1*4882a593Smuzhiyun // SPDX-License-Identifier: GPL-2.0+ 2*4882a593Smuzhiyun /* Copyright (C) 2017-2018 Broadcom */ 3*4882a593Smuzhiyun 4*4882a593Smuzhiyun #ifndef V3D_REGS_H 5*4882a593Smuzhiyun #define V3D_REGS_H 6*4882a593Smuzhiyun 7*4882a593Smuzhiyun #include <linux/bitops.h> 8*4882a593Smuzhiyun 9*4882a593Smuzhiyun #define V3D_MASK(high, low) ((u32)GENMASK(high, low)) 10*4882a593Smuzhiyun /* Using the GNU statement expression extension */ 11*4882a593Smuzhiyun #define V3D_SET_FIELD(value, field) \ 12*4882a593Smuzhiyun ({ \ 13*4882a593Smuzhiyun u32 fieldval = (value) << field##_SHIFT; \ 14*4882a593Smuzhiyun WARN_ON((fieldval & ~field##_MASK) != 0); \ 15*4882a593Smuzhiyun fieldval & field##_MASK; \ 16*4882a593Smuzhiyun }) 17*4882a593Smuzhiyun 18*4882a593Smuzhiyun #define V3D_GET_FIELD(word, field) (((word) & field##_MASK) >> \ 19*4882a593Smuzhiyun field##_SHIFT) 20*4882a593Smuzhiyun 21*4882a593Smuzhiyun /* Hub registers for shared hardware between V3D cores. */ 22*4882a593Smuzhiyun 23*4882a593Smuzhiyun #define V3D_HUB_AXICFG 0x00000 24*4882a593Smuzhiyun # define V3D_HUB_AXICFG_MAX_LEN_MASK V3D_MASK(3, 0) 25*4882a593Smuzhiyun # define V3D_HUB_AXICFG_MAX_LEN_SHIFT 0 26*4882a593Smuzhiyun #define V3D_HUB_UIFCFG 0x00004 27*4882a593Smuzhiyun #define V3D_HUB_IDENT0 0x00008 28*4882a593Smuzhiyun 29*4882a593Smuzhiyun #define V3D_HUB_IDENT1 0x0000c 30*4882a593Smuzhiyun # define V3D_HUB_IDENT1_WITH_MSO BIT(19) 31*4882a593Smuzhiyun # define V3D_HUB_IDENT1_WITH_TSY BIT(18) 32*4882a593Smuzhiyun # define V3D_HUB_IDENT1_WITH_TFU BIT(17) 33*4882a593Smuzhiyun # define V3D_HUB_IDENT1_WITH_L3C BIT(16) 34*4882a593Smuzhiyun # define V3D_HUB_IDENT1_NHOSTS_MASK V3D_MASK(15, 12) 35*4882a593Smuzhiyun # define V3D_HUB_IDENT1_NHOSTS_SHIFT 12 36*4882a593Smuzhiyun # define V3D_HUB_IDENT1_NCORES_MASK V3D_MASK(11, 8) 37*4882a593Smuzhiyun # define V3D_HUB_IDENT1_NCORES_SHIFT 8 38*4882a593Smuzhiyun # define V3D_HUB_IDENT1_REV_MASK V3D_MASK(7, 4) 39*4882a593Smuzhiyun # define V3D_HUB_IDENT1_REV_SHIFT 4 40*4882a593Smuzhiyun # define V3D_HUB_IDENT1_TVER_MASK V3D_MASK(3, 0) 41*4882a593Smuzhiyun # define V3D_HUB_IDENT1_TVER_SHIFT 0 42*4882a593Smuzhiyun 43*4882a593Smuzhiyun #define V3D_HUB_IDENT2 0x00010 44*4882a593Smuzhiyun # define V3D_HUB_IDENT2_WITH_MMU BIT(8) 45*4882a593Smuzhiyun # define V3D_HUB_IDENT2_L3C_NKB_MASK V3D_MASK(7, 0) 46*4882a593Smuzhiyun # define V3D_HUB_IDENT2_L3C_NKB_SHIFT 0 47*4882a593Smuzhiyun 48*4882a593Smuzhiyun #define V3D_HUB_IDENT3 0x00014 49*4882a593Smuzhiyun # define V3D_HUB_IDENT3_IPREV_MASK V3D_MASK(15, 8) 50*4882a593Smuzhiyun # define V3D_HUB_IDENT3_IPREV_SHIFT 8 51*4882a593Smuzhiyun # define V3D_HUB_IDENT3_IPIDX_MASK V3D_MASK(7, 0) 52*4882a593Smuzhiyun # define V3D_HUB_IDENT3_IPIDX_SHIFT 0 53*4882a593Smuzhiyun 54*4882a593Smuzhiyun #define V3D_HUB_INT_STS 0x00050 55*4882a593Smuzhiyun #define V3D_HUB_INT_SET 0x00054 56*4882a593Smuzhiyun #define V3D_HUB_INT_CLR 0x00058 57*4882a593Smuzhiyun #define V3D_HUB_INT_MSK_STS 0x0005c 58*4882a593Smuzhiyun #define V3D_HUB_INT_MSK_SET 0x00060 59*4882a593Smuzhiyun #define V3D_HUB_INT_MSK_CLR 0x00064 60*4882a593Smuzhiyun # define V3D_HUB_INT_MMU_WRV BIT(5) 61*4882a593Smuzhiyun # define V3D_HUB_INT_MMU_PTI BIT(4) 62*4882a593Smuzhiyun # define V3D_HUB_INT_MMU_CAP BIT(3) 63*4882a593Smuzhiyun # define V3D_HUB_INT_MSO BIT(2) 64*4882a593Smuzhiyun # define V3D_HUB_INT_TFUC BIT(1) 65*4882a593Smuzhiyun # define V3D_HUB_INT_TFUF BIT(0) 66*4882a593Smuzhiyun 67*4882a593Smuzhiyun #define V3D_GCA_CACHE_CTRL 0x0000c 68*4882a593Smuzhiyun # define V3D_GCA_CACHE_CTRL_FLUSH BIT(0) 69*4882a593Smuzhiyun 70*4882a593Smuzhiyun #define V3D_GCA_SAFE_SHUTDOWN 0x000b0 71*4882a593Smuzhiyun # define V3D_GCA_SAFE_SHUTDOWN_EN BIT(0) 72*4882a593Smuzhiyun 73*4882a593Smuzhiyun #define V3D_GCA_SAFE_SHUTDOWN_ACK 0x000b4 74*4882a593Smuzhiyun # define V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED 3 75*4882a593Smuzhiyun 76*4882a593Smuzhiyun # define V3D_TOP_GR_BRIDGE_REVISION 0x00000 77*4882a593Smuzhiyun # define V3D_TOP_GR_BRIDGE_MAJOR_MASK V3D_MASK(15, 8) 78*4882a593Smuzhiyun # define V3D_TOP_GR_BRIDGE_MAJOR_SHIFT 8 79*4882a593Smuzhiyun # define V3D_TOP_GR_BRIDGE_MINOR_MASK V3D_MASK(7, 0) 80*4882a593Smuzhiyun # define V3D_TOP_GR_BRIDGE_MINOR_SHIFT 0 81*4882a593Smuzhiyun 82*4882a593Smuzhiyun /* 7268 reset reg */ 83*4882a593Smuzhiyun # define V3D_TOP_GR_BRIDGE_SW_INIT_0 0x00008 84*4882a593Smuzhiyun # define V3D_TOP_GR_BRIDGE_SW_INIT_0_V3D_CLK_108_SW_INIT BIT(0) 85*4882a593Smuzhiyun /* 7278 reset reg */ 86*4882a593Smuzhiyun # define V3D_TOP_GR_BRIDGE_SW_INIT_1 0x0000c 87*4882a593Smuzhiyun # define V3D_TOP_GR_BRIDGE_SW_INIT_1_V3D_CLK_108_SW_INIT BIT(0) 88*4882a593Smuzhiyun 89*4882a593Smuzhiyun #define V3D_TFU_CS 0x00400 90*4882a593Smuzhiyun /* Stops current job, empties input fifo. */ 91*4882a593Smuzhiyun # define V3D_TFU_CS_TFURST BIT(31) 92*4882a593Smuzhiyun # define V3D_TFU_CS_CVTCT_MASK V3D_MASK(23, 16) 93*4882a593Smuzhiyun # define V3D_TFU_CS_CVTCT_SHIFT 16 94*4882a593Smuzhiyun # define V3D_TFU_CS_NFREE_MASK V3D_MASK(13, 8) 95*4882a593Smuzhiyun # define V3D_TFU_CS_NFREE_SHIFT 8 96*4882a593Smuzhiyun # define V3D_TFU_CS_BUSY BIT(0) 97*4882a593Smuzhiyun 98*4882a593Smuzhiyun #define V3D_TFU_SU 0x00404 99*4882a593Smuzhiyun /* Interrupt when FINTTHR input slots are free (0 = disabled) */ 100*4882a593Smuzhiyun # define V3D_TFU_SU_FINTTHR_MASK V3D_MASK(13, 8) 101*4882a593Smuzhiyun # define V3D_TFU_SU_FINTTHR_SHIFT 8 102*4882a593Smuzhiyun /* Skips resetting the CRC at the start of CRC generation. */ 103*4882a593Smuzhiyun # define V3D_TFU_SU_CRCCHAIN BIT(4) 104*4882a593Smuzhiyun /* skips writes, computes CRC of the image. miplevels must be 0. */ 105*4882a593Smuzhiyun # define V3D_TFU_SU_CRC BIT(3) 106*4882a593Smuzhiyun # define V3D_TFU_SU_THROTTLE_MASK V3D_MASK(1, 0) 107*4882a593Smuzhiyun # define V3D_TFU_SU_THROTTLE_SHIFT 0 108*4882a593Smuzhiyun 109*4882a593Smuzhiyun #define V3D_TFU_ICFG 0x00408 110*4882a593Smuzhiyun /* Interrupt when the conversion is complete. */ 111*4882a593Smuzhiyun # define V3D_TFU_ICFG_IOC BIT(0) 112*4882a593Smuzhiyun 113*4882a593Smuzhiyun /* Input Image Address */ 114*4882a593Smuzhiyun #define V3D_TFU_IIA 0x0040c 115*4882a593Smuzhiyun /* Input Chroma Address */ 116*4882a593Smuzhiyun #define V3D_TFU_ICA 0x00410 117*4882a593Smuzhiyun /* Input Image Stride */ 118*4882a593Smuzhiyun #define V3D_TFU_IIS 0x00414 119*4882a593Smuzhiyun /* Input Image U-Plane Address */ 120*4882a593Smuzhiyun #define V3D_TFU_IUA 0x00418 121*4882a593Smuzhiyun /* Output Image Address */ 122*4882a593Smuzhiyun #define V3D_TFU_IOA 0x0041c 123*4882a593Smuzhiyun /* Image Output Size */ 124*4882a593Smuzhiyun #define V3D_TFU_IOS 0x00420 125*4882a593Smuzhiyun /* TFU YUV Coefficient 0 */ 126*4882a593Smuzhiyun #define V3D_TFU_COEF0 0x00424 127*4882a593Smuzhiyun /* Use these regs instead of the defaults. */ 128*4882a593Smuzhiyun # define V3D_TFU_COEF0_USECOEF BIT(31) 129*4882a593Smuzhiyun /* TFU YUV