xref: /rk3399_ARM-atf/plat/common/plat_bl1_common.c (revision da5f274572c063962556821914e2f64db5ae3d2d)
17baff11fSYatharth Kochar /*
2101d01e2SSoby Mathew  * Copyright (c) 2015-2018, ARM Limited and Contributors. All rights reserved.
37baff11fSYatharth Kochar  *
482cb2c1aSdp-arm  * SPDX-License-Identifier: BSD-3-Clause
57baff11fSYatharth Kochar  */
648bfb88eSYatharth Kochar 
748bfb88eSYatharth Kochar #include <arch_helpers.h>
848bfb88eSYatharth Kochar #include <assert.h>
97baff11fSYatharth Kochar #include <bl_common.h>
10101d01e2SSoby Mathew #include <bl1.h>
117baff11fSYatharth Kochar #include <debug.h>
1248bfb88eSYatharth Kochar #include <errno.h>
13566034fcSSoby Mathew #include <platform.h>
147baff11fSYatharth Kochar #include <platform_def.h>
157baff11fSYatharth Kochar 
167baff11fSYatharth Kochar /*
177baff11fSYatharth Kochar  * The following platform functions are weakly defined. They
1848bfb88eSYatharth Kochar  * are default implementations that allow BL1 to compile in
197baff11fSYatharth Kochar  * absence of real definitions. The Platforms may override
207baff11fSYatharth Kochar  * with more complex definitions.
217baff11fSYatharth Kochar  */
227baff11fSYatharth Kochar #pragma weak bl1_plat_get_next_image_id
237baff11fSYatharth Kochar #pragma weak bl1_plat_set_ep_info
247baff11fSYatharth Kochar #pragma weak bl1_plat_get_image_desc
2548bfb88eSYatharth Kochar #pragma weak bl1_plat_fwu_done
26566034fcSSoby Mathew #pragma weak bl1_plat_handle_pre_image_load
27566034fcSSoby Mathew #pragma weak bl1_plat_handle_post_image_load
287baff11fSYatharth Kochar 
297baff11fSYatharth Kochar 
307baff11fSYatharth Kochar unsigned int bl1_plat_get_next_image_id(void)
317baff11fSYatharth Kochar {
327baff11fSYatharth Kochar 	/* BL2 load will be done by default. */
337baff11fSYatharth Kochar 	return BL2_IMAGE_ID;
347baff11fSYatharth Kochar }
357baff11fSYatharth Kochar 
367baff11fSYatharth Kochar void bl1_plat_set_ep_info(unsigned int image_id,
377baff11fSYatharth Kochar 		entry_point_info_t *ep_info)
387baff11fSYatharth Kochar {
397baff11fSYatharth Kochar 
407baff11fSYatharth Kochar }
417baff11fSYatharth Kochar 
42566034fcSSoby Mathew int bl1_plat_handle_pre_image_load(unsigned int image_id)
43566034fcSSoby Mathew {
44566034fcSSoby Mathew 	return 0;
45566034fcSSoby Mathew }
46566034fcSSoby Mathew 
477baff11fSYatharth Kochar /*
487baff11fSYatharth Kochar  * Following is the default definition that always
497baff11fSYatharth Kochar  * returns BL2 image details.
507baff11fSYatharth Kochar  */
517baff11fSYatharth Kochar image_desc_t *bl1_plat_get_image_desc(unsigned int image_id)
527baff11fSYatharth Kochar {
537baff11fSYatharth Kochar 	static image_desc_t bl2_img_desc = BL2_IMAGE_DESC;
547baff11fSYatharth Kochar 	return &bl2_img_desc;
557baff11fSYatharth Kochar }
5648bfb88eSYatharth Kochar 
571f37b944SDan Handley __dead2 void bl1_plat_fwu_done(void *client_cookie, void *reserved)
5848bfb88eSYatharth Kochar {
5948bfb88eSYatharth Kochar 	while (1)
6048bfb88eSYatharth Kochar 		wfi();
6148bfb88eSYatharth Kochar }
6248bfb88eSYatharth Kochar 
6348bfb88eSYatharth Kochar /*
6448bfb88eSYatharth Kochar  * The Platforms must override with real definition.
