xref: /OK3568_Linux_fs/kernel/drivers/gpu/drm/v3d/v3d_regs.h (revision 4882a59341e53eb6f0b4789bf948001014eff981)
1*4882a593Smuzhiyun // SPDX-License-Identifier: GPL-2.0+
2*4882a593Smuzhiyun /* Copyright (C) 2017-2018 Broadcom */
3*4882a593Smuzhiyun 
4*4882a593Smuzhiyun #ifndef V3D_REGS_H
5*4882a593Smuzhiyun #define V3D_REGS_H
6*4882a593Smuzhiyun 
7*4882a593Smuzhiyun #include <linux/bitops.h>
8*4882a593Smuzhiyun 
9*4882a593Smuzhiyun #define V3D_MASK(high, low) ((u32)GENMASK(high, low))
10*4882a593Smuzhiyun /* Using the GNU statement expression extension */
11*4882a593Smuzhiyun #define V3D_SET_FIELD(value, field)					\
12*4882a593Smuzhiyun 	({								\
13*4882a593Smuzhiyun 		u32 fieldval = (value) << field##_SHIFT;		\
14*4882a593Smuzhiyun 		WARN_ON((fieldval & ~field##_MASK) != 0);		\
15*4882a593Smuzhiyun 		fieldval & field##_MASK;				\
16*4882a593Smuzhiyun 	 })
17*4882a593Smuzhiyun 
18*4882a593Smuzhiyun #define V3D_GET_FIELD(word, field) (((word) & field##_MASK) >>		\
19*4882a593Smuzhiyun 				    field##_SHIFT)
20*4882a593Smuzhiyun 
21*4882a593Smuzhiyun /* Hub registers for shared hardware between V3D cores. */
22*4882a593Smuzhiyun 
23*4882a593Smuzhiyun #define V3D_HUB_AXICFG                                 0x00000
24*4882a593Smuzhiyun # define V3D_HUB_AXICFG_MAX_LEN_MASK                   V3D_MASK(3, 0)
25*4882a593Smuzhiyun # define V3D_HUB_AXICFG_MAX_LEN_SHIFT                  0
26*4882a593Smuzhiyun #define V3D_HUB_UIFCFG                                 0x00004
27*4882a593Smuzhiyun #define V3D_HUB_IDENT0                                 0x00008
28*4882a593Smuzhiyun 
29*4882a593Smuzhiyun #define V3D_HUB_IDENT1                                 0x0000c
30*4882a593Smuzhiyun # define V3D_HUB_IDENT1_WITH_MSO                       BIT(19)
31*4882a593Smuzhiyun # define V3D_HUB_IDENT1_WITH_TSY                       BIT(18)
32*4882a593Smuzhiyun # define V3D_HUB_IDENT1_WITH_TFU                       BIT(17)
33*4882a593Smuzhiyun # define V3D_HUB_IDENT1_WITH_L3C                       BIT(16)
34*4882a593Smuzhiyun # define V3D_HUB_IDENT1_NHOSTS_MASK                    V3D_MASK(15, 12)
35*4882a593Smuzhiyun # define V3D_HUB_IDENT1_NHOSTS_SHIFT                   12
36*4882a593Smuzhiyun # define V3D_HUB_IDENT1_NCORES_MASK                    V3D_MASK(11, 8)
37*4882a593Smuzhiyun # define V3D_HUB_IDENT1_NCORES_SHIFT                   8
38*4882a593Smuzhiyun # define V3D_HUB_IDENT1_REV_MASK                       V3D_MASK(7, 4)
39*4882a593Smuzhiyun # define V3D_HUB_IDENT1_REV_SHIFT                      4
40*4882a593Smuzhiyun # define V3D_HUB_IDENT1_TVER_MASK                      V3D_MASK(3, 0)
41*4882a593Smuzhiyun # define V3D_HUB_IDENT1_TVER_SHIFT                     0
42*4882a593Smuzhiyun 
43*4882a593Smuzhiyun #define V3D_HUB_IDENT2                                 0x00010
44*4882a593Smuzhiyun # define V3D_HUB_IDENT2_WITH_MMU                       BIT(8)
45*4882a593Smuzhiyun # define V3D_HUB_IDENT2_L3C_NKB_MASK                   V3D_MASK(7, 0)
46*4882a593Smuzhiyun # define V3D_HUB_IDENT2_L3C_NKB_SHIFT                  0
47*4882a593Smuzhiyun 
48*4882a593Smuzhiyun #define V3D_HUB_IDENT3                                 0x00014
49*4882a593Smuzhiyun # define V3D_HUB_IDENT3_IPREV_MASK                     V3D_MASK(15, 8)
50*4882a593Smuzhiyun # define V3D_HUB_IDENT3_IPREV_SHIFT                    8
51*4882a593Smuzhiyun # define V3D_HUB_IDENT3_IPIDX_MASK                     V3D_MASK(7, 0)
52*4882a593Smuzhiyun # define V3D_HUB_IDENT3_IPIDX_SHIFT                    0
53*4882a593Smuzhiyun 
54*4882a593Smuzhiyun #define V3D_HUB_INT_STS                                0x00050
55*4882a593Smuzhiyun #define V3D_HUB_INT_SET                                0x00054
56*4882a593Smuzhiyun #define V3D_HUB_INT_CLR                                0x00058
57*4882a593Smuzhiyun #define V3D_HUB_INT_MSK_STS                            0x0005c
58*4882a593Smuzhiyun #define V3D_HUB_INT_MSK_SET                            0x00060
59*4882a593Smuzhiyun #define V3D_HUB_INT_MSK_CLR                            0x00064
60*4882a593Smuzhiyun # define V3D_HUB_INT_MMU_WRV                           BIT(5)
61*4882a593Smuzhiyun # define V3D_HUB_INT_MMU_PTI                           BIT(4)
62*4882a593Smuzhiyun # define V3D_HUB_INT_MMU_CAP                           BIT(3)
63*4882a593Smuzhiyun # define V3D_HUB_INT_MSO                               BIT(2)
64*4882a593Smuzhiyun # define V3D_HUB_INT_TFUC                              BIT(1)
65*4882a593Smuzhiyun # define V3D_HUB_INT_TFUF                              BIT(0)
66*4882a593Smuzhiyun 
67*4882a593Smuzhiyun #define V3D_GCA_CACHE_CTRL                             0x0000c
68*4882a593Smuzhiyun # define V3D_GCA_CACHE_CTRL_FLUSH                      BIT(0)
