1*53ee8cc1Swenshuai.xi //<MStar Software>
2*53ee8cc1Swenshuai.xi //******************************************************************************
3*53ee8cc1Swenshuai.xi // MStar Software
4*53ee8cc1Swenshuai.xi // Copyright (c) 2010 - 2012 MStar Semiconductor, Inc. All rights reserved.
5*53ee8cc1Swenshuai.xi // All software, firmware and related documentation herein ("MStar Software") are
6*53ee8cc1Swenshuai.xi // intellectual property of MStar Semiconductor, Inc. ("MStar") and protected by
7*53ee8cc1Swenshuai.xi // law, including, but not limited to, copyright law and international treaties.
8*53ee8cc1Swenshuai.xi // Any use, modification, reproduction, retransmission, or republication of all
9*53ee8cc1Swenshuai.xi // or part of MStar Software is expressly prohibited, unless prior written
10*53ee8cc1Swenshuai.xi // permission has been granted by MStar.
11*53ee8cc1Swenshuai.xi //
12*53ee8cc1Swenshuai.xi // By accessing, browsing and/or using MStar Software, you acknowledge that you
13*53ee8cc1Swenshuai.xi // have read, understood, and agree, to be bound by below terms ("Terms") and to
14*53ee8cc1Swenshuai.xi // comply with all applicable laws and regulations:
15*53ee8cc1Swenshuai.xi //
16*53ee8cc1Swenshuai.xi // 1. MStar shall retain any and all right, ownership and interest to MStar
17*53ee8cc1Swenshuai.xi // Software and any modification/derivatives thereof.
18*53ee8cc1Swenshuai.xi // No right, ownership, or interest to MStar Software and any
19*53ee8cc1Swenshuai.xi // modification/derivatives thereof is transferred to you under Terms.
20*53ee8cc1Swenshuai.xi //
21*53ee8cc1Swenshuai.xi // 2. You understand that MStar Software might include, incorporate or be
22*53ee8cc1Swenshuai.xi // supplied together with third party`s software and the use of MStar
23*53ee8cc1Swenshuai.xi // Software may require additional licenses from third parties.
24*53ee8cc1Swenshuai.xi // Therefore, you hereby agree it is your sole responsibility to separately
25*53ee8cc1Swenshuai.xi // obtain any and all third party right and license necessary for your use of
26*53ee8cc1Swenshuai.xi // such third party`s software.
27*53ee8cc1Swenshuai.xi //
28*53ee8cc1Swenshuai.xi // 3. MStar Software and any modification/derivatives thereof shall be deemed as
29*53ee8cc1Swenshuai.xi // MStar`s confidential information and you agree to keep MStar`s
30*53ee8cc1Swenshuai.xi // confidential information in strictest confidence and not disclose to any
31*53ee8cc1Swenshuai.xi // third party.
32*53ee8cc1Swenshuai.xi //
33*53ee8cc1Swenshuai.xi // 4. MStar Software is provided on an "AS IS" basis without warranties of any
34*53ee8cc1Swenshuai.xi // kind. Any warranties are hereby expressly disclaimed by MStar, including
35*53ee8cc1Swenshuai.xi // without limitation, any warranties of merchantability, non-infringement of
36*53ee8cc1Swenshuai.xi // intellectual property rights, fitness for a particular purpose, error free
37*53ee8cc1Swenshuai.xi // and in conformity with any international standard. You agree to waive any
38*53ee8cc1Swenshuai.xi // claim against MStar for any loss, damage, cost or expense that you may
39*53ee8cc1Swenshuai.xi // incur related to your use of MStar Software.
40*53ee8cc1Swenshuai.xi // In no event shall MStar be liable for any direct, indirect, incidental or
41*53ee8cc1Swenshuai.xi // consequential damages, including without limitation, lost of profit or
42*53ee8cc1Swenshuai.xi // revenues, lost or damage of data, and unauthorized system use.
43*53ee8cc1Swenshuai.xi // You agree that this Section 4 shall still apply without being affected
44*53ee8cc1Swenshuai.xi // even if MStar Software has been modified by MStar in accordance with your
45*53ee8cc1Swenshuai.xi // request or instruction for your use, except otherwise agreed by both
46*53ee8cc1Swenshuai.xi // parties in writing.
47*53ee8cc1Swenshuai.xi //
48*53ee8cc1Swenshuai.xi // 5. If requested, MStar may from time to time provide technical supports or
49*53ee8cc1Swenshuai.xi // services in relation with MStar Software to you for your use of
50*53ee8cc1Swenshuai.xi // MStar Software in conjunction with your or your customer`s product
51*53ee8cc1Swenshuai.xi // ("Services").
52*53ee8cc1Swenshuai.xi // You understand and agree that, except otherwise agreed by both parties in
53*53ee8cc1Swenshuai.xi // writing, Services are provided on an "AS IS" basis and the warranty
54*53ee8cc1Swenshuai.xi // disclaimer set forth in Section 4 above shall apply.
55*53ee8cc1Swenshuai.xi //
56*53ee8cc1Swenshuai.xi // 6. Nothing contained herein shall be construed as by implication, estoppels
57*53ee8cc1Swenshuai.xi // or otherwise:
58*53ee8cc1Swenshuai.xi // (a) conferring any license or right to use MStar name, trademark, service
59*53ee8cc1Swenshuai.xi // mark, symbol or any other identification;
60*53ee8cc1Swenshuai.xi // (b) obligating MStar or any of its affiliates to furnish any person,
61*53ee8cc1Swenshuai.xi // including without limitation, you and your customers, any assistance
62*53ee8cc1Swenshuai.xi // of any kind whatsoever, or any information; or
63*53ee8cc1Swenshuai.xi // (c) conferring any license or right under any intellectual property right.
64*53ee8cc1Swenshuai.xi //
65*53ee8cc1Swenshuai.xi // 7. These terms shall be governed by and construed in accordance with the laws
66*53ee8cc1Swenshuai.xi // of Taiwan, R.O.C., excluding its conflict of law rules.
67*53ee8cc1Swenshuai.xi // Any and all dispute arising out hereof or related hereto shall be finally
68*53ee8cc1Swenshuai.xi // settled by arbitration referred to the Chinese Arbitration Association,
69*53ee8cc1Swenshuai.xi // Taipei in accordance with the ROC Arbitration Law and the Arbitration
70*53ee8cc1Swenshuai.xi // Rules of the Association by three (3) arbitrators appointed in accordance
71*53ee8cc1Swenshuai.xi // with the said Rules.
72*53ee8cc1Swenshuai.xi // The place of arbitration shall be in Taipei, Taiwan and the language shall
73*53ee8cc1Swenshuai.xi // be English.
74*53ee8cc1Swenshuai.xi // The arbitration award shall be final and binding to both parties.
75*53ee8cc1Swenshuai.xi //
76*53ee8cc1Swenshuai.xi //******************************************************************************
77*53ee8cc1Swenshuai.xi //<MStar Software>
78*53ee8cc1Swenshuai.xi ////////////////////////////////////////////////////////////////////////////////
79*53ee8cc1Swenshuai.xi //
80*53ee8cc1Swenshuai.xi // Copyright (c) 2008-2009 MStar Semiconductor, Inc.
81*53ee8cc1Swenshuai.xi // All rights reserved.
82*53ee8cc1Swenshuai.xi //
83*53ee8cc1Swenshuai.xi // Unless otherwise stipulated in writing, any and all information contained
84*53ee8cc1Swenshuai.xi // herein regardless in any format shall remain the sole proprietary of
85*53ee8cc1Swenshuai.xi // MStar Semiconductor Inc. and be kept in strict confidence
86*53ee8cc1Swenshuai.xi // ("MStar Confidential Information") by the recipient.
87*53ee8cc1Swenshuai.xi // Any unauthorized act including without limitation unauthorized disclosure,
88*53ee8cc1Swenshuai.xi // copying, use, reproduction, sale, distribution, modification, disassembling,
89*53ee8cc1Swenshuai.xi // reverse engineering and compiling of the contents of MStar Confidential
90*53ee8cc1Swenshuai.xi // Information is unlawful and strictly prohibited. MStar hereby reserves the
91*53ee8cc1Swenshuai.xi // rights to any and all damages, losses, costs and expenses resulting therefrom.
92*53ee8cc1Swenshuai.xi //
93*53ee8cc1Swenshuai.xi ////////////////////////////////////////////////////////////////////////////////
94*53ee8cc1Swenshuai.xi
95*53ee8cc1Swenshuai.xi
96*53ee8cc1Swenshuai.xi //-------------------------------------------------------------------------------------------------
97*53ee8cc1Swenshuai.xi // Include Files
98*53ee8cc1Swenshuai.xi //-------------------------------------------------------------------------------------------------
99*53ee8cc1Swenshuai.xi // Common Definition
100*53ee8cc1Swenshuai.xi #include "MsCommon.h"
101*53ee8cc1Swenshuai.xi #include "MsIRQ.h"
102*53ee8cc1Swenshuai.xi #include "MsOS.h"
103*53ee8cc1Swenshuai.xi #include "regCHIP.h"
104*53ee8cc1Swenshuai.xi #include "drvAUDIO_if.h"
105*53ee8cc1Swenshuai.xi #include "drvAUDIO.h"
106*53ee8cc1Swenshuai.xi #include "halAUDIO.h"
107*53ee8cc1Swenshuai.xi
108*53ee8cc1Swenshuai.xi // Internal Definition
109*53ee8cc1Swenshuai.xi #include "halSOUND.h"
110*53ee8cc1Swenshuai.xi #include "regAUDIO.h"
111*53ee8cc1Swenshuai.xi #include "halMAD2.h"
112*53ee8cc1Swenshuai.xi
113*53ee8cc1Swenshuai.xi #include "audio_mbox2.h"
114*53ee8cc1Swenshuai.xi #include "audio_comm2.h"
115*53ee8cc1Swenshuai.xi
116*53ee8cc1Swenshuai.xi #if (defined ANDROID)
117*53ee8cc1Swenshuai.xi
118*53ee8cc1Swenshuai.xi #include <sys/mman.h>
119*53ee8cc1Swenshuai.xi #include <cutils/ashmem.h>
120*53ee8cc1Swenshuai.xi #include <cutils/log.h>
121*53ee8cc1Swenshuai.xi
122*53ee8cc1Swenshuai.xi #ifndef LOGI // android 4.1 rename LOGx to ALOGx
123*53ee8cc1Swenshuai.xi #define LOGI ALOGI
124*53ee8cc1Swenshuai.xi #endif
125*53ee8cc1Swenshuai.xi
126*53ee8cc1Swenshuai.xi #ifndef LOGE // android 4.1 rename LOGx to ALOGx
127*53ee8cc1Swenshuai.xi #define LOGE ALOGE
128*53ee8cc1Swenshuai.xi #endif
129*53ee8cc1Swenshuai.xi
130*53ee8cc1Swenshuai.xi #if(OMX_AUDIO_DEBUG)
131*53ee8cc1Swenshuai.xi #define HALSOUND_PRINT(fmt, args...) LOGI("<<android>> " fmt, ## args)
132*53ee8cc1Swenshuai.xi #else
133*53ee8cc1Swenshuai.xi #define HALSOUND_PRINT(fmt, args...)
134*53ee8cc1Swenshuai.xi #endif
135*53ee8cc1Swenshuai.xi
136*53ee8cc1Swenshuai.xi #define HALSOUND_ERROR(fmt, args...) LOGE("<<android>> " fmt, ## args)
137*53ee8cc1Swenshuai.xi
138*53ee8cc1Swenshuai.xi #else
139*53ee8cc1Swenshuai.xi #ifdef CONFIG_MBOOT //mboot Speed up
140*53ee8cc1Swenshuai.xi #define HALSOUND_PRINT(fmt, args...)
141*53ee8cc1Swenshuai.xi #define HALSOUND_ERROR(fmt, args...) printf("[[utopia]] " fmt, ## args)
142*53ee8cc1Swenshuai.xi #else
143*53ee8cc1Swenshuai.xi #define HALSOUND_PRINT(fmt, args...) printf("[[utopia]] " fmt, ## args)
144*53ee8cc1Swenshuai.xi #define HALSOUND_ERROR(fmt, args...) printf("[[utopia]] " fmt, ## args)
145*53ee8cc1Swenshuai.xi #endif
146*53ee8cc1Swenshuai.xi #endif
147*53ee8cc1Swenshuai.xi
148*53ee8cc1Swenshuai.xi
149*53ee8cc1Swenshuai.xi //-------------------------------------------------------------------------------------------------
150*53ee8cc1Swenshuai.xi // Driver Compiler Options
151*53ee8cc1Swenshuai.xi //-------------------------------------------------------------------------------------------------
152*53ee8cc1Swenshuai.xi #define DBG_SOUND(msg) //msg
153*53ee8cc1Swenshuai.xi #define MAX_PEQ_BAND 8
154*53ee8cc1Swenshuai.xi //-------------------------------------------------------------------------------------------------
155*53ee8cc1Swenshuai.xi // Local Defines
156*53ee8cc1Swenshuai.xi //-------------------------------------------------------------------------------------------------
157*53ee8cc1Swenshuai.xi #ifndef UNUSED
158*53ee8cc1Swenshuai.xi #define UNUSED(x) ((x)=(x))
159*53ee8cc1Swenshuai.xi #endif
160*53ee8cc1Swenshuai.xi //-------------------------------------------------------------------------------------------------
161*53ee8cc1Swenshuai.xi // Local Structures
162*53ee8cc1Swenshuai.xi //-------------------------------------------------------------------------------------------------
163*53ee8cc1Swenshuai.xi
164*53ee8cc1Swenshuai.xi
165*53ee8cc1Swenshuai.xi //-------------------------------------------------------------------------------------------------
166*53ee8cc1Swenshuai.xi // Global Variables
167*53ee8cc1Swenshuai.xi //-------------------------------------------------------------------------------------------------
168*53ee8cc1Swenshuai.xi extern MS_U16 g_BalanceMask;
169*53ee8cc1Swenshuai.xi extern AUDIO_SHARED_VARS2 * g_AudioVars2;
170*53ee8cc1Swenshuai.xi //-------------------------------------------------------------------------------------------------
171*53ee8cc1Swenshuai.xi // Local Variables
172*53ee8cc1Swenshuai.xi //-------------------------------------------------------------------------------------------------
173*53ee8cc1Swenshuai.xi static MS_U32 peq_band_enable = 0xFFFFFFFF;
174*53ee8cc1Swenshuai.xi static MS_U32 peq_band_precision = 0x00000000;
175*53ee8cc1Swenshuai.xi
176*53ee8cc1Swenshuai.xi //-------------------------------------------------------------------------------------------------
177*53ee8cc1Swenshuai.xi // Debug Functions
178*53ee8cc1Swenshuai.xi //-------------------------------------------------------------------------------------------------
179*53ee8cc1Swenshuai.xi
180*53ee8cc1Swenshuai.xi
181*53ee8cc1Swenshuai.xi //-------------------------------------------------------------------------------------------------
182*53ee8cc1Swenshuai.xi // Local Functions
183*53ee8cc1Swenshuai.xi //-------------------------------------------------------------------------------------------------
184*53ee8cc1Swenshuai.xi
185*53ee8cc1Swenshuai.xi
186*53ee8cc1Swenshuai.xi //-------------------------------------------------------------------------------------------------
187*53ee8cc1Swenshuai.xi // Global Functions
188*53ee8cc1Swenshuai.xi //-------------------------------------------------------------------------------------------------
189*53ee8cc1Swenshuai.xi
190*53ee8cc1Swenshuai.xi ////////////////////////////////////////////////////////////////////////////////
191*53ee8cc1Swenshuai.xi /// @brief \b Function \b Name: HAL_SOUND_Init() @@VVV
192*53ee8cc1Swenshuai.xi /// @brief \b Function \b Description: This routine is the initialization for Audio sound effect module.
193*53ee8cc1Swenshuai.xi /// @param <IN> \b InitTbl : Sound effect initial table
194*53ee8cc1Swenshuai.xi /// @param <OUT> \b NONE :
195*53ee8cc1Swenshuai.xi /// @param <RET> \b NONE :
196*53ee8cc1Swenshuai.xi /// @param <GLOBAL> \b NONE :
197*53ee8cc1Swenshuai.xi ////////////////////////////////////////////////////////////////////////////////
HAL_SOUND_Init(void)198*53ee8cc1Swenshuai.xi void HAL_SOUND_Init(void)
199*53ee8cc1Swenshuai.xi {
200*53ee8cc1Swenshuai.xi // Toggle to initialize DAC DATA SRAM.
201*53ee8cc1Swenshuai.xi HAL_AUDIO_SeWriteMaskByte(0x2B40,0x02,0x02);
202*53ee8cc1Swenshuai.xi AUDIO_DELAY1MS(1);
203*53ee8cc1Swenshuai.xi HAL_AUDIO_SeWriteMaskByte(0x2B40,0x02,0x00);
204*53ee8cc1Swenshuai.xi
205*53ee8cc1Swenshuai.xi //reset DSP
206*53ee8cc1Swenshuai.xi HAL_AUDIO_WriteByte( REG_SE_IDMA_CTRL0, 0x82);
207*53ee8cc1Swenshuai.xi AUDIO_DELAY1MS(2);
208*53ee8cc1Swenshuai.xi HAL_AUDIO_WriteByte( REG_SE_IDMA_CTRL0, 0x83);
209*53ee8cc1Swenshuai.xi }
210*53ee8cc1Swenshuai.xi
211*53ee8cc1Swenshuai.xi ////////////////////////////////////////////////////////////////////////////////
212*53ee8cc1Swenshuai.xi /// @brief \b Function \b Name: HAL_SOUND_Init2
213*53ee8cc1Swenshuai.xi ////////////////////////////////////////////////////////////////////////////////
HAL_SOUND_Init2(void)214*53ee8cc1Swenshuai.xi void HAL_SOUND_Init2(void)
215*53ee8cc1Swenshuai.xi {
216*53ee8cc1Swenshuai.xi
217*53ee8cc1Swenshuai.xi HAL_SOUND_Init();
218*53ee8cc1Swenshuai.xi HAL_AUDIO_SeSystemLoadCode(); // Do nothing in single DSP chip
219*53ee8cc1Swenshuai.xi }
220*53ee8cc1Swenshuai.xi
221*53ee8cc1Swenshuai.xi ////////////////////////////////////////////////////////////////////////////////
222*53ee8cc1Swenshuai.xi /// @brief \b Function \b Name: HAL_SOUND_SetMute() @@VVV
223*53ee8cc1Swenshuai.xi /// @brief \b Function \b Description: This routine is used to set audio u8Path S/W mute.
224*53ee8cc1Swenshuai.xi /// @param <IN> \b u8Path : for audio u8Path0 ~ u8Path6
225*53ee8cc1Swenshuai.xi /// @param <IN> \b bEnable : TRUE --Mute
226*53ee8cc1Swenshuai.xi /// FALSE--Unmute
227*53ee8cc1Swenshuai.xi /// @param <OUT> \b NONE :
228*53ee8cc1Swenshuai.xi /// @param <RET> \b NONE :
229*53ee8cc1Swenshuai.xi /// @param <GLOBAL> \b NONE :
230*53ee8cc1Swenshuai.xi ////////////////////////////////////////////////////////////////////////////////
HAL_SOUND_SetMute(MS_U8 u8Path,MS_BOOL bEnable)231*53ee8cc1Swenshuai.xi void HAL_SOUND_SetMute(MS_U8 u8Path, MS_BOOL bEnable)
232*53ee8cc1Swenshuai.xi {
233*53ee8cc1Swenshuai.xi DBG_SOUND(printf("HAL_SOUND_SetMute = %x\n", (MS_U8)bEnable ));
234*53ee8cc1Swenshuai.xi
235*53ee8cc1Swenshuai.xi switch(u8Path)
236*53ee8cc1Swenshuai.xi {
237*53ee8cc1Swenshuai.xi case AUDIO_T3_PATH_AUOUT0:
238*53ee8cc1Swenshuai.xi if(bEnable) // Mute
239*53ee8cc1Swenshuai.xi HAL_AUDIO_WriteMaskByte(REG_SOUND_AUOUT0_VOLUME, 0x80, 0x80);
240*53ee8cc1Swenshuai.xi else // UnMute
241*53ee8cc1Swenshuai.xi HAL_AUDIO_WriteMaskByte(REG_SOUND_AUOUT0_VOLUME, 0x80, 0x00);
242*53ee8cc1Swenshuai.xi break;
243*53ee8cc1Swenshuai.xi
244*53ee8cc1Swenshuai.xi case AUDIO_T3_PATH_AUOUT1:
245*53ee8cc1Swenshuai.xi if(bEnable)
246*53ee8cc1Swenshuai.xi HAL_AUDIO_WriteMaskByte(REG_SOUND_AUOUT1_VOLUME, 0x80, 0x80 );
247*53ee8cc1Swenshuai.xi else
248*53ee8cc1Swenshuai.xi HAL_AUDIO_WriteMaskByte(REG_SOUND_AUOUT1_VOLUME, 0x80, 0x00 );
249*53ee8cc1Swenshuai.xi break;
250*53ee8cc1Swenshuai.xi
251*53ee8cc1Swenshuai.xi case AUDIO_T3_PATH_AUOUT2:
252*53ee8cc1Swenshuai.xi if(bEnable)
253*53ee8cc1Swenshuai.xi HAL_AUDIO_WriteMaskByte(REG_SOUND_AUOUT2_VOLUME, 0x80, 0x80);
254*53ee8cc1Swenshuai.xi else
255*53ee8cc1Swenshuai.xi HAL_AUDIO_WriteMaskByte(REG_SOUND_AUOUT2_VOLUME, 0x80, 0x00);
256*53ee8cc1Swenshuai.xi break;
257*53ee8cc1Swenshuai.xi
258*53ee8cc1Swenshuai.xi case AUDIO_T3_PATH_AUOUT3:
259*53ee8cc1Swenshuai.xi if(bEnable)
260*53ee8cc1Swenshuai.xi HAL_AUDIO_WriteMaskByte(REG_SOUND_AUOUT3_VOLUME, 0x80, 0x80);
261*53ee8cc1Swenshuai.xi else
262*53ee8cc1Swenshuai.xi HAL_AUDIO_WriteMaskByte(REG_SOUND_AUOUT3_VOLUME, 0x80, 0x00);
263*53ee8cc1Swenshuai.xi break;
264*53ee8cc1Swenshuai.xi
265*53ee8cc1Swenshuai.xi case AUDIO_T3_PATH_I2S:
266*53ee8cc1Swenshuai.xi if(bEnable)
267*53ee8cc1Swenshuai.xi HAL_AUDIO_WriteMaskByte(REG_SOUND_I2S_VOLUME, 0x80, 0x80);
268*53ee8cc1Swenshuai.xi else
269*53ee8cc1Swenshuai.xi HAL_AUDIO_WriteMaskByte(REG_SOUND_I2S_VOLUME, 0x80, 0x00);
270*53ee8cc1Swenshuai.xi break;
271*53ee8cc1Swenshuai.xi
272*53ee8cc1Swenshuai.xi case AUDIO_T3_PATH_SPDIF:
273*53ee8cc1Swenshuai.xi _HAL_AUDIO_SPDIF_SetMute(bEnable);
274*53ee8cc1Swenshuai.xi break;
275*53ee8cc1Swenshuai.xi
276*53ee8cc1Swenshuai.xi case AUDIO_T3_PATH_MIXER_MAIN:
277*53ee8cc1Swenshuai.xi {
278*53ee8cc1Swenshuai.xi MS_U32 u32Value;
279*53ee8cc1Swenshuai.xi
280*53ee8cc1Swenshuai.xi /* TODO
281*53ee8cc1Swenshuai.xi * It's a patch here
282*53ee8cc1Swenshuai.xi * also control multi channel volume
283*53ee8cc1Swenshuai.xi */
284*53ee8cc1Swenshuai.xi u32Value = HAL_MAD2_Read_DSP_Xbox(DSP2XboxAddr_Multi_Channel_VOL);
285*53ee8cc1Swenshuai.xi
286*53ee8cc1Swenshuai.xi if (bEnable)
287*53ee8cc1Swenshuai.xi {
288*53ee8cc1Swenshuai.xi HAL_AUDIO_WriteMaskByte(REG_SOUND_CH5_MIX_VOL_INT, 0x80, 0x80);
289*53ee8cc1Swenshuai.xi
290*53ee8cc1Swenshuai.xi u32Value = u32Value | 0x008000;
291*53ee8cc1Swenshuai.xi }
292*53ee8cc1Swenshuai.xi else
293*53ee8cc1Swenshuai.xi {
294*53ee8cc1Swenshuai.xi HAL_AUDIO_WriteMaskByte(REG_SOUND_CH5_MIX_VOL_INT, 0x80, 0x00);
295*53ee8cc1Swenshuai.xi
296*53ee8cc1Swenshuai.xi u32Value = u32Value & 0xFF7FFF;
297*53ee8cc1Swenshuai.xi }
298*53ee8cc1Swenshuai.xi
299*53ee8cc1Swenshuai.xi HAL_MAD2_Write_DSP_Xbox(DSP2XboxAddr_Multi_Channel_VOL, u32Value);
300*53ee8cc1Swenshuai.xi
301*53ee8cc1Swenshuai.xi break;
302*53ee8cc1Swenshuai.xi }
303*53ee8cc1Swenshuai.xi
304*53ee8cc1Swenshuai.xi case AUDIO_T3_PATH_MIXER_SECONDARY:
305*53ee8cc1Swenshuai.xi if(bEnable)
306*53ee8cc1Swenshuai.xi {
307*53ee8cc1Swenshuai.xi HAL_AUDIO_WriteMaskByte(REG_SOUND_CH6_MIX_VOL_INT, 0x80, 0x80);
308*53ee8cc1Swenshuai.xi }
309*53ee8cc1Swenshuai.xi else
310*53ee8cc1Swenshuai.xi {
311*53ee8cc1Swenshuai.xi HAL_AUDIO_WriteMaskByte(REG_SOUND_CH6_MIX_VOL_INT, 0x80, 0x00);
312*53ee8cc1Swenshuai.xi }
313*53ee8cc1Swenshuai.xi break;
314*53ee8cc1Swenshuai.xi
315*53ee8cc1Swenshuai.xi case AUDIO_T3_PATH_MIXER_DMA_IN:
316*53ee8cc1Swenshuai.xi if(bEnable)
317*53ee8cc1Swenshuai.xi {
318*53ee8cc1Swenshuai.xi HAL_AUDIO_WriteMaskByte(REG_SOUND_CH8_MIX_VOL_INT, 0x80, 0x80);
319*53ee8cc1Swenshuai.xi }
320*53ee8cc1Swenshuai.xi else
321*53ee8cc1Swenshuai.xi {
322*53ee8cc1Swenshuai.xi HAL_AUDIO_WriteMaskByte(REG_SOUND_CH8_MIX_VOL_INT, 0x80, 0x00);
323*53ee8cc1Swenshuai.xi }
324*53ee8cc1Swenshuai.xi break;
325*53ee8cc1Swenshuai.xi
326*53ee8cc1Swenshuai.xi case AUDIO_T3_PATH_PCM_CAPTURE1:
327*53ee8cc1Swenshuai.xi {
328*53ee8cc1Swenshuai.xi MS_U32 u32Value;
329*53ee8cc1Swenshuai.xi
330*53ee8cc1Swenshuai.xi u32Value = HAL_MAD2_Read_DSP_Xbox(DSP2XboxAddr_pcmCapture_volume);
331*53ee8cc1Swenshuai.xi
332*53ee8cc1Swenshuai.xi if (bEnable)
333*53ee8cc1Swenshuai.xi {
334*53ee8cc1Swenshuai.xi u32Value = u32Value | 0x008000;
335*53ee8cc1Swenshuai.xi HAL_MAD2_Write_DSP_Xbox(DSP2XboxAddr_pcmCapture_volume, u32Value);
336*53ee8cc1Swenshuai.xi }
337*53ee8cc1Swenshuai.xi else
338*53ee8cc1Swenshuai.xi {
339*53ee8cc1Swenshuai.xi u32Value = u32Value & 0xFF7FFF;
340*53ee8cc1Swenshuai.xi HAL_MAD2_Write_DSP_Xbox(DSP2XboxAddr_pcmCapture_volume, u32Value);
341*53ee8cc1Swenshuai.xi }
342*53ee8cc1Swenshuai.xi
343*53ee8cc1Swenshuai.xi break;
344*53ee8cc1Swenshuai.xi }
345*53ee8cc1Swenshuai.xi
346*53ee8cc1Swenshuai.xi case AUDIO_T3_PATH_PCM_CAPTURE2:
347*53ee8cc1Swenshuai.xi {
348*53ee8cc1Swenshuai.xi MS_U32 u32Value;
349*53ee8cc1Swenshuai.xi
350*53ee8cc1Swenshuai.xi u32Value = HAL_MAD2_Read_DSP_Xbox(DSP2XboxAddr_pcmCapture2_volume);
351*53ee8cc1Swenshuai.xi
352*53ee8cc1Swenshuai.xi if (bEnable)
353*53ee8cc1Swenshuai.xi {
354*53ee8cc1Swenshuai.xi u32Value = u32Value | 0x008000;
355*53ee8cc1Swenshuai.xi HAL_MAD2_Write_DSP_Xbox(DSP2XboxAddr_pcmCapture2_volume, u32Value);
356*53ee8cc1Swenshuai.xi }
357*53ee8cc1Swenshuai.xi else
358*53ee8cc1Swenshuai.xi {
359*53ee8cc1Swenshuai.xi u32Value = u32Value & 0xFF7FFF;
360*53ee8cc1Swenshuai.xi HAL_MAD2_Write_DSP_Xbox(DSP2XboxAddr_pcmCapture2_volume, u32Value);
361*53ee8cc1Swenshuai.xi }
362*53ee8cc1Swenshuai.xi
363*53ee8cc1Swenshuai.xi break;
364*53ee8cc1Swenshuai.xi }
365*53ee8cc1Swenshuai.xi
366*53ee8cc1Swenshuai.xi case AUDIO_T3_PATH_HDMI:
367*53ee8cc1Swenshuai.xi if(bEnable)
368*53ee8cc1Swenshuai.xi {
369*53ee8cc1Swenshuai.xi //HDMI Tx mute bit, also control by main channel
370*53ee8cc1Swenshuai.xi HAL_AUDIO_WriteMaskByte(REG_SOUND_HDMI_TX_VOLUME, 0x80, 0x80);
371*53ee8cc1Swenshuai.xi _HAL_AUDIO_HDMI_Tx_SetMute(TRUE);
372*53ee8cc1Swenshuai.xi }
373*53ee8cc1Swenshuai.xi else
374*53ee8cc1Swenshuai.xi {
375*53ee8cc1Swenshuai.xi //HDMI Tx mute bit, also control by main channel
376*53ee8cc1Swenshuai.xi HAL_AUDIO_WriteMaskByte(REG_SOUND_HDMI_TX_VOLUME, 0x80, 0x00);
377*53ee8cc1Swenshuai.xi _HAL_AUDIO_HDMI_Tx_SetMute(FALSE);
378*53ee8cc1Swenshuai.xi }
379*53ee8cc1Swenshuai.xi break;
380*53ee8cc1Swenshuai.xi
381*53ee8cc1Swenshuai.xi case AUDIO_T3_PATH_MIXER_MCH_IN: //Multi-Ch 1~4
382*53ee8cc1Swenshuai.xi {
383*53ee8cc1Swenshuai.xi MS_U32 u32Value;
384*53ee8cc1Swenshuai.xi
385*53ee8cc1Swenshuai.xi u32Value = HAL_MAD2_Read_DSP_Xbox(DSP2XboxAddr_Multi_Channel_VOL);
386*53ee8cc1Swenshuai.xi
387*53ee8cc1Swenshuai.xi if (bEnable)
388*53ee8cc1Swenshuai.xi {
389*53ee8cc1Swenshuai.xi u32Value = u32Value | 0x008000;
390*53ee8cc1Swenshuai.xi HAL_MAD2_Write_DSP_Xbox(DSP2XboxAddr_Multi_Channel_VOL, u32Value);
391*53ee8cc1Swenshuai.xi }
392*53ee8cc1Swenshuai.xi else
393*53ee8cc1Swenshuai.xi {
394*53ee8cc1Swenshuai.xi u32Value = u32Value & 0xFF7FFF;
395*53ee8cc1Swenshuai.xi HAL_MAD2_Write_DSP_Xbox(DSP2XboxAddr_Multi_Channel_VOL, u32Value);
396*53ee8cc1Swenshuai.xi }
397*53ee8cc1Swenshuai.xi
398*53ee8cc1Swenshuai.xi break;
399*53ee8cc1Swenshuai.xi }
400*53ee8cc1Swenshuai.xi
401*53ee8cc1Swenshuai.xi default:
402*53ee8cc1Swenshuai.xi break;
403*53ee8cc1Swenshuai.xi }
404*53ee8cc1Swenshuai.xi }
405*53ee8cc1Swenshuai.xi
406*53ee8cc1Swenshuai.xi ////////////////////////////////////////////////////////////////////////////////
407*53ee8cc1Swenshuai.xi /// @brief \b Function \b Name: HAL_SOUND_AbsoluteVolume() @@VVV
408*53ee8cc1Swenshuai.xi /// @brief \b Function \b Description: This routine is used to set the absolute volume of audio u8Path.
