1*53ee8cc1Swenshuai.xi #ifndef _LINUX_FB_H 2*53ee8cc1Swenshuai.xi #define _LINUX_FB_H 3*53ee8cc1Swenshuai.xi 4*53ee8cc1Swenshuai.xi #include <asm/types.h> 5*53ee8cc1Swenshuai.xi #include <linux/i2c.h> 6*53ee8cc1Swenshuai.xi 7*53ee8cc1Swenshuai.xi struct dentry; 8*53ee8cc1Swenshuai.xi 9*53ee8cc1Swenshuai.xi /* Definitions of frame buffers */ 10*53ee8cc1Swenshuai.xi 11*53ee8cc1Swenshuai.xi #define FB_MAJOR 29 12*53ee8cc1Swenshuai.xi #define FB_MAX 32 /* sufficient for now */ 13*53ee8cc1Swenshuai.xi 14*53ee8cc1Swenshuai.xi /* ioctls 15*53ee8cc1Swenshuai.xi 0x46 is 'F' */ 16*53ee8cc1Swenshuai.xi #define FBIOGET_VSCREENINFO 0x4600 17*53ee8cc1Swenshuai.xi #define FBIOPUT_VSCREENINFO 0x4601 18*53ee8cc1Swenshuai.xi #define FBIOGET_FSCREENINFO 0x4602 19*53ee8cc1Swenshuai.xi #define FBIOGETCMAP 0x4604 20*53ee8cc1Swenshuai.xi #define FBIOPUTCMAP 0x4605 21*53ee8cc1Swenshuai.xi #define FBIOPAN_DISPLAY 0x4606 22*53ee8cc1Swenshuai.xi #define FBIO_CURSOR _IOWR('F', 0x08, struct fb_cursor) 23*53ee8cc1Swenshuai.xi /* 0x4607-0x460B are defined below */ 24*53ee8cc1Swenshuai.xi /* #define FBIOGET_MONITORSPEC 0x460C */ 25*53ee8cc1Swenshuai.xi /* #define FBIOPUT_MONITORSPEC 0x460D */ 26*53ee8cc1Swenshuai.xi /* #define FBIOSWITCH_MONIBIT 0x460E */ 27*53ee8cc1Swenshuai.xi #define FBIOGET_CON2FBMAP 0x460F 28*53ee8cc1Swenshuai.xi #define FBIOPUT_CON2FBMAP 0x4610 29*53ee8cc1Swenshuai.xi #define FBIOBLANK 0x4611 /* arg: 0 or vesa level + 1 */ 30*53ee8cc1Swenshuai.xi #define FBIOGET_VBLANK _IOR('F', 0x12, struct fb_vblank) 31*53ee8cc1Swenshuai.xi #define FBIO_ALLOC 0x4613 32*53ee8cc1Swenshuai.xi #define FBIO_FREE 0x4614 33*53ee8cc1Swenshuai.xi #define FBIOGET_GLYPH 0x4615 34*53ee8cc1Swenshuai.xi #define FBIOGET_HWCINFO 0x4616 35*53ee8cc1Swenshuai.xi #define FBIOPUT_MODEINFO 0x4617 36*53ee8cc1Swenshuai.xi #define FBIOGET_DISPINFO 0x4618 37*53ee8cc1Swenshuai.xi 38*53ee8cc1Swenshuai.xi 39*53ee8cc1Swenshuai.xi #define FB_TYPE_PACKED_PIXELS 0 /* Packed Pixels */ 40*53ee8cc1Swenshuai.xi #define FB_TYPE_PLANES 1 /* Non interleaved planes */ 41*53ee8cc1Swenshuai.xi #define FB_TYPE_INTERLEAVED_PLANES 2 /* Interleaved planes */ 42*53ee8cc1Swenshuai.xi #define FB_TYPE_TEXT 3 /* Text/attributes */ 43*53ee8cc1Swenshuai.xi #define FB_TYPE_VGA_PLANES 4 /* EGA/VGA planes */ 44*53ee8cc1Swenshuai.xi 45*53ee8cc1Swenshuai.xi #define FB_AUX_TEXT_MDA 0 /* Monochrome text */ 46*53ee8cc1Swenshuai.xi #define FB_AUX_TEXT_CGA 1 /* CGA/EGA/VGA Color text */ 47*53ee8cc1Swenshuai.xi #define FB_AUX_TEXT_S3_MMIO 2 /* S3 MMIO fasttext */ 48*53ee8cc1Swenshuai.xi #define FB_AUX_TEXT_MGA_STEP16 3 /* MGA Millenium I: text, attr, 14 reserved bytes */ 49*53ee8cc1Swenshuai.xi #define FB_AUX_TEXT_MGA_STEP8 4 /* other MGAs: text, attr, 6 reserved bytes */ 50*53ee8cc1Swenshuai.xi #define FB_AUX_TEXT_SVGA_GROUP 8 /* 8-15: SVGA tileblit compatible modes */ 51*53ee8cc1Swenshuai.xi #define FB_AUX_TEXT_SVGA_MASK 7 /* lower three bits says step */ 52*53ee8cc1Swenshuai.xi #define