69*4882a593Smuzhiyun 
70*4882a593Smuzhiyun #define V3D_GCA_SAFE_SHUTDOWN                          0x000b0
71*4882a593Smuzhiyun # define V3D_GCA_SAFE_SHUTDOWN_EN                      BIT(0)
72*4882a593Smuzhiyun 
73*4882a593Smuzhiyun #define V3D_GCA_SAFE_SHUTDOWN_ACK                      0x000b4
74*4882a593Smuzhiyun # define V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED               3
75*4882a593Smuzhiyun 
76*4882a593Smuzhiyun # define V3D_TOP_GR_BRIDGE_REVISION                    0x00000
77*4882a593Smuzhiyun # define V3D_TOP_GR_BRIDGE_MAJOR_MASK                  V3D_MASK(15, 8)
78*4882a593Smuzhiyun # define V3D_TOP_GR_BRIDGE_MAJOR_SHIFT                 8
79*4882a593Smuzhiyun # define V3D_TOP_GR_BRIDGE_MINOR_MASK                  V3D_MASK(7, 0)
80*4882a593Smuzhiyun # define V3D_TOP_GR_BRIDGE_MINOR_SHIFT                 0
81*4882a593Smuzhiyun 
82*4882a593Smuzhiyun /* 7268 reset reg */
83*4882a593Smuzhiyun # define V3D_TOP_GR_BRIDGE_SW_INIT_0                   0x00008
84*4882a593Smuzhiyun # define V3D_TOP_GR_BRIDGE_SW_INIT_0_V3D_CLK_108_SW_INIT BIT(0)
85*4882a593Smuzhiyun /* 7278 reset reg */
86*4882a593Smuzhiyun # define V3D_TOP_GR_BRIDGE_SW_INIT_1                   0x0000c
87*4882a593Smuzhiyun # define V3D_TOP_GR_BRIDGE_SW_INIT_1_V3D_CLK_108_SW_INIT BIT(0)
88*4882a593Smuzhiyun 
89*4882a593Smuzhiyun #define V3D_TFU_CS                                     0x00400
90*4882a593Smuzhiyun /* Stops current job, empties input fifo. */
91*4882a593Smuzhiyun # define V3D_TFU_CS_TFURST                             BIT(31)
92*4882a593Smuzhiyun # define V3D_TFU_CS_CVTCT_MASK                         V3D_MASK(23, 16)
93*4882a593Smuzhiyun # define V3D_TFU_CS_CVTCT_SHIFT                        16
94*4882a593Smuzhiyun # define V3D_TFU_CS_NFREE_MASK                         V3D_MASK(13, 8)
95*4882a593Smuzhiyun # define V3D_TFU_CS_NFREE_SHIFT                        8
96*4882a593Smuzhiyun # define V3D_TFU_CS_BUSY                               BIT(0)
97*4882a593Smuzhiyun 
98*4882a593Smuzhiyun #define V3D_TFU_SU                                     0x00404
99*4882a593Smuzhiyun /* Interrupt when FINTTHR input slots are free (0 = disabled) */
100*4882a593Smuzhiyun # define V3D_TFU_SU_FINTTHR_MASK                       V3D_MASK(13, 8)
101*4882a593Smuzhiyun # define V3D_TFU_SU_FINTTHR_SHIFT                      8
102*4882a593Smuzhiyun /* Skips resetting the CRC at the start of CRC generation. */
103*4882a593Smuzhiyun # define V3D_TFU_SU_CRCCHAIN                           BIT(4)
104*4882a593Smuzhiyun /* skips writes, computes CRC of the image.  miplevels must be 0. */
105*4882a593Smuzhiyun # define V3D_TFU_SU_CRC                                BIT(3)
106*4882a593Smuzhiyun # define V3D_TFU_SU_THROTTLE_MASK                      V3D_MASK(1, 0)
107*4882a593Smuzhiyun # define V3D_TFU_SU_THROTTLE_SHIFT                     0
108*4882a593Smuzhiyun 
109*4882a593Smuzhiyun #define V3D_TFU_ICFG                                   0x00408
110*4882a593Smuzhiyun /* Interrupt when the conversion is complete. */
111*4882a593Smuzhiyun # define V3D_TFU_ICFG_IOC                              BIT(0)
112*4882a593Smuzhiyun 
113*4882a593Smuzhiyun /* Input Image Address */
114*4882a593Smuzhiyun #define V3D_TFU_IIA                                    0x0040c
115*4882a593Smuzhiyun /* Input Chroma Address */
116*4882a593Smuzhiyun #define V3D_TFU_ICA                                    0x00410
117*4882a593Smuzhiyun /* Input Image Stride */
118*4882a593Smuzhiyun #define V3D_TFU_IIS                                    0x00414
119*4882a593Smuzhiyun /* Input Image U-Plane Address */
120*4882a593Smuzhiyun #define V3D_TFU_IUA                                    0x00418
121*4882a593Smuzhiyun /* Output Image Address */
122*4882a593Smuzhiyun #define V3D_TFU_IOA                                    0x0041c
123*4882a593Smuzhiyun /* Image Output Size */
124*4882a593Smuzhiyun #define V3D_TFU_IOS                                    0x00420
125*4882a593Smuzhiyun /* TFU YUV Coefficient 0 */
126*4882a593Smuzhiyun #define V3D_TFU_COEF0                                  0x00424
127*4882a593Smuzhiyun /* Use these regs instead of the defaults. */
128*4882a593Smuzhiyun # define V3D_TFU_COEF0_USECOEF                         BIT(31)
129*4882a593Smuzhiyun /* TFU YUV Coefficient 1 */
130*4882a593Smuzhiyun #define V3D_TFU_COEF1                                  0x00428
131*4882a593Smuzhiyun /* TFU YUV Coefficient 2 */
132*4882a593Smuzhiyun #define V3D_TFU_COEF2                                  0x0042c
133*4882a593Smuzhiyun /* TFU YUV Coefficient 3 */
134*4882a593Smuzhiyun #define V3D_TFU_COEF3                                  0x00430
135*4882a593Smuzhiyun 
