xref: /utopia/UTPA2-700.0.x/projects/tools/lint/mips-linux-gnu_include/linux/fb.h (revision 53ee8cc121a030b8d368113ac3e966b4705770ef)
1 #ifndef _LINUX_FB_H
2 #define _LINUX_FB_H
3 
4 #include <asm/types.h>
5 #include <linux/i2c.h>
6 
7 struct dentry;
8 
9 /* Definitions of frame buffers						*/
10 
11 #define FB_MAJOR		29
12 #define FB_MAX			32	/* sufficient for now */
13 
14 /* ioctls
15    0x46 is 'F'								*/
16 #define FBIOGET_VSCREENINFO	0x4600
17 #define FBIOPUT_VSCREENINFO	0x4601
18 #define FBIOGET_FSCREENINFO	0x4602
19 #define FBIOGETCMAP		0x4604
20 #define FBIOPUTCMAP		0x4605
21 #define FBIOPAN_DISPLAY		0x4606
22 #define FBIO_CURSOR            _IOWR('F', 0x08, struct fb_cursor)
23 /* 0x4607-0x460B are defined below */
24 /* #define FBIOGET_MONITORSPEC	0x460C */
25 /* #define FBIOPUT_MONITORSPEC	0x460D */
26 /* #define FBIOSWITCH_MONIBIT	0x460E */
27 #define FBIOGET_CON2FBMAP	0x460F
28 #define FBIOPUT_CON2FBMAP	0x4610
29 #define FBIOBLANK		0x4611		/* arg: 0 or vesa level + 1 */
30 #define FBIOGET_VBLANK		_IOR('F', 0x12, struct fb_vblank)
31 #define FBIO_ALLOC              0x4613
32 #define FBIO_FREE               0x4614
33 #define FBIOGET_GLYPH           0x4615
34 #define FBIOGET_HWCINFO         0x4616
35 #define FBIOPUT_MODEINFO        0x4617
36 #define FBIOGET_DISPINFO        0x4618
37 
38 
39 #define FB_TYPE_PACKED_PIXELS		0	/* Packed Pixels	*/
40 #define FB_TYPE_PLANES			1	/* Non interleaved planes */
41 #define FB_TYPE_INTERLEAVED_PLANES	2	/* Interleaved planes	*/
42 #define FB_TYPE_TEXT			3	/* Text/attributes	*/
43 #define FB_TYPE_VGA_PLANES		4	/* EGA/VGA planes	*/
44 
45 #define FB_AUX_TEXT_MDA		0	/* Monochrome text */
46 #define FB_AUX_TEXT_CGA		1	/* CGA/EGA/VGA Color text */
47 #define FB_AUX_TEXT_S3_MMIO	2	/* S3 MMIO fasttext */
48 #define FB_AUX_TEXT_MGA_STEP16	3	/* MGA Millenium I: text, attr, 14 reserved bytes */
49 #define FB_AUX_TEXT_MGA_STEP8	4	/* other MGAs:      text, attr,  6 reserved bytes */
50 #define FB_AUX_TEXT_SVGA_GROUP	8	/* 8-15: SVGA tileblit compatible modes */
51 #define FB_AUX_TEXT_SVGA_MASK	7	/* lower three bits says step */
52 #define FB_AUX_TEXT_SVGA_STEP2	8	/* SVGA text mode:  text, attr */
53 #define FB_AUX_TEXT_SVGA_STEP4	9	/* SVGA text mode:  text, attr,  2 reserved bytes */
54 #define FB_AUX_TEXT_SVGA_STEP8	10	/* SVGA text mode:  text, attr,  6 reserved bytes */
55 #define FB_AUX_TEXT_SVGA_STEP16	11	/* SVGA text mode:  text, attr, 14 reserved bytes */
56 #define FB_AUX_TEXT_SVGA_LAST	15	/* reserved up to 15 */
57 
58 #define FB_AUX_VGA_PLANES_VGA4		0	/* 16 color planes (EGA/VGA) */
59 #define FB_AUX_VGA_PLANES_CFB4		1	/* CFB4 in planes (VGA) */
60 #define FB_AUX_VGA_PLANES_CFB8		2	/* CFB8 in planes (VGA) */
61 
62 #define FB_VISUAL_MONO01		0	/* Monochr. 1=Black 0=White */
63 #define FB_VISUAL_MONO10		1	/* Monochr. 1=White 0=Black */
