1*4882a593Smuzhiyun /* 2*4882a593Smuzhiyun * linux/drivers/video/pm3fb.h -- 3DLabs Permedia3 frame buffer device 3*4882a593Smuzhiyun * 4*4882a593Smuzhiyun * Copyright (C) 2001 Romain Dolbeau <dolbeau@irisa.fr> 5*4882a593Smuzhiyun * Copyright (C) 2001 Sven Luther, <luther@dpt-info.u-strasbg.fr> 6*4882a593Smuzhiyun * 7*4882a593Smuzhiyun * This file is subject to the terms and conditions of the GNU General Public 8*4882a593Smuzhiyun * License. See the file COPYING in the main directory of this archive for 9*4882a593Smuzhiyun * more details. 10*4882a593Smuzhiyun */ 11*4882a593Smuzhiyun 12*4882a593Smuzhiyun #ifndef PM3FB_H 13*4882a593Smuzhiyun #define PM3FB_H 14*4882a593Smuzhiyun 15*4882a593Smuzhiyun /********************************************** 16*4882a593Smuzhiyun * GLINT Permedia3 Control Status registers * 17*4882a593Smuzhiyun ***********************************************/ 18*4882a593Smuzhiyun /* Control Status Registers */ 19*4882a593Smuzhiyun #define PM3ResetStatus 0x0000 20*4882a593Smuzhiyun #define PM3IntEnable 0x0008 21*4882a593Smuzhiyun #define PM3IntFlags 0x0010 22*4882a593Smuzhiyun #define PM3InFIFOSpace 0x0018 23*4882a593Smuzhiyun #define PM3OutFIFOWords 0x0020 24*4882a593Smuzhiyun #define PM3DMAAddress 0x0028 25*4882a593Smuzhiyun #define PM3DMACount 0x0030 26*4882a593Smuzhiyun #define PM3ErrorFlags 0x0038 27*4882a593Smuzhiyun #define PM3VClkCtl 0x0040 28*4882a593Smuzhiyun #define PM3TestRegister 0x0048 29*4882a593Smuzhiyun #define PM3Aperture0 0x0050 30*4882a593Smuzhiyun #define PM3Aperture1 0x0058 31*4882a593Smuzhiyun #define PM3DMAControl 0x0060 32*4882a593Smuzhiyun #define PM3FIFODis 0x0068 33*4882a593Smuzhiyun #define PM3ChipConfig 0x0070 34*4882a593Smuzhiyun #define PM3AGPControl 0x0078 35*4882a593Smuzhiyun 36*4882a593Smuzhiyun #define PM3GPOutDMAAddress 0x0080 37*4882a593Smuzhiyun #define PM3PCIFeedbackCount 0x0088 38*4882a593Smuzhiyun #define PM3PCIAbortStatus 0x0090 39*4882a593Smuzhiyun #define PM3PCIAbortAddress 0x0098 40*4882a593Smuzhiyun 41*4882a593Smuzhiyun #define PM3PCIPLLStatus 0x00f0 42*4882a593Smuzhiyun 43*4882a593Smuzhiyun #define PM3HostTextureAddress 0x0100 44*4882a593Smuzhiyun #define PM3TextureDownloadControl 0x0108 45*4882a593Smuzhiyun #define PM3TextureOperation 0x0110 46*4882a593Smuzhiyun #define PM3LogicalTexturePage 0x0118 47*4882a593Smuzhiyun #define PM3TexDMAAddress 0x0120 48*4882a593Smuzhiyun #define PM3TexFIFOSpace 0x0128 49*4882a593Smuzhiyun 50*4882a593Smuzhiyun /********************************************** 51*4882a593Smuzhiyun * GLINT Permedia3 Region 0 Bypass Controls * 52*4882a593Smuzhiyun ***********************************************/ 53*4882a593Smuzhiyun #define PM3ByAperture1Mode 0x0300 54*4882a593Smuzhiyun #define PM3ByApertureMode_BYTESWAP_ABCD (0 << 0) 55*4882a593Smuzhiyun #define PM3ByApertureMode_BYTESWAP_BADC (1 << 0) 56*4882a593Smuzhiyun #define PM3ByApertureMode_BYTESWAP_CDAB (2 << 0) 57*4882a593Smuzhiyun #define PM3ByApertureMode_BYTESWAP_DCBA (3 << 0) 58*4882a593Smuzhiyun #define PM3ByApertureMode_PATCH_ENABLE (1 << 2) 59*4882a593Smuzhiyun #define PM3ByApertureMode_FORMAT_RAW (0 << 3) 60*4882a593Smuzhiyun #define PM3ByApertureMode_FORMAT_YUYV (1 << 3) 61*4882a593Smuzhiyun #define PM3ByApertureMode_FORMAT_UYVY (2 << 3) 62*4882a593Smuzhiyun #define PM3ByApertureMode_PIXELSIZE_8BIT (0 << 5) 63*4882a593Smuzhiyun #define PM3ByApertureMode_PIXELSIZE_16BIT (1 << 5) 64*4882a593Smuzhiyun #define PM3ByApertureMode_PIXELSIZE_32BIT (2 << 5) 65*4882a593Smuzhiyun #define PM3ByApertureMode_PIXELSIZE_MASK (3 << 5) 66*4882a593Smuzhiyun #define PM3ByApertureMode_EFFECTIVE_STRIDE_1024 (0 << 7) 67*4882a593Smuzhiyun #define PM3ByApertureMode_EFFECTIVE_STRIDE_2048 (1 << 7) 68*4882a593Smuzhiyun #define PM3ByApertureMode_EFFECTIVE_STRIDE_4096 (2 << 7) 69*4882a593Smuzhiyun #define PM3ByApertureMode_EFFECTIVE_STRIDE_8192 (3 << 7) 70*4882a593Smuzhiyun #define PM3ByApertureMode_PATCH_OFFSET_X(off) (((off) & 0x7f) << 9) 71*4882a593Smuzhiyun #define PM3ByApertureMode_PATCH_OFFSET_Y(off) (((off) & 0x7f) << 16) 72*4882a593Smuzhiyun #define PM3ByApertureMode_FRAMEBUFFER (0 << 21) 73*4882a593Smuzhiyun #define PM3ByApertureMode_LOCALBUFFER (1 << 21) 74*4882a593Smuzhiyun #define PM3ByApertureMode_DOUBLE_WRITE_OFF (0 << 22) 75*4882a593Smuzhiyun #define PM3ByApertureMode_DOUBLE_WRITE_1MB (1 << 22) 76*4882a593Smuzhiyun #define PM3ByApertureMode_DOUBLE_WRITE_2MB (2 << 22) 77*4882a593Smuzhiyun #define PM3ByApertureMode_DOUBLE_WRITE_4MB (3 << 22) 78*4882a593Smuzhiyun #define PM3ByApertureMode_DOUBLE_WRITE_8MB (4 << 22) 79*4882a593Smuzhiyun #define PM3ByApertureMode_DOUBLE_WRITE_16MB (5 << 22) 80*4882a593Smuzhiyun #define PM3ByApertureMode_DOUBLE_WRITE_32MB (6 << 22) 81*4882a593Smuzhiyun 82*4882a593Smuzhiyun #define PM3ByAperture2Mode 0x0328 83*4882a593Smuzhiyun 84*4882a593Smuzhiyun /********************************************** 85*4882a593Smuzhiyun * GLINT Permedia3 Memory Control (0x1000) * 86*4882a593Smuzhiyun ***********************************************/ 87*4882a593Smuzhiyun #define PM3MemCounter 0x1000 88*4882a593Smuzhiyun #define PM3MemBypassWriteMask 0x1008 89*4882a593Smuzhiyun #define PM3MemScratch 0x1010 90*4882a593Smuzhiyun #define PM3LocalMemCaps 0x1018 91*4882a593Smuzhiyun #define PM3LocalMemCaps_NoWriteMask (1 << 28) 92*4882a593Smuzhiyun #define PM3LocalMemTimings 0x1020 93*4882a593Smuzhiyun #define PM3LocalMemControl 0x1028 94*4882a593Smuzhiyun #define PM3LocalMemRefresh 0x1030 95*4882a593Smuzhiyun #define PM3LocalMemPowerDown 0x1038 96*4882a593Smuzhiyun #define PM3RemoteMemControl 0x1100 97*4882a593Smuzhiyun 98*4882a593Smuzhiyun /********************************************** 99*4882a593Smuzhiyun * GLINT Permedia3 Video Control (0x3000) * 100*4882a593Smuzhiyun ***********************************************/ 101*4882a593Smuzhiyun 102*4882a593Smuzhiyun #define PM3ScreenBase 0x3000 103*4882a593Smuzhiyun #define PM3ScreenStride 0x3008 104*4882a593Smuzhiyun #define PM3HTotal 0x3010 105*4882a593Smuzhiyun #define PM3HgEnd 0x3018 106*4882a593Smuzhiyun #define PM3HbEnd 0x3020 107*4882a593Smuzhiyun #define PM3HsStart 0x3028 108*4882a593Smuzhiyun #define PM3HsEnd 0x3030 109*4882a593Smuzhiyun #define PM3VTotal 0x3038 110*4882a593Smuzhiyun #define PM3VbEnd 0x3040 111*4882a593Smuzhiyun #define PM3VsStart 0x3048 112*4882a593Smuzhiyun #define PM3VsEnd 0x3050 113*4882a593Smuzhiyun #define PM3VideoControl 0x3058 114*4882a593Smuzhiyun #define PM3VideoControl_ENABLE (1 << 0) 115*4882a593Smuzhiyun #define PM3VideoControl_BLANK_ACTIVE_HIGH (0 << 1) 116*4882a593Smuzhiyun #define PM3VideoControl_BLANK_ACTIVE_LOW (1 << 1) 117*4882a593Smuzhiyun #define PM3VideoControl_LINE_DOUBLE_OFF (0 << 2) 118*4882a593Smuzhiyun #define PM3VideoControl_LINE_DOUBLE_ON (1 << 2) 119*4882a593Smuzhiyun #define PM3VideoControl_HSYNC_FORCE_HIGH (0 << 3) 120*4882a593Smuzhiyun #define PM3VideoControl_HSYNC_ACTIVE_HIGH (1 << 3) 121*4882a593Smuzhiyun #define PM3VideoControl_HSYNC_FORCE_LOW (2 << 3) 122*4882a593Smuzhiyun #define PM3VideoControl_HSYNC_ACTIVE_LOW (3 << 3) 123*4882a593Smuzhiyun #define PM3VideoControl_HSYNC_MASK (3 << 3) 124*4882a593Smuzhiyun #define PM3VideoControl_VSYNC_FORCE_HIGH (0 << 5) 125*4882a593Smuzhiyun #define PM3VideoControl_VSYNC_ACTIVE_HIGH (1 << 5) 126*4882a593Smuzhiyun #define PM3VideoControl_VSYNC_FORCE_LOW (2 << 5) 127*4882a593Smuzhiyun #define PM3VideoControl_VSYNC_ACTIVE_LOW (3 << 5) 128*4882a593Smuzhiyun #define PM3VideoControl_VSYNC_MASK (3 << 5) 129*4882a593Smuzhiyun #define PM3VideoControl_BYTE_DOUBLE_OFF (0 << 7) 130*4882a593Smuzhiyun #define PM3VideoControl_BYTE_DOUBLE_ON (1 << 7) 131*4882a593Smuzhiyun #define PM3VideoControl_BUFFER_SWAP_SYNCON_FRAMEBLANK (0 << 9) 132*4882a593Smuzhiyun #define PM3VideoControl_BUFFER_SWAP_FREE_RUNNING (1 << 9) 133*4882a593Smuzhiyun #define PM3VideoControl_BUFFER_SWAP_LIMITETO_FRAMERATE (2 << 9) 134*4882a593Smuzhiyun #define PM3VideoControl_STEREO_ENABLE (1 << 11) 135*4882a593Smuzhiyun #define PM3VideoControl_RIGHT_EYE_ACTIVE_HIGH (0 << 12) 136*4882a593Smuzhiyun #define PM3VideoControl_RIGHT_EYE_ACTIVE_LOW (1 << 12) 137*4882a593Smuzhiyun #define PM3VideoControl_VIDEO_EXT_LOW (0 << 14) 138*4882a593Smuzhiyun #define PM3VideoControl_VIDEO_EXT_HIGH (1 << 14) 139*4882a593Smuzhiyun #define PM3VideoControl_SYNC_MODE_INDEPENDENT (0 << 16) 140*4882a593Smuzhiyun #define PM3VideoControl_SYNC_MODE_SYNCTO_VSA (1 << 16) 141*4882a593Smuzhiyun #define PM3VideoControl_SYNC_MODE_SYNCTO_VSB (2 << 16) 142*4882a593Smuzhiyun #define PM3VideoControl_PATCH_ENABLE (1 << 18) 143*4882a593Smuzhiyun #define PM3VideoControl_PIXELSIZE_8BIT (0 << 19) 144*4882a593Smuzhiyun #define PM3VideoControl_PIXELSIZE_16BIT (1 << 19) 145*4882a593Smuzhiyun #define PM3VideoControl_PIXELSIZE_32BIT (2 << 19) 146*4882a593Smuzhiyun #define PM3VideoControl_DISPLAY_ENABLE (1 << 21) 147*4882a593Smuzhiyun #define PM3VideoControl_PATCH_OFFSET_X(off) (((off) & 0x3f) << 22) 148*4882a593Smuzhiyun #define PM3VideoControl_PATCH_OFFSET_Y(off) (((off) & 0x3f) << 28) 149*4882a593Smuzhiyun #define PM3InterruptLine 0x3060 150*4882a593Smuzhiyun #define PM3DisplayData 0x3068 151*4882a593Smuzhiyun #define PM3VerticalLineCount 0x3070 152*4882a593Smuzhiyun #define PM3FifoControl 0x3078 153*4882a593Smuzhiyun #define PM3ScreenBaseRight 0x3080 154*4882a593Smuzhiyun #define PM3MiscControl 0x3088 155*4882a593Smuzhiyun 156*4882a593Smuzhiyun #define PM3VideoOverlayUpdate 0x3100 157*4882a593Smuzhiyun #define PM3VideoOverlayUpdate_ENABLE (1 << 0) 158*4882a593Smuzhiyun #define PM3VideoOverlayMode 0x3108 159*4882a593Smuzhiyun #define PM3VideoOverlayMode_ENABLE (1 << 0) 160*4882a593Smuzhiyun #define PM3VideoOverlayMode_BUFFERSYNC_MANUAL (0 << 1) 161*4882a593Smuzhiyun #define PM3VideoOverlayMode_BUFFERSYNC_VIDEOSTREAMA (1 << 1) 162*4882a593Smuzhiyun #define PM3VideoOverlayMode_BUFFERSYNC_VIDEOSTREAMB (2 << 1) 163*4882a593Smuzhiyun #define PM3VideoOverlayMode_FIELDPOLARITY_NORMAL (0 << 4) 164*4882a593Smuzhiyun #define PM3VideoOverlayMode_FIELDPOLARITY_INVERT (1 << 4) 165*4882a593Smuzhiyun #define PM3VideoOverlayMode_PIXELSIZE_8BIT (0 << 5) 166*4882a593Smuzhiyun #define PM3VideoOverlayMode_PIXELSIZE_16BIT (1 << 5) 167*4882a593Smuzhiyun #define PM3VideoOverlayMode_PIXELSIZE_32BIT (2 << 5) 168*4882a593Smuzhiyun #define PM3VideoOverlayMode_COLORFORMAT_RGB8888 \ 169*4882a593Smuzhiyun ((0 << 7)|(1 << 12)|(2 << 5)) 170*4882a593Smuzhiyun #define PM3VideoOverlayMode_COLORFORMAT_RGB4444 \ 171*4882a593Smuzhiyun ((1 << 7)|(1 << 12)|(1 << 5)) 172*4882a593Smuzhiyun #define PM3VideoOverlayMode_COLORFORMAT_RGB5551 \ 173*4882a593Smuzhiyun ((2 << 7)|(1 << 12)|(1 << 5)) 174*4882a593Smuzhiyun #define PM3VideoOverlayMode_COLORFORMAT_RGB565 \ 175*4882a593Smuzhiyun ((3 << 7)|(1 << 12)|(1 << 5)) 176*4882a593Smuzhiyun #define PM3VideoOverlayMode_COLORFORMAT_RGB332 \ 177*4882a593Smuzhiyun ((4 << 7)|(1 << 12)|(0 << 5)) 178*4882a593Smuzhiyun #define PM3VideoOverlayMode_COLORFORMAT_BGR8888 \ 179*4882a593Smuzhiyun ((0 << 7)|(2 << 5)) 180*4882a593Smuzhiyun #define PM3VideoOverlayMode_COLORFORMAT_BGR4444 \ 181*4882a593Smuzhiyun ((1 << 7)|(1 << 5)) 182*4882a593Smuzhiyun #define PM3VideoOverlayMode_COLORFORMAT_BGR5551 \ 183*4882a593Smuzhiyun ((2 << 7)|(1 << 5)) 184*4882a593Smuzhiyun #define PM3VideoOverlayMode_COLORFORMAT_BGR565 \ 185*4882a593Smuzhiyun ((3 << 7)|(1 << 5)) 186*4882a593Smuzhiyun #define PM3VideoOverlayMode_COLORFORMAT_BGR332 \ 187*4882a593Smuzhiyun ((4 << 7)|(0 << 5)) 188*4882a593Smuzhiyun #define PM3VideoOverlayMode_COLORFORMAT_CI8 \ 189*4882a593Smuzhiyun ((5 << 7)|(1 << 12)|(0 << 5)) 190*4882a593Smuzhiyun #define PM3VideoOverlayMode_COLORFORMAT_VUY444 \ 191*4882a593Smuzhiyun ((2 << 10)|(1 << 12)|(2 << 5)) 192*4882a593Smuzhiyun #define PM3VideoOverlayMode_COLORFORMAT_YUV444 \ 193*4882a593Smuzhiyun ((2 << 10)|(2 << 5)) 194*4882a593Smuzhiyun #define PM3VideoOverlayMode_COLORFORMAT_VUY422 \ 195*4882a593Smuzhiyun ((1 << 10)|(1 << 12)|(1 << 5)) 196*4882a593Smuzhiyun #define PM3VideoOverlayMode_COLORFORMAT_YUV422 \ 197*4882a593Smuzhiyun ((1 << 10)|(1 << 5)) 198*4882a593Smuzhiyun #define PM3VideoOverlayMode_COLORORDER_BGR (0 << 12) 199*4882a593Smuzhiyun #define PM3VideoOverlayMode_COLORORDER_RGB (1 << 12) 200*4882a593Smuzhiyun #define PM3VideoOverlayMode_LINEARCOLOREXT_OFF (0 << 13) 201*4882a593Smuzhiyun #define PM3VideoOverlayMode_LINEARCOLOREXT_ON (1 << 13) 202*4882a593Smuzhiyun #define PM3VideoOverlayMode_FILTER_MASK (3 << 14) 203*4882a593Smuzhiyun #define PM3VideoOverlayMode_FILTER_OFF (0 << 14) 204*4882a593Smuzhiyun #define PM3VideoOverlayMode_FILTER_FULL (1 << 14) 205*4882a593Smuzhiyun #define PM3VideoOverlayMode_FILTER_PARTIAL (2 << 14) 206*4882a593Smuzhiyun #define PM3VideoOverlayMode_DEINTERLACE_OFF (0 << 16) 207*4882a593Smuzhiyun #define PM3VideoOverlayMode_DEINTERLACE_BOB (1 << 16) 208*4882a593Smuzhiyun #define PM3VideoOverlayMode_PATCHMODE_OFF (0 << 18) 209*4882a593Smuzhiyun #define PM3VideoOverlayMode_PATCHMODE_ON (1 << 18) 210*4882a593Smuzhiyun #define PM3VideoOverlayMode_FLIP_VIDEO (0 << 20) 211*4882a593Smuzhiyun #define PM3VideoOverlayMode_FLIP_VIDEOSTREAMA (1 << 20) 212*4882a593Smuzhiyun #define PM3VideoOverlayMode_FLIP_VIDEOSTREAMB (2 << 20) 213*4882a593Smuzhiyun #define PM3VideoOverlayMode_MIRROR_MASK (3 << 23) 214*4882a593Smuzhiyun #define PM3VideoOverlayMode_MIRRORX_OFF (0 << 23) 215*4882a593Smuzhiyun #define PM3VideoOverlayMode_MIRRORX_ON (1 << 23) 216*4882a593Smuzhiyun #define PM3VideoOverlayMode_MIRRORY_OFF (0 << 24) 217*4882a593Smuzhiyun #define PM3VideoOverlayMode_MIRRORY_ON (1 << 24) 218*4882a593Smuzhiyun #define PM3VideoOverlayFifoControl 0x3110 219*4882a593Smuzhiyun #define PM3VideoOverlayIndex 0x3118 220*4882a593Smuzhiyun #define PM3VideoOverlayBase0 0x3120 221*4882a593Smuzhiyun #define PM3VideoOverlayBase1 0x3128 222*4882a593Smuzhiyun #define PM3VideoOverlayBase2 0x3130 223*4882a593Smuzhiyun #define PM3VideoOverlayStride 0x3138 224*4882a593Smuzhiyun #define PM3VideoOverlayStride_STRIDE(s) (((s) & 0xfff) << 0) 225*4882a593Smuzhiyun #define PM3VideoOverlayWidth 0x3140 226*4882a593Smuzhiyun #define PM3VideoOverlayWidth_WIDTH(w) (((w) & 0xfff) << 0) 227*4882a593Smuzhiyun #define PM3VideoOverlayHeight 0x3148 228*4882a593Smuzhiyun #define PM3VideoOverlayHeight_HEIGHT(h) (((h) & 0xfff) << 0) 229*4882a593Smuzhiyun #define PM3VideoOverlayOrigin 0x3150 230*4882a593Smuzhiyun #define PM3VideoOverlayOrigin_XORIGIN(x) (((x) & 0xfff) << 0) 231*4882a593Smuzhiyun #define PM3VideoOverlayOrigin_YORIGIN(y) (((y) & 0xfff) << 16) 232*4882a593Smuzhiyun #define PM3VideoOverlayShrinkXDelta 0x3158 233*4882a593Smuzhiyun #define PM3VideoOverlayShrinkXDelta_NONE (1 << 16) 234*4882a593Smuzhiyun #define PM3VideoOverlayShrinkXDelta_DELTA(s,d) \ 235*4882a593Smuzhiyun ((((s) << 16)/(d)) & 0x0ffffff0) 236*4882a593Smuzhiyun #define PM3VideoOverlayZoomXDelta 0x3160 237*4882a593Smuzhiyun #define PM3VideoOverlayZoomXDelta_NONE (1 << 16) 238*4882a593Smuzhiyun #define PM3VideoOverlayZoomXDelta_DELTA(s,d) \ 239*4882a593Smuzhiyun ((((s) << 16)/(d)) & 0x0001fff0) 240*4882a593Smuzhiyun #define PM3VideoOverlayYDelta 0x3168 241*4882a593Smuzhiyun #define PM3VideoOverlayYDelta_NONE (1 << 16) 242*4882a593Smuzhiyun #define PM3VideoOverlayYDelta_DELTA(s,d) \ 243*4882a593Smuzhiyun ((((s) << 16)/(d)) & 0x0ffffff0) 244*4882a593Smuzhiyun #define PM3VideoOverlayFieldOffset 0x3170 245*4882a593Smuzhiyun #define PM3VideoOverlayStatus 0x3178 246*4882a593Smuzhiyun 247*4882a593Smuzhiyun /********************************************** 248*4882a593Smuzhiyun * GLINT Permedia3 RAMDAC Registers (0x4000) * 249*4882a593Smuzhiyun ***********************************************/ 250*4882a593Smuzhiyun /* Direct Registers */ 251*4882a593Smuzhiyun #define PM3RD_PaletteWriteAddress 0x4000 252*4882a593Smuzhiyun #define PM3RD_PaletteData 0x4008 253*4882a593Smuzhiyun #define PM3RD_PixelMask 0x4010 254*4882a593Smuzhiyun #define PM3RD_PaletteReadAddress 0x4018 255*4882a593Smuzhiyun 256*4882a593Smuzhiyun #define PM3RD_IndexLow 0x4020 257*4882a593Smuzhiyun #define PM3RD_IndexHigh 0x4028 258*4882a593Smuzhiyun #define PM3RD_IndexedData 0x4030 259*4882a593Smuzhiyun #define PM3RD_IndexControl 0x4038 260*4882a593Smuzhiyun #define PM3RD_IndexControl_AUTOINCREMENT_ENABLE (1 << 0) 261*4882a593Smuzhiyun 262*4882a593Smuzhiyun /* Indirect Registers */ 263*4882a593Smuzhiyun #define PM3RD_MiscControl 0x000 264*4882a593Smuzhiyun #define PM3RD_MiscControl_HIGHCOLOR_RES_ENABLE (1 << 0) 265*4882a593Smuzhiyun #define PM3RD_MiscControl_PIXELDOUBLE_ENABLE (1 << 1) 266*4882a593Smuzhiyun #define PM3RD_MiscControl_LASTREAD_ADDR_ENABLE (1 << 2) 267*4882a593Smuzhiyun #define PM3RD_MiscControl_DIRECTCOLOR_ENABLE (1 << 3) 268*4882a593Smuzhiyun #define PM3RD_MiscControl_OVERLAY_ENABLE (1 << 4) 269*4882a593Smuzhiyun #define