Searched refs:EVIOCGEFFECTS (Results 1 – 5 of 5) sorted by relevance
178 #define EVIOCGEFFECTS _IOR('E', 0x84, int) /* Report number of effects playable at the same time… macro
181 #define EVIOCGEFFECTS _IOR('E', 0x84, int) /* Report number of effects playable at the same time… macro
103 int ioctl(int fd, EVIOCGEFFECTS, int *n);
1079 case EVIOCGEFFECTS: in evdev_do_ioctl()