64 #define FB_VISUAL_TRUECOLOR		2	/* True color	*/
65 #define FB_VISUAL_PSEUDOCOLOR		3	/* Pseudo color (like atari) */
66 #define FB_VISUAL_DIRECTCOLOR		4	/* Direct color */
67 #define FB_VISUAL_STATIC_PSEUDOCOLOR	5	/* Pseudo color readonly */
68 
69 #define FB_ACCEL_NONE		0	/* no hardware accelerator	*/
70 #define FB_ACCEL_ATARIBLITT	1	/* Atari Blitter		*/
71 #define FB_ACCEL_AMIGABLITT	2	/* Amiga Blitter                */
72 #define FB_ACCEL_S3_TRIO64	3	/* Cybervision64 (S3 Trio64)    */
73 #define FB_ACCEL_NCR_77C32BLT	4	/* RetinaZ3 (NCR 77C32BLT)      */
74 #define FB_ACCEL_S3_VIRGE	5	/* Cybervision64/3D (S3 ViRGE)	*/
75 #define FB_ACCEL_ATI_MACH64GX	6	/* ATI Mach 64GX family		*/
76 #define FB_ACCEL_DEC_TGA	7	/* DEC 21030 TGA		*/
77 #define FB_ACCEL_ATI_MACH64CT	8	/* ATI Mach 64CT family		*/
78 #define FB_ACCEL_ATI_MACH64VT	9	/* ATI Mach 64CT family VT class */
79 #define FB_ACCEL_ATI_MACH64GT	10	/* ATI Mach 64CT family GT class */
80 #define FB_ACCEL_SUN_CREATOR	11	/* Sun Creator/Creator3D	*/
81 #define FB_ACCEL_SUN_CGSIX	12	/* Sun cg6			*/
82 #define FB_ACCEL_SUN_LEO	13	/* Sun leo/zx			*/
83 #define FB_ACCEL_IMS_TWINTURBO	14	/* IMS Twin Turbo		*/
84 #define FB_ACCEL_3DLABS_PERMEDIA2 15	/* 3Dlabs Permedia 2		*/
85 #define FB_ACCEL_MATROX_MGA2064W 16	/* Matrox MGA2064W (Millenium)	*/
86 #define FB_ACCEL_MATROX_MGA1064SG 17	/* Matrox MGA1064SG (Mystique)	*/
87 #define FB_ACCEL_MATROX_MGA2164W 18	/* Matrox MGA2164W (Millenium II) */
88 #define FB_ACCEL_MATROX_MGA2164W_AGP 19	/* Matrox MGA2164W (Millenium II) */
89 #define FB_ACCEL_MATROX_MGAG100	20	/* Matrox G100 (Productiva G100) */
90 #define FB_ACCEL_MATROX_MGAG200	21	/* Matrox G200 (Myst, Mill, ...) */
91 #define FB_ACCEL_SUN_CG14	22	/* Sun cgfourteen		 */
92 #define FB_ACCEL_SUN_BWTWO	23	/* Sun bwtwo			*/
93 #define FB_ACCEL_SUN_CGTHREE	24	/* Sun cgthree			*/
94 #define FB_ACCEL_SUN_TCX	25	/* Sun tcx			*/
95 #define FB_ACCEL_MATROX_MGAG400	26	/* Matrox G400			*/
96 #define FB_ACCEL_NV3		27	/* nVidia RIVA 128              */
97 #define FB_ACCEL_NV4		28	/* nVidia RIVA TNT		*/
98 #define FB_ACCEL_NV5		29	/* nVidia RIVA TNT2		*/
99 #define FB_ACCEL_CT_6555x	30	/* C&T 6555x			*/
100 #define FB_ACCEL_3DFX_BANSHEE	31	/* 3Dfx Banshee			*/
101 #define FB_ACCEL_ATI_RAGE128	32	/* ATI Rage128 family		*/
102 #define FB_ACCEL_IGS_CYBER2000	33	/* CyberPro 2000		*/
103 #define FB_ACCEL_IGS_CYBER2010	34	/* CyberPro 2010		*/
104 #define FB_ACCEL_IGS_CYBER5000	35	/* CyberPro 5000		*/
105 #define FB_ACCEL_SIS_GLAMOUR    36	/* SiS 300/630/540              */
106 #define FB_ACCEL_3DLABS_PERMEDIA3 37	/* 3Dlabs Permedia 3		*/
107 #define FB_ACCEL_ATI_RADEON	38	/* ATI Radeon family		*/
108 #define FB_ACCEL_I810           39      /* Intel 810/815                */
109 #define FB_ACCEL_SIS_GLAMOUR_2  40	/* SiS 315, 650, 740		*/