PM3RD_MiscControl_PIXELDOUBLE_BUFFER_ENABLE (1 << 5) 270*4882a593Smuzhiyun #define PM3RD_MiscControl_VSB_OUTPUT_ENABLE (1 << 6) 271*4882a593Smuzhiyun #define PM3RD_MiscControl_STEREODOUBLE_BUFFER_ENABLE (1 << 7) 272*4882a593Smuzhiyun #define PM3RD_SyncControl 0x001 273*4882a593Smuzhiyun #define PM3RD_SyncControl_HSYNC_ACTIVE_LOW (0 << 0) 274*4882a593Smuzhiyun #define PM3RD_SyncControl_HSYNC_ACTIVE_HIGH (1 << 0) 275*4882a593Smuzhiyun #define PM3RD_SyncControl_HSYNC_FORCE_ACTIVE (3 << 0) 276*4882a593Smuzhiyun #define PM3RD_SyncControl_HSYNC_FORCE_INACTIVE (4 << 0) 277*4882a593Smuzhiyun #define PM3RD_SyncControl_HSYNC_TRI_STATE (2 << 0) 278*4882a593Smuzhiyun #define PM3RD_SyncControl_VSYNC_ACTIVE_LOW (0 << 3) 279*4882a593Smuzhiyun #define PM3RD_SyncControl_VSYNC_ACTIVE_HIGH (1 << 3) 280*4882a593Smuzhiyun #define PM3RD_SyncControl_VSYNC_TRI_STATE (2 << 3) 281*4882a593Smuzhiyun #define PM3RD_SyncControl_VSYNC_FORCE_ACTIVE (3 << 3) 282*4882a593Smuzhiyun #define PM3RD_SyncControl_VSYNC_FORCE_INACTIVE (4 << 3) 283*4882a593Smuzhiyun #define PM3RD_SyncControl_HSYNC_OVERRIDE_SETBY_HSYNC (0 << 6) 284*4882a593Smuzhiyun #define PM3RD_SyncControl_HSYNC_OVERRIDE_FORCE_HIGH (1 << 6) 285*4882a593Smuzhiyun #define PM3RD_SyncControl_VSYNC_OVERRIDE_SETBY_VSYNC (0 << 7) 286*4882a593Smuzhiyun #define PM3RD_SyncControl_VSYNC_OVERRIDE_FORCE_HIGH (1 << 7) 287*4882a593Smuzhiyun #define PM3RD_DACControl 0x002 288*4882a593Smuzhiyun #define PM3RD_DACControl_DAC_POWER_ON (0 << 0) 289*4882a593Smuzhiyun #define PM3RD_DACControl_DAC_POWER_OFF (1 << 0) 290*4882a593Smuzhiyun #define PM3RD_DACControl_SYNC_ON_GREEN_ENABLE (1 << 3) 291*4882a593Smuzhiyun #define PM3RD_DACControl_BLANK_RED_DAC_ENABLE (1 << 4) 292*4882a593Smuzhiyun #define PM3RD_DACControl_BLANK_GREEN_DAC_ENABLE (1 << 5) 293*4882a593Smuzhiyun #define PM3RD_DACControl_BLANK_BLUE_DAC_ENABLE (1 << 6) 294*4882a593Smuzhiyun #define PM3RD_DACControl_BLANK_PEDESTAL_ENABLE (1 << 7) 295*4882a593Smuzhiyun #define PM3RD_PixelSize 0x003 296*4882a593Smuzhiyun #define PM3RD_PixelSize_24_BIT_PIXELS (4 << 0) 297*4882a593Smuzhiyun #define PM3RD_PixelSize_32_BIT_PIXELS (2 << 0) 298*4882a593Smuzhiyun #define PM3RD_PixelSize_16_BIT_PIXELS (1 << 0) 299*4882a593Smuzhiyun #define PM3RD_PixelSize_8_BIT_PIXELS (0 << 0) 300*4882a593Smuzhiyun #define PM3RD_ColorFormat 0x004 301*4882a593Smuzhiyun #define PM3RD_ColorFormat_LINEAR_COLOR_EXT_ENABLE (1 << 6) 302*4882a593Smuzhiyun #define PM3RD_ColorFormat_COLOR_ORDER_BLUE_LOW (1 << 5) 303*4882a593Smuzhiyun #define PM3RD_ColorFormat_COLOR_ORDER_RED_LOW (0 << 5) 304*4882a593Smuzhiyun #define PM3RD_ColorFormat_COLOR_FORMAT_MASK (0x1f << 0) 305*4882a593Smuzhiyun #define PM3RD_ColorFormat_8888_COLOR (0 << 0) 306*4882a593Smuzhiyun #define PM3RD_ColorFormat_5551_FRONT_COLOR (1 << 0) 307*4882a593Smuzhiyun #define PM3RD_ColorFormat_4444_COLOR (2 << 0) 308*4882a593Smuzhiyun #define PM3RD_ColorFormat_332_FRONT_COLOR (5 << 0) 309*4882a593Smuzhiyun #define PM3RD_ColorFormat_332_BACK_COLOR (6 << 0) 310*4882a593Smuzhiyun #define PM3RD_ColorFormat_2321_FRONT_COLOR (9 << 0) 311*4882a593Smuzhiyun #define PM3RD_ColorFormat_2321_BACK_COLOR (10 << 0) 312*4882a593Smuzhiyun #define PM3RD_ColorFormat_232_FRONTOFF_COLOR (11 << 0) 313*4882a593Smuzhiyun #define PM3RD_ColorFormat_232_BACKOFF_COLOR (12 << 0) 314*4882a593Smuzhiyun #define PM3RD_ColorFormat_5551_BACK_COLOR (13 << 0) 315*4882a593Smuzhiyun #define PM3RD_ColorFormat_CI8_COLOR (14 << 0) 316*4882a593Smuzhiyun #define PM3RD_ColorFormat_565_FRONT_COLOR (16 << 0) 317*4882a593Smuzhiyun #define PM3RD_ColorFormat_565_BACK_COLOR (17 << 0) 318*4882a593Smuzhiyun #define PM3RD_CursorMode 0x005 319*4882a593Smuzhiyun #define PM3RD_CursorMode_CURSOR_ENABLE (1 << 0) 320*4882a593Smuzhiyun #define PM3RD_CursorMode_FORMAT_64x64_2BPE_P0123 (0 << 2) 321*4882a593Smuzhiyun #define PM3RD_CursorMode_FORMAT_32x32_2BPE_P0 (1 << 2) 322*4882a593Smuzhiyun #define PM3RD_CursorMode_FORMAT_32x32_2BPE_P1 (2 << 2) 323*4882a593Smuzhiyun #define PM3RD_CursorMode_FORMAT_32x32_2BPE_P2 (3 << 2) 324*4882a593Smuzhiyun #define PM3RD_CursorMode_FORMAT_32x32_2BPE_P3 (4 << 2) 325*4882a593Smuzhiyun #define PM3RD_CursorMode_FORMAT_32x32_4BPE_P01 (5 << 2) 326*4882a593Smuzhiyun #define PM3RD_CursorMode_FORMAT_32x32_4BPE_P23 (6 << 2) 327*4882a593Smuzhiyun #define PM3RD_CursorMode_TYPE_MS (0 << 4) 328*4882a593Smuzhiyun #define PM3RD_CursorMode_TYPE_X (1 << 4) 329*4882a593Smuzhiyun #define PM3RD_CursorMode_REVERSE_PIXEL_ORDER_ENABLE (1 << 6) 330*4882a593Smuzhiyun #define PM3RD_CursorMode_REVERSE_PIXEL_ORDER_3_COLOR (2 << 6) 331*4882a593Smuzhiyun #define PM3RD_CursorMode_REVERSE_PIXEL_ORDER_15_COLOR (3 << 6) 332*4882a593Smuzhiyun #define PM3RD_CursorControl 0x006 333*4882a593Smuzhiyun #define PM3RD_CursorControl_DOUBLE_X_ENABLED (1 << 0) 334*4882a593Smuzhiyun #define PM3RD_CursorControl_DOUBLE_Y_ENABLED (1 << 1) 335*4882a593Smuzhiyun #define PM3RD_CursorControl_READBACK_POS_ENABLED (1 << 2) 336*4882a593Smuzhiyun 337*4882a593Smuzhiyun #define PM3RD_CursorXLow 0x007 338*4882a593Smuzhiyun #define PM3RD_CursorXHigh 0x008 339*4882a593Smuzhiyun #define PM3RD_CursorYLow 0x009 340*4882a593Smuzhiyun #define PM3RD_CursorYHigh 0x00a 341*4882a593Smuzhiyun #define PM3RD_CursorHotSpotX 0x00b 342*4882a593Smuzhiyun #define PM3RD_CursorHotSpotY 0x00c 343*4882a593Smuzhiyun #define PM3RD_OverlayKey 0x00d 344*4882a593Smuzhiyun #define PM3RD_Pan 0x00e 345*4882a593Smuzhiyun #define PM3RD_Pan_ENABLE (1 << 0) 346*4882a593Smuzhiyun #define PM3RD_Pan_GATE_ENABLE (1 << 1) 347*4882a593Smuzhiyun #define PM3RD_Sense 0x00f 348*4882a593Smuzhiyun 349*4882a593Smuzhiyun #define PM3RD_CheckControl 0x018 350*4882a593Smuzhiyun #define PM3RD_CheckControl_PIXEL_ENABLED (1 << 0) 351*4882a593Smuzhiyun #define PM3RD_CheckControl_LUT_ENABLED (1 << 1) 352*4882a593Smuzhiyun #define PM3RD_CheckPixelRed 0x019 353*4882a593Smuzhiyun #define PM3RD_CheckPixelGreen 0x01a 354*4882a593Smuzhiyun #define PM3RD_CheckPixelBlue 0x01b 355*4882a593Smuzhiyun #define PM3RD_CheckLUTRed 0x01c 356*4882a593Smuzhiyun #define PM3RD_CheckLUTGreen 0x01d 357*4882a593Smuzhiyun #define PM3RD_CheckLUTBlue 0x01e 358*4882a593Smuzhiyun #define PM3RD_Scratch 0x01f 359*4882a593Smuzhiyun 360*4882a593Smuzhiyun #define PM3RD_VideoOverlayControl 0x020 361*4882a593Smuzhiyun #define PM3RD_VideoOverlayControl_ENABLE (1 << 0) 362*4882a593Smuzhiyun #define PM3RD_VideoOverlayControl_MODE_MASK (3 << 1) 363*4882a593Smuzhiyun #define PM3RD_VideoOverlayControl_MODE_MAINKEY (0 << 1) 364*4882a593Smuzhiyun #define PM3RD_VideoOverlayControl_MODE_OVERLAYKEY (1 << 1) 365*4882a593Smuzhiyun #define PM3RD_VideoOverlayControl_MODE_ALWAYS (2 << 1) 366*4882a593Smuzhiyun #define PM3RD_VideoOverlayControl_MODE_BLEND (3 << 1) 367*4882a593Smuzhiyun #define PM3RD_VideoOverlayControl_DIRECTCOLOR_ENABLED (1 << 3) 368*4882a593Smuzhiyun #define PM3RD_VideoOverlayControl_BLENDSRC_MAIN (0 << 4) 369*4882a593Smuzhiyun #define PM3RD_VideoOverlayControl_BLENDSRC_REGISTER (1 << 4) 370*4882a593Smuzhiyun #define PM3RD_VideoOverlayControl_KEY_COLOR (0 << 5) 371*4882a593Smuzhiyun #define PM3RD_VideoOverlayControl_KEY_ALPHA (1 << 5) 372*4882a593Smuzhiyun #define PM3RD_VideoOverlayXStartLow 0x021 373*4882a593Smuzhiyun #define PM3RD_VideoOverlayXStartHigh 0x022 374*4882a593Smuzhiyun #define PM3RD_VideoOverlayYStartLow 0x023 375*4882a593Smuzhiyun #define PM3RD_VideoOverlayYStartHigh 0x024 376*4882a593Smuzhiyun #define PM3RD_VideoOverlayXEndLow 0x025 377*4882a593Smuzhiyun #define PM3RD_VideoOverlayXEndHigh 0x026 378*4882a593Smuzhiyun #define PM3RD_VideoOverlayYEndLow 0x027 379*4882a593Smuzhiyun #define PM3RD_VideoOverlayYEndHigh 0x028 380*4882a593Smuzhiyun #define PM3RD_VideoOverlayKeyR 0x029 381*4882a593Smuzhiyun #define PM3RD_VideoOverlayKeyG 0x02a 382*4882a593Smuzhiyun #define PM3RD_VideoOverlayKeyB 0x02b 383*4882a593Smuzhiyun #define PM3RD_VideoOverlayBlend 0x02c 384*4882a593Smuzhiyun #define PM3RD_VideoOverlayBlend_FACTOR_0_PERCENT (0 << 6) 385*4882a593Smuzhiyun #define PM3RD_VideoOverlayBlend_FACTOR_25_PERCENT (1 << 6) 386*4882a593Smuzhiyun #define PM3RD_VideoOverlayBlend_FACTOR_75_PERCENT (2 << 6) 387*4882a593Smuzhiyun #define PM3RD_VideoOverlayBlend_FACTOR_100_PERCENT (3 << 6) 388*4882a593Smuzhiyun 389*4882a593Smuzhiyun #define PM3RD_DClkSetup1 0x1f0 390*4882a593Smuzhiyun #define PM3RD_DClkSetup2 0x1f1 391*4882a593Smuzhiyun #define PM3RD_KClkSetup1 0x1f2 392*4882a593Smuzhiyun #define PM3RD_KClkSetup2 0x1f3 393*4882a593Smuzhiyun 394*4882a593Smuzhiyun #define PM3RD_DClkControl 0x200 395*4882a593Smuzhiyun #define PM3RD_DClkControl_SOURCE_PLL (0 << 4) 396*4882a593Smuzhiyun #define PM3RD_DClkControl_SOURCE_VSA (1 << 4) 397*4882a593Smuzhiyun #define PM3RD_DClkControl_SOURCE_VSB (2 << 4) 398*4882a593Smuzhiyun #define PM3RD_DClkControl_SOURCE_EXT (3 << 4) 399*4882a593Smuzhiyun #define PM3RD_DClkControl_STATE_RUN (2 << 2) 400*4882a593Smuzhiyun #define PM3RD_DClkControl_STATE_HIGH (1 << 2) 401*4882a593Smuzhiyun #define PM3RD_DClkControl_STATE_LOW (0 << 2) 402*4882a593Smuzhiyun #define PM3RD_DClkControl_LOCKED (1 << 1) 403*4882a593Smuzhiyun #define PM3RD_DClkControl_NOT_LOCKED (0 << 1) 404*4882a593Smuzhiyun #define PM3RD_DClkControl_ENABLE (1 << 0) 405*4882a593Smuzhiyun #define PM3RD_DClk0PreScale 0x201 406*4882a593Smuzhiyun #define PM3RD_DClk0FeedbackScale 0x202 407*4882a593Smuzhiyun #define PM3RD_DClk0PostScale 0x203 408*4882a593Smuzhiyun #define PM3_REF_CLOCK 14318 409*4882a593Smuzhiyun #define PM3RD_DClk1PreScale 0x204 410*4882a593Smuzhiyun #define PM3RD_DClk1FeedbackScale 0x205 411*4882a593Smuzhiyun #define PM3RD_DClk1PostScale 0x206 412*4882a593Smuzhiyun #define PM3RD_DClk2PreScale 0x207 413*4882a593Smuzhiyun #define PM3RD_DClk2FeedbackScale 0x208 414*4882a593Smuzhiyun #define PM3RD_DClk2PostScale 0x209 415*4882a593Smuzhiyun #define PM3RD_DClk3PreScale 0x20a 416*4882a593Smuzhiyun #define PM3RD_DClk3FeedbackScale 0x20b 417*4882a593Smuzhiyun #define PM3RD_DClk3PostScale 0x20c 418*4882a593Smuzhiyun #define PM3RD_KClkControl 0x20d 419*4882a593Smuzhiyun #define PM3RD_KClkControl_ENABLE (1 << 0) 420*4882a593Smuzhiyun #define PM3RD_KClkControl_NOT_LOCKED (0 << 1) 421*4882a593Smuzhiyun #define PM3RD_KClkControl_LOCKED (1 << 1) 422*4882a593Smuzhiyun #define PM3RD_KClkControl_STATE_LOW (0 << 2) 423*4882a593Smuzhiyun #define PM3RD_KClkControl_STATE_HIGH (1 << 2) 424*4882a593Smuzhiyun #define PM3RD_KClkControl_STATE_RUN (2 << 2) 425*4882a593Smuzhiyun #define PM3RD_KClkControl_STATE_LOW_POWER (3 << 2) 426*4882a593Smuzhiyun #define PM3RD_KClkControl_SOURCE_PCLK (0 << 4) 427*4882a593Smuzhiyun #define PM3RD_KClkControl_SOURCE_HALF_PCLK (1 << 4) 428*4882a593Smuzhiyun #define PM3RD_KClkControl_SOURCE_PLL (2 << 4) 429*4882a593Smuzhiyun #define PM3RD_KClkPreScale 0x20e 430*4882a593Smuzhiyun #define PM3RD_KClkFeedbackScale 0x20f 431*4882a593Smuzhiyun #define PM3RD_KClkPostScale 0x210 432*4882a593Smuzhiyun #define PM3RD_MClkControl 0x211 433*4882a593Smuzhiyun #define PM3RD_MClkControl_ENABLE (1 << 0) 434*4882a593Smuzhiyun #define PM3RD_MClkControl_NOT_LOCKED (0 << 1) 435*4882a593Smuzhiyun #define PM3RD_MClkControl_LOCKED (1 << 1) 436*4882a593Smuzhiyun #define PM3RD_MClkControl_STATE_LOW (0 << 2) 437*4882a593Smuzhiyun #define PM3RD_MClkControl_STATE_HIGH (1 << 2) 438*4882a593Smuzhiyun #define PM3RD_MClkControl_STATE_RUN (2 << 2) 439*4882a593Smuzhiyun #define PM3RD_MClkControl_STATE_LOW_POWER (3 << 2) 440*4882a593Smuzhiyun #define PM3RD_MClkControl_SOURCE_PCLK (0 << 4) 441*4882a593Smuzhiyun #define PM3RD_MClkControl_SOURCE_HALF_PCLK (1 << 4) 442*4882a593Smuzhiyun #define PM3RD_MClkControl_SOURCE_HALF_EXT (3 << 4) 443*4882a593Smuzhiyun #define PM3RD_MClkControl_SOURCE_EXT (4 << 4) 444*4882a593Smuzhiyun #define PM3RD_MClkControl_SOURCE_HALF_KCLK (5 << 4) 445*4882a593Smuzhiyun #define PM3RD_MClkControl_SOURCE_KCLK (6 << 4) 446*4882a593Smuzhiyun #define PM3RD_MClkPreScale 0x212 447*4882a593Smuzhiyun #define PM3RD_MClkFeedbackScale 0x213 448*4882a593Smuzhiyun #define PM3RD_MClkPostScale 0x214 449*4882a593Smuzhiyun #define PM3RD_SClkControl 0x215 450*4882a593Smuzhiyun #define PM3RD_SClkControl_ENABLE (1 << 0) 451*4882a593Smuzhiyun #define PM3RD_SClkControl_NOT_LOCKED (0 << 1) 452*4882a593Smuzhiyun #define PM3RD_SClkControl_LOCKED (1 << 1) 453*4882a593Smuzhiyun #define PM3RD_SClkControl_STATE_LOW (0 << 2) 454*4882a593Smuzhiyun #define PM3RD_SClkControl_STATE_HIGH (1 << 2) 455*4882a593Smuzhiyun #define PM3RD_SClkControl_STATE_RUN (2 << 2) 456*4882a593Smuzhiyun #define PM3RD_SClkControl_STATE_LOW_POWER (3 << 2) 457*4882a593Smuzhiyun #define PM3RD_SClkControl_SOURCE_PCLK (0 << 4) 458*4882a593Smuzhiyun #define PM3RD_SClkControl_SOURCE_HALF_PCLK (1 << 4) 459*4882a593Smuzhiyun #define PM3RD_SClkControl_SOURCE_HALF_EXT (3 << 4) 460*4882a593Smuzhiyun #define PM3RD_SClkControl_SOURCE_EXT (4 << 4) 461*4882a593Smuzhiyun #define PM3RD_SClkControl_SOURCE_HALF_KCLK (5 << 4) 462*4882a593Smuzhiyun #define PM3RD_SClkControl_SOURCE_KCLK (6 << 4) 463*4882a593Smuzhiyun #define PM3RD_SClkPreScale 0x216 464*4882a593Smuzhiyun #define PM3RD_SClkFeedbackScale 0x217 465*4882a593Smuzhiyun #define PM3RD_SClkPostScale 0x218 466*4882a593Smuzhiyun 467*4882a593Smuzhiyun #define PM3RD_CursorPalette(p) (0x303 + (p)) 468*4882a593Smuzhiyun #define PM3RD_CursorPattern(p) (0x400 + (p)) 469*4882a593Smuzhiyun /****************************************************** 470*4882a593Smuzhiyun * GLINT Permedia3 Video Streaming Registers (0x5000) * 471*4882a593Smuzhiyun *******************************************************/ 472*4882a593Smuzhiyun 473*4882a593Smuzhiyun #define PM3VSConfiguration 0x5800 474*4882a593Smuzhiyun 475*4882a593Smuzhiyun /********************************************** 476*4882a593Smuzhiyun * GLINT Permedia3 Core Registers (0x8000+) * 477*4882a593Smuzhiyun ***********************************************/ 478*4882a593Smuzhiyun #define PM3AALineWidth 0x94c0 479*4882a593Smuzhiyun #define PM3AAPointsize 0x94a0 480*4882a593Smuzhiyun #define PM3AlphaBlendAlphaMode 0xafa8 481*4882a593Smuzhiyun #define PM3AlphaBlendAlphaModeAnd 0xad30 482*4882a593Smuzhiyun #define PM3AlphaBlendAlphaModeOr 0xad38 483*4882a593Smuzhiyun #define PM3AlphaBlendColorMode 0xafa0 484*4882a593Smuzhiyun #define PM3AlphaBlendColorModeAnd 0xacb0 485*4882a593Smuzhiyun #define PM3AlphaBlendColorModeOr 0xacb8 486*4882a593Smuzhiyun #define PM3AlphaDestColor 0xaf88 487*4882a593Smuzhiyun #define PM3AlphaSourceColor 0xaf80 488*4882a593Smuzhiyun #define PM3AlphaTestMode 0x8800 489*4882a593Smuzhiyun #define PM3AlphaTestModeAnd 0xabf0 490*4882a593Smuzhiyun #define PM3AlphaTestModeOr 0xabf8 491*4882a593Smuzhiyun #define PM3AntialiasMode 0x8808 492*4882a593Smuzhiyun #define PM3AntialiasModeAnd 0xac00 493*4882a593Smuzhiyun #define PM3AntialiasModeOr 0xac08 494*4882a593Smuzhiyun /* ... */ 495*4882a593Smuzhiyun #define PM3BackgroundColor 0xb0c8 496*4882a593Smuzhiyun /* ... */ 497*4882a593Smuzhiyun #define PM3ColorDDAMode 0x87e0 498*4882a593Smuzhiyun #define PM3ColorDDAModeAnd 0xabe0 499*4882a593Smuzhiyun #define PM3ColorDDAModeOr 0xabe8 500*4882a593Smuzhiyun #define PM3CommandInterrupt 0xa990 501*4882a593Smuzhiyun #define PM3ConstantColorDDA 0xafb0 502*4882a593Smuzhiyun #define PM3ConstantColorDDA_R(r) ((r) & 0xff) 503*4882a593Smuzhiyun #define PM3ConstantColorDDA_G(g) (((g) & 0xff) << 8) 504*4882a593Smuzhiyun #define PM3ConstantColorDDA_B(b) (((b) & 0xff) << 16) 505*4882a593Smuzhiyun #define PM3ConstantColorDDA_A(a) (((a) & 0xff) << 24) 506*4882a593Smuzhiyun #define PM3ContextData 0x8dd0 507*4882a593Smuzhiyun #define PM3ContextDump 0x8dc0 508*4882a593Smuzhiyun #define PM3ContextRestore 0x8dc8 509*4882a593Smuzhiyun #define PM3Continue 0x8058 510*4882a593Smuzhiyun #define PM3ContinueNewDom 0x8048 511*4882a593Smuzhiyun #define PM3ContinueNewLine 0x8040 512*4882a593Smuzhiyun #define PM3ContinueNewSub 0x8050 513*4882a593Smuzhiyun #define PM3Count 0x8030 514*4882a593Smuzhiyun /* ... */ 515*4882a593Smuzhiyun #define PM3DeltaControl 0x9350 516*4882a593Smuzhiyun #define PM3DeltaControlAnd 0xab20 517*4882a593Smuzhiyun #define PM3DeltaControlOr 0xab28 518*4882a593Smuzhiyun #define PM3DeltaMode 0x9300 519*4882a593Smuzhiyun #define PM3DeltaModeAnd 0xaad0 520*4882a593Smuzhiyun #define PM3DeltaModeOr 0xaad8 521*4882a593Smuzhiyun /* ... */ 522*4882a593Smuzhiyun #define PM3DitherMode 0x8818 523*4882a593Smuzhiyun #define PM3DitherModeAnd 0xacd0 524*4882a593Smuzhiyun #define PM3DitherModeOr 0xacd8 525*4882a593Smuzhiyun /* ... */ 526*4882a593Smuzhiyun #define PM3dXDom 0x8008 527*4882a593Smuzhiyun #define PM3dXSub 0x8018 528*4882a593Smuzhiyun #define PM3dY 0x8028 529*4882a593Smuzhiyun /* ... */ 530*4882a593Smuzhiyun #define PM3FBBlockColor 0x8ac8 531*4882a593Smuzhiyun #define PM3FBBlockColor0 0xb060 532*4882a593Smuzhiyun #define PM3FBBlockColor1 0xb068 