Searched refs:biBitCount (Results 1 – 10 of 10) sorted by relevance
15 biBitCount = 818 …biBitCount as a color depth to SDL_CreateRGBSurface(), thus 256-color pallete is allocated. But th…31 biClrUsed = 1 << biBitCount;32 + } else if ( biClrUsed > (1 << biBitCount) ) {
51 + if ( 8 == biBitCount && palette && biClrUsed < (1 << biBitCount ) ) {
25 self.biBitCount = unpack("<h", self.file.read(2))[0]43 if self.biBitCount == 16 and self.biCompression == 3:48 if self.biBitCount == 24:50 elif self.biBitCount == 16:55 elif self.biBitCount == 8:234 self.file.write(pack("<h", self.biBitCount)) # biBitCount
74 RK_U16 biBitCount; member
37 u_int16_t biBitCount; member57 qDebug()<<"biBitCount:"<<pBmpInforHead.biBitCount; in showBmpInforHead()
200 (int)pbmih->biWidth, (int)pbmih->biHeight, pbmih->biBitCount, in winQueryRGBBitsAndMasks()329 (int) -pScreenPriv->pbmih->biHeight, pScreenPriv->pbmih->biBitCount); in winAllocateFBShadowGDI()355 dibsection.dsBmih.biBitCount, (int) dibsection.dsBmih.biSizeImage); in winAllocateFBShadowGDI()
282 pbmi->bmiHeader.biBitCount = 8; in winLoadCursor()
682 (unsigned int) dibsection.dsBmih.biBitCount, in winMWExtWMStartDrawing()
134 Bpp = bmpInfo.bmiHeader.biBitCount/8; in load_bmp_ex()
956 bmpHeader.biBitCount = draw->base.pDraw->bitsPerPixel; in glxWinDeferredCreateDrawable()970 #define RASTERWIDTHBYTES(bmi) (((((bmi)->biWidth*(bmi)->biBitCount)+31)&~31)>>3) in glxWinDeferredCreateDrawable()