110 #define FB_ACCEL_SIS_XABRE      41	/* SiS 330 ("Xabre")		*/
111 #define FB_ACCEL_I830           42      /* Intel 830M/845G/85x/865G     */
112 #define FB_ACCEL_NV_10          43      /* nVidia Arch 10               */
113 #define FB_ACCEL_NV_20          44      /* nVidia Arch 20               */
114 #define FB_ACCEL_NV_30          45      /* nVidia Arch 30               */
115 #define FB_ACCEL_NV_40          46      /* nVidia Arch 40               */
116 #define FB_ACCEL_XGI_VOLARI_V	47	/* XGI Volari V3XT, V5, V8      */
117 #define FB_ACCEL_XGI_VOLARI_Z	48	/* XGI Volari Z7                */
118 #define FB_ACCEL_OMAP1610	49	/* TI OMAP16xx                  */
119 #define FB_ACCEL_NEOMAGIC_NM2070 90	/* NeoMagic NM2070              */
120 #define FB_ACCEL_NEOMAGIC_NM2090 91	/* NeoMagic NM2090              */
121 #define FB_ACCEL_NEOMAGIC_NM2093 92	/* NeoMagic NM2093              */
122 #define FB_ACCEL_NEOMAGIC_NM2097 93	/* NeoMagic NM2097              */
123 #define FB_ACCEL_NEOMAGIC_NM2160 94	/* NeoMagic NM2160              */
124 #define FB_ACCEL_NEOMAGIC_NM2200 95	/* NeoMagic NM2200              */
125 #define FB_ACCEL_NEOMAGIC_NM2230 96	/* NeoMagic NM2230              */
126 #define FB_ACCEL_NEOMAGIC_NM2360 97	/* NeoMagic NM2360              */
127 #define FB_ACCEL_NEOMAGIC_NM2380 98	/* NeoMagic NM2380              */
128 
129 #define FB_ACCEL_SAVAGE4        0x80	/* S3 Savage4                   */
130 #define FB_ACCEL_SAVAGE3D       0x81	/* S3 Savage3D                  */
131 #define FB_ACCEL_SAVAGE3D_MV    0x82	/* S3 Savage3D-MV               */
132 #define FB_ACCEL_SAVAGE2000     0x83	/* S3 Savage2000                */
133 #define FB_ACCEL_SAVAGE_MX_MV   0x84	/* S3 Savage/MX-MV              */
134 #define FB_ACCEL_SAVAGE_MX      0x85	/* S3 Savage/MX                 */
135 #define FB_ACCEL_SAVAGE_IX_MV   0x86	/* S3 Savage/IX-MV              */
136 #define FB_ACCEL_SAVAGE_IX      0x87	/* S3 Savage/IX                 */
137 #define FB_ACCEL_PROSAVAGE_PM   0x88	/* S3 ProSavage PM133           */
138 #define FB_ACCEL_PROSAVAGE_KM   0x89	/* S3 ProSavage KM133           */
139 #define FB_ACCEL_S3TWISTER_P    0x8a	/* S3 Twister                   */
140 #define FB_ACCEL_S3TWISTER_K    0x8b	/* S3 TwisterK                  */
141 #define FB_ACCEL_SUPERSAVAGE    0x8c    /* S3 Supersavage               */
142 #define FB_ACCEL_PROSAVAGE_DDR  0x8d	/* S3 ProSavage DDR             */
143 #define FB_ACCEL_PROSAVAGE_DDRK 0x8e	/* S3 ProSavage DDR-K           */
144 
145 struct fb_fix_screeninfo {
146 	char id[16];			/* identification string eg "TT Builtin" */
147 	unsigned long smem_start;	/* Start of frame buffer mem */
148 					/* (physical address) */
149 	__u32 smem_len;			/* Length of frame buffer mem */
150 	__u32 type;			/* see FB_TYPE_*		*/
151 	__u32 type_aux;			/* Interleave for interleaved Planes */