Coefficient 1 */ 130*4882a593Smuzhiyun #define V3D_TFU_COEF1 0x00428 131*4882a593Smuzhiyun /* TFU YUV Coefficient 2 */ 132*4882a593Smuzhiyun #define V3D_TFU_COEF2 0x0042c 133*4882a593Smuzhiyun /* TFU YUV Coefficient 3 */ 134*4882a593Smuzhiyun #define V3D_TFU_COEF3 0x00430 135*4882a593Smuzhiyun 136*4882a593Smuzhiyun #define V3D_TFU_CRC 0x00434 137*4882a593Smuzhiyun 138*4882a593Smuzhiyun /* Per-MMU registers. */ 139*4882a593Smuzhiyun 140*4882a593Smuzhiyun #define V3D_MMUC_CONTROL 0x01000 141*4882a593Smuzhiyun # define V3D_MMUC_CONTROL_CLEAR BIT(3) 142*4882a593Smuzhiyun # define V3D_MMUC_CONTROL_FLUSHING BIT(2) 143*4882a593Smuzhiyun # define V3D_MMUC_CONTROL_FLUSH BIT(1) 144*4882a593Smuzhiyun # define V3D_MMUC_CONTROL_ENABLE BIT(0) 145*4882a593Smuzhiyun 146*4882a593Smuzhiyun #define V3D_MMU_CTL 0x01200 147*4882a593Smuzhiyun # define V3D_MMU_CTL_CAP_EXCEEDED BIT(27) 148*4882a593Smuzhiyun # define V3D_MMU_CTL_CAP_EXCEEDED_ABORT BIT(26) 149*4882a593Smuzhiyun # define V3D_MMU_CTL_CAP_EXCEEDED_INT BIT(25) 150*4882a593Smuzhiyun # define V3D_MMU_CTL_CAP_EXCEEDED_EXCEPTION BIT(24) 151*4882a593Smuzhiyun # define V3D_MMU_CTL_PT_INVALID BIT(20) 152*4882a593Smuzhiyun # define V3D_MMU_CTL_PT_INVALID_ABORT BIT(19) 153*4882a593Smuzhiyun # define V3D_MMU_CTL_PT_INVALID_INT BIT(18) 154*4882a593Smuzhiyun # define V3D_MMU_CTL_PT_INVALID_EXCEPTION BIT(17) 155*4882a593Smuzhiyun # define V3D_MMU_CTL_PT_INVALID_ENABLE BIT(16) 156*4882a593Smuzhiyun # define V3D_MMU_CTL_WRITE_VIOLATION BIT(12) 157*4882a593Smuzhiyun # define V3D_MMU_CTL_WRITE_VIOLATION_ABORT BIT(11) 158*4882a593Smuzhiyun # define V3D_MMU_CTL_WRITE_VIOLATION_INT BIT(10) 159*4882a593Smuzhiyun # define V3D_MMU_CTL_WRITE_VIOLATION_EXCEPTION BIT(9) 160*4882a593Smuzhiyun # define V3D_MMU_CTL_TLB_CLEARING BIT(7) 161*4882a593Smuzhiyun # define V3D_MMU_CTL_TLB_STATS_CLEAR BIT(3) 162*4882a593Smuzhiyun # define V3D_MMU_CTL_TLB_CLEAR BIT(2) 163*4882a593Smuzhiyun # define V3D_MMU_CTL_TLB_STATS_ENABLE BIT(1) 164*4882a593Smuzhiyun # define V3D_MMU_CTL_ENABLE BIT(0) 165*4882a593Smuzhiyun 166*4882a593Smuzhiyun #define V3D_MMU_PT_PA_BASE 0x01204 167*4882a593Smuzhiyun #define V3D_MMU_HIT 0x01208 168*4882a593Smuzhiyun #define V3D_MMU_MISSES 0x0120c 169*4882a593Smuzhiyun #define V3D_MMU_STALLS 0x01210 170*4882a593Smuzhiyun 171*4882a593Smuzhiyun #define V3D_MMU_ADDR_CAP 0x01214 172*4882a593Smuzhiyun # define V3D_MMU_ADDR_CAP_ENABLE BIT(31) 173*4882a593Smuzhiyun # define V3D_MMU_ADDR_CAP_MPAGE_MASK V3D_MASK(11, 0) 174*4882a593Smuzhiyun # define V3D_MMU_ADDR_CAP_MPAGE_SHIFT 0 175*4882a593Smuzhiyun 176*4882a593Smuzhiyun #define V3D_MMU_SHOOT_DOWN 0x01218 177*4882a593Smuzhiyun # define V3D_MMU_SHOOT_DOWN_SHOOTING BIT(29) 178*4882a593Smuzhiyun # define V3D_MMU_SHOOT_DOWN_SHOOT BIT(28) 179*4882a593Smuzhiyun # define V3D_MMU_SHOOT_DOWN_PAGE_MASK V3D_MASK(27, 0) 180*4882a593Smuzhiyun # define V3D_MMU_SHOOT_DOWN_PAGE_SHIFT 0 181*4882a593Smuzhiyun 182*4882a593Smuzhiyun #define V3D_MMU_BYPASS_START 0x0121c 183*4882a593Smuzhiyun #define V3D_MMU_BYPASS_END 0x01220 184*4882a593Smuzhiyun 185*4882a593Smuzhiyun /* AXI ID of the access that faulted */ 186*4882a593Smuzhiyun #define V3D_MMU_VIO_ID 0x0122c 187*4882a593Smuzhiyun 188*4882a593Smuzhiyun /* Address for illegal PTEs to return */ 189*4882a593Smuzhiyun #define V3D_MMU_ILLEGAL_ADDR 0x01230 190*4882a593Smuzhiyun # define V3D_MMU_ILLEGAL_ADDR_ENABLE BIT(31) 191*4882a593Smuzhiyun 192*4882a593Smuzhiyun /* Address that faulted */ 