1*4882a593Smuzhiyun // SPDX-License-Identifier: GPL-2.0-or-later
2*4882a593Smuzhiyun /*
3*4882a593Smuzhiyun * Copyright (c) by Uros Bizjak <uros@kss-loka.si>
4*4882a593Smuzhiyun *
5*4882a593Smuzhiyun * OPL2/OPL3/OPL4 FM routines for internal percussion channels
6*4882a593Smuzhiyun */
7*4882a593Smuzhiyun
8*4882a593Smuzhiyun #include "opl3_voice.h"
9*4882a593Smuzhiyun
10*4882a593Smuzhiyun static const char snd_opl3_drum_table[47] =
11*4882a593Smuzhiyun {
12*4882a593Smuzhiyun OPL3_BASSDRUM_ON, OPL3_BASSDRUM_ON, OPL3_HIHAT_ON, /* 35 - 37 */
13*4882a593Smuzhiyun OPL3_SNAREDRUM_ON, OPL3_HIHAT_ON, OPL3_SNAREDRUM_ON, /* 38 - 40 */
14*4882a593Smuzhiyun OPL3_BASSDRUM_ON, OPL3_HIHAT_ON, OPL3_BASSDRUM_ON, /* 41 - 43 */
15*4882a593Smuzhiyun OPL3_HIHAT_ON, OPL3_TOMTOM_ON, OPL3_HIHAT_ON, /* 44 - 46 */
16*4882a593Smuzhiyun OPL3_TOMTOM_ON, OPL3_TOMTOM_ON, OPL3_CYMBAL_ON, /* 47 - 49 */
17*4882a593Smuzhiyun
18*4882a593Smuzhiyun OPL3_TOMTOM_ON, OPL3_CYMBAL_ON, OPL3_CYMBAL_ON, /* 50 - 52 */
19*4882a593Smuzhiyun OPL3_CYMBAL_ON, OPL3_CYMBAL_ON, OPL3_CYMBAL_ON, /* 53 - 55 */
20*4882a593Smuzhiyun OPL3_HIHAT_ON, OPL3_CYMBAL_ON, OPL3_TOMTOM_ON, /* 56 - 58 */
21*4882a593Smuzhiyun OPL3_CYMBAL_ON, OPL3_TOMTOM_ON, OPL3_TOMTOM_ON, /* 59 - 61 */
22*4882a593Smuzhiyun OPL3_HIHAT_ON, OPL3_TOMTOM_ON, OPL3_TOMTOM_ON, /* 62 - 64 */
23*4882a593Smuzhiyun
24*4882a593Smuzhiyun OPL3_TOMTOM_ON, OPL3_TOMTOM_ON, OPL3_TOMTOM_ON, /* 65 - 67 */
25*4882a593Smuzhiyun OPL3_TOMTOM_ON, OPL3_HIHAT_ON, OPL3_HIHAT_ON, /* 68 - 70 */
26*4882a593Smuzhiyun OPL3_HIHAT_ON, OPL3_HIHAT_ON, OPL3_TOMTOM_ON, /* 71 - 73 */
27*4882a593Smuzhiyun OPL3_TOMTOM_ON, OPL3_TOMTOM_ON, OPL3_TOMTOM_ON, /* 74 - 76 */
28*4882a593Smuzhiyun OPL3_TOMTOM_ON, OPL3_TOMTOM_ON, OPL3_TOMTOM_ON, /* 77 - 79 */
29*4882a593Smuzhiyun OPL3_CYMBAL_ON, OPL3_CYMBAL_ON /* 80 - 81 */
30*4882a593Smuzhiyun };
31*4882a593Smuzhiyun
32*4882a593Smuzhiyun struct snd_opl3_drum_voice {
33*4882a593Smuzhiyun int voice;
34*4882a593Smuzhiyun int op;
35*4882a593Smuzhiyun unsigned char am_vib;
36*4882a593Smuzhiyun unsigned char ksl_level;
37*4882a593Smuzhiyun unsigned char attack_decay;
38*4882a593Smuzhiyun unsigned char sustain_release;
39*4882a593Smuzhiyun unsigned char feedback_connection;
40*4882a593Smuzhiyun unsigned char wave_select;
41*4882a593Smuzhiyun };
42*4882a593Smuzhiyun
43*4882a593Smuzhiyun struct snd_opl3_drum_note {
44*4882a593Smuzhiyun int voice;
45*4882a593Smuzhiyun unsigned char fnum;
46*4882a593Smuzhiyun unsigned char octave_f;
47*4882a593Smuzhiyun unsigned char feedback_connection;
48*4882a593Smuzhiyun };
49*4882a593Smuzhiyun
50*4882a593Smuzhiyun static const struct snd_opl3_drum_voice bass_op0 = {6, 0, 0x00, 0x32, 0xf8, 0x66, 0x30, 0x00};
51*4882a593Smuzhiyun static const struct snd_opl3_drum_voice bass_op1 = {6, 1, 0x00, 0x03, 0xf6, 0x57, 0x30, 0x00};
