xref: /rk3399_ARM-atf/bl2/aarch64/bl2_el3_entrypoint.S (revision b1d27b484f4172542eca074fdac42ffd13736a0f)
1*b1d27b48SRoberto Vargas/*
2*b1d27b48SRoberto Vargas * Copyright (c) 2017, ARM Limited and Contributors. All rights reserved.
3*b1d27b48SRoberto Vargas *
4*b1d27b48SRoberto Vargas * SPDX-License-Identifier: BSD-3-Clause
5*b1d27b48SRoberto Vargas */
6*b1d27b48SRoberto Vargas
7*b1d27b48SRoberto Vargas#include <arch.h>
8*b1d27b48SRoberto Vargas#include <asm_macros.S>
9*b1d27b48SRoberto Vargas#include <bl_common.h>
10*b1d27b48SRoberto Vargas#include <el3_common_macros.S>
11*b1d27b48SRoberto Vargas
12*b1d27b48SRoberto Vargas	.globl	bl2_entrypoint
13*b1d27b48SRoberto Vargas	.globl	bl2_vector_table
14*b1d27b48SRoberto Vargas	.globl	bl2_el3_run_image
15*b1d27b48SRoberto Vargas	.globl	bl2_run_next_image
16*b1d27b48SRoberto Vargas
17*b1d27b48SRoberto Vargasfunc bl2_entrypoint
18*b1d27b48SRoberto Vargas	/* Save arguments x0-x3 from previous Boot loader */
19*b1d27b48SRoberto Vargas	mov	x20, x0
20*b1d27b48SRoberto Vargas	mov	x21, x1
21*b1d27b48SRoberto Vargas	mov	x22, x2
22*b1d27b48SRoberto Vargas	mov	x23, x3
23*b1d27b48SRoberto Vargas
24*b1d27b48SRoberto Vargas	el3_entrypoint_common                                   \
25*b1d27b48SRoberto Vargas		_init_sctlr=1                                   \
26*b1d27b48SRoberto Vargas		_warm_boot_mailbox=!PROGRAMMABLE_RESET_ADDRESS  \
27*b1d27b48SRoberto Vargas		_secondary_cold_boot=!COLD_BOOT_SINGLE_CPU      \
28*b1d27b48SRoberto Vargas		_init_memory=1                                  \
29*b1d27b48SRoberto Vargas		_init_c_runtime=1                               \
30*b1d27b48SRoberto Vargas		_exception_vectors=bl2_el3_exceptions
31*b1d27b48SRoberto Vargas
32*b1d27b48SRoberto Vargas	/*
33*b1d27b48SRoberto Vargas	 * Restore parameters of boot rom
34*b1d27b48SRoberto Vargas	 */
35*b1d27b48SRoberto Vargas	mov	x0, x20
36*b1d27b48SRoberto Vargas	mov	x1, x21
37*b1d27b48SRoberto Vargas	mov	x2, x22
38*b1d27b48SRoberto Vargas	mov	x3, x23
39*b1d27b48SRoberto Vargas
40*b1d27b48SRoberto Vargas	bl	bl2_el3_early_platform_setup
41*b1d27b48SRoberto Vargas	bl	bl2_el3_plat_arch_setup
42*b1d27b48SRoberto Vargas
43*b1d27b48SRoberto Vargas	/* ---------------------------------------------
44*b1d27b48SRoberto Vargas	 * Jump to main function.
45*b1d27b48SRoberto Vargas	 * ---------------------------------------------
46*b1d27b48SRoberto Vargas	 */
47*b1d27b48SRoberto Vargas	bl	bl2_main
48*b1d27b48SRoberto Vargas
49*b1d27b48SRoberto Vargas	/* ---------------------------------------------
50*b1d27b48SRoberto Vargas	 * Should never reach this point.
51*b1d27b48SRoberto Vargas	 * ---------------------------------------------
52*b1d27b48SRoberto Vargas	 */
53*b1d27b48SRoberto Vargas	no_ret	plat_panic_handler
54*b1d27b48SRoberto Vargasendfunc bl2_entrypoint
55*b1d27b48SRoberto Vargas
56*b1d27b48SRoberto Vargasfunc bl2_run_next_image
57*b1d27b48SRoberto Vargas	mov	x20,x0
58*b1d27b48SRoberto Vargas        /*
59*b1d27b48SRoberto Vargas         * MMU needs to be disabled because both BL2 and BL31 execute
60*b1d27b48SRoberto Vargas         * in EL3, and therefore share the same address space.
61*b1d27b48SRoberto Vargas         * BL31 will initialize the address space according to its
62*b1d27b48SRoberto Vargas         * own requirement.
63*b1d27b48SRoberto Vargas         */
64*b1d27b48SRoberto Vargas	bl	disable_mmu_icache_el3
65*b1d27b48SRoberto Vargas	tlbi	alle3
66*b1d27b48SRoberto Vargas	bl	bl2_el3_plat_prepare_exit
67*b1d27b48SRoberto Vargas
68*b1d27b48SRoberto Vargas	ldp	x0, x1, [x20, #ENTRY_POINT_INFO_PC_OFFSET]
69*b1d27b48SRoberto Vargas	msr	elr_el3, x0
70*b1d27b48SRoberto Vargas	msr	spsr_el3, x1
71*b1d27b48SRoberto Vargas
72*b1d27b48SRoberto Vargas	ldp	x6, x7, [x20, #(ENTRY_POINT_INFO_ARGS_OFFSET + 0x30)]
73*b1d27b48SRoberto Vargas	ldp	x4, x5, [x20, #(ENTRY_POINT_INFO_ARGS_OFFSET + 0x20)]
74*b1d27b48SRoberto Vargas	ldp	x2, x3, [x20, #(ENTRY_POINT_INFO_ARGS_OFFSET + 0x10)]
75*b1d27b48SRoberto Vargas	ldp	x0, x1, [x20, #(ENTRY_POINT_INFO_ARGS_OFFSET + 0x0)]
76*b1d27b48SRoberto Vargas	eret
77*b1d27b48SRoberto Vargasendfunc bl2_run_next_image
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