1From 4a65c4e8863abd774415905daad201340b7cb1f5 Mon Sep 17 00:00:00 2001 2From: Jeffy Chen <jeffy.chen@rock-chips.com> 3Date: Tue, 23 Mar 2021 03:09:33 +0800 4Subject: [PATCH 41/79] gl-renderer: Honer opaque surface's alpha channel 5 6Signed-off-by: Jeffy Chen <jeffy.chen@rock-chips.com> 7--- 8 libweston/renderer-gl/gl-renderer.c | 2 ++ 9 1 file changed, 2 insertions(+) 10 11diff --git a/libweston/renderer-gl/gl-renderer.c b/libweston/renderer-gl/gl-renderer.c 12index f891478..0947efd 100644 13--- a/libweston/renderer-gl/gl-renderer.c 14+++ b/libweston/renderer-gl/gl-renderer.c 15@@ -1171,6 +1171,7 @@ draw_paint_node(struct weston_paint_node *pnode, 16 if (pixman_region32_not_empty(&surface_opaque)) { 17 struct gl_shader_config alt = sconf; 18 19+#if 0 20 if (alt.req.variant == SHADER_VARIANT_RGBA) { 21 /* Special case for RGBA textures with possibly 22 * bad data in alpha channel: use the shader 23@@ -1179,6 +1180,7 @@ draw_paint_node(struct weston_paint_node *pnode, 24 */ 25 alt.req.variant = SHADER_VARIANT_RGBX; 26 } 27+#endif 28 29 if (pnode->view->alpha < 1.0) 30 glEnable(GL_BLEND); 31-- 322.20.1 33 34