409*53ee8cc1Swenshuai.xi /// @param <IN> \b u8Path : for audio CH1~CH6
410*53ee8cc1Swenshuai.xi /// @param <IN> \b u8u8Vol1 : MSB 7-bit register u8Value of 10-bit volume
411*53ee8cc1Swenshuai.xi /// range from 0x00 to 0x7E , gain: +12db to -114db (-1 db per step)
412*53ee8cc1Swenshuai.xi /// @param <IN> \b u8u8Vol2 : LSB 3-bit register u8Value of 10-bit volume
413*53ee8cc1Swenshuai.xi /// range from 0x00 to 0x07 , gain: -0db to -0.875db (-0.125 db per step)
414*53ee8cc1Swenshuai.xi /// @param <OUT> \b NONE :
415*53ee8cc1Swenshuai.xi /// @param <RET> \b NONE :
416*53ee8cc1Swenshuai.xi /// @param <GLOBAL> \b NONE :
417*53ee8cc1Swenshuai.xi ////////////////////////////////////////////////////////////////////////////////
HAL_SOUND_AbsoluteVolume(MS_U8 u8Path,MS_U8 u8u8Vol1,MS_U8 u8u8Vol2)418*53ee8cc1Swenshuai.xi void HAL_SOUND_AbsoluteVolume(MS_U8 u8Path, MS_U8 u8u8Vol1, MS_U8 u8u8Vol2)
419*53ee8cc1Swenshuai.xi {
420*53ee8cc1Swenshuai.xi switch(u8Path)
421*53ee8cc1Swenshuai.xi {
422*53ee8cc1Swenshuai.xi case AUDIO_T3_PATH_AUOUT0:
423*53ee8cc1Swenshuai.xi HAL_AUDIO_WriteMaskByte(REG_SOUND_AUOUT0_VOLUME, 0x7F, u8u8Vol1);
424*53ee8cc1Swenshuai.xi HAL_AUDIO_WriteMaskByte(REG_SOUND_AUOUT0_VOL_FRAC, 0xE0, (u8u8Vol2<<5));
425*53ee8cc1Swenshuai.xi HAL_AUDIO_WriteMaskByte(M2S_MBOX_VOLUME_EN, 0x01, 0x01); // bEnable DSP CH1 sound effect
426*53ee8cc1Swenshuai.xi break;
427*53ee8cc1Swenshuai.xi
428*53ee8cc1Swenshuai.xi case AUDIO_T3_PATH_AUOUT1:
429*53ee8cc1Swenshuai.xi HAL_AUDIO_WriteMaskByte(REG_SOUND_AUOUT1_VOLUME, 0x7F, u8u8Vol1);
430*53ee8cc1Swenshuai.xi HAL_AUDIO_WriteMaskByte(REG_SOUND_AUOUT1_VOL_FRAC, 0xE0, (u8u8Vol2<<5));
431*53ee8cc1Swenshuai.xi HAL_AUDIO_WriteMaskByte(M2S_MBOX_VOLUME_EN, 0x02, 0x02); // bEnable DSP CH2 sound effect
432*53ee8cc1Swenshuai.xi break;
433*53ee8cc1Swenshuai.xi
434*53ee8cc1Swenshuai.xi case AUDIO_T3_PATH_AUOUT2:
435*53ee8cc1Swenshuai.xi HAL_AUDIO_WriteMaskByte(REG_SOUND_AUOUT2_VOLUME, 0x7F, u8u8Vol1);
436*53ee8cc1Swenshuai.xi HAL_AUDIO_WriteMaskByte(REG_SOUND_AUOUT2_VOL_FRAC, 0xE0, (u8u8Vol2<<5));
437*53ee8cc1Swenshuai.xi HAL_AUDIO_WriteMaskByte(M2S_MBOX_VOLUME_EN, 0x04, 0x04); // bEnable DSP CH3 sound effect
438*53ee8cc1Swenshuai.xi break;
439*53ee8cc1Swenshuai.xi case AUDIO_T3_PATH_AUOUT3:
440*53ee8cc1Swenshuai.xi HAL_AUDIO_WriteMaskByte(REG_SOUND_AUOUT3_VOLUME, 0x7F, u8u8Vol1);
441*53ee8cc1Swenshuai.xi HAL_AUDIO_WriteMaskByte(REG_SOUND_AUOUT3_VOL_FRAC, 0xE0, (u8u8Vol2<<5));
442*53ee8cc1Swenshuai.xi HAL_AUDIO_WriteMaskByte(M2S_MBOX_VOLUME_EN, 0x08, 0x08); // bEnable DSP CH4 sound effect
443*53ee8cc1Swenshuai.xi break;
444*53ee8cc1Swenshuai.xi
445*53ee8cc1Swenshuai.xi case AUDIO_T3_PATH_I2S:
446*53ee8cc1Swenshuai.xi HAL_AUDIO_WriteMaskByte(REG_SOUND_I2S_VOLUME, 0x7F, u8u8Vol1);
447*53ee8cc1Swenshuai.xi HAL_AUDIO_WriteMaskByte(REG_SOUND_I2S_VOL_FRAC, 0xE0, (u8u8Vol2<<5));
448*53ee8cc1Swenshuai.xi HAL_AUDIO_WriteMaskByte(M2S_MBOX_VOLUME_EN, 0x10, 0x10); // bEnable DSP CH5 sound effect
449*53ee8cc1Swenshuai.xi break;
450*53ee8cc1Swenshuai.xi
451*53ee8cc1Swenshuai.xi case AUDIO_T3_PATH_SPDIF:
452*53ee8cc1Swenshuai.xi HAL_AUDIO_WriteMaskByte(REG_SOUND_SPDIF_VOLUME, 0x7F, u8u8Vol1);
453*53ee8cc1Swenshuai.xi HAL_AUDIO_WriteMaskByte(REG_SOUND_SPDIF_VOL_FRAC, 0xE0, (u8u8Vol2<<5));
454*53ee8cc1Swenshuai.xi HAL_AUDIO_WriteMaskByte(M2S_MBOX_VOLUME_EN, 0x20, 0x20); // bEnable DSP CH6 sound effect
455*53ee8cc1Swenshuai.xi
456*53ee8cc1Swenshuai.xi break;
457*53ee8cc1Swenshuai.xi
458*53ee8cc1Swenshuai.xi case AUDIO_T3_PATH_HDMI:
459*53ee8cc1Swenshuai.xi HAL_AUDIO_WriteMaskByte(REG_SOUND_HDMI_TX_VOLUME, 0x7F, u8u8Vol1);
460*53ee8cc1Swenshuai.xi HAL_AUDIO_WriteMaskByte(REG_SOUND_HDMI_TX_VOL_FRAC, 0xE0, (u8u8Vol2<<5));
461*53ee8cc1Swenshuai.xi HAL_AUDIO_WriteMaskByte(M2S_MBOX_VOLUME_EN+1, 0x04, 0x04); // bEnable AUDIO_T3_PATH_HDMI
462*53ee8cc1Swenshuai.xi break;
463*53ee8cc1Swenshuai.xi
464*53ee8cc1Swenshuai.xi case AUDIO_T3_PATH_MIXER_MAIN: //CH5
465*53ee8cc1Swenshuai.xi {
466*53ee8cc1Swenshuai.xi MS_U32 u32Value;
467*53ee8cc1Swenshuai.xi MS_U32 u32Muteflag;
468*53ee8cc1Swenshuai.xi
469*53ee8cc1Swenshuai.xi HAL_AUDIO_WriteMaskByte(REG_SOUND_CH5_MIX_VOL_INT, 0x7F, u8u8Vol1);
470*53ee8cc1Swenshuai.xi HAL_AUDIO_WriteMaskByte(REG_SOUND_CH5_MIX_VOL_FRC, 0xE0, (u8u8Vol2<<5));
471*53ee8cc1Swenshuai.xi
472*53ee8cc1Swenshuai.xi /* TODO
473*53ee8cc1Swenshuai.xi * It's a patch here
474*53ee8cc1Swenshuai.xi * also control multi channel volume
475*53ee8cc1Swenshuai.xi */
476*53ee8cc1Swenshuai.xi u32Muteflag = HAL_MAD2_Read_DSP_Xbox(DSP2XboxAddr_Multi_Channel_VOL);
477*53ee8cc1Swenshuai.xi
478*53ee8cc1Swenshuai.xi u8u8Vol1 = u8u8Vol1 & 0x7F;
479*53ee8cc1Swenshuai.xi u8u8Vol2 = (u8u8Vol2<<5) & 0xE0;
480*53ee8cc1Swenshuai.xi u32Value = ((MS_U32)u8u8Vol1)<<8;
481*53ee8cc1Swenshuai.xi u32Value = u32Value + (MS_U32)u8u8Vol2;
482*53ee8cc1Swenshuai.xi u32Value = u32Value | (u32Muteflag & 0x008000);
483*53ee8cc1Swenshuai.xi HAL_MAD2_Write_DSP_Xbox(DSP2XboxAddr_Multi_Channel_VOL, u32Value);
484*53ee8cc1Swenshuai.xi
485*53ee8cc1Swenshuai.xi break;
486*53ee8cc1Swenshuai.xi }
487*53ee8cc1Swenshuai.xi
488*53ee8cc1Swenshuai.xi case AUDIO_T3_PATH_MIXER_SECONDARY: //CH6
489*53ee8cc1Swenshuai.xi HAL_AUDIO_WriteMaskByte(REG_SOUND_CH6_MIX_VOL_INT, 0x7F, u8u8Vol1);
490*53ee8cc1Swenshuai.xi HAL_AUDIO_WriteMaskByte(REG_SOUND_CH6_MIX_VOL_FRC, 0xE0, (u8u8Vol2<<5));
491*53ee8cc1Swenshuai.xi break;
492*53ee8cc1Swenshuai.xi
493*53ee8cc1Swenshuai.xi case AUDIO_T3_PATH_MIXER_DMA_IN: //CH8
494*53ee8cc1Swenshuai.xi HAL_AUDIO_WriteMaskByte(REG_SOUND_CH8_MIX_VOL_INT, 0x7F, u8u8Vol1);
495*53ee8cc1Swenshuai.xi HAL_AUDIO_WriteMaskByte(REG_SOUND_CH8_MIX_VOL_FRC, 0xE0, (u8u8Vol2<<5));
496*53ee8cc1Swenshuai.xi break;
497*53ee8cc1Swenshuai.xi
498*53ee8cc1Swenshuai.xi case AUDIO_T3_PATH_PCM_CAPTURE1:
499*53ee8cc1Swenshuai.xi {
500*53ee8cc1Swenshuai.xi MS_U32 u32Value;
501*53ee8cc1Swenshuai.xi MS_U32 u32Muteflag;
502*53ee8cc1Swenshuai.xi u32Muteflag = HAL_MAD2_Read_DSP_Xbox(DSP2XboxAddr_pcmCapture_volume);
503*53ee8cc1Swenshuai.xi
504*53ee8cc1Swenshuai.xi u8u8Vol1 = u8u8Vol1 & 0x7F;
505*53ee8cc1Swenshuai.xi u8u8Vol2 = (u8u8Vol2<<5) & 0xE0;
506*53ee8cc1Swenshuai.xi u32Value = ((MS_U32)u8u8Vol1)<<8;
507*53ee8cc1Swenshuai.xi u32Value = u32Value + (MS_U32)u8u8Vol2;
508*53ee8cc1Swenshuai.xi u32Value = u32Value | (u32Muteflag & 0x008000);
509*53ee8cc1Swenshuai.xi HAL_MAD2_Write_DSP_Xbox(DSP2XboxAddr_pcmCapture_volume, u32Value);
510*53ee8cc1Swenshuai.xi
511*53ee8cc1Swenshuai.xi break;
512*53ee8cc1Swenshuai.xi }
513*53ee8cc1Swenshuai.xi
514*53ee8cc1Swenshuai.xi case AUDIO_T3_PATH_PCM_CAPTURE2:
515*53ee8cc1Swenshuai.xi {
516*53ee8cc1Swenshuai.xi MS_U32 u32Value;
517*53ee8cc1Swenshuai.xi MS_U32 u32Muteflag;
518*53ee8cc1Swenshuai.xi u32Muteflag = HAL_MAD2_Read_DSP_Xbox(DSP2XboxAddr_pcmCapture2_volume);
519*53ee8cc1Swenshuai.xi
520*53ee8cc1Swenshuai.xi u8u8Vol1 = u8u8Vol1 & 0x7F;
521*53ee8cc1Swenshuai.xi u8u8Vol2 = (u8u8Vol2<<5) & 0xE0;
522*53ee8cc1Swenshuai.xi u32Value = ((MS_U32)u8u8Vol1)<<8;
523*53ee8cc1Swenshuai.xi u32Value = u32Value + (MS_U32)u8u8Vol2;
524*53ee8cc1Swenshuai.xi u32Value = u32Value | (u32Muteflag & 0x008000);
525*53ee8cc1Swenshuai.xi HAL_MAD2_Write_DSP_Xbox(DSP2XboxAddr_pcmCapture2_volume, u32Value);
526*53ee8cc1Swenshuai.xi
527*53ee8cc1Swenshuai.xi break;
528*53ee8cc1Swenshuai.xi }
529*53ee8cc1Swenshuai.xi
530*53ee8cc1Swenshuai.xi case AUDIO_T3_PATH_MIXER_MCH_IN: //Multi-Ch 1~4
531*53ee8cc1Swenshuai.xi {
532*53ee8cc1Swenshuai.xi MS_U32 u32Value;
533*53ee8cc1Swenshuai.xi MS_U32 u32Muteflag;
534*53ee8cc1Swenshuai.xi u32Muteflag = HAL_MAD2_Read_DSP_Xbox(DSP2XboxAddr_Multi_Channel_VOL);
535*53ee8cc1Swenshuai.xi
536*53ee8cc1Swenshuai.xi u8u8Vol1 = u8u8Vol1 & 0x7F;
537*53ee8cc1Swenshuai.xi u8u8Vol2 = (u8u8Vol2<<5) & 0xE0;
538*53ee8cc1Swenshuai.xi u32Value = ((MS_U32)u8u8Vol1)<<8;
539*53ee8cc1Swenshuai.xi u32Value = u32Value + (MS_U32)u8u8Vol2;
540*53ee8cc1Swenshuai.xi u32Value = u32Value | (u32Muteflag & 0x008000);
541*53ee8cc1Swenshuai.xi HAL_MAD2_Write_DSP_Xbox(DSP2XboxAddr_Multi_Channel_VOL, u32Value);
542*53ee8cc1Swenshuai.xi
543*53ee8cc1Swenshuai.xi break;
544*53ee8cc1Swenshuai.xi }
545*53ee8cc1Swenshuai.xi
546*53ee8cc1Swenshuai.xi default:
547*53ee8cc1Swenshuai.xi break;
548*53ee8cc1Swenshuai.xi }
549*53ee8cc1Swenshuai.xi
550*53ee8cc1Swenshuai.xi }
551*53ee8cc1Swenshuai.xi
552*53ee8cc1Swenshuai.xi ////////////////////////////////////////////////////////////////////////////////
553*53ee8cc1Swenshuai.xi /// @brief \b Function \b Name: HAL_SOUND_SetPreScale() @@VVV
554*53ee8cc1Swenshuai.xi /// @brief \b Function \b Description: This routine is used to set the u8Prescale of audio u8Path.
555*53ee8cc1Swenshuai.xi /// @param <IN> \b u8Path : for audio u8Path0 ~ u8Path5
556*53ee8cc1Swenshuai.xi /// @param <IN> \b u8Prescale : range from 0x01 to 0xFF , gain: -13.75db to +18db (0.125 db per step)
557*53ee8cc1Swenshuai.xi /// 0x00: disable pre-scale
558*53ee8cc1Swenshuai.xi /// 0x6F: gain = 0db
559*53ee8cc1Swenshuai.xi /// 0xFF: gain = +18db
560*53ee8cc1Swenshuai.xi /// @param <OUT> \b NONE :
561*53ee8cc1Swenshuai.xi /// @param <RET> \b NONE :
562*53ee8cc1Swenshuai.xi /// @param <GLOBAL> \b NONE :
563*53ee8cc1Swenshuai.xi ////////////////////////////////////////////////////////////////////////////////
HAL_SOUND_SetPreScale(MS_U8 u8Path,MS_U8 u8Prescale)564*53ee8cc1Swenshuai.xi void HAL_SOUND_SetPreScale(MS_U8 u8Path, MS_U8 u8Prescale)
565*53ee8cc1Swenshuai.xi {
566*53ee8cc1Swenshuai.xi switch(u8Path)
567*53ee8cc1Swenshuai.xi {
568*53ee8cc1Swenshuai.xi case AUDIO_PATH_MAIN:
569*53ee8cc1Swenshuai.xi HAL_AUDIO_WriteByte(REG_SOUND_MAIN_PERSCALE, u8Prescale);
570*53ee8cc1Swenshuai.xi break;
571*53ee8cc1Swenshuai.xi
572*53ee8cc1Swenshuai.xi default:
573*53ee8cc1Swenshuai.xi HAL_AUDIO_WriteByte(REG_SOUND_MAIN_PERSCALE, u8Prescale);
574*53ee8cc1Swenshuai.xi break;
575*53ee8cc1Swenshuai.xi }
576*53ee8cc1Swenshuai.xi }
577*53ee8cc1Swenshuai.xi
578*53ee8cc1Swenshuai.xi ////////////////////////////////////////////////////////////////////////////////
579*53ee8cc1Swenshuai.xi /// @brief \b Function \b Name: HAL_SOUND_GetPreScale()
580*53ee8cc1Swenshuai.xi /// @brief \b Function \b Description: This routine is used to set the u8Prescale of audio u8Path.
581*53ee8cc1Swenshuai.xi /// @param <IN> \b u8Path : for audio u8Path0 ~ u8Path5
582*53ee8cc1Swenshuai.xi /// @param <IN> \b u8Prescale : range from 0x01 to 0xFF , gain: -13.75db to +18db (0.125 db per step)
583*53ee8cc1Swenshuai.xi /// 0x00: disable pre-scale
584*53ee8cc1Swenshuai.xi /// 0x6F: gain = 0db
585*53ee8cc1Swenshuai.xi /// 0xFF: gain = +18db
586*53ee8cc1Swenshuai.xi /// @param <OUT> \b NONE :
587*53ee8cc1Swenshuai.xi /// @param <RET> \b NONE :
588*53ee8cc1Swenshuai.xi /// @param <GLOBAL> \b NONE :
589*53ee8cc1Swenshuai.xi ////////////////////////////////////////////////////////////////////////////////
HAL_SOUND_GetPreScale(MS_U8 u8Path)590*53ee8cc1Swenshuai.xi MS_U16 HAL_SOUND_GetPreScale(MS_U8 u8Path)
591*53ee8cc1Swenshuai.xi {
592*53ee8cc1Swenshuai.xi MS_U16 tmp=0;
593*53ee8cc1Swenshuai.xi switch ( u8Path )
594*53ee8cc1Swenshuai.xi {
595*53ee8cc1Swenshuai.xi case AUDIO_PATH_MAIN:
596*53ee8cc1Swenshuai.xi tmp = HAL_AUDIO_ReadByte(REG_SOUND_MAIN_PERSCALE);
597*53ee8cc1Swenshuai.xi break;
598*53ee8cc1Swenshuai.xi
599*53ee8cc1Swenshuai.xi default:
600*53ee8cc1Swenshuai.xi tmp = HAL_AUDIO_ReadByte(REG_SOUND_MAIN_PERSCALE);
601*53ee8cc1Swenshuai.xi break;
602*53ee8cc1Swenshuai.xi }
603*53ee8cc1Swenshuai.xi return tmp;
604*53ee8cc1Swenshuai.xi }
605*53ee8cc1Swenshuai.xi
606*53ee8cc1Swenshuai.xi ////////////////////////////////////////////////////////////////////////////////
607*53ee8cc1Swenshuai.xi /// @brief \b Function \b Name: HAL_SOUND_EnableBalance() @@VVV
608*53ee8cc1Swenshuai.xi /// @brief \b Function \b Description: This routine is used to bEnable/disable Balance featue.
609*53ee8cc1Swenshuai.xi /// @param <IN> \b u8Enable : Balance Enable bits
610*53ee8cc1Swenshuai.xi /// @param <OUT> \b NONE :
611*53ee8cc1Swenshuai.xi /// @param <RET> \b NONE :
612*53ee8cc1Swenshuai.xi /// @param <GLOBAL> \b NONE :
613*53ee8cc1Swenshuai.xi ////////////////////////////////////////////////////////////////////////////////
HAL_SOUND_EnableBalance(MS_U8 u8Enable)614*53ee8cc1Swenshuai.xi void HAL_SOUND_EnableBalance(MS_U8 u8Enable)
615*53ee8cc1Swenshuai.xi {
616*53ee8cc1Swenshuai.xi HAL_AUDIO_WriteMaskByte(M2S_MBOX_BALANCE_EN+1, 0x80, (u8Enable<<7)); // Balance enable flag
617*53ee8cc1Swenshuai.xi
618*53ee8cc1Swenshuai.xi if(u8Enable)
619*53ee8cc1Swenshuai.xi HAL_AUDIO_WriteMaskReg(M2S_MBOX_BALANCE_EN, g_BalanceMask, 0xFFFF); // Balance enable
620*53ee8cc1Swenshuai.xi else
621*53ee8cc1Swenshuai.xi HAL_AUDIO_WriteMaskReg(M2S_MBOX_BALANCE_EN, g_BalanceMask, 0x0000); // Balance disable
622*53ee8cc1Swenshuai.xi }
623*53ee8cc1Swenshuai.xi
624*53ee8cc1Swenshuai.xi const MS_U8 BalanceTab[]=
625*53ee8cc1Swenshuai.xi {
626*53ee8cc1Swenshuai.xi 0x00,0x01,0x02,0x03,0x04,0x05,0x06,0x07,0x08,0x09, /// 0 ~ 9
627*53ee8cc1Swenshuai.xi 0x0A,0x0B,0x0C,0x0D,0x0E,0x0F,0x10,0x11,0x12,0x13, /// 10 ~ 19
628*53ee8cc1Swenshuai.xi 0x14,0x15,0x16,0x17,0x18,0x1A,0x1B,0x1C,0x1F,0x20, /// 20 ~ 29
629*53ee8cc1Swenshuai.xi 0x22,0x23,0x25,0x27,0x29,0x2B,0x2E,0x30,0x33,0x36, /// 30 ~ 39
630*53ee8cc1Swenshuai.xi 0x38,0x3D,0x41,0x46,0x4B,0x51,0x59,0x66,0x72,0x8B, /// 40 ~ 49
631*53ee8cc1Swenshuai.xi 0xFF /// 50
632*53ee8cc1Swenshuai.xi };
633*53ee8cc1Swenshuai.xi
634*53ee8cc1Swenshuai.xi ////////////////////////////////////////////////////////////////////////////////
635*53ee8cc1Swenshuai.xi /// @brief \b Function \b Name: HAL_SOUND_SetBalance_L() @@VVV
636*53ee8cc1Swenshuai.xi /// @brief \b Function \b Description: This routine is used to set absolute balance u8Value.
637*53ee8cc1Swenshuai.xi /// @param <IN> \b u8Balance : balance register u8Value
638*53ee8cc1Swenshuai.xi /// @param <OUT> \b NONE :
639*53ee8cc1Swenshuai.xi /// @param <RET> \b NONE :
640*53ee8cc1Swenshuai.xi /// @param <GLOBAL> \b NONE :
641*53ee8cc1Swenshuai.xi ////////////////////////////////////////////////////////////////////////////////
HAL_SOUND_SetBalance(MS_U8 u8Balance)642*53ee8cc1Swenshuai.xi void HAL_SOUND_SetBalance(MS_U8 u8Balance)
643*53ee8cc1Swenshuai.xi {
644*53ee8cc1Swenshuai.xi MS_U8 value_l = 0, value_r = 0;
645*53ee8cc1Swenshuai.xi
646*53ee8cc1Swenshuai.xi //printf("apiAud>> u8Balance = %02bx\n", u8Balance);
647*53ee8cc1Swenshuai.xi if(u8Balance==50)
648*53ee8cc1Swenshuai.xi {
649*53ee8cc1Swenshuai.xi value_l = 0x00;
650*53ee8cc1Swenshuai.xi value_r = 0x00;
651*53ee8cc1Swenshuai.xi }
652*53ee8cc1Swenshuai.xi else if(u8Balance<50)
653*53ee8cc1Swenshuai.xi {
654*53ee8cc1Swenshuai.xi value_l = 0x00;
655*53ee8cc1Swenshuai.xi value_r = BalanceTab[(50-u8Balance)];
656*53ee8cc1Swenshuai.xi }
657*53ee8cc1Swenshuai.xi else if(u8Balance>50)
658*53ee8cc1Swenshuai.xi {
659*53ee8cc1Swenshuai.xi value_l = BalanceTab[(u8Balance-50)];
660*53ee8cc1Swenshuai.xi value_r = 0x00;
661*53ee8cc1Swenshuai.xi }
662*53ee8cc1Swenshuai.xi //AUD_DEBUG(printf("\napiAud>> Balance UI:0x%bx L:0x%bx R:0x%bx",u8Balance,value_l,value_r));
663*53ee8cc1Swenshuai.xi HAL_SOUND_SetBalance_L(value_l );
664*53ee8cc1Swenshuai.xi HAL_SOUND_SetBalance_R(value_r );
665*53ee8cc1Swenshuai.xi }
666*53ee8cc1Swenshuai.xi
667*53ee8cc1Swenshuai.xi
668*53ee8cc1Swenshuai.xi ////////////////////////////////////////////////////////////////////////////////
669*53ee8cc1Swenshuai.xi /// @brief \b Function \b Name: HAL_SOUND_SetBalance_L() @@VVV
670*53ee8cc1Swenshuai.xi /// @brief \b Function \b Description: This routine is used to set absolute balance u8Value of main u8Path L-channel.
671*53ee8cc1Swenshuai.xi /// @param <IN> \b u8Balance_L : balance register u8Value
672*53ee8cc1Swenshuai.xi /// @param <OUT> \b NONE :
673*53ee8cc1Swenshuai.xi /// @param <RET> \b NONE :
674*53ee8cc1Swenshuai.xi /// @param <GLOBAL> \b NONE :
675*53ee8cc1Swenshuai.xi ////////////////////////////////////////////////////////////////////////////////
HAL_SOUND_SetBalance_L(MS_U8 u8Balance_L)676*53ee8cc1Swenshuai.xi void HAL_SOUND_SetBalance_L(MS_U8 u8Balance_L)
677*53ee8cc1Swenshuai.xi {
678*53ee8cc1Swenshuai.xi HAL_AUDIO_WriteByte(REG_SOUND_BALANCEL, u8Balance_L);
679*53ee8cc1Swenshuai.xi }
680*53ee8cc1Swenshuai.xi
681*53ee8cc1Swenshuai.xi ////////////////////////////////////////////////////////////////////////////////
682*53ee8cc1Swenshuai.xi /// @brief \b Function \b Name: HAL_SOUND_GetBalance_L()
683*53ee8cc1Swenshuai.xi /// @brief \b Function \b Description: This routine is used to set absolute balance u8Value of main u8Path L-channel.