193*4882a593Smuzhiyun #define V3D_MMU_VIO_ADDR 0x01234 194*4882a593Smuzhiyun 195*4882a593Smuzhiyun #define V3D_MMU_DEBUG_INFO 0x01238 196*4882a593Smuzhiyun # define V3D_MMU_PA_WIDTH_MASK V3D_MASK(11, 8) 197*4882a593Smuzhiyun # define V3D_MMU_PA_WIDTH_SHIFT 8 198*4882a593Smuzhiyun # define V3D_MMU_VA_WIDTH_MASK V3D_MASK(7, 4) 199*4882a593Smuzhiyun # define V3D_MMU_VA_WIDTH_SHIFT 4 200*4882a593Smuzhiyun # define V3D_MMU_VERSION_MASK V3D_MASK(3, 0) 201*4882a593Smuzhiyun # define V3D_MMU_VERSION_SHIFT 0 202*4882a593Smuzhiyun 203*4882a593Smuzhiyun /* Per-V3D-core registers */ 204*4882a593Smuzhiyun 205*4882a593Smuzhiyun #define V3D_CTL_IDENT0 0x00000 206*4882a593Smuzhiyun # define V3D_IDENT0_VER_MASK V3D_MASK(31, 24) 207*4882a593Smuzhiyun # define V3D_IDENT0_VER_SHIFT 24 208*4882a593Smuzhiyun 209*4882a593Smuzhiyun #define V3D_CTL_IDENT1 0x00004 210*4882a593Smuzhiyun /* Multiples of 1kb */ 211*4882a593Smuzhiyun # define V3D_IDENT1_VPM_SIZE_MASK V3D_MASK(31, 28) 212*4882a593Smuzhiyun # define V3D_IDENT1_VPM_SIZE_SHIFT 28 213*4882a593Smuzhiyun # define V3D_IDENT1_NSEM_MASK V3D_MASK(23, 16) 214*4882a593Smuzhiyun # define V3D_IDENT1_NSEM_SHIFT 16 215*4882a593Smuzhiyun # define V3D_IDENT1_NTMU_MASK V3D_MASK(15, 12) 216*4882a593Smuzhiyun # define V3D_IDENT1_NTMU_SHIFT 12 217*4882a593Smuzhiyun # define V3D_IDENT1_QUPS_MASK V3D_MASK(11, 8) 218*4882a593Smuzhiyun # define V3D_IDENT1_QUPS_SHIFT 8 219*4882a593Smuzhiyun # define V3D_IDENT1_NSLC_MASK V3D_MASK(7, 4) 220*4882a593Smuzhiyun # define V3D_IDENT1_NSLC_SHIFT 4 221*4882a593Smuzhiyun # define V3D_IDENT1_REV_MASK V3D_MASK(3, 0) 222*4882a593Smuzhiyun # define V3D_IDENT1_REV_SHIFT 0 223*4882a593Smuzhiyun 224*4882a593Smuzhiyun #define V3D_CTL_IDENT2 0x00008 225*4882a593Smuzhiyun # define V3D_IDENT2_BCG_INT BIT(28) 226*4882a593Smuzhiyun 227*4882a593Smuzhiyun #define V3D_CTL_MISCCFG 0x00018 228*4882a593Smuzhiyun # define V3D_CTL_MISCCFG_QRMAXCNT_MASK V3D_MASK(3, 1) 229*4882a593Smuzhiyun # define V3D_CTL_MISCCFG_QRMAXCNT_SHIFT 1 230*4882a593Smuzhiyun # define V3D_MISCCFG_OVRTMUOUT BIT(0) 231*4882a593Smuzhiyun 232*4882a593Smuzhiyun #define V3D_CTL_L2CACTL 0x00020 233*4882a593Smuzhiyun # define V3D_L2CACTL_L2CCLR BIT(2) 234*4882a593Smuzhiyun # define V3D_L2CACTL_L2CDIS BIT(1) 235*4882a593Smuzhiyun # define V3D_L2CACTL_L2CENA BIT(0) 236*4882a593Smuzhiyun 237*4882a593Smuzhiyun #define V3D_CTL_SLCACTL 0x00024 238*4882a593Smuzhiyun # define V3D_SLCACTL_TVCCS_MASK V3D_MASK(27, 24) 239*4882a593Smuzhiyun # define V3D_SLCACTL_TVCCS_SHIFT 24 240*4882a593Smuzhiyun # define V3D_SLCACTL_TDCCS_MASK V3D_MASK(19, 16) 241*4882a593Smuzhiyun # define V3D_SLCACTL_TDCCS_SHIFT 16 242*4882a593Smuzhiyun # define V3D_SLCACTL_UCC_MASK V3D_MASK(11, 8) 243*4882a593Smuzhiyun # define V3D_SLCACTL_UCC_SHIFT 8 244*4882a593Smuzhiyun # define V3D_SLCACTL_ICC_MASK V3D_MASK(3, 0) 245*4882a593Smuzhiyun # define V3D_SLCACTL_ICC_SHIFT 0 246*4882a593Smuzhiyun 247*4882a593Smuzhiyun #define V3D_CTL_L2TCACTL 0x00030 248*4882a593Smuzhiyun # define V3D_L2TCACTL_TMUWCF BIT(8) 249*4882a593Smuzhiyun # define V3D_L2TCACTL_L2T_NO_WM BIT(4) 250*4882a593Smuzhiyun /* Invalidates cache lines. */ 251*4882a593Smuzhiyun # define V3D_L2TCACTL_FLM_FLUSH 0 252*4882a593Smuzhiyun /* Removes cachelines without writing dirty lines back. */ 253*4882a593Smuzhiyun # define V3D_L2TCACTL_FLM_CLEAR 1 254*4882a593Smuzhiyun /* Writes out dirty cachelines and marks them clean, but doesn't invalidate. */ 255*4882a593Smuzhiyun # define