Searched refs:V3D_PTB_BPOA (Results 1 – 2 of 2) sorted by relevance
71 V3D_CORE_WRITE(0, V3D_PTB_BPOA, bo->node.start << PAGE_SHIFT); in v3d_overflow_mem_work()
328 #define V3D_PTB_BPOA 0x00308 macro