684*53ee8cc1Swenshuai.xi /// @param <IN> \b u8Balance_L : balance register u8Value
685*53ee8cc1Swenshuai.xi /// @param <OUT> \b NONE :
686*53ee8cc1Swenshuai.xi /// @param <RET> \b NONE :
687*53ee8cc1Swenshuai.xi /// @param <GLOBAL> \b NONE :
688*53ee8cc1Swenshuai.xi ////////////////////////////////////////////////////////////////////////////////
HAL_SOUND_GetBalance_L(void)689*53ee8cc1Swenshuai.xi MS_U16 HAL_SOUND_GetBalance_L(void)
690*53ee8cc1Swenshuai.xi {
691*53ee8cc1Swenshuai.xi return(HAL_AUDIO_ReadByte(REG_SOUND_BALANCEL));
692*53ee8cc1Swenshuai.xi }
693*53ee8cc1Swenshuai.xi
694*53ee8cc1Swenshuai.xi
695*53ee8cc1Swenshuai.xi ////////////////////////////////////////////////////////////////////////////////
696*53ee8cc1Swenshuai.xi /// @brief \b Function \b Name: HAL_SOUND_SetBalance_R() @@VVV
697*53ee8cc1Swenshuai.xi /// @brief \b Function \b Description: This routine is used to set absolute balance u8Value of main u8Path R-channel.
698*53ee8cc1Swenshuai.xi /// @param <IN> \b u8Balance_R : balance register u8Value
699*53ee8cc1Swenshuai.xi /// @param <OUT> \b NONE :
700*53ee8cc1Swenshuai.xi /// @param <RET> \b NONE :
701*53ee8cc1Swenshuai.xi /// @param <GLOBAL> \b NONE :
702*53ee8cc1Swenshuai.xi ////////////////////////////////////////////////////////////////////////////////
HAL_SOUND_SetBalance_R(MS_U8 u8Balance_R)703*53ee8cc1Swenshuai.xi void HAL_SOUND_SetBalance_R(MS_U8 u8Balance_R)
704*53ee8cc1Swenshuai.xi {
705*53ee8cc1Swenshuai.xi HAL_AUDIO_WriteByte(REG_SOUND_BALANCER, u8Balance_R);
706*53ee8cc1Swenshuai.xi }
707*53ee8cc1Swenshuai.xi
708*53ee8cc1Swenshuai.xi ////////////////////////////////////////////////////////////////////////////////
709*53ee8cc1Swenshuai.xi /// @brief \b Function \b Name: HAL_SOUND_GetBalance_R()
710*53ee8cc1Swenshuai.xi /// @brief \b Function \b Description: This routine is used to set absolute balance u8Value of main u8Path L-channel.
711*53ee8cc1Swenshuai.xi /// @param <IN> \b u8Balance_L : balance register u8Value
712*53ee8cc1Swenshuai.xi /// @param <OUT> \b NONE :
713*53ee8cc1Swenshuai.xi /// @param <RET> \b NONE :
714*53ee8cc1Swenshuai.xi /// @param <GLOBAL> \b NONE :
715*53ee8cc1Swenshuai.xi ////////////////////////////////////////////////////////////////////////////////
HAL_SOUND_GetBalance_R(void)716*53ee8cc1Swenshuai.xi MS_U16 HAL_SOUND_GetBalance_R(void)
717*53ee8cc1Swenshuai.xi {
718*53ee8cc1Swenshuai.xi return(HAL_AUDIO_ReadByte(REG_SOUND_BALANCER));
719*53ee8cc1Swenshuai.xi }
720*53ee8cc1Swenshuai.xi
721*53ee8cc1Swenshuai.xi ////////////////////////////////////////////////////////////////////////////////
722*53ee8cc1Swenshuai.xi /// @brief \b Function \b Name: HAL_SOUND_SetDynamicBass()
723*53ee8cc1Swenshuai.xi /// @brief \b Function \b Description: This routine is used to set the DynamicBass u8Level of main u8Path .
724*53ee8cc1Swenshuai.xi /// @param <IN> \b u8Level :
725*53ee8cc1Swenshuai.xi /// @param <OUT> \b NONE :
726*53ee8cc1Swenshuai.xi /// @param <RET> \b NONE :
727*53ee8cc1Swenshuai.xi /// @param <GLOBAL> \b NONE :
728*53ee8cc1Swenshuai.xi ////////////////////////////////////////////////////////////////////////////////
HAL_SOUND_SetDynamicBass(MS_U8 u8Level)729*53ee8cc1Swenshuai.xi void HAL_SOUND_SetDynamicBass(MS_U8 u8Level)
730*53ee8cc1Swenshuai.xi {
731*53ee8cc1Swenshuai.xi if (u8Level > 0x0C)
732*53ee8cc1Swenshuai.xi u8Level = 0x0C;
733*53ee8cc1Swenshuai.xi
734*53ee8cc1Swenshuai.xi HAL_AUDIO_WriteMaskByte(REG_SOUND_EQ_BASE, 0xF0, u8Level<<4);
735*53ee8cc1Swenshuai.xi if(u8Level == 0)
736*53ee8cc1Swenshuai.xi {
737*53ee8cc1Swenshuai.xi HAL_AUDIO_WriteMaskByte(REG_SOUND_MAIN_SNDEFFECT, 0x20, 0x00);
738*53ee8cc1Swenshuai.xi }
739*53ee8cc1Swenshuai.xi else
740*53ee8cc1Swenshuai.xi {
741*53ee8cc1Swenshuai.xi HAL_AUDIO_WriteMaskByte(REG_SOUND_MAIN_SNDEFFECT, 0x20, 0x20);
742*53ee8cc1Swenshuai.xi }
743*53ee8cc1Swenshuai.xi }
744*53ee8cc1Swenshuai.xi
745*53ee8cc1Swenshuai.xi ////////////////////////////////////////////////////////////////////////////////
746*53ee8cc1Swenshuai.xi /// @brief \b Function \b Name: HAL_SOUND_SetBass() @@VVV
747*53ee8cc1Swenshuai.xi /// @brief \b Function \b Description: This routine is used to set the Bass u8Level of main u8Path .
748*53ee8cc1Swenshuai.xi /// @param <IN> \b u8Level : Bass u8Level (0~100) mapping to -16~+15dB
749*53ee8cc1Swenshuai.xi /// @param <OUT> \b NONE :
750*53ee8cc1Swenshuai.xi /// @param <RET> \b NONE :
751*53ee8cc1Swenshuai.xi /// @param <GLOBAL> \b NONE :
752*53ee8cc1Swenshuai.xi ////////////////////////////////////////////////////////////////////////////////
HAL_SOUND_SetBass(MS_U8 u8Level)753*53ee8cc1Swenshuai.xi void HAL_SOUND_SetBass(MS_U8 u8Level)
754*53ee8cc1Swenshuai.xi {
755*53ee8cc1Swenshuai.xi int u8Value;
756*53ee8cc1Swenshuai.xi
757*53ee8cc1Swenshuai.xi if(u8Level==100)
758*53ee8cc1Swenshuai.xi {
759*53ee8cc1Swenshuai.xi u8Value = 0x30;
760*53ee8cc1Swenshuai.xi }
761*53ee8cc1Swenshuai.xi else
762*53ee8cc1Swenshuai.xi {
763*53ee8cc1Swenshuai.xi u8Value = ((int)u8Level-50)*48/50; //16/50;
764*53ee8cc1Swenshuai.xi }
765*53ee8cc1Swenshuai.xi
766*53ee8cc1Swenshuai.xi DBG_SOUND(printf("Bass:%d",u8Level));
767*53ee8cc1Swenshuai.xi DBG_SOUND(printf("==>%x\r\n",u8Value));
768*53ee8cc1Swenshuai.xi
769*53ee8cc1Swenshuai.xi HAL_AUDIO_WriteByte(REG_SOUND_BASS, (MS_U8)u8Value);
770*53ee8cc1Swenshuai.xi }
771*53ee8cc1Swenshuai.xi
772*53ee8cc1Swenshuai.xi ////////////////////////////////////////////////////////////////////////////////
773*53ee8cc1Swenshuai.xi /// @brief \b Function \b Name: HAL_SOUND_GetBass()
774*53ee8cc1Swenshuai.xi /// @brief \b Function \b Description: This routine is used to set the Treble u8Level of main u8Path.
775*53ee8cc1Swenshuai.xi /// @param <IN> \b u8Level : Treble u8Level (0~100) mapping to -16~+15dB
776*53ee8cc1Swenshuai.xi /// @param <OUT> \b NONE :
777*53ee8cc1Swenshuai.xi /// @param <RET> \b NONE :
778*53ee8cc1Swenshuai.xi /// @param <GLOBAL> \b NONE :
779*53ee8cc1Swenshuai.xi ////////////////////////////////////////////////////////////////////////////////
HAL_SOUND_GetBass(void)780*53ee8cc1Swenshuai.xi MS_U16 HAL_SOUND_GetBass(void)
781*53ee8cc1Swenshuai.xi {
782*53ee8cc1Swenshuai.xi MS_U16 value = 0;
783*53ee8cc1Swenshuai.xi
784*53ee8cc1Swenshuai.xi value = HAL_AUDIO_ReadByte(REG_SOUND_BASS);
785*53ee8cc1Swenshuai.xi return value;
786*53ee8cc1Swenshuai.xi }
787*53ee8cc1Swenshuai.xi
788*53ee8cc1Swenshuai.xi ////////////////////////////////////////////////////////////////////////////////
789*53ee8cc1Swenshuai.xi /// @brief \b Function \b Name: HAL_SOUND_AbsoluteBass() @@VVV
790*53ee8cc1Swenshuai.xi /// @brief \b Function \b Description: This routine is used to set the absolute Bass u8Value of main u8Path .
791*53ee8cc1Swenshuai.xi /// @param <IN> \b bass : -16~+15dB
792*53ee8cc1Swenshuai.xi /// @param <OUT> \b NONE :
793*53ee8cc1Swenshuai.xi /// @param <RET> \b NONE :
794*53ee8cc1Swenshuai.xi /// @param <GLOBAL> \b NONE :
795*53ee8cc1Swenshuai.xi ////////////////////////////////////////////////////////////////////////////////
HAL_SOUND_AbsoluteBass(MS_U8 u8Bass)796*53ee8cc1Swenshuai.xi void HAL_SOUND_AbsoluteBass(MS_U8 u8Bass)
797*53ee8cc1Swenshuai.xi {
798*53ee8cc1Swenshuai.xi HAL_AUDIO_WriteByte(REG_SOUND_BASS, u8Bass);
799*53ee8cc1Swenshuai.xi }
800*53ee8cc1Swenshuai.xi
801*53ee8cc1Swenshuai.xi ////////////////////////////////////////////////////////////////////////////////
802*53ee8cc1Swenshuai.xi /// @brief \b Function \b Name: HAL_SOUND_SetTreble() @@VVV
803*53ee8cc1Swenshuai.xi /// @brief \b Function \b Description: This routine is used to set the Treble u8Level of main u8Path.
804*53ee8cc1Swenshuai.xi /// @param <IN> \b u8Level : Treble u8Level (0~100) mapping to -16~+15dB
805*53ee8cc1Swenshuai.xi /// @param <OUT> \b NONE :
806*53ee8cc1Swenshuai.xi /// @param <RET> \b NONE :
807*53ee8cc1Swenshuai.xi /// @param <GLOBAL> \b NONE :
808*53ee8cc1Swenshuai.xi ////////////////////////////////////////////////////////////////////////////////
HAL_SOUND_SetTreble(MS_U8 u8Level)809*53ee8cc1Swenshuai.xi void HAL_SOUND_SetTreble(MS_U8 u8Level)
810*53ee8cc1Swenshuai.xi {
811*53ee8cc1Swenshuai.xi int u8Value;
812*53ee8cc1Swenshuai.xi
813*53ee8cc1Swenshuai.xi if(u8Level==100)
814*53ee8cc1Swenshuai.xi {
815*53ee8cc1Swenshuai.xi u8Value = 0x30;
816*53ee8cc1Swenshuai.xi }
817*53ee8cc1Swenshuai.xi else
818*53ee8cc1Swenshuai.xi {
819*53ee8cc1Swenshuai.xi u8Value = ((int)u8Level-50)*48/50; //16/50;
820*53ee8cc1Swenshuai.xi }
821*53ee8cc1Swenshuai.xi
822*53ee8cc1Swenshuai.xi DBG_SOUND(printf("Treble:%d",u8Level));
823*53ee8cc1Swenshuai.xi DBG_SOUND(printf("==>%x\r\n",u8Value));
824*53ee8cc1Swenshuai.xi
825*53ee8cc1Swenshuai.xi HAL_AUDIO_WriteByte(REG_SOUND_TREBLE, (MS_U8)u8Value);
826*53ee8cc1Swenshuai.xi }
827*53ee8cc1Swenshuai.xi
828*53ee8cc1Swenshuai.xi ////////////////////////////////////////////////////////////////////////////////
829*53ee8cc1Swenshuai.xi /// @brief \b Function \b Name: HAL_SOUND_GetTreble()
830*53ee8cc1Swenshuai.xi /// @brief \b Function \b Description: This routine is used to set the Treble u8Level of main u8Path.
831*53ee8cc1Swenshuai.xi /// @param <IN> \b u8Level : Treble u8Level (0~100) mapping to -16~+15dB
832*53ee8cc1Swenshuai.xi /// @param <OUT> \b NONE :
833*53ee8cc1Swenshuai.xi /// @param <RET> \b NONE :
834*53ee8cc1Swenshuai.xi /// @param <GLOBAL> \b NONE :
835*53ee8cc1Swenshuai.xi ////////////////////////////////////////////////////////////////////////////////
HAL_SOUND_GetTreble(void)836*53ee8cc1Swenshuai.xi MS_U16 HAL_SOUND_GetTreble(void)
837*53ee8cc1Swenshuai.xi {
838*53ee8cc1Swenshuai.xi MS_U16 value = 0;
839*53ee8cc1Swenshuai.xi
840*53ee8cc1Swenshuai.xi value = HAL_AUDIO_ReadByte(REG_SOUND_TREBLE);
841*53ee8cc1Swenshuai.xi return value;
842*53ee8cc1Swenshuai.xi }
843*53ee8cc1Swenshuai.xi ////////////////////////////////////////////////////////////////////////////////
844*53ee8cc1Swenshuai.xi /// @brief \b Function \b Name: HAL_SOUND_AbsoluteTreble() @@VVV
845*53ee8cc1Swenshuai.xi /// @brief \b Function \b Description: This routine is used to set the absolute Treble u8Value of main u8Path .
846*53ee8cc1Swenshuai.xi /// @param <IN> \b treble : -16~+15dB
847*53ee8cc1Swenshuai.xi /// @param <OUT> \b NONE :
848*53ee8cc1Swenshuai.xi /// @param <RET> \b NONE :
849*53ee8cc1Swenshuai.xi /// @param <GLOBAL> \b NONE :
850*53ee8cc1Swenshuai.xi ////////////////////////////////////////////////////////////////////////////////
HAL_SOUND_AbsoluteTreble(MS_U8 u8Treble)851*53ee8cc1Swenshuai.xi void HAL_SOUND_AbsoluteTreble(MS_U8 u8Treble)
852*53ee8cc1Swenshuai.xi {
853*53ee8cc1Swenshuai.xi HAL_AUDIO_WriteByte(REG_SOUND_TREBLE, u8Treble);
854*53ee8cc1Swenshuai.xi }
855*53ee8cc1Swenshuai.xi
856*53ee8cc1Swenshuai.xi ////////////////////////////////////////////////////////////////////////////////
857*53ee8cc1Swenshuai.xi /// @brief \b Function \b Name: HAL_SOUND_SetEq() @@VVV
858*53ee8cc1Swenshuai.xi /// @brief \b Function \b Description: This routine is used to set the the 5-band EQ u8Level .
859*53ee8cc1Swenshuai.xi /// @param <IN> \b band : EQ band 0~4
860*53ee8cc1Swenshuai.xi /// @param <IN> \b u8Level : Absolute EQ register u8Value
861*53ee8cc1Swenshuai.xi /// @param <OUT> \b NONE :
862*53ee8cc1Swenshuai.xi /// @param <RET> \b NONE :
863*53ee8cc1Swenshuai.xi /// @param <GLOBAL> \b NONE :
864*53ee8cc1Swenshuai.xi ////////////////////////////////////////////////////////////////////////////////
HAL_SOUND_SetEq(MS_U8 u8Band,MS_U8 u8Level)865*53ee8cc1Swenshuai.xi void HAL_SOUND_SetEq(MS_U8 u8Band, MS_U8 u8Level)
866*53ee8cc1Swenshuai.xi {
867*53ee8cc1Swenshuai.xi MS_U8 value;
868*53ee8cc1Swenshuai.xi
869*53ee8cc1Swenshuai.xi if( u8Band>4)
870*53ee8cc1Swenshuai.xi {
871*53ee8cc1Swenshuai.xi return;
872*53ee8cc1Swenshuai.xi }
873*53ee8cc1Swenshuai.xi
874*53ee8cc1Swenshuai.xi if(u8Level>=100)
875*53ee8cc1Swenshuai.xi {
876*53ee8cc1Swenshuai.xi value = 0x30;
877*53ee8cc1Swenshuai.xi }
878*53ee8cc1Swenshuai.xi else
879*53ee8cc1Swenshuai.xi {
880*53ee8cc1Swenshuai.xi value = ((int)u8Level-50)*48/50;
881*53ee8cc1Swenshuai.xi }
882*53ee8cc1Swenshuai.xi
883*53ee8cc1Swenshuai.xi HAL_AUDIO_WriteByte(REG_SOUND_EQ1 + (u8Band*2), value);
884*53ee8cc1Swenshuai.xi }
885*53ee8cc1Swenshuai.xi
886*53ee8cc1Swenshuai.xi ////////////////////////////////////////////////////////////////////////////////
887*53ee8cc1Swenshuai.xi /// @brief \b Function \b Name: HAL_SOUND_GetEq()
888*53ee8cc1Swenshuai.xi /// @brief \b Function \b Description: This routine is used to set the the 5-band EQ u8Level .
889*53ee8cc1Swenshuai.xi /// @param <IN> \b band : EQ band 0~4
890*53ee8cc1Swenshuai.xi /// @param <IN> \b u8Level : Absolute EQ register u8Value
891*53ee8cc1Swenshuai.xi /// @param <OUT> \b NONE :
892*53ee8cc1Swenshuai.xi /// @param <RET> \b NONE :
893*53ee8cc1Swenshuai.xi /// @param <GLOBAL> \b NONE :
894*53ee8cc1Swenshuai.xi ////////////////////////////////////////////////////////////////////////////////
HAL_SOUND_GetEq(MS_U8 u8Band)895*53ee8cc1Swenshuai.xi MS_U16 HAL_SOUND_GetEq(MS_U8 u8Band)
896*53ee8cc1Swenshuai.xi {
897*53ee8cc1Swenshuai.xi MS_U16 value = 0;
898*53ee8cc1Swenshuai.xi
899*53ee8cc1Swenshuai.xi value = HAL_AUDIO_ReadByte(REG_SOUND_EQ1 + (u8Band*2));
900*53ee8cc1Swenshuai.xi return value;
901*53ee8cc1Swenshuai.xi }
902*53ee8cc1Swenshuai.xi ////////////////////////////////////////////////////////////////////////////////
903*53ee8cc1Swenshuai.xi /// @brief \b Function \b Name: HAL_SOUND_SetEq7() @@VVV
904*53ee8cc1Swenshuai.xi /// @brief \b Function \b Description: This routine is used to set the the 7-band EQ u8Level .
905*53ee8cc1Swenshuai.xi /// @param <IN> \b u8Band : EQ band 0~6
906*53ee8cc1Swenshuai.xi /// @param <IN> \b u8Level : Absolute EQ register u8Value
907*53ee8cc1Swenshuai.xi /// @param <OUT> \b NONE :
908*53ee8cc1Swenshuai.xi /// @param <RET> \b NONE :
909*53ee8cc1Swenshuai.xi /// @param <GLOBAL> \b NONE :
910*53ee8cc1Swenshuai.xi ////////////////////////////////////////////////////////////////////////////////
HAL_SOUND_SetEq7(MS_U8 u8Band,MS_U8 u8Level)911*53ee8cc1Swenshuai.xi void HAL_SOUND_SetEq7(MS_U8 u8Band, MS_U8 u8Level)
912*53ee8cc1Swenshuai.xi {
913*53ee8cc1Swenshuai.xi MS_U8 value;
914*53ee8cc1Swenshuai.xi
915*53ee8cc1Swenshuai.xi if( u8Band>6)
916*53ee8cc1Swenshuai.xi return;
917*53ee8cc1Swenshuai.xi
918*53ee8cc1Swenshuai.xi if(u8Level==100)
919*53ee8cc1Swenshuai.xi value = 0x30;
920*53ee8cc1Swenshuai.xi else
921*53ee8cc1Swenshuai.xi value = ((int)u8Level-50)*48/50;
922*53ee8cc1Swenshuai.xi
923*53ee8cc1Swenshuai.xi HAL_AUDIO_WriteByte(REG_SOUND_EQ_BASE + (u8Band*2), value);
924*53ee8cc1Swenshuai.xi }
925*53ee8cc1Swenshuai.xi
926*53ee8cc1Swenshuai.xi ////////////////////////////////////////////////////////////////////////////////
927*53ee8cc1Swenshuai.xi /// @brief \b Function \b Name: HAL_SOUND_SetADCThreshold() @@VVV
928*53ee8cc1Swenshuai.xi /// @brief \b Function \b Description: This routine is used to set the ADC input energy threshold to reduce the background noise .
929*53ee8cc1Swenshuai.xi /// @param <IN> \b u8Threshold : NR threshold u8Level
930*53ee8cc1Swenshuai.xi /// @param <OUT> \b NONE :
931*53ee8cc1Swenshuai.xi /// @param <RET> \b NONE :
932*53ee8cc1Swenshuai.xi /// @param <GLOBAL> \b NONE :
933*53ee8cc1Swenshuai.xi ////////////////////////////////////////////////////////////////////////////////
HAL_SOUND_SetADCThreshold(MS_U8 u8Threshold)934*53ee8cc1Swenshuai.xi void HAL_SOUND_SetADCThreshold(MS_U8 u8Threshold)
935*53ee8cc1Swenshuai.xi {
936*53ee8cc1Swenshuai.xi HAL_AUDIO_WriteByte(REG_SOUND_NR_THRESHOLD, u8Threshold);
937*53ee8cc1Swenshuai.xi }
938*53ee8cc1Swenshuai.xi
939*53ee8cc1Swenshuai.xi ////////////////////////////////////////////////////////////////////////////////
940*53ee8cc1Swenshuai.xi /// @brief \b Function \b Name: HAL_SOUND_SetDRCThreshold() @@VVV
941*53ee8cc1Swenshuai.xi /// @brief \b Function \b Description: This routine is used to set the DRC threshold u8Level.
942*53ee8cc1Swenshuai.xi /// @param <IN> \b u8Threshold : DRC threshold u8Level
943*53ee8cc1Swenshuai.xi /// 0x00-- 0 dBFS
944*53ee8cc1Swenshuai.xi /// 0x01-- -0.5 dBFS
945*53ee8cc1Swenshuai.xi /// 0x20-- -16 dBFS
946*53ee8cc1Swenshuai.xi /// 0x50-- -40 dBFS
947*53ee8cc1Swenshuai.xi /// @param <OUT> \b NONE :
948*53ee8cc1Swenshuai.xi /// @param <RET> \b NONE :
949*53ee8cc1Swenshuai.xi /// @param <GLOBAL> \b NONE :
950*53ee8cc1Swenshuai.xi ////////////////////////////////////////////////////////////////////////////////
HAL_SOUND_SetDRCThreshold(MS_U8 u8Level)951*53ee8cc1Swenshuai.xi void HAL_SOUND_SetDRCThreshold(MS_U8 u8Level)
952*53ee8cc1Swenshuai.xi {
953*53ee8cc1Swenshuai.xi if (u8Level >= 0x50)
954*53ee8cc1Swenshuai.xi u8Level = 0x50;
955*53ee8cc1Swenshuai.xi
956*53ee8cc1Swenshuai.xi HAL_AUDIO_WriteByte(REG_SOUND_DRC_THRESHOLD,u8Level);
957*53ee8cc1Swenshuai.xi }
958*53ee8cc1Swenshuai.xi
959*53ee8cc1Swenshuai.xi
960*53ee8cc1Swenshuai.xi ////////////////////////////////////////////////////////////////////////////////
961*53ee8cc1Swenshuai.xi /// @brief \b Function \b Name: HAL_SOUND_SetAVCThreshold() @@VVV
962*53ee8cc1Swenshuai.xi /// @brief \b Function \b Description: This routine is used to set the AVC threshold u8Level.
963*53ee8cc1Swenshuai.xi /// @param <IN> \b u8Threshold : AVC threshold u8Level
964*53ee8cc1Swenshuai.xi /// 0x00-- 0 dBFS
965*53ee8cc1Swenshuai.xi /// 0x01-- -0.5 dBFS
966*53ee8cc1Swenshuai.xi /// 0x20-- -16 dBFS
967*53ee8cc1Swenshuai.xi /// 0x50-- -40 dBFS
968*53ee8cc1Swenshuai.xi /// @param <OUT> \b NONE :
969*53ee8cc1Swenshuai.xi /// @param <RET> \b NONE :
970*53ee8cc1Swenshuai.xi /// @param <GLOBAL> \b NONE :
971*53ee8cc1Swenshuai.xi ////////////////////////////////////////////////////////////////////////////////
HAL_SOUND_SetAVCThreshold(MS_U8 u8Level)972*53ee8cc1Swenshuai.xi void HAL_SOUND_SetAVCThreshold(MS_U8 u8Level)
973*53ee8cc1Swenshuai.xi {
974*53ee8cc1Swenshuai.xi if (u8Level >= 0x50)
975*53ee8cc1Swenshuai.xi u8Level = 0x50;
976*53ee8cc1Swenshuai.xi
977*53ee8cc1Swenshuai.xi HAL_AUDIO_WriteByte(REG_SOUND_AVC_THRESHOLD,u8Level);
978*53ee8cc1Swenshuai.xi }
979*53ee8cc1Swenshuai.xi
980*53ee8cc1Swenshuai.xi ////////////////////////////////////////////////////////////////////////////////
981*53ee8cc1Swenshuai.xi /// @brief \b Function \b Name: HAL_SOUND_GetAVCThreshold()
982*53ee8cc1Swenshuai.xi /// @brief \b Function \b Description: This routine is used to set the AVC threshold u8Level.
983*53ee8cc1Swenshuai.xi /// @param <IN> \b NONE
984*53ee8cc1Swenshuai.xi /// @param <OUT> \b Threshold value :
985*53ee8cc1Swenshuai.xi /// @param <RET> \b NONE :
986*53ee8cc1Swenshuai.xi /// @param <GLOBAL> \b NONE :
987*53ee8cc1Swenshuai.xi ////////////////////////////////////////////////////////////////////////////////
HAL_SOUND_GetAVCThreshold(void)988*53ee8cc1Swenshuai.xi MS_U16 HAL_SOUND_GetAVCThreshold(void)
989*53ee8cc1Swenshuai.xi {
990*53ee8cc1Swenshuai.xi return(HAL_AUDIO_SeReadByte(REG_SOUND_AVC_THRESHOLD));
991*53ee8cc1Swenshuai.xi }
992*53ee8cc1Swenshuai.xi
993*53ee8cc1Swenshuai.xi ////////////////////////////////////////////////////////////////////////////////
994*53ee8cc1Swenshuai.xi /// @brief \b Function \b Name: HAL_SOUND_SetAvcMode() @@VVV
995*53ee8cc1Swenshuai.xi /// @brief \b Function \b Description: This routine is used to set the AVC mode.
996*53ee8cc1Swenshuai.xi /// @param <IN> \b u8AvcMode : AVC threshold u8Level
997*53ee8cc1Swenshuai.xi /// 0: L mode
998*53ee8cc1Swenshuai.xi /// 1: S mode
999*53ee8cc1Swenshuai.xi /// 2: M mode
1000*53ee8cc1Swenshuai.xi /// @param <OUT> \b NONE :
1001*53ee8cc1Swenshuai.xi /// @param <RET> \b NONE :
1002*53ee8cc1Swenshuai.xi /// @param <GLOBAL> \b NONE :
1003*53ee8cc1Swenshuai.xi ////////////////////////////////////////////////////////////////////////////////
HAL_SOUND_SetAvcMode(MS_U8 u8AvcMode)1004*53ee8cc1Swenshuai.xi void HAL_SOUND_SetAvcMode(MS_U8 u8AvcMode )
1005*53ee8cc1Swenshuai.xi {
1006*53ee8cc1Swenshuai.xi switch(u8AvcMode)
1007*53ee8cc1Swenshuai.xi {
1008*53ee8cc1Swenshuai.xi case 0:
1009*53ee8cc1Swenshuai.xi HAL_AUDIO_WriteMaskByte(REG_SOUND_AVC_MODE ,0x03 ,0x00);
1010*53ee8cc1Swenshuai.xi break;
1011*53ee8cc1Swenshuai.xi case 1:
1012*53ee8cc1Swenshuai.xi HAL_AUDIO_WriteMaskByte(REG_SOUND_AVC_MODE ,0x03 ,0x01);
1013*53ee8cc1Swenshuai.xi break;
1014*53ee8cc1Swenshuai.xi case 2:
1015*53ee8cc1Swenshuai.xi HAL_AUDIO_WriteMaskByte(REG_SOUND_AVC_MODE ,0x03 ,0x02);
1016*53ee8cc1Swenshuai.xi break;
1017*53ee8cc1Swenshuai.xi default:
1018*53ee8cc1Swenshuai.xi break;
1019*53ee8cc1Swenshuai.xi }
1020*53ee8cc1Swenshuai.xi }
1021*53ee8cc1Swenshuai.xi
1022*53ee8cc1Swenshuai.xi
1023*53ee8cc1Swenshuai.xi ////////////////////////////////////////////////////////////////////////////////
1024*53ee8cc1Swenshuai.xi /// @brief \b Function \b Name: HAL_SOUND_GetAvcMode()
1025*53ee8cc1Swenshuai.xi /// @brief \b Function \b Description: This routine is used to set the AVC mode.
1026*53ee8cc1Swenshuai.xi /// @param <RET> \b u8AvcMode : AVC threshold u8Level
1027*53ee8cc1Swenshuai.xi /// 0: L mode
1028*53ee8cc1Swenshuai.xi /// 1: S mode
1029*53ee8cc1Swenshuai.xi /// 2: M mode
1030*53ee8cc1Swenshuai.xi ////////////////////////////////////////////////////////////////////////////////
HAL_SOUND_GetAvcMode(void)1031*53ee8cc1Swenshuai.xi MS_U16 HAL_SOUND_GetAvcMode(void)
1032*53ee8cc1Swenshuai.xi {
1033*53ee8cc1Swenshuai.xi return(HAL_AUDIO_ReadByte(REG_SOUND_AVC_MODE)&0x03);
1034*53ee8cc1Swenshuai.xi }
1035*53ee8cc1Swenshuai.xi
1036*53ee8cc1Swenshuai.xi ////////////////////////////////////////////////////////////////////////////////
1037*53ee8cc1Swenshuai.xi /// @brief \b Function \b Name: HAL_SOUND_SetAvcAT() @@VVV
1038*53ee8cc1Swenshuai.xi /// @brief \b Function \b Description: This routine is used to set the AVC attack time .