136*4882a593Smuzhiyun #define V3D_TFU_CRC                                    0x00434
137*4882a593Smuzhiyun 
138*4882a593Smuzhiyun /* Per-MMU registers. */
139*4882a593Smuzhiyun 
140*4882a593Smuzhiyun #define V3D_MMUC_CONTROL                               0x01000
141*4882a593Smuzhiyun # define V3D_MMUC_CONTROL_CLEAR                        BIT(3)
142*4882a593Smuzhiyun # define V3D_MMUC_CONTROL_FLUSHING                     BIT(2)
143*4882a593Smuzhiyun # define V3D_MMUC_CONTROL_FLUSH                        BIT(1)
144*4882a593Smuzhiyun # define V3D_MMUC_CONTROL_ENABLE                       BIT(0)
145*4882a593Smuzhiyun 
146*4882a593Smuzhiyun #define V3D_MMU_CTL                                    0x01200
147*4882a593Smuzhiyun # define V3D_MMU_CTL_CAP_EXCEEDED                      BIT(27)
148*4882a593Smuzhiyun # define V3D_MMU_CTL_CAP_EXCEEDED_ABORT                BIT(26)
149*4882a593Smuzhiyun # define V3D_MMU_CTL_CAP_EXCEEDED_INT                  BIT(25)
150*4882a593Smuzhiyun # define V3D_MMU_CTL_CAP_EXCEEDED_EXCEPTION            BIT(24)
151*4882a593Smuzhiyun # define V3D_MMU_CTL_PT_INVALID                        BIT(20)
152*4882a593Smuzhiyun # define V3D_MMU_CTL_PT_INVALID_ABORT                  BIT(19)
153*4882a593Smuzhiyun # define V3D_MMU_CTL_PT_INVALID_INT                    BIT(18)
154*4882a593Smuzhiyun # define V3D_MMU_CTL_PT_INVALID_EXCEPTION              BIT(17)
155*4882a593Smuzhiyun # define V3D_MMU_CTL_PT_INVALID_ENABLE                 BIT(16)
156*4882a593Smuzhiyun # define V3D_MMU_CTL_WRITE_VIOLATION                   BIT(12)
157*4882a593Smuzhiyun # define V3D_MMU_CTL_WRITE_VIOLATION_ABORT             BIT(11)
158*4882a593Smuzhiyun # define V3D_MMU_CTL_WRITE_VIOLATION_INT               BIT(10)
159*4882a593Smuzhiyun # define V3D_MMU_CTL_WRITE_VIOLATION_EXCEPTION         BIT(9)
160*4882a593Smuzhiyun # define V3D_MMU_CTL_TLB_CLEARING                      BIT(7)
161*4882a593Smuzhiyun # define V3D_MMU_CTL_TLB_STATS_CLEAR                   BIT(3)
162*4882a593Smuzhiyun # define V3D_MMU_CTL_TLB_CLEAR                         BIT(2)
163*4882a593Smuzhiyun # define V3D_MMU_CTL_TLB_STATS_ENABLE                  BIT(1)
164*4882a593Smuzhiyun # define V3D_MMU_CTL_ENABLE                            BIT(0)
165*4882a593Smuzhiyun 
166*4882a593Smuzhiyun #define V3D_MMU_PT_PA_BASE                             0x01204
167*4882a593Smuzhiyun #define V3D_MMU_HIT                                    0x01208
168*4882a593Smuzhiyun #define V3D_MMU_MISSES                                 0x0120c
169*4882a593Smuzhiyun #define V3D_MMU_STALLS                                 0x01210
170*4882a593Smuzhiyun 
171*4882a593Smuzhiyun #define V3D_MMU_ADDR_CAP                               0x01214
172*4882a593Smuzhiyun # define V3D_MMU_ADDR_CAP_ENABLE                       BIT(31)
173*4882a593Smuzhiyun # define V3D_MMU_ADDR_CAP_MPAGE_MASK                   V3D_MASK(11, 0)
174*4882a593Smuzhiyun # define V3D_MMU_ADDR_CAP_MPAGE_SHIFT                  0
175*4882a593Smuzhiyun 
176*4882a593Smuzhiyun #define V3D_MMU_SHOOT_DOWN                             0x01218
177*4882a593Smuzhiyun # define V3D_MMU_SHOOT_DOWN_SHOOTING                   BIT(29)
178*4882a593Smuzhiyun # define V3D_MMU_SHOOT_DOWN_SHOOT                      BIT(28)
179*4882a593Smuzhiyun # define V3D_MMU_SHOOT_DOWN_PAGE_MASK                  V3D_MASK(27, 0)
180*4882a593Smuzhiyun # define V3D_MMU_SHOOT_DOWN_PAGE_SHIFT                 0
181*4882a593Smuzhiyun 
182*4882a593Smuzhiyun #define V3D_MMU_BYPASS_START                           0x0121c
183*4882a593Smuzhiyun #define V3D_MMU_BYPASS_END                             0x01220
184*4882a593Smuzhiyun 
185*4882a593Smuzhiyun /* AXI ID of the access that faulted */
186*4882a593Smuzhiyun #define V3D_MMU_VIO_ID                                 0x0122c
187*4882a593Smuzhiyun 
188*4882a593Smuzhiyun /* Address for illegal PTEs to return */
189*4882a593Smuzhiyun #define V3D_MMU_ILLEGAL_ADDR                           0x01230
190*4882a593Smuzhiyun # define V3D_MMU_ILLEGAL_ADDR_ENABLE                   BIT(31)
191*4882a593Smuzhiyun 
192*4882a593Smuzhiyun /* Address that faulted */
193*4882a593Smuzhiyun #define V3D_MMU_VIO_ADDR                               0x01234
194*4882a593Smuzhiyun 
195*4882a593Smuzhiyun #define V3D_MMU_DEBUG_INFO                             0x01238
196*4882a593Smuzhiyun # define V3D_MMU_PA_WIDTH_MASK                         V3D_MASK(11, 8)
197*4882a593Smuzhiyun # define V3D_MMU_PA_WIDTH_SHIFT                        8
198*4882a593Smuzhiyun # define V3D_MMU_VA_WIDTH_MASK                         V3D_MASK(7, 4)
199*4882a593Smuzhiyun # define V3D_MMU_VA_WIDTH_SHIFT                        4
200*4882a593Smuzhiyun # define V3D_MMU_VERSION_MASK                          V3D_MASK(3, 0)
