xref: /rk3399_ARM-atf/bl2/bl2_main.c (revision c948f77136c42a92d0bb660543a3600c36dcf7f1)
1 /*
2  * Copyright (c) 2013-2018, ARM Limited and Contributors. All rights reserved.
3  *
4  * SPDX-License-Identifier: BSD-3-Clause
5  */
6 
7 #include <arch_helpers.h>
8 #include <bl1/bl1.h>
9 #include <bl2/bl2.h>
10 #include <common/bl_common.h>
11 #include <common/debug.h>
12 #include <drivers/auth/auth_mod.h>
13 #include <drivers/console.h>
14 #include <plat/common/platform.h>
15 
16 #include "bl2_private.h"
17 
18 #ifdef AARCH32
19 #define NEXT_IMAGE	"BL32"
20 #else
21 #define NEXT_IMAGE	"BL31"
22 #endif
23 
24 /*******************************************************************************
25  * The only thing to do in BL2 is to load further images and pass control to
26  * next BL. The memory occupied by BL2 will be reclaimed by BL3x stages. BL2
27  * runs entirely in S-EL1.
28  ******************************************************************************/
29 void bl2_main(void)
30 {
31 	entry_point_info_t *next_bl_ep_info;
32 
33 	NOTICE("BL2: %s\n", version_string);
34 	NOTICE("BL2: %s\n", build_message);
35 
36 	/* Perform remaining generic architectural setup in S-EL1 */
37 	bl2_arch_setup();
38 
39 #if TRUSTED_BOARD_BOOT
40 	/* Initialize authentication module */
41 	auth_mod_init();
42 #endif /* TRUSTED_BOARD_BOOT */
43 
44 	/* initialize boot source */
45 	bl2_plat_preload_setup();
46 
47 	/* Load the subsequent bootloader images. */
48 	next_bl_ep_info = bl2_load_images();
49 
50 #if !BL2_AT_EL3
51 #ifdef AARCH32
52 	/*
53 	 * For AArch32 state BL1 and BL2 share the MMU setup.
54 	 * Given that BL2 does not map BL1 regions, MMU needs
55 	 * to be disabled in order to go back to BL1.
56 	 */
57 	disable_mmu_icache_secure();
58 #endif /* AARCH32 */
59 
60 	console_flush();
61 
62 	/*
63 	 * Run next BL image via an SMC to BL1. Information on how to pass
64 	 * control to the BL32 (if present) and BL33 software images will
65 	 * be passed to next BL image as an argument.
66 	 */
67 	smc(BL1_SMC_RUN_IMAGE, (unsigned long)next_bl_ep_info, 0, 0, 0, 0, 0, 0);
68 #else
69 	NOTICE("BL2: Booting " NEXT_IMAGE "\n");
70 	print_entry_point_info(next_bl_ep_info);
71 	console_flush();
72 
73 	bl2_run_next_image(next_bl_ep_info);
74 #endif
75 }
76