1039*53ee8cc1Swenshuai.xi /// @param <IN> \b u8AvcAT : AVC attack time
1040*53ee8cc1Swenshuai.xi /// AvcAT = 0 --> 2 sec
1041*53ee8cc1Swenshuai.xi /// AvcAT = 1 --> 1 sec
1042*53ee8cc1Swenshuai.xi /// AvcAT = 2 --> 500 ms
1043*53ee8cc1Swenshuai.xi /// AvcAT = 3 --> 400 ms
1044*53ee8cc1Swenshuai.xi /// AvcAT = 4 --> 300 ms
1045*53ee8cc1Swenshuai.xi /// AvcAT = 5 --> 200 ms
1046*53ee8cc1Swenshuai.xi /// AvcAT = 6 --> 100 ms
1047*53ee8cc1Swenshuai.xi /// AvcAT = 7 --> 20 ms
1048*53ee8cc1Swenshuai.xi /// @param <OUT> \b NONE :
1049*53ee8cc1Swenshuai.xi /// @param <RET> \b NONE :
1050*53ee8cc1Swenshuai.xi /// @param <GLOBAL> \b NONE :
1051*53ee8cc1Swenshuai.xi ////////////////////////////////////////////////////////////////////////////////
HAL_SOUND_SetAvcAT(MS_U8 u8AvcAT)1052*53ee8cc1Swenshuai.xi void HAL_SOUND_SetAvcAT(MS_U8 u8AvcAT )
1053*53ee8cc1Swenshuai.xi {
1054*53ee8cc1Swenshuai.xi if(u8AvcAT>7)
1055*53ee8cc1Swenshuai.xi u8AvcAT=7;
1056*53ee8cc1Swenshuai.xi
1057*53ee8cc1Swenshuai.xi HAL_AUDIO_WriteMaskByte(REG_SOUND_AVC_AT ,0xE0 ,(u8AvcAT<<5));
1058*53ee8cc1Swenshuai.xi }
1059*53ee8cc1Swenshuai.xi
1060*53ee8cc1Swenshuai.xi
1061*53ee8cc1Swenshuai.xi ////////////////////////////////////////////////////////////////////////////////
1062*53ee8cc1Swenshuai.xi /// @brief \b Function \b Name: HAL_SOUND_GetAvcAT()
1063*53ee8cc1Swenshuai.xi /// @brief \b Function \b Description: This routine is used to set the AVC mode.
1064*53ee8cc1Swenshuai.xi /// @param <RET>
1065*53ee8cc1Swenshuai.xi /// AvcAT = 0 --> 2 sec
1066*53ee8cc1Swenshuai.xi /// AvcAT = 1 --> 1 sec
1067*53ee8cc1Swenshuai.xi /// AvcAT = 2 --> 500 ms
1068*53ee8cc1Swenshuai.xi /// AvcAT = 3 --> 400 ms
1069*53ee8cc1Swenshuai.xi /// AvcAT = 4 --> 300 ms
1070*53ee8cc1Swenshuai.xi /// AvcAT = 5 --> 200 ms
1071*53ee8cc1Swenshuai.xi /// AvcAT = 6 --> 100 ms
1072*53ee8cc1Swenshuai.xi /// AvcAT = 7 --> 20 ms
1073*53ee8cc1Swenshuai.xi ////////////////////////////////////////////////////////////////////////////////
HAL_SOUND_GetAvcAT(void)1074*53ee8cc1Swenshuai.xi MS_U16 HAL_SOUND_GetAvcAT(void)
1075*53ee8cc1Swenshuai.xi {
1076*53ee8cc1Swenshuai.xi return((HAL_AUDIO_ReadByte(REG_SOUND_AVC_AT)&0xE0)>>5);
1077*53ee8cc1Swenshuai.xi }
1078*53ee8cc1Swenshuai.xi ////////////////////////////////////////////////////////////////////////////////
1079*53ee8cc1Swenshuai.xi /// @brief \b Function \b Name: HAL_SOUND_SetAvcRT() @@VVV
1080*53ee8cc1Swenshuai.xi /// @brief \b Function \b Description: This routine is used to set the AVC release time .
1081*53ee8cc1Swenshuai.xi /// @param <IN> \b u8AvcRT : AVC release time
1082*53ee8cc1Swenshuai.xi /// u8AvcRT = 0 --> 2 sec
1083*53ee8cc1Swenshuai.xi /// u8AvcRT = 1 --> 1 sec
1084*53ee8cc1Swenshuai.xi /// u8AvcRT = 2 --> 500 ms
1085*53ee8cc1Swenshuai.xi /// u8AvcRT = 3 --> 400 ms
1086*53ee8cc1Swenshuai.xi /// u8AvcRT = 4 --> 300 ms
1087*53ee8cc1Swenshuai.xi /// u8AvcRT = 5 --> 200 ms
1088*53ee8cc1Swenshuai.xi /// u8AvcRT = 6 --> 100 ms
1089*53ee8cc1Swenshuai.xi /// u8AvcRT = 7 --> 20 ms
1090*53ee8cc1Swenshuai.xi /// @param <OUT> \b NONE :
1091*53ee8cc1Swenshuai.xi /// @param <RET> \b NONE :
1092*53ee8cc1Swenshuai.xi /// @param <GLOBAL> \b NONE :
1093*53ee8cc1Swenshuai.xi ////////////////////////////////////////////////////////////////////////////////
HAL_SOUND_SetAvcRT(MS_U8 u8AvcRT)1094*53ee8cc1Swenshuai.xi void HAL_SOUND_SetAvcRT(MS_U8 u8AvcRT )
1095*53ee8cc1Swenshuai.xi {
1096*53ee8cc1Swenshuai.xi if(u8AvcRT>7)
1097*53ee8cc1Swenshuai.xi u8AvcRT=7;
1098*53ee8cc1Swenshuai.xi
1099*53ee8cc1Swenshuai.xi HAL_AUDIO_WriteMaskByte(REG_SOUND_AVC_RT ,0x1C ,(u8AvcRT<<2));
1100*53ee8cc1Swenshuai.xi }
1101*53ee8cc1Swenshuai.xi
1102*53ee8cc1Swenshuai.xi ////////////////////////////////////////////////////////////////////////////////
1103*53ee8cc1Swenshuai.xi /// @brief \b Function \b Name: HAL_SOUND_GetAvcRT()
1104*53ee8cc1Swenshuai.xi /// @brief \b Function \b Description: This routine is used to set the AVC mode.
1105*53ee8cc1Swenshuai.xi /// @param <RET> \b u8AvcRT : AVC release time
1106*53ee8cc1Swenshuai.xi /// u8AvcRT = 0 --> 2 sec
1107*53ee8cc1Swenshuai.xi /// u8AvcRT = 1 --> 1 sec
1108*53ee8cc1Swenshuai.xi /// u8AvcRT = 2 --> 500 ms
1109*53ee8cc1Swenshuai.xi /// u8AvcRT = 3 --> 400 ms
1110*53ee8cc1Swenshuai.xi /// u8AvcRT = 4 --> 300 ms
1111*53ee8cc1Swenshuai.xi /// u8AvcRT = 5 --> 200 ms
1112*53ee8cc1Swenshuai.xi /// u8AvcRT = 6 --> 100 ms
1113*53ee8cc1Swenshuai.xi /// u8AvcRT = 7 --> 20 ms
1114*53ee8cc1Swenshuai.xi ////////////////////////////////////////////////////////////////////////////////
HAL_SOUND_GetAvcRT(void)1115*53ee8cc1Swenshuai.xi MS_U16 HAL_SOUND_GetAvcRT(void)
1116*53ee8cc1Swenshuai.xi {
1117*53ee8cc1Swenshuai.xi MS_U16 Mode=0;
1118*53ee8cc1Swenshuai.xi
1119*53ee8cc1Swenshuai.xi Mode = (HAL_AUDIO_ReadByte(REG_SOUND_AVC_RT)&0x1C) >> 2;
1120*53ee8cc1Swenshuai.xi return Mode;
1121*53ee8cc1Swenshuai.xi }
1122*53ee8cc1Swenshuai.xi
1123*53ee8cc1Swenshuai.xi ////////////////////////////////////////////////////////////////////////////////
1124*53ee8cc1Swenshuai.xi /// @brief \b Function \b Name: HAL_SOUND_EnableEaseVol() @@VVV
1125*53ee8cc1Swenshuai.xi /// @brief \b Function \b Description: This routine is used to bEnable/disable the EaseVol featue.
1126*53ee8cc1Swenshuai.xi /// @param <IN> \b bEnable : TRUE -- Enable EaseVol
1127*53ee8cc1Swenshuai.xi /// FALSE -- Disable EaseVol
1128*53ee8cc1Swenshuai.xi /// @param <OUT> \b NONE :
1129*53ee8cc1Swenshuai.xi /// @param <RET> \b NONE :
1130*53ee8cc1Swenshuai.xi /// @param <GLOBAL> \b NONE :
1131*53ee8cc1Swenshuai.xi ////////////////////////////////////////////////////////////////////////////////
HAL_SOUND_EnableEaseVol(MS_BOOL bEnable)1132*53ee8cc1Swenshuai.xi void HAL_SOUND_EnableEaseVol(MS_BOOL bEnable)
1133*53ee8cc1Swenshuai.xi {
1134*53ee8cc1Swenshuai.xi HAL_AUDIO_WriteMaskByte(0x2D20, 0x40, bEnable<<6);
1135*53ee8cc1Swenshuai.xi }
1136*53ee8cc1Swenshuai.xi
1137*53ee8cc1Swenshuai.xi ////////////////////////////////////////////////////////////////////////////////
1138*53ee8cc1Swenshuai.xi /// @brief \b Function \b Name: HAL_SOUND_EnableEQ() @@VVV
1139*53ee8cc1Swenshuai.xi /// @brief \b Function \b Description: This routine is used to bEnable/disable EQ featue.
1140*53ee8cc1Swenshuai.xi /// @param <IN> \b bEnable : TRUE --Enable EQ
1141*53ee8cc1Swenshuai.xi /// FALSE--Disable EQ
1142*53ee8cc1Swenshuai.xi /// @param <OUT> \b NONE :
1143*53ee8cc1Swenshuai.xi /// @param <RET> \b NONE :
1144*53ee8cc1Swenshuai.xi /// @param <GLOBAL> \b NONE :
1145*53ee8cc1Swenshuai.xi ////////////////////////////////////////////////////////////////////////////////
HAL_SOUND_EnableEQ(MS_BOOL bEnable)1146*53ee8cc1Swenshuai.xi void HAL_SOUND_EnableEQ(MS_BOOL bEnable)
1147*53ee8cc1Swenshuai.xi {
1148*53ee8cc1Swenshuai.xi HAL_AUDIO_WriteMaskByte(0x2D20, 0x80, bEnable<<7);
1149*53ee8cc1Swenshuai.xi }
1150*53ee8cc1Swenshuai.xi
1151*53ee8cc1Swenshuai.xi ////////////////////////////////////////////////////////////////////////////////
1152*53ee8cc1Swenshuai.xi /// @brief \b Function \b Name: HAL_SOUND_GetEQ_Status()
1153*53ee8cc1Swenshuai.xi /// @brief \b Function \b Description: This routine is used to get the EQ is enable or not
1154*53ee8cc1Swenshuai.xi /// @param <IN> \b NONE :
1155*53ee8cc1Swenshuai.xi /// @param <OUT> \b NONE :
1156*53ee8cc1Swenshuai.xi /// @param <RET> \b bEnable : TRUE --Enable EQ
1157*53ee8cc1Swenshuai.xi /// FALSE--Disable EQ
1158*53ee8cc1Swenshuai.xi /// @param <GLOBAL> \b NONE :
1159*53ee8cc1Swenshuai.xi ////////////////////////////////////////////////////////////////////////////////
HAL_SOUND_GetEQ_Status(void)1160*53ee8cc1Swenshuai.xi MS_U16 HAL_SOUND_GetEQ_Status(void)
1161*53ee8cc1Swenshuai.xi {
1162*53ee8cc1Swenshuai.xi if((HAL_AUDIO_ReadByte(0x2D20)&0x80) == 0x80)
1163*53ee8cc1Swenshuai.xi {
1164*53ee8cc1Swenshuai.xi return 1;
1165*53ee8cc1Swenshuai.xi }else{
1166*53ee8cc1Swenshuai.xi return 0;
1167*53ee8cc1Swenshuai.xi }
1168*53ee8cc1Swenshuai.xi }
1169*53ee8cc1Swenshuai.xi
1170*53ee8cc1Swenshuai.xi ////////////////////////////////////////////////////////////////////////////////
1171*53ee8cc1Swenshuai.xi /// @brief \b Function \b Name: HAL_SOUND_EnableSurround() @@VVV
1172*53ee8cc1Swenshuai.xi /// @brief \b Function \b Description: This routine is used to bEnable/disable Surround featue.
1173*53ee8cc1Swenshuai.xi /// @param <IN> \b bEnable : TRUE --Enable Surround
1174*53ee8cc1Swenshuai.xi /// FALSE--Disable Surround
1175*53ee8cc1Swenshuai.xi /// @param <OUT> \b NONE :
1176*53ee8cc1Swenshuai.xi /// @param <RET> \b NONE :
1177*53ee8cc1Swenshuai.xi /// @param <GLOBAL> \b NONE :
1178*53ee8cc1Swenshuai.xi ////////////////////////////////////////////////////////////////////////////////
HAL_SOUND_EnableSurround(MS_BOOL bEnable)1179*53ee8cc1Swenshuai.xi void HAL_SOUND_EnableSurround(MS_BOOL bEnable)
1180*53ee8cc1Swenshuai.xi {
1181*53ee8cc1Swenshuai.xi HAL_AUDIO_WriteMaskByte(0x2D21, 0x04, bEnable<<2);
1182*53ee8cc1Swenshuai.xi }
1183*53ee8cc1Swenshuai.xi
1184*53ee8cc1Swenshuai.xi ////////////////////////////////////////////////////////////////////////////////
1185*53ee8cc1Swenshuai.xi /// @brief \b Function \b Name: HAL_SOUND_GetSurround_Status()
1186*53ee8cc1Swenshuai.xi /// @brief \b Function \b Description: This routine is used to get the Surround is enable or not
1187*53ee8cc1Swenshuai.xi /// @param <IN> \b NONE :
1188*53ee8cc1Swenshuai.xi /// @param <OUT> \b NONE :
1189*53ee8cc1Swenshuai.xi /// @param <RET> \b bEnable : TRUE --Enable Surround
1190*53ee8cc1Swenshuai.xi /// FALSE--Disable Surround
1191*53ee8cc1Swenshuai.xi /// @param <GLOBAL> \b NONE :
1192*53ee8cc1Swenshuai.xi ////////////////////////////////////////////////////////////////////////////////
HAL_SOUND_GetSurround_Status(void)1193*53ee8cc1Swenshuai.xi MS_U16 HAL_SOUND_GetSurround_Status(void)
1194*53ee8cc1Swenshuai.xi {
1195*53ee8cc1Swenshuai.xi if((HAL_AUDIO_ReadByte(0x2D21)&0x04) == 0x04)
1196*53ee8cc1Swenshuai.xi {
1197*53ee8cc1Swenshuai.xi return 1;
1198*53ee8cc1Swenshuai.xi }else{
1199*53ee8cc1Swenshuai.xi return 0;
1200*53ee8cc1Swenshuai.xi }
1201*53ee8cc1Swenshuai.xi }
1202*53ee8cc1Swenshuai.xi
1203*53ee8cc1Swenshuai.xi ////////////////////////////////////////////////////////////////////////////////
1204*53ee8cc1Swenshuai.xi /// @brief \b Function \b Name: HAL_SOUND_EnableTone() @@VVV
1205*53ee8cc1Swenshuai.xi /// @brief \b Function \b Description: This routine is used to bEnable/disable the treble & Bass featue.
1206*53ee8cc1Swenshuai.xi /// @param <IN> \b bEnable : TRUE --Enable Tone
1207*53ee8cc1Swenshuai.xi /// FALSE--Disable Tone
1208*53ee8cc1Swenshuai.xi /// @param <OUT> \b NONE :
1209*53ee8cc1Swenshuai.xi /// @param <RET> \b NONE :
1210*53ee8cc1Swenshuai.xi /// @param <GLOBAL> \b NONE :
1211*53ee8cc1Swenshuai.xi ////////////////////////////////////////////////////////////////////////////////
HAL_SOUND_EnableTone(MS_BOOL bEnable)1212*53ee8cc1Swenshuai.xi void HAL_SOUND_EnableTone(MS_BOOL bEnable)
1213*53ee8cc1Swenshuai.xi {
1214*53ee8cc1Swenshuai.xi HAL_AUDIO_WriteMaskByte(0x2D21, 0x08, bEnable<<3);
1215*53ee8cc1Swenshuai.xi }
1216*53ee8cc1Swenshuai.xi
1217*53ee8cc1Swenshuai.xi ////////////////////////////////////////////////////////////////////////////////
1218*53ee8cc1Swenshuai.xi /// @brief \b Function \b Name: HAL_SOUND_GetTone_Status()
1219*53ee8cc1Swenshuai.xi /// @brief \b Function \b Description: This routine is used to get the Tone is enable or not
1220*53ee8cc1Swenshuai.xi /// @param <IN> \b NONE :
1221*53ee8cc1Swenshuai.xi /// @param <OUT> \b NONE :
1222*53ee8cc1Swenshuai.xi /// @param <RET> \b bEnable : TRUE --Enable Tone
1223*53ee8cc1Swenshuai.xi /// FALSE--Disable Tone
1224*53ee8cc1Swenshuai.xi /// @param <GLOBAL> \b NONE :
1225*53ee8cc1Swenshuai.xi ////////////////////////////////////////////////////////////////////////////////
HAL_SOUND_GetTone_Status(void)1226*53ee8cc1Swenshuai.xi MS_U16 HAL_SOUND_GetTone_Status(void)
1227*53ee8cc1Swenshuai.xi {
1228*53ee8cc1Swenshuai.xi if((HAL_AUDIO_ReadByte(0x2D21)&0x08) == 0x08)
1229*53ee8cc1Swenshuai.xi {
1230*53ee8cc1Swenshuai.xi return 1;
1231*53ee8cc1Swenshuai.xi }
1232*53ee8cc1Swenshuai.xi else
1233*53ee8cc1Swenshuai.xi {
1234*53ee8cc1Swenshuai.xi return 0;
1235*53ee8cc1Swenshuai.xi }
1236*53ee8cc1Swenshuai.xi }
1237*53ee8cc1Swenshuai.xi
1238*53ee8cc1Swenshuai.xi ////////////////////////////////////////////////////////////////////////////////
1239*53ee8cc1Swenshuai.xi /// @brief \b Function \b Name: HAL_SOUND_EnableDRC() @@VVV
1240*53ee8cc1Swenshuai.xi /// @brief \b Function \b Description: This routine is used to bEnable/disable the DRC featue.
1241*53ee8cc1Swenshuai.xi /// @param <IN> \b bEnable : TRUE --Enable DRC
1242*53ee8cc1Swenshuai.xi /// FALSE--Disable DRC
1243*53ee8cc1Swenshuai.xi /// @param <OUT> \b NONE :
1244*53ee8cc1Swenshuai.xi /// @param <RET> \b NONE :
1245*53ee8cc1Swenshuai.xi /// @param <GLOBAL> \b NONE :
1246*53ee8cc1Swenshuai.xi ////////////////////////////////////////////////////////////////////////////////
HAL_SOUND_EnableDRC(MS_BOOL bEnable)1247*53ee8cc1Swenshuai.xi void HAL_SOUND_EnableDRC(MS_BOOL bEnable)
1248*53ee8cc1Swenshuai.xi {
1249*53ee8cc1Swenshuai.xi HAL_AUDIO_WriteMaskByte(0x2D21, 0x20, bEnable<<5);
1250*53ee8cc1Swenshuai.xi }
1251*53ee8cc1Swenshuai.xi
1252*53ee8cc1Swenshuai.xi ////////////////////////////////////////////////////////////////////////////////
1253*53ee8cc1Swenshuai.xi /// @brief \b Function \b Name: HAL_SOUND_EnableAutoVolume() @@VVV
1254*53ee8cc1Swenshuai.xi /// @brief \b Function \b Description: This routine is used to bEnable/disable the AVC featue.
1255*53ee8cc1Swenshuai.xi /// @param <IN> \b bEnable : TRUE --Enable AutoVolume
1256*53ee8cc1Swenshuai.xi /// FALSE--Disable AutoVolume
1257*53ee8cc1Swenshuai.xi /// @param <OUT> \b NONE :
1258*53ee8cc1Swenshuai.xi /// @param <RET> \b NONE :
1259*53ee8cc1Swenshuai.xi /// @param <GLOBAL> \b NONE :
1260*53ee8cc1Swenshuai.xi ////////////////////////////////////////////////////////////////////////////////
HAL_SOUND_EnableAutoVolume(MS_BOOL bEnable)1261*53ee8cc1Swenshuai.xi void HAL_SOUND_EnableAutoVolume(MS_BOOL bEnable)
1262*53ee8cc1Swenshuai.xi {
1263*53ee8cc1Swenshuai.xi HAL_AUDIO_WriteMaskByte(0x2D21, 0x10, bEnable<<4);
1264*53ee8cc1Swenshuai.xi }
1265*53ee8cc1Swenshuai.xi
1266*53ee8cc1Swenshuai.xi ////////////////////////////////////////////////////////////////////////////////
1267*53ee8cc1Swenshuai.xi /// @brief \b Function \b Name: HAL_SOUND_GetAutoVolume_Status()
1268*53ee8cc1Swenshuai.xi /// @brief \b Function \b Description: This routine is used to get the AutoVolume is enable or not
1269*53ee8cc1Swenshuai.xi /// @param <IN> \b NONE :
1270*53ee8cc1Swenshuai.xi /// @param <OUT> \b NONE :
1271*53ee8cc1Swenshuai.xi /// @param <RET> \b bEnable : TRUE --Enable AutoVolume
1272*53ee8cc1Swenshuai.xi /// FALSE--Disable AutoVolume
1273*53ee8cc1Swenshuai.xi /// @param <GLOBAL> \b NONE :
1274*53ee8cc1Swenshuai.xi ////////////////////////////////////////////////////////////////////////////////
HAL_SOUND_GetAutoVolume_Status(void)1275*53ee8cc1Swenshuai.xi MS_U16 HAL_SOUND_GetAutoVolume_Status(void)
1276*53ee8cc1Swenshuai.xi {
1277*53ee8cc1Swenshuai.xi if((HAL_AUDIO_ReadByte(0x2D21)&0x10) == 0x10)
1278*53ee8cc1Swenshuai.xi {
1279*53ee8cc1Swenshuai.xi return 1;
1280*53ee8cc1Swenshuai.xi }
1281*53ee8cc1Swenshuai.xi else
1282*53ee8cc1Swenshuai.xi {
1283*53ee8cc1Swenshuai.xi return 0;
1284*53ee8cc1Swenshuai.xi }
1285*53ee8cc1Swenshuai.xi }
1286*53ee8cc1Swenshuai.xi
1287*53ee8cc1Swenshuai.xi
1288*53ee8cc1Swenshuai.xi ////////////////////////////////////////////////////////////////////////////////
1289*53ee8cc1Swenshuai.xi /// @brief \b Function \b Name: HAL_SOUND_EnableNR()
1290*53ee8cc1Swenshuai.xi /// @brief \b Function \b Description: This routine is used to bEnable/disable the Noise Reduction featue.
1291*53ee8cc1Swenshuai.xi /// @param <IN> \b bEnable : TRUE --Enable NR
1292*53ee8cc1Swenshuai.xi /// FALSE--Disable NR
1293*53ee8cc1Swenshuai.xi /// @param <OUT> \b NONE :
1294*53ee8cc1Swenshuai.xi /// @param <RET> \b NONE :
1295*53ee8cc1Swenshuai.xi /// @param <GLOBAL> \b NONE :
1296*53ee8cc1Swenshuai.xi ////////////////////////////////////////////////////////////////////////////////
HAL_SOUND_EnableNR(MS_U8 u8Level)1297*53ee8cc1Swenshuai.xi void HAL_SOUND_EnableNR(MS_U8 u8Level)
1298*53ee8cc1Swenshuai.xi {
1299*53ee8cc1Swenshuai.xi HAL_AUDIO_WriteMaskByte(0x2D32, 0xFF, u8Level); // dm (IO_102);!2D24[0,7]
1300*53ee8cc1Swenshuai.xi }
1301*53ee8cc1Swenshuai.xi
1302*53ee8cc1Swenshuai.xi ////////////////////////////////////////////////////////////////////////////////
1303*53ee8cc1Swenshuai.xi /// @brief \b Function \b Name: HAL_SOUND_SetNRAttenuate()
1304*53ee8cc1Swenshuai.xi /// @brief \b Function \b Description: This routine is used to set the attenuate u8Level while NR is bEnabled.
1305*53ee8cc1Swenshuai.xi /// @param <IN> \b u8Mode : 0 : Auto fading to -24 dB
1306*53ee8cc1Swenshuai.xi /// 1 : Auto fading to -24 dB
1307*53ee8cc1Swenshuai.xi /// 2 : Auto fading to -24 dB
1308*53ee8cc1Swenshuai.xi /// 3 : Auto fading to -24 dB
1309*53ee8cc1Swenshuai.xi /// @param <OUT> \b NONE :
1310*53ee8cc1Swenshuai.xi /// @param <RET> \b NONE :
1311*53ee8cc1Swenshuai.xi /// @param <GLOBAL> \b NONE :
1312*53ee8cc1Swenshuai.xi ////////////////////////////////////////////////////////////////////////////////
HAL_SOUND_SetNRAttenuate(MS_U8 u8Mode)1313*53ee8cc1Swenshuai.xi void HAL_SOUND_SetNRAttenuate(MS_U8 u8Mode)
1314*53ee8cc1Swenshuai.xi {
1315*53ee8cc1Swenshuai.xi UNUSED(u8Mode);
1316*53ee8cc1Swenshuai.xi }
1317*53ee8cc1Swenshuai.xi
1318*53ee8cc1Swenshuai.xi
1319*53ee8cc1Swenshuai.xi ////////////////////////////////////////////////////////////////////////////////
1320*53ee8cc1Swenshuai.xi /// @brief \b Function \b Name: HAL_SOUND_EnableKTVEcho() @@VVV
1321*53ee8cc1Swenshuai.xi /// @brief \b Function \b Description: This routine is used to bEnable/disable the KTVEcho featue.
1322*53ee8cc1Swenshuai.xi /// @param <IN> \b bEnable : TRUE --Enable KTVEcho
1323*53ee8cc1Swenshuai.xi /// FALSE--Disable KTVEcho
1324*53ee8cc1Swenshuai.xi /// @param <OUT> \b NONE :
1325*53ee8cc1Swenshuai.xi /// @param <RET> \b NONE :
1326*53ee8cc1Swenshuai.xi /// @param <GLOBAL> \b NONE :
1327*53ee8cc1Swenshuai.xi ////////////////////////////////////////////////////////////////////////////////
HAL_SOUND_EnableKTVEcho(MS_BOOL bEnable)1328*53ee8cc1Swenshuai.xi void HAL_SOUND_EnableKTVEcho(MS_BOOL bEnable)
1329*53ee8cc1Swenshuai.xi {
1330*53ee8cc1Swenshuai.xi HAL_AUDIO_WriteMaskByte(0x2D20, 0x02, bEnable<<1);
1331*53ee8cc1Swenshuai.xi }
1332*53ee8cc1Swenshuai.xi
1333*53ee8cc1Swenshuai.xi ////////////////////////////////////////////////////////////////////////////////
1334*53ee8cc1Swenshuai.xi /// @brief \b Function \b Name: HAL_SOUND_PowerDown_Wait() @@VVV
1335*53ee8cc1Swenshuai.xi /// @brief \b Function \b Description: This routine is used to DSP power-down wait function.
1336*53ee8cc1Swenshuai.xi /// @param <IN> \b bEnable : TRUE --Not wait
1337*53ee8cc1Swenshuai.xi /// FALSE--wait
1338*53ee8cc1Swenshuai.xi /// @param <OUT> \b NONE :
1339*53ee8cc1Swenshuai.xi /// @param <RET> \b NONE :
1340*53ee8cc1Swenshuai.xi /// @param <GLOBAL> \b NONE :
1341*53ee8cc1Swenshuai.xi ////////////////////////////////////////////////////////////////////////////////
HAL_SOUND_PowerDown_Wait(MS_BOOL bEnable)1342*53ee8cc1Swenshuai.xi void HAL_SOUND_PowerDown_Wait(MS_BOOL bEnable)
1343*53ee8cc1Swenshuai.xi {
1344*53ee8cc1Swenshuai.xi HAL_AUDIO_WriteMaskByte(0x2D31, 0x01, bEnable);
1345*53ee8cc1Swenshuai.xi }
1346*53ee8cc1Swenshuai.xi
1347*53ee8cc1Swenshuai.xi ////////////////////////////////////////////////////////////////////////////////
1348*53ee8cc1Swenshuai.xi /// @brief \b Function \b Name: HAL_SOUND_SetAdAbsoluteVolume() @@VVV
1349*53ee8cc1Swenshuai.xi /// @brief \b Function \b Description: This routine is used to set the absolute volume of AD.
