Searched refs:bilinear (Results 1 – 9 of 9) sorted by relevance
116 bilinear = 0x1, /* rotate */ enumerator
104 bilinear = 0x1, /* rotate */ enumerator
137 bilinear = 0x1, /* rotate */ enumerator
124 | Resize | mode: nearest2d/bilinear |423 | Resize | bilinear; nearest …
256 | Resize | bilinear; nearest …
1065 …/>INTER_NEAREST - a nearest-neighbor interpolation<br/>INTER_LINEAR - a bilinear interpolation (us…1114 …/>INTER_NEAREST - a nearest-neighbor interpolation<br/>INTER_LINEAR - a bilinear interpolation (us…
1059 …/>INTER_NEAREST - a nearest-neighbor interpolation<br/>INTER_LINEAR - a bilinear interpolation (us…1108 …/>INTER_NEAREST - a nearest-neighbor interpolation<br/>INTER_LINEAR - a bilinear interpolation (us…
14095 xrandr --output DVI-I-0 --scale-from 3840x2160 --filter bilinear14120 xrandr --output DP-1 --mode 1920x1080 --rate 144 --scale 0.5x0.5 --filter bilinear95898 the Picture had a bilinear or convolution filter, the edges139332 Correct bilinear filter kernel size (should be 2x2)181180 64-bit math. Unroll the bilinear interpolation loops for an extra boost. I187320 bilinear filtering on R128. Subpixel offsets are still probably an