52*4882a593Smuzhiyun static const struct snd_opl3_drum_note bass_note = {6, 0x90, 0x09};
53*4882a593Smuzhiyun
54*4882a593Smuzhiyun static const struct snd_opl3_drum_voice hihat = {7, 0, 0x00, 0x03, 0xf0, 0x06, 0x20, 0x00};
55*4882a593Smuzhiyun
56*4882a593Smuzhiyun static const struct snd_opl3_drum_voice snare = {7, 1, 0x00, 0x03, 0xf0, 0x07, 0x20, 0x02};
57*4882a593Smuzhiyun static const struct snd_opl3_drum_note snare_note = {7, 0xf4, 0x0d};
58*4882a593Smuzhiyun
59*4882a593Smuzhiyun static const struct snd_opl3_drum_voice tomtom = {8, 0, 0x02, 0x03, 0xf0, 0x06, 0x10, 0x00};
60*4882a593Smuzhiyun static const struct snd_opl3_drum_note tomtom_note = {8, 0xf4, 0x09};
61*4882a593Smuzhiyun
62*4882a593Smuzhiyun static const struct snd_opl3_drum_voice cymbal = {8, 1, 0x04, 0x03, 0xf0, 0x06, 0x10, 0x00};
63*4882a593Smuzhiyun
64*4882a593Smuzhiyun /*
65*4882a593Smuzhiyun * set drum voice characteristics
66*4882a593Smuzhiyun */
snd_opl3_drum_voice_set(struct snd_opl3 * opl3,const struct snd_opl3_drum_voice * data)67*4882a593Smuzhiyun static void snd_opl3_drum_voice_set(struct snd_opl3 *opl3,
68*4882a593Smuzhiyun const struct snd_opl3_drum_voice *data)
69*4882a593Smuzhiyun {
70*4882a593Smuzhiyun unsigned char op_offset = snd_opl3_regmap[data->voice][data->op];
71*4882a593Smuzhiyun unsigned char voice_offset = data->voice;
72*4882a593Smuzhiyun unsigned short opl3_reg;
73*4882a593Smuzhiyun
74*4882a593Smuzhiyun /* Set OPL3 AM_VIB register */
75*4882a593Smuzhiyun opl3_reg = OPL3_LEFT | (OPL3_REG_AM_VIB + op_offset);
76*4882a593Smuzhiyun opl3->command(opl3, opl3_reg, data->am_vib);
77*4882a593Smuzhiyun
78*4882a593Smuzhiyun /* Set OPL3 KSL_LEVEL register */
79*4882a593Smuzhiyun opl3_reg = OPL3_LEFT | (OPL3_REG_KSL_LEVEL + op_offset);
80*4882a593Smuzhiyun opl3->command(opl3, opl3_reg, data->ksl_level);
81*4882a593Smuzhiyun
82*4882a593Smuzhiyun /* Set OPL3 ATTACK_DECAY register */
83*4882a593Smuzhiyun opl3_reg = OPL3_LEFT | (OPL3_REG_ATTACK_DECAY + op_offset);
84*4882a593Smuzhiyun opl3->command(opl3, opl3_reg, data->attack_decay);
85*4882a593Smuzhiyun
86*4882a593Smuzhiyun /* Set OPL3 SUSTAIN_RELEASE register */
87*4882a593Smuzhiyun opl3_reg = OPL3_LEFT | (OPL3_REG_SUSTAIN_RELEASE + op_offset);
88*4882a593Smuzhiyun opl3->command(opl3, opl3_reg, data->sustain_release);
89*4882a593Smuzhiyun
90*4882a593Smuzhiyun /* Set OPL3 FEEDBACK_CONNECTION register */
91*4882a593Smuzhiyun opl3_reg = OPL3_LEFT | (OPL3_REG_FEEDBACK_CONNECTION + voice_offset);
92*4882a593Smuzhiyun opl3->command(opl3, opl3_reg, data->feedback_connection);
93*4882a593Smuzhiyun
94*4882a593Smuzhiyun /* Select waveform */
95*4882a593Smuzhiyun opl3_reg = OPL3_LEFT | (OPL3_REG_WAVE_SELECT + op_offset);
96*4882a593Smuzhiyun opl3->command(opl3, opl3_reg, data->wave_select);
