Searched refs:bindToMipmapTexture (Results 1 – 6 of 6) sorted by relevance
193 mode->bindToMipmapTexture = mode->rgbMode ? GL_TRUE : GL_FALSE; in _gl_copy_visual_to_context_mode()376 *value_return = mode->bindToMipmapTexture == GL_TRUE ? GL_TRUE : in _gl_get_context_mode_data()458 (*next)->bindToMipmapTexture = GLX_DONT_CARE; in _gl_context_modes_create()582 (a->bindToMipmapTexture == b->bindToMipmapTexture) && in _gl_context_modes_are_same()
256 c->bindToMipmapTexture = 0; in __glXAquaCreateVisualConfigs()
104 GLint bindToMipmapTexture; member
86 __ATTRIB(__DRI_ATTRIB_BIND_TO_MIPMAP_TEXTURE, bindToMipmapTexture),
1078 WRITE_PAIR(GLX_BIND_TO_MIPMAP_TEXTURE_EXT, modes->bindToMipmapTexture); in DoGetFBConfigs()
1929 c->base.bindToMipmapTexture = -1; in glxWinCreateConfigs()2322 c->base.bindToMipmapTexture = -1; in glxWinCreateConfigsExt()