152 	__u32 visual;			/* see FB_VISUAL_*		*/
153 	__u16 xpanstep;			/* zero if no hardware panning  */
154 	__u16 ypanstep;			/* zero if no hardware panning  */
155 	__u16 ywrapstep;		/* zero if no hardware ywrap    */
156 	__u32 line_length;		/* length of a line in bytes    */
157 	unsigned long mmio_start;	/* Start of Memory Mapped I/O   */
158 					/* (physical address) */
159 	__u32 mmio_len;			/* Length of Memory Mapped I/O  */
160 	__u32 accel;			/* Indicate to driver which	*/
161 					/*  specific chip/card we have	*/
162 	__u16 reserved[3];		/* Reserved for future compatibility */
163 };
164 
165 /* Interpretation of offset for color fields: All offsets are from the right,
166  * inside a "pixel" value, which is exactly 'bits_per_pixel' wide (means: you
167  * can use the offset as right argument to <<). A pixel afterwards is a bit
168  * stream and is written to video memory as that unmodified. This implies
169  * big-endian byte order if bits_per_pixel is greater than 8.
170  */
171 struct fb_bitfield {
172 	__u32 offset;			/* beginning of bitfield	*/
173 	__u32 length;			/* length of bitfield		*/
174 	__u32 msb_right;		/* != 0 : Most significant bit is */
175 					/* right */
176 };
177 
178 #define FB_NONSTD_HAM		1	/* Hold-And-Modify (HAM)        */
179 #define FB_NONSTD_REV_PIX_IN_B	2	/* order of pixels in each byte is reversed */
180 
181 #define FB_ACTIVATE_NOW		0	/* set values immediately (or vbl)*/
182 #define FB_ACTIVATE_NXTOPEN	1	/* activate on next open	*/
183 #define FB_ACTIVATE_TEST	2	/* don't set, round up impossible */
184 #define FB_ACTIVATE_MASK       15
185 					/* values			*/
186 #define FB_ACTIVATE_VBL	       16	/* activate values on next vbl  */
187 #define FB_CHANGE_CMAP_VBL     32	/* change colormap on vbl	*/
188 #define FB_ACTIVATE_ALL	       64	/* change all VCs on this fb	*/
189 #define FB_ACTIVATE_FORCE     128	/* force apply even when no change*/
190 #define FB_ACTIVATE_INV_MODE  256       /* invalidate videomode */
191 
192 #define FB_ACCELF_TEXT		1	/* (OBSOLETE) see fb_info.flags and vc_mode */
193 
194 #define FB_SYNC_HOR_HIGH_ACT	1	/* horizontal sync high active	*/
195 #define FB_SYNC_VERT_HIGH_ACT	2	/* vertical sync high active	*/
196 #define FB_SYNC_EXT		4	/* external sync		*/
197 #define FB_SYNC_COMP_HIGH_ACT	8	/* composite sync high active   */
198 #define FB_SYNC_BROADCAST	16	/* broadcast video timings      */
199 					/* vtotal = 144d/288n/576i => PAL  */
200 					/* vtotal = 121d/242n/484i => NTSC */
201 #define FB_SYNC_ON_GREEN	32	/* sync on green */
202 
203 #define FB_VMODE_NONINTERLACED  0	/* non interlaced */
204 #define FB_VMODE_INTERLACED	1	/* interlaced	*/
205 #define FB_VMODE_DOUBLE		2	/* double scan */
206 #define FB_VMODE_ODD_FLD_FIRST	4	/* interlaced: top line first */
207 #define FB_VMODE_MASK		255
208 