97*4882a593Smuzhiyun }
98*4882a593Smuzhiyun
99*4882a593Smuzhiyun /*
100*4882a593Smuzhiyun * Set drum voice pitch
101*4882a593Smuzhiyun */
snd_opl3_drum_note_set(struct snd_opl3 * opl3,const struct snd_opl3_drum_note * data)102*4882a593Smuzhiyun static void snd_opl3_drum_note_set(struct snd_opl3 *opl3,
103*4882a593Smuzhiyun const struct snd_opl3_drum_note *data)
104*4882a593Smuzhiyun {
105*4882a593Smuzhiyun unsigned char voice_offset = data->voice;
106*4882a593Smuzhiyun unsigned short opl3_reg;
107*4882a593Smuzhiyun
108*4882a593Smuzhiyun /* Set OPL3 FNUM_LOW register */
109*4882a593Smuzhiyun opl3_reg = OPL3_LEFT | (OPL3_REG_FNUM_LOW + voice_offset);
110*4882a593Smuzhiyun opl3->command(opl3, opl3_reg, data->fnum);
111*4882a593Smuzhiyun
112*4882a593Smuzhiyun /* Set OPL3 KEYON_BLOCK register */
113*4882a593Smuzhiyun opl3_reg = OPL3_LEFT | (OPL3_REG_KEYON_BLOCK + voice_offset);
114*4882a593Smuzhiyun opl3->command(opl3, opl3_reg, data->octave_f);
115*4882a593Smuzhiyun }
116*4882a593Smuzhiyun
117*4882a593Smuzhiyun /*
118*4882a593Smuzhiyun * Set drum voice volume and position
119*4882a593Smuzhiyun */
snd_opl3_drum_vol_set(struct snd_opl3 * opl3,const struct snd_opl3_drum_voice * data,int vel,struct snd_midi_channel * chan)120*4882a593Smuzhiyun static void snd_opl3_drum_vol_set(struct snd_opl3 *opl3,
121*4882a593Smuzhiyun const struct snd_opl3_drum_voice *data,
122*4882a593Smuzhiyun int vel, struct snd_midi_channel *chan)
123*4882a593Smuzhiyun {
124*4882a593Smuzhiyun unsigned char op_offset = snd_opl3_regmap[data->voice][data->op];
125*4882a593Smuzhiyun unsigned char voice_offset = data->voice;
126*4882a593Smuzhiyun unsigned char reg_val;
127*4882a593Smuzhiyun unsigned short opl3_reg;
128*4882a593Smuzhiyun
129*4882a593Smuzhiyun /* Set OPL3 KSL_LEVEL register */
130*4882a593Smuzhiyun reg_val = data->ksl_level;
131*4882a593Smuzhiyun snd_opl3_calc_volume(®_val, vel, chan);
132*4882a593Smuzhiyun opl3_reg = OPL3_LEFT | (OPL3_REG_KSL_LEVEL + op_offset);
133*4882a593Smuzhiyun opl3->command(opl3, opl3_reg, reg_val);
134*4882a593Smuzhiyun
135*4882a593Smuzhiyun /* Set OPL3 FEEDBACK_CONNECTION register */
136*4882a593Smuzhiyun /* Set output voice connection */
137*4882a593Smuzhiyun reg_val = data->feedback_connection | OPL3_STEREO_BITS;
138*4882a593Smuzhiyun if (chan->gm_pan < 43)
139*4882a593Smuzhiyun reg_val &= ~OPL3_VOICE_TO_RIGHT;
140*4882a593Smuzhiyun if (chan->gm_pan > 85)
141*4882a593Smuzhiyun reg_val &= ~OPL3_VOICE_TO_LEFT;
142*4882a593Smuzhiyun opl3_reg = OPL3_LEFT | (OPL3_REG_FEEDBACK_CONNECTION + voice_offset);
143*4882a593Smuzhiyun opl3->command(opl3, opl3_reg, reg_val);
144*4882a593Smuzhiyun }
145*4882a593Smuzhiyun
146*4882a593Smuzhiyun /*
147*4882a593Smuzhiyun * Loads drum voices at init time
148*4882a593Smuzhiyun */
