xref: /utopia/UTPA2-700.0.x/projects/tools/lint/mips-linux-gnu_include/linux/fb.h (revision 53ee8cc121a030b8d368113ac3e966b4705770ef)
1*53ee8cc1Swenshuai.xi #ifndef _LINUX_FB_H
2*53ee8cc1Swenshuai.xi #define _LINUX_FB_H
3*53ee8cc1Swenshuai.xi 
4*53ee8cc1Swenshuai.xi #include <asm/types.h>
5*53ee8cc1Swenshuai.xi #include <linux/i2c.h>
6*53ee8cc1Swenshuai.xi 
7*53ee8cc1Swenshuai.xi struct dentry;
8*53ee8cc1Swenshuai.xi 
9*53ee8cc1Swenshuai.xi /* Definitions of frame buffers						*/
10*53ee8cc1Swenshuai.xi 
11*53ee8cc1Swenshuai.xi #define FB_MAJOR		29
12*53ee8cc1Swenshuai.xi #define FB_MAX			32	/* sufficient for now */
13*53ee8cc1Swenshuai.xi 
14*53ee8cc1Swenshuai.xi /* ioctls
15*53ee8cc1Swenshuai.xi    0x46 is 'F'								*/
16*53ee8cc1Swenshuai.xi #define FBIOGET_VSCREENINFO	0x4600
17*53ee8cc1Swenshuai.xi #define FBIOPUT_VSCREENINFO	0x4601
18*53ee8cc1Swenshuai.xi #define FBIOGET_FSCREENINFO	0x4602
19*53ee8cc1Swenshuai.xi #define FBIOGETCMAP		0x4604
20*53ee8cc1Swenshuai.xi #define FBIOPUTCMAP		0x4605
21*53ee8cc1Swenshuai.xi #define FBIOPAN_DISPLAY		0x4606
22*53ee8cc1Swenshuai.xi #define FBIO_CURSOR            _IOWR('F', 0x08, struct fb_cursor)
23*53ee8cc1Swenshuai.xi /* 0x4607-0x460B are defined below */
24*53ee8cc1Swenshuai.xi /* #define FBIOGET_MONITORSPEC	0x460C */
25*53ee8cc1Swenshuai.xi /* #define FBIOPUT_MONITORSPEC	0x460D */
26*53ee8cc1Swenshuai.xi /* #define FBIOSWITCH_MONIBIT	0x460E */
27*53ee8cc1Swenshuai.xi #define FBIOGET_CON2FBMAP	0x460F
28*53ee8cc1Swenshuai.xi #define FBIOPUT_CON2FBMAP	0x4610
29*53ee8cc1Swenshuai.xi #define FBIOBLANK		0x4611		/* arg: 0 or vesa level + 1 */
30*53ee8cc1Swenshuai.xi #define FBIOGET_VBLANK		_IOR('F', 0x12, struct fb_vblank)
31*53ee8cc1Swenshuai.xi #define FBIO_ALLOC              0x4613
32*53ee8cc1Swenshuai.xi #define FBIO_FREE               0x4614
33*53ee8cc1Swenshuai.xi #define FBIOGET_GLYPH           0x4615
34*53ee8cc1Swenshuai.xi #define FBIOGET_HWCINFO         0x4616
35*53ee8cc1Swenshuai.xi #define FBIOPUT_MODEINFO        0x4617
36*53ee8cc1Swenshuai.xi #define FBIOGET_DISPINFO        0x4618
37*53ee8cc1Swenshuai.xi 
38*53ee8cc1Swenshuai.xi 
39*53ee8cc1Swenshuai.xi #define FB_TYPE_PACKED_PIXELS		0	/* Packed Pixels	*/
40*53ee8cc1Swenshuai.xi #define FB_TYPE_PLANES			1	/* Non interleaved planes */
41*53ee8cc1Swenshuai.xi #define FB_TYPE_INTERLEAVED_PLANES	2	/* Interleaved planes	*/
42*53ee8cc1Swenshuai.xi #define FB_TYPE_TEXT			3	/* Text/attributes	*/
43*53ee8cc1Swenshuai.xi #define FB_TYPE_VGA_PLANES		4	/* EGA/VGA planes	*/
44*53ee8cc1Swenshuai.xi 
45*53ee8cc1Swenshuai.xi #define FB_AUX_TEXT_MDA		0	/* Monochrome text */
46*53ee8cc1Swenshuai.xi #define FB_AUX_TEXT_CGA		1	/* CGA/EGA/VGA Color text */
47*53ee8cc1Swenshuai.xi #define FB_AUX_TEXT_S3_MMIO	2	/* S3 MMIO fasttext */
48*53ee8cc1Swenshuai.xi #define FB_AUX_TEXT_MGA_STEP16	3	/* MGA Millenium I: text, attr, 14 reserved bytes */
49*53ee8cc1Swenshuai.xi #define FB_AUX_TEXT_MGA_STEP8	4	/* other MGAs:      text, attr,  6 reserved bytes */
50*53ee8cc1Swenshuai.xi #define FB_AUX_TEXT_SVGA_GROUP	8	/* 8-15: SVGA tileblit compatible modes */
51*53ee8cc1Swenshuai.xi #define FB_AUX_TEXT_SVGA_MASK	7	/* lower three bits says step */
52*53ee8cc1Swenshuai.xi #define FB_AUX_TEXT_SVGA_STEP2	8	/* SVGA text mode:  text, attr */