201*4882a593Smuzhiyun # define V3D_MMU_VERSION_SHIFT                         0
202*4882a593Smuzhiyun 
203*4882a593Smuzhiyun /* Per-V3D-core registers */
204*4882a593Smuzhiyun 
205*4882a593Smuzhiyun #define V3D_CTL_IDENT0                                 0x00000
206*4882a593Smuzhiyun # define V3D_IDENT0_VER_MASK                           V3D_MASK(31, 24)
207*4882a593Smuzhiyun # define V3D_IDENT0_VER_SHIFT                          24
208*4882a593Smuzhiyun 
209*4882a593Smuzhiyun #define V3D_CTL_IDENT1                                 0x00004
210*4882a593Smuzhiyun /* Multiples of 1kb */
211*4882a593Smuzhiyun # define V3D_IDENT1_VPM_SIZE_MASK                      V3D_MASK(31, 28)
212*4882a593Smuzhiyun # define V3D_IDENT1_VPM_SIZE_SHIFT                     28
213*4882a593Smuzhiyun # define V3D_IDENT1_NSEM_MASK                          V3D_MASK(23, 16)
214*4882a593Smuzhiyun # define V3D_IDENT1_NSEM_SHIFT                         16
215*4882a593Smuzhiyun # define V3D_IDENT1_NTMU_MASK                          V3D_MASK(15, 12)
216*4882a593Smuzhiyun # define V3D_IDENT1_NTMU_SHIFT                         12
217*4882a593Smuzhiyun # define V3D_IDENT1_QUPS_MASK                          V3D_MASK(11, 8)
218*4882a593Smuzhiyun # define V3D_IDENT1_QUPS_SHIFT                         8
219*4882a593Smuzhiyun # define V3D_IDENT1_NSLC_MASK                          V3D_MASK(7, 4)
220*4882a593Smuzhiyun # define V3D_IDENT1_NSLC_SHIFT                         4
221*4882a593Smuzhiyun # define V3D_IDENT1_REV_MASK                           V3D_MASK(3, 0)
222*4882a593Smuzhiyun # define V3D_IDENT1_REV_SHIFT                          0
223*4882a593Smuzhiyun 
224*4882a593Smuzhiyun #define V3D_CTL_IDENT2                                 0x00008
225*4882a593Smuzhiyun # define V3D_IDENT2_BCG_INT                            BIT(28)
226*4882a593Smuzhiyun 
227*4882a593Smuzhiyun #define V3D_CTL_MISCCFG                                0x00018
228*4882a593Smuzhiyun # define V3D_CTL_MISCCFG_QRMAXCNT_MASK                 V3D_MASK(3, 1)
229*4882a593Smuzhiyun # define V3D_CTL_MISCCFG_QRMAXCNT_SHIFT                1
230*4882a593Smuzhiyun # define V3D_MISCCFG_OVRTMUOUT                         BIT(0)
231*4882a593Smuzhiyun 
232*4882a593Smuzhiyun #define V3D_CTL_L2CACTL                                0x00020
233*4882a593Smuzhiyun # define V3D_L2CACTL_L2CCLR                            BIT(2)
234*4882a593Smuzhiyun # define V3D_L2CACTL_L2CDIS                            BIT(1)
235*4882a593Smuzhiyun # define V3D_L2CACTL_L2CENA                            BIT(0)
236*4882a593Smuzhiyun 
237*4882a593Smuzhiyun #define V3D_CTL_SLCACTL                                0x00024
238*4882a593Smuzhiyun # define V3D_SLCACTL_TVCCS_MASK                        V3D_MASK(27, 24)
239*4882a593Smuzhiyun # define V3D_SLCACTL_TVCCS_SHIFT                       24
240*4882a593Smuzhiyun # define V3D_SLCACTL_TDCCS_MASK                        V3D_MASK(19, 16)
241*4882a593Smuzhiyun # define V3D_SLCACTL_TDCCS_SHIFT                       16
242*4882a593Smuzhiyun # define V3D_SLCACTL_UCC_MASK                          V3D_MASK(11, 8)
243*4882a593Smuzhiyun # define V3D_SLCACTL_UCC_SHIFT                         8
244*4882a593Smuzhiyun # define V3D_SLCACTL_ICC_MASK                          V3D_MASK(3, 0)
245*4882a593Smuzhiyun # define V3D_SLCACTL_ICC_SHIFT                         0
246*4882a593Smuzhiyun 
247*4882a593Smuzhiyun #define V3D_CTL_L2TCACTL                               0x00030
248*4882a593Smuzhiyun # define V3D_L2TCACTL_TMUWCF                           BIT(8)
249*4882a593Smuzhiyun # define V3D_L2TCACTL_L2T_NO_WM                        BIT(4)
250*4882a593Smuzhiyun /* Invalidates cache lines. */
251*4882a593Smuzhiyun # define V3D_L2TCACTL_FLM_FLUSH                        0
252*4882a593Smuzhiyun /* Removes cachelines without writing dirty lines back. */
253*4882a593Smuzhiyun # define V3D_L2TCACTL_FLM_CLEAR                        1
254*4882a593Smuzhiyun /* Writes out dirty cachelines and marks them clean, but doesn't invalidate. */
255*4882a593Smuzhiyun # define V3D_L2TCACTL_FLM_CLEAN                        2
256*4882a593Smuzhiyun # define V3D_L2TCACTL_FLM_MASK                         V3D_MASK(2, 1)
257*4882a593Smuzhiyun # define V3D_L2TCACTL_FLM_SHIFT                        1
258*4882a593Smuzhiyun # define V3D_L2TCACTL_L2TFLS                           BIT(0)
259*4882a593Smuzhiyun #define V3D_CTL_L2TFLSTA                               0x00034
260*4882a593Smuzhiyun #define V3D_CTL_L2TFLEND                               0x00038
261*4882a593Smuzhiyun 
262*4882a593Smuzhiyun #define V3D_CTL_INT_STS                                0x00050
263*4882a593Smuzhiyun #define V3D_CTL_INT_SET                                0x00054