V3D_L2TCACTL_FLM_CLEAN 2 256*4882a593Smuzhiyun # define V3D_L2TCACTL_FLM_MASK V3D_MASK(2, 1) 257*4882a593Smuzhiyun # define V3D_L2TCACTL_FLM_SHIFT 1 258*4882a593Smuzhiyun # define V3D_L2TCACTL_L2TFLS BIT(0) 259*4882a593Smuzhiyun #define V3D_CTL_L2TFLSTA 0x00034 260*4882a593Smuzhiyun #define V3D_CTL_L2TFLEND 0x00038 261*4882a593Smuzhiyun 262*4882a593Smuzhiyun #define V3D_CTL_INT_STS 0x00050 263*4882a593Smuzhiyun #define V3D_CTL_INT_SET 0x00054 264*4882a593Smuzhiyun #define V3D_CTL_INT_CLR 0x00058 265*4882a593Smuzhiyun #define V3D_CTL_INT_MSK_STS 0x0005c 266*4882a593Smuzhiyun #define V3D_CTL_INT_MSK_SET 0x00060 267*4882a593Smuzhiyun #define V3D_CTL_INT_MSK_CLR 0x00064 268*4882a593Smuzhiyun # define V3D_INT_QPU_MASK V3D_MASK(27, 16) 269*4882a593Smuzhiyun # define V3D_INT_QPU_SHIFT 16 270*4882a593Smuzhiyun # define V3D_INT_CSDDONE BIT(7) 271*4882a593Smuzhiyun # define V3D_INT_PCTR BIT(6) 272*4882a593Smuzhiyun # define V3D_INT_GMPV BIT(5) 273*4882a593Smuzhiyun # define V3D_INT_TRFB BIT(4) 274*4882a593Smuzhiyun # define V3D_INT_SPILLUSE BIT(3) 275*4882a593Smuzhiyun # define V3D_INT_OUTOMEM BIT(2) 276*4882a593Smuzhiyun # define V3D_INT_FLDONE BIT(1) 277*4882a593Smuzhiyun # define V3D_INT_FRDONE BIT(0) 278*4882a593Smuzhiyun 279*4882a593Smuzhiyun #define V3D_CLE_CT0CS 0x00100 280*4882a593Smuzhiyun #define V3D_CLE_CT1CS 0x00104 281*4882a593Smuzhiyun #define V3D_CLE_CTNCS(n) (V3D_CLE_CT0CS + 4 * n) 282*4882a593Smuzhiyun #define V3D_CLE_CT0EA 0x00108 283*4882a593Smuzhiyun #define V3D_CLE_CT1EA 0x0010c 284*4882a593Smuzhiyun #define V3D_CLE_CTNEA(n) (V3D_CLE_CT0EA + 4 * n) 285*4882a593Smuzhiyun #define V3D_CLE_CT0CA 0x00110 286*4882a593Smuzhiyun #define V3D_CLE_CT1CA 0x00114 287*4882a593Smuzhiyun #define V3D_CLE_CTNCA(n) (V3D_CLE_CT0CA + 4 * n) 288*4882a593Smuzhiyun #define V3D_CLE_CT0RA 0x00118 289*4882a593Smuzhiyun #define V3D_CLE_CT1RA 0x0011c 290*4882a593Smuzhiyun #define V3D_CLE_CTNRA(n) (V3D_CLE_CT0RA + 4 * n) 291*4882a593Smuzhiyun #define V3D_CLE_CT0LC 0x00120 292*4882a593Smuzhiyun #define V3D_CLE_CT1LC 0x00124 293*4882a593Smuzhiyun #define V3D_CLE_CT0PC 0x00128 294*4882a593Smuzhiyun #define V3D_CLE_CT1PC 0x0012c 295*4882a593Smuzhiyun #define V3D_CLE_PCS 0x00130 296*4882a593Smuzhiyun #define V3D_CLE_BFC 0x00134 297*4882a593Smuzhiyun #define V3D_CLE_RFC 0x00138 298*4882a593Smuzhiyun #define V3D_CLE_TFBC 0x0013c 299*4882a593Smuzhiyun #define V3D_CLE_TFIT 0x00140 300*4882a593Smuzhiyun #define V3D_CLE_CT1CFG 0x00144 301*4882a593Smuzhiyun #define V3D_CLE_CT1TILECT 0x00148 302*4882a593Smuzhiyun #define V3D_CLE_CT1TSKIP 0x0014c 303*4882a593Smuzhiyun #define V3D_CLE_CT1PTCT 0x00150 304*4882a593Smuzhiyun #define V3D_CLE_CT0SYNC 0x00154 305*4882a593Smuzhiyun #define V3D_CLE_CT1SYNC 0x00158 306*4882a593Smuzhiyun #define V3D_CLE_CT0QTS 0x0015c 307*4882a593Smuzhiyun # define V3D_CLE_CT0QTS_ENABLE BIT(1) 308*4882a593Smuzhiyun #define V3D_CLE_CT0QBA 0x00160 309*4882a593Smuzhiyun #define V3D_CLE_CT1QBA 0x00164 310*4882a593Smuzhiyun #define V3D_CLE_CTNQBA(n) (V3D_CLE_CT0QBA + 4 * n) 311*4882a593Smuzhiyun #define V3D_CLE_CT0QEA 0x00168 312*4882a593Smuzhiyun #define V3D_CLE_CT1QEA 0x0016c 313*4882a593Smuzhiyun #define V3D_CLE_CTNQEA(n) (V3D_CLE_CT0QEA + 4 * n) 314*4882a593Smuzhiyun #define V3D_CLE_CT0QMA 0x00170 315*4882a593Smuzhiyun #define V3D_CLE_CT0QMS 0x00174 316*4882a593Smuzhiyun #define V3D_CLE_CT1QCFG 0x00178 317*4882a593Smuzhiyun /* If set without ETPROC, entirely skip tiles with no primitives. */ 318*4882a593Smuzhiyun # define V3D_CLE_QCFG_ETFILT BIT(7) 319*4882a593Smuzhiyun /* If set with ETFILT, just write the clear color to tiles with no 320*4882a593Smuzhiyun * primitives. 