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64<a name="Interrupted-System-Calls"></a>
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70<a name="Interrupted-System-Calls-1"></a>
71<h4 class="subsection">5.5.5 Interrupted System Calls</h4>
72
73<a name="index-thread-breakpoints-and-system-calls"></a>
74<a name="index-system-calls-and-thread-breakpoints"></a>
75<a name="index-premature-return-from-system-calls"></a>
76<p>There is an unfortunate side effect when using <small>GDB</small> to debug
77multi-threaded programs.  If one thread stops for a
78breakpoint, or for some other reason, and another thread is blocked in a
79system call, then the system call may return prematurely.  This is a
80consequence of the interaction between multiple threads and the signals
81that <small>GDB</small> uses to implement breakpoints and other events that
82stop execution.
83</p>
84<p>To handle this problem, your program should check the return value of
85each system call and react appropriately.  This is good programming
86style anyways.
87</p>
88<p>For example, do not write code like this:
89</p>
90<div class="smallexample">
91<pre class="smallexample">  sleep (10);
92</pre></div>
93
94<p>The call to <code>sleep</code> will return early if a different thread stops
95at a breakpoint or for some other reason.
96</p>
97<p>Instead, write this:
98</p>
99<div class="smallexample">
100<pre class="smallexample">  int unslept = 10;
101  while (unslept &gt; 0)
102    unslept = sleep (unslept);
103</pre></div>
104
105<p>A system call is allowed to return early, so the system is still
106conforming to its specification.  But <small>GDB</small> does cause your
107multi-threaded program to behave differently than it would without
108<small>GDB</small>.
109</p>
110<p>Also, <small>GDB</small> uses internal breakpoints in the thread library to
111monitor certain events such as thread creation and thread destruction.
112When such an event happens, a system call in another thread may return
113prematurely, even though your program does not appear to stop.
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