264*4882a593Smuzhiyun #define V3D_CTL_INT_CLR                                0x00058
265*4882a593Smuzhiyun #define V3D_CTL_INT_MSK_STS                            0x0005c
266*4882a593Smuzhiyun #define V3D_CTL_INT_MSK_SET                            0x00060
267*4882a593Smuzhiyun #define V3D_CTL_INT_MSK_CLR                            0x00064
268*4882a593Smuzhiyun # define V3D_INT_QPU_MASK                              V3D_MASK(27, 16)
269*4882a593Smuzhiyun # define V3D_INT_QPU_SHIFT                             16
270*4882a593Smuzhiyun # define V3D_INT_CSDDONE                               BIT(7)
271*4882a593Smuzhiyun # define V3D_INT_PCTR                                  BIT(6)
272*4882a593Smuzhiyun # define V3D_INT_GMPV                                  BIT(5)
273*4882a593Smuzhiyun # define V3D_INT_TRFB                                  BIT(4)
274*4882a593Smuzhiyun # define V3D_INT_SPILLUSE                              BIT(3)
275*4882a593Smuzhiyun # define V3D_INT_OUTOMEM                               BIT(2)
276*4882a593Smuzhiyun # define V3D_INT_FLDONE                                BIT(1)
277*4882a593Smuzhiyun # define V3D_INT_FRDONE                                BIT(0)
278*4882a593Smuzhiyun 
279*4882a593Smuzhiyun #define V3D_CLE_CT0CS                                  0x00100
280*4882a593Smuzhiyun #define V3D_CLE_CT1CS                                  0x00104
281*4882a593Smuzhiyun #define V3D_CLE_CTNCS(n) (V3D_CLE_CT0CS + 4 * n)
282*4882a593Smuzhiyun #define V3D_CLE_CT0EA                                  0x00108
283*4882a593Smuzhiyun #define V3D_CLE_CT1EA                                  0x0010c
284*4882a593Smuzhiyun #define V3D_CLE_CTNEA(n) (V3D_CLE_CT0EA + 4 * n)
285*4882a593Smuzhiyun #define V3D_CLE_CT0CA                                  0x00110
286*4882a593Smuzhiyun #define V3D_CLE_CT1CA                                  0x00114
287*4882a593Smuzhiyun #define V3D_CLE_CTNCA(n) (V3D_CLE_CT0CA + 4 * n)
288*4882a593Smuzhiyun #define V3D_CLE_CT0RA                                  0x00118
289*4882a593Smuzhiyun #define V3D_CLE_CT1RA                                  0x0011c
290*4882a593Smuzhiyun #define V3D_CLE_CTNRA(n) (V3D_CLE_CT0RA + 4 * n)
291*4882a593Smuzhiyun #define V3D_CLE_CT0LC                                  0x00120
292*4882a593Smuzhiyun #define V3D_CLE_CT1LC                                  0x00124
293*4882a593Smuzhiyun #define V3D_CLE_CT0PC                                  0x00128
294*4882a593Smuzhiyun #define V3D_CLE_CT1PC                                  0x0012c
295*4882a593Smuzhiyun #define V3D_CLE_PCS                                    0x00130
296*4882a593Smuzhiyun #define V3D_CLE_BFC                                    0x00134
297*4882a593Smuzhiyun #define V3D_CLE_RFC                                    0x00138
298*4882a593Smuzhiyun #define V3D_CLE_TFBC                                   0x0013c
299*4882a593Smuzhiyun #define V3D_CLE_TFIT                                   0x00140
300*4882a593Smuzhiyun #define V3D_CLE_CT1CFG                                 0x00144
301*4882a593Smuzhiyun #define V3D_CLE_CT1TILECT                              0x00148
302*4882a593Smuzhiyun #define V3D_CLE_CT1TSKIP                               0x0014c
303*4882a593Smuzhiyun #define V3D_CLE_CT1PTCT                                0x00150
304*4882a593Smuzhiyun #define V3D_CLE_CT0SYNC                                0x00154
305*4882a593Smuzhiyun #define V3D_CLE_CT1SYNC                                0x00158
306*4882a593Smuzhiyun #define V3D_CLE_CT0QTS                                 0x0015c
307*4882a593Smuzhiyun # define V3D_CLE_CT0QTS_ENABLE                         BIT(1)
308*4882a593Smuzhiyun #define V3D_CLE_CT0QBA                                 0x00160
309*4882a593Smuzhiyun #define V3D_CLE_CT1QBA                                 0x00164
310*4882a593Smuzhiyun #define V3D_CLE_CTNQBA(n) (V3D_CLE_CT0QBA + 4 * n)
311*4882a593Smuzhiyun #define V3D_CLE_CT0QEA                                 0x00168
312*4882a593Smuzhiyun #define V3D_CLE_CT1QEA                                 0x0016c
313*4882a593Smuzhiyun #define V3D_CLE_CTNQEA(n) (V3D_CLE_CT0QEA + 4 * n)
314*4882a593Smuzhiyun #define V3D_CLE_CT0QMA                                 0x00170
315*4882a593Smuzhiyun #define V3D_CLE_CT0QMS                                 0x00174
316*4882a593Smuzhiyun #define V3D_CLE_CT1QCFG                                0x00178
317*4882a593Smuzhiyun /* If set without ETPROC, entirely skip tiles with no primitives. */
318*4882a593Smuzhiyun # define V3D_CLE_QCFG_ETFILT                           BIT(7)
319*4882a593Smuzhiyun /* If set with ETFILT, just write the clear color to tiles with no
320*4882a593Smuzhiyun  * primitives.