321*4882a593Smuzhiyun */ 322*4882a593Smuzhiyun # define V3D_CLE_QCFG_ETPROC BIT(6) 323*4882a593Smuzhiyun # define V3D_CLE_QCFG_ETSFLUSH BIT(1) 324*4882a593Smuzhiyun # define V3D_CLE_QCFG_MCDIS BIT(0) 325*4882a593Smuzhiyun 326*4882a593Smuzhiyun #define V3D_PTB_BPCA 0x00300 327*4882a593Smuzhiyun #define V3D_PTB_BPCS 0x00304 328*4882a593Smuzhiyun #define V3D_PTB_BPOA 0x00308 329*4882a593Smuzhiyun #define V3D_PTB_BPOS 0x0030c 330*4882a593Smuzhiyun 331*4882a593Smuzhiyun #define V3D_PTB_BXCF 0x00310 332*4882a593Smuzhiyun # define V3D_PTB_BXCF_RWORDERDISA BIT(1) 333*4882a593Smuzhiyun # define V3D_PTB_BXCF_CLIPDISA BIT(0) 334*4882a593Smuzhiyun 335*4882a593Smuzhiyun #define V3D_V3_PCTR_0_EN 0x00674 336*4882a593Smuzhiyun #define V3D_V3_PCTR_0_EN_ENABLE BIT(31) 337*4882a593Smuzhiyun #define V3D_V4_PCTR_0_EN 0x00650 338*4882a593Smuzhiyun /* When a bit is set, resets the counter to 0. */ 339*4882a593Smuzhiyun #define V3D_V3_PCTR_0_CLR 0x00670 340*4882a593Smuzhiyun #define V3D_V4_PCTR_0_CLR 0x00654 341*4882a593Smuzhiyun #define V3D_PCTR_0_OVERFLOW 0x00658 342*4882a593Smuzhiyun 343*4882a593Smuzhiyun #define V3D_V3_PCTR_0_PCTRS0 0x00684 344*4882a593Smuzhiyun #define V3D_V3_PCTR_0_PCTRS15 0x00660 345*4882a593Smuzhiyun #define V3D_V3_PCTR_0_PCTRSX(x) (V3D_V3_PCTR_0_PCTRS0 + \ 346*4882a593Smuzhiyun 4 * (x)) 347*4882a593Smuzhiyun /* Each src reg muxes four counters each. */ 348*4882a593Smuzhiyun #define V3D_V4_PCTR_0_SRC_0_3 0x00660 349*4882a593Smuzhiyun #define V3D_V4_PCTR_0_SRC_28_31 0x0067c 350*4882a593Smuzhiyun # define V3D_PCTR_S0_MASK V3D_MASK(6, 0) 351*4882a593Smuzhiyun # define V3D_PCTR_S0_SHIFT 0 352*4882a593Smuzhiyun # define V3D_PCTR_S1_MASK V3D_MASK(14, 8) 353*4882a593Smuzhiyun # define V3D_PCTR_S1_SHIFT 8 354*4882a593Smuzhiyun # define V3D_PCTR_S2_MASK V3D_MASK(22, 16) 355*4882a593Smuzhiyun # define V3D_PCTR_S2_SHIFT 16 356*4882a593Smuzhiyun # define V3D_PCTR_S3_MASK V3D_MASK(30, 24) 357*4882a593Smuzhiyun # define V3D_PCTR_S3_SHIFT 24 358*4882a593Smuzhiyun # define V3D_PCTR_CYCLE_COUNT 32 359*4882a593Smuzhiyun 360*4882a593Smuzhiyun /* Output values of the counters. */ 361*4882a593Smuzhiyun #define V3D_PCTR_0_PCTR0 0x00680 362*4882a593Smuzhiyun #define V3D_PCTR_0_PCTR31 0x006fc 363*4882a593Smuzhiyun #define V3D_PCTR_0_PCTRX(x) (V3D_PCTR_0_PCTR0 + \ 364*4882a593Smuzhiyun 4 * (x)) 365*4882a593Smuzhiyun #define V3D_GMP_STATUS 0x00800 366*4882a593Smuzhiyun # define V3D_GMP_STATUS_GMPRST BIT(31) 367*4882a593Smuzhiyun # define V3D_GMP_STATUS_WR_COUNT_MASK V3D_MASK(30, 24) 368*4882a593Smuzhiyun # define V3D_GMP_STATUS_WR_COUNT_SHIFT 24 369*4882a593Smuzhiyun # define V3D_GMP_STATUS_RD_COUNT_MASK V3D_MASK(22, 16) 370*4882a593Smuzhiyun # define V3D_GMP_STATUS_RD_COUNT_SHIFT 16 371*4882a593Smuzhiyun # define V3D_GMP_STATUS_WR_ACTIVE BIT(5) 372*4882a593Smuzhiyun # define V3D_GMP_STATUS_RD_ACTIVE BIT(4) 373*4882a593Smuzhiyun # define V3D_GMP_STATUS_CFG_BUSY BIT(3) 374*4882a593Smuzhiyun # define V3D_GMP_STATUS_CNTOVF BIT(2) 375*4882a593Smuzhiyun # define V3D_GMP_STATUS_INVPROT BIT(1) 376*4882a593Smuzhiyun # define V3D_GMP_STATUS_VIO BIT(0) 377*4882a593Smuzhiyun 378*4882a593Smuzhiyun #define V3D_GMP_CFG 0x00804 379*4882a593Smuzhiyun # define V3D_GMP_CFG_LBURSTEN BIT(3) 380*4882a593Smuzhiyun # define V3D_GMP_CFG_PGCRSEN BIT() 381*4882a593Smuzhiyun # define