1*4882a593Smuzhiyun /* 2*4882a593Smuzhiyun * (C) Copyright 2010 3*4882a593Smuzhiyun * NVIDIA Corporation <www.nvidia.com> 4*4882a593Smuzhiyun * 5*4882a593Smuzhiyun * SPDX-License-Identifier: GPL-2.0+ 6*4882a593Smuzhiyun */ 7*4882a593Smuzhiyun 8*4882a593Smuzhiyun #ifndef __ASM_ARCH_TEGRA_DISPLAY_H 9*4882a593Smuzhiyun #define __ASM_ARCH_TEGRA_DISPLAY_H 10*4882a593Smuzhiyun 11*4882a593Smuzhiyun #include <asm/arch-tegra/dc.h> 12*4882a593Smuzhiyun 13*4882a593Smuzhiyun /* This holds information about a window which can be displayed */ 14*4882a593Smuzhiyun struct disp_ctl_win { 15*4882a593Smuzhiyun enum win_color_depth_id fmt; /* Color depth/format */ 16*4882a593Smuzhiyun unsigned bpp; /* Bits per pixel */ 17*4882a593Smuzhiyun phys_addr_t phys_addr; /* Physical address in memory */ 18*4882a593Smuzhiyun unsigned x; /* Horizontal address offset (bytes) */ 19*4882a593Smuzhiyun unsigned y; /* Veritical address offset (bytes) */ 20*4882a593Smuzhiyun unsigned w; /* Width of source window */ 21*4882a593Smuzhiyun unsigned h; /* Height of source window */ 22*4882a593Smuzhiyun unsigned stride; /* Number of bytes per line */ 23*4882a593Smuzhiyun unsigned out_x; /* Left edge of output window (col) */ 24*4882a593Smuzhiyun unsigned out_y; /* Top edge of output window (row) */ 25*4882a593Smuzhiyun unsigned out_w; /* Width of output window in pixels */ 26*4882a593Smuzhiyun unsigned out_h; /* Height of output window in pixels */ 27*4882a593Smuzhiyun }; 28*4882a593Smuzhiyun 29*4882a593Smuzhiyun #endif /*__ASM_ARCH_TEGRA_DISPLAY_H*/ 30