6548bfb88eSYatharth Kochar  */
6648bfb88eSYatharth Kochar #pragma weak bl1_plat_mem_check
6748bfb88eSYatharth Kochar 
6848bfb88eSYatharth Kochar int bl1_plat_mem_check(uintptr_t mem_base, unsigned int mem_size,
6948bfb88eSYatharth Kochar 		unsigned int flags)
7048bfb88eSYatharth Kochar {
7148bfb88eSYatharth Kochar 	assert(0);
7248bfb88eSYatharth Kochar 	return -ENOMEM;
7348bfb88eSYatharth Kochar }
74101d01e2SSoby Mathew 
75101d01e2SSoby Mathew /*
76101d01e2SSoby Mathew  * Default implementation for bl1_plat_handle_post_image_load(). This function
77101d01e2SSoby Mathew  * populates the default arguments to BL2. The BL2 memory layout structure
78101d01e2SSoby Mathew  * is allocated and the calculated layout is populated in arg1 to BL2.
79101d01e2SSoby Mathew  */
80101d01e2SSoby Mathew int bl1_plat_handle_post_image_load(unsigned int image_id)
81101d01e2SSoby Mathew {
82101d01e2SSoby Mathew 	meminfo_t *bl2_tzram_layout;
83101d01e2SSoby Mathew 	meminfo_t *bl1_tzram_layout;
84101d01e2SSoby Mathew 	image_desc_t *image_desc;
85101d01e2SSoby Mathew 	entry_point_info_t *ep_info;
86101d01e2SSoby Mathew 
87101d01e2SSoby Mathew 	if (image_id != BL2_IMAGE_ID)
88101d01e2SSoby Mathew 		return 0;
89101d01e2SSoby Mathew 
90101d01e2SSoby Mathew 	/* Get the image descriptor */
91101d01e2SSoby Mathew 	image_desc = bl1_plat_get_image_desc(BL2_IMAGE_ID);
92*da5f2745SSoby Mathew 	assert(image_desc != NULL);
93101d01e2SSoby Mathew 
94101d01e2SSoby Mathew 	/* Get the entry point info */
95101d01e2SSoby Mathew 	ep_info = &image_desc->ep_info;
96101d01e2SSoby Mathew 
97101d01e2SSoby Mathew 	/* Find out how much free trusted ram remains after BL1 load */
98101d01e2SSoby Mathew 	bl1_tzram_layout = bl1_plat_sec_mem_layout();
99101d01e2SSoby Mathew 
100101d01e2SSoby Mathew 	/*
101101d01e2SSoby Mathew 	 * Create a new layout of memory for BL2 as seen by BL1 i.e.
102101d01e2SSoby Mathew 	 * tell it the amount of total and free memory available.
103101d01e2SSoby Mathew 	 * This layout is created at the first free address visible
104101d01e2SSoby Mathew 	 * to BL2. BL2 will read the memory layout before using its
105101d01e2SSoby Mathew 	 * memory for other purposes.
106101d01e2SSoby Mathew 	 */
107101d01e2SSoby Mathew #if LOAD_IMAGE_V2
108101d01e2SSoby Mathew 	bl2_tzram_layout = (meminfo_t *) bl1_tzram_layout->total_base;
109101d01e2SSoby Mathew #else
110101d01e2SSoby Mathew 	bl2_tzram_layout = (meminfo_t *) bl1_tzram_layout->free_base;
111101d01e2SSoby Mathew #endif /* LOAD_IMAGE_V2 */
112101d01e2SSoby Mathew 
113101d01e2SSoby Mathew #if !ERROR_DEPRECATED
114101d01e2SSoby Mathew 	bl1_init_bl2_mem_layout(bl1_tzram_layout, bl2_tzram_layout);
115101d01e2SSoby Mathew #else
116101d01e2SSoby Mathew 	bl1_calc_bl2_mem_layout(bl1_tzram_layout, bl2_tzram_layout);
117101d01e2SSoby Mathew #endif
118101d01e2SSoby Mathew 
119101d01e2SSoby Mathew 	ep_info->args.arg1 = (uintptr_t)bl2_tzram_layout;
120101d01e2SSoby Mathew 
121101d01e2SSoby Mathew 	VERBOSE("BL1: BL2 memory layout address = %p\n",
122101d01e2SSoby Mathew 		(void *) bl2_tzram_layout);
123101d01e2SSoby Mathew 	return 0;
124101d01e2SSoby Mathew }
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