V3D_GMP_CFG_STOP_REQ BIT(1) 382*4882a593Smuzhiyun # define V3D_GMP_CFG_PROT_ENABLE BIT(0) 383*4882a593Smuzhiyun 384*4882a593Smuzhiyun #define V3D_GMP_VIO_ADDR 0x00808 385*4882a593Smuzhiyun #define V3D_GMP_VIO_TYPE 0x0080c 386*4882a593Smuzhiyun #define V3D_GMP_TABLE_ADDR 0x00810 387*4882a593Smuzhiyun #define V3D_GMP_CLEAR_LOAD 0x00814 388*4882a593Smuzhiyun #define V3D_GMP_PRESERVE_LOAD 0x00818 389*4882a593Smuzhiyun #define V3D_GMP_VALID_LINES 0x00820 390*4882a593Smuzhiyun 391*4882a593Smuzhiyun #define V3D_CSD_STATUS 0x00900 392*4882a593Smuzhiyun # define V3D_CSD_STATUS_NUM_COMPLETED_MASK V3D_MASK(11, 4) 393*4882a593Smuzhiyun # define V3D_CSD_STATUS_NUM_COMPLETED_SHIFT 4 394*4882a593Smuzhiyun # define V3D_CSD_STATUS_NUM_ACTIVE_MASK V3D_MASK(3, 2) 395*4882a593Smuzhiyun # define V3D_CSD_STATUS_NUM_ACTIVE_SHIFT 2 396*4882a593Smuzhiyun # define V3D_CSD_STATUS_HAVE_CURRENT_DISPATCH BIT(1) 397*4882a593Smuzhiyun # define V3D_CSD_STATUS_HAVE_QUEUED_DISPATCH BIT(0) 398*4882a593Smuzhiyun 399*4882a593Smuzhiyun #define V3D_CSD_QUEUED_CFG0 0x00904 400*4882a593Smuzhiyun # define V3D_CSD_QUEUED_CFG0_NUM_WGS_X_MASK V3D_MASK(31, 16) 401*4882a593Smuzhiyun # define V3D_CSD_QUEUED_CFG0_NUM_WGS_X_SHIFT 16 402*4882a593Smuzhiyun # define V3D_CSD_QUEUED_CFG0_WG_X_OFFSET_MASK V3D_MASK(15, 0) 403*4882a593Smuzhiyun # define V3D_CSD_QUEUED_CFG0_WG_X_OFFSET_SHIFT 0 404*4882a593Smuzhiyun 405*4882a593Smuzhiyun #define V3D_CSD_QUEUED_CFG1 0x00908 406*4882a593Smuzhiyun # define V3D_CSD_QUEUED_CFG1_NUM_WGS_Y_MASK V3D_MASK(31, 16) 407*4882a593Smuzhiyun # define V3D_CSD_QUEUED_CFG1_NUM_WGS_Y_SHIFT 16 408*4882a593Smuzhiyun # define V3D_CSD_QUEUED_CFG1_WG_Y_OFFSET_MASK V3D_MASK(15, 0) 409*4882a593Smuzhiyun # define V3D_CSD_QUEUED_CFG1_WG_Y_OFFSET_SHIFT 0 410*4882a593Smuzhiyun 411*4882a593Smuzhiyun #define V3D_CSD_QUEUED_CFG2 0x0090c 412*4882a593Smuzhiyun # define V3D_CSD_QUEUED_CFG2_NUM_WGS_Z_MASK V3D_MASK(31, 16) 413*4882a593Smuzhiyun # define V3D_CSD_QUEUED_CFG2_NUM_WGS_Z_SHIFT 16 414*4882a593Smuzhiyun # define V3D_CSD_QUEUED_CFG2_WG_Z_OFFSET_MASK V3D_MASK(15, 0) 415*4882a593Smuzhiyun # define V3D_CSD_QUEUED_CFG2_WG_Z_OFFSET_SHIFT 0 416*4882a593Smuzhiyun 417*4882a593Smuzhiyun #define V3D_CSD_QUEUED_CFG3 0x00910 418*4882a593Smuzhiyun # define V3D_CSD_QUEUED_CFG3_OVERLAP_WITH_PREV BIT(26) 419*4882a593Smuzhiyun # define V3D_CSD_QUEUED_CFG3_MAX_SG_ID_MASK V3D_MASK(25, 20) 420*4882a593Smuzhiyun # define V3D_CSD_QUEUED_CFG3_MAX_SG_ID_SHIFT 20 421*4882a593Smuzhiyun # define V3D_CSD_QUEUED_CFG3_BATCHES_PER_SG_M1_MASK V3D_MASK(19, 12) 422*4882a593Smuzhiyun # define V3D_CSD_QUEUED_CFG3_BATCHES_PER_SG_M1_SHIFT 12 423*4882a593Smuzhiyun # define V3D_CSD_QUEUED_CFG3_WGS_PER_SG_MASK V3D_MASK(11, 8) 424*4882a593Smuzhiyun # define V3D_CSD_QUEUED_CFG3_WGS_PER_SG_SHIFT 8 425*4882a593Smuzhiyun # define V3D_CSD_QUEUED_CFG3_WG_SIZE_MASK V3D_MASK(7, 0) 426*4882a593Smuzhiyun # define V3D_CSD_QUEUED_CFG3_WG_SIZE_SHIFT 0 427*4882a593Smuzhiyun 428*4882a593Smuzhiyun /* Number of batches, minus 1 */ 429*4882a593Smuzhiyun #define V3D_CSD_QUEUED_CFG4 0x00914 430*4882a593Smuzhiyun 431*4882a593Smuzhiyun /* Shader address, pnan, singleseg, threading, like a shader record. */ 432*4882a593Smuzhiyun #define V3D_CSD_QUEUED_CFG5 0x00918 433*4882a593Smuzhiyun 434*4882a593Smuzhiyun /* Uniforms address (4 byte aligned) */ 435*4882a593Smuzhiyun #define V3D_CSD_QUEUED_CFG6 0x0091c 436*4882a593Smuzhiyun 437*4882a593Smuzhiyun #define V3D_CSD_CURRENT_CFG0 0x00920 