533*4882a593Smuzhiyun #define PM3FBBlockColor2 0xb070 534*4882a593Smuzhiyun #define PM3FBBlockColor3 0xb078 535*4882a593Smuzhiyun #define PM3FBBlockColorBack 0xb0a0 536*4882a593Smuzhiyun #define PM3FBBlockColorBack0 0xb080 537*4882a593Smuzhiyun #define PM3FBBlockColorBack1 0xb088 538*4882a593Smuzhiyun #define PM3FBBlockColorBack2 0xb090 539*4882a593Smuzhiyun #define PM3FBBlockColorBack3 0xb098 540*4882a593Smuzhiyun #define PM3FBColor 0x8a98 541*4882a593Smuzhiyun #define PM3FBDestReadBufferAddr0 0xae80 542*4882a593Smuzhiyun #define PM3FBDestReadBufferAddr1 0xae88 543*4882a593Smuzhiyun #define PM3FBDestReadBufferAddr2 0xae90 544*4882a593Smuzhiyun #define PM3FBDestReadBufferAddr3 0xae98 545*4882a593Smuzhiyun #define PM3FBDestReadBufferOffset0 0xaea0 546*4882a593Smuzhiyun #define PM3FBDestReadBufferOffset1 0xaea8 547*4882a593Smuzhiyun #define PM3FBDestReadBufferOffset2 0xaeb0 548*4882a593Smuzhiyun #define PM3FBDestReadBufferOffset3 0xaeb8 549*4882a593Smuzhiyun #define PM3FBDestReadBufferOffset_XOffset(x) ((x) & 0xffff) 550*4882a593Smuzhiyun #define PM3FBDestReadBufferOffset_YOffset(y) (((y) & 0xffff) << 16) 551*4882a593Smuzhiyun #define PM3FBDestReadBufferWidth0 0xaec0 552*4882a593Smuzhiyun #define PM3FBDestReadBufferWidth1 0xaec8 553*4882a593Smuzhiyun #define PM3FBDestReadBufferWidth2 0xaed0 554*4882a593Smuzhiyun #define PM3FBDestReadBufferWidth3 0xaed8 555*4882a593Smuzhiyun #define PM3FBDestReadBufferWidth_Width(w) ((w) & 0x0fff) 556*4882a593Smuzhiyun 557*4882a593Smuzhiyun #define PM3FBDestReadEnables 0xaee8 558*4882a593Smuzhiyun #define PM3FBDestReadEnablesAnd 0xad20 559*4882a593Smuzhiyun #define PM3FBDestReadEnablesOr 0xad28 560*4882a593Smuzhiyun #define PM3FBDestReadEnables_E(e) ((e) & 0xff) 561*4882a593Smuzhiyun #define PM3FBDestReadEnables_E0 (1 << 0) 562*4882a593Smuzhiyun #define PM3FBDestReadEnables_E1 (1 << 1) 563*4882a593Smuzhiyun #define PM3FBDestReadEnables_E2 (1 << 2) 564*4882a593Smuzhiyun #define PM3FBDestReadEnables_E3 (1 << 3) 565*4882a593Smuzhiyun #define PM3FBDestReadEnables_E4 (1 << 4) 566*4882a593Smuzhiyun #define PM3FBDestReadEnables_E5 (1 << 5) 567*4882a593Smuzhiyun #define PM3FBDestReadEnables_E6 (1 << 6) 568*4882a593Smuzhiyun #define PM3FBDestReadEnables_E7 (1 << 7) 569*4882a593Smuzhiyun #define PM3FBDestReadEnables_R(r) (((r) & 0xff) << 8) 570*4882a593Smuzhiyun #define PM3FBDestReadEnables_R0 (1 << 8) 571*4882a593Smuzhiyun #define PM3FBDestReadEnables_R1 (1 << 9) 572*4882a593Smuzhiyun #define PM3FBDestReadEnables_R2 (1 << 10) 573*4882a593Smuzhiyun #define PM3FBDestReadEnables_R3 (1 << 11) 574*4882a593Smuzhiyun #define PM3FBDestReadEnables_R4 (1 << 12) 575*4882a593Smuzhiyun #define PM3FBDestReadEnables_R5 (1 << 13) 576*4882a593Smuzhiyun #define PM3FBDestReadEnables_R6 (1 << 14) 577*4882a593Smuzhiyun #define PM3FBDestReadEnables_R7 (1 << 15) 578*4882a593Smuzhiyun #define PM3FBDestReadEnables_ReferenceAlpha(a) (((a) & 0xff) << 24) 579*4882a593Smuzhiyun 580*4882a593Smuzhiyun #define PM3FBDestReadMode 0xaee0 581*4882a593Smuzhiyun #define PM3FBDestReadModeAnd 0xac90 582*4882a593Smuzhiyun #define PM3FBDestReadModeOr 0xac98 583*4882a593Smuzhiyun #define PM3FBDestReadMode_ReadDisable (0 << 0) 584*4882a593Smuzhiyun #define PM3FBDestReadMode_ReadEnable (1 << 0) 585*4882a593Smuzhiyun #define PM3FBDestReadMode_StripePitch(sp) (((sp) & 0x7) << 2) 586*4882a593Smuzhiyun #define PM3FBDestReadMode_StripeHeight(sh) (((sh) & 0x7) << 7) 587*4882a593Smuzhiyun #define PM3FBDestReadMode_Enable0 (1 << 8) 588*4882a593Smuzhiyun #define PM3FBDestReadMode_Enable1 (1 << 9) 589*4882a593Smuzhiyun #define PM3FBDestReadMode_Enable2 (1 << 10) 590*4882a593Smuzhiyun #define PM3FBDestReadMode_Enable3 (1 << 11) 591*4882a593Smuzhiyun #define PM3FBDestReadMode_Layout0(l) (((l) & 0x3) << 12) 592*4882a593Smuzhiyun #define PM3FBDestReadMode_Layout1(l) (((l) & 0x3) << 14) 593*4882a593Smuzhiyun #define PM3FBDestReadMode_Layout2(l) (((l) & 0x3) << 16) 594*4882a593Smuzhiyun #define PM3FBDestReadMode_Layout3(l) (((l) & 0x3) << 18) 595*4882a593Smuzhiyun #define PM3FBDestReadMode_Origin0 (1 << 20) 596*4882a593Smuzhiyun #define PM3FBDestReadMode_Origin1 (1 << 21) 597*4882a593Smuzhiyun #define PM3FBDestReadMode_Origin2 (1 << 22) 598*4882a593Smuzhiyun #define PM3FBDestReadMode_Origin3 (1 << 23) 599*4882a593Smuzhiyun #define PM3FBDestReadMode_Blocking (1 << 24) 600*4882a593Smuzhiyun #define PM3FBDestReadMode_UseReadEnabled (1 << 26) 601*4882a593Smuzhiyun #define PM3FBDestReadMode_AlphaFiltering (1 << 27) 602*4882a593Smuzhiyun 603*4882a593Smuzhiyun #define PM3FBHardwareWriteMask 0x8ac0 604*4882a593Smuzhiyun #define PM3FBSoftwareWriteMask 0x8820 605*4882a593Smuzhiyun #define PM3FBData 0x8aa0 606*4882a593Smuzhiyun #define PM3FBSourceData 0x8aa8 607*4882a593Smuzhiyun #define PM3FBSourceReadBufferAddr 0xaf08 608*4882a593Smuzhiyun #define PM3FBSourceReadBufferOffset 0xaf10 609*4882a593Smuzhiyun #define PM3FBSourceReadBufferOffset_XOffset(x) ((x) & 0xffff) 610*4882a593Smuzhiyun #define PM3FBSourceReadBufferOffset_YOffset(y) (((y) & 0xffff) << 16) 611*4882a593Smuzhiyun #define PM3FBSourceReadBufferWidth 0xaf18 612*4882a593Smuzhiyun #define PM3FBSourceReadBufferWidth_Width(w) ((w) & 0x0fff) 613*4882a593Smuzhiyun #define PM3FBSourceReadMode 0xaf00 614*4882a593Smuzhiyun #define PM3FBSourceReadModeAnd 0xaca0 615*4882a593Smuzhiyun #define PM3FBSourceReadModeOr 0xaca8 616*4882a593Smuzhiyun #define PM3FBSourceReadMode_ReadDisable (0 << 0) 617*4882a593Smuzhiyun #define PM3FBSourceReadMode_ReadEnable (1 << 0) 618*4882a593Smuzhiyun #define PM3FBSourceReadMode_StripePitch(sp) (((sp) & 0x7) << 2) 619*4882a593Smuzhiyun #define PM3FBSourceReadMode_StripeHeight(sh) (((sh) & 0x7) << 7) 620*4882a593Smuzhiyun #define PM3FBSourceReadMode_Layout(l) (((l) & 0x3) << 8) 621*4882a593Smuzhiyun #define PM3FBSourceReadMode_Origin (1 << 10) 622*4882a593Smuzhiyun #define PM3FBSourceReadMode_Blocking (1 << 11) 623*4882a593Smuzhiyun #define PM3FBSourceReadMode_UserTexelCoord (1 << 13) 624*4882a593Smuzhiyun #define PM3FBSourceReadMode_WrapXEnable (1 << 14) 625*4882a593Smuzhiyun #define PM3FBSourceReadMode_WrapYEnable (1 << 15) 626*4882a593Smuzhiyun #define PM3FBSourceReadMode_WrapX(w) (((w) & 0xf) << 16) 627*4882a593Smuzhiyun #define PM3FBSourceReadMode_WrapY(w) (((w) & 0xf) << 20) 628*4882a593Smuzhiyun #define PM3FBSourceReadMode_ExternalSourceData (1 << 24) 629*4882a593Smuzhiyun #define PM3FBWriteBufferAddr0 0xb000 630*4882a593Smuzhiyun #define PM3FBWriteBufferAddr1 0xb008 631*4882a593Smuzhiyun #define PM3FBWriteBufferAddr2 0xb010 632*4882a593Smuzhiyun #define PM3FBWriteBufferAddr3 0xb018 633*4882a593Smuzhiyun 634*4882a593Smuzhiyun #define PM3FBWriteBufferOffset0 0xb020 635*4882a593Smuzhiyun #define PM3FBWriteBufferOffset1 0xb028 636*4882a593Smuzhiyun #define PM3FBWriteBufferOffset2 0xb030 637*4882a593Smuzhiyun #define PM3FBWriteBufferOffset3 0xb038 638*4882a593Smuzhiyun #define PM3FBWriteBufferOffset_XOffset(x) ((x) & 0xffff) 639*4882a593Smuzhiyun #define PM3FBWriteBufferOffset_YOffset(y) (((y) & 0xffff) << 16) 640*4882a593Smuzhiyun 641*4882a593Smuzhiyun #define PM3FBWriteBufferWidth0 0xb040 642*4882a593Smuzhiyun #define PM3FBWriteBufferWidth1 0xb048 643*4882a593Smuzhiyun #define PM3FBWriteBufferWidth2 0xb050 644*4882a593Smuzhiyun #define PM3FBWriteBufferWidth3 0xb058 645*4882a593Smuzhiyun #define PM3FBWriteBufferWidth_Width(w) ((w) & 0x0fff) 646*4882a593Smuzhiyun 647*4882a593Smuzhiyun #define PM3FBWriteMode 0x8ab8 648*4882a593Smuzhiyun #define PM3FBWriteModeAnd 0xacf0 649*4882a593Smuzhiyun #define PM3FBWriteModeOr 0xacf8 650*4882a593Smuzhiyun #define PM3FBWriteMode_WriteDisable (0 << 0) 651*4882a593Smuzhiyun #define PM3FBWriteMode_WriteEnable (1 << 0) 652*4882a593Smuzhiyun #define PM3FBWriteMode_Replicate (1 << 4) 653*4882a593Smuzhiyun #define PM3FBWriteMode_OpaqueSpan (1 << 5) 654*4882a593Smuzhiyun #define PM3FBWriteMode_StripePitch(p) (((p) & 0x7) << 6) 655*4882a593Smuzhiyun #define PM3FBWriteMode_StripeHeight(h) (((h) & 0x7) << 9) 656*4882a593Smuzhiyun #define PM3FBWriteMode_Enable0 (1 << 12) 657*4882a593Smuzhiyun #define PM3FBWriteMode_Enable1 (1 << 13) 658*4882a593Smuzhiyun #define PM3FBWriteMode_Enable2 (1 << 14) 659*4882a593Smuzhiyun #define PM3FBWriteMode_Enable3 (1 << 15) 660*4882a593Smuzhiyun #define PM3FBWriteMode_Layout0(l) (((l) & 0x3) << 16) 661*4882a593Smuzhiyun #define PM3FBWriteMode_Layout1(l) (((l) & 0x3) << 18) 