321*4882a593Smuzhiyun  */
322*4882a593Smuzhiyun # define V3D_CLE_QCFG_ETPROC                           BIT(6)
323*4882a593Smuzhiyun # define V3D_CLE_QCFG_ETSFLUSH                         BIT(1)
324*4882a593Smuzhiyun # define V3D_CLE_QCFG_MCDIS                            BIT(0)
325*4882a593Smuzhiyun 
326*4882a593Smuzhiyun #define V3D_PTB_BPCA                                   0x00300
327*4882a593Smuzhiyun #define V3D_PTB_BPCS                                   0x00304
328*4882a593Smuzhiyun #define V3D_PTB_BPOA                                   0x00308
329*4882a593Smuzhiyun #define V3D_PTB_BPOS                                   0x0030c
330*4882a593Smuzhiyun 
331*4882a593Smuzhiyun #define V3D_PTB_BXCF                                   0x00310
332*4882a593Smuzhiyun # define V3D_PTB_BXCF_RWORDERDISA                      BIT(1)
333*4882a593Smuzhiyun # define V3D_PTB_BXCF_CLIPDISA                         BIT(0)
334*4882a593Smuzhiyun 
335*4882a593Smuzhiyun #define V3D_V3_PCTR_0_EN                               0x00674
336*4882a593Smuzhiyun #define V3D_V3_PCTR_0_EN_ENABLE                        BIT(31)
337*4882a593Smuzhiyun #define V3D_V4_PCTR_0_EN                               0x00650
338*4882a593Smuzhiyun /* When a bit is set, resets the counter to 0. */
339*4882a593Smuzhiyun #define V3D_V3_PCTR_0_CLR                              0x00670
340*4882a593Smuzhiyun #define V3D_V4_PCTR_0_CLR                              0x00654
341*4882a593Smuzhiyun #define V3D_PCTR_0_OVERFLOW                            0x00658
342*4882a593Smuzhiyun 
343*4882a593Smuzhiyun #define V3D_V3_PCTR_0_PCTRS0                           0x00684
344*4882a593Smuzhiyun #define V3D_V3_PCTR_0_PCTRS15                          0x00660
345*4882a593Smuzhiyun #define V3D_V3_PCTR_0_PCTRSX(x)                        (V3D_V3_PCTR_0_PCTRS0 + \
346*4882a593Smuzhiyun 							4 * (x))
347*4882a593Smuzhiyun /* Each src reg muxes four counters each. */
348*4882a593Smuzhiyun #define V3D_V4_PCTR_0_SRC_0_3                          0x00660
349*4882a593Smuzhiyun #define V3D_V4_PCTR_0_SRC_28_31                        0x0067c
350*4882a593Smuzhiyun # define V3D_PCTR_S0_MASK                              V3D_MASK(6, 0)
351*4882a593Smuzhiyun # define V3D_PCTR_S0_SHIFT                             0
352*4882a593Smuzhiyun # define V3D_PCTR_S1_MASK                              V3D_MASK(14, 8)
353*4882a593Smuzhiyun # define V3D_PCTR_S1_SHIFT                             8
354*4882a593Smuzhiyun # define V3D_PCTR_S2_MASK                              V3D_MASK(22, 16)
355*4882a593Smuzhiyun # define V3D_PCTR_S2_SHIFT                             16
356*4882a593Smuzhiyun # define V3D_PCTR_S3_MASK                              V3D_MASK(30, 24)
357*4882a593Smuzhiyun # define V3D_PCTR_S3_SHIFT                             24
358*4882a593Smuzhiyun # define V3D_PCTR_CYCLE_COUNT                          32
359*4882a593Smuzhiyun 
360*4882a593Smuzhiyun /* Output values of the counters. */
361*4882a593Smuzhiyun #define V3D_PCTR_0_PCTR0                               0x00680
362*4882a593Smuzhiyun #define V3D_PCTR_0_PCTR31                              0x006fc
363*4882a593Smuzhiyun #define V3D_PCTR_0_PCTRX(x)                            (V3D_PCTR_0_PCTR0 + \
364*4882a593Smuzhiyun 							4 * (x))
365*4882a593Smuzhiyun #define V3D_GMP_STATUS                                 0x00800
366*4882a593Smuzhiyun # define V3D_GMP_STATUS_GMPRST                         BIT(31)
367*4882a593Smuzhiyun # define V3D_GMP_STATUS_WR_COUNT_MASK                  V3D_MASK(30, 24)
368*4882a593Smuzhiyun # define V3D_GMP_STATUS_WR_COUNT_SHIFT                 24
369*4882a593Smuzhiyun # define V3D_GMP_STATUS_RD_COUNT_MASK                  V3D_MASK(22, 16)
370*4882a593Smuzhiyun # define V3D_GMP_STATUS_RD_COUNT_SHIFT                 16
371*4882a593Smuzhiyun # define V3D_GMP_STATUS_WR_ACTIVE                      BIT(5)
372*4882a593Smuzhiyun # define V3D_GMP_STATUS_RD_ACTIVE                      BIT(4)
373*4882a593Smuzhiyun # define V3D_GMP_STATUS_CFG_BUSY                       BIT(3)
374*4882a593Smuzhiyun # define V3D_GMP_STATUS_CNTOVF                         BIT(2)
375*4882a593Smuzhiyun # define V3D_GMP_STATUS_INVPROT                        BIT(1)
376*4882a593Smuzhiyun # define V3D_GMP_STATUS_VIO                            BIT(0)
377*4882a593Smuzhiyun 
378*4882a593Smuzhiyun #define V3D_GMP_CFG                                    0x00804
379*4882a593Smuzhiyun # define V3D_GMP_CFG_LBURSTEN                          BIT(3)
