Searched refs:bindToTextureRgba (Results 1 – 6 of 6) sorted by relevance
191 mode->bindToTextureRgba = (mode->rgbMode && mode->alphaBits) ? in _gl_copy_visual_to_context_mode()372 *value_return = mode->bindToTextureRgba; in _gl_get_context_mode_data()457 (*next)->bindToTextureRgba = GLX_DONT_CARE; in _gl_context_modes_create()581 (a->bindToTextureRgba == b->bindToTextureRgba) && in _gl_context_modes_are_same()
255 c->bindToTextureRgba = 0; in __glXAquaCreateVisualConfigs()
103 GLint bindToTextureRgba; member
85 __ATTRIB(__DRI_ATTRIB_BIND_TO_TEXTURE_RGBA, bindToTextureRgba),
1077 WRITE_PAIR(GLX_BIND_TO_TEXTURE_RGBA_EXT, modes->bindToTextureRgba); in DoGetFBConfigs()
1928 c->base.bindToTextureRgba = -1; in glxWinCreateConfigs()2315 c->base.bindToTextureRgba = in glxWinCreateConfigsExt()2320 c->base.bindToTextureRgba = -1; in glxWinCreateConfigsExt()