1350*53ee8cc1Swenshuai.xi /// @param <IN> \b u8u8Vol1 : MSB 7-bit register u8Value of 10-bit volume
1351*53ee8cc1Swenshuai.xi /// range from 0x00 to 0x7E , gain: +12db to -114db (-1 db per step)
1352*53ee8cc1Swenshuai.xi /// @param <IN> \b u8u8Vol2 : LSB 3-bit register u8Value of 10-bit volume
1353*53ee8cc1Swenshuai.xi /// range from 0x00 to 0x07 , gain: -0db to -0.875db (-0.125 db per step)
1354*53ee8cc1Swenshuai.xi /// @param <OUT> \b NONE :
1355*53ee8cc1Swenshuai.xi /// @param <RET> \b NONE :
1356*53ee8cc1Swenshuai.xi /// @param <GLOBAL> \b NONE :
1357*53ee8cc1Swenshuai.xi ////////////////////////////////////////////////////////////////////////////////
HAL_SOUND_SetAdAbsoluteVolume(MS_U8 u8Vol1,MS_U8 u8Vol2)1358*53ee8cc1Swenshuai.xi void HAL_SOUND_SetAdAbsoluteVolume(MS_U8 u8Vol1, MS_U8 u8Vol2)
1359*53ee8cc1Swenshuai.xi {
1360*53ee8cc1Swenshuai.xi MS_U32 Vol = ((u8Vol1<<3) | (u8Vol2&0x07));
1361*53ee8cc1Swenshuai.xi HAL_DEC_R2_Set_SHM_PARAM(R2_SHM_PARAM_AD_VOLUME, ADEC1, Vol, 0);
1362*53ee8cc1Swenshuai.xi // Vol[10:0] = mute[10]|int[9:3]|fra[2:0]
1363*53ee8cc1Swenshuai.xi }
1364*53ee8cc1Swenshuai.xi
1365*53ee8cc1Swenshuai.xi ////////////////////////////////////////////////////////////////////////////////
1366*53ee8cc1Swenshuai.xi /// @brief \b Function \b Name: HAL_SOUND_SetAdMute() @@VVV
1367*53ee8cc1Swenshuai.xi /// @brief \b Function \b Description: This routine is used to set AD mute.
1368*53ee8cc1Swenshuai.xi /// @param <IN> \b bEnable : TRUE --Mute AD
1369*53ee8cc1Swenshuai.xi /// FALSE--Unmute AD
1370*53ee8cc1Swenshuai.xi /// @param <OUT> \b NONE :
1371*53ee8cc1Swenshuai.xi /// @param <RET> \b NONE :
1372*53ee8cc1Swenshuai.xi /// @param <GLOBAL> \b NONE :
1373*53ee8cc1Swenshuai.xi ////////////////////////////////////////////////////////////////////////////////
HAL_SOUND_SetAdMute(MS_BOOL bEnable)1374*53ee8cc1Swenshuai.xi void HAL_SOUND_SetAdMute(MS_BOOL bEnable)
1375*53ee8cc1Swenshuai.xi {
1376*53ee8cc1Swenshuai.xi HAL_DEC_R2_Set_SHM_PARAM(R2_SHM_PARAM_AD_VOLUME_MUTE, ADEC1, bEnable, 0);
1377*53ee8cc1Swenshuai.xi }
1378*53ee8cc1Swenshuai.xi
1379*53ee8cc1Swenshuai.xi ////////////////////////////////////////////////////////////////////////////////
1380*53ee8cc1Swenshuai.xi /// @brief \b Function \b Name: HAL_SOUND_SetCH1AudioDelay()
1381*53ee8cc1Swenshuai.xi /// @brief \b Function \b Description: This routine is used to set the u8Value of audio delay.
1382*53ee8cc1Swenshuai.xi /// @param <IN> \b delay : 0x20~0xC8(32~200), in ms unit
1383*53ee8cc1Swenshuai.xi /// @param <OUT> \b NONE :
1384*53ee8cc1Swenshuai.xi /// @param <RET> \b NONE :
1385*53ee8cc1Swenshuai.xi /// @param <GLOBAL> \b NONE :
1386*53ee8cc1Swenshuai.xi ////////////////////////////////////////////////////////////////////////////////
HAL_SOUND_SetCH1AudioDelay(MS_U16 u16Delay)1387*53ee8cc1Swenshuai.xi void HAL_SOUND_SetCH1AudioDelay(MS_U16 u16Delay)
1388*53ee8cc1Swenshuai.xi {
1389*53ee8cc1Swenshuai.xi if (u16Delay > AUDIO_DELAY_UPPER_BOUND)
1390*53ee8cc1Swenshuai.xi {
1391*53ee8cc1Swenshuai.xi printf("Warning! Invalid value (%u), main audio delay should be less than %u ms. \r\n", u16Delay, AUDIO_DELAY_UPPER_BOUND);
1392*53ee8cc1Swenshuai.xi u16Delay = AUDIO_DELAY_UPPER_BOUND;
1393*53ee8cc1Swenshuai.xi }
1394*53ee8cc1Swenshuai.xi
1395*53ee8cc1Swenshuai.xi if (u16Delay < AUDIO_DELAY_LOWER_BOUND)
1396*53ee8cc1Swenshuai.xi {
1397*53ee8cc1Swenshuai.xi printf("Warning! Invalid value (%u), main audio delay should be great than %u ms. \r\n", u16Delay, AUDIO_DELAY_LOWER_BOUND);
1398*53ee8cc1Swenshuai.xi u16Delay = AUDIO_DELAY_LOWER_BOUND;
1399*53ee8cc1Swenshuai.xi }
1400*53ee8cc1Swenshuai.xi
1401*53ee8cc1Swenshuai.xi HAL_MAD2_Write_DSP_Xbox(DSP2XboxAddr_mainAudioDelay, u16Delay);
1402*53ee8cc1Swenshuai.xi }
1403*53ee8cc1Swenshuai.xi
1404*53ee8cc1Swenshuai.xi ////////////////////////////////////////////////////////////////////////////////
1405*53ee8cc1Swenshuai.xi /// @brief \b Function \b Name: HAL_SOUND_GetCH1AudioDelay()
1406*53ee8cc1Swenshuai.xi /// @brief \b Function \b Description: This routine is used to set the u8Value of audio delay.
1407*53ee8cc1Swenshuai.xi /// @param <RET> \b delay : 0x14~0xC8(20~200), in ms unit
1408*53ee8cc1Swenshuai.xi ////////////////////////////////////////////////////////////////////////////////
HAL_SOUND_GetCH1AudioDelay(void)1409*53ee8cc1Swenshuai.xi MS_U16 HAL_SOUND_GetCH1AudioDelay(void)
1410*53ee8cc1Swenshuai.xi {
1411*53ee8cc1Swenshuai.xi return((MS_U16)HAL_MAD2_Read_DSP_Xbox(DSP2XboxAddr_mainAudioDelay));
1412*53ee8cc1Swenshuai.xi }
1413*53ee8cc1Swenshuai.xi
1414*53ee8cc1Swenshuai.xi
1415*53ee8cc1Swenshuai.xi ////////////////////////////////////////////////////////////////////////////////
1416*53ee8cc1Swenshuai.xi /// @brief \b Function \b Name: HAL_SOUND_SetSpdifAudioDelay()
1417*53ee8cc1Swenshuai.xi /// @brief \b Function \b Description: This routine is used to set the u8Value of spdif delay.
1418*53ee8cc1Swenshuai.xi /// @param <IN> \b delay : 0x14~0xFA(20~250), in ms unit
1419*53ee8cc1Swenshuai.xi /// @param <OUT> \b NONE :
1420*53ee8cc1Swenshuai.xi /// @param <RET> \b NONE :
1421*53ee8cc1Swenshuai.xi /// @param <GLOBAL> \b NONE :
1422*53ee8cc1Swenshuai.xi ////////////////////////////////////////////////////////////////////////////////
HAL_SOUND_SetSpdifAudioDelay(MS_U16 u16Delay)1423*53ee8cc1Swenshuai.xi void HAL_SOUND_SetSpdifAudioDelay(MS_U16 u16Delay)
1424*53ee8cc1Swenshuai.xi {
1425*53ee8cc1Swenshuai.xi if (u16Delay > SPDIF_DELAY_UPPER_BOUND)
1426*53ee8cc1Swenshuai.xi {
1427*53ee8cc1Swenshuai.xi printf("Warning! Invalid value (%u), spdif audio delay should be less than %u ms. \r\n", u16Delay, SPDIF_DELAY_UPPER_BOUND);
1428*53ee8cc1Swenshuai.xi u16Delay = SPDIF_DELAY_UPPER_BOUND;
1429*53ee8cc1Swenshuai.xi }
1430*53ee8cc1Swenshuai.xi
1431*53ee8cc1Swenshuai.xi if (u16Delay < SPDIF_DELAY_LOWER_BOUND)
1432*53ee8cc1Swenshuai.xi {
1433*53ee8cc1Swenshuai.xi printf("Warning! Invalid value (%u), spdif audio delay should be great than %u ms. \r\n", u16Delay, SPDIF_DELAY_LOWER_BOUND);
1434*53ee8cc1Swenshuai.xi u16Delay = SPDIF_DELAY_LOWER_BOUND;
1435*53ee8cc1Swenshuai.xi }
1436*53ee8cc1Swenshuai.xi
1437*53ee8cc1Swenshuai.xi HAL_MAD2_Write_DSP_Xbox(DSP2XboxAddr_spdifDelay, u16Delay);
1438*53ee8cc1Swenshuai.xi }
1439*53ee8cc1Swenshuai.xi
1440*53ee8cc1Swenshuai.xi ////////////////////////////////////////////////////////////////////////////////
1441*53ee8cc1Swenshuai.xi /// @brief \b Function \b Name: HAL_SOUND_SetHdmiAudioDelay()
1442*53ee8cc1Swenshuai.xi /// @brief \b Function \b Description: This routine is used to set the u8Value of independent hdmi delay.
1443*53ee8cc1Swenshuai.xi /// @param <IN> \b delay : 0x14~0xFA(20~250), in ms unit
1444*53ee8cc1Swenshuai.xi /// @param <OUT> \b NONE :
1445*53ee8cc1Swenshuai.xi /// @param <RET> \b NONE :
1446*53ee8cc1Swenshuai.xi /// @param <GLOBAL> \b NONE :
1447*53ee8cc1Swenshuai.xi ////////////////////////////////////////////////////////////////////////////////
HAL_SOUND_SetHdmiAudioDelay(MS_U16 u16Delay)1448*53ee8cc1Swenshuai.xi void HAL_SOUND_SetHdmiAudioDelay(MS_U16 u16Delay)
1449*53ee8cc1Swenshuai.xi {
1450*53ee8cc1Swenshuai.xi if (u16Delay > HDMI_DELAY_UPPER_BOUND)
1451*53ee8cc1Swenshuai.xi {
1452*53ee8cc1Swenshuai.xi printf("Warning! Invalid value (%u), hdmi audio delay should be less than %u ms. \r\n", u16Delay, HDMI_DELAY_UPPER_BOUND);
1453*53ee8cc1Swenshuai.xi u16Delay = HDMI_DELAY_UPPER_BOUND;
1454*53ee8cc1Swenshuai.xi }
1455*53ee8cc1Swenshuai.xi
1456*53ee8cc1Swenshuai.xi if (u16Delay < HDMI_DELAY_LOWER_BOUND)
1457*53ee8cc1Swenshuai.xi {
1458*53ee8cc1Swenshuai.xi printf("Warning! Invalid value (%u), hdmi audio delay should be great than %u ms. \r\n", u16Delay, HDMI_DELAY_LOWER_BOUND);
1459*53ee8cc1Swenshuai.xi u16Delay = HDMI_DELAY_LOWER_BOUND;
1460*53ee8cc1Swenshuai.xi }
1461*53ee8cc1Swenshuai.xi
1462*53ee8cc1Swenshuai.xi HAL_MAD2_Write_DSP_Xbox(DSP2XboxAddr_hdmiDelay, u16Delay);
1463*53ee8cc1Swenshuai.xi
1464*53ee8cc1Swenshuai.xi }
1465*53ee8cc1Swenshuai.xi ////////////////////////////////////////////////////////////////////////////////
1466*53ee8cc1Swenshuai.xi /// @brief \b Function \b Name: HAL_SOUND_SetMenuSound() @@Need_Modify
1467*53ee8cc1Swenshuai.xi /// @brief \b Function \b Description: This routine is used to Play Menu Sound.
1468*53ee8cc1Swenshuai.xi /// @param <IN> \b NONE :
1469*53ee8cc1Swenshuai.xi /// @param <OUT> \b NONE :
1470*53ee8cc1Swenshuai.xi /// @param <RET> \b NONE :
1471*53ee8cc1Swenshuai.xi /// @param <GLOBAL> \b NONE :
1472*53ee8cc1Swenshuai.xi ////////////////////////////////////////////////////////////////////////////////
HAL_SOUND_PlayMenuSound(void)1473*53ee8cc1Swenshuai.xi void HAL_SOUND_PlayMenuSound(void)
1474*53ee8cc1Swenshuai.xi {
1475*53ee8cc1Swenshuai.xi /*Cathy0721
1476*53ee8cc1Swenshuai.xi HAL_AUDIO_WriteMaskByte(0x2DAE, 0x01, 0x01);
1477*53ee8cc1Swenshuai.xi AUDIO_DELAY1MS(10);
1478*53ee8cc1Swenshuai.xi HAL_AUDIO_WriteMaskByte(0x2DAE, 0x01, 0x00);*/
1479*53ee8cc1Swenshuai.xi }
1480*53ee8cc1Swenshuai.xi
1481*53ee8cc1Swenshuai.xi ////////////////////////////////////////////////////////////////////////////////
1482*53ee8cc1Swenshuai.xi /// @brief \b Function \b Name: HAL_SOUND_SetSurroundXA() @@VVV
1483*53ee8cc1Swenshuai.xi /// @brief \b Function \b Description: This routine is used to set the Surround xA Gain.
1484*53ee8cc1Swenshuai.xi /// @param <IN> \b u8Mode : 0 : 0.1 xA : 0x2D8A[3:2] 00: 0.1
1485*53ee8cc1Swenshuai.xi /// 1 : 0.15 01: 0.15
1486*53ee8cc1Swenshuai.xi /// 2 : 0.2 10: 0.2
1487*53ee8cc1Swenshuai.xi /// 3 : 0.25 11: 0.25
1488*53ee8cc1Swenshuai.xi /// @param <OUT> \b NONE :
1489*53ee8cc1Swenshuai.xi /// @param <RET> \b NONE :
1490*53ee8cc1Swenshuai.xi /// @param <GLOBAL> \b NONE
1491*53ee8cc1Swenshuai.xi ////////////////////////////////////////////////////////////////////////////////
HAL_SOUND_SetSurroundXA(MS_U8 u8Mode)1492*53ee8cc1Swenshuai.xi void HAL_SOUND_SetSurroundXA(MS_U8 u8Mode)
1493*53ee8cc1Swenshuai.xi {
1494*53ee8cc1Swenshuai.xi switch(u8Mode)
1495*53ee8cc1Swenshuai.xi {
1496*53ee8cc1Swenshuai.xi case 0:
1497*53ee8cc1Swenshuai.xi HAL_AUDIO_WriteMaskByte(0x2D26 ,0x0C ,0x00);
1498*53ee8cc1Swenshuai.xi break;
1499*53ee8cc1Swenshuai.xi case 1:
1500*53ee8cc1Swenshuai.xi HAL_AUDIO_WriteMaskByte(0x2D26 ,0x0C ,0x04);
1501*53ee8cc1Swenshuai.xi break;
1502*53ee8cc1Swenshuai.xi case 2:
1503*53ee8cc1Swenshuai.xi HAL_AUDIO_WriteMaskByte(0x2D26 ,0x0C ,0x08);
1504*53ee8cc1Swenshuai.xi break;
1505*53ee8cc1Swenshuai.xi case 3:
1506*53ee8cc1Swenshuai.xi HAL_AUDIO_WriteMaskByte(0x2D26 ,0x0C ,0x0C);
1507*53ee8cc1Swenshuai.xi break;
1508*53ee8cc1Swenshuai.xi default:
1509*53ee8cc1Swenshuai.xi break;
1510*53ee8cc1Swenshuai.xi }
1511*53ee8cc1Swenshuai.xi }
1512*53ee8cc1Swenshuai.xi
1513*53ee8cc1Swenshuai.xi ////////////////////////////////////////////////////////////////////////////////
1514*53ee8cc1Swenshuai.xi /// @brief \b Function \b Name: HAL_SOUND_GetSurroundXA()
1515*53ee8cc1Swenshuai.xi /// @brief \b Function \b Description: This routine is used to set the Surround xA Gain.
1516*53ee8cc1Swenshuai.xi /// @param <RET> MODE \b u8Mode : 0 : 0.1 xA : 0x2D8A[3:2] 00: 0.1
1517*53ee8cc1Swenshuai.xi /// 1 : 0.15 01: 0.15
1518*53ee8cc1Swenshuai.xi /// 2 : 0.2 10: 0.2
1519*53ee8cc1Swenshuai.xi /// 3 : 0.25 11: 0.25
1520*53ee8cc1Swenshuai.xi ////////////////////////////////////////////////////////////////////////////////
HAL_SOUND_GetSurroundXA(void)1521*53ee8cc1Swenshuai.xi MS_U16 HAL_SOUND_GetSurroundXA(void)
1522*53ee8cc1Swenshuai.xi {
1523*53ee8cc1Swenshuai.xi return((HAL_AUDIO_ReadByte(0x2D26)&0x0C)>>2);
1524*53ee8cc1Swenshuai.xi }
1525*53ee8cc1Swenshuai.xi
1526*53ee8cc1Swenshuai.xi ////////////////////////////////////////////////////////////////////////////////
1527*53ee8cc1Swenshuai.xi /// @brief \b Function \b Name: HAL_SOUND_SetSurroundXB() @@VVV
1528*53ee8cc1Swenshuai.xi /// @brief \b Function \b Description: This routine is used to set the Surround xB Gain.
1529*53ee8cc1Swenshuai.xi /// @param <IN> \b u8Mode : 0 : 0.25 xB : 0x2D8A[5:4] 00: 0.25
1530*53ee8cc1Swenshuai.xi /// 1 : 0.3 01: 0.3
1531*53ee8cc1Swenshuai.xi /// 2 : 0.35 10: 0.35
1532*53ee8cc1Swenshuai.xi /// 3 : 0.45 11: 0.45
1533*53ee8cc1Swenshuai.xi /// @param <OUT> \b NONE :
1534*53ee8cc1Swenshuai.xi /// @param <RET> \b NONE :
1535*53ee8cc1Swenshuai.xi /// @param <GLOBAL> \b NONE
1536*53ee8cc1Swenshuai.xi ////////////////////////////////////////////////////////////////////////////////
HAL_SOUND_SetSurroundXB(MS_U8 u8Mode)1537*53ee8cc1Swenshuai.xi void HAL_SOUND_SetSurroundXB(MS_U8 u8Mode)
1538*53ee8cc1Swenshuai.xi {
1539*53ee8cc1Swenshuai.xi switch(u8Mode)
1540*53ee8cc1Swenshuai.xi {
1541*53ee8cc1Swenshuai.xi case 0:
1542*53ee8cc1Swenshuai.xi HAL_AUDIO_WriteMaskByte(0x2D26 ,0x30 ,0x00);
1543*53ee8cc1Swenshuai.xi break;
1544*53ee8cc1Swenshuai.xi case 1:
1545*53ee8cc1Swenshuai.xi HAL_AUDIO_WriteMaskByte(0x2D26 ,0x30 ,0x10);
1546*53ee8cc1Swenshuai.xi break;
1547*53ee8cc1Swenshuai.xi case 2:
1548*53ee8cc1Swenshuai.xi HAL_AUDIO_WriteMaskByte(0x2D26 ,0x30 ,0x20);
1549*53ee8cc1Swenshuai.xi break;
1550*53ee8cc1Swenshuai.xi case 3:
1551*53ee8cc1Swenshuai.xi HAL_AUDIO_WriteMaskByte(0x2D26 ,0x30 ,0x30);
1552*53ee8cc1Swenshuai.xi break;
1553*53ee8cc1Swenshuai.xi default:
1554*53ee8cc1Swenshuai.xi break;
1555*53ee8cc1Swenshuai.xi }
1556*53ee8cc1Swenshuai.xi }
1557*53ee8cc1Swenshuai.xi
1558*53ee8cc1Swenshuai.xi ////////////////////////////////////////////////////////////////////////////////
1559*53ee8cc1Swenshuai.xi /// @brief \b Function \b Name: HAL_SOUND_GetSurroundXB()
1560*53ee8cc1Swenshuai.xi /// @brief \b Function \b Description: This routine is used to set the Surround xB Gain.
1561*53ee8cc1Swenshuai.xi /// @param <RET> MODE \b u8Mode : 0 : 0.1 xB : 0x2D8A[3:2] 00: 0.1
1562*53ee8cc1Swenshuai.xi /// 1 : 0.15 01: 0.15
1563*53ee8cc1Swenshuai.xi /// 2 : 0.2 10: 0.2
1564*53ee8cc1Swenshuai.xi /// 3 : 0.25 11: 0.25
1565*53ee8cc1Swenshuai.xi ////////////////////////////////////////////////////////////////////////////////
HAL_SOUND_GetSurroundXB(void)1566*53ee8cc1Swenshuai.xi MS_U16 HAL_SOUND_GetSurroundXB(void)
1567*53ee8cc1Swenshuai.xi {
1568*53ee8cc1Swenshuai.xi return((HAL_AUDIO_ReadByte(0x2D26)&0x30)>>2);
1569*53ee8cc1Swenshuai.xi }
1570*53ee8cc1Swenshuai.xi
1571*53ee8cc1Swenshuai.xi ////////////////////////////////////////////////////////////////////////////////
1572*53ee8cc1Swenshuai.xi /// @brief \b Function \b Name: HAL_SOUND_SetSurroundXK() @@VVV
1573*53ee8cc1Swenshuai.xi /// @brief \b Function \b Description: This routine is used to set the Surround xK Gain.
1574*53ee8cc1Swenshuai.xi /// @param <IN> \b u8Mode : 0 : 0.1 xK : 0x2D8A[7:6] 00: 0.1
1575*53ee8cc1Swenshuai.xi /// 1 : 0.2 01: 0.2
1576*53ee8cc1Swenshuai.xi /// 2 : 0.3 10: 0.3
1577*53ee8cc1Swenshuai.xi /// 3 : 0.4 11: 0.4
1578*53ee8cc1Swenshuai.xi /// @param <OUT> \b NONE :
1579*53ee8cc1Swenshuai.xi /// @param <RET> \b NONE :
1580*53ee8cc1Swenshuai.xi /// @param <GLOBAL> \b NONE
1581*53ee8cc1Swenshuai.xi ////////////////////////////////////////////////////////////////////////////////
HAL_SOUND_SetSurroundXK(MS_U8 u8Mode)1582*53ee8cc1Swenshuai.xi void HAL_SOUND_SetSurroundXK(MS_U8 u8Mode)
1583*53ee8cc1Swenshuai.xi {
1584*53ee8cc1Swenshuai.xi HAL_AUDIO_WriteMaskByte(0x2D27 ,0x07 ,u8Mode);
1585*53ee8cc1Swenshuai.xi }
1586*53ee8cc1Swenshuai.xi
1587*53ee8cc1Swenshuai.xi ////////////////////////////////////////////////////////////////////////////////
1588*53ee8cc1Swenshuai.xi /// @brief \b Function \b Name: HAL_SOUND_GetSurroundXK()
1589*53ee8cc1Swenshuai.xi /// @brief \b Function \b Description: This routine is used to set the Surround xK Gain.
1590*53ee8cc1Swenshuai.xi /// @param <RET> MODE \b u8Mode : 0 : 0.1 xK : 0x2D27[2:0] 00: 0.1
1591*53ee8cc1Swenshuai.xi /// 1 : 0.2 01: 0.2
1592*53ee8cc1Swenshuai.xi /// 2 : 0.3 10: 0.3
1593*53ee8cc1Swenshuai.xi /// 3 : 0.4 11: 0.4
1594*53ee8cc1Swenshuai.xi ////////////////////////////////////////////////////////////////////////////////
HAL_SOUND_GetSurroundXK(void)1595*53ee8cc1Swenshuai.xi MS_U16 HAL_SOUND_GetSurroundXK(void)
1596*53ee8cc1Swenshuai.xi {
1597*53ee8cc1Swenshuai.xi MS_U16 Mode=0;
1598*53ee8cc1Swenshuai.xi
1599*53ee8cc1Swenshuai.xi Mode = HAL_AUDIO_ReadByte(0x2D27)&0x07;
1600*53ee8cc1Swenshuai.xi
1601*53ee8cc1Swenshuai.xi return Mode;
1602*53ee8cc1Swenshuai.xi }
1603*53ee8cc1Swenshuai.xi
1604*53ee8cc1Swenshuai.xi ////////////////////////////////////////////////////////////////////////////////
1605*53ee8cc1Swenshuai.xi /// @brief \b Function \b Name: HAL_SOUND_SetSurroundLPFGain() @@VVV
1606*53ee8cc1Swenshuai.xi /// @brief \b Function \b Description: This routine is used to set the Surround LPF Gain.
1607*53ee8cc1Swenshuai.xi /// @param <IN> \b u8Mode : 0 : 0 dB LPF Gain : 0x2DA0[7:6] 00: 0 dB
1608*53ee8cc1Swenshuai.xi /// 1 : 2 dB 01: 2 dB
1609*53ee8cc1Swenshuai.xi /// 2 : 4 dB 10: 4 dB
1610*53ee8cc1Swenshuai.xi /// 3 : un-support 11: un-support
1611*53ee8cc1Swenshuai.xi /// @param <OUT> \b NONE :
1612*53ee8cc1Swenshuai.xi /// @param <RET> \b NONE :
1613*53ee8cc1Swenshuai.xi /// @param <GLOBAL> \b NONE
1614*53ee8cc1Swenshuai.xi ////////////////////////////////////////////////////////////////////////////////
HAL_SOUND_SetSurroundLPFGain(MS_U8 u8Mode)1615*53ee8cc1Swenshuai.xi void HAL_SOUND_SetSurroundLPFGain(MS_U8 u8Mode)
1616*53ee8cc1Swenshuai.xi {
1617*53ee8cc1Swenshuai.xi switch(u8Mode)
1618*53ee8cc1Swenshuai.xi {
1619*53ee8cc1Swenshuai.xi case 0:
1620*53ee8cc1Swenshuai.xi HAL_AUDIO_WriteMaskByte(0x2D26 ,0xC0 ,0x00);
1621*53ee8cc1Swenshuai.xi break;
1622*53ee8cc1Swenshuai.xi case 1:
1623*53ee8cc1Swenshuai.xi HAL_AUDIO_WriteMaskByte(0x2D26 ,0xC0 ,0x40);
1624*53ee8cc1Swenshuai.xi break;
1625*53ee8cc1Swenshuai.xi case 2:
1626*53ee8cc1Swenshuai.xi HAL_AUDIO_WriteMaskByte(0x2D26 ,0xC0 ,0x80);
1627*53ee8cc1Swenshuai.xi break;
1628*53ee8cc1Swenshuai.xi case 3:
1629*53ee8cc1Swenshuai.xi //HAL_AUDIO_WriteMaskByte(0x2D26 ,0xC0 ,0xC0);
1630*53ee8cc1Swenshuai.xi break;
1631*53ee8cc1Swenshuai.xi default:
1632*53ee8cc1Swenshuai.xi break;
1633*53ee8cc1Swenshuai.xi }
1634*53ee8cc1Swenshuai.xi }
1635*53ee8cc1Swenshuai.xi
1636*53ee8cc1Swenshuai.xi ////////////////////////////////////////////////////////////////////////////////
1637*53ee8cc1Swenshuai.xi /// @brief \b Function \b Name: HAL_SOUND_GetSurroundLPFGain()
1638*53ee8cc1Swenshuai.xi /// @brief \b Function \b Description: This routine is used to set the Surround xK Gain.
1639*53ee8cc1Swenshuai.xi /// @param <RET> \b LPFGain :
1640*53ee8cc1Swenshuai.xi // 0 : 0dB
1641*53ee8cc1Swenshuai.xi /// 1 : 2dB
1642*53ee8cc1Swenshuai.xi /// 2 : 4dB
1643*53ee8cc1Swenshuai.xi /// 3 : up-support
1644*53ee8cc1Swenshuai.xi ////////////////////////////////////////////////////////////////////////////////
HAL_SOUND_GetSurroundLPFGain(void)1645*53ee8cc1Swenshuai.xi MS_U16 HAL_SOUND_GetSurroundLPFGain(void)
1646*53ee8cc1Swenshuai.xi {
1647*53ee8cc1Swenshuai.xi return((HAL_AUDIO_ReadByte(0x2D26)&0xC0)>>6);
1648*53ee8cc1Swenshuai.xi }
1649*53ee8cc1Swenshuai.xi
1650*53ee8cc1Swenshuai.xi
1651*53ee8cc1Swenshuai.xi ////////////////////////////////////////////////////////////////////////////////
1652*53ee8cc1Swenshuai.xi /// @brief \b Function \b Name: HAL_SOUND_SetPEQCoef()
1653*53ee8cc1Swenshuai.xi /// @brief \b Function \b Description: This routine is used to set PEQ Coefficient.