53*53ee8cc1Swenshuai.xi #define FB_AUX_TEXT_SVGA_STEP4	9	/* SVGA text mode:  text, attr,  2 reserved bytes */
54*53ee8cc1Swenshuai.xi #define FB_AUX_TEXT_SVGA_STEP8	10	/* SVGA text mode:  text, attr,  6 reserved bytes */
55*53ee8cc1Swenshuai.xi #define FB_AUX_TEXT_SVGA_STEP16	11	/* SVGA text mode:  text, attr, 14 reserved bytes */
56*53ee8cc1Swenshuai.xi #define FB_AUX_TEXT_SVGA_LAST	15	/* reserved up to 15 */
57*53ee8cc1Swenshuai.xi 
58*53ee8cc1Swenshuai.xi #define FB_AUX_VGA_PLANES_VGA4		0	/* 16 color planes (EGA/VGA) */
59*53ee8cc1Swenshuai.xi #define FB_AUX_VGA_PLANES_CFB4		1	/* CFB4 in planes (VGA) */
60*53ee8cc1Swenshuai.xi #define FB_AUX_VGA_PLANES_CFB8		2	/* CFB8 in planes (VGA) */
61*53ee8cc1Swenshuai.xi 
62*53ee8cc1Swenshuai.xi #define FB_VISUAL_MONO01		0	/* Monochr. 1=Black 0=White */
63*53ee8cc1Swenshuai.xi #define FB_VISUAL_MONO10		1	/* Monochr. 1=White 0=Black */
64*53ee8cc1Swenshuai.xi #define FB_VISUAL_TRUECOLOR		2	/* True color	*/
65*53ee8cc1Swenshuai.xi #define FB_VISUAL_PSEUDOCOLOR		3	/* Pseudo color (like atari) */
66*53ee8cc1Swenshuai.xi #define FB_VISUAL_DIRECTCOLOR		4	/* Direct color */
67*53ee8cc1Swenshuai.xi #define FB_VISUAL_STATIC_PSEUDOCOLOR	5	/* Pseudo color readonly */
68*53ee8cc1Swenshuai.xi 
69*53ee8cc1Swenshuai.xi #define FB_ACCEL_NONE		0	/* no hardware accelerator	*/
70*53ee8cc1Swenshuai.xi #define FB_ACCEL_ATARIBLITT	1	/* Atari Blitter		*/
71*53ee8cc1Swenshuai.xi #define FB_ACCEL_AMIGABLITT	2	/* Amiga Blitter                */
72*53ee8cc1Swenshuai.xi #define FB_ACCEL_S3_TRIO64	3	/* Cybervision64 (S3 Trio64)    */
73*53ee8cc1Swenshuai.xi #define FB_ACCEL_NCR_77C32BLT	4	/* RetinaZ3 (NCR 77C32BLT)      */
74*53ee8cc1Swenshuai.xi #define FB_ACCEL_S3_VIRGE	5	/* Cybervision64/3D (S3 ViRGE)	*/
75*53ee8cc1Swenshuai.xi #define FB_ACCEL_ATI_MACH64GX	6	/* ATI Mach 64GX family		*/
76*53ee8cc1Swenshuai.xi #define FB_ACCEL_DEC_TGA	7	/* DEC 21030 TGA		*/
77*53ee8cc1Swenshuai.xi #define FB_ACCEL_ATI_MACH64CT	8	/* ATI Mach 64CT family		*/
78*53ee8cc1Swenshuai.xi #define FB_ACCEL_ATI_MACH64VT	9	/* ATI Mach 64CT family VT class */
79*53ee8cc1Swenshuai.xi #define FB_ACCEL_ATI_MACH64GT	10	/* ATI Mach 64CT family GT class */
80*53ee8cc1Swenshuai.xi #define FB_ACCEL_SUN_CREATOR	11	/* Sun Creator/Creator3D	*/
81*53ee8cc1Swenshuai.xi #define FB_ACCEL_SUN_CGSIX	12	/* Sun cg6			*/
82*53ee8cc1Swenshuai.xi #define FB_ACCEL_SUN_LEO	13	/* Sun leo/zx			*/
83*53ee8cc1Swenshuai.xi #define FB_ACCEL_IMS_TWINTURBO	14	/* IMS Twin Turbo		*/
84*53ee8cc1Swenshuai.xi #define FB_ACCEL_3DLABS_PERMEDIA2 15	/* 3Dlabs Permedia 2		*/
85*53ee8cc1Swenshuai.xi #define FB_ACCEL_MATROX_MGA2064W 16	/* Matrox MGA2064W (Millenium)	*/
86*53ee8cc1Swenshuai.xi #define FB_ACCEL_MATROX_MGA1064SG 17	/* Matrox MGA1064SG (Mystique)	*/
87*53ee8cc1Swenshuai.xi #define FB_ACCEL_MATROX_MGA2164W 18	/* Matrox MGA2164W (Millenium II) */
88*53ee8cc1Swenshuai.xi #define FB_ACCEL_MATROX_MGA2164W_AGP 19	/* Matrox MGA2164W (Millenium II) */
89*53ee8cc1Swenshuai.xi #define FB_ACCEL_MATROX_MGAG100	20	/* Matrox G100 (Productiva G100) */
90*53ee8cc1Swenshuai.xi #define FB_ACCEL_MATROX_MGAG200	21	/* Matrox G200 (Myst, Mill, ...) */
91*53ee8cc1Swenshuai.xi #define FB_ACCEL_SUN_CG14	22	/* Sun cgfourteen		 */