FB_AUX_TEXT_SVGA_STEP2 8 /* SVGA text mode: text, attr */ 53*53ee8cc1Swenshuai.xi #define FB_AUX_TEXT_SVGA_STEP4 9 /* SVGA text mode: text, attr, 2 reserved bytes */ 54*53ee8cc1Swenshuai.xi #define FB_AUX_TEXT_SVGA_STEP8 10 /* SVGA text mode: text, attr, 6 reserved bytes */ 55*53ee8cc1Swenshuai.xi #define FB_AUX_TEXT_SVGA_STEP16 11 /* SVGA text mode: text, attr, 14 reserved bytes */ 56*53ee8cc1Swenshuai.xi #define FB_AUX_TEXT_SVGA_LAST 15 /* reserved up to 15 */ 57*53ee8cc1Swenshuai.xi 58*53ee8cc1Swenshuai.xi #define FB_AUX_VGA_PLANES_VGA4 0 /* 16 color planes (EGA/VGA) */ 59*53ee8cc1Swenshuai.xi #define FB_AUX_VGA_PLANES_CFB4 1 /* CFB4 in planes (VGA) */ 60*53ee8cc1Swenshuai.xi #define FB_AUX_VGA_PLANES_CFB8 2 /* CFB8 in planes (VGA) */ 61*53ee8cc1Swenshuai.xi 62*53ee8cc1Swenshuai.xi #define FB_VISUAL_MONO01 0 /* Monochr. 1=Black 0=White */ 63*53ee8cc1Swenshuai.xi #define FB_VISUAL_MONO10 1 /* Monochr. 1=White 0=Black */ 64*53ee8cc1Swenshuai.xi #define FB_VISUAL_TRUECOLOR 2 /* True color */ 65*53ee8cc1Swenshuai.xi #define FB_VISUAL_PSEUDOCOLOR 3 /* Pseudo color (like atari) */ 66*53ee8cc1Swenshuai.xi #define FB_VISUAL_DIRECTCOLOR 4 /* Direct color */ 67*53ee8cc1Swenshuai.xi #define FB_VISUAL_STATIC_PSEUDOCOLOR 5 /* Pseudo color readonly */ 68*53ee8cc1Swenshuai.xi 69*53ee8cc1Swenshuai.xi #define FB_ACCEL_NONE 0 /* no hardware accelerator */ 70*53ee8cc1Swenshuai.xi #define FB_ACCEL_ATARIBLITT 1 /* Atari Blitter */ 71*53ee8cc1Swenshuai.xi #define FB_ACCEL_AMIGABLITT 2 /* Amiga Blitter */ 72*53ee8cc1Swenshuai.xi #define FB_ACCEL_S3_TRIO64 3 /* Cybervision64 (S3 Trio64) */ 73*53ee8cc1Swenshuai.xi #define FB_ACCEL_NCR_77C32BLT 4 /* RetinaZ3 (NCR 77C32BLT) */ 74*53ee8cc1Swenshuai.xi #define FB_ACCEL_S3_VIRGE 5 /* Cybervision64/3D (S3 ViRGE) */ 75*53ee8cc1Swenshuai.xi #define FB_ACCEL_ATI_MACH64GX 6 /* ATI Mach 64GX family */ 76*53ee8cc1Swenshuai.xi #define FB_ACCEL_DEC_TGA 7 /* DEC 21030 TGA */ 77*53ee8cc1Swenshuai.xi #define FB_ACCEL_ATI_MACH64CT 8 /* ATI Mach 64CT family */ 78*53ee8cc1Swenshuai.xi #define FB_ACCEL_ATI_MACH64VT 9 /* ATI Mach 64CT family VT class */ 79*53ee8cc1Swenshuai.xi #define FB_ACCEL_ATI_MACH64GT 10 /* ATI Mach 64CT family GT class */ 80*53ee8cc1Swenshuai.xi #define FB_ACCEL_SUN_CREATOR 11 /* Sun Creator/Creator3D */ 81*53ee8cc1Swenshuai.xi #define FB_ACCEL_SUN_CGSIX 12 /* Sun cg6 */ 82*53ee8cc1Swenshuai.xi #define FB_ACCEL_SUN_LEO 13 /* Sun leo/zx */ 83*53ee8cc1Swenshuai.xi #define FB_ACCEL_IMS_TWINTURBO 14 /* IMS Twin Turbo */ 84*53ee8cc1Swenshuai.xi #define FB_ACCEL_3DLABS_PERMEDIA2 15 /* 3Dlabs Permedia 2 */ 85*53ee8cc1Swenshuai.xi #define FB_ACCEL_MATROX_MGA2064W 16 /* Matrox MGA2064W (Millenium) */ 86*53ee8cc1Swenshuai.xi #define FB_ACCEL_MATROX_MGA1064SG 17 /* Matrox MGA1064SG (Mystique) */ 87*53ee8cc1Swenshuai.xi #define FB_ACCEL_MATROX_MGA2164W 18 /* Matrox MGA2164W (Millenium II) */ 88*53ee8cc1Swenshuai.xi #define FB_ACCEL_MATROX_MGA2164W_AGP 19 /* Matrox MGA2164W (Millenium II) */ 