1654*53ee8cc1Swenshuai.xi /// @param <IN> \b peq_coef
1655*53ee8cc1Swenshuai.xi /// @param <OUT> \b NONE :
1656*53ee8cc1Swenshuai.xi /// @param <RET> \b NONE :
1657*53ee8cc1Swenshuai.xi /// @param <GLOBAL> \b NONE
1658*53ee8cc1Swenshuai.xi ////////////////////////////////////////////////////////////////////////////////
HAL_SOUND_SetPEQCoef(AUDIO_PEQ_COEF * peq_coef)1659*53ee8cc1Swenshuai.xi void HAL_SOUND_SetPEQCoef(AUDIO_PEQ_COEF *peq_coef)
1660*53ee8cc1Swenshuai.xi {
1661*53ee8cc1Swenshuai.xi MS_U16 dsp_addr;
1662*53ee8cc1Swenshuai.xi MS_U16 dsp_scale_addr;
1663*53ee8cc1Swenshuai.xi
1664*53ee8cc1Swenshuai.xi if(peq_coef->sfs == 0)
1665*53ee8cc1Swenshuai.xi {
1666*53ee8cc1Swenshuai.xi DBG_SOUND(printf("!!!only support 48K coefficient ! ! !\n");)
1667*53ee8cc1Swenshuai.xi return;
1668*53ee8cc1Swenshuai.xi }
1669*53ee8cc1Swenshuai.xi
1670*53ee8cc1Swenshuai.xi //PEQ setting
1671*53ee8cc1Swenshuai.xi if(peq_coef->type == AUDIO_COEF_PEQ || peq_coef->type == AUDIO_COEF_PREVER_PEQ) // PEQ setting
1672*53ee8cc1Swenshuai.xi {
1673*53ee8cc1Swenshuai.xi if(peq_coef->enable == FALSE)
1674*53ee8cc1Swenshuai.xi peq_band_enable &= (0xFFFFFFFF ^ ((MS_U32)1<<peq_coef->band));
1675*53ee8cc1Swenshuai.xi else
1676*53ee8cc1Swenshuai.xi peq_band_enable |= ((MS_U32)1<<peq_coef->band);
1677*53ee8cc1Swenshuai.xi
1678*53ee8cc1Swenshuai.xi if(peq_coef->precision == AUDIO_SINGLE_PRECISION)
1679*53ee8cc1Swenshuai.xi peq_band_precision &= (0xFFFFFFFF ^ ((MS_U32)1<<peq_coef->band));
1680*53ee8cc1Swenshuai.xi else
1681*53ee8cc1Swenshuai.xi peq_band_precision |= ((MS_U32)1<<peq_coef->band);
1682*53ee8cc1Swenshuai.xi
1683*53ee8cc1Swenshuai.xi dsp_addr = DSP2XboxAddr_peq48KCoeffAddr + peq_coef->band*5;
1684*53ee8cc1Swenshuai.xi dsp_scale_addr = DSP2XboxAddr_peqscale48KAddr + peq_coef->band;
1685*53ee8cc1Swenshuai.xi
1686*53ee8cc1Swenshuai.xi HAL_AUDIO_WriteMaskByte(M2S_MBOX_SNDEFF_EN, 1<< (M2S_MBOX_COEFFUPDATE_EN_BIT), 1<< (M2S_MBOX_COEFFUPDATE_EN_BIT)); //disable updating coefficient to prevent pop
1687*53ee8cc1Swenshuai.xi HAL_MAD2_Write_DSP_Xbox(dsp_addr,peq_coef->a0);
1688*53ee8cc1Swenshuai.xi HAL_MAD2_Write_DSP_Xbox(dsp_addr+1,peq_coef->a1);
1689*53ee8cc1Swenshuai.xi HAL_MAD2_Write_DSP_Xbox(dsp_addr+2,peq_coef->a2);
1690*53ee8cc1Swenshuai.xi HAL_MAD2_Write_DSP_Xbox(dsp_addr+3,peq_coef->b1);
1691*53ee8cc1Swenshuai.xi HAL_MAD2_Write_DSP_Xbox(dsp_addr+4,peq_coef->b2);
1692*53ee8cc1Swenshuai.xi HAL_MAD2_Write_DSP_Xbox(dsp_scale_addr,(MS_U32)peq_coef->scale);
1693*53ee8cc1Swenshuai.xi HAL_MAD2_Write_DSP_Xbox(DSP2XboxAddr_peqbandEnAddr, peq_band_enable);
1694*53ee8cc1Swenshuai.xi HAL_MAD2_Write_DSP_Xbox(DSP2XboxAddr_peqbandDoubleAddr, peq_band_precision);
1695*53ee8cc1Swenshuai.xi HAL_MAD2_Write_DSP_Xbox(DSP2XboxAddr_peqUpdateFlag, 0x1);
1696*53ee8cc1Swenshuai.xi HAL_AUDIO_WriteMaskByte(M2S_MBOX_SNDEFF_EN, 1<< (M2S_MBOX_COEFFUPDATE_EN_BIT), 0x00); //enable coefficient update
1697*53ee8cc1Swenshuai.xi }
1698*53ee8cc1Swenshuai.xi // HLPF setting
1699*53ee8cc1Swenshuai.xi else if(peq_coef->type == AUDIO_COEF_HPF)
1700*53ee8cc1Swenshuai.xi {
1701*53ee8cc1Swenshuai.xi HAL_AUDIO_WriteMaskByte(M2S_MBOX_SNDEFF_EN, 1<< (M2S_MBOX_COEFFUPDATE_EN_BIT), 1<< (M2S_MBOX_COEFFUPDATE_EN_BIT)); //disable updating coefficient to prevent pop
1702*53ee8cc1Swenshuai.xi dsp_addr = DSP2XboxAddr_hpf48KCoeffAddr;
1703*53ee8cc1Swenshuai.xi HAL_MAD2_Write_DSP_Xbox(dsp_addr,peq_coef->a0);
1704*53ee8cc1Swenshuai.xi HAL_MAD2_Write_DSP_Xbox(dsp_addr+1,peq_coef->a1);
1705*53ee8cc1Swenshuai.xi HAL_MAD2_Write_DSP_Xbox(dsp_addr+2,peq_coef->a2);
1706*53ee8cc1Swenshuai.xi HAL_MAD2_Write_DSP_Xbox(dsp_addr+3,peq_coef->b1);
1707*53ee8cc1Swenshuai.xi HAL_MAD2_Write_DSP_Xbox(dsp_addr+4,peq_coef->b2);
1708*53ee8cc1Swenshuai.xi HAL_MAD2_Write_DSP_Xbox(DSP2XboxAddr_hpUpdateFlag, 0x1);
1709*53ee8cc1Swenshuai.xi HAL_AUDIO_WriteMaskByte(M2S_MBOX_SNDEFF_EN, 1<< (M2S_MBOX_COEFFUPDATE_EN_BIT), 0x00); //disable oefficient update
1710*53ee8cc1Swenshuai.xi }
1711*53ee8cc1Swenshuai.xi //TONE setting
1712*53ee8cc1Swenshuai.xi else if(peq_coef->type == AUDIO_COEF_BASS ||peq_coef->type == AUDIO_COEF_TREBLE)
1713*53ee8cc1Swenshuai.xi {
1714*53ee8cc1Swenshuai.xi HAL_AUDIO_WriteMaskByte(M2S_MBOX_SNDEFF_EN, 1<< (M2S_MBOX_COEFFUPDATE_EN_BIT), 1<< (M2S_MBOX_COEFFUPDATE_EN_BIT)); //disable updating coefficient to prevent pop
1715*53ee8cc1Swenshuai.xi if(peq_coef->type == AUDIO_COEF_BASS)
1716*53ee8cc1Swenshuai.xi {
1717*53ee8cc1Swenshuai.xi dsp_addr = DSP2XboxAddr_bass48KCoeffAddr;
1718*53ee8cc1Swenshuai.xi }
1719*53ee8cc1Swenshuai.xi else
1720*53ee8cc1Swenshuai.xi {
1721*53ee8cc1Swenshuai.xi dsp_addr = DSP2XboxAddr_treble48KCoeffAddr;
1722*53ee8cc1Swenshuai.xi dsp_scale_addr =DSP2XboxAddr_treblescale48KAddr;
1723*53ee8cc1Swenshuai.xi HAL_MAD2_Write_DSP_Xbox(dsp_scale_addr,(MS_U32)peq_coef->scale);
1724*53ee8cc1Swenshuai.xi }
1725*53ee8cc1Swenshuai.xi HAL_MAD2_Write_DSP_Xbox(dsp_addr,peq_coef->a0);
1726*53ee8cc1Swenshuai.xi HAL_MAD2_Write_DSP_Xbox(dsp_addr+1,peq_coef->a1);
1727*53ee8cc1Swenshuai.xi HAL_MAD2_Write_DSP_Xbox(dsp_addr+2,peq_coef->a2);
1728*53ee8cc1Swenshuai.xi HAL_MAD2_Write_DSP_Xbox(dsp_addr+3,peq_coef->b1);
1729*53ee8cc1Swenshuai.xi HAL_MAD2_Write_DSP_Xbox(dsp_addr+4,peq_coef->b2);
1730*53ee8cc1Swenshuai.xi HAL_MAD2_Write_DSP_Xbox(DSP2XboxAddr_toneSelectAddr,0x01);
1731*53ee8cc1Swenshuai.xi HAL_MAD2_Write_DSP_Xbox(DSP2XboxAddr_toneUpdateFlag, 0x1);
1732*53ee8cc1Swenshuai.xi HAL_MAD2_Write_DSP_Xbox(DSP2XboxAddr_trebleUpdateFlag, 0x1);
1733*53ee8cc1Swenshuai.xi HAL_MAD2_Write_DSP_Xbox(DSP2XboxAddr_bassUpdateFlag, 0x1);
1734*53ee8cc1Swenshuai.xi HAL_AUDIO_WriteMaskByte(M2S_MBOX_SNDEFF_EN, 1<< (M2S_MBOX_COEFFUPDATE_EN_BIT), 0x00); //disable oefficient update
1735*53ee8cc1Swenshuai.xi }
1736*53ee8cc1Swenshuai.xi else
1737*53ee8cc1Swenshuai.xi {
1738*53ee8cc1Swenshuai.xi DBG_SOUND(printf("!!! undefined coefficient type ! ! !\n");)
1739*53ee8cc1Swenshuai.xi return;
1740*53ee8cc1Swenshuai.xi }
1741*53ee8cc1Swenshuai.xi
1742*53ee8cc1Swenshuai.xi DBG_SOUND(printf("HAL a0 = %x", (MS_U8)(peq_coef->a0>>16)));
1743*53ee8cc1Swenshuai.xi DBG_SOUND(printf(" %x", (MS_U8)(peq_coef->a0>>8)));
1744*53ee8cc1Swenshuai.xi DBG_SOUND(printf(" %x\r\n", (MS_U8)peq_coef->a0));
1745*53ee8cc1Swenshuai.xi
1746*53ee8cc1Swenshuai.xi DBG_SOUND(printf("HAL a1 = %x", (MS_U8)(peq_coef->a1>>16)));
1747*53ee8cc1Swenshuai.xi DBG_SOUND(printf(" %x", (MS_U8)(peq_coef->a1>>8)));
1748*53ee8cc1Swenshuai.xi DBG_SOUND(printf(" %x\r\n", (MS_U8)peq_coef->a1));
1749*53ee8cc1Swenshuai.xi
1750*53ee8cc1Swenshuai.xi DBG_SOUND(printf("HAL a2 = %x", (MS_U8)(peq_coef->a2>>16)));
1751*53ee8cc1Swenshuai.xi DBG_SOUND(printf(" %x", (MS_U8)(peq_coef->a2>>8)));
1752*53ee8cc1Swenshuai.xi DBG_SOUND(printf(" %x\r\n", (MS_U8)peq_coef->a2));
1753*53ee8cc1Swenshuai.xi
1754*53ee8cc1Swenshuai.xi DBG_SOUND(printf("HAL b1 = %x", (MS_U8)(peq_coef->b1>>16)));
1755*53ee8cc1Swenshuai.xi DBG_SOUND(printf(" %x", (MS_U8)(peq_coef->b1>>8)));
1756*53ee8cc1Swenshuai.xi DBG_SOUND(printf(" %x\r\n", (MS_U8)peq_coef->b1));
1757*53ee8cc1Swenshuai.xi
1758*53ee8cc1Swenshuai.xi DBG_SOUND(printf("HAL b2 = %x", (MS_U8)(peq_coef->b2>>16)));
1759*53ee8cc1Swenshuai.xi DBG_SOUND(printf(" %x", (MS_U8)(peq_coef->b2>>8)));
1760*53ee8cc1Swenshuai.xi DBG_SOUND(printf(" %x\r\n", (MS_U8)peq_coef->b2));
1761*53ee8cc1Swenshuai.xi }
1762*53ee8cc1Swenshuai.xi
1763*53ee8cc1Swenshuai.xi ////////////////////////////////////////////////////////////////////////////////
1764*53ee8cc1Swenshuai.xi /// @brief \b Function \b Name: HAL_SOUND_EnablePEQ()
1765*53ee8cc1Swenshuai.xi /// @brief \b Function \b Description: This routine is used to eable PEQ.
1766*53ee8cc1Swenshuai.xi /// @param <IN> \b Enpeq
1767*53ee8cc1Swenshuai.xi /// @param <OUT> \b NONE :
1768*53ee8cc1Swenshuai.xi /// @param <RET> \b NONE :
1769*53ee8cc1Swenshuai.xi /// @param <GLOBAL> \b NONE
1770*53ee8cc1Swenshuai.xi ////////////////////////////////////////////////////////////////////////////////
HAL_SOUND_EnablePEQ(MS_BOOL Enpeq)1771*53ee8cc1Swenshuai.xi void HAL_SOUND_EnablePEQ(MS_BOOL Enpeq)
1772*53ee8cc1Swenshuai.xi {
1773*53ee8cc1Swenshuai.xi if(Enpeq)
1774*53ee8cc1Swenshuai.xi {
1775*53ee8cc1Swenshuai.xi HAL_AUDIO_WriteMaskByte(0x2D20, 0x01, 0x01);
1776*53ee8cc1Swenshuai.xi }
1777*53ee8cc1Swenshuai.xi else
1778*53ee8cc1Swenshuai.xi {
1779*53ee8cc1Swenshuai.xi HAL_AUDIO_WriteMaskByte(0x2D20, 0x01, 0x00);
1780*53ee8cc1Swenshuai.xi }
1781*53ee8cc1Swenshuai.xi }
1782*53ee8cc1Swenshuai.xi
1783*53ee8cc1Swenshuai.xi
1784*53ee8cc1Swenshuai.xi ////////////////////////////////////////////////////////////////////////////////
1785*53ee8cc1Swenshuai.xi /// @brief \b Function \b Name: HAL_SOUND_GetPEQ_Status()
1786*53ee8cc1Swenshuai.xi /// @brief \b Function \b Description: This routine is used to get the PEQ is enable or not
1787*53ee8cc1Swenshuai.xi /// @param <IN> \b NONE :
1788*53ee8cc1Swenshuai.xi /// @param <OUT> \b NONE :
1789*53ee8cc1Swenshuai.xi /// @param <RET> \b bEnable : TRUE --Enable PEQ
1790*53ee8cc1Swenshuai.xi /// FALSE--Disable PEQ
1791*53ee8cc1Swenshuai.xi /// @param <GLOBAL> \b NONE :
1792*53ee8cc1Swenshuai.xi ////////////////////////////////////////////////////////////////////////////////
HAL_SOUND_GetPEQ_Status(void)1793*53ee8cc1Swenshuai.xi MS_U16 HAL_SOUND_GetPEQ_Status(void)
1794*53ee8cc1Swenshuai.xi {
1795*53ee8cc1Swenshuai.xi if((HAL_AUDIO_ReadByte(0x2D20)&0x01) == 0x01)
1796*53ee8cc1Swenshuai.xi {
1797*53ee8cc1Swenshuai.xi return 1;
1798*53ee8cc1Swenshuai.xi }else
1799*53ee8cc1Swenshuai.xi {
1800*53ee8cc1Swenshuai.xi return 0;
1801*53ee8cc1Swenshuai.xi }
1802*53ee8cc1Swenshuai.xi }
1803*53ee8cc1Swenshuai.xi
1804*53ee8cc1Swenshuai.xi ////////////////////////////////////////////////////////////////////////////////
1805*53ee8cc1Swenshuai.xi /// @brief \b Function \b Name: HAL_SOUND_EnableDcRemove()
1806*53ee8cc1Swenshuai.xi /// @brief \b Function \b Description: This routine is used to eable DC remove.
1807*53ee8cc1Swenshuai.xi /// @param <IN> \b EnDcRemove
1808*53ee8cc1Swenshuai.xi /// @param <OUT> \b NONE :
1809*53ee8cc1Swenshuai.xi /// @param <RET> \b NONE :
1810*53ee8cc1Swenshuai.xi /// @param <GLOBAL> \b NONE
1811*53ee8cc1Swenshuai.xi ////////////////////////////////////////////////////////////////////////////////
HAL_SOUND_EnableDcRemove(MS_BOOL EnDcRemove)1812*53ee8cc1Swenshuai.xi MS_BOOL HAL_SOUND_EnableDcRemove(MS_BOOL EnDcRemove)
1813*53ee8cc1Swenshuai.xi {
1814*53ee8cc1Swenshuai.xi if(EnDcRemove)
1815*53ee8cc1Swenshuai.xi {
1816*53ee8cc1Swenshuai.xi HAL_AUDIO_WriteMaskByte(0x2D20, 0x08, 0x08);
1817*53ee8cc1Swenshuai.xi }
1818*53ee8cc1Swenshuai.xi else
1819*53ee8cc1Swenshuai.xi {
1820*53ee8cc1Swenshuai.xi HAL_AUDIO_WriteMaskByte(0x2D20, 0x08, 0x00);
1821*53ee8cc1Swenshuai.xi }
1822*53ee8cc1Swenshuai.xi return 1;
1823*53ee8cc1Swenshuai.xi }
1824*53ee8cc1Swenshuai.xi
1825*53ee8cc1Swenshuai.xi ////////////////////////////////////////////////////////////////////////////////
1826*53ee8cc1Swenshuai.xi /// @brief \b Function \b Name: MDrv_SOUND_SetMixModeVolume() @@VVV
1827*53ee8cc1Swenshuai.xi /// @brief \b Function \b Description: This routine is used to set the absolute volume of mix mode.
1828*53ee8cc1Swenshuai.xi /// @param <IN> \b eSourceType: for audio source
1829*53ee8cc1Swenshuai.xi /// @param <IN> \b VolType : for vol type
1830*53ee8cc1Swenshuai.xi /// @param <IN> \b u8u8Vol1 : MSB 7-bit register u8Value of 10-bit volume
1831*53ee8cc1Swenshuai.xi /// range from 0x00 to 0x7E , gain: +12db to -114db (-1 db per step)
1832*53ee8cc1Swenshuai.xi /// @param <IN> \b u8u8Vol2 : LSB 3-bit register u8Value of 10-bit volume
1833*53ee8cc1Swenshuai.xi /// range from 0x00 to 0x07 , gain: -0db to -0.875db (-0.125 db per step)
1834*53ee8cc1Swenshuai.xi /// @param <OUT> \b NONE :
1835*53ee8cc1Swenshuai.xi /// @param <RET> \b NONE :
1836*53ee8cc1Swenshuai.xi /// @param <GLOBAL> \b NONE :
1837*53ee8cc1Swenshuai.xi ////////////////////////////////////////////////////////////////////////////////
HAL_SOUND_SetMixModeVolume(AUDIO_SOURCE_INFO_TYPE eSourceType,AUDIO_MIX_VOL_TYPE VolType,MS_U8 u8Vol1,MS_U8 u8Vol2)1838*53ee8cc1Swenshuai.xi void HAL_SOUND_SetMixModeVolume(AUDIO_SOURCE_INFO_TYPE eSourceType, AUDIO_MIX_VOL_TYPE VolType, MS_U8 u8Vol1, MS_U8 u8Vol2 )
1839*53ee8cc1Swenshuai.xi {
1840*53ee8cc1Swenshuai.xi switch (eSourceType)
1841*53ee8cc1Swenshuai.xi {
1842*53ee8cc1Swenshuai.xi case E_AUDIO_INFO_KTV_IN:
1843*53ee8cc1Swenshuai.xi switch(VolType)
1844*53ee8cc1Swenshuai.xi {
1845*53ee8cc1Swenshuai.xi case PCM_VOL:
1846*53ee8cc1Swenshuai.xi HAL_SOUND_AbsoluteVolume(AUDIO_T3_PATH_MIXER_DMA_IN, u8Vol1, u8Vol2);
1847*53ee8cc1Swenshuai.xi break;
1848*53ee8cc1Swenshuai.xi
1849*53ee8cc1Swenshuai.xi case MIC_VOL:
1850*53ee8cc1Swenshuai.xi HAL_SOUND_AbsoluteVolume(AUDIO_T3_PATH_MIXER_MAIN, u8Vol1, u8Vol2);
1851*53ee8cc1Swenshuai.xi break;
1852*53ee8cc1Swenshuai.xi
1853*53ee8cc1Swenshuai.xi case MP3_VOL:
1854*53ee8cc1Swenshuai.xi HAL_SOUND_AbsoluteVolume(AUDIO_T3_PATH_MIXER_SECONDARY, u8Vol1, u8Vol2);
1855*53ee8cc1Swenshuai.xi break;
1856*53ee8cc1Swenshuai.xi
1857*53ee8cc1Swenshuai.xi case ECHO1_VOL:
1858*53ee8cc1Swenshuai.xi if(u8Vol1<14)
1859*53ee8cc1Swenshuai.xi u8Vol1 = 14;
1860*53ee8cc1Swenshuai.xi HAL_AUDIO_WriteMaskByte(0x2D57, 0x7F, u8Vol1);
1861*53ee8cc1Swenshuai.xi HAL_AUDIO_WriteMaskByte(0x2D56, 0xE0, (u8Vol2<<5));
1862*53ee8cc1Swenshuai.xi break;
1863*53ee8cc1Swenshuai.xi
1864*53ee8cc1Swenshuai.xi case ECHO2_VOL:
1865*53ee8cc1Swenshuai.xi HAL_AUDIO_WriteMaskByte(0x2D59, 0x7F, u8Vol1);
1866*53ee8cc1Swenshuai.xi HAL_AUDIO_WriteMaskByte(0x2D58, 0xE0, (u8Vol2<<5));
1867*53ee8cc1Swenshuai.xi break;
1868*53ee8cc1Swenshuai.xi
1869*53ee8cc1Swenshuai.xi default:
1870*53ee8cc1Swenshuai.xi break;
1871*53ee8cc1Swenshuai.xi }
1872*53ee8cc1Swenshuai.xi break;
1873*53ee8cc1Swenshuai.xi
1874*53ee8cc1Swenshuai.xi case E_AUDIO_INFO_GAME_IN:
1875*53ee8cc1Swenshuai.xi switch(VolType)
1876*53ee8cc1Swenshuai.xi {
1877*53ee8cc1Swenshuai.xi case PCM_VOL:
1878*53ee8cc1Swenshuai.xi HAL_SOUND_AbsoluteVolume(AUDIO_T3_PATH_MIXER_DMA_IN, u8Vol1, u8Vol2);
1879*53ee8cc1Swenshuai.xi break;
1880*53ee8cc1Swenshuai.xi
1881*53ee8cc1Swenshuai.xi case GAME1_VOL:
1882*53ee8cc1Swenshuai.xi HAL_SOUND_AbsoluteVolume(AUDIO_T3_PATH_MIXER_MAIN, u8Vol1, u8Vol2);
1883*53ee8cc1Swenshuai.xi break;
1884*53ee8cc1Swenshuai.xi
1885*53ee8cc1Swenshuai.xi case GAME2_VOL:
1886*53ee8cc1Swenshuai.xi HAL_SOUND_AbsoluteVolume(AUDIO_T3_PATH_MIXER_SECONDARY, u8Vol1, u8Vol2);
1887*53ee8cc1Swenshuai.xi break;
1888*53ee8cc1Swenshuai.xi default:
1889*53ee8cc1Swenshuai.xi break;
1890*53ee8cc1Swenshuai.xi }
1891*53ee8cc1Swenshuai.xi break;
1892*53ee8cc1Swenshuai.xi
1893*53ee8cc1Swenshuai.xi default:
1894*53ee8cc1Swenshuai.xi break;
1895*53ee8cc1Swenshuai.xi }
1896*53ee8cc1Swenshuai.xi }
1897*53ee8cc1Swenshuai.xi
1898*53ee8cc1Swenshuai.xi ////////////////////////////////////////////////////////////////////////////////
1899*53ee8cc1Swenshuai.xi /// @brief \b Function \b Name: HAL_SOUND_SetMixModeMute() @@VVV
1900*53ee8cc1Swenshuai.xi /// @brief \b Function \b Description: This routine is used to set audio mix mode S/W mute.
