Searched refs:bindToTextureRgb (Results 1 – 6 of 6) sorted by relevance
190 mode->bindToTextureRgb = (mode->rgbMode) ? GL_TRUE : GL_FALSE; in _gl_copy_visual_to_context_mode()368 *value_return = mode->bindToTextureRgb; in _gl_get_context_mode_data()456 (*next)->bindToTextureRgb = GLX_DONT_CARE; in _gl_context_modes_create()580 (a->bindToTextureRgb == b->bindToTextureRgb) && in _gl_context_modes_are_same()
254 c->bindToTextureRgb = 0; in __glXAquaCreateVisualConfigs()
102 GLint bindToTextureRgb; member
84 __ATTRIB(__DRI_ATTRIB_BIND_TO_TEXTURE_RGB, bindToTextureRgb),
1076 WRITE_PAIR(GLX_BIND_TO_TEXTURE_RGB_EXT, modes->bindToTextureRgb); in DoGetFBConfigs()
1927 c->base.bindToTextureRgb = -1; in glxWinCreateConfigs()2313 c->base.bindToTextureRgb = in glxWinCreateConfigsExt()2319 c->base.bindToTextureRgb = -1; in glxWinCreateConfigsExt()