1*4882a593Smuzhiyun /* SPDX-License-Identifier: GPL-2.0 */ 2*4882a593Smuzhiyun /* 3*4882a593Smuzhiyun Aureal Vortex Soundcard driver. 4*4882a593Smuzhiyun 5*4882a593Smuzhiyun IO addr collected from asp4core.vxd: 6*4882a593Smuzhiyun function address 7*4882a593Smuzhiyun 0005D5A0 13004 8*4882a593Smuzhiyun 00080674 14004 9*4882a593Smuzhiyun 00080AFF 12818 10*4882a593Smuzhiyun 11*4882a593Smuzhiyun */ 12*4882a593Smuzhiyun 13*4882a593Smuzhiyun #define CHIP_AU8820 14*4882a593Smuzhiyun 15*4882a593Smuzhiyun #define CARD_NAME "Aureal Vortex" 16*4882a593Smuzhiyun #define CARD_NAME_SHORT "au8820" 17*4882a593Smuzhiyun 18*4882a593Smuzhiyun /* Number of ADB and WT channels */ 19*4882a593Smuzhiyun #define NR_ADB 0x10 20*4882a593Smuzhiyun #define NR_WT 0x20 21*4882a593Smuzhiyun #define NR_SRC 0x10 22*4882a593Smuzhiyun #define NR_A3D 0x00 23*4882a593Smuzhiyun #define NR_MIXIN 0x10 24*4882a593Smuzhiyun #define NR_MIXOUT 0x10 25*4882a593Smuzhiyun 26*4882a593Smuzhiyun 27*4882a593Smuzhiyun /* ADBDMA */ 28*4882a593Smuzhiyun #define VORTEX_ADBDMA_STAT 0x105c0 /* read only, subbuffer, DMA pos */ 29*4882a593Smuzhiyun #define POS_MASK 0x00000fff 30*4882a593Smuzhiyun #define POS_SHIFT 0x0 31*4882a593Smuzhiyun #define ADB_SUBBUF_MASK 0x00003000 /* ADB only. */ 32*4882a593Smuzhiyun #define ADB_SUBBUF_SHIFT 0xc /* ADB only. */ 33*4882a593Smuzhiyun #define VORTEX_ADBDMA_CTRL 0x10580 /* write only, format, flags, DMA pos */ 34*4882a593Smuzhiyun #define OFFSET_MASK 0x00000fff 35*4882a593Smuzhiyun #define OFFSET_SHIFT 0x0 36*4882a593Smuzhiyun #define IE_MASK 0x00001000 /* interrupt enable. */ 37*4882a593Smuzhiyun #define IE_SHIFT 0xc 38*4882a593Smuzhiyun #define DIR_MASK 0x00002000 /* Direction. */ 39*4882a593Smuzhiyun #define DIR_SHIFT 0xd 40*4882a593Smuzhiyun #define FMT_MASK 0x0003c000 41*4882a593Smuzhiyun #define FMT_SHIFT 0xe 42*4882a593Smuzhiyun // The masks and shift also work for the wtdma, if not specified otherwise. 43*4882a593Smuzhiyun #define VORTEX_ADBDMA_BUFCFG0 0x10400 44*4882a593Smuzhiyun #define VORTEX_ADBDMA_BUFCFG1 0x10404 45*4882a593Smuzhiyun #define VORTEX_ADBDMA_BUFBASE 0x10200 46*4882a593Smuzhiyun #define VORTEX_ADBDMA_START 0x106c0 /* Which subbuffer starts */ 47*4882a593Smuzhiyun #define VORTEX_ADBDMA_STATUS 0x10600 /* stored at AdbDma->this_10 / 2 DWORD in size. */ 48*4882a593Smuzhiyun 49*4882a593Smuzhiyun /* ADB */ 50*4882a593Smuzhiyun #define VORTEX_ADB_SR 0x10a00 /* Samplerates enable/disable */ 51*4882a593Smuzhiyun #define VORTEX_ADB_RTBASE 0x10800 52*4882a593Smuzhiyun #define VORTEX_ADB_RTBASE_COUNT 103 53*4882a593Smuzhiyun #define VORTEX_ADB_CHNBASE 0x1099c 54*4882a593Smuzhiyun #define VORTEX_ADB_CHNBASE_COUNT 22 55*4882a593Smuzhiyun #define ROUTE_MASK 0x3fff 56*4882a593Smuzhiyun #define ADB_MASK 0x7f 57*4882a593Smuzhiyun #define ADB_SHIFT 0x7 58*4882a593Smuzhiyun //#define ADB_MIX_MASK 0xf 59*4882a593Smuzhiyun /* ADB address */ 60*4882a593Smuzhiyun #define OFFSET_ADBDMA 0x00 61*4882a593Smuzhiyun #define OFFSET_SRCOUT 0x10 /* on channel 0x11 */ 62*4882a593Smuzhiyun #define OFFSET_SRCIN 0x10 /* on channel < 0x11 */ 63*4882a593Smuzhiyun #define OFFSET_MIXOUT 0x20 /* source */ 64*4882a593Smuzhiyun #define OFFSET_MIXIN 0x30 /* sink */ 65*4882a593Smuzhiyun #define OFFSET_CODECIN 0x48 /* ADB source */ 66*4882a593Smuzhiyun #define OFFSET_CODECOUT 0x58 /* ADB sink/target */ 67*4882a593Smuzhiyun #define OFFSET_SPORTOUT 0x60 /* sink */ 68*4882a593Smuzhiyun #define OFFSET_SPORTIN 0x50 /* source */ 69*4882a593Smuzhiyun #define OFFSET_EFXOUT 0x50 /* sink */ 70*4882a593Smuzhiyun #define OFFSET_EFXIN 0x40 /* source */ 71*4882a593Smuzhiyun #define OFFSET_A3DOUT 0x00 /* This card has no HRTF :( */ 72*4882a593Smuzhiyun #define OFFSET_A3DIN 0x00 73*4882a593Smuzhiyun #define OFFSET_WTOUT 0x58 /* */ 74*4882a593Smuzhiyun 75*4882a593Smuzhiyun /* ADB route translate helper */ 76*4882a593Smuzhiyun #define ADB_DMA(x) (x + OFFSET_ADBDMA) 77*4882a593Smuzhiyun #define ADB_SRCOUT(x) (x + OFFSET_SRCOUT) 78*4882a593Smuzhiyun #define ADB_SRCIN(x) (x + OFFSET_SRCIN) 79*4882a593Smuzhiyun #define ADB_MIXOUT(x) (x + OFFSET_MIXOUT) 80*4882a593Smuzhiyun #define ADB_MIXIN(x) (x + OFFSET_MIXIN) 81*4882a593Smuzhiyun #define ADB_CODECIN(x) (x + OFFSET_CODECIN) 82*4882a593Smuzhiyun #define ADB_CODECOUT(x) (x + OFFSET_CODECOUT) 83*4882a593Smuzhiyun #define ADB_SPORTOUT(x) (x + OFFSET_SPORTOUT) 84*4882a593Smuzhiyun #define ADB_SPORTIN(x) (x + OFFSET_SPORTIN) /* */ 85*4882a593Smuzhiyun #define ADB_A3DOUT(x) (x + OFFSET_A3DOUT) /* 8 A3D blocks */ 86*4882a593Smuzhiyun #define ADB_A3DIN(x) (x + OFFSET_A3DIN) 87*4882a593Smuzhiyun #define ADB_WTOUT(x,y) (y + OFFSET_WTOUT) 88*4882a593Smuzhiyun 89*4882a593Smuzhiyun /* WTDMA */ 90*4882a593Smuzhiyun #define VORTEX_WTDMA_CTRL 0x10500 /* format, DMA pos */ 91*4882a593Smuzhiyun #define VORTEX_WTDMA_STAT 0x10500 /* DMA subbuf, DMA pos */ 92*4882a593Smuzhiyun #define WT_SUBBUF_MASK (0x3 << WT_SUBBUF_SHIFT) 93*4882a593Smuzhiyun #define WT_SUBBUF_SHIFT 0x15 94*4882a593Smuzhiyun #define VORTEX_WTDMA_BUFBASE 0x10000 95*4882a593Smuzhiyun #define VORTEX_WTDMA_BUFCFG0 0x10300 96*4882a593Smuzhiyun #define VORTEX_WTDMA_BUFCFG1 0x10304 97*4882a593Smuzhiyun #define VORTEX_WTDMA_START 0x10640 /* which subbuffer is first */ 98*4882a593Smuzhiyun 99*4882a593Smuzhiyun #define VORTEX_WT_BASE 0x9000 100*4882a593Smuzhiyun 101*4882a593Smuzhiyun /* MIXER */ 102*4882a593Smuzhiyun #define