380*4882a593Smuzhiyun # define V3D_GMP_CFG_PGCRSEN                           BIT()
381*4882a593Smuzhiyun # define V3D_GMP_CFG_STOP_REQ                          BIT(1)
382*4882a593Smuzhiyun # define V3D_GMP_CFG_PROT_ENABLE                       BIT(0)
383*4882a593Smuzhiyun 
384*4882a593Smuzhiyun #define V3D_GMP_VIO_ADDR                               0x00808
385*4882a593Smuzhiyun #define V3D_GMP_VIO_TYPE                               0x0080c
386*4882a593Smuzhiyun #define V3D_GMP_TABLE_ADDR                             0x00810
387*4882a593Smuzhiyun #define V3D_GMP_CLEAR_LOAD                             0x00814
388*4882a593Smuzhiyun #define V3D_GMP_PRESERVE_LOAD                          0x00818
389*4882a593Smuzhiyun #define V3D_GMP_VALID_LINES                            0x00820
390*4882a593Smuzhiyun 
391*4882a593Smuzhiyun #define V3D_CSD_STATUS                                 0x00900
392*4882a593Smuzhiyun # define V3D_CSD_STATUS_NUM_COMPLETED_MASK             V3D_MASK(11, 4)
393*4882a593Smuzhiyun # define V3D_CSD_STATUS_NUM_COMPLETED_SHIFT            4
394*4882a593Smuzhiyun # define V3D_CSD_STATUS_NUM_ACTIVE_MASK                V3D_MASK(3, 2)
395*4882a593Smuzhiyun # define V3D_CSD_STATUS_NUM_ACTIVE_SHIFT               2
396*4882a593Smuzhiyun # define V3D_CSD_STATUS_HAVE_CURRENT_DISPATCH          BIT(1)
397*4882a593Smuzhiyun # define V3D_CSD_STATUS_HAVE_QUEUED_DISPATCH           BIT(0)
398*4882a593Smuzhiyun 
399*4882a593Smuzhiyun #define V3D_CSD_QUEUED_CFG0                            0x00904
400*4882a593Smuzhiyun # define V3D_CSD_QUEUED_CFG0_NUM_WGS_X_MASK            V3D_MASK(31, 16)
401*4882a593Smuzhiyun # define V3D_CSD_QUEUED_CFG0_NUM_WGS_X_SHIFT           16
402*4882a593Smuzhiyun # define V3D_CSD_QUEUED_CFG0_WG_X_OFFSET_MASK          V3D_MASK(15, 0)
403*4882a593Smuzhiyun # define V3D_CSD_QUEUED_CFG0_WG_X_OFFSET_SHIFT         0
404*4882a593Smuzhiyun 
405*4882a593Smuzhiyun #define V3D_CSD_QUEUED_CFG1                            0x00908
406*4882a593Smuzhiyun # define V3D_CSD_QUEUED_CFG1_NUM_WGS_Y_MASK            V3D_MASK(31, 16)
407*4882a593Smuzhiyun # define V3D_CSD_QUEUED_CFG1_NUM_WGS_Y_SHIFT           16
408*4882a593Smuzhiyun # define V3D_CSD_QUEUED_CFG1_WG_Y_OFFSET_MASK          V3D_MASK(15, 0)
409*4882a593Smuzhiyun # define V3D_CSD_QUEUED_CFG1_WG_Y_OFFSET_SHIFT         0
410*4882a593Smuzhiyun 
411*4882a593Smuzhiyun #define V3D_CSD_QUEUED_CFG2                            0x0090c
412*4882a593Smuzhiyun # define V3D_CSD_QUEUED_CFG2_NUM_WGS_Z_MASK            V3D_MASK(31, 16)
413*4882a593Smuzhiyun # define V3D_CSD_QUEUED_CFG2_NUM_WGS_Z_SHIFT           16
414*4882a593Smuzhiyun # define V3D_CSD_QUEUED_CFG2_WG_Z_OFFSET_MASK          V3D_MASK(15, 0)
415*4882a593Smuzhiyun # define V3D_CSD_QUEUED_CFG2_WG_Z_OFFSET_SHIFT         0
416*4882a593Smuzhiyun 
417*4882a593Smuzhiyun #define V3D_CSD_QUEUED_CFG3                            0x00910
418*4882a593Smuzhiyun # define V3D_CSD_QUEUED_CFG3_OVERLAP_WITH_PREV         BIT(26)
419*4882a593Smuzhiyun # define V3D_CSD_QUEUED_CFG3_MAX_SG_ID_MASK            V3D_MASK(25, 20)
420*4882a593Smuzhiyun # define V3D_CSD_QUEUED_CFG3_MAX_SG_ID_SHIFT           20
421*4882a593Smuzhiyun # define V3D_CSD_QUEUED_CFG3_BATCHES_PER_SG_M1_MASK    V3D_MASK(19, 12)
422*4882a593Smuzhiyun # define V3D_CSD_QUEUED_CFG3_BATCHES_PER_SG_M1_SHIFT   12
423*4882a593Smuzhiyun # define V3D_CSD_QUEUED_CFG3_WGS_PER_SG_MASK           V3D_MASK(11, 8)
424*4882a593Smuzhiyun # define V3D_CSD_QUEUED_CFG3_WGS_PER_SG_SHIFT          8
425*4882a593Smuzhiyun # define V3D_CSD_QUEUED_CFG3_WG_SIZE_MASK              V3D_MASK(7, 0)
426*4882a593Smuzhiyun # define V3D_CSD_QUEUED_CFG3_WG_SIZE_SHIFT             0
427*4882a593Smuzhiyun 
428*4882a593Smuzhiyun /* Number of batches, minus 1 */
429*4882a593Smuzhiyun #define V3D_CSD_QUEUED_CFG4                            0x00914
430*4882a593Smuzhiyun 
431*4882a593Smuzhiyun /* Shader address, pnan, singleseg, threading, like a shader record. */
432*4882a593Smuzhiyun #define V3D_CSD_QUEUED_CFG5                            0x00918
433*4882a593Smuzhiyun 
434*4882a593Smuzhiyun /* Uniforms address (4 byte aligned) */
435*4882a593Smuzhiyun #define V3D_CSD_QUEUED_CFG6                            0x0091c
436*4882a593Smuzhiyun 
437*4882a593Smuzhiyun #define V3D_CSD_CURRENT_CFG0                          0x00920
438*4882a593Smuzhiyun #define V3D_CSD_CURRENT_CFG1                          0x00924
439*4882a593Smuzhiyun #define V3D_CSD_CURRENT_CFG2                          0x00928