662*4882a593Smuzhiyun #define PM3FBWriteMode_Layout2(l) (((l) & 0x3) << 20) 663*4882a593Smuzhiyun #define PM3FBWriteMode_Layout3(l) (((l) & 0x3) << 22) 664*4882a593Smuzhiyun #define PM3FBWriteMode_Origin0 (1 << 24) 665*4882a593Smuzhiyun #define PM3FBWriteMode_Origin1 (1 << 25) 666*4882a593Smuzhiyun #define PM3FBWriteMode_Origin2 (1 << 26) 667*4882a593Smuzhiyun #define PM3FBWriteMode_Origin3 (1 << 27) 668*4882a593Smuzhiyun #define PM3ForegroundColor 0xb0c0 669*4882a593Smuzhiyun /* ... */ 670*4882a593Smuzhiyun #define PM3GIDMode 0xb538 671*4882a593Smuzhiyun #define PM3GIDModeAnd 0xb5b0 672*4882a593Smuzhiyun #define PM3GIDModeOr 0xb5b8 673*4882a593Smuzhiyun /* ... */ 674*4882a593Smuzhiyun #define PM3LBDestReadBufferAddr 0xb510 675*4882a593Smuzhiyun #define PM3LBDestReadBufferOffset 0xb518 676*4882a593Smuzhiyun #define PM3LBDestReadEnables 0xb508 677*4882a593Smuzhiyun #define PM3LBDestReadEnablesAnd 0xb590 678*4882a593Smuzhiyun #define PM3LBDestReadEnablesOr 0xb598 679*4882a593Smuzhiyun #define PM3LBDestReadMode 0xb500 680*4882a593Smuzhiyun #define PM3LBDestReadModeAnd 0xb580 681*4882a593Smuzhiyun #define PM3LBDestReadModeOr 0xb588 682*4882a593Smuzhiyun #define PM3LBDestReadMode_Disable (0 << 0) 683*4882a593Smuzhiyun #define PM3LBDestReadMode_Enable (1 << 0) 684*4882a593Smuzhiyun #define PM3LBDestReadMode_StripePitch(p) (((p) & 0x7) << 2) 685*4882a593Smuzhiyun #define PM3LBDestReadMode_StripeHeight(h) (((h) & 0x7) << 5) 686*4882a593Smuzhiyun #define PM3LBDestReadMode_Layout (1 << 8) 687*4882a593Smuzhiyun #define PM3LBDestReadMode_Origin (1 << 9) 688*4882a593Smuzhiyun #define PM3LBDestReadMode_UserReadEnables (1 << 10) 689*4882a593Smuzhiyun #define PM3LBDestReadMode_Packed16 (1 << 11) 690*4882a593Smuzhiyun #define PM3LBDestReadMode_Width(w) (((w) & 0xfff) << 12) 691*4882a593Smuzhiyun #define PM3LBReadFormat 0x8888 692*4882a593Smuzhiyun #define PM3LBReadFormat_DepthWidth(w) (((w) & 0x3) << 0) 693*4882a593Smuzhiyun #define PM3LBReadFormat_StencilWidth(w) (((w) & 0xf) << 2) 694*4882a593Smuzhiyun #define PM3LBReadFormat_StencilPosition(p) (((p) & 0x1f) << 6) 695*4882a593Smuzhiyun #define PM3LBReadFormat_FCPWidth(w) (((w) & 0xf) << 11) 696*4882a593Smuzhiyun #define PM3LBReadFormat_FCPPosition(p) (((p) & 0x1f) << 15) 697*4882a593Smuzhiyun #define PM3LBReadFormat_GIDWidth(w) (((w) & 0x7) << 20) 698*4882a593Smuzhiyun #define PM3LBReadFormat_GIDPosition(p) (((p) & 0x1f) << 23) 699*4882a593Smuzhiyun #define PM3LBSourceReadBufferAddr 0xb528 700*4882a593Smuzhiyun #define PM3LBSourceReadBufferOffset 0xb530 701*4882a593Smuzhiyun #define PM3LBSourceReadMode 0xb520 702*4882a593Smuzhiyun #define PM3LBSourceReadModeAnd 0xb5a0 703*4882a593Smuzhiyun #define PM3LBSourceReadModeOr 0xb5a8 704*4882a593Smuzhiyun #define PM3LBSourceReadMode_Enable (1 << 0) 705*4882a593Smuzhiyun #define PM3LBSourceReadMode_StripePitch(p) (((p) & 0x7) << 2) 706*4882a593Smuzhiyun #define PM3LBSourceReadMode_StripeHeight(h) (((h) & 0x7) << 5) 707*4882a593Smuzhiyun #define PM3LBSourceReadMode_Layout (1 << 8) 708*4882a593Smuzhiyun #define PM3LBSourceReadMode_Origin (1 << 9) 709*4882a593Smuzhiyun #define PM3LBSourceReadMode_Packed16 (1 << 10) 710*4882a593Smuzhiyun #define PM3LBSourceReadMode_Width(w) (((w) & 0xfff) << 11) 711*4882a593Smuzhiyun #define PM3LBStencil 0x88a8 712*4882a593Smuzhiyun #define PM3LBWriteBufferAddr 0xb540 713*4882a593Smuzhiyun #define PM3LBWriteBufferOffset 0xb548 714*4882a593Smuzhiyun #define PM3LBWriteFormat 0x88c8 715*4882a593Smuzhiyun #define PM3LBWriteFormat_DepthWidth(w) (((w) & 0x3) << 0) 716*4882a593Smuzhiyun #define PM3LBWriteFormat_StencilWidth(w) (((w) & 0xf) << 2) 717*4882a593Smuzhiyun #define PM3LBWriteFormat_StencilPosition(p) (((p) & 0x1f) << 6) 718*4882a593Smuzhiyun #define PM3LBWriteFormat_GIDWidth(w) (((w) & 0x7) << 20) 719*4882a593Smuzhiyun #define PM3LBWriteFormat_GIDPosition(p) (((p) & 0x1f) << 23) 720*4882a593Smuzhiyun #define PM3LBWriteMode 0x88c0 721*4882a593Smuzhiyun #define PM3LBWriteModeAnd 0xac80 722*4882a593Smuzhiyun #define PM3LBWriteModeOr 0xac88 723*4882a593Smuzhiyun #define PM3LBWriteMode_WriteDisable (0 << 0) 724*4882a593Smuzhiyun #define PM3LBWriteMode_WriteEnable (1 << 0) 725*4882a593Smuzhiyun #define PM3LBWriteMode_StripePitch(p) (((p) & 0x7) << 3) 726*4882a593Smuzhiyun #define PM3LBWriteMode_StripeHeight(h) (((h) & 0x7) << 6) 727*4882a593Smuzhiyun #define PM3LBWriteMode_Layout (1 << 9) 728*4882a593Smuzhiyun #define PM3LBWriteMode_Origin (1 << 10) 729*4882a593Smuzhiyun #define PM3LBWriteMode_Packed16 (1 << 11) 730*4882a593Smuzhiyun #define PM3LBWriteMode_Width(w) (((w) & 0xfff) << 12) 731*4882a593Smuzhiyun /* ... */ 732*4882a593Smuzhiyun #define PM3LineStippleMode 0x81a8 733*4882a593Smuzhiyun #define PM3LineStippleModeAnd 0xabc0 734*4882a593Smuzhiyun #define PM3LineStippleModeOr 0xabc8 735*4882a593Smuzhiyun #define PM3LoadLineStippleCounters 0x81b0 736*4882a593Smuzhiyun /* ... */ 737*4882a593Smuzhiyun #define PM3LogicalOpMode 0x8828 738*4882a593Smuzhiyun #define PM3LogicalOpModeAnd 0xace0 739*4882a593Smuzhiyun #define PM3LogicalOpModeOr 0xace8 740*4882a593Smuzhiyun #define PM3LogicalOpMode_Disable (0 << 0) 741*4882a593Smuzhiyun #define PM3LogicalOpMode_Enable (1 << 0) 742*4882a593Smuzhiyun #define PM3LogicalOpMode_LogicOp(op) (((op) & 0xf) << 1) 743*4882a593Smuzhiyun #define PM3LogicalOpMode_UseConstantWriteData_Disable (0 << 5) 744*4882a593Smuzhiyun #define PM3LogicalOpMode_UseConstantWriteData_Enable (1 << 5) 745*4882a593Smuzhiyun #define PM3LogicalOpMode_Background_Disable (0 << 6) 746*4882a593Smuzhiyun #define PM3LogicalOpMode_Background_Enable (1 << 6) 747*4882a593Smuzhiyun #define PM3LogicalOpMode_Background_LogicOp(op) (((op) & 0xf) << 7) 748*4882a593Smuzhiyun #define PM3LogicalOpMode_UseConstantSource_Disable (0 << 11) 749*4882a593Smuzhiyun #define PM3LogicalOpMode_UseConstantSource_Enable (1 << 11) 750*4882a593Smuzhiyun /* ... */ 751*4882a593Smuzhiyun #define PM3LUT 0x8e80 752*4882a593Smuzhiyun #define PM3LUTAddress 0x84d0 753*4882a593Smuzhiyun #define PM3LUTData 0x84c8 754*4882a593Smuzhiyun #define PM3LUTIndex 0x84c0 755*4882a593Smuzhiyun #define PM3LUTMode 0xb378 756*4882a593Smuzhiyun #define PM3LUTModeAnd 0xad70 757*4882a593Smuzhiyun #define PM3LUTModeOr 0xad78 758*4882a593Smuzhiyun #define PM3LUTTransfer 0x84d8 759*4882a593Smuzhiyun /* ... */ 760*4882a593Smuzhiyun #define PM3PixelSize 0x80c0 761*4882a593Smuzhiyun #define PM3PixelSize_GLOBAL_32BIT (0 << 0) 762*4882a593Smuzhiyun #define PM3PixelSize_GLOBAL_16BIT (1 << 0) 763*4882a593Smuzhiyun #define PM3PixelSize_GLOBAL_8BIT (2 << 0) 764*4882a593Smuzhiyun #define PM3PixelSize_RASTERIZER_32BIT (0 << 2) 765*4882a593Smuzhiyun #define PM3PixelSize_RASTERIZER_16BIT (1 << 2) 766*4882a593Smuzhiyun #define PM3PixelSize_RASTERIZER_8BIT (2 << 2) 767*4882a593Smuzhiyun #define PM3PixelSize_SCISSOR_AND_STIPPLE_32BIT (0 << 4) 768*4882a593Smuzhiyun #define PM3PixelSize_SCISSOR_AND_STIPPLE_16BIT (1 << 4) 769*4882a593Smuzhiyun #define PM3PixelSize_SCISSOR_AND_STIPPLE_8BIT (2 << 4) 770*4882a593Smuzhiyun #define PM3PixelSize_TEXTURE_32BIT (0 << 6) 771*4882a593Smuzhiyun #define PM3PixelSize_TEXTURE_16BIT (1 << 6) 772*4882a593Smuzhiyun #define PM3PixelSize_TEXTURE_8BIT (2 << 6) 773*4882a593Smuzhiyun #define PM3PixelSize_LUT_32BIT (0 << 8) 774*4882a593Smuzhiyun #define PM3PixelSize_LUT_16BIT (1 << 8) 775*4882a593Smuzhiyun #define PM3PixelSize_LUT_8BIT (2 << 8) 776*4882a593Smuzhiyun #define PM3PixelSize_FRAMEBUFFER_32BIT (0 << 10) 777*4882a593Smuzhiyun #define PM3PixelSize_FRAMEBUFFER_16BIT (1 << 10) 778*4882a593Smuzhiyun #define PM3PixelSize_FRAMEBUFFER_8BIT (2 << 10) 779*4882a593Smuzhiyun #define PM3PixelSize_LOGICAL_OP_32BIT (0 << 12) 780*4882a593Smuzhiyun #define PM3PixelSize_LOGICAL_OP_16BIT (1 << 12) 781*4882a593Smuzhiyun #define PM3PixelSize_LOGICAL_OP_8BIT (2 << 12) 782*4882a593Smuzhiyun #define PM3PixelSize_LOCALBUFFER_32BIT (0 << 14) 783*4882a593Smuzhiyun #define PM3PixelSize_LOCALBUFFER_16BIT (1 << 14) 784*4882a593Smuzhiyun #define PM3PixelSize_LOCALBUFFER_8BIT (2 << 14) 785*4882a593Smuzhiyun #define PM3PixelSize_SETUP_32BIT (0 << 16) 786*4882a593Smuzhiyun #define PM3PixelSize_SETUP_16BIT (1 << 16) 787*4882a593Smuzhiyun #define PM3PixelSize_SETUP_8BIT (2 << 16) 788*4882a593Smuzhiyun #define PM3PixelSize_GLOBAL (0 << 31) 789*4882a593Smuzhiyun #define PM3PixelSize_INDIVIDUAL (1 << 31) 790*4882a593Smuzhiyun /* ... */ 