VORTEX_MIXER_SR 0x9f00 103*4882a593Smuzhiyun #define VORTEX_MIXER_CLIP 0x9f80 104*4882a593Smuzhiyun #define VORTEX_MIXER_CHNBASE 0x9e40 105*4882a593Smuzhiyun #define VORTEX_MIXER_RTBASE 0x9e00 106*4882a593Smuzhiyun #define MIXER_RTBASE_SIZE 0x26 107*4882a593Smuzhiyun #define VORTEX_MIX_ENIN 0x9a00 /* Input enable bits. 4 bits wide. */ 108*4882a593Smuzhiyun #define VORTEX_MIX_SMP 0x9c00 109*4882a593Smuzhiyun 110*4882a593Smuzhiyun /* MIX */ 111*4882a593Smuzhiyun #define VORTEX_MIX_INVOL_A 0x9000 /* in? */ 112*4882a593Smuzhiyun #define VORTEX_MIX_INVOL_B 0x8000 /* out? */ 113*4882a593Smuzhiyun #define VORTEX_MIX_VOL_A 0x9800 114*4882a593Smuzhiyun #define VORTEX_MIX_VOL_B 0x8800 115*4882a593Smuzhiyun 116*4882a593Smuzhiyun #define VOL_MIN 0x80 /* Input volume when muted. */ 117*4882a593Smuzhiyun #define VOL_MAX 0x7f /* FIXME: Not confirmed! Just guessed. */ 118*4882a593Smuzhiyun 119*4882a593Smuzhiyun //#define MIX_OUTL 0xe 120*4882a593Smuzhiyun //#define MIX_OUTR 0xf 121*4882a593Smuzhiyun //#define MIX_INL 0xe 122*4882a593Smuzhiyun //#define MIX_INR 0xf 123*4882a593Smuzhiyun #define MIX_DEFIGAIN 0x08 /* 0x8 => 6dB */ 124*4882a593Smuzhiyun #define MIX_DEFOGAIN 0x08 125*4882a593Smuzhiyun 126*4882a593Smuzhiyun /* SRC */ 127*4882a593Smuzhiyun #define VORTEX_SRCBLOCK_SR 0xccc0 128*4882a593Smuzhiyun #define VORTEX_SRC_CHNBASE 0xcc40 129*4882a593Smuzhiyun #define VORTEX_SRC_RTBASE 0xcc00 130*4882a593Smuzhiyun #define VORTEX_SRC_SOURCE 0xccc4 131*4882a593Smuzhiyun #define VORTEX_SRC_SOURCESIZE 0xccc8 132*4882a593Smuzhiyun #define VORTEX_SRC_U0 0xce00 133*4882a593Smuzhiyun #define VORTEX_SRC_DRIFT0 0xce80 134*4882a593Smuzhiyun #define VORTEX_SRC_DRIFT1 0xcec0 135*4882a593Smuzhiyun #define VORTEX_SRC_U1 0xcf00 136*4882a593Smuzhiyun #define VORTEX_SRC_DRIFT2 0xcf40 137*4882a593Smuzhiyun #define VORTEX_SRC_U2 0xcf80 138*4882a593Smuzhiyun #define VORTEX_SRC_DATA 0xc800 139*4882a593Smuzhiyun #define VORTEX_SRC_DATA0 0xc000 140*4882a593Smuzhiyun #define VORTEX_SRC_CONVRATIO 0xce40 141*4882a593Smuzhiyun //#define SRC_RATIO(x) ((((x<<15)/48000) + 1)/2) /* Playback */ 142*4882a593Smuzhiyun //#define SRC_RATIO2(x) ((((48000<<15)/x) + 1)/2) /* Recording */ 143*4882a593Smuzhiyun 144*4882a593Smuzhiyun /* FIFO */ 145*4882a593Smuzhiyun #define VORTEX_FIFO_ADBCTRL 0xf800 /* Control bits. */ 146*4882a593Smuzhiyun #define VORTEX_FIFO_WTCTRL 0xf840 147*4882a593Smuzhiyun #define FIFO_RDONLY 0x00000001 148*4882a593Smuzhiyun #define FIFO_CTRL 0x00000002 /* Allow ctrl. ? */ 149*4882a593Smuzhiyun #define FIFO_VALID 0x00000010 150*4882a593Smuzhiyun #define FIFO_EMPTY 0x00000020 151*4882a593Smuzhiyun #define FIFO_U0 0x00001000 /* Unknown. */ 152*4882a593Smuzhiyun #define FIFO_U1 0x00010000 153*4882a593Smuzhiyun #define FIFO_SIZE_BITS 5 154*4882a593Smuzhiyun #define FIFO_SIZE (1<<FIFO_SIZE_BITS) // 0x20 155*4882a593Smuzhiyun #define FIFO_MASK (FIFO_SIZE-1) //0x1f /* at shift left 0xc */ 156*4882a593Smuzhiyun #define VORTEX_FIFO_ADBDATA 0xe000 157*4882a593Smuzhiyun #define VORTEX_FIFO_WTDATA 0xe800 158*4882a593Smuzhiyun 159*4882a593Smuzhiyun /* CODEC */ 160*4882a593Smuzhiyun #define VORTEX_CODEC_CTRL 0x11984 161*4882a593Smuzhiyun #define VORTEX_CODEC_EN 0x11990 162*4882a593Smuzhiyun #define EN_CODEC 0x00000300 163*4882a593Smuzhiyun #define EN_SPORT 0x00030000 164*4882a593Smuzhiyun #define EN_SPDIF 0x000c0000 165*4882a593Smuzhiyun #define VORTEX_CODEC_CHN 0x11880 166*4882a593Smuzhiyun #define VORTEX_CODEC_IO 0x11988 167*4882a593Smuzhiyun 168*4882a593Smuzhiyun #define VORTEX_SPDIF_FLAGS 0x1005c /* FIXME */ 169*4882a593Smuzhiyun #define VORTEX_SPDIF_CFG0 0x119D0 170*4882a593Smuzhiyun #define VORTEX_SPDIF_CFG1 0x119D4 171*4882a593Smuzhiyun #define VORTEX_SPDIF_SMPRATE 0x11994 172*4882a593Smuzhiyun 173*4882a593Smuzhiyun /* Sample timer */ 174*4882a593Smuzhiyun #define VORTEX_SMP_TIME 0x11998 175*4882a593Smuzhiyun 176*4882a593Smuzhiyun /* IRQ */ 177*4882a593Smuzhiyun #define VORTEX_IRQ_SOURCE 0x12800 /* Interrupt source flags. */ 178*4882a593Smuzhiyun #define VORTEX_IRQ_CTRL 0x12804 /* Interrupt source mask. */ 179*4882a593Smuzhiyun 180*4882a593Smuzhiyun #define VORTEX_STAT 0x12808 /* ?? */ 181*4882a593Smuzhiyun 182*4882a593Smuzhiyun #define VORTEX_CTRL 0x1280c 183*4882a593Smuzhiyun #define CTRL_MIDI_EN 0x00000001 184*4882a593Smuzhiyun #define CTRL_MIDI_PORT 0x00000060 185*4882a593Smuzhiyun #define CTRL_GAME_EN 0x00000008 186*4882a593Smuzhiyun #define CTRL_GAME_PORT 0x00000e00 187*4882a593Smuzhiyun #define CTRL_IRQ_ENABLE 0x4000 188*4882a593Smuzhiyun 189*4882a593Smuzhiyun /* write: Timer period config / read: TIMER IRQ ack. */ 190*4882a593Smuzhiyun #define VORTEX_IRQ_STAT 0x1199c 191*4882a593Smuzhiyun 192*4882a593Smuzhiyun /* DMA */ 193*4882a593Smuzhiyun #define VORTEX_DMA_BUFFER 0x10200 194*4882a593Smuzhiyun #define VORTEX_ENGINE_CTRL 0x1060c 195*4882a593Smuzhiyun #define ENGINE_INIT 0x0L 196*4882a593Smuzhiyun 197*4882a593Smuzhiyun /* MIDI *//* GAME. */ 198*4882a593Smuzhiyun #define VORTEX_MIDI_DATA 0x11000 199*4882a593Smuzhiyun #define VORTEX_MIDI_CMD 0x11004 /* Write command / Read status */ 200*4882a593Smuzhiyun #define VORTEX_GAME_LEGACY 0x11008 201*4882a593Smuzhiyun #define VORTEX_CTRL2 0x1100c 202*4882a593Smuzhiyun #define CTRL2_GAME_ADCMODE 0x40 203*4882a593Smuzhiyun #define VORTEX_GAME_AXIS 0x11010 204*4882a593Smuzhiyun #define AXIS_SIZE 4 205*4882a593Smuzhiyun #define AXIS_RANGE 0x1fff 206