1901*53ee8cc1Swenshuai.xi /// @param <IN> \b eSourseType: for audio source type
1902*53ee8cc1Swenshuai.xi /// @param <IN> \b VolType : for vol type
1903*53ee8cc1Swenshuai.xi /// @param <IN> \b bEnable : TRUE --Mute
1904*53ee8cc1Swenshuai.xi /// : FALSE--Unmute
1905*53ee8cc1Swenshuai.xi /// @param <OUT> \b NONE :
1906*53ee8cc1Swenshuai.xi /// @param <RET> \b NONE :
1907*53ee8cc1Swenshuai.xi /// @param <GLOBAL> \b NONE :
1908*53ee8cc1Swenshuai.xi ////////////////////////////////////////////////////////////////////////////////
HAL_SOUND_SetMixModeMute(AUDIO_SOURCE_INFO_TYPE eSourceType,AUDIO_MIX_VOL_TYPE VolType,MS_BOOL EnMute)1909*53ee8cc1Swenshuai.xi void HAL_SOUND_SetMixModeMute(AUDIO_SOURCE_INFO_TYPE eSourceType, AUDIO_MIX_VOL_TYPE VolType, MS_BOOL EnMute )
1910*53ee8cc1Swenshuai.xi {
1911*53ee8cc1Swenshuai.xi switch (eSourceType)
1912*53ee8cc1Swenshuai.xi {
1913*53ee8cc1Swenshuai.xi case E_AUDIO_INFO_KTV_IN:
1914*53ee8cc1Swenshuai.xi switch(VolType)
1915*53ee8cc1Swenshuai.xi {
1916*53ee8cc1Swenshuai.xi case PCM_VOL:
1917*53ee8cc1Swenshuai.xi HAL_SOUND_SetMute(AUDIO_T3_PATH_MIXER_DMA_IN, EnMute);
1918*53ee8cc1Swenshuai.xi break;
1919*53ee8cc1Swenshuai.xi
1920*53ee8cc1Swenshuai.xi case MIC_VOL:
1921*53ee8cc1Swenshuai.xi HAL_SOUND_SetMute(AUDIO_T3_PATH_MIXER_MAIN, EnMute);
1922*53ee8cc1Swenshuai.xi break;
1923*53ee8cc1Swenshuai.xi
1924*53ee8cc1Swenshuai.xi case MP3_VOL:
1925*53ee8cc1Swenshuai.xi HAL_SOUND_SetMute(AUDIO_T3_PATH_MIXER_SECONDARY, EnMute);
1926*53ee8cc1Swenshuai.xi break;
1927*53ee8cc1Swenshuai.xi
1928*53ee8cc1Swenshuai.xi default:
1929*53ee8cc1Swenshuai.xi break;
1930*53ee8cc1Swenshuai.xi }
1931*53ee8cc1Swenshuai.xi break;
1932*53ee8cc1Swenshuai.xi
1933*53ee8cc1Swenshuai.xi case E_AUDIO_INFO_GAME_IN:
1934*53ee8cc1Swenshuai.xi switch(VolType)
1935*53ee8cc1Swenshuai.xi {
1936*53ee8cc1Swenshuai.xi case PCM_VOL:
1937*53ee8cc1Swenshuai.xi HAL_SOUND_SetMute(AUDIO_T3_PATH_MIXER_DMA_IN, EnMute);
1938*53ee8cc1Swenshuai.xi break;
1939*53ee8cc1Swenshuai.xi
1940*53ee8cc1Swenshuai.xi case GAME1_VOL:
1941*53ee8cc1Swenshuai.xi HAL_SOUND_SetMute(AUDIO_T3_PATH_MIXER_MAIN, EnMute);
1942*53ee8cc1Swenshuai.xi break;
1943*53ee8cc1Swenshuai.xi
1944*53ee8cc1Swenshuai.xi case GAME2_VOL:
1945*53ee8cc1Swenshuai.xi HAL_SOUND_SetMute(AUDIO_T3_PATH_MIXER_SECONDARY, EnMute);
1946*53ee8cc1Swenshuai.xi break;
1947*53ee8cc1Swenshuai.xi
1948*53ee8cc1Swenshuai.xi default:
1949*53ee8cc1Swenshuai.xi break;
1950*53ee8cc1Swenshuai.xi }
1951*53ee8cc1Swenshuai.xi break;
1952*53ee8cc1Swenshuai.xi
1953*53ee8cc1Swenshuai.xi default:
1954*53ee8cc1Swenshuai.xi break;
1955*53ee8cc1Swenshuai.xi }
1956*53ee8cc1Swenshuai.xi }
1957*53ee8cc1Swenshuai.xi
1958*53ee8cc1Swenshuai.xi //******************************************************************************
1959*53ee8cc1Swenshuai.xi /// @brief \b Function \b Name: HAL_SOUND_SetParam()
1960*53ee8cc1Swenshuai.xi /// @brief \b Function \b Description: This routine is used for adjust Common Sound parameters
1961*53ee8cc1Swenshuai.xi /// @return MS_BOOL \b : True / False
1962*53ee8cc1Swenshuai.xi //******************************************************************************
HAL_SOUND_SetParam(Sound_SET_Type Type,MS_U32 * p_param)1963*53ee8cc1Swenshuai.xi MS_BOOL HAL_SOUND_SetParam( Sound_SET_Type Type, MS_U32 *p_param )
1964*53ee8cc1Swenshuai.xi {
1965*53ee8cc1Swenshuai.xi MS_U8 param1 = (MS_U8)(p_param[0]);
1966*53ee8cc1Swenshuai.xi MS_U8 param2 = (MS_U8)(p_param[1]);
1967*53ee8cc1Swenshuai.xi MS_U8 param3 = (MS_U8)(p_param[2]);
1968*53ee8cc1Swenshuai.xi MS_U8 param4 = (MS_U8)(p_param[3]);
1969*53ee8cc1Swenshuai.xi
1970*53ee8cc1Swenshuai.xi switch(Type)
1971*53ee8cc1Swenshuai.xi {
1972*53ee8cc1Swenshuai.xi case Sound_SET_Type_SetPreScale:
1973*53ee8cc1Swenshuai.xi HAL_SOUND_SetPreScale(param1, param2);
1974*53ee8cc1Swenshuai.xi break;
1975*53ee8cc1Swenshuai.xi
1976*53ee8cc1Swenshuai.xi case Sound_SET_Type_SetMute:
1977*53ee8cc1Swenshuai.xi HAL_SOUND_SetMute(param1, param2);
1978*53ee8cc1Swenshuai.xi break;
1979*53ee8cc1Swenshuai.xi
1980*53ee8cc1Swenshuai.xi case Sound_SET_Type_SetBalance:
1981*53ee8cc1Swenshuai.xi HAL_SOUND_SetBalance(param1);
1982*53ee8cc1Swenshuai.xi break;
1983*53ee8cc1Swenshuai.xi
1984*53ee8cc1Swenshuai.xi case Sound_SET_Type_EnableEQ:
1985*53ee8cc1Swenshuai.xi HAL_SOUND_EnableEQ(param1);
1986*53ee8cc1Swenshuai.xi break;
1987*53ee8cc1Swenshuai.xi
1988*53ee8cc1Swenshuai.xi case Sound_SET_Type_EnablePEQ:
1989*53ee8cc1Swenshuai.xi HAL_SOUND_EnablePEQ(param1);
1990*53ee8cc1Swenshuai.xi break;
1991*53ee8cc1Swenshuai.xi
1992*53ee8cc1Swenshuai.xi case Sound_SET_Type_EnableTone:
1993*53ee8cc1Swenshuai.xi HAL_SOUND_EnableTone(param1);
1994*53ee8cc1Swenshuai.xi break;
1995*53ee8cc1Swenshuai.xi
1996*53ee8cc1Swenshuai.xi case Sound_SET_Type_EnableAutoVolume:
1997*53ee8cc1Swenshuai.xi HAL_SOUND_EnableAutoVolume(param1);
1998*53ee8cc1Swenshuai.xi break;
1999*53ee8cc1Swenshuai.xi
2000*53ee8cc1Swenshuai.xi case Sound_SET_Type_EnableSurround:
2001*53ee8cc1Swenshuai.xi HAL_SOUND_EnableSurround(param1);
2002*53ee8cc1Swenshuai.xi break;
2003*53ee8cc1Swenshuai.xi
2004*53ee8cc1Swenshuai.xi case Sound_SET_Type_SetBass:
2005*53ee8cc1Swenshuai.xi HAL_SOUND_SetBass(param1);
2006*53ee8cc1Swenshuai.xi break;
2007*53ee8cc1Swenshuai.xi
2008*53ee8cc1Swenshuai.xi case Sound_SET_Type_EnableBalance:
2009*53ee8cc1Swenshuai.xi HAL_SOUND_EnableBalance(param1);
2010*53ee8cc1Swenshuai.xi break;
2011*53ee8cc1Swenshuai.xi
2012*53ee8cc1Swenshuai.xi case Sound_SET_Type_AbsoluteBass:
2013*53ee8cc1Swenshuai.xi HAL_SOUND_AbsoluteBass(param1);
2014*53ee8cc1Swenshuai.xi break;
2015*53ee8cc1Swenshuai.xi
2016*53ee8cc1Swenshuai.xi case Sound_SET_Type_SetTreble:
2017*53ee8cc1Swenshuai.xi HAL_SOUND_SetTreble(param1);
2018*53ee8cc1Swenshuai.xi break;
2019*53ee8cc1Swenshuai.xi
2020*53ee8cc1Swenshuai.xi case Sound_SET_Type_SetEq:
2021*53ee8cc1Swenshuai.xi HAL_SOUND_SetEq(param1, param2);
2022*53ee8cc1Swenshuai.xi break;
2023*53ee8cc1Swenshuai.xi
2024*53ee8cc1Swenshuai.xi case Sound_SET_Type_SetEq_7band:
2025*53ee8cc1Swenshuai.xi HAL_SOUND_SetEq7(param1, param2);
2026*53ee8cc1Swenshuai.xi break;
2027*53ee8cc1Swenshuai.xi
2028*53ee8cc1Swenshuai.xi case Sound_SET_Type_SetAvc:
2029*53ee8cc1Swenshuai.xi HAL_SOUND_SetAVCThreshold(param1);
2030*53ee8cc1Swenshuai.xi HAL_SOUND_SetAvcMode(param2);
2031*53ee8cc1Swenshuai.xi HAL_SOUND_SetAvcAT(param3);
2032*53ee8cc1Swenshuai.xi HAL_SOUND_SetAvcRT(param4);
2033*53ee8cc1Swenshuai.xi break;
2034*53ee8cc1Swenshuai.xi
2035*53ee8cc1Swenshuai.xi case Sound_SET_Type_SetAudioDelay:
2036*53ee8cc1Swenshuai.xi HAL_SOUND_SetCH1AudioDelay(param1);
2037*53ee8cc1Swenshuai.xi break;
2038*53ee8cc1Swenshuai.xi
2039*53ee8cc1Swenshuai.xi case Sound_SET_Type_SetSurround:
2040*53ee8cc1Swenshuai.xi HAL_SOUND_SetSurroundXA(param1);
2041*53ee8cc1Swenshuai.xi HAL_SOUND_SetSurroundXB(param2);
2042*53ee8cc1Swenshuai.xi HAL_SOUND_SetSurroundXK(param3);
2043*53ee8cc1Swenshuai.xi HAL_SOUND_SetSurroundLPFGain(param4);
2044*53ee8cc1Swenshuai.xi break;
2045*53ee8cc1Swenshuai.xi
2046*53ee8cc1Swenshuai.xi case Sound_SET_Type_ConvertVolumeUnit:
2047*53ee8cc1Swenshuai.xi break;
2048*53ee8cc1Swenshuai.xi
2049*53ee8cc1Swenshuai.xi case Sound_SET_Type_SetDCOffet:
2050*53ee8cc1Swenshuai.xi HAL_AUDIO_WriteByte(0x2B50 ,param1);
2051*53ee8cc1Swenshuai.xi HAL_AUDIO_WriteByte(0x2B51 ,param2);
2052*53ee8cc1Swenshuai.xi break;
2053*53ee8cc1Swenshuai.xi
2054*53ee8cc1Swenshuai.xi case Sound_SET_Type_EnableSineTone:
2055*53ee8cc1Swenshuai.xi default:
2056*53ee8cc1Swenshuai.xi break;
2057*53ee8cc1Swenshuai.xi }
2058*53ee8cc1Swenshuai.xi return TRUE;
2059*53ee8cc1Swenshuai.xi }
2060*53ee8cc1Swenshuai.xi
2061*53ee8cc1Swenshuai.xi //******************************************************************************
2062*53ee8cc1Swenshuai.xi /// @brief \b Function \b Name: HAL_SND_ProcessEnable()
2063*53ee8cc1Swenshuai.xi /// @brief \b Function \b Description: This routine is used for adjust Common Sound parameters
2064*53ee8cc1Swenshuai.xi //******************************************************************************
HAL_SND_ProcessEnable(Sound_ENABLE_Type Type,MS_BOOL enable)2065*53ee8cc1Swenshuai.xi MS_BOOL HAL_SND_ProcessEnable(Sound_ENABLE_Type Type, MS_BOOL enable)
2066*53ee8cc1Swenshuai.xi {
2067*53ee8cc1Swenshuai.xi MS_BOOL status = FALSE;
2068*53ee8cc1Swenshuai.xi
2069*53ee8cc1Swenshuai.xi switch(Type)
2070*53ee8cc1Swenshuai.xi {
2071*53ee8cc1Swenshuai.xi case Sound_ENABL_Type_EQ:
2072*53ee8cc1Swenshuai.xi HAL_SOUND_EnableEQ(enable);
2073*53ee8cc1Swenshuai.xi status = TRUE;
2074*53ee8cc1Swenshuai.xi break;
2075*53ee8cc1Swenshuai.xi
2076*53ee8cc1Swenshuai.xi case Sound_ENABL_Type_PEQ:
2077*53ee8cc1Swenshuai.xi HAL_SOUND_EnablePEQ(enable);
2078*53ee8cc1Swenshuai.xi status = TRUE;
2079*53ee8cc1Swenshuai.xi break;
2080*53ee8cc1Swenshuai.xi
2081*53ee8cc1Swenshuai.xi case Sound_ENABL_Type_Tone:
2082*53ee8cc1Swenshuai.xi HAL_SOUND_EnableTone(enable);
2083*53ee8cc1Swenshuai.xi status = TRUE;
2084*53ee8cc1Swenshuai.xi break;
2085*53ee8cc1Swenshuai.xi
2086*53ee8cc1Swenshuai.xi case Sound_ENABL_Type_AutoVolume:
2087*53ee8cc1Swenshuai.xi HAL_SOUND_EnableAutoVolume(enable);
2088*53ee8cc1Swenshuai.xi status = TRUE;
2089*53ee8cc1Swenshuai.xi break;
2090*53ee8cc1Swenshuai.xi
2091*53ee8cc1Swenshuai.xi case Sound_ENABL_Type_Surround:
2092*53ee8cc1Swenshuai.xi HAL_SOUND_EnableSurround(enable);
2093*53ee8cc1Swenshuai.xi status = TRUE;
2094*53ee8cc1Swenshuai.xi break;
2095*53ee8cc1Swenshuai.xi
2096*53ee8cc1Swenshuai.xi case Sound_ENABL_Type_Balance:
2097*53ee8cc1Swenshuai.xi HAL_SOUND_EnableBalance(enable);
2098*53ee8cc1Swenshuai.xi status = TRUE;
2099*53ee8cc1Swenshuai.xi break;
2100*53ee8cc1Swenshuai.xi
2101*53ee8cc1Swenshuai.xi case Sound_ENABL_Type_DRC:
2102*53ee8cc1Swenshuai.xi HAL_SOUND_EnableDRC(enable);
2103*53ee8cc1Swenshuai.xi status = TRUE;
2104*53ee8cc1Swenshuai.xi break;
2105*53ee8cc1Swenshuai.xi
2106*53ee8cc1Swenshuai.xi case Sound_ENABL_Type_KTVEcho:
2107*53ee8cc1Swenshuai.xi HAL_SOUND_EnableKTVEcho(enable);
2108*53ee8cc1Swenshuai.xi status = TRUE;
2109*53ee8cc1Swenshuai.xi break;
2110*53ee8cc1Swenshuai.xi
2111*53ee8cc1Swenshuai.xi case Sound_ENABL_Type_EaseVol:
2112*53ee8cc1Swenshuai.xi HAL_SOUND_EnableEaseVol(enable);
2113*53ee8cc1Swenshuai.xi status = TRUE;
2114*53ee8cc1Swenshuai.xi break;
2115*53ee8cc1Swenshuai.xi
2116*53ee8cc1Swenshuai.xi default:
2117*53ee8cc1Swenshuai.xi status = FALSE;
2118*53ee8cc1Swenshuai.xi break;
2119*53ee8cc1Swenshuai.xi }
2120*53ee8cc1Swenshuai.xi return(status);
2121*53ee8cc1Swenshuai.xi }
2122*53ee8cc1Swenshuai.xi
2123*53ee8cc1Swenshuai.xi
2124*53ee8cc1Swenshuai.xi //******************************************************************************
2125*53ee8cc1Swenshuai.xi /// @brief \b Function \b Name: HAL_SND_SetParam()
2126*53ee8cc1Swenshuai.xi /// @brief \b Function \b Description: This routine is used for adjust Common Sound parameters
2127*53ee8cc1Swenshuai.xi /// @return MS_BOOL \b : True / False
2128*53ee8cc1Swenshuai.xi //******************************************************************************
HAL_SND_SetParam(Sound_SET_PARAM_Type Type,MS_U16 param1,MS_U16 param2)2129*53ee8cc1Swenshuai.xi MS_BOOL HAL_SND_SetParam(Sound_SET_PARAM_Type Type, MS_U16 param1, MS_U16 param2)
2130*53ee8cc1Swenshuai.xi {
2131*53ee8cc1Swenshuai.xi MS_BOOL status = FALSE;
2132*53ee8cc1Swenshuai.xi MS_U16 data = 0;
2133*53ee8cc1Swenshuai.xi
2134*53ee8cc1Swenshuai.xi switch(Type)
2135*53ee8cc1Swenshuai.xi {
2136*53ee8cc1Swenshuai.xi case Sound_SET_PARAM_PreScale:
2137*53ee8cc1Swenshuai.xi HAL_SOUND_SetPreScale(param1, param2); //param1: path, param2:prescale
2138*53ee8cc1Swenshuai.xi status = TRUE;
2139*53ee8cc1Swenshuai.xi break;
2140*53ee8cc1Swenshuai.xi
2141*53ee8cc1Swenshuai.xi case Sound_SET_PARAM_Balance:
2142*53ee8cc1Swenshuai.xi HAL_SOUND_SetBalance(param1); // 0~100
2143*53ee8cc1Swenshuai.xi status = TRUE;
2144*53ee8cc1Swenshuai.xi break;
2145*53ee8cc1Swenshuai.xi
2146*53ee8cc1Swenshuai.xi case Sound_SET_PARAM_EQ:
2147*53ee8cc1Swenshuai.xi HAL_SOUND_SetEq(param1, param2); //param1: band 0~4, param2:level 0~100
2148*53ee8cc1Swenshuai.xi break;
2149*53ee8cc1Swenshuai.xi
2150*53ee8cc1Swenshuai.xi case Sound_SET_PARAM_Surround_XA:
2151*53ee8cc1Swenshuai.xi HAL_SOUND_SetSurroundXA(param1);
2152*53ee8cc1Swenshuai.xi status = TRUE;
2153*53ee8cc1Swenshuai.xi break;
2154*53ee8cc1Swenshuai.xi
2155*53ee8cc1Swenshuai.xi case Sound_SET_PARAM_Surround_XB:
2156*53ee8cc1Swenshuai.xi HAL_SOUND_SetSurroundXB(param1);
2157*53ee8cc1Swenshuai.xi status = TRUE;
2158*53ee8cc1Swenshuai.xi break;
2159*53ee8cc1Swenshuai.xi
2160*53ee8cc1Swenshuai.xi case Sound_SET_PARAM_Surround_XK:
2161*53ee8cc1Swenshuai.xi HAL_SOUND_SetSurroundXK(param1);
2162*53ee8cc1Swenshuai.xi status = TRUE;
2163*53ee8cc1Swenshuai.xi break;
2164*53ee8cc1Swenshuai.xi
2165*53ee8cc1Swenshuai.xi case Sound_SET_PARAM_Surround_LPFGAIN:
2166*53ee8cc1Swenshuai.xi HAL_SOUND_SetSurroundLPFGain(param1);
2167*53ee8cc1Swenshuai.xi status = TRUE;
2168*53ee8cc1Swenshuai.xi break;
2169*53ee8cc1Swenshuai.xi
2170*53ee8cc1Swenshuai.xi case Sound_SET_PARAM_Treble:
2171*53ee8cc1Swenshuai.xi HAL_SOUND_SetTreble(param1);
2172*53ee8cc1Swenshuai.xi status = TRUE;
2173*53ee8cc1Swenshuai.xi break;
2174*53ee8cc1Swenshuai.xi
2175*53ee8cc1Swenshuai.xi case Sound_SET_PARAM_Bass:
2176*53ee8cc1Swenshuai.xi HAL_SOUND_SetBass(param1);
2177*53ee8cc1Swenshuai.xi status = TRUE;
2178*53ee8cc1Swenshuai.xi break;
2179*53ee8cc1Swenshuai.xi
2180*53ee8cc1Swenshuai.xi case Sound_SET_PARAM_AbsoluteBass:
2181*53ee8cc1Swenshuai.xi HAL_SOUND_AbsoluteBass(param1);
2182*53ee8cc1Swenshuai.xi status = TRUE;
2183*53ee8cc1Swenshuai.xi break;
2184*53ee8cc1Swenshuai.xi
2185*53ee8cc1Swenshuai.xi case Sound_SET_PARAM_Avc_Mode:
2186*53ee8cc1Swenshuai.xi HAL_SOUND_SetAvcMode(param1);
2187*53ee8cc1Swenshuai.xi status = TRUE;
2188*53ee8cc1Swenshuai.xi break;
2189*53ee8cc1Swenshuai.xi
2190*53ee8cc1Swenshuai.xi case Sound_SET_PARAM_NR_Threshold:
2191*53ee8cc1Swenshuai.xi HAL_AUDIO_WriteByte(0x2D32, (MS_U8) param1);
2192*53ee8cc1Swenshuai.xi status = TRUE;
2193*53ee8cc1Swenshuai.xi break;
2194*53ee8cc1Swenshuai.xi
2195*53ee8cc1Swenshuai.xi case Sound_SET_PARAM_Avc_Threshold:
2196*53ee8cc1Swenshuai.xi HAL_SOUND_SetAVCThreshold(param1);
2197*53ee8cc1Swenshuai.xi status = TRUE;
2198*53ee8cc1Swenshuai.xi break;
2199*53ee8cc1Swenshuai.xi
2200*53ee8cc1Swenshuai.xi case Sound_SET_PARAM_Avc_AT:
2201*53ee8cc1Swenshuai.xi HAL_SOUND_SetAvcAT(param1);
2202*53ee8cc1Swenshuai.xi status = TRUE;
2203*53ee8cc1Swenshuai.xi break;
2204*53ee8cc1Swenshuai.xi
2205*53ee8cc1Swenshuai.xi case Sound_SET_PARAM_Avc_RT:
2206*53ee8cc1Swenshuai.xi HAL_SOUND_SetAvcRT(param1);
2207*53ee8cc1Swenshuai.xi status = TRUE;
2208*53ee8cc1Swenshuai.xi break;
2209*53ee8cc1Swenshuai.xi
2210*53ee8cc1Swenshuai.xi case Sound_SET_PARAM_AudioDelay:
2211*53ee8cc1Swenshuai.xi HAL_SOUND_SetCH1AudioDelay(param1);
2212*53ee8cc1Swenshuai.xi status = TRUE;
2213*53ee8cc1Swenshuai.xi break;
2214*53ee8cc1Swenshuai.xi
2215*53ee8cc1Swenshuai.xi case Sound_SET_PARAM_DCOffet:
2216*53ee8cc1Swenshuai.xi HAL_AUDIO_WriteByte(0x2B51, param1);
2217*53ee8cc1Swenshuai.xi HAL_AUDIO_WriteByte(0x2B50, param2);
2218*53ee8cc1Swenshuai.xi status = TRUE;
2219*53ee8cc1Swenshuai.xi break;
2220*53ee8cc1Swenshuai.xi
2221*53ee8cc1Swenshuai.xi case Sound_SET_PARAM_PEQ_48K_A0:
2222*53ee8cc1Swenshuai.xi if((param1>>8) > MAX_PEQ_BAND-1)
2223*53ee8cc1Swenshuai.xi printf("PEQ paramater Band should be 0~4\n");
2224*53ee8cc1Swenshuai.xi else
2225*53ee8cc1Swenshuai.xi HAL_MAD2_Write_DSP_Xbox(DSP2XboxAddr_peq48KCoeffAddr+(param1>>8)*5, ((param1&0xFF)<<16)+param2);
2226*53ee8cc1Swenshuai.xi break;
2227*53ee8cc1Swenshuai.xi
2228*53ee8cc1Swenshuai.xi case Sound_SET_PARAM_PEQ_48K_A1:
2229*53ee8cc1Swenshuai.xi if((param1>>8) > MAX_PEQ_BAND-1)
2230*53ee8cc1Swenshuai.xi printf("PEQ paramater Band should be 0~4\n");
2231*53ee8cc1Swenshuai.xi else
2232*53ee8cc1Swenshuai.xi HAL_MAD2_Write_DSP_Xbox(DSP2XboxAddr_peq48KCoeffAddr+(param1>>8)*5+1, ((param1&0xFF)<<16)+param2);
2233*53ee8cc1Swenshuai.xi break;
2234*53ee8cc1Swenshuai.xi
2235*53ee8cc1Swenshuai.xi case Sound_SET_PARAM_PEQ_48K_A2:
2236*53ee8cc1Swenshuai.xi if((param1>>8) > MAX_PEQ_BAND-1)
2237*53ee8cc1Swenshuai.xi printf("PEQ paramater Band should be 0~4\n");
2238*53ee8cc1Swenshuai.xi else
2239*53ee8cc1Swenshuai.xi HAL_MAD2_Write_DSP_Xbox(DSP2XboxAddr_peq48KCoeffAddr+(param1>>8)*5+2, ((param1&0xFF)<<16)+param2);
2240*53ee8cc1Swenshuai.xi break;
2241*53ee8cc1Swenshuai.xi
2242*53ee8cc1Swenshuai.xi case Sound_SET_PARAM_PEQ_48K_B1:
2243*53ee8cc1Swenshuai.xi if((param1>>8) > MAX_PEQ_BAND-1)
2244*53ee8cc1Swenshuai.xi printf("PEQ paramater Band should be 0~4\n");
2245*53ee8cc1Swenshuai.xi else
2246*53ee8cc1Swenshuai.xi HAL_MAD2_Write_DSP_Xbox(DSP2XboxAddr_peq48KCoeffAddr+(param1>>8)*5+3, ((param1&0xFF)<<16)+param2);
2247*53ee8cc1Swenshuai.xi break;
2248*53ee8cc1Swenshuai.xi
2249*53ee8cc1Swenshuai.xi case Sound_SET_PARAM_PEQ_48K_B2:
2250*53ee8cc1Swenshuai.xi if((param1>>8) > MAX_PEQ_BAND-1)
2251*53ee8cc1Swenshuai.xi printf("PEQ paramater Band should be 0~4\n");
2252*53ee8cc1Swenshuai.xi else
2253*53ee8cc1Swenshuai.xi HAL_MAD2_Write_DSP_Xbox(DSP2XboxAddr_peq48KCoeffAddr+(param1>>8)*5+4, ((param1&0xFF)<<16)+param2);
2254*53ee8cc1Swenshuai.xi break;
2255*53ee8cc1Swenshuai.xi
2256*53ee8cc1Swenshuai.xi case Sound_SET_PARAM_PEQ_32K_A0:
2257*53ee8cc1Swenshuai.xi // No support 32K PEQ in T12
2258*53ee8cc1Swenshuai.xi break;
2259*53ee8cc1Swenshuai.xi
2260*53ee8cc1Swenshuai.xi case Sound_SET_PARAM_PEQ_32K_A1:
2261*53ee8cc1Swenshuai.xi // No support 32K PEQ in T12
2262*53ee8cc1Swenshuai.xi break;
2263*53ee8cc1Swenshuai.xi
2264*53ee8cc1Swenshuai.xi case Sound_SET_PARAM_PEQ_32K_A2:
2265*53ee8cc1Swenshuai.xi // No support 32K PEQ in T12
2266*53ee8cc1Swenshuai.xi break;
2267*53ee8cc1Swenshuai.xi
2268*53ee8cc1Swenshuai.xi case Sound_SET_PARAM_PEQ_32K_B1:
2269*53ee8cc1Swenshuai.xi // No support 32K PEQ in T12
2270*53ee8cc1Swenshuai.xi break;
2271*53ee8cc1Swenshuai.xi
2272*53ee8cc1Swenshuai.xi case Sound_SET_PARAM_PEQ_32K_B2:
2273*53ee8cc1Swenshuai.xi // No support 32K PEQ in T12
2274*53ee8cc1Swenshuai.xi break;
2275*53ee8cc1Swenshuai.xi
2276*53ee8cc1Swenshuai.xi case Sound_SET_PARAM_AbsoluteEQ:
2277*53ee8cc1Swenshuai.xi if(param1 > 4)
2278*53ee8cc1Swenshuai.xi printf("GEQ Band should be 0~4\n");
2279*53ee8cc1Swenshuai.xi else
2280*53ee8cc1Swenshuai.xi {
2281*53ee8cc1Swenshuai.xi HAL_AUDIO_WriteByte(REG_SOUND_EQ1 + (param1*2), (MS_U8)param2);
2282*53ee8cc1Swenshuai.xi }
2283*53ee8cc1Swenshuai.xi break;
2284*53ee8cc1Swenshuai.xi
2285*53ee8cc1Swenshuai.xi case Sound_SET_PARAM_Drc_Threshold:
2286*53ee8cc1Swenshuai.xi HAL_SOUND_SetDRCThreshold(param1);
2287*53ee8cc1Swenshuai.xi status = TRUE;
2288*53ee8cc1Swenshuai.xi break;
2289*53ee8cc1Swenshuai.xi
2290*53ee8cc1Swenshuai.xi case Sound_SET_PARAM_DMAReader:
2291*53ee8cc1Swenshuai.xi if(param1 == 0)
2292*53ee8cc1Swenshuai.xi {
2293*53ee8cc1Swenshuai.xi if(param2 >= 4)
2294*53ee8cc1Swenshuai.xi {
2295*53ee8cc1Swenshuai.xi HAL_SOUND_SetMute(AUDIO_T3_PATH_MIXER_DMA_IN, true);
2296*53ee8cc1Swenshuai.xi }
2297*53ee8cc1Swenshuai.xi else
2298*53ee8cc1Swenshuai.xi {
2299*53ee8cc1Swenshuai.xi data = 0x0C + param2*4;
2300*53ee8cc1Swenshuai.xi HAL_SOUND_AbsoluteVolume(AUDIO_T3_PATH_MIXER_DMA_IN,data,0);
2301*53ee8cc1Swenshuai.xi HAL_SOUND_SetMute(AUDIO_T3_PATH_MIXER_DMA_IN, false);
2302*53ee8cc1Swenshuai.xi }
2303*53ee8cc1Swenshuai.xi status = TRUE;
2304*53ee8cc1Swenshuai.xi }
2305*53ee8cc1Swenshuai.xi break;
2306*53ee8cc1Swenshuai.xi
2307*53ee8cc1Swenshuai.xi case Sound_SET_PARAM_Ease_Type_A:
2308*53ee8cc1Swenshuai.xi case Sound_SET_PARAM_Ease_Type_B:
2309*53ee8cc1Swenshuai.xi {
2310*53ee8cc1Swenshuai.xi MS_U32 u32EaseType = AUDIO_EASE_TYPE_LINEAR;
2311*53ee8cc1Swenshuai.xi MS_U32 u32DspPmEaseBase = 0;
2312*53ee8cc1Swenshuai.xi
2313*53ee8cc1Swenshuai.xi status = TRUE;
2314*53ee8cc1Swenshuai.xi
2315*53ee8cc1Swenshuai.xi switch (Type)
2316*53ee8cc1Swenshuai.xi {
2317*53ee8cc1Swenshuai.xi case Sound_SET_PARAM_Ease_Type_A:
2318*53ee8cc1Swenshuai.xi {
2319*53ee8cc1Swenshuai.xi u32DspPmEaseBase = DSP2XboxAddr_VolEaseAddr;
2320*53ee8cc1Swenshuai.xi break;
2321*53ee8cc1Swenshuai.xi }
2322*53ee8cc1Swenshuai.xi
2323*53ee8cc1Swenshuai.xi case Sound_SET_PARAM_Ease_Type_B:
2324*53ee8cc1Swenshuai.xi default:
2325*53ee8cc1Swenshuai.xi {
2326*53ee8cc1Swenshuai.xi u32DspPmEaseBase = DSP2XboxAddr_VolEaseAddr + 4;
2327*53ee8cc1Swenshuai.xi break;
2328*53ee8cc1Swenshuai.xi }
2329*53ee8cc1Swenshuai.xi }
2330*53ee8cc1Swenshuai.xi
2331*53ee8cc1Swenshuai.xi switch (param1)
2332*53ee8cc1Swenshuai.xi {
2333*53ee8cc1Swenshuai.xi case E_AUDIO_EASE_TYPE_LINEAR:
2334*53ee8cc1Swenshuai.xi {