791*4882a593Smuzhiyun #define PM3Render 0x8038 792*4882a593Smuzhiyun #define PM3Render_AreaStipple_Disable (0 << 0) 793*4882a593Smuzhiyun #define PM3Render_AreaStipple_Enable (1 << 0) 794*4882a593Smuzhiyun #define PM3Render_LineStipple_Disable (0 << 1) 795*4882a593Smuzhiyun #define PM3Render_LineStipple_Enable (1 << 1) 796*4882a593Smuzhiyun #define PM3Render_ResetLine_Disable (0 << 2) 797*4882a593Smuzhiyun #define PM3Render_ResetLine_Enable (1 << 2) 798*4882a593Smuzhiyun #define PM3Render_FastFill_Disable (0 << 3) 799*4882a593Smuzhiyun #define PM3Render_FastFill_Enable (1 << 3) 800*4882a593Smuzhiyun #define PM3Render_Primitive_Line (0 << 6) 801*4882a593Smuzhiyun #define PM3Render_Primitive_Trapezoid (1 << 6) 802*4882a593Smuzhiyun #define PM3Render_Primitive_Point (2 << 6) 803*4882a593Smuzhiyun #define PM3Render_Antialias_Disable (0 << 8) 804*4882a593Smuzhiyun #define PM3Render_Antialias_Enable (1 << 8) 805*4882a593Smuzhiyun #define PM3Render_Antialias_SubPixelRes_4x4 (0 << 9) 806*4882a593Smuzhiyun #define PM3Render_Antialias_SubPixelRes_8x8 (1 << 9) 807*4882a593Smuzhiyun #define PM3Render_UsePointTable_Disable (0 << 10) 808*4882a593Smuzhiyun #define PM3Render_UsePointTable_Enable (1 << 10) 809*4882a593Smuzhiyun #define PM3Render_SyncOnbitMask_Disable (0 << 11) 810*4882a593Smuzhiyun #define PM3Render_SyncOnBitMask_Enable (1 << 11) 811*4882a593Smuzhiyun #define PM3Render_SyncOnHostData_Disable (0 << 12) 812*4882a593Smuzhiyun #define PM3Render_SyncOnHostData_Enable (1 << 12) 813*4882a593Smuzhiyun #define PM3Render_Texture_Disable (0 << 13) 814*4882a593Smuzhiyun #define PM3Render_Texture_Enable (1 << 13) 815*4882a593Smuzhiyun #define PM3Render_Fog_Disable (0 << 14) 816*4882a593Smuzhiyun #define PM3Render_Fog_Enable (1 << 14) 817*4882a593Smuzhiyun #define PM3Render_Coverage_Disable (0 << 15) 818*4882a593Smuzhiyun #define PM3Render_Coverage_Enable (1 << 15) 819*4882a593Smuzhiyun #define PM3Render_SubPixelCorrection_Disable (0 << 16) 820*4882a593Smuzhiyun #define PM3Render_SubPixelCorrection_Enable (1 << 16) 821*4882a593Smuzhiyun #define PM3Render_SpanOperation_Disable (0 << 18) 822*4882a593Smuzhiyun #define PM3Render_SpanOperation_Enable (1 << 18) 823*4882a593Smuzhiyun #define PM3Render_FBSourceRead_Disable (0 << 27) 824*4882a593Smuzhiyun #define PM3Render_FBSourceRead_Enable (1 << 27) 825*4882a593Smuzhiyun #define PM3RasterizerMode 0x80a0 826*4882a593Smuzhiyun #define PM3RasterizerModeAnd 0xaba0 827*4882a593Smuzhiyun #define PM3RasterizerModeOr 0xaba8 828*4882a593Smuzhiyun #define PM3RectangleHeight 0x94e0 829*4882a593Smuzhiyun #define PM3RepeatLine 0x9328 830*4882a593Smuzhiyun #define PM3ResetPickResult 0x8c20 831*4882a593Smuzhiyun #define PM3RLEMask 0x8c48 832*4882a593Smuzhiyun #define PM3RouterMode 0x8840 833*4882a593Smuzhiyun #define PM3RStart 0x8780 834*4882a593Smuzhiyun #define PM3S1Start 0x8400 835*4882a593Smuzhiyun #define PM3aveLineStippleCounters 0x81c0 836*4882a593Smuzhiyun #define PM3ScissorMaxXY 0x8190 837*4882a593Smuzhiyun #define PM3ScissorMinXY 0x8188 838*4882a593Smuzhiyun #define PM3ScissorMode 0x8180 839*4882a593Smuzhiyun #define PM3ScissorModeAnd 0xabb0 840*4882a593Smuzhiyun #define PM3ScissorModeOr 0xabb8 841*4882a593Smuzhiyun #define PM3ScreenSize 0x8198 842*4882a593Smuzhiyun #define PM3Security 0x8908 843*4882a593Smuzhiyun #define PM3SetLogicalTexturePage 0xb360 844*4882a593Smuzhiyun #define PM3SizeOfFramebuffer 0xb0a8 845*4882a593Smuzhiyun #define PM3SStart 0x8388 846*4882a593Smuzhiyun #define PM3StartXDom 0x8000 847*4882a593Smuzhiyun #define PM3StartXSub 0x8010 848*4882a593Smuzhiyun #define PM3StartY 0x8020 849*4882a593Smuzhiyun /* ... */ 850*4882a593Smuzhiyun #define PM3SpanColorMask 0x8168 851*4882a593Smuzhiyun /* ... */ 852*4882a593Smuzhiyun #define PM3TextureApplicationMode 0x8680 853*4882a593Smuzhiyun #define PM3TextureApplicationModeAnd 0xac50 854*4882a593Smuzhiyun #define PM3TextureApplicationModeOr 0xac58 855*4882a593Smuzhiyun #define PM3TextureBaseAddr 0x8500 856*4882a593Smuzhiyun #define PM3TextureCacheControl 0x8490 857*4882a593Smuzhiyun #define PM3TextureChromaLower0 0x84f0 858*4882a593Smuzhiyun #define PM3TextureChromaLower1 0x8608 859*4882a593Smuzhiyun #define PM3TextureChromaUpper0 0x84e8 860*4882a593Smuzhiyun #define PM3TextureChromaUpper1 0x8600 861*4882a593Smuzhiyun #define PM3TextureCompositeAlphaMode0 0xb310 862*4882a593Smuzhiyun #define PM3TextureCompositeAlphaMode0And 0xb390 863*4882a593Smuzhiyun #define PM3TextureCompositeAlphaMode0Or 0xb398 864*4882a593Smuzhiyun #define PM3TextureCompositeAlphaMode1 0xb320 865*4882a593Smuzhiyun #define PM3TextureCompositeAlphaMode1And 0xb3b0 866*4882a593Smuzhiyun #define PM3TextureCompositeAlphaMode1Or 0xb3b8 867*4882a593Smuzhiyun #define PM3TextureCompositeColorMode0 0xb308 868*4882a593Smuzhiyun #define PM3TextureCompositeColorMode0And 0xb380 869*4882a593Smuzhiyun #define PM3TextureCompositeColorMode0Or 0xb388 870*4882a593Smuzhiyun #define PM3TextureCompositeColorMode1 0xb318 871*4882a593Smuzhiyun #define PM3TextureCompositeColorMode1And 0xb3a0 872*4882a593Smuzhiyun #define PM3TextureCompositeColorMode1Or 0xb3a8 873*4882a593Smuzhiyun #define PM3TextureCompositeFactor0 0xb328 874*4882a593Smuzhiyun #define PM3TextureCompositeFactor1 0xb330 875*4882a593Smuzhiyun #define PM3TextureCompositeMode 0xb300 876*4882a593Smuzhiyun #define PM3TextureCoordMode 0x8380 877*4882a593Smuzhiyun #define PM3TextureCoordModeAnd 0xac20 878*4882a593Smuzhiyun #define PM3TextureCoordModeOr 0xac28 879*4882a593Smuzhiyun #define PM3TextureData 0x88e8 880*4882a593Smuzhiyun /* 881*4882a593Smuzhiyun #define PM3TextureDownloadControl 0x0108 882*4882a593Smuzhiyun */ 883*4882a593Smuzhiyun #define PM3TextureDownloadOffset 0x88f0 884*4882a593Smuzhiyun #define PM3TextureEnvColor 0x8688 885*4882a593Smuzhiyun #define PM3TextureFilterMode 0x84e0 886*4882a593Smuzhiyun #define PM3TextureFilterModeAnd 0xad50 887*4882a593Smuzhiyun #define PM3TextureFilterModeOr 0xad58 888*4882a593Smuzhiyun #define PM3TextureIndexMode0 0xb338 889*4882a593Smuzhiyun #define PM3TextureIndexMode0And 0xb3c0 890*4882a593Smuzhiyun #define PM3TextureIndexMode0Or 0xb3c8 891*4882a593Smuzhiyun #define PM3TextureIndexMode1 0xb340 892*4882a593Smuzhiyun #define PM3TextureIndexMode1And 0xb3d0 893*4882a593Smuzhiyun #define PM3TextureIndexMode1Or 0xb3d8 894*4882a593Smuzhiyun /* ... */ 895*4882a593Smuzhiyun #define PM3TextureMapSize 0xb428 896*4882a593Smuzhiyun #define PM3TextureMapWidth0 0x8580 897*4882a593Smuzhiyun #define PM3TextureMapWidth1 0x8588 898*4882a593Smuzhiyun #define PM3TextureMapWidth_Width(w) (((w) & 0xfff) << 0) 899*4882a593Smuzhiyun #define PM3TextureMapWidth_BorderLayout (1 << 12) 900*4882a593Smuzhiyun #define PM3TextureMapWidth_Layout_Linear (0 << 13) 901*4882a593Smuzhiyun #define PM3TextureMapWidth_Layout_Patch64 (1 << 13) 902*4882a593Smuzhiyun #define PM3TextureMapWidth_Layout_Patch32_2 (2 << 13) 903*4882a593Smuzhiyun #define PM3TextureMapWidth_Layout_Patch2 (3 << 13) 904*4882a593Smuzhiyun #define PM3TextureMapWidth_HostTexture (1 << 15) 905*4882a593Smuzhiyun #define PM3TextureReadMode0 0xb400 906*4882a593Smuzhiyun #define PM3TextureReadMode0And 0xac30 907*4882a593Smuzhiyun #define PM3TextureReadMode0Or 0xac38 908*4882a593Smuzhiyun #define PM3TextureReadMode1 0xb408 909*4882a593Smuzhiyun #define PM3TextureReadMode1And 0xad40 910*4882a593Smuzhiyun #define PM3TextureReadMode1Or 0xad48 911*4882a593Smuzhiyun /* ... */ 912*4882a593Smuzhiyun #define PM3WaitForCompletion 0x80b8 913*4882a593Smuzhiyun #define PM3Window 0x8980 914*4882a593Smuzhiyun #define PM3Window_ForceLBUpdate (1 << 3) 915*4882a593Smuzhiyun #define PM3Window_LBUpdateSource (1 << 4) 916*4882a593Smuzhiyun #define PM3Window_FrameCount(c) (((c) & 0xff) << 9) 917*4882a593Smuzhiyun #define PM3Window_StencilFCP (1 << 17) 918*4882a593Smuzhiyun #define PM3Window_DepthFCP (1 << 18) 919*4882a593Smuzhiyun #define PM3Window_OverrideWriteFiltering (1 << 19) 920*4882a593Smuzhiyun #define PM3WindowAnd 0xab80 921*4882a593Smuzhiyun #define PM3WindowOr 0xab88 922*4882a593Smuzhiyun #define PM3WindowOrigin 0x81c8 923*4882a593Smuzhiyun #define PM3XBias 0x9480 924*4882a593Smuzhiyun #define PM3YBias 0x9488 925*4882a593Smuzhiyun #define PM3YLimits 0x80a8 926*4882a593Smuzhiyun #define PM3UVMode 0x8f00 927*4882a593Smuzhiyun #define PM3ZFogBias 0x86b8 928*4882a593Smuzhiyun #define PM3ZStart 0xadd8 