209 #define FB_VMODE_YWRAP		256	/* ywrap instead of panning     */
210 #define FB_VMODE_SMOOTH_XPAN	512	/* smooth xpan possible (internally used) */
211 #define FB_VMODE_CONUPDATE	512	/* don't update x/yoffset	*/
212 
213 /*
214  * Display rotation support
215  */
216 #define FB_ROTATE_UR      0
217 #define FB_ROTATE_CW      1
218 #define FB_ROTATE_UD      2
219 #define FB_ROTATE_CCW     3
220 
221 #define PICOS2KHZ(a) (1000000000UL/(a))
222 #define KHZ2PICOS(a) (1000000000UL/(a))
223 
224 struct fb_var_screeninfo {
225 	__u32 xres;			/* visible resolution		*/
226 	__u32 yres;
227 	__u32 xres_virtual;		/* virtual resolution		*/
228 	__u32 yres_virtual;
229 	__u32 xoffset;			/* offset from virtual to visible */
230 	__u32 yoffset;			/* resolution			*/
231 
232 	__u32 bits_per_pixel;		/* guess what			*/
233 	__u32 grayscale;		/* != 0 Graylevels instead of colors */
234 
235 	struct fb_bitfield red;		/* bitfield in fb mem if true color, */
236 	struct fb_bitfield green;	/* else only length is significant */
237 	struct fb_bitfield blue;
238 	struct fb_bitfield transp;	/* transparency			*/
239 
240 	__u32 nonstd;			/* != 0 Non standard pixel format */
241 
242 	__u32 activate;			/* see FB_ACTIVATE_*		*/
243 
244 	__u32 height;			/* height of picture in mm    */
245 	__u32 width;			/* width of picture in mm     */
246 
247 	__u32 accel_flags;		/* (OBSOLETE) see fb_info.flags */
248 
249 	/* Timing: All values in pixclocks, except pixclock (of course) */
250 	__u32 pixclock;			/* pixel clock in ps (pico seconds) */
251 	__u32 left_margin;		/* time from sync to picture	*/
252 	__u32 right_margin;		/* time from picture to sync	*/
253 	__u32 upper_margin;		/* time from sync to picture	*/
254 	__u32 lower_margin;
255 	__u32 hsync_len;		/* length of horizontal sync	*/
256 	__u32 vsync_len;		/* length of vertical sync	*/
257 	__u32 sync;			/* see FB_SYNC_*		*/
258 	__u32 vmode;			/* see FB_VMODE_*		*/
259 	__u32 rotate;			/* angle we rotate counter clockwise */
260 	__u32 reserved[5];		/* Reserved for future compatibility */
261 };
262 
263 struct fb_cmap {
264 	__u32 start;			/* First entry	*/
265 	__u32 len;			/* Number of entries */
266 	__u16 *red;			/* Red values	*/
267 	__u16 *green;
268 	__u16 *blue;
269 	__u16 *transp;			/* transparency, can be NULL */
270 };
271 
272 struct fb_con2fbmap {
273 	__u32 console;
274 	__u32 framebuffer;
275 };
276 
277 /* VESA Blanking Levels */
278 #define VESA_NO_BLANKING        0
279 #define VESA_VSYNC_SUSPEND      1
280 #define VESA_HSYNC_SUSPEND      2
281 #define VESA_POWERDOWN          3
282 
283 
284 enum {
285 	/* screen: unblanked, hsync: on,  vsync: on */
286 	FB_BLANK_UNBLANK       = VESA_NO_BLANKING,
287 
288 	/* screen: blanked,   hsync: on,  vsync: on */
289 	FB_BLANK_NORMAL        = VESA_NO_BLANKING + 1,
290 
291 	/* screen: blanked,   hsync: on,  vsync: off */
