Searched refs:baseContext (Results 1 – 5 of 5) sorted by relevance
127 __glXDRIcontextDestroy(__GLXcontext * baseContext) in __glXDRIcontextDestroy() argument129 __GLXDRIcontext *context = (__GLXDRIcontext *) baseContext; in __glXDRIcontextDestroy()138 __glXDRIcontextMakeCurrent(__GLXcontext * baseContext) in __glXDRIcontextMakeCurrent() argument140 __GLXDRIcontext *context = (__GLXDRIcontext *) baseContext; in __glXDRIcontextMakeCurrent()141 __GLXDRIdrawable *draw = (__GLXDRIdrawable *) baseContext->drawPriv; in __glXDRIcontextMakeCurrent()142 __GLXDRIdrawable *read = (__GLXDRIdrawable *) baseContext->readPriv; in __glXDRIcontextMakeCurrent()150 __glXDRIcontextLoseCurrent(__GLXcontext * baseContext) in __glXDRIcontextLoseCurrent() argument152 __GLXDRIcontext *context = (__GLXDRIcontext *) baseContext; in __glXDRIcontextLoseCurrent()171 __glXDRIbindTexImage(__GLXcontext * baseContext, in __glXDRIbindTexImage() argument176 __GLXDRIcontext *context = (__GLXDRIcontext *) baseContext; in __glXDRIbindTexImage()[all …]
241 __glXDRIcontextDestroy(__GLXcontext * baseContext) in __glXDRIcontextDestroy() argument243 __GLXDRIcontext *context = (__GLXDRIcontext *) baseContext; in __glXDRIcontextDestroy()252 __glXDRIcontextMakeCurrent(__GLXcontext * baseContext) in __glXDRIcontextMakeCurrent() argument254 __GLXDRIcontext *context = (__GLXDRIcontext *) baseContext; in __glXDRIcontextMakeCurrent()255 __GLXDRIdrawable *draw = (__GLXDRIdrawable *) baseContext->drawPriv; in __glXDRIcontextMakeCurrent()256 __GLXDRIdrawable *read = (__GLXDRIdrawable *) baseContext->readPriv; in __glXDRIcontextMakeCurrent()264 __glXDRIcontextLoseCurrent(__GLXcontext * baseContext) in __glXDRIcontextLoseCurrent() argument266 __GLXDRIcontext *context = (__GLXDRIcontext *) baseContext; in __glXDRIcontextLoseCurrent()285 __glXDRIcontextWait(__GLXcontext * baseContext, in __glXDRIcontextWait() argument291 ret = DRI2WaitSwap(cl->client, baseContext->drawPriv->pDraw); in __glXDRIcontextWait()[all …]
46 int (*bindTexImage) (__GLXcontext * baseContext,48 int (*releaseTexImage) (__GLXcontext * baseContext,
80 __glXAquaContextDestroy(__GLXcontext *baseContext);82 __glXAquaContextMakeCurrent(__GLXcontext *baseContext);84 __glXAquaContextLoseCurrent(__GLXcontext *baseContext);193 __glXAquaContextDestroy(__GLXcontext *baseContext) in __glXAquaContextDestroy() argument197 __GLXAquaContext *context = (__GLXAquaContext *)baseContext; in __glXAquaContextDestroy()199 GLAQUA_DEBUG_MSG("glAquaContextDestroy (ctx %p)\n", baseContext); in __glXAquaContextDestroy()221 __glXAquaContextLoseCurrent(__GLXcontext *baseContext) in __glXAquaContextLoseCurrent() argument225 GLAQUA_DEBUG_MSG("glAquaLoseCurrent (ctx 0x%p)\n", baseContext); in __glXAquaContextLoseCurrent()374 __glXAquaContextMakeCurrent(__GLXcontext *baseContext) in __glXAquaContextMakeCurrent() argument377 __GLXAquaContext *context = (__GLXAquaContext *)baseContext; in __glXAquaContextMakeCurrent()[all …]
1051 glxWinBindTexImage(__GLXcontext * baseContext, in glxWinBindTexImage() argument1060 glxWinReleaseTexImage(__GLXcontext * baseContext, in glxWinReleaseTexImage() argument