snd_opl3_load_drums(struct snd_opl3 * opl3)149*4882a593Smuzhiyun void snd_opl3_load_drums(struct snd_opl3 *opl3)
150*4882a593Smuzhiyun {
151*4882a593Smuzhiyun snd_opl3_drum_voice_set(opl3, &bass_op0);
152*4882a593Smuzhiyun snd_opl3_drum_voice_set(opl3, &bass_op1);
153*4882a593Smuzhiyun snd_opl3_drum_note_set(opl3, &bass_note);
154*4882a593Smuzhiyun
155*4882a593Smuzhiyun snd_opl3_drum_voice_set(opl3, &hihat);
156*4882a593Smuzhiyun
157*4882a593Smuzhiyun snd_opl3_drum_voice_set(opl3, &snare);
158*4882a593Smuzhiyun snd_opl3_drum_note_set(opl3, &snare_note);
159*4882a593Smuzhiyun
160*4882a593Smuzhiyun snd_opl3_drum_voice_set(opl3, &tomtom);
161*4882a593Smuzhiyun snd_opl3_drum_note_set(opl3, &tomtom_note);
162*4882a593Smuzhiyun
163*4882a593Smuzhiyun snd_opl3_drum_voice_set(opl3, &cymbal);
164*4882a593Smuzhiyun }
165*4882a593Smuzhiyun
166*4882a593Smuzhiyun /*
167*4882a593Smuzhiyun * Switch drum voice on or off
168*4882a593Smuzhiyun */
snd_opl3_drum_switch(struct snd_opl3 * opl3,int note,int vel,int on_off,struct snd_midi_channel * chan)169*4882a593Smuzhiyun void snd_opl3_drum_switch(struct snd_opl3 *opl3, int note, int vel, int on_off,
170*4882a593Smuzhiyun struct snd_midi_channel *chan)
171*4882a593Smuzhiyun {
172*4882a593Smuzhiyun unsigned char drum_mask;
173*4882a593Smuzhiyun const struct snd_opl3_drum_voice *drum_voice;
174*4882a593Smuzhiyun
175*4882a593Smuzhiyun if (!(opl3->drum_reg & OPL3_PERCUSSION_ENABLE))
176*4882a593Smuzhiyun return;
177*4882a593Smuzhiyun
178*4882a593Smuzhiyun if ((note < 35) || (note > 81))
179*4882a593Smuzhiyun return;
180*4882a593Smuzhiyun drum_mask = snd_opl3_drum_table[note - 35];
181*4882a593Smuzhiyun
182*4882a593Smuzhiyun if (on_off) {
183*4882a593Smuzhiyun switch (drum_mask) {
184*4882a593Smuzhiyun case OPL3_BASSDRUM_ON:
185*4882a593Smuzhiyun drum_voice = &bass_op1;
186*4882a593Smuzhiyun break;
187*4882a593Smuzhiyun case OPL3_HIHAT_ON:
188*4882a593Smuzhiyun drum_voice = &hihat;
189*4882a593Smuzhiyun break;
190*4882a593Smuzhiyun case OPL3_SNAREDRUM_ON:
191*4882a593Smuzhiyun drum_voice = &snare;
192*4882a593Smuzhiyun break;
193*4882a593Smuzhiyun case OPL3_TOMTOM_ON:
194*4882a593Smuzhiyun drum_voice = &tomtom;
195*4882a593Smuzhiyun break;
196*4882a593Smuzhiyun case OPL3_CYMBAL_ON:
197*4882a593Smuzhiyun drum_voice = &cymbal;
198*4882a593Smuzhiyun break;
199*4882a593Smuzhiyun default:
200*4882a593Smuzhiyun drum_voice = &tomtom;
201*4882a593Smuzhiyun }
202*4882a593Smuzhiyun
203*4882a593Smuzhiyun snd_opl3_drum_vol_set(opl3, drum_voice, vel, chan);
204*4882a593Smuzhiyun opl3->drum_reg |= drum_mask;
205*4882a593Smuzhiyun } else {
206*4882a593Smuzhiyun opl3->drum_reg &= ~drum_mask;
207*4882a593Smuzhiyun }
208*4882a593Smuzhiyun opl3->command(opl3, OPL3_LEFT | OPL3_REG_PERCUSSION,
209*4882a593Smuzhiyun opl3->drum_reg);
210*4882a593Smuzhiyun }
211