Searched refs:bindTexImage (Results 1 – 5 of 5) sorted by relevance
46 int (*bindTexImage) (__GLXcontext * baseContext, member
240 context->base.bindTexImage = __glXDRIbindTexImage; in __glXDRIscreenCreateContext()
564 context->base.bindTexImage = __glXDRIbindTexImage; in __glXDRIscreenCreateContext()
1740 if (!context->bindTexImage) in __glXDisp_BindTexImageEXT()1743 return context->bindTexImage(context, buffer, pGlxDraw); in __glXDisp_BindTexImageEXT()
1533 context->base.bindTexImage = glxWinBindTexImage; in glxWinCreateContext()