Searched full:movement (Results 1 – 25 of 216) sorted by relevance
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156 * @return The set of barrier movement directions the movement vector178 * Test if the barrier may block movement in the direction defined by180 * blocked, it does not test if the barrier actually blocks the movement.182 * @return TRUE if the barrier blocks the direction of movement or FALSE210 * Test if the movement vector x1/y1 → x2/y2 is intersecting with the211 * barrier. A movement vector with the startpoint or endpoint adjacent to214 * @param x1 X start coordinate of movement vector215 * @param y1 Y start coordinate of movement vector216 * @param x2 X end coordinate of movement vector217 * @param y2 Y end coordinate of movement vector[all …]
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17 <title>Debugging with GDB: Readline Movement Commands</title>19 <meta name="description" content="Debugging with GDB: Readline Movement Commands">20 <meta name="keywords" content="Debugging with GDB: Readline Movement Commands">64 <a name="Readline-Movement-Commands"></a>70 <a name="Readline-Movement-Commands-1"></a>71 <h4 class="subsection">32.2.2 Readline Movement Commands</h4>
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147 /* edge case: startpoint of movement on barrier → blocking */ in fixes_pointer_barriers_test()154 /* edge case: startpoint of movement on barrier → not blocking, positive */ in fixes_pointer_barriers_test()161 /* edge case: startpoint of movement on barrier → not blocking, negative */ in fixes_pointer_barriers_test()168 /* edge case: endpoint of movement on barrier → blocking */ in fixes_pointer_barriers_test()228 /* edge case: startpoint of movement on barrier → blocking */ in fixes_pointer_barriers_test()235 /* edge case: startpoint of movement on barrier → not blocking, positive */ in fixes_pointer_barriers_test()242 /* edge case: startpoint of movement on barrier → not blocking, negative */ in fixes_pointer_barriers_test()249 /* edge case: endpoint of movement on barrier → blocking */ in fixes_pointer_barriers_test()
40 Byte 2: X Movement(9-bit 2's complement integers)41 Byte 3: Y Movement(9-bit 2's complement integers)42 Byte 4: Bit3~Bit0 => the scrolling wheel's movement since the last data report.53 FSP replaces scrolling wheel's movement as 4 bits to show horizontal and72 Byte 2: X Movement(9-bit 2's complement integers)73 Byte 3: Y Movement(9-bit 2's complement integers)74 Byte 4: Bit0 => the Vertical scrolling movement downward.75 Bit1 => the Vertical scrolling movement upward.76 Bit2 => the Horizontal scrolling movement leftward.77 Bit3 => the Horizontal scrolling movement rightward.[all …]
11 is completed in this mode, but the axis movement is not.
123 for for example mouse movement, where you don't want the X and Y values124 to be interpreted separately, because that'd result in a different movement.182 device. A relative value may be for example a mouse movement in the X axis.
104 * movement of one queue entry to another with the hardware in the113 * This 1 byte field is written by hardware to interlock the movement
120 /* Retrieve an opaque file reference for server-side data movement ie copy */126 /* Perform server-side data movement */
1# ncurses 6.1 - patch 20191130 - Thomas E. Dickey 2# 3# --- ...
186 of movement and updates the respective position data. The "Quadrature194 line dedicated for movement and a second input line dedicated for201 | Function: Pulse-Direction | <------------- / A \ (Movement)
19 * This acts as the minimum granularity of lens movement.21 * uniformly adjusted for gradual lens movement, with desired
20 * This acts as the minimum granularity of lens movement.22 * uniformly adjusted for gradual lens movement, with desired
77 determine the direction of movement by evaluating the leading90 movement of a conveyor belt: this attribute allows an operator
29 * restrict its movement. These functions are divided into two sets:264 * @param generateEvent True if the pointer movement should generate an582 * it was relative or absolute movement that landed us at those coordinates.588 * @param mode Movement mode (Absolute or Relative)
218 * Clear all movement history.227 * Clear all movement history and cause DIM checks frequency to reduce.
29 * retcode[] below. This movement allows to have the FP state and the
458 * this movement.525 * this movement.598 * (in time) tracker which isn't too old, the movement vector was634 if (dir == 0) { /* we've changed octant of movement (e.g. NE → NW) */ in QueryTrackers()1135 /* remember last motion delta (for softening/slow movement treatment) */ in acceleratePointerPredictable()
304 // compare that flick was interrupted (less movement than without interrupting)334 // compare that flick was interrupted (less movement than without interrupting)