Searched refs:glamor_init (Results 1 – 6 of 6) sorted by relevance
247 if (!glamor_init(xwl_screen->screen, GLAMOR_USE_EGL_SCREEN)) { in xwl_glamor_init()
97 extern _X_EXPORT Bool glamor_init(ScreenPtr screen, unsigned int flags);
619 glamor_init(ScreenPtr screen, unsigned int flags) in glamor_init() function
1577 if (!glamor_init(screen, 0)) { in ephyr_glamor_init()
3957 if (!glamor_init(pScreen, GLAMOR_USE_EGL_SCREEN)) { in drmmode_init()
5808 glamor_init: clamp GLSL to 120 if platform doesn't have instanced arrays14556 Later, screen B enters glamor_init, which allocates a new glamor_priv.14558 used for screen A's glamor_priv. So when screen B's glamor_init calls14561 calls triggered by glamor_init mess up screen A's GL context.18954 In glamor_init(), if the minimum requirements are not met, glamor may33023 glamor: Make our EGL context current before calling into GL in glamor_init36213 and fail in glamor_init() if the limit is lower than 128.44640 glamor: Fix stack corruption in glamor_init47686 glamor: Initialize XV shaders from glamor_xv_init instead of glamor_init47688 The glamor_init calls to glamor_init_xv_shader were never getting run[all …]