92*53ee8cc1Swenshuai.xi #define FB_ACCEL_SUN_BWTWO	23	/* Sun bwtwo			*/
93*53ee8cc1Swenshuai.xi #define FB_ACCEL_SUN_CGTHREE	24	/* Sun cgthree			*/
94*53ee8cc1Swenshuai.xi #define FB_ACCEL_SUN_TCX	25	/* Sun tcx			*/
95*53ee8cc1Swenshuai.xi #define FB_ACCEL_MATROX_MGAG400	26	/* Matrox G400			*/
96*53ee8cc1Swenshuai.xi #define FB_ACCEL_NV3		27	/* nVidia RIVA 128              */
97*53ee8cc1Swenshuai.xi #define FB_ACCEL_NV4		28	/* nVidia RIVA TNT		*/
98*53ee8cc1Swenshuai.xi #define FB_ACCEL_NV5		29	/* nVidia RIVA TNT2		*/
99*53ee8cc1Swenshuai.xi #define FB_ACCEL_CT_6555x	30	/* C&T 6555x			*/
100*53ee8cc1Swenshuai.xi #define FB_ACCEL_3DFX_BANSHEE	31	/* 3Dfx Banshee			*/
101*53ee8cc1Swenshuai.xi #define FB_ACCEL_ATI_RAGE128	32	/* ATI Rage128 family		*/
102*53ee8cc1Swenshuai.xi #define FB_ACCEL_IGS_CYBER2000	33	/* CyberPro 2000		*/
103*53ee8cc1Swenshuai.xi #define FB_ACCEL_IGS_CYBER2010	34	/* CyberPro 2010		*/
104*53ee8cc1Swenshuai.xi #define FB_ACCEL_IGS_CYBER5000	35	/* CyberPro 5000		*/
105*53ee8cc1Swenshuai.xi #define FB_ACCEL_SIS_GLAMOUR    36	/* SiS 300/630/540              */
106*53ee8cc1Swenshuai.xi #define FB_ACCEL_3DLABS_PERMEDIA3 37	/* 3Dlabs Permedia 3		*/
107*53ee8cc1Swenshuai.xi #define FB_ACCEL_ATI_RADEON	38	/* ATI Radeon family		*/
108*53ee8cc1Swenshuai.xi #define FB_ACCEL_I810           39      /* Intel 810/815                */
109*53ee8cc1Swenshuai.xi #define FB_ACCEL_SIS_GLAMOUR_2  40	/* SiS 315, 650, 740		*/
110*53ee8cc1Swenshuai.xi #define FB_ACCEL_SIS_XABRE      41	/* SiS 330 ("Xabre")		*/
111*53ee8cc1Swenshuai.xi #define FB_ACCEL_I830           42      /* Intel 830M/845G/85x/865G     */
112*53ee8cc1Swenshuai.xi #define FB_ACCEL_NV_10          43      /* nVidia Arch 10               */
113*53ee8cc1Swenshuai.xi #define FB_ACCEL_NV_20          44      /* nVidia Arch 20               */
114*53ee8cc1Swenshuai.xi #define FB_ACCEL_NV_30          45      /* nVidia Arch 30               */
115*53ee8cc1Swenshuai.xi #define FB_ACCEL_NV_40          46      /* nVidia Arch 40               */
116*53ee8cc1Swenshuai.xi #define FB_ACCEL_XGI_VOLARI_V	47	/* XGI Volari V3XT, V5, V8      */
117*53ee8cc1Swenshuai.xi #define FB_ACCEL_XGI_VOLARI_Z	48	/* XGI Volari Z7                */
118*53ee8cc1Swenshuai.xi #define FB_ACCEL_OMAP1610	49	/* TI OMAP16xx                  */
119*53ee8cc1Swenshuai.xi #define FB_ACCEL_NEOMAGIC_NM2070 90	/* NeoMagic NM2070              */
120*53ee8cc1Swenshuai.xi #define FB_ACCEL_NEOMAGIC_NM2090 91	/* NeoMagic NM2090              */
121*53ee8cc1Swenshuai.xi #define FB_ACCEL_NEOMAGIC_NM2093 92	/* NeoMagic NM2093              */
122*53ee8cc1Swenshuai.xi #define FB_ACCEL_NEOMAGIC_NM2097 93	/* NeoMagic NM2097              */
123*53ee8cc1Swenshuai.xi #define FB_ACCEL_NEOMAGIC_NM2160 94	/* NeoMagic NM2160              */
124*53ee8cc1Swenshuai.xi #define FB_ACCEL_NEOMAGIC_NM2200 95	/* NeoMagic NM2200              */
125*53ee8cc1Swenshuai.xi #define FB_ACCEL_NEOMAGIC_NM2230 96	/* NeoMagic NM2230              */
126*53ee8cc1Swenshuai.xi #define FB_ACCEL_NEOMAGIC_NM2360 97	/* NeoMagic NM2360              */
127*53ee8cc1Swenshuai.xi #define FB_ACCEL_NEOMAGIC_NM2380 98	/* NeoMagic NM2380              */
128*53ee8cc1Swenshuai.xi 
129*53ee8cc1Swenshuai.xi #define FB_ACCEL_SAVAGE4        0x80	/* S3 Savage4                   */