440*4882a593Smuzhiyun #define V3D_CSD_CURRENT_CFG3                          0x0092c
441*4882a593Smuzhiyun #define V3D_CSD_CURRENT_CFG4                          0x00930
442*4882a593Smuzhiyun #define V3D_CSD_CURRENT_CFG5                          0x00934
443*4882a593Smuzhiyun #define V3D_CSD_CURRENT_CFG6                          0x00938
444*4882a593Smuzhiyun 
445*4882a593Smuzhiyun #define V3D_CSD_CURRENT_ID0                            0x0093c
446*4882a593Smuzhiyun # define V3D_CSD_CURRENT_ID0_WG_X_MASK                 V3D_MASK(31, 16)
447*4882a593Smuzhiyun # define V3D_CSD_CURRENT_ID0_WG_X_SHIFT                16
448*4882a593Smuzhiyun # define V3D_CSD_CURRENT_ID0_WG_IN_SG_MASK             V3D_MASK(11, 8)
449*4882a593Smuzhiyun # define V3D_CSD_CURRENT_ID0_WG_IN_SG_SHIFT            8
450*4882a593Smuzhiyun # define V3D_CSD_CURRENT_ID0_L_IDX_MASK                V3D_MASK(7, 0)
451*4882a593Smuzhiyun # define V3D_CSD_CURRENT_ID0_L_IDX_SHIFT               0
452*4882a593Smuzhiyun 
453*4882a593Smuzhiyun #define V3D_CSD_CURRENT_ID1                            0x00940
454*4882a593Smuzhiyun # define V3D_CSD_CURRENT_ID0_WG_Z_MASK                 V3D_MASK(31, 16)
455*4882a593Smuzhiyun # define V3D_CSD_CURRENT_ID0_WG_Z_SHIFT                16
456*4882a593Smuzhiyun # define V3D_CSD_CURRENT_ID0_WG_Y_MASK                 V3D_MASK(15, 0)
457*4882a593Smuzhiyun # define V3D_CSD_CURRENT_ID0_WG_Y_SHIFT                0
458*4882a593Smuzhiyun 
459*4882a593Smuzhiyun #define V3D_ERR_FDBGO                                  0x00f04
460*4882a593Smuzhiyun #define V3D_ERR_FDBGB                                  0x00f08
461*4882a593Smuzhiyun #define V3D_ERR_FDBGR                                  0x00f0c
462*4882a593Smuzhiyun 
463*4882a593Smuzhiyun #define V3D_ERR_FDBGS                                  0x00f10
464*4882a593Smuzhiyun # define V3D_ERR_FDBGS_INTERPZ_IP_STALL                BIT(17)
465*4882a593Smuzhiyun # define V3D_ERR_FDBGS_DEPTHO_FIFO_IP_STALL            BIT(16)
466*4882a593Smuzhiyun # define V3D_ERR_FDBGS_XYNRM_IP_STALL                  BIT(14)
467*4882a593Smuzhiyun # define V3D_ERR_FDBGS_EZREQ_FIFO_OP_VALID             BIT(13)
468*4882a593Smuzhiyun # define V3D_ERR_FDBGS_QXYF_FIFO_OP_VALID              BIT(12)
469*4882a593Smuzhiyun # define V3D_ERR_FDBGS_QXYF_FIFO_OP_LAST               BIT(11)
470*4882a593Smuzhiyun # define V3D_ERR_FDBGS_EZTEST_ANYQVALID                BIT(7)
471*4882a593Smuzhiyun # define V3D_ERR_FDBGS_EZTEST_PASS                     BIT(6)
472*4882a593Smuzhiyun # define V3D_ERR_FDBGS_EZTEST_QREADY                   BIT(5)
473*4882a593Smuzhiyun # define V3D_ERR_FDBGS_EZTEST_VLF_OKNOVALID            BIT(4)
474*4882a593Smuzhiyun # define V3D_ERR_FDBGS_EZTEST_QSTALL                   BIT(3)
475*4882a593Smuzhiyun # define V3D_ERR_FDBGS_EZTEST_IP_VLFSTALL              BIT(2)
476*4882a593Smuzhiyun # define V3D_ERR_FDBGS_EZTEST_IP_PRSTALL               BIT(1)
477*4882a593Smuzhiyun # define V3D_ERR_FDBGS_EZTEST_IP_QSTALL                BIT(0)
478*4882a593Smuzhiyun 
479*4882a593Smuzhiyun #define V3D_ERR_STAT                                   0x00f20
480*4882a593Smuzhiyun # define V3D_ERR_L2CARE                                BIT(15)
481*4882a593Smuzhiyun # define V3D_ERR_VCMBE                                 BIT(14)
482*4882a593Smuzhiyun # define V3D_ERR_VCMRE                                 BIT(13)
483*4882a593Smuzhiyun # define V3D_ERR_VCDI                                  BIT(12)
484*4882a593Smuzhiyun # define V3D_ERR_VCDE                                  BIT(11)
485*4882a593Smuzhiyun # define V3D_ERR_VDWE                                  BIT(10)
486*4882a593Smuzhiyun # define V3D_ERR_VPMEAS                                BIT(9)
487*4882a593Smuzhiyun # define V3D_ERR_VPMEFNA                               BIT(8)
488*4882a593Smuzhiyun # define V3D_ERR_VPMEWNA                               BIT(7)
489*4882a593Smuzhiyun # define V3D_ERR_VPMERNA                               BIT(6)
490*4882a593Smuzhiyun # define V3D_ERR_VPMERR                                BIT(5)
491*4882a593Smuzhiyun # define V3D_ERR_VPMEWR                                BIT(4)
492*4882a593Smuzhiyun # define V3D_ERR_VPAERRGL                              BIT(3)
493*4882a593Smuzhiyun # define V3D_ERR_VPAEBRGL                              BIT(2)
494*4882a593Smuzhiyun # define V3D_ERR_VPAERGS                               BIT(1)
495*4882a593Smuzhiyun # define V3D_ERR_VPAEABB                               BIT(0)
496*4882a593Smuzhiyun 
497*4882a593Smuzhiyun #endif /* V3D_REGS_H */
498