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Searched refs:targetWidth (Results 1 – 9 of 9) sorted by relevance

/OK3568_Linux_fs/buildroot/dl/qt5location/git/src/3rdparty/mapbox-gl-native/src/mbgl/text/
H A Dshaping.cpp131 float calculateBadness(const float lineWidth, const float targetWidth, const float penalty, const b… in calculateBadness() argument
132 const float raggedness = std::pow(lineWidth - targetWidth, 2); in calculateBadness()
135 if (lineWidth < targetWidth) { in calculateBadness()
178 …ateBreak(const std::size_t breakIndex, const float breakX, const float targetWidth, const std::lis… in evaluateBreak() argument
185 float bestBreakBadness = calculateBadness(breakX, targetWidth, penalty, isLastBreak); in evaluateBreak()
189 calculateBadness(lineWidth, targetWidth, penalty, isLastBreak) + potentialBreak.badness; in evaluateBreak()
225 const float targetWidth = determineAverageLineWidth(logicalInput, spacing, maxWidth, glyphs); in determineLineBreaks() local
241 potentialBreaks.push_back(evaluateBreak(i+1, currentX, targetWidth, potentialBreaks, in determineLineBreaks()
247 …return leastBadBreaks(evaluateBreak(logicalInput.size(), currentX, targetWidth, potentialBreaks, 0… in determineLineBreaks()
/OK3568_Linux_fs/app/forlinx/flapp/src/plugins/imxwayland/qmlvideofx/qml/qmlvideofx/
H A DEffectGaussianBlur.qml52 if ((targetHeight > 0) && (targetWidth > 0))
55 horizontalBlurSize = 4.0 * parameters.get(0).value / targetWidth;
59 property alias targetWidth: verticalShader.targetWidth
H A DEffectMagnify.qml64 property real oldTargetWidth: root.targetWidth
74 posX = targetWidth / 2
76 posX *= (targetWidth / d.oldTargetWidth)
77 d.oldTargetWidth = targetWidth
H A DContent.qml78 effectLoader.item.targetWidth = root.width
89 effectLoader.item.targetWidth = root.width
H A DEffectBillboard.qml54 property real step_y: targetHeight ? (step_x * targetWidth / targetHeight) : 0.0
H A DEffect.qml41 property real targetWidth: 0
/OK3568_Linux_fs/app/forlinx/flapp/src/plugins/imxwayland/qmlvideofx/shaders/
H A Dpixelate.fsh38 uniform float targetWidth;
50 float dx = granularity / targetWidth;
H A Dmagnify.fsh41 uniform float targetWidth;
58 vec2 targetSize = vec2(targetWidth, targetHeight);
H A Dripple.fsh37 uniform float targetWidth;
56 …vec2 p = vec2(-1.0 + 2.0 * (gl_FragCoord.x - (pixDens * 14.0)) / targetWidth, -(-1.0 + 2.0 * (gl_F…