2335*53ee8cc1Swenshuai.xi u32EaseType = AUDIO_EASE_TYPE_LINEAR;
2336*53ee8cc1Swenshuai.xi break;
2337*53ee8cc1Swenshuai.xi }
2338*53ee8cc1Swenshuai.xi
2339*53ee8cc1Swenshuai.xi case E_AUDIO_EASE_TYPE_INCUBIC:
2340*53ee8cc1Swenshuai.xi {
2341*53ee8cc1Swenshuai.xi u32EaseType = AUDIO_EASE_TYPE_INCUBIC;
2342*53ee8cc1Swenshuai.xi break;
2343*53ee8cc1Swenshuai.xi }
2344*53ee8cc1Swenshuai.xi
2345*53ee8cc1Swenshuai.xi case E_AUDIO_EASE_TYPE_OUTCUBIC:
2346*53ee8cc1Swenshuai.xi {
2347*53ee8cc1Swenshuai.xi u32EaseType = AUDIO_EASE_TYPE_OUTCUBIC;
2348*53ee8cc1Swenshuai.xi break;
2349*53ee8cc1Swenshuai.xi }
2350*53ee8cc1Swenshuai.xi
2351*53ee8cc1Swenshuai.xi case E_AUDIO_EASE_TYPE_INOUTCUBIC:
2352*53ee8cc1Swenshuai.xi {
2353*53ee8cc1Swenshuai.xi u32EaseType = AUDIO_EASE_TYPE_INOUTCUBIC;
2354*53ee8cc1Swenshuai.xi break;
2355*53ee8cc1Swenshuai.xi }
2356*53ee8cc1Swenshuai.xi
2357*53ee8cc1Swenshuai.xi default:
2358*53ee8cc1Swenshuai.xi {
2359*53ee8cc1Swenshuai.xi HALSOUND_ERROR("%s: invalid audio ease type %d\n", __FUNCTION__, param1);
2360*53ee8cc1Swenshuai.xi status = FALSE;
2361*53ee8cc1Swenshuai.xi break;
2362*53ee8cc1Swenshuai.xi }
2363*53ee8cc1Swenshuai.xi }
2364*53ee8cc1Swenshuai.xi
2365*53ee8cc1Swenshuai.xi if (status == TRUE)
2366*53ee8cc1Swenshuai.xi {
2367*53ee8cc1Swenshuai.xi HAL_MAD2_Write_DSP_Xbox((u32DspPmEaseBase + 2), u32EaseType);
2368*53ee8cc1Swenshuai.xi }
2369*53ee8cc1Swenshuai.xi
2370*53ee8cc1Swenshuai.xi break;
2371*53ee8cc1Swenshuai.xi }
2372*53ee8cc1Swenshuai.xi
2373*53ee8cc1Swenshuai.xi case Sound_SET_PARAM_Ease_Duration_A:
2374*53ee8cc1Swenshuai.xi case Sound_SET_PARAM_Ease_Duration_B:
2375*53ee8cc1Swenshuai.xi {
2376*53ee8cc1Swenshuai.xi MS_U32 u32MiniSecond = 0;
2377*53ee8cc1Swenshuai.xi MS_U32 u32SamplesOfMiniSecond = 0;
2378*53ee8cc1Swenshuai.xi MS_U32 u32DspPmEaseBase = 0;
2379*53ee8cc1Swenshuai.xi
2380*53ee8cc1Swenshuai.xi status = TRUE;
2381*53ee8cc1Swenshuai.xi
2382*53ee8cc1Swenshuai.xi switch (Type)
2383*53ee8cc1Swenshuai.xi {
2384*53ee8cc1Swenshuai.xi case Sound_SET_PARAM_Ease_Duration_A:
2385*53ee8cc1Swenshuai.xi {
2386*53ee8cc1Swenshuai.xi u32DspPmEaseBase = DSP2XboxAddr_VolEaseAddr;
2387*53ee8cc1Swenshuai.xi break;
2388*53ee8cc1Swenshuai.xi }
2389*53ee8cc1Swenshuai.xi
2390*53ee8cc1Swenshuai.xi case Sound_SET_PARAM_Ease_Duration_B:
2391*53ee8cc1Swenshuai.xi {
2392*53ee8cc1Swenshuai.xi u32DspPmEaseBase = DSP2XboxAddr_VolEaseAddr + 4;
2393*53ee8cc1Swenshuai.xi break;
2394*53ee8cc1Swenshuai.xi }
2395*53ee8cc1Swenshuai.xi
2396*53ee8cc1Swenshuai.xi default:
2397*53ee8cc1Swenshuai.xi {
2398*53ee8cc1Swenshuai.xi HALSOUND_ERROR("%s: invalid audio ease command %d\n", __FUNCTION__, Type);
2399*53ee8cc1Swenshuai.xi status = FALSE;
2400*53ee8cc1Swenshuai.xi break;
2401*53ee8cc1Swenshuai.xi }
2402*53ee8cc1Swenshuai.xi }
2403*53ee8cc1Swenshuai.xi
2404*53ee8cc1Swenshuai.xi if (status == TRUE)
2405*53ee8cc1Swenshuai.xi {
2406*53ee8cc1Swenshuai.xi if (param1 > 60000)
2407*53ee8cc1Swenshuai.xi {
2408*53ee8cc1Swenshuai.xi HALSOUND_ERROR("%s: target duration (%d) of audio ease is too large!\n", __FUNCTION__, param1);
2409*53ee8cc1Swenshuai.xi u32MiniSecond = 60000;
2410*53ee8cc1Swenshuai.xi }
2411*53ee8cc1Swenshuai.xi else
2412*53ee8cc1Swenshuai.xi {
2413*53ee8cc1Swenshuai.xi u32MiniSecond = (MS_U32)param1;
2414*53ee8cc1Swenshuai.xi }
2415*53ee8cc1Swenshuai.xi
2416*53ee8cc1Swenshuai.xi u32SamplesOfMiniSecond = u32MiniSecond * 48; /* samples of 1 ms in 48KHz */
2417*53ee8cc1Swenshuai.xi
2418*53ee8cc1Swenshuai.xi HAL_MAD2_Write_DSP_Xbox((u32DspPmEaseBase + 1), u32SamplesOfMiniSecond);
2419*53ee8cc1Swenshuai.xi }
2420*53ee8cc1Swenshuai.xi
2421*53ee8cc1Swenshuai.xi break;
2422*53ee8cc1Swenshuai.xi }
2423*53ee8cc1Swenshuai.xi
2424*53ee8cc1Swenshuai.xi case Sound_SET_PARAM_Ease_Gain_A:
2425*53ee8cc1Swenshuai.xi case Sound_SET_PARAM_Ease_Gain_B:
2426*53ee8cc1Swenshuai.xi {
2427*53ee8cc1Swenshuai.xi MS_U32 u32Gain = 0;
2428*53ee8cc1Swenshuai.xi MS_U32 u32DspPmEaseBase = 0;
2429*53ee8cc1Swenshuai.xi MS_U32 u32DspPmUpdateFlag = 0;
2430*53ee8cc1Swenshuai.xi
2431*53ee8cc1Swenshuai.xi status = TRUE;
2432*53ee8cc1Swenshuai.xi
2433*53ee8cc1Swenshuai.xi switch (Type)
2434*53ee8cc1Swenshuai.xi {
2435*53ee8cc1Swenshuai.xi case Sound_SET_PARAM_Ease_Gain_A:
2436*53ee8cc1Swenshuai.xi {
2437*53ee8cc1Swenshuai.xi u32DspPmEaseBase = DSP2XboxAddr_VolEaseAddr;
2438*53ee8cc1Swenshuai.xi u32DspPmUpdateFlag = DSP2XboxAddr_easeAUpdateFlag;
2439*53ee8cc1Swenshuai.xi break;
2440*53ee8cc1Swenshuai.xi }
2441*53ee8cc1Swenshuai.xi
2442*53ee8cc1Swenshuai.xi case Sound_SET_PARAM_Ease_Gain_B:
2443*53ee8cc1Swenshuai.xi {
2444*53ee8cc1Swenshuai.xi u32DspPmEaseBase = DSP2XboxAddr_VolEaseAddr + 4;
2445*53ee8cc1Swenshuai.xi u32DspPmUpdateFlag = DSP2XboxAddr_easeBUpdateFlag;
2446*53ee8cc1Swenshuai.xi break;
2447*53ee8cc1Swenshuai.xi }
2448*53ee8cc1Swenshuai.xi
2449*53ee8cc1Swenshuai.xi default:
2450*53ee8cc1Swenshuai.xi {
2451*53ee8cc1Swenshuai.xi HALSOUND_ERROR("%s: invalid audio ease command %d\n", __FUNCTION__, Type);
2452*53ee8cc1Swenshuai.xi status = FALSE;
2453*53ee8cc1Swenshuai.xi break;
2454*53ee8cc1Swenshuai.xi }
2455*53ee8cc1Swenshuai.xi }
2456*53ee8cc1Swenshuai.xi
2457*53ee8cc1Swenshuai.xi if (status == TRUE)
2458*53ee8cc1Swenshuai.xi {
2459*53ee8cc1Swenshuai.xi u32Gain = (MS_U32)(((param1 & 0xFF) << 16) | (param2 & 0xFFFF));
2460*53ee8cc1Swenshuai.xi if (u32Gain > 0x7FFFFF)
2461*53ee8cc1Swenshuai.xi {
2462*53ee8cc1Swenshuai.xi HALSOUND_ERROR("%s: target gain (0x%X) of audio ease is too large!\n", __FUNCTION__, (unsigned int)u32Gain);
2463*53ee8cc1Swenshuai.xi u32Gain = 0x7FFFFF;
2464*53ee8cc1Swenshuai.xi }
2465*53ee8cc1Swenshuai.xi HAL_MAD2_Write_DSP_Xbox(u32DspPmEaseBase, u32Gain);
2466*53ee8cc1Swenshuai.xi
2467*53ee8cc1Swenshuai.xi /* trigger Audio Ease to apply current settings, this call should only be here! */
2468*53ee8cc1Swenshuai.xi HAL_MAD2_Write_DSP_Xbox(u32DspPmUpdateFlag, 0x1);
2469*53ee8cc1Swenshuai.xi }
2470*53ee8cc1Swenshuai.xi
2471*53ee8cc1Swenshuai.xi break;
2472*53ee8cc1Swenshuai.xi }
2473*53ee8cc1Swenshuai.xi
2474*53ee8cc1Swenshuai.xi case Sound_SET_PARAM_Ease_Target_Channel_A:
2475*53ee8cc1Swenshuai.xi case Sound_SET_PARAM_Ease_Target_Channel_B:
2476*53ee8cc1Swenshuai.xi {
2477*53ee8cc1Swenshuai.xi MS_U32 u32Mask = 0x000000;
2478*53ee8cc1Swenshuai.xi MS_U32 u32TargetChannel = AUDIO_EASE_CH_NONE;
2479*53ee8cc1Swenshuai.xi MS_U32 u32ChannelSetting = 0;
2480*53ee8cc1Swenshuai.xi MS_U32 u32DspPmEaseBase = DSP2XboxAddr_VolEaseAddr + 8;
2481*53ee8cc1Swenshuai.xi
2482*53ee8cc1Swenshuai.xi status = TRUE;
2483*53ee8cc1Swenshuai.xi
2484*53ee8cc1Swenshuai.xi if (param2 == TRUE)
2485*53ee8cc1Swenshuai.xi {
2486*53ee8cc1Swenshuai.xi switch (Type)
2487*53ee8cc1Swenshuai.xi {
2488*53ee8cc1Swenshuai.xi case Sound_SET_PARAM_Ease_Target_Channel_A:
2489*53ee8cc1Swenshuai.xi {
2490*53ee8cc1Swenshuai.xi u32TargetChannel = AUDIO_EASE_CH_A;
2491*53ee8cc1Swenshuai.xi break;
2492*53ee8cc1Swenshuai.xi }
2493*53ee8cc1Swenshuai.xi
2494*53ee8cc1Swenshuai.xi case Sound_SET_PARAM_Ease_Target_Channel_B:
2495*53ee8cc1Swenshuai.xi default:
2496*53ee8cc1Swenshuai.xi {
2497*53ee8cc1Swenshuai.xi u32TargetChannel = AUDIO_EASE_CH_B;
2498*53ee8cc1Swenshuai.xi break;
2499*53ee8cc1Swenshuai.xi }
2500*53ee8cc1Swenshuai.xi }
2501*53ee8cc1Swenshuai.xi }
2502*53ee8cc1Swenshuai.xi else
2503*53ee8cc1Swenshuai.xi {
2504*53ee8cc1Swenshuai.xi u32TargetChannel = AUDIO_EASE_CH_NONE;
2505*53ee8cc1Swenshuai.xi }
2506*53ee8cc1Swenshuai.xi
2507*53ee8cc1Swenshuai.xi switch (param1)
2508*53ee8cc1Swenshuai.xi {
2509*53ee8cc1Swenshuai.xi case AUDIO_PATH_4:
2510*53ee8cc1Swenshuai.xi {
2511*53ee8cc1Swenshuai.xi /* for Channel 5 */
2512*53ee8cc1Swenshuai.xi u32Mask = 0x000F;
2513*53ee8cc1Swenshuai.xi break;
2514*53ee8cc1Swenshuai.xi }
2515*53ee8cc1Swenshuai.xi
2516*53ee8cc1Swenshuai.xi case AUDIO_PATH_5:
2517*53ee8cc1Swenshuai.xi {
2518*53ee8cc1Swenshuai.xi /* for Channel 6 */
2519*53ee8cc1Swenshuai.xi u32Mask = 0x0000F0;
2520*53ee8cc1Swenshuai.xi u32TargetChannel <<= 4;
2521*53ee8cc1Swenshuai.xi break;
2522*53ee8cc1Swenshuai.xi }
2523*53ee8cc1Swenshuai.xi
2524*53ee8cc1Swenshuai.xi case AUDIO_PATH_6:
2525*53ee8cc1Swenshuai.xi {
2526*53ee8cc1Swenshuai.xi /* for Channel 7 */
2527*53ee8cc1Swenshuai.xi u32Mask = 0x000F00;
2528*53ee8cc1Swenshuai.xi u32TargetChannel <<= 8;
2529*53ee8cc1Swenshuai.xi break;
2530*53ee8cc1Swenshuai.xi }
2531*53ee8cc1Swenshuai.xi
2532*53ee8cc1Swenshuai.xi case AUDIO_PATH_7:
2533*53ee8cc1Swenshuai.xi {
2534*53ee8cc1Swenshuai.xi /* for Channel 8 */
2535*53ee8cc1Swenshuai.xi u32Mask = 0x00F000;
2536*53ee8cc1Swenshuai.xi u32TargetChannel <<= 12;
2537*53ee8cc1Swenshuai.xi break;
2538*53ee8cc1Swenshuai.xi }
2539*53ee8cc1Swenshuai.xi
2540*53ee8cc1Swenshuai.xi case AUDIO_PATH_0:
2541*53ee8cc1Swenshuai.xi {
2542*53ee8cc1Swenshuai.xi /* for Channel 1~4 (Multi-Channel) */
2543*53ee8cc1Swenshuai.xi u32Mask = 0x0F0000;
2544*53ee8cc1Swenshuai.xi u32TargetChannel <<= 16;
2545*53ee8cc1Swenshuai.xi break;
2546*53ee8cc1Swenshuai.xi }
2547*53ee8cc1Swenshuai.xi
2548*53ee8cc1Swenshuai.xi default:
2549*53ee8cc1Swenshuai.xi {
2550*53ee8cc1Swenshuai.xi HALSOUND_ERROR("%s: invalid audio ease path %d\n", __FUNCTION__, param1);
2551*53ee8cc1Swenshuai.xi status = FALSE;
2552*53ee8cc1Swenshuai.xi break;
2553*53ee8cc1Swenshuai.xi }
2554*53ee8cc1Swenshuai.xi }
2555*53ee8cc1Swenshuai.xi
2556*53ee8cc1Swenshuai.xi if (status == TRUE)
2557*53ee8cc1Swenshuai.xi {
2558*53ee8cc1Swenshuai.xi u32ChannelSetting = HAL_MAD2_Read_DSP_Xbox(u32DspPmEaseBase);
2559*53ee8cc1Swenshuai.xi u32ChannelSetting = (u32ChannelSetting & (~u32Mask)) | u32TargetChannel;
2560*53ee8cc1Swenshuai.xi HAL_MAD2_Write_DSP_Xbox(u32DspPmEaseBase, u32ChannelSetting);
2561*53ee8cc1Swenshuai.xi }
2562*53ee8cc1Swenshuai.xi
2563*53ee8cc1Swenshuai.xi break;
2564*53ee8cc1Swenshuai.xi }
2565*53ee8cc1Swenshuai.xi
2566*53ee8cc1Swenshuai.xi default:
2567*53ee8cc1Swenshuai.xi status = FALSE;
2568*53ee8cc1Swenshuai.xi break;
2569*53ee8cc1Swenshuai.xi }
2570*53ee8cc1Swenshuai.xi return(status);
2571*53ee8cc1Swenshuai.xi }
2572*53ee8cc1Swenshuai.xi
2573*53ee8cc1Swenshuai.xi
2574*53ee8cc1Swenshuai.xi
2575*53ee8cc1Swenshuai.xi //******************************************************************************
2576*53ee8cc1Swenshuai.xi /// @brief \b Function \b Name: HAL_AUDIO_SOUND_SetParam()
2577*53ee8cc1Swenshuai.xi /// @brief \b Function \b Description: This routine is used for adjust Common Sound parameters
2578*53ee8cc1Swenshuai.xi /// @return MS_BOOL \b : True / False
2579*53ee8cc1Swenshuai.xi //******************************************************************************
HAL_SND_GetParam(Sound_GET_PARAM_Type Type,MS_U16 param1)2580*53ee8cc1Swenshuai.xi MS_U16 HAL_SND_GetParam( Sound_GET_PARAM_Type Type, MS_U16 param1)
2581*53ee8cc1Swenshuai.xi {
2582*53ee8cc1Swenshuai.xi MS_U16 tmp=0;
2583*53ee8cc1Swenshuai.xi switch(Type)
2584*53ee8cc1Swenshuai.xi {
2585*53ee8cc1Swenshuai.xi case Sound_GET_PARAM_PreScale:
2586*53ee8cc1Swenshuai.xi tmp = HAL_SOUND_GetPreScale(param1); //param1: path
2587*53ee8cc1Swenshuai.xi break;
2588*53ee8cc1Swenshuai.xi
2589*53ee8cc1Swenshuai.xi case Sound_GET_PARAM_Balance_L:
2590*53ee8cc1Swenshuai.xi tmp = HAL_SOUND_GetBalance_L(); // 0~0xFF
2591*53ee8cc1Swenshuai.xi break;
2592*53ee8cc1Swenshuai.xi
2593*53ee8cc1Swenshuai.xi case Sound_GET_PARAM_Balance_R:
2594*53ee8cc1Swenshuai.xi tmp = HAL_SOUND_GetBalance_R(); // 0~0xFF
2595*53ee8cc1Swenshuai.xi break;
2596*53ee8cc1Swenshuai.xi
2597*53ee8cc1Swenshuai.xi case Sound_GET_PARAM_EQ:
2598*53ee8cc1Swenshuai.xi tmp = HAL_SOUND_GetEq(param1); //param1: band 0~4
2599*53ee8cc1Swenshuai.xi break;
2600*53ee8cc1Swenshuai.xi
2601*53ee8cc1Swenshuai.xi case Sound_GET_PARAM_Surround_XA:
2602*53ee8cc1Swenshuai.xi tmp = HAL_SOUND_GetSurroundXA();
2603*53ee8cc1Swenshuai.xi break;
2604*53ee8cc1Swenshuai.xi
2605*53ee8cc1Swenshuai.xi case Sound_GET_PARAM_Surround_XB:
2606*53ee8cc1Swenshuai.xi tmp = HAL_SOUND_GetSurroundXB();
2607*53ee8cc1Swenshuai.xi break;
2608*53ee8cc1Swenshuai.xi
2609*53ee8cc1Swenshuai.xi case Sound_GET_PARAM_Surround_XK:
2610*53ee8cc1Swenshuai.xi tmp = HAL_SOUND_GetSurroundXK();
2611*53ee8cc1Swenshuai.xi break;
2612*53ee8cc1Swenshuai.xi
2613*53ee8cc1Swenshuai.xi case Sound_GET_PARAM_Surround_LPFGAIN:
2614*53ee8cc1Swenshuai.xi tmp = HAL_SOUND_GetSurroundLPFGain();
2615*53ee8cc1Swenshuai.xi break;
2616*53ee8cc1Swenshuai.xi
2617*53ee8cc1Swenshuai.xi case Sound_GET_PARAM_Treble:
2618*53ee8cc1Swenshuai.xi tmp = HAL_SOUND_GetTreble();
2619*53ee8cc1Swenshuai.xi break;
2620*53ee8cc1Swenshuai.xi
2621*53ee8cc1Swenshuai.xi case Sound_GET_PARAM_Bass:
2622*53ee8cc1Swenshuai.xi tmp = HAL_SOUND_GetBass();
2623*53ee8cc1Swenshuai.xi break;
2624*53ee8cc1Swenshuai.xi
2625*53ee8cc1Swenshuai.xi case Sound_GET_PARAM_Avc_Mode:
2626*53ee8cc1Swenshuai.xi tmp = HAL_SOUND_GetAvcMode();
2627*53ee8cc1Swenshuai.xi break;
2628*53ee8cc1Swenshuai.xi
2629*53ee8cc1Swenshuai.xi case Sound_GET_PARAM_Avc_Threshold:
2630*53ee8cc1Swenshuai.xi tmp = HAL_SOUND_GetAVCThreshold();
2631*53ee8cc1Swenshuai.xi break;
2632*53ee8cc1Swenshuai.xi
2633*53ee8cc1Swenshuai.xi case Sound_GET_PARAM_Avc_AT:
2634*53ee8cc1Swenshuai.xi tmp = HAL_SOUND_GetAvcAT();
2635*53ee8cc1Swenshuai.xi break;
2636*53ee8cc1Swenshuai.xi
2637*53ee8cc1Swenshuai.xi case Sound_GET_PARAM_Avc_RT:
2638*53ee8cc1Swenshuai.xi tmp = HAL_SOUND_GetAvcRT();
2639*53ee8cc1Swenshuai.xi break;
2640*53ee8cc1Swenshuai.xi
2641*53ee8cc1Swenshuai.xi case Sound_GET_PARAM_AudioDelay:
2642*53ee8cc1Swenshuai.xi tmp = HAL_SOUND_GetCH1AudioDelay();
2643*53ee8cc1Swenshuai.xi break;
2644*53ee8cc1Swenshuai.xi
2645*53ee8cc1Swenshuai.xi case Sound_GET_PARAM_DCOffet:
2646*53ee8cc1Swenshuai.xi tmp = HAL_AUDIO_ReadByte(0x2B51);
2647*53ee8cc1Swenshuai.xi tmp = ((MS_U16)HAL_AUDIO_ReadByte(0x2B50) |(tmp<<8));
2648*53ee8cc1Swenshuai.xi break;
2649*53ee8cc1Swenshuai.xi
2650*53ee8cc1Swenshuai.xi case Sound_GET_PARAM_NR_Threshold:
2651*53ee8cc1Swenshuai.xi tmp = HAL_AUDIO_ReadByte(0x2D24);
2652*53ee8cc1Swenshuai.xi break;
2653*53ee8cc1Swenshuai.xi
2654*53ee8cc1Swenshuai.xi case Sound_GET_PARAM_NR_Status:
2655*53ee8cc1Swenshuai.xi // tmp = (HAL_AUDIO_ReadByte(0x2A78) & 0x01);
2656*53ee8cc1Swenshuai.xi break;
2657*53ee8cc1Swenshuai.xi
2658*53ee8cc1Swenshuai.xi case Sound_GET_PARAM_getSignal_Energy:
2659*53ee8cc1Swenshuai.xi // tmp = HAL_MAD_Read_DSP_sram(0x3F2B, DSP_MEM_TYPE_DM);
2660*53ee8cc1Swenshuai.xi break;
2661*53ee8cc1Swenshuai.xi
2662*53ee8cc1Swenshuai.xi case Sound_GET_PARAM_EQ_Status:
2663*53ee8cc1Swenshuai.xi tmp = HAL_SOUND_GetEQ_Status();
2664*53ee8cc1Swenshuai.xi break;
2665*53ee8cc1Swenshuai.xi
2666*53ee8cc1Swenshuai.xi case Sound_GET_PARAM_PEQ_Status:
2667*53ee8cc1Swenshuai.xi tmp = HAL_SOUND_GetPEQ_Status();
2668*53ee8cc1Swenshuai.xi break;
2669*53ee8cc1Swenshuai.xi
2670*53ee8cc1Swenshuai.xi case Sound_GET_PARAM_Tone_Status:
2671*53ee8cc1Swenshuai.xi tmp = HAL_SOUND_GetTone_Status();
2672*53ee8cc1Swenshuai.xi break;
2673*53ee8cc1Swenshuai.xi
2674*53ee8cc1Swenshuai.xi case Sound_GET_PARAM_AutoVolume_Status:
2675*53ee8cc1Swenshuai.xi tmp = HAL_SOUND_GetAutoVolume_Status();
2676*53ee8cc1Swenshuai.xi break;
2677*53ee8cc1Swenshuai.xi
2678*53ee8cc1Swenshuai.xi case Sound_GET_PARAM_Surround_Status:
2679*53ee8cc1Swenshuai.xi tmp = HAL_SOUND_GetSurround_Status();
2680*53ee8cc1Swenshuai.xi break;
2681*53ee8cc1Swenshuai.xi
2682*53ee8cc1Swenshuai.xi case Sound_GET_PARAM_DMAReader_Buffer_Addr:
2683*53ee8cc1Swenshuai.xi tmp = (MS_U16)(DMA_READER_TEMP_BUFFER_ADDR>>8);
2684*53ee8cc1Swenshuai.xi break;
2685*53ee8cc1Swenshuai.xi
2686*53ee8cc1Swenshuai.xi case Sound_GET_PARAM_Ease_Type_A:
2687*53ee8cc1Swenshuai.xi case Sound_GET_PARAM_Ease_Type_B:
2688*53ee8cc1Swenshuai.xi {
2689*53ee8cc1Swenshuai.xi MS_U32 u32EaseType = AUDIO_EASE_TYPE_LINEAR;
2690*53ee8cc1Swenshuai.xi MS_U32 u32DspPmEaseBase = 0;
2691*53ee8cc1Swenshuai.xi
2692*53ee8cc1Swenshuai.xi switch (Type)
2693*53ee8cc1Swenshuai.xi {
2694*53ee8cc1Swenshuai.xi case Sound_GET_PARAM_Ease_Type_A:
2695*53ee8cc1Swenshuai.xi {
2696*53ee8cc1Swenshuai.xi u32DspPmEaseBase = DSP2XboxAddr_VolEaseAddr;
2697*53ee8cc1Swenshuai.xi break;
2698*53ee8cc1Swenshuai.xi }
2699*53ee8cc1Swenshuai.xi
2700*53ee8cc1Swenshuai.xi case Sound_GET_PARAM_Ease_Type_B:
2701*53ee8cc1Swenshuai.xi default:
2702*53ee8cc1Swenshuai.xi {
2703*53ee8cc1Swenshuai.xi u32DspPmEaseBase = DSP2XboxAddr_VolEaseAddr + 4;
2704*53ee8cc1Swenshuai.xi break;
2705*53ee8cc1Swenshuai.xi }
2706*53ee8cc1Swenshuai.xi }
2707*53ee8cc1Swenshuai.xi
2708*53ee8cc1Swenshuai.xi u32EaseType = HAL_MAD2_Read_DSP_Xbox((u32DspPmEaseBase + 2));
2709*53ee8cc1Swenshuai.xi
2710*53ee8cc1Swenshuai.xi switch (u32EaseType)
2711*53ee8cc1Swenshuai.xi {
2712*53ee8cc1Swenshuai.xi case AUDIO_EASE_TYPE_LINEAR:
2713*53ee8cc1Swenshuai.xi {
2714*53ee8cc1Swenshuai.xi tmp = E_AUDIO_EASE_TYPE_LINEAR;
2715*53ee8cc1Swenshuai.xi break;
2716*53ee8cc1Swenshuai.xi }
2717*53ee8cc1Swenshuai.xi
2718*53ee8cc1Swenshuai.xi case AUDIO_EASE_TYPE_INCUBIC:
2719*53ee8cc1Swenshuai.xi {
2720*53ee8cc1Swenshuai.xi tmp = E_AUDIO_EASE_TYPE_INCUBIC;
2721*53ee8cc1Swenshuai.xi break;
2722*53ee8cc1Swenshuai.xi }
2723*53ee8cc1Swenshuai.xi
2724*53ee8cc1Swenshuai.xi case AUDIO_EASE_TYPE_OUTCUBIC:
2725*53ee8cc1Swenshuai.xi {
2726*53ee8cc1Swenshuai.xi tmp = E_AUDIO_EASE_TYPE_OUTCUBIC;
2727*53ee8cc1Swenshuai.xi break;
2728*53ee8cc1Swenshuai.xi }
2729*53ee8cc1Swenshuai.xi
2730*53ee8cc1Swenshuai.xi case AUDIO_EASE_TYPE_INOUTCUBIC:
2731*53ee8cc1Swenshuai.xi {
2732*53ee8cc1Swenshuai.xi tmp = E_AUDIO_EASE_TYPE_INOUTCUBIC;
2733*53ee8cc1Swenshuai.xi break;
2734*53ee8cc1Swenshuai.xi }
2735*53ee8cc1Swenshuai.xi
2736*53ee8cc1Swenshuai.xi default:
2737*53ee8cc1Swenshuai.xi {
2738*53ee8cc1Swenshuai.xi HALSOUND_ERROR("%s: invalid audio ease type %u\n", __FUNCTION__, (unsigned int)u32EaseType);
2739*53ee8cc1Swenshuai.xi break;
2740*53ee8cc1Swenshuai.xi }
2741*53ee8cc1Swenshuai.xi }
2742*53ee8cc1Swenshuai.xi
2743*53ee8cc1Swenshuai.xi break;
2744*53ee8cc1Swenshuai.xi }
2745*53ee8cc1Swenshuai.xi
2746*53ee8cc1Swenshuai.xi case Sound_GET_PARAM_Ease_Duration_A:
2747*53ee8cc1Swenshuai.xi case Sound_GET_PARAM_Ease_Duration_B:
2748*53ee8cc1Swenshuai.xi {
2749*53ee8cc1Swenshuai.xi MS_U32 u32MiniSecond = 0;
2750*53ee8cc1Swenshuai.xi MS_U32 u32DspPmEaseBase = 0;
2751*53ee8cc1Swenshuai.xi
2752*53ee8cc1Swenshuai.xi switch (Type)
2753*53ee8cc1Swenshuai.xi {
2754*53ee8cc1Swenshuai.xi case Sound_GET_PARAM_Ease_Duration_A:
2755*53ee8cc1Swenshuai.xi {
2756*53ee8cc1Swenshuai.xi u32DspPmEaseBase = DSP2XboxAddr_VolEaseAddr;
2757*53ee8cc1Swenshuai.xi break;
2758*53ee8cc1Swenshuai.xi }
2759*53ee8cc1Swenshuai.xi
2760*53ee8cc1Swenshuai.xi case Sound_GET_PARAM_Ease_Duration_B:
2761*53ee8cc1Swenshuai.xi {
2762*53ee8cc1Swenshuai.xi u32DspPmEaseBase = DSP2XboxAddr_VolEaseAddr + 4;
2763*53ee8cc1Swenshuai.xi break;
2764*53ee8cc1Swenshuai.xi }
2765*53ee8cc1Swenshuai.xi
2766*53ee8cc1Swenshuai.xi default:
2767*53ee8cc1Swenshuai.xi {
2768*53ee8cc1Swenshuai.xi u32DspPmEaseBase = DSP2XboxAddr_VolEaseAddr;
2769*53ee8cc1Swenshuai.xi break;
2770*53ee8cc1Swenshuai.xi }
2771*53ee8cc1Swenshuai.xi }
2772*53ee8cc1Swenshuai.xi
2773*53ee8cc1Swenshuai.xi u32MiniSecond = HAL_MAD2_Read_DSP_Xbox((u32DspPmEaseBase + 1)) / 48;
2774*53ee8cc1Swenshuai.xi tmp = (MS_U16)u32MiniSecond;
2775*53ee8cc1Swenshuai.xi
2776*53ee8cc1Swenshuai.xi break;
2777*53ee8cc1Swenshuai.xi }
2778*53ee8cc1Swenshuai.xi
2779*53ee8cc1Swenshuai.xi case Sound_GET_PARAM_Ease_Gain_A:
2780*53ee8cc1Swenshuai.xi case Sound_GET_PARAM_Ease_Gain_B:
2781*53ee8cc1Swenshuai.xi {
2782*53ee8cc1Swenshuai.xi MS_U32 u32Value;
2783*53ee8cc1Swenshuai.xi MS_U32 u32DspPmEaseBase = 0;
2784*53ee8cc1Swenshuai.xi
2785*53ee8cc1Swenshuai.xi switch (Type)
2786*53ee8cc1Swenshuai.xi {
2787*53ee8cc1Swenshuai.xi case Sound_GET_PARAM_Ease_Gain_A:
2788*53ee8cc1Swenshuai.xi {
2789*53ee8cc1Swenshuai.xi u32DspPmEaseBase = DSP2XboxAddr_VolEaseAddr;
2790*53ee8cc1Swenshuai.xi break;
2791*53ee8cc1Swenshuai.xi }
2792*53ee8cc1Swenshuai.xi
2793*53ee8cc1Swenshuai.xi case Sound_GET_PARAM_Ease_Gain_B:
2794*53ee8cc1Swenshuai.xi default:
2795*53ee8cc1Swenshuai.xi {
2796*53ee8cc1Swenshuai.xi u32DspPmEaseBase = DSP2XboxAddr_VolEaseAddr + 4;
2797*53ee8cc1Swenshuai.xi break;
2798*53ee8cc1Swenshuai.xi }
2799*53ee8cc1Swenshuai.xi }
2800*53ee8cc1Swenshuai.xi
2801*53ee8cc1Swenshuai.xi u32Value = HAL_MAD2_Read_DSP_Xbox((u32DspPmEaseBase + 3));
2802*53ee8cc1Swenshuai.xi tmp = (MS_U16)(u32Value >> 8);
2803*53ee8cc1Swenshuai.xi
2804*53ee8cc1Swenshuai.xi break;
2805*53ee8cc1Swenshuai.xi }
2806*53ee8cc1Swenshuai.xi
2807*53ee8cc1Swenshuai.xi default:
2808*53ee8cc1Swenshuai.xi break;
2809*53ee8cc1Swenshuai.xi }
2810*53ee8cc1Swenshuai.xi return tmp;
2811*53ee8cc1Swenshuai.xi
2812*53ee8cc1Swenshuai.xi }
2813*53ee8cc1Swenshuai.xi
2814