1*4882a593Smuzhiyun /*
2*4882a593Smuzhiyun * linux/drivers/video/ps3fb.c -- PS3 GPU frame buffer device
3*4882a593Smuzhiyun *
4*4882a593Smuzhiyun * Copyright (C) 2006 Sony Computer Entertainment Inc.
5*4882a593Smuzhiyun * Copyright 2006, 2007 Sony Corporation
6*4882a593Smuzhiyun *
7*4882a593Smuzhiyun * This file is based on :
8*4882a593Smuzhiyun *
9*4882a593Smuzhiyun * linux/drivers/video/vfb.c -- Virtual frame buffer device
10*4882a593Smuzhiyun *
11*4882a593Smuzhiyun * Copyright (C) 2002 James Simmons
12*4882a593Smuzhiyun *
13*4882a593Smuzhiyun * Copyright (C) 1997 Geert Uytterhoeven
14*4882a593Smuzhiyun *
15*4882a593Smuzhiyun * This file is subject to the terms and conditions of the GNU General Public
16*4882a593Smuzhiyun * License. See the file COPYING in the main directory of this archive for
17*4882a593Smuzhiyun * more details.
18*4882a593Smuzhiyun */
19*4882a593Smuzhiyun
20*4882a593Smuzhiyun #include <linux/module.h>
21*4882a593Smuzhiyun #include <linux/kernel.h>
22*4882a593Smuzhiyun #include <linux/errno.h>
23*4882a593Smuzhiyun #include <linux/string.h>
24*4882a593Smuzhiyun #include <linux/mm.h>
25*4882a593Smuzhiyun #include <linux/interrupt.h>
26*4882a593Smuzhiyun #include <linux/console.h>
27*4882a593Smuzhiyun #include <linux/ioctl.h>
28*4882a593Smuzhiyun #include <linux/kthread.h>
29*4882a593Smuzhiyun #include <linux/freezer.h>
30*4882a593Smuzhiyun #include <linux/uaccess.h>
31*4882a593Smuzhiyun #include <linux/fb.h>
32*4882a593Smuzhiyun #include <linux/fbcon.h>
33*4882a593Smuzhiyun #include <linux/init.h>
34*4882a593Smuzhiyun
35*4882a593Smuzhiyun #include <asm/cell-regs.h>
36*4882a593Smuzhiyun #include <asm/lv1call.h>
37*4882a593Smuzhiyun #include <asm/ps3av.h>
38*4882a593Smuzhiyun #include <asm/ps3fb.h>
39*4882a593Smuzhiyun #include <asm/ps3.h>
40*4882a593Smuzhiyun #include <asm/ps3gpu.h>
41*4882a593Smuzhiyun
42*4882a593Smuzhiyun
43*4882a593Smuzhiyun #define DEVICE_NAME "ps3fb"
44*4882a593Smuzhiyun
45*4882a593Smuzhiyun #define GPU_CMD_BUF_SIZE (2 * 1024 * 1024)
46*4882a593Smuzhiyun #define GPU_FB_START (64 * 1024)
47*4882a593Smuzhiyun #define GPU_IOIF (0x0d000000UL)
48*4882a593Smuzhiyun #define GPU_ALIGN_UP(x) ALIGN((x), 64)
49*4882a593Smuzhiyun #define GPU_MAX_LINE_LENGTH (65536 - 64)
50*4882a593Smuzhiyun
51*4882a593Smuzhiyun #define GPU_INTR_STATUS_VSYNC_0 0 /* vsync on head A */
52*4882a593Smuzhiyun #define GPU_INTR_STATUS_VSYNC_1 1 /* vsync on head B */
53*4882a593Smuzhiyun #define GPU_INTR_STATUS_FLIP_0 3 /* flip head A */
54*4882a593Smuzhiyun #define GPU_INTR_STATUS_FLIP_1 4 /* flip head B */
55*4882a593Smuzhiyun #define GPU_INTR_STATUS_QUEUE_0 5 /* queue head A */
56*4882a593Smuzhiyun #define GPU_INTR_STATUS_QUEUE_1 6 /* queue head B */
57*4882a593Smuzhiyun
58*4882a593Smuzhiyun #define GPU_DRIVER_INFO_VERSION 0x211
59*4882a593Smuzhiyun
60*4882a593Smuzhiyun /* gpu internals */
61*4882a593Smuzhiyun struct display_head {
62*4882a593Smuzhiyun u64 be_time_stamp;
63*4882a593Smuzhiyun u32 status;
64*4882a593Smuzhiyun u32 offset;
65*4882a593Smuzhiyun u32 res1;
66*4882a593Smuzhiyun u32 res2;
67*4882a593Smuzhiyun u32 field;
68*4882a593Smuzhiyun u32 reserved1;
69*4882a593Smuzhiyun
70*4882a593Smuzhiyun u64 res3;
71*4882a593Smuzhiyun u32 raster;
72*4882a593Smuzhiyun
73*4882a593Smuzhiyun u64 vblank_count;
74*4882a593Smuzhiyun u32 field_vsync;
75*4882a593Smuzhiyun u32 reserved2;
76*4882a593Smuzhiyun };
77*4882a593Smuzhiyun
78*4882a593Smuzhiyun struct gpu_irq {
79*4882a593Smuzhiyun u32 irq_outlet;
80*4882a593Smuzhiyun u32 status;
81*4882a593Smuzhiyun u32 mask;
82*4882a593Smuzhiyun u32 video_cause;
83*4882a593Smuzhiyun u32 graph_cause;
84*4882a593Smuzhiyun u32 user_cause;