89*53ee8cc1Swenshuai.xi #define FB_ACCEL_MATROX_MGAG100 20 /* Matrox G100 (Productiva G100) */ 90*53ee8cc1Swenshuai.xi #define FB_ACCEL_MATROX_MGAG200 21 /* Matrox G200 (Myst, Mill, ...) */ 91*53ee8cc1Swenshuai.xi #define FB_ACCEL_SUN_CG14 22 /* Sun cgfourteen */ 92*53ee8cc1Swenshuai.xi #define FB_ACCEL_SUN_BWTWO 23 /* Sun bwtwo */ 93*53ee8cc1Swenshuai.xi #define FB_ACCEL_SUN_CGTHREE 24 /* Sun cgthree */ 94*53ee8cc1Swenshuai.xi #define FB_ACCEL_SUN_TCX 25 /* Sun tcx */ 95*53ee8cc1Swenshuai.xi #define FB_ACCEL_MATROX_MGAG400 26 /* Matrox G400 */ 96*53ee8cc1Swenshuai.xi #define FB_ACCEL_NV3 27 /* nVidia RIVA 128 */ 97*53ee8cc1Swenshuai.xi #define FB_ACCEL_NV4 28 /* nVidia RIVA TNT */ 98*53ee8cc1Swenshuai.xi #define FB_ACCEL_NV5 29 /* nVidia RIVA TNT2 */ 99*53ee8cc1Swenshuai.xi #define FB_ACCEL_CT_6555x 30 /* C&T 6555x */ 100*53ee8cc1Swenshuai.xi #define FB_ACCEL_3DFX_BANSHEE 31 /* 3Dfx Banshee */ 101*53ee8cc1Swenshuai.xi #define FB_ACCEL_ATI_RAGE128 32 /* ATI Rage128 family */ 102*53ee8cc1Swenshuai.xi #define FB_ACCEL_IGS_CYBER2000 33 /* CyberPro 2000 */ 103*53ee8cc1Swenshuai.xi #define FB_ACCEL_IGS_CYBER2010 34 /* CyberPro 2010 */ 104*53ee8cc1Swenshuai.xi #define FB_ACCEL_IGS_CYBER5000 35 /* CyberPro 5000 */ 105*53ee8cc1Swenshuai.xi #define FB_ACCEL_SIS_GLAMOUR 36 /* SiS 300/630/540 */ 106*53ee8cc1Swenshuai.xi #define FB_ACCEL_3DLABS_PERMEDIA3 37 /* 3Dlabs Permedia 3 */ 107*53ee8cc1Swenshuai.xi #define FB_ACCEL_ATI_RADEON 38 /* ATI Radeon family */ 108*53ee8cc1Swenshuai.xi #define FB_ACCEL_I810 39 /* Intel 810/815 */ 109*53ee8cc1Swenshuai.xi #define FB_ACCEL_SIS_GLAMOUR_2 40 /* SiS 315, 650, 740 */ 110*53ee8cc1Swenshuai.xi #define FB_ACCEL_SIS_XABRE 41 /* SiS 330 ("Xabre") */ 111*53ee8cc1Swenshuai.xi #define FB_ACCEL_I830 42 /* Intel 830M/845G/85x/865G */ 112*53ee8cc1Swenshuai.xi #define FB_ACCEL_NV_10 43 /* nVidia Arch 10 */ 113*53ee8cc1Swenshuai.xi #define FB_ACCEL_NV_20 44 /* nVidia Arch 20 */ 114*53ee8cc1Swenshuai.xi #define FB_ACCEL_NV_30 45 /* nVidia Arch 30 */ 115*53ee8cc1Swenshuai.xi #define FB_ACCEL_NV_40 46 /* nVidia Arch 40 */ 116*53ee8cc1Swenshuai.xi #define FB_ACCEL_XGI_VOLARI_V 47 /* XGI Volari V3XT, V5, V8 */ 117*53ee8cc1Swenshuai.xi #define FB_ACCEL_XGI_VOLARI_Z 48 /* XGI Volari Z7 */ 118*53ee8cc1Swenshuai.xi #define FB_ACCEL_OMAP1610 49 /* TI OMAP16xx */ 119*53ee8cc1Swenshuai.xi #define FB_ACCEL_NEOMAGIC_NM2070 90 /* NeoMagic NM2070 */ 120*53ee8cc1Swenshuai.xi #define FB_ACCEL_NEOMAGIC_NM2090 91 /* NeoMagic NM2090 */ 121*53ee8cc1Swenshuai.xi #define FB_ACCEL_NEOMAGIC_NM2093 92 /* NeoMagic NM2093 */ 122*53ee8cc1Swenshuai.xi #define FB_ACCEL_NEOMAGIC_NM2097 93 /* NeoMagic NM2097 */ 123*53ee8cc1Swenshuai.xi #define FB_ACCEL_NEOMAGIC_NM2160 94 /* NeoMagic NM2160 */ 124*53ee8cc1Swenshuai.xi #define FB_ACCEL_NEOMAGIC_NM2200 95 /* NeoMagic NM2200 */ 125*53ee8cc1Swenshuai.xi #define FB_ACCEL_NEOMAGIC_NM2230 96 /* NeoMagic NM2230 */ 126*53ee8cc1Swenshuai.xi #define FB_ACCEL_NEOMAGIC_NM2360 97 /* NeoMagic