Searched refs:teeth (Results 1 – 1 of 1) sorted by relevance
148 GLint teeth, GLfloat tooth_depth) in gear() argument160 da = 2.0 * M_PI / teeth / 4.0; in gear()168 for (i = 0; i <= teeth; i++) { in gear()169 angle = i * 2.0 * M_PI / teeth; in gear()172 if (i < teeth) { in gear()182 for (i = 0; i < teeth; i++) { in gear()183 angle = i * 2.0 * M_PI / teeth; in gear()200 for (i = 0; i <= teeth; i++) { in gear()201 angle = i * 2.0 * M_PI / teeth; in gear()204 if (i < teeth) { in gear()[all …]