Searched refs:targetWidth (Results 1 – 9 of 9) sorted by relevance
| /OK3568_Linux_fs/buildroot/dl/qt5location/git/src/3rdparty/mapbox-gl-native/src/mbgl/text/ |
| H A D | shaping.cpp | 131 float calculateBadness(const float lineWidth, const float targetWidth, const float penalty, const b… in calculateBadness() argument 132 const float raggedness = std::pow(lineWidth - targetWidth, 2); in calculateBadness() 135 if (lineWidth < targetWidth) { in calculateBadness() 178 …ateBreak(const std::size_t breakIndex, const float breakX, const float targetWidth, const std::lis… in evaluateBreak() argument 185 float bestBreakBadness = calculateBadness(breakX, targetWidth, penalty, isLastBreak); in evaluateBreak() 189 calculateBadness(lineWidth, targetWidth, penalty, isLastBreak) + potentialBreak.badness; in evaluateBreak() 225 const float targetWidth = determineAverageLineWidth(logicalInput, spacing, maxWidth, glyphs); in determineLineBreaks() local 241 potentialBreaks.push_back(evaluateBreak(i+1, currentX, targetWidth, potentialBreaks, in determineLineBreaks() 247 …return leastBadBreaks(evaluateBreak(logicalInput.size(), currentX, targetWidth, potentialBreaks, 0… in determineLineBreaks()
|
| /OK3568_Linux_fs/app/forlinx/flapp/src/plugins/imxwayland/qmlvideofx/qml/qmlvideofx/ |
| H A D | EffectGaussianBlur.qml | 52 if ((targetHeight > 0) && (targetWidth > 0)) 55 horizontalBlurSize = 4.0 * parameters.get(0).value / targetWidth; 59 property alias targetWidth: verticalShader.targetWidth
|
| H A D | EffectMagnify.qml | 64 property real oldTargetWidth: root.targetWidth 74 posX = targetWidth / 2 76 posX *= (targetWidth / d.oldTargetWidth) 77 d.oldTargetWidth = targetWidth
|
| H A D | Content.qml | 78 effectLoader.item.targetWidth = root.width 89 effectLoader.item.targetWidth = root.width
|
| H A D | EffectBillboard.qml | 54 property real step_y: targetHeight ? (step_x * targetWidth / targetHeight) : 0.0
|
| H A D | Effect.qml | 41 property real targetWidth: 0
|
| /OK3568_Linux_fs/app/forlinx/flapp/src/plugins/imxwayland/qmlvideofx/shaders/ |
| H A D | pixelate.fsh | 38 uniform float targetWidth; 50 float dx = granularity / targetWidth;
|
| H A D | magnify.fsh | 41 uniform float targetWidth; 58 vec2 targetSize = vec2(targetWidth, targetHeight);
|
| H A D | ripple.fsh | 37 uniform float targetWidth; 56 …vec2 p = vec2(-1.0 + 2.0 * (gl_FragCoord.x - (pixDens * 14.0)) / targetWidth, -(-1.0 + 2.0 * (gl_F…
|