85*4882a593Smuzhiyun
86*4882a593Smuzhiyun u32 res1;
87*4882a593Smuzhiyun u64 res2;
88*4882a593Smuzhiyun
89*4882a593Smuzhiyun u32 reserved[4];
90*4882a593Smuzhiyun };
91*4882a593Smuzhiyun
92*4882a593Smuzhiyun struct gpu_driver_info {
93*4882a593Smuzhiyun u32 version_driver;
94*4882a593Smuzhiyun u32 version_gpu;
95*4882a593Smuzhiyun u32 memory_size;
96*4882a593Smuzhiyun u32 hardware_channel;
97*4882a593Smuzhiyun
98*4882a593Smuzhiyun u32 nvcore_frequency;
99*4882a593Smuzhiyun u32 memory_frequency;
100*4882a593Smuzhiyun
101*4882a593Smuzhiyun u32 reserved[1063];
102*4882a593Smuzhiyun struct display_head display_head[8];
103*4882a593Smuzhiyun struct gpu_irq irq;
104*4882a593Smuzhiyun };
105*4882a593Smuzhiyun
106*4882a593Smuzhiyun struct ps3fb_priv {
107*4882a593Smuzhiyun unsigned int irq_no;
108*4882a593Smuzhiyun
109*4882a593Smuzhiyun u64 context_handle, memory_handle;
110*4882a593Smuzhiyun struct gpu_driver_info *dinfo;
111*4882a593Smuzhiyun
112*4882a593Smuzhiyun u64 vblank_count; /* frame count */
113*4882a593Smuzhiyun wait_queue_head_t wait_vsync;
114*4882a593Smuzhiyun
115*4882a593Smuzhiyun atomic_t ext_flip; /* on/off flip with vsync */
116*4882a593Smuzhiyun atomic_t f_count; /* fb_open count */
117*4882a593Smuzhiyun int is_blanked;
118*4882a593Smuzhiyun int is_kicked;
119*4882a593Smuzhiyun struct task_struct *task;
120*4882a593Smuzhiyun };
121*4882a593Smuzhiyun static struct ps3fb_priv ps3fb;
122*4882a593Smuzhiyun
123*4882a593Smuzhiyun struct ps3fb_par {
124*4882a593Smuzhiyun u32 pseudo_palette[16];
125*4882a593Smuzhiyun int mode_id, new_mode_id;
126*4882a593Smuzhiyun unsigned int num_frames; /* num of frame buffers */
127*4882a593Smuzhiyun unsigned int width;
128*4882a593Smuzhiyun unsigned int height;
129*4882a593Smuzhiyun unsigned int ddr_line_length;
130*4882a593Smuzhiyun unsigned int ddr_frame_size;
131*4882a593Smuzhiyun unsigned int xdr_frame_size;
132*4882a593Smuzhiyun unsigned int full_offset; /* start of fullscreen DDR fb */
133*4882a593Smuzhiyun unsigned int fb_offset; /* start of actual DDR fb */
134*4882a593Smuzhiyun unsigned int pan_offset;
135*4882a593Smuzhiyun };
136*4882a593Smuzhiyun
137*4882a593Smuzhiyun
138*4882a593Smuzhiyun #define FIRST_NATIVE_MODE_INDEX 10
139*4882a593Smuzhiyun
140*4882a593Smuzhiyun static const struct fb_videomode ps3fb_modedb[] = {
141*4882a593Smuzhiyun /* 60 Hz broadcast modes (modes "1" to "5") */
142*4882a593Smuzhiyun {
143*4882a593Smuzhiyun /* 480i */
144*4882a593Smuzhiyun "480i", 60, 576, 384, 74074, 130, 89, 78, 57, 63, 6,
145*4882a593Smuzhiyun FB_SYNC_BROADCAST, FB_VMODE_INTERLACED
146*4882a593Smuzhiyun }, {
147*4882a593Smuzhiyun /* 480p */
148*4882a593Smuzhiyun "480p", 60, 576, 384, 37037, 130, 89, 78, 57, 63, 6,
149*4882a593Smuzhiyun FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
150*4882a593Smuzhiyun }, {
151*4882a593Smuzhiyun /* 720p */
152*4882a593Smuzhiyun "720p", 60, 1124, 644, 13481, 298, 148, 57, 44, 80, 5,
153*4882a593Smuzhiyun FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
154*4882a593Smuzhiyun }, {
155*4882a593Smuzhiyun /* 1080i */
156*4882a593Smuzhiyun "1080i", 60, 1688, 964, 13481, 264, 160, 94, 62, 88, 5,
157*4882a593Smuzhiyun FB_SYNC_BROADCAST, FB_VMODE_INTERLACED
158*4882a593Smuzhiyun }, {
159*4882a593Smuzhiyun /* 1080p */
160*4882a593Smuzhiyun "1080p", 60, 1688, 964, 6741, 264, 160, 94, 62, 88, 5,
161*4882a593Smuzhiyun FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
162*4882a593Smuzhiyun },
163*4882a593Smuzhiyun
164*4882a593Smuzhiyun /* 50 Hz broadcast modes (modes "6" to "10") */
165*4882a593Smuzhiyun {
166*4882a593Smuzhiyun /* 576i */
167*4882a593Smuzhiyun "576i", