Searched refs:bindToTextureTargets (Results 1 – 6 of 6) sorted by relevance
155 config->config.bindToTextureTargets = 0; in createModeFromConfig()157 config->config.bindToTextureTargets |= GLX_TEXTURE_1D_BIT_EXT; in createModeFromConfig()159 config->config.bindToTextureTargets |= GLX_TEXTURE_2D_BIT_EXT; in createModeFromConfig()161 config->config.bindToTextureTargets |= in createModeFromConfig()
105 GLint bindToTextureTargets; member
1080 modes->bindToTextureTargets); in DoGetFBConfigs()
194 mode->bindToTextureTargets = mode->rgbMode ? in _gl_copy_visual_to_context_mode()381 *value_return = mode->bindToTextureTargets; in _gl_get_context_mode_data()459 (*next)->bindToTextureTargets = GLX_DONT_CARE; in _gl_context_modes_create()583 (a->bindToTextureTargets == b->bindToTextureTargets) && in _gl_context_modes_are_same()
257 c->bindToTextureTargets = 0; in __glXAquaCreateVisualConfigs()
1930 c->base.bindToTextureTargets = -1; in glxWinCreateConfigs()2323 c->base.bindToTextureTargets = in glxWinCreateConfigsExt()