292 	FB_BLANK_VSYNC_SUSPEND = VESA_VSYNC_SUSPEND + 1,
293 
294 	/* screen: blanked,   hsync: off, vsync: on */
295 	FB_BLANK_HSYNC_SUSPEND = VESA_HSYNC_SUSPEND + 1,
296 
297 	/* screen: blanked,   hsync: off, vsync: off */
298 	FB_BLANK_POWERDOWN     = VESA_POWERDOWN + 1
299 };
300 
301 #define FB_VBLANK_VBLANKING	0x001	/* currently in a vertical blank */
302 #define FB_VBLANK_HBLANKING	0x002	/* currently in a horizontal blank */
303 #define FB_VBLANK_HAVE_VBLANK	0x004	/* vertical blanks can be detected */
304 #define FB_VBLANK_HAVE_HBLANK	0x008	/* horizontal blanks can be detected */
305 #define FB_VBLANK_HAVE_COUNT	0x010	/* global retrace counter is available */
306 #define FB_VBLANK_HAVE_VCOUNT	0x020	/* the vcount field is valid */
307 #define FB_VBLANK_HAVE_HCOUNT	0x040	/* the hcount field is valid */
308 #define FB_VBLANK_VSYNCING	0x080	/* currently in a vsync */
309 #define FB_VBLANK_HAVE_VSYNC	0x100	/* verical syncs can be detected */
310 
311 struct fb_vblank {
312 	__u32 flags;			/* FB_VBLANK flags */
313 	__u32 count;			/* counter of retraces since boot */
314 	__u32 vcount;			/* current scanline position */
315 	__u32 hcount;			/* current scandot position */
316 	__u32 reserved[4];		/* reserved for future compatibility */
317 };
318 
319 /* Internal HW accel */
320 #define ROP_COPY 0
321 #define ROP_XOR  1
322 
323 struct fb_copyarea {
324 	__u32 dx;
325 	__u32 dy;
326 	__u32 width;
327 	__u32 height;
328 	__u32 sx;
329 	__u32 sy;
330 };
331 
332 struct fb_fillrect {
333 	__u32 dx;	/* screen-relative */
334 	__u32 dy;
335 	__u32 width;
336 	__u32 height;
337 	__u32 color;
338 	__u32 rop;
339 };
340 
341 struct fb_image {
342 	__u32 dx;		/* Where to place image */
343 	__u32 dy;
344 	__u32 width;		/* Size of image */
345 	__u32 height;
346 	__u32 fg_color;		/* Only used when a mono bitmap */
347 	__u32 bg_color;
348 	__u8  depth;		/* Depth of the image */
349 	const char *data;	/* Pointer to image data */
350 	struct fb_cmap cmap;	/* color map info */
351 };
352 
353 /*
354  * hardware cursor control
355  */
356 
357 #define FB_CUR_SETIMAGE 0x01
358 #define FB_CUR_SETPOS   0x02
359 #define FB_CUR_SETHOT   0x04
360 #define FB_CUR_SETCMAP  0x08
361 #define FB_CUR_SETSHAPE 0x10
362 #define FB_CUR_SETSIZE	0x20
363 #define FB_CUR_SETALL   0xFF
364 
365 struct fbcurpos {
366 	__u16 x, y;
367 };
368 
369 struct fb_cursor {
370 	__u16 set;		/* what to set */
371 	__u16 enable;		/* cursor on/off */
372 	__u16 rop;		/* bitop operation */
373 	const char *mask;	/* cursor mask bits */
374 	struct fbcurpos hot;	/* cursor hot spot */
375 	struct fb_image	image;	/* Cursor image */
376 };
377 
378 #ifdef CONFIG_FB_BACKLIGHT
379 /* Settings for the generic backlight code */
380 #define FB_BACKLIGHT_LEVELS	128
381 #define FB_BACKLIGHT_MAX	0xFF
382 #endif
383 
384 
385 #endif /* _LINUX_FB_H */
386