Searched refs:arrayElementSize (Results 1 – 1 of 1) sorted by relevance
369 GLint arrayElementSize = 0; in __glXDrawArraysReqSize() local430 if ((arrayElementSize = safe_add(arrayElementSize, x)) < 0) in __glXDrawArraysReqSize()436 return safe_add(size, safe_mul(numVertexes, arrayElementSize)); in __glXDrawArraysReqSize()