Searched refs:inputFocus (Results 1 – 2 of 2) sorted by relevance
2663 WindowPtr inputFocus; in SendEvent() local2666 inputFocus = spriteWin; in SendEvent()2668 inputFocus = d->focus->win; in SendEvent()2670 if (inputFocus == FollowKeyboardWin) in SendEvent()2671 inputFocus = inputInfo.keyboard->focus->win; in SendEvent()2673 if (inputFocus == NoneWin) in SendEvent()2678 if (inputFocus == PointerRootWin) in SendEvent()2679 inputFocus = GetCurrentRootWindow(d); in SendEvent()2681 if (IsParent(inputFocus, spriteWin)) { in SendEvent()2682 effectiveFocus = inputFocus; in SendEvent()[all …]
5395 WindowPtr inputFocus = (keybd) ? keybd->focus->win : NoneWin; in ProcSendEvent() local5397 if (inputFocus == NoneWin) in ProcSendEvent()5402 if (inputFocus == PointerRootWin) in ProcSendEvent()5403 inputFocus = GetCurrentRootWindow(dev); in ProcSendEvent()5405 if (IsParent(inputFocus, pSprite->win)) { in ProcSendEvent()5406 effectiveFocus = inputFocus; in ProcSendEvent()5410 effectiveFocus = pWin = inputFocus; in ProcSendEvent()