438*4882a593Smuzhiyun #define V3D_CSD_CURRENT_CFG1 0x00924 439*4882a593Smuzhiyun #define V3D_CSD_CURRENT_CFG2 0x00928 440*4882a593Smuzhiyun #define V3D_CSD_CURRENT_CFG3 0x0092c 441*4882a593Smuzhiyun #define V3D_CSD_CURRENT_CFG4 0x00930 442*4882a593Smuzhiyun #define V3D_CSD_CURRENT_CFG5 0x00934 443*4882a593Smuzhiyun #define V3D_CSD_CURRENT_CFG6 0x00938 444*4882a593Smuzhiyun 445*4882a593Smuzhiyun #define V3D_CSD_CURRENT_ID0 0x0093c 446*4882a593Smuzhiyun # define V3D_CSD_CURRENT_ID0_WG_X_MASK V3D_MASK(31, 16) 447*4882a593Smuzhiyun # define V3D_CSD_CURRENT_ID0_WG_X_SHIFT 16 448*4882a593Smuzhiyun # define V3D_CSD_CURRENT_ID0_WG_IN_SG_MASK V3D_MASK(11, 8) 449*4882a593Smuzhiyun # define V3D_CSD_CURRENT_ID0_WG_IN_SG_SHIFT 8 450*4882a593Smuzhiyun # define V3D_CSD_CURRENT_ID0_L_IDX_MASK V3D_MASK(7, 0) 451*4882a593Smuzhiyun # define V3D_CSD_CURRENT_ID0_L_IDX_SHIFT 0 452*4882a593Smuzhiyun 453*4882a593Smuzhiyun #define V3D_CSD_CURRENT_ID1 0x00940 454*4882a593Smuzhiyun # define V3D_CSD_CURRENT_ID0_WG_Z_MASK V3D_MASK(31, 16) 455*4882a593Smuzhiyun # define V3D_CSD_CURRENT_ID0_WG_Z_SHIFT 16 456*4882a593Smuzhiyun # define V3D_CSD_CURRENT_ID0_WG_Y_MASK V3D_MASK(15, 0) 457*4882a593Smuzhiyun # define V3D_CSD_CURRENT_ID0_WG_Y_SHIFT 0 458*4882a593Smuzhiyun 459*4882a593Smuzhiyun #define V3D_ERR_FDBGO 0x00f04 460*4882a593Smuzhiyun #define V3D_ERR_FDBGB 0x00f08 461*4882a593Smuzhiyun #define V3D_ERR_FDBGR 0x00f0c 462*4882a593Smuzhiyun 463*4882a593Smuzhiyun #define V3D_ERR_FDBGS 0x00f10 464*4882a593Smuzhiyun # define V3D_ERR_FDBGS_INTERPZ_IP_STALL BIT(17) 465*4882a593Smuzhiyun # define V3D_ERR_FDBGS_DEPTHO_FIFO_IP_STALL BIT(16) 466*4882a593Smuzhiyun # define V3D_ERR_FDBGS_XYNRM_IP_STALL BIT(14) 467*4882a593Smuzhiyun # define V3D_ERR_FDBGS_EZREQ_FIFO_OP_VALID BIT(13) 468*4882a593Smuzhiyun # define V3D_ERR_FDBGS_QXYF_FIFO_OP_VALID BIT(12) 469*4882a593Smuzhiyun # define V3D_ERR_FDBGS_QXYF_FIFO_OP_LAST BIT(11) 470*4882a593Smuzhiyun # define V3D_ERR_FDBGS_EZTEST_ANYQVALID BIT(7) 471*4882a593Smuzhiyun # define V3D_ERR_FDBGS_EZTEST_PASS BIT(6) 472*4882a593Smuzhiyun # define V3D_ERR_FDBGS_EZTEST_QREADY BIT(5) 473*4882a593Smuzhiyun # define V3D_ERR_FDBGS_EZTEST_VLF_OKNOVALID BIT(4) 474*4882a593Smuzhiyun # define V3D_ERR_FDBGS_EZTEST_QSTALL BIT(3) 475*4882a593Smuzhiyun # define V3D_ERR_FDBGS_EZTEST_IP_VLFSTALL BIT(2) 476*4882a593Smuzhiyun # define V3D_ERR_FDBGS_EZTEST_IP_PRSTALL BIT(1) 477*4882a593Smuzhiyun # define V3D_ERR_FDBGS_EZTEST_IP_QSTALL BIT(0) 478*4882a593Smuzhiyun 479*4882a593Smuzhiyun #define V3D_ERR_STAT 0x00f20 480*4882a593Smuzhiyun # define V3D_ERR_L2CARE BIT(15) 481*4882a593Smuzhiyun # define V3D_ERR_VCMBE BIT(14) 482*4882a593Smuzhiyun # define V3D_ERR_VCMRE BIT(13) 483*4882a593Smuzhiyun # define V3D_ERR_VCDI BIT(12) 484*4882a593Smuzhiyun # define V3D_ERR_VCDE BIT(11) 485*4882a593Smuzhiyun # define V3D_ERR_VDWE BIT(10) 486*4882a593Smuzhiyun # define V3D_ERR_VPMEAS BIT(9) 487*4882a593Smuzhiyun # define V3D_ERR_VPMEFNA BIT(8) 488*4882a593Smuzhiyun # define V3D_ERR_VPMEWNA BIT(7) 489*4882a593Smuzhiyun # define V3D_ERR_VPMERNA BIT(6) 490*4882a593Smuzhiyun # define V3D_ERR_VPMERR BIT(5) 491*4882a593Smuzhiyun # define V3D_ERR_VPMEWR BIT(4) 492*4882a593Smuzhiyun # define V3D_ERR_VPAERRGL BIT(3) 493*4882a593Smuzhiyun # define V3D_ERR_VPAEBRGL BIT(2) 494*4882a593Smuzhiyun # define V3D_ERR_VPAERGS BIT(1) 495*4882a593Smuzhiyun # define V3D_ERR_VPAEABB BIT(0) 496*4882a593Smuzhiyun 497*4882a593Smuzhiyun #endif /* V3D_REGS_H */ 498