Searched refs:posY (Results 1 – 3 of 3) sorted by relevance
59 property real posY: -181 if (posY == -1)82 posY = targetHeight / 284 posY *= (targetHeight / d.oldTargetHeight)92 onPositionChanged: { root.posX = mouse.x; root.posY = root.targetHeight - mouse.y }
73 int posX, posY; in winScaleXImageToWindowsIcon() local111 posY = factY * row; in winScaleXImageToWindowsIcon()113 ptr = (unsigned char *) iconData + posY * xStride; in winScaleXImageToWindowsIcon()118 if (posX >= pixmap->width || posY >= pixmap->height) in winScaleXImageToWindowsIcon()160 if (posX >= pixmap->width || posY >= pixmap->height) in winScaleXImageToWindowsIcon()200 if (posX >= pixmap->width || posY >= pixmap->height) in winScaleXImageToWindowsIcon()
44 uniform float posY;50 vec2 center = vec2(posX, posY);