NM2360 */ 127*53ee8cc1Swenshuai.xi #define FB_ACCEL_NEOMAGIC_NM2380 98 /* NeoMagic NM2380 */ 128*53ee8cc1Swenshuai.xi 129*53ee8cc1Swenshuai.xi #define FB_ACCEL_SAVAGE4 0x80 /* S3 Savage4 */ 130*53ee8cc1Swenshuai.xi #define FB_ACCEL_SAVAGE3D 0x81 /* S3 Savage3D */ 131*53ee8cc1Swenshuai.xi #define FB_ACCEL_SAVAGE3D_MV 0x82 /* S3 Savage3D-MV */ 132*53ee8cc1Swenshuai.xi #define FB_ACCEL_SAVAGE2000 0x83 /* S3 Savage2000 */ 133*53ee8cc1Swenshuai.xi #define FB_ACCEL_SAVAGE_MX_MV 0x84 /* S3 Savage/MX-MV */ 134*53ee8cc1Swenshuai.xi #define FB_ACCEL_SAVAGE_MX 0x85 /* S3 Savage/MX */ 135*53ee8cc1Swenshuai.xi #define FB_ACCEL_SAVAGE_IX_MV 0x86 /* S3 Savage/IX-MV */ 136*53ee8cc1Swenshuai.xi #define FB_ACCEL_SAVAGE_IX 0x87 /* S3 Savage/IX */ 137*53ee8cc1Swenshuai.xi #define FB_ACCEL_PROSAVAGE_PM 0x88 /* S3 ProSavage PM133 */ 138*53ee8cc1Swenshuai.xi #define FB_ACCEL_PROSAVAGE_KM 0x89 /* S3 ProSavage KM133 */ 139*53ee8cc1Swenshuai.xi #define FB_ACCEL_S3TWISTER_P 0x8a /* S3 Twister */ 140*53ee8cc1Swenshuai.xi #define FB_ACCEL_S3TWISTER_K 0x8b /* S3 TwisterK */ 141*53ee8cc1Swenshuai.xi #define FB_ACCEL_SUPERSAVAGE 0x8c /* S3 Supersavage */ 142*53ee8cc1Swenshuai.xi #define FB_ACCEL_PROSAVAGE_DDR 0x8d /* S3 ProSavage DDR */ 143*53ee8cc1Swenshuai.xi #define FB_ACCEL_PROSAVAGE_DDRK 0x8e /* S3 ProSavage DDR-K */ 144*53ee8cc1Swenshuai.xi 145*53ee8cc1Swenshuai.xi struct fb_fix_screeninfo { 146*53ee8cc1Swenshuai.xi char id[16]; /* identification string eg "TT Builtin" */ 147*53ee8cc1Swenshuai.xi unsigned long smem_start; /* Start of frame buffer mem */ 148*53ee8cc1Swenshuai.xi /* (physical address) */ 149*53ee8cc1Swenshuai.xi __u32 smem_len; /* Length of frame buffer mem */ 150*53ee8cc1Swenshuai.xi __u32 type; /* see FB_TYPE_* */ 151*53ee8cc1Swenshuai.xi __u32 type_aux; /* Interleave for interleaved Planes */ 152*53ee8cc1Swenshuai.xi __u32 visual; /* see FB_VISUAL_* */ 153*53ee8cc1Swenshuai.xi __u16 xpanstep; /* zero if no hardware panning */ 154*53ee8cc1Swenshuai.xi __u16 ypanstep; /* zero if no hardware panning */ 155*53ee8cc1Swenshuai.xi __u16 ywrapstep; /* zero if no hardware ywrap */ 156*53ee8cc1Swenshuai.xi __u32 line_length; /* length of a line in bytes */ 157*53ee8cc1Swenshuai.xi unsigned long mmio_start; /* Start of Memory Mapped I/O */ 158*53ee8cc1Swenshuai.xi /* (physical address) */ 159*53ee8cc1Swenshuai.xi __u32 mmio_len; /* Length of Memory Mapped I/O */ 160*53ee8cc1Swenshuai.xi __u32 accel; /* Indicate to driver which */ 161*53ee8cc1Swenshuai.xi /* specific chip/card we have */ 162*53ee8cc1Swenshuai.xi __u16 reserved[3]; /* Reserved for future compatibility */ 163*53ee8cc1Swenshuai.xi }; 164*53ee8cc1Swenshuai.xi 165*53ee8cc1Swenshuai.xi /* Interpretation of offset for color fields: All offsets are from the right, 166*53ee8cc1Swenshuai.xi * inside a "pixel" value, which is exactly 'bits_per_pixel' wide (means: you 167*53ee8cc1Swenshuai.xi * can use the offset as right argument to <<). A pixel afterwards is a bit 168*53ee8cc1Swenshuai.xi * stream and is written to video memory as that unmodified. This implies 169*53ee8cc1Swenshuai.xi * big-endian byte order if bits_per_pixel is greater than 8. 