929*4882a593Smuzhiyun #define PM3ZStartL 0x89b8 930*4882a593Smuzhiyun #define PM3ZStartU 0x89b0 931*4882a593Smuzhiyun 932*4882a593Smuzhiyun 933*4882a593Smuzhiyun /********************************************** 934*4882a593Smuzhiyun * GLINT Permedia3 2D setup Unit * 935*4882a593Smuzhiyun ***********************************************/ 936*4882a593Smuzhiyun #define PM3Config2D 0xb618 937*4882a593Smuzhiyun #define PM3Config2D_OpaqueSpan (1 << 0) 938*4882a593Smuzhiyun #define PM3Config2D_MultiRXBlit (1 << 1) 939*4882a593Smuzhiyun #define PM3Config2D_UserScissorEnable (1 << 2) 940*4882a593Smuzhiyun #define PM3Config2D_FBDestReadEnable (1 << 3) 941*4882a593Smuzhiyun #define PM3Config2D_AlphaBlendEnable (1 << 4) 942*4882a593Smuzhiyun #define PM3Config2D_DitherEnable (1 << 5) 943*4882a593Smuzhiyun #define PM3Config2D_ForegroundROPEnable (1 << 6) 944*4882a593Smuzhiyun #define PM3Config2D_ForegroundROP(rop) (((rop) & 0xf) << 7) 945*4882a593Smuzhiyun #define PM3Config2D_BackgroundROPEnable (1 << 11) 946*4882a593Smuzhiyun #define PM3Config2D_BackgroundROP(rop) (((rop) & 0xf) << 12) 947*4882a593Smuzhiyun #define PM3Config2D_UseConstantSource (1 << 16) 948*4882a593Smuzhiyun #define PM3Config2D_FBWriteEnable (1 << 17) 949*4882a593Smuzhiyun #define PM3Config2D_Blocking (1 << 18) 950*4882a593Smuzhiyun #define PM3Config2D_ExternalSourceData (1 << 19) 951*4882a593Smuzhiyun #define PM3Config2D_LUTModeEnable (1 << 20) 952*4882a593Smuzhiyun #define PM3DownloadGlyphwidth 0xb658 953*4882a593Smuzhiyun #define PM3DownloadGlyphwidth_GlyphWidth(gw) ((gw) & 0xffff) 954*4882a593Smuzhiyun #define PM3DownloadTarget 0xb650 955*4882a593Smuzhiyun #define PM3DownloadTarget_TagName(tag) ((tag) & 0x1fff) 956*4882a593Smuzhiyun #define PM3GlyphData 0xb660 957*4882a593Smuzhiyun #define PM3GlyphPosition 0xb608 958*4882a593Smuzhiyun #define PM3GlyphPosition_XOffset(x) ((x) & 0xffff) 959*4882a593Smuzhiyun #define PM3GlyphPosition_YOffset(y) (((y) & 0xffff) << 16) 960*4882a593Smuzhiyun #define PM3Packed4Pixels 0xb668 961*4882a593Smuzhiyun #define PM3Packed8Pixels 0xb630 962*4882a593Smuzhiyun #define PM3Packed16Pixels 0xb638 963*4882a593Smuzhiyun #define PM3RectanglePosition 0xb600 964*4882a593Smuzhiyun #define PM3RectanglePosition_XOffset(x) ((x) & 0xffff) 965*4882a593Smuzhiyun #define PM3RectanglePosition_YOffset(y) (((y) & 0xffff) << 16) 966*4882a593Smuzhiyun #define PM3Render2D 0xb640 967*4882a593Smuzhiyun #define PM3Render2D_Width(w) ((w) & 0x0fff) 968*4882a593Smuzhiyun #define PM3Render2D_Operation_Normal (0 << 12) 969*4882a593Smuzhiyun #define PM3Render2D_Operation_SyncOnHostData (1 << 12) 970*4882a593Smuzhiyun #define PM3Render2D_Operation_SyncOnBitMask (2 << 12) 971*4882a593Smuzhiyun #define PM3Render2D_Operation_PatchOrderRendering (3 << 12) 972*4882a593Smuzhiyun #define PM3Render2D_FBSourceReadEnable (1 << 14) 973*4882a593Smuzhiyun #define PM3Render2D_SpanOperation (1 << 15) 974*4882a593Smuzhiyun #define PM3Render2D_Height(h) (((h) & 0x0fff) << 16) 975*4882a593Smuzhiyun #define PM3Render2D_XPositive (1 << 28) 976*4882a593Smuzhiyun #define PM3Render2D_YPositive (1 << 29) 977*4882a593Smuzhiyun #define PM3Render2D_AreaStippleEnable (1 << 30) 978*4882a593Smuzhiyun #define PM3Render2D_TextureEnable (1 << 31) 979*4882a593Smuzhiyun #define PM3Render2DGlyph 0xb648 980*4882a593Smuzhiyun #define PM3Render2DGlyph_Width(w) ((w) & 0x7f) 981*4882a593Smuzhiyun #define PM3Render2DGlyph_Height(h) (((h) & 0x7f) << 7) 982*4882a593Smuzhiyun #define PM3Render2DGlyph_XOffset(x) (((x) & 0x1ff) << 14) 983*4882a593Smuzhiyun #define PM3Render2DGlyph_YOffset(y) (((y) & 0x1ff) << 23) 984*4882a593Smuzhiyun #define PM3RenderPatchOffset 0xb610 985*4882a593Smuzhiyun #define PM3RenderPatchOffset_XOffset(x) ((x) & 0xffff) 986*4882a593Smuzhiyun #define PM3RenderPatchOffset_YOffset(y) (((y) & 0xffff) << 16) 987*4882a593Smuzhiyun #define PM3RLCount 0xb678 988*4882a593Smuzhiyun #define PM3RLCount_Count(c) ((c) & 0x0fff) 989*4882a593Smuzhiyun #define PM3RLData 0xb670 990*4882a593Smuzhiyun 991*4882a593Smuzhiyun /********************************************** 992*4882a593Smuzhiyun * GLINT Permedia3 Alias Register * 993*4882a593Smuzhiyun ***********************************************/ 994*4882a593Smuzhiyun #define PM3FillBackgroundColor 0x8330 995*4882a593Smuzhiyun #define PM3FillConfig2D0 0x8338 996*4882a593Smuzhiyun #define PM3FillConfig2D1 0x8360 997*4882a593Smuzhiyun #define PM3FillConfig2D_OpaqueSpan (1 << 0) 998*4882a593Smuzhiyun #define PM3FillConfig2D_MultiRXBlit (1 << 1) 999*4882a593Smuzhiyun #define PM3FillConfig2D_UserScissorEnable (1 << 2) 1000*4882a593Smuzhiyun #define PM3FillConfig2D_FBDestReadEnable (1 << 3) 1001*4882a593Smuzhiyun #define PM3FillConfig2D_AlphaBlendEnable (1 << 4) 1002*4882a593Smuzhiyun #define PM3FillConfig2D_DitherEnable (1 << 5) 1003*4882a593Smuzhiyun #define PM3FillConfig2D_ForegroundROPEnable (1 << 6) 1004*4882a593Smuzhiyun #define PM3FillConfig2D_ForegroundROP(rop) (((rop) & 0xf) << 7) 1005*4882a593Smuzhiyun #define PM3FillConfig2D_BackgroundROPEnable (1 << 11) 1006*4882a593Smuzhiyun #define PM3FillConfig2D_BackgroundROP(rop) (((rop) & 0xf) << 12) 1007*4882a593Smuzhiyun #define PM3FillConfig2D_UseConstantSource (1 << 16) 1008*4882a593Smuzhiyun #define PM3FillConfig2D_FBWriteEnable (1 << 17) 1009*4882a593Smuzhiyun #define PM3FillConfig2D_Blocking (1 << 18) 1010*4882a593Smuzhiyun #define PM3FillConfig2D_ExternalSourceData (1 << 19) 1011*4882a593Smuzhiyun #define PM3FillConfig2D_LUTModeEnable (1 << 20) 1012*4882a593Smuzhiyun #define PM3FillFBDestReadBufferAddr 0x8310 1013*4882a593Smuzhiyun #define PM3FillFBSourceReadBufferAddr 0x8308 1014*4882a593Smuzhiyun #define PM3FillFBSourceReadBufferOffset 0x8340 1015*4882a593Smuzhiyun #define PM3FillFBSourceReadBufferOffset_XOffset(x) ((x) & 0xffff) 1016*4882a593Smuzhiyun #define PM3FillFBSourceReadBufferOffset_YOffset(y) \ 1017*4882a593Smuzhiyun (((y) & 0xffff) << 16) 1018*4882a593Smuzhiyun #define PM3FillFBWriteBufferAddr 0x8300 1019*4882a593Smuzhiyun #define PM3FillForegroundColor0 0x8328 1020*4882a593Smuzhiyun #define PM3FillForegroundColor1 0x8358 1021*4882a593Smuzhiyun #define PM3FillGlyphPosition 0x8368 1022*4882a593Smuzhiyun #define PM3FillGlyphPosition_XOffset(x) ((x) & 0xffff) 1023*4882a593Smuzhiyun #define PM3FillGlyphPosition_YOffset(y) (((y) & 0xffff) << 16) 1024*4882a593Smuzhiyun #define PM3FillRectanglePosition 0x8348 1025*4882a593Smuzhiyun #define PM3FillRectanglePosition_XOffset(x) ((x) & 0xffff) 1026*4882a593Smuzhiyun #define PM3FillRectanglePosition_YOffset(y) (((y) & 0xffff) << 16) 1027*4882a593Smuzhiyun 1028*4882a593Smuzhiyun /* a few more useful registers & regs value... */ 1029*4882a593Smuzhiyun #define PM3Sync 0x8c40 1030*4882a593Smuzhiyun #define PM3Sync_Tag 0x188 1031*4882a593Smuzhiyun #define PM3FilterMode 0x8c00 1032*4882a593Smuzhiyun #define PM3FilterModeSync 0x400 1033*4882a593Smuzhiyun #define PM3OutputFifo 0x2000 1034*4882a593Smuzhiyun #define PM3StatisticMode 0x8c08 1035*4882a593Smuzhiyun #define PM3AreaStippleMode 0x81a0 1036*4882a593Smuzhiyun #define AreaStipplePattern_indexed(i) (0x8200 + ((i) * 0x8)) 1037*4882a593Smuzhiyun 1038*4882a593Smuzhiyun #define PM3DepthMode 0x89a0 1039*4882a593Smuzhiyun #define PM3StencilMode 0x8988 1040*4882a593Smuzhiyun #define PM3StencilData 0x8990 1041*4882a593Smuzhiyun #define PM3TextureReadMode 0x8670 1042*4882a593Smuzhiyun #define PM3FogMode 0x8690 1043*4882a593Smuzhiyun #define PM3ChromaTestMode 0x8f18 1044*4882a593Smuzhiyun #define PM3YUVMode 0x8f00 1045*4882a593Smuzhiyun #define PM3BitMaskPattern 0x8068 1046*4882a593Smuzhiyun 1047*4882a593Smuzhiyun /* ***************************** */ 1048*4882a593Smuzhiyun /* ***** pm3fb IOCTL const ***** */ 1049*4882a593Smuzhiyun /* ***************************** */ 1050*4882a593Smuzhiyun #define PM3FBIO_RESETCHIP 0x504D33FF /* 'PM3\377' */ 1051*4882a593Smuzhiyun 1052*4882a593Smuzhiyun /* ***************************************** */ 1053*4882a593Smuzhiyun /* ***** pm3fb useful define and macro ***** */ 1054*4882a593Smuzhiyun /* ***************************************** */ 1055*4882a593Smuzhiyun 1056*4882a593Smuzhiyun /* fifo size in chip */ 1057*4882a593Smuzhiyun #define PM3_FIFO_SIZE 120 1058*4882a593Smuzhiyun #define PM3_REGS_SIZE 0x10000 1059*4882a593Smuzhiyun #define PM3_MAX_PIXCLOCK 300000 1060*4882a593Smuzhiyun 1061*4882a593Smuzhiyun #endif /* PM3FB_H */ 1062