Searched refs:internalLevel (Results 1 – 2 of 2) sorted by relevance
55 int internalLevel; member
189 if (pScrPriv->internalLevel > 0 && !pDamage->isInternal) { in _damageRegionAppend()191 pScrPriv->internalLevel)); in _damageRegionAppend()1689 pScrPriv->internalLevel = 0; in DamageSetup()1787 pScrPriv->internalLevel += enable ? 1 : -1; in DamageDrawInternal()