170*53ee8cc1Swenshuai.xi */ 171*53ee8cc1Swenshuai.xi struct fb_bitfield { 172*53ee8cc1Swenshuai.xi __u32 offset; /* beginning of bitfield */ 173*53ee8cc1Swenshuai.xi __u32 length; /* length of bitfield */ 174*53ee8cc1Swenshuai.xi __u32 msb_right; /* != 0 : Most significant bit is */ 175*53ee8cc1Swenshuai.xi /* right */ 176*53ee8cc1Swenshuai.xi }; 177*53ee8cc1Swenshuai.xi 178*53ee8cc1Swenshuai.xi #define FB_NONSTD_HAM 1 /* Hold-And-Modify (HAM) */ 179*53ee8cc1Swenshuai.xi #define FB_NONSTD_REV_PIX_IN_B 2 /* order of pixels in each byte is reversed */ 180*53ee8cc1Swenshuai.xi 181*53ee8cc1Swenshuai.xi #define FB_ACTIVATE_NOW 0 /* set values immediately (or vbl)*/ 182*53ee8cc1Swenshuai.xi #define FB_ACTIVATE_NXTOPEN 1 /* activate on next open */ 183*53ee8cc1Swenshuai.xi #define FB_ACTIVATE_TEST 2 /* don't set, round up impossible */ 184*53ee8cc1Swenshuai.xi #define FB_ACTIVATE_MASK 15 185*53ee8cc1Swenshuai.xi /* values */ 186*53ee8cc1Swenshuai.xi #define FB_ACTIVATE_VBL 16 /* activate values on next vbl */ 187*53ee8cc1Swenshuai.xi #define FB_CHANGE_CMAP_VBL 32 /* change colormap on vbl */ 188*53ee8cc1Swenshuai.xi #define FB_ACTIVATE_ALL 64 /* change all VCs on this fb */ 189*53ee8cc1Swenshuai.xi #define FB_ACTIVATE_FORCE 128 /* force apply even when no change*/ 190*53ee8cc1Swenshuai.xi #define FB_ACTIVATE_INV_MODE 256 /* invalidate videomode */ 191*53ee8cc1Swenshuai.xi 192*53ee8cc1Swenshuai.xi #define FB_ACCELF_TEXT 1 /* (OBSOLETE) see fb_info.flags and vc_mode */ 193*53ee8cc1Swenshuai.xi 194*53ee8cc1Swenshuai.xi #define FB_SYNC_HOR_HIGH_ACT 1 /* horizontal sync high active */ 195*53ee8cc1Swenshuai.xi #define FB_SYNC_VERT_HIGH_ACT 2 /* vertical sync high active */ 196*53ee8cc1Swenshuai.xi #define FB_SYNC_EXT 4 /* external sync */ 197*53ee8cc1Swenshuai.xi #define FB_SYNC_COMP_HIGH_ACT 8 /* composite sync high active */ 198*53ee8cc1Swenshuai.xi #define FB_SYNC_BROADCAST 16 /* broadcast video timings */ 199*53ee8cc1Swenshuai.xi /* vtotal = 144d/288n/576i => PAL */ 200*53ee8cc1Swenshuai.xi /* vtotal = 121d/242n/484i => NTSC */ 201*53ee8cc1Swenshuai.xi #define FB_SYNC_ON_GREEN 32 /* sync on green */ 202*53ee8cc1Swenshuai.xi 203*53ee8cc1Swenshuai.xi #define FB_VMODE_NONINTERLACED 0 /* non interlaced */ 204*53ee8cc1Swenshuai.xi #define FB_VMODE_INTERLACED 1 /* interlaced */ 205*53ee8cc1Swenshuai.xi #define FB_VMODE_DOUBLE 2 /* double scan */ 206*53ee8cc1Swenshuai.xi #define FB_VMODE_ODD_FLD_FIRST 4 /* interlaced: top line first */ 207*53ee8cc1Swenshuai.xi #define FB_VMODE_MASK 255 208*53ee8cc1Swenshuai.xi 209*53ee8cc1Swenshuai.xi #define FB_VMODE_YWRAP 256 /* ywrap instead of panning */ 210*53ee8cc1Swenshuai.xi #define FB_VMODE_SMOOTH_XPAN 512 /* smooth xpan possible (internally used) */ 211*53ee8cc1Swenshuai.xi #define FB_VMODE_CONUPDATE 512 /* don't update x/yoffset */ 212*53ee8cc1Swenshuai.xi 213*53ee8cc1Swenshuai.xi /* 214*53ee8cc1Swenshuai.xi * Display rotation support 215*53ee8cc1Swenshuai.xi */ 216*53ee8cc1Swenshuai.xi #define FB_ROTATE_UR 0 217*53ee8cc1Swenshuai.xi #define FB_ROTATE_CW 1 218*53ee8cc1Swenshuai.xi #define FB_ROTATE_UD 2 219*53ee8cc1Swenshuai.xi #define FB_ROTATE_CCW 3 220*53ee8cc1Swenshuai.xi 221*53ee8cc1Swenshuai.xi #define PICOS2KHZ(a) (1000000000UL/(a)) 222*53ee8cc1Swenshuai.xi #define KHZ2PICOS(a) (1000000000UL/(a)) 223*53ee8cc1Swenshuai.xi 224*53ee8cc1Swenshuai.xi struct fb_var_screeninfo { 225*53ee8cc1Swenshuai.xi __u32 xres; /* visible resolution */ 226*53ee8cc1Swenshuai.xi __u32 yres; 227*53ee8cc1Swenshuai.xi __u32 xres_virtual; /* virtual resolution */ 228*53ee8cc1Swenshuai.xi __u32 yres_virtual; 229*53ee8cc1Swenshuai.xi __u32 xoffset; /* offset from virtual to visible */ 230*53ee8cc1Swenshuai.xi __u32 yoffset; /* resolution */ 231*53ee8cc1Swenshuai.xi 232*53ee8cc1Swenshuai.xi __u32 bits_per_pixel; /* guess what */ 233*53ee8cc1Swenshuai.xi __u32 grayscale; /* != 0 Graylevels instead of colors */ 234*53ee8cc1Swenshuai.xi 235*53ee8cc1Swenshuai.xi struct fb_bitfield red; /* bitfield in fb mem if true color, */ 236*53ee8cc1Swenshuai.xi struct fb_bitfield green; /* else only length is significant */ 237*53ee8cc1Swenshuai.xi struct fb_bitfield blue; 238*53ee8cc1Swenshuai.xi struct fb_bitfield transp; /* transparency */ 239*53ee8cc1Swenshuai.xi 240*53ee8cc1Swenshuai.xi __u32 nonstd; /* != 0 Non standard pixel format */ 241*53ee8cc1Swenshuai.xi 242*53ee8cc1Swenshuai.xi __u32 activate; /* see FB_ACTIVATE_* */ 243*53ee8cc1Swenshuai.xi 244*53ee8cc1Swenshuai.xi __u32 height; /* height of picture in mm */ 245*53ee8cc1Swenshuai.xi __u32 width; /* width of picture in mm */ 246*53ee8cc1Swenshuai.xi 247*53ee8cc1Swenshuai.xi __u32 accel_flags; /* (OBSOLETE) see fb_info.flags */ 248*53ee8cc1Swenshuai.xi 249*53ee8cc1Swenshuai.xi /* Timing: All values in pixclocks, except pixclock (of course) */ 250*53ee8cc1Swenshuai.xi __u32 pixclock; /* pixel clock in ps (pico seconds) */ 251*53ee8cc1Swenshuai.xi __u32 left_margin; /* time from sync to picture */ 252*53ee8cc1Swenshuai.xi __u32 right_margin; /* time from picture to sync */ 253*53ee8cc1Swenshuai.xi __u32 upper_margin; /* time from sync to picture */ 254*53ee8cc1Swenshuai.xi __u32 lower_margin; 255*53ee8cc1Swenshuai.xi __u32 hsync_len; /* length of horizontal sync */ 256*53ee8cc1Swenshuai.xi __u32 vsync_len; /* length of vertical sync */ 257*53ee8cc1Swenshuai.xi __u32 sync; /* see FB_SYNC_* */ 258*53ee8cc1Swenshuai.xi __u32 vmode; /* see FB_VMODE_* */ 259*53ee8cc1Swenshuai.xi __u32 rotate; /* angle we rotate counter clockwise */ 260*53ee8cc1Swenshuai.xi __u32 reserved[5]; /* Reserved for future compatibility */ 261*53ee8cc1Swenshuai.xi }; 262*53ee8cc1Swenshuai.xi 263*53ee8cc1Swenshuai.xi struct fb_cmap { 264*53ee8cc1Swenshuai.xi __u32 start; /* First entry */ 265*53ee8cc1Swenshuai.xi __u32 len; /* Number of entries */ 266*53ee8cc1Swenshuai.xi __u16 *red; /* Red values */ 267*53ee8cc1Swenshuai.xi __u16 *green; 268*53ee8cc1Swenshuai.xi __u16 *blue; 269*53ee8cc1Swenshuai.xi __u16 *transp; /* transparency, can be NULL */ 270*53ee8cc1Swenshuai.xi }; 271*53ee8cc1Swenshuai.xi 272*53ee8cc1Swenshuai.xi struct fb_con2fbmap { 273*53ee8cc1Swenshuai.xi __u32 console; 274*53ee8cc1Swenshuai.xi __u32 framebuffer; 275*53ee8cc1Swenshuai.xi }; 276*53ee8cc1Swenshuai.xi 277*53ee8cc1Swenshuai.xi /* VESA Blanking Levels */ 278*53ee8cc1Swenshuai.xi #define VESA_NO_BLANKING 0 279*53ee8cc1Swenshuai.xi #define VESA_VSYNC_SUSPEND 1 280*53ee8cc1Swenshuai.xi #define VESA_HSYNC_SUSPEND 2 281*53ee8cc1Swenshuai.xi #define VESA_POWERDOWN 3 282*53ee8cc1Swenshuai.xi 283*53ee8cc1Swenshuai.xi 284*53ee8cc1Swenshuai.xi enum { 285*53ee8cc1Swenshuai.xi /* screen: unblanked, hsync: on, vsync: on */ 286*53ee8cc1Swenshuai.xi FB_BLANK_UNBLANK = VESA_NO_BLANKING, 287*53ee8cc1Swenshuai.xi 288*53ee8cc1Swenshuai.xi /* screen: blanked, hsync: on, vsync: on */ 289*53ee8cc1Swenshuai.xi FB_BLANK_NORMAL = VESA_NO_BLANKING + 1, 290*53ee8cc1Swenshuai.xi 291*53ee8cc1Swenshuai.xi /* screen: blanked, hsync: on, vsync: off */ 292*53ee8cc1Swenshuai.xi FB_BLANK_VSYNC_SUSPEND = VESA_VSYNC_SUSPEND + 1, 293*53ee8cc1Swenshuai.xi 294*53ee8cc1Swenshuai.xi /* screen: blanked, hsync: off, vsync: on */ 295*53ee8cc1Swenshuai.xi FB_BLANK_HSYNC_SUSPEND = VESA_HSYNC_SUSPEND + 1, 296*53ee8cc1Swenshuai.xi 297*53ee8cc1Swenshuai.xi /* screen: blanked, hsync: off, vsync: off */ 298*53ee8cc1Swenshuai.xi FB_BLANK_POWERDOWN = VESA_POWERDOWN + 1 299*53ee8cc1Swenshuai.xi }; 300*53ee8cc1Swenshuai.xi 301*53ee8cc1Swenshuai.xi #define FB_VBLANK_VBLANKING 0x001 /* currently in a vertical blank */ 302*53ee8cc1Swenshuai.xi #define FB_VBLANK_HBLANKING 0x002 /* currently in a horizontal blank */ 303*53ee8cc1Swenshuai.xi #define FB_VBLANK_HAVE_VBLANK 0x004 /* vertical blanks can be detected */ 304*53ee8cc1Swenshuai.xi #define FB_VBLANK_HAVE_HBLANK 0x008 /* horizontal blanks can be detected */ 305*53ee8cc1Swenshuai.xi #define FB_VBLANK_HAVE_COUNT 0x010 /* global retrace counter is available */ 306*53ee8cc1Swenshuai.xi #define FB_VBLANK_HAVE_VCOUNT 0x020 /* the vcount field is valid */ 307*53ee8cc1Swenshuai.xi #define FB_VBLANK_HAVE_HCOUNT 0x040 /* the hcount field is valid */ 308*53ee8cc1Swenshuai.xi #define FB_VBLANK_VSYNCING 0x080 /* currently in a vsync */ 309*53ee8cc1Swenshuai.xi #define FB_VBLANK_HAVE_VSYNC 0x100 /* verical syncs can be detected */ 310*53ee8cc1Swenshuai.xi 311*53ee8cc1Swenshuai.xi struct fb_vblank { 312*53ee8cc1Swenshuai.xi __u32 flags; /* FB_VBLANK flags */ 313*53ee8cc1Swenshuai.xi __u32 count; /* counter of retraces since boot */ 314*53ee8cc1Swenshuai.xi __u32 vcount; /* current scanline position */ 315*53ee8cc1Swenshuai.xi __u32 hcount; /* current scandot position */ 316*53ee8cc1Swenshuai.xi __u32 reserved[4]; /* reserved for future compatibility */ 317*53ee8cc1Swenshuai.xi }; 318*53ee8cc1Swenshuai.xi 319*53ee8cc1Swenshuai.xi /* Internal HW accel */ 320*53ee8cc1Swenshuai.xi #define ROP_COPY 0 321*53ee8cc1Swenshuai.xi #define ROP_XOR 1 322*53ee8cc1Swenshuai.xi 323*53ee8cc1Swenshuai.xi struct fb_copyarea { 324*53ee8cc1Swenshuai.xi __u32 dx; 325*53ee8cc1Swenshuai.xi __u32 dy; 326*53ee8cc1Swenshuai.xi __u32 width; 327*53ee8cc1Swenshuai.xi __u32 height; 328*53ee8cc1Swenshuai.xi __u32 sx; 329*53ee8cc1Swenshuai.xi __u32 sy; 330*53ee8cc1Swenshuai.xi }; 331*53ee8cc1Swenshuai.xi 332*53ee8cc1Swenshuai.xi struct fb_fillrect { 333*53ee8cc1Swenshuai.xi __u32 dx; /* screen-relative */ 334*53ee8cc1Swenshuai.xi __u32 dy; 335*53ee8cc1Swenshuai.xi __u32 width; 336*53ee8cc1Swenshuai.xi __u32 height; 337*53ee8cc1Swenshuai.xi __u32 color; 338*53ee8cc1Swenshuai.xi __u32 rop; 339*53ee8cc1Swenshuai.xi }; 340*53ee8cc1Swenshuai.xi 341*53ee8cc1Swenshuai.xi struct fb_image { 342*53ee8cc1Swenshuai.xi __u32 dx; /* Where to place image */ 343*53ee8cc1Swenshuai.xi __u32 dy; 344*53ee8cc1Swenshuai.xi __u32 width; /* Size of image */ 345*53ee8cc1Swenshuai.xi __u32 height; 346*53ee8cc1Swenshuai.xi __u32 fg_color; /* Only used when a mono bitmap */ 347*53ee8cc1Swenshuai.xi __u32 bg_color; 348*53ee8cc1Swenshuai.xi __u8 depth; /* Depth of the image */ 349*53ee8cc1Swenshuai.xi const char *data; /* Pointer to image data */ 350*53ee8cc1Swenshuai.xi struct fb_cmap cmap; /* color map info */ 351*53ee8cc1Swenshuai.xi }; 352*53ee8cc1Swenshuai.xi 353*53ee8cc1Swenshuai.xi /* 354*53ee8cc1Swenshuai.xi * hardware cursor control 355*53ee8cc1Swenshuai.xi */ 356*53ee8cc1Swenshuai.xi 357*53ee8cc1Swenshuai.xi #define FB_CUR_SETIMAGE 0x01 358*53ee8cc1Swenshuai.xi #define FB_CUR_SETPOS 0x02 359*53ee8cc1Swenshuai.xi #define FB_CUR_SETHOT 0x04 360*53ee8cc1Swenshuai.xi #define FB_CUR_SETCMAP 0x08 361*53ee8cc1Swenshuai.xi #define FB_CUR_SETSHAPE 0x10 362*53ee8cc1Swenshuai.xi #define FB_CUR_SETSIZE 0x20 363*53ee8cc1Swenshuai.xi #define FB_CUR_SETALL 0xFF 364*53ee8cc1Swenshuai.xi 365*53ee8cc1Swenshuai.xi struct fbcurpos { 366*53ee8cc1Swenshuai.xi __u16 x, y; 367*53ee8cc1Swenshuai.xi }; 368*53ee8cc1Swenshuai.xi 369*53ee8cc1Swenshuai.xi struct fb_cursor { 370*53ee8cc1Swenshuai.xi __u16 set; /* what to set */ 371*53ee8cc1Swenshuai.xi __u16 enable; /* cursor on/off */ 372*53ee8cc1Swenshuai.xi __u16 rop; /* bitop operation */ 373*53ee8cc1Swenshuai.xi const char *mask; /* cursor mask bits */ 374*53ee8cc1Swenshuai.xi struct fbcurpos hot; /* cursor hot spot */ 375*53ee8cc1Swenshuai.xi struct fb_image image; /* Cursor image */ 376*53ee8cc1Swenshuai.xi }; 377*53ee8cc1Swenshuai.xi 378*53ee8cc1Swenshuai.xi #ifdef CONFIG_FB_BACKLIGHT 379*53ee8cc1Swenshuai.xi /* Settings for the generic backlight code */ 380*53ee8cc1Swenshuai.xi #define FB_BACKLIGHT_LEVELS 128 381*53ee8cc1Swenshuai.xi #define FB_BACKLIGHT_MAX 0xFF 382*53ee8cc1Swenshuai.xi #endif 383*53ee8cc1Swenshuai.xi 384*53ee8cc1Swenshuai.xi 385*53ee8cc1Swenshuai.xi #endif /* _LINUX_FB_H */ 386