130*53ee8cc1Swenshuai.xi #define FB_ACCEL_SAVAGE3D       0x81	/* S3 Savage3D                  */
131*53ee8cc1Swenshuai.xi #define FB_ACCEL_SAVAGE3D_MV    0x82	/* S3 Savage3D-MV               */
132*53ee8cc1Swenshuai.xi #define FB_ACCEL_SAVAGE2000     0x83	/* S3 Savage2000                */
133*53ee8cc1Swenshuai.xi #define FB_ACCEL_SAVAGE_MX_MV   0x84	/* S3 Savage/MX-MV              */
134*53ee8cc1Swenshuai.xi #define FB_ACCEL_SAVAGE_MX      0x85	/* S3 Savage/MX                 */
135*53ee8cc1Swenshuai.xi #define FB_ACCEL_SAVAGE_IX_MV   0x86	/* S3 Savage/IX-MV              */
136*53ee8cc1Swenshuai.xi #define FB_ACCEL_SAVAGE_IX      0x87	/* S3 Savage/IX                 */
137*53ee8cc1Swenshuai.xi #define FB_ACCEL_PROSAVAGE_PM   0x88	/* S3 ProSavage PM133           */
138*53ee8cc1Swenshuai.xi #define FB_ACCEL_PROSAVAGE_KM   0x89	/* S3 ProSavage KM133           */
139*53ee8cc1Swenshuai.xi #define FB_ACCEL_S3TWISTER_P    0x8a	/* S3 Twister                   */
140*53ee8cc1Swenshuai.xi #define FB_ACCEL_S3TWISTER_K    0x8b	/* S3 TwisterK                  */
141*53ee8cc1Swenshuai.xi #define FB_ACCEL_SUPERSAVAGE    0x8c    /* S3 Supersavage               */
142*53ee8cc1Swenshuai.xi #define FB_ACCEL_PROSAVAGE_DDR  0x8d	/* S3 ProSavage DDR             */
143*53ee8cc1Swenshuai.xi #define FB_ACCEL_PROSAVAGE_DDRK 0x8e	/* S3 ProSavage DDR-K           */
144*53ee8cc1Swenshuai.xi 
145*53ee8cc1Swenshuai.xi struct fb_fix_screeninfo {
146*53ee8cc1Swenshuai.xi 	char id[16];			/* identification string eg "TT Builtin" */
147*53ee8cc1Swenshuai.xi 	unsigned long smem_start;	/* Start of frame buffer mem */
148*53ee8cc1Swenshuai.xi 					/* (physical address) */
149*53ee8cc1Swenshuai.xi 	__u32 smem_len;			/* Length of frame buffer mem */
150*53ee8cc1Swenshuai.xi 	__u32 type;			/* see FB_TYPE_*		*/
151*53ee8cc1Swenshuai.xi 	__u32 type_aux;			/* Interleave for interleaved Planes */
152*53ee8cc1Swenshuai.xi 	__u32 visual;			/* see FB_VISUAL_*		*/
153*53ee8cc1Swenshuai.xi 	__u16 xpanstep;			/* zero if no hardware panning  */
154*53ee8cc1Swenshuai.xi 	__u16 ypanstep;			/* zero if no hardware panning  */
155*53ee8cc1Swenshuai.xi 	__u16 ywrapstep;		/* zero if no hardware ywrap    */
156*53ee8cc1Swenshuai.xi 	__u32 line_length;		/* length of a line in bytes    */
157*53ee8cc1Swenshuai.xi 	unsigned long mmio_start;	/* Start of Memory Mapped I/O   */
158*53ee8cc1Swenshuai.xi 					/* (physical address) */
159*53ee8cc1Swenshuai.xi 	__u32 mmio_len;			/* Length of Memory Mapped I/O  */
160*53ee8cc1Swenshuai.xi 	__u32 accel;			/* Indicate to driver which	*/
161*53ee8cc1Swenshuai.xi 					/*  specific chip/card we have	*/
162*53ee8cc1Swenshuai.xi 	__u16 reserved[3];		/* Reserved for future compatibility */
163*53ee8cc1Swenshuai.xi };
164*53ee8cc1Swenshuai.xi 
165*53ee8cc1Swenshuai.xi /* Interpretation of offset for color fields: All offsets are from the right,
166*53ee8cc1Swenshuai.xi  * inside a "pixel" value, which is exactly 'bits_per_pixel' wide (means: you
167*53ee8cc1Swenshuai.xi  * can use the offset as right argument to <<). A pixel afterwards is a bit
168*53ee8cc1Swenshuai.xi  * stream and is written to video memory as that unmodified. This implies
169*53ee8cc1Swenshuai.xi  * big-endian byte order if bits_per_pixel is greater than 8.
170*53ee8cc1Swenshuai.xi  */
171*53ee8cc1Swenshuai.xi struct fb_bitfield {
172*53ee8cc1Swenshuai.xi 	__u32 offset;			/* beginning of bitfield	*/
173*53ee8cc1Swenshuai.xi 	__u32 length;			/* length of bitfield		*/
174*53ee8cc1Swenshuai.xi 	__u32 msb_right;		/* != 0 : Most significant bit is */
175*53ee8cc1Swenshuai.xi 					/* right */
176*53ee8cc1Swenshuai.xi };
177*53ee8cc1Swenshuai.xi 
178*53ee8cc1Swenshuai.xi #define FB_NONSTD_HAM		1	/* Hold-And-Modify (HAM)        */
179*53ee8cc1Swenshuai.xi #define FB_NONSTD_REV_PIX_IN_B	2	/* order of pixels in each byte is reversed */
180*53ee8cc1Swenshuai.xi 
181*53ee8cc1Swenshuai.xi #define FB_ACTIVATE_NOW		0	/* set values immediately (or vbl)*/
182*53ee8cc1Swenshuai.xi #define FB_ACTIVATE_NXTOPEN	1	/* activate on next open	*/
183*53ee8cc1Swenshuai.xi #define FB_ACTIVATE_TEST	2	/* don't set, round up impossible */
184*53ee8cc1Swenshuai.xi #define FB_ACTIVATE_MASK       15
185*53ee8cc1Swenshuai.xi 					/* values			*/
186*53ee8cc1Swenshuai.xi #define FB_ACTIVATE_VBL	       16	/* activate values on next vbl  */
187*53ee8cc1Swenshuai.xi #define FB_CHANGE_CMAP_VBL     32	/* change colormap on vbl	*/
188*53ee8cc1Swenshuai.xi #define FB_ACTIVATE_ALL	       64	/* change all VCs on this fb	*/
189*53ee8cc1Swenshuai.xi #define FB_ACTIVATE_FORCE     128	/* force apply even when no change*/
190*53ee8cc1Swenshuai.xi #define FB_ACTIVATE_INV_MODE  256       /* invalidate videomode */
191*53ee8cc1Swenshuai.xi 
192*53ee8cc1Swenshuai.xi #define FB_ACCELF_TEXT		1	/* (OBSOLETE) see fb_info.flags and vc_mode */
193*53ee8cc1Swenshuai.xi 
194*53ee8cc1Swenshuai.xi #define FB_SYNC_HOR_HIGH_ACT	1	/* horizontal sync high active	*/
195*53ee8cc1Swenshuai.xi #define FB_SYNC_VERT_HIGH_ACT	2	/* vertical sync high active	*/
196*53ee8cc1Swenshuai.xi #define FB_SYNC_EXT		4	/* external sync		*/
197*53ee8cc1Swenshuai.xi #define FB_SYNC_COMP_HIGH_ACT	8	/* composite sync high active   */
198*53ee8cc1Swenshuai.xi #define FB_SYNC_BROADCAST	16	/* broadcast video timings      */
199*53ee8cc1Swenshuai.xi 					/* vtotal = 144d/288n/576i => PAL  */
200*53ee8cc1Swenshuai.xi 					/* vtotal = 121d/242n/484i => NTSC */
201*53ee8cc1Swenshuai.xi #define FB_SYNC_ON_GREEN	32	/* sync on green */
202*53ee8cc1Swenshuai.xi 
203*53ee8cc1Swenshuai.xi #define FB_VMODE_NONINTERLACED  0	/* non interlaced */
204*53ee8cc1Swenshuai.xi #define FB_VMODE_INTERLACED	1	/* interlaced	*/
205*53ee8cc1Swenshuai.xi #define FB_VMODE_DOUBLE		2	/* double scan */
206*53ee8cc1Swenshuai.xi #define FB_VMODE_ODD_FLD_FIRST	4	/* interlaced: top line first */
207*53ee8cc1Swenshuai.xi #define FB_VMODE_MASK		255
208*53ee8cc1Swenshuai.xi 
209*53ee8cc1Swenshuai.xi #define FB_VMODE_YWRAP		256	/* ywrap instead of panning     */
210*53ee8cc1Swenshuai.xi #define FB_VMODE_SMOOTH_XPAN	512	/* smooth xpan possible (internally used) */
211*53ee8cc1Swenshuai.xi #define FB_VMODE_CONUPDATE	512	/* don't update x/yoffset	*/
212*53ee8cc1Swenshuai.xi 
213*53ee8cc1Swenshuai.xi /*
214*53ee8cc1Swenshuai.xi  * Display rotation support
215*53ee8cc1Swenshuai.xi  */
216*53ee8cc1Swenshuai.xi #define FB_ROTATE_UR      0
217*53ee8cc1Swenshuai.xi #define FB_ROTATE_CW      1
218*53ee8cc1Swenshuai.xi #define FB_ROTATE_UD      2
219*53ee8cc1Swenshuai.xi #define FB_ROTATE_CCW     3
220*53ee8cc1Swenshuai.xi 
221*53ee8cc1Swenshuai.xi #define PICOS2KHZ(a) (1000000000UL/(a))
222*53ee8cc1Swenshuai.xi #define KHZ2PICOS(a) (1000000000UL/(a))
223*53ee8cc1Swenshuai.xi 
224*53ee8cc1Swenshuai.xi struct fb_var_screeninfo {
225*53ee8cc1Swenshuai.xi 	__u32 xres;			/* visible resolution		*/
226*53ee8cc1Swenshuai.xi 	__u32 yres;
227*53ee8cc1Swenshuai.xi 	__u32 xres_virtual;		/* virtual resolution		*/
228*53ee8cc1Swenshuai.xi 	__u32 yres_virtual;
229*53ee8cc1Swenshuai.xi 	__u32 xoffset;			/* offset from virtual to visible */
230*53ee8cc1Swenshuai.xi 	__u32 yoffset;			/* resolution			*/
231*53ee8cc1Swenshuai.xi 
232*53ee8cc1Swenshuai.xi 	__u32 bits_per_pixel;		/* guess what			*/
233*53ee8cc1Swenshuai.xi 	__u32 grayscale;		/* != 0 Graylevels instead of colors */
234*53ee8cc1Swenshuai.xi 
235*53ee8cc1Swenshuai.xi 	struct fb_bitfield red;		/* bitfield in fb mem if true color, */
236*53ee8cc1Swenshuai.xi 	struct fb_bitfield green;	/* else only length is significant */
237*53ee8cc1Swenshuai.xi 	struct fb_bitfield blue;
238*53ee8cc1Swenshuai.xi 	struct fb_bitfield transp;	/* transparency			*/
239*53ee8cc1Swenshuai.xi 
240*53ee8cc1Swenshuai.xi 	__u32 nonstd;			/* != 0 Non standard pixel format */
241*53ee8cc1Swenshuai.xi 
242*53ee8cc1Swenshuai.xi 	__u32 activate;			/* see FB_ACTIVATE_*		*/
243*53ee8cc1Swenshuai.xi 
244*53ee8cc1Swenshuai.xi 	__u32 height;			/* height of picture in mm    */
245*53ee8cc1Swenshuai.xi 	__u32 width;			/* width of picture in mm     */
246*53ee8cc1Swenshuai.xi 
247*53ee8cc1Swenshuai.xi 	__u32 accel_flags;		/* (OBSOLETE) see fb_info.flags */
248*53ee8cc1Swenshuai.xi 
249*53ee8cc1Swenshuai.xi 	/* Timing: All values in pixclocks, except pixclock (of course) */
250*53ee8cc1Swenshuai.xi 	__u32 pixclock;			/* pixel clock in ps (pico seconds) */
251*53ee8cc1Swenshuai.xi 	__u32 left_margin;		/* time from sync to picture	*/
252*53ee8cc1Swenshuai.xi 	__u32 right_margin;		/* time from picture to sync	*/
253*53ee8cc1Swenshuai.xi 	__u32 upper_margin;		/* time from sync to picture	*/
254*53ee8cc1Swenshuai.xi 	__u32 lower_margin;
255*53ee8cc1Swenshuai.xi 	__u32 hsync_len;		/* length of horizontal sync	*/
256*53ee8cc1Swenshuai.xi 	__u32 vsync_len;		/* length of vertical sync	*/
257*53ee8cc1Swenshuai.xi 	__u32 sync;			/* see FB_SYNC_*		*/
258*53ee8cc1Swenshuai.xi 	__u32 vmode;			/* see FB_VMODE_*		*/
259*53ee8cc1Swenshuai.xi 	__u32 rotate;			/* angle we rotate counter clockwise */
260*53ee8cc1Swenshuai.xi 	__u32 reserved[5];		/* Reserved for future compatibility */
261*53ee8cc1Swenshuai.xi };
262*53ee8cc1Swenshuai.xi 
263*53ee8cc1Swenshuai.xi struct fb_cmap {
264*53ee8cc1Swenshuai.xi 	__u32 start;			/* First entry	*/
265*53ee8cc1Swenshuai.xi 	__u32 len;			/* Number of entries */
266*53ee8cc1Swenshuai.xi 	__u16 *red;			/* Red values	*/
267*53ee8cc1Swenshuai.xi 	__u16 *green;
268*53ee8cc1Swenshuai.xi 	__u16 *blue;
269*53ee8cc1Swenshuai.xi 	__u16 *transp;			/* transparency, can be NULL */
270*53ee8cc1Swenshuai.xi };
271*53ee8cc1Swenshuai.xi 
272*53ee8cc1Swenshuai.xi struct fb_con2fbmap {
273*53ee8cc1Swenshuai.xi 	__u32 console;
274*53ee8cc1Swenshuai.xi 	__u32 framebuffer;
275*53ee8cc1Swenshuai.xi };
276*53ee8cc1Swenshuai.xi 
277*53ee8cc1Swenshuai.xi /* VESA Blanking Levels */
278*53ee8cc1Swenshuai.xi #define VESA_NO_BLANKING        0
279*53ee8cc1Swenshuai.xi #define VESA_VSYNC_SUSPEND      1
280*53ee8cc1Swenshuai.xi #define VESA_HSYNC_SUSPEND      2
281*53ee8cc1Swenshuai.xi #define VESA_POWERDOWN          3
282*53ee8cc1Swenshuai.xi 
283*53ee8cc1Swenshuai.xi 
284*53ee8cc1Swenshuai.xi enum {
285*53ee8cc1Swenshuai.xi 	/* screen: unblanked, hsync: on,  vsync: on */
286*53ee8cc1Swenshuai.xi 	FB_BLANK_UNBLANK       = VESA_NO_BLANKING,
287*53ee8cc1Swenshuai.xi 
288*53ee8cc1Swenshuai.xi 	/* screen: blanked,   hsync: on,  vsync: on */
289*53ee8cc1Swenshuai.xi 	FB_BLANK_NORMAL        = VESA_NO_BLANKING + 1,
290*53ee8cc1Swenshuai.xi 
291*53ee8cc1Swenshuai.xi 	/* screen: blanked,   hsync: on,  vsync: off */
292*53ee8cc1Swenshuai.xi 	FB_BLANK_VSYNC_SUSPEND = VESA_VSYNC_SUSPEND + 1,
293*53ee8cc1Swenshuai.xi 
294*53ee8cc1Swenshuai.xi 	/* screen: blanked,   hsync: off, vsync: on */
295*53ee8cc1Swenshuai.xi 	FB_BLANK_HSYNC_SUSPEND = VESA_HSYNC_SUSPEND + 1,
296*53ee8cc1Swenshuai.xi 
297*53ee8cc1Swenshuai.xi 	/* screen: blanked,   hsync: off, vsync: off */
298*53ee8cc1Swenshuai.xi 	FB_BLANK_POWERDOWN     = VESA_POWERDOWN + 1
299*53ee8cc1Swenshuai.xi };
300*53ee8cc1Swenshuai.xi 
301*53ee8cc1Swenshuai.xi #define FB_VBLANK_VBLANKING	0x001	/* currently in a vertical blank */
302*53ee8cc1Swenshuai.xi #define FB_VBLANK_HBLANKING	0x002	/* currently in a horizontal blank */
303*53ee8cc1Swenshuai.xi #define FB_VBLANK_HAVE_VBLANK	0x004	/* vertical blanks can be detected */
304*53ee8cc1Swenshuai.xi #define FB_VBLANK_HAVE_HBLANK	0x008	/* horizontal blanks can be detected */
305*53ee8cc1Swenshuai.xi #define FB_VBLANK_HAVE_COUNT	0x010	/* global retrace counter is available */
306*53ee8cc1Swenshuai.xi #define FB_VBLANK_HAVE_VCOUNT	0x020	/* the vcount field is valid */
307*53ee8cc1Swenshuai.xi #define FB_VBLANK_HAVE_HCOUNT	0x040	/* the hcount field is valid */
308*53ee8cc1Swenshuai.xi #define FB_VBLANK_VSYNCING	0x080	/* currently in a vsync */
309*53ee8cc1Swenshuai.xi #define FB_VBLANK_HAVE_VSYNC	0x100	/* verical syncs can be detected */
310*53ee8cc1Swenshuai.xi 
311*53ee8cc1Swenshuai.xi struct fb_vblank {
312*53ee8cc1Swenshuai.xi 	__u32 flags;			/* FB_VBLANK flags */
313*53ee8cc1Swenshuai.xi 	__u32 count;			/* counter of retraces since boot */
314*53ee8cc1Swenshuai.xi 	__u32 vcount;			/* current scanline position */
315*53ee8cc1Swenshuai.xi 	__u32 hcount;			/* current scandot position */
316*53ee8cc1Swenshuai.xi 	__u32 reserved[4];		/* reserved for future compatibility */
317*53ee8cc1Swenshuai.xi };
318*53ee8cc1Swenshuai.xi 
319*53ee8cc1Swenshuai.xi /* Internal HW accel */
320*53ee8cc1Swenshuai.xi #define ROP_COPY 0
321*53ee8cc1Swenshuai.xi #define ROP_XOR  1
322*53ee8cc1Swenshuai.xi 
323*53ee8cc1Swenshuai.xi struct fb_copyarea {
324*53ee8cc1Swenshuai.xi 	__u32 dx;
325*53ee8cc1Swenshuai.xi 	__u32 dy;
326*53ee8cc1Swenshuai.xi 	__u32 width;
327*53ee8cc1Swenshuai.xi 	__u32 height;
328*53ee8cc1Swenshuai.xi 	__u32 sx;
329*53ee8cc1Swenshuai.xi 	__u32 sy;
330*53ee8cc1Swenshuai.xi };
331*53ee8cc1Swenshuai.xi 
332*53ee8cc1Swenshuai.xi struct fb_fillrect {
333*53ee8cc1Swenshuai.xi 	__u32 dx;	/* screen-relative */
334*53ee8cc1Swenshuai.xi 	__u32 dy;
335*53ee8cc1Swenshuai.xi 	__u32 width;
336*53ee8cc1Swenshuai.xi 	__u32 height;
337*53ee8cc1Swenshuai.xi 	__u32 color;
338*53ee8cc1Swenshuai.xi 	__u32 rop;
339*53ee8cc1Swenshuai.xi };
340*53ee8cc1Swenshuai.xi 
341*53ee8cc1Swenshuai.xi struct fb_image {
342*53ee8cc1Swenshuai.xi 	__u32 dx;		/* Where to place image */
343*53ee8cc1Swenshuai.xi 	__u32 dy;
344*53ee8cc1Swenshuai.xi 	__u32 width;		/* Size of image */
345*53ee8cc1Swenshuai.xi 	__u32 height;
346*53ee8cc1Swenshuai.xi 	__u32 fg_color;		/* Only used when a mono bitmap */
347*53ee8cc1Swenshuai.xi 	__u32 bg_color;
348*53ee8cc1Swenshuai.xi 	__u8  depth;		/* Depth of the image */
349*53ee8cc1Swenshuai.xi 	const char *data;	/* Pointer to image data */
350*53ee8cc1Swenshuai.xi 	struct fb_cmap cmap;	/* color map info */
351*53ee8cc1Swenshuai.xi };
352*53ee8cc1Swenshuai.xi 
353*53ee8cc1Swenshuai.xi /*
354*53ee8cc1Swenshuai.xi  * hardware cursor control
355*53ee8cc1Swenshuai.xi  */
356*53ee8cc1Swenshuai.xi 
357*53ee8cc1Swenshuai.xi #define FB_CUR_SETIMAGE 0x01
358*53ee8cc1Swenshuai.xi #define FB_CUR_SETPOS   0x02
359*53ee8cc1Swenshuai.xi #define FB_CUR_SETHOT   0x04
360*53ee8cc1Swenshuai.xi #define FB_CUR_SETCMAP  0x08
361*53ee8cc1Swenshuai.xi #define FB_CUR_SETSHAPE 0x10
362*53ee8cc1Swenshuai.xi #define FB_CUR_SETSIZE	0x20
363*53ee8cc1Swenshuai.xi #define FB_CUR_SETALL   0xFF
364*53ee8cc1Swenshuai.xi 
365*53ee8cc1Swenshuai.xi struct fbcurpos {
366*53ee8cc1Swenshuai.xi 	__u16 x, y;
367*53ee8cc1Swenshuai.xi };
368*53ee8cc1Swenshuai.xi 
369*53ee8cc1Swenshuai.xi struct fb_cursor {
370*53ee8cc1Swenshuai.xi 	__u16 set;		/* what to set */
371*53ee8cc1Swenshuai.xi 	__u16 enable;		/* cursor on/off */
372*53ee8cc1Swenshuai.xi 	__u16 rop;		/* bitop operation */
373*53ee8cc1Swenshuai.xi 	const char *mask;	/* cursor mask bits */
374*53ee8cc1Swenshuai.xi 	struct fbcurpos hot;	/* cursor hot spot */
375*53ee8cc1Swenshuai.xi 	struct fb_image	image;	/* Cursor image */
376*53ee8cc1Swenshuai.xi };
377*53ee8cc1Swenshuai.xi 
378*53ee8cc1Swenshuai.xi #ifdef CONFIG_FB_BACKLIGHT
379*53ee8cc1Swenshuai.xi /* Settings for the generic backlight code */
380*53ee8cc1Swenshuai.xi #define FB_BACKLIGHT_LEVELS	128
381*53ee8cc1Swenshuai.xi #define FB_BACKLIGHT_MAX	0xFF
382*53ee8cc1Swenshuai.xi #endif
383*53ee8cc1Swenshuai.xi 
384*53ee8cc1Swenshuai.xi 
385*53ee8cc1Swenshuai.xi #endif /* _LINUX_FB_H */
386