Searched refs:posX (Results 1 – 3 of 3) sorted by relevance
58 property real posX: -173 if (posX == -1)74 posX = targetWidth / 276 posX *= (targetWidth / d.oldTargetWidth)92 onPositionChanged: { root.posX = mouse.x; root.posY = root.targetHeight - mouse.y }
73 int posX, posY; in winScaleXImageToWindowsIcon() local110 posX = factX * column; in winScaleXImageToWindowsIcon()115 ptr += posX / 8; in winScaleXImageToWindowsIcon()118 if (posX >= pixmap->width || posY >= pixmap->height) in winScaleXImageToWindowsIcon()121 if ((*ptr) & (1 << (posX & 7))) in winScaleXImageToWindowsIcon()157 ptr += posX * (effXBPP / 8); in winScaleXImageToWindowsIcon()160 if (posX >= pixmap->width || posY >= pixmap->height) in winScaleXImageToWindowsIcon()197 ptr += posX * (effXBPP / 8); in winScaleXImageToWindowsIcon()200 if (posX >= pixmap->width || posY >= pixmap->height) in winScaleXImageToWindowsIcon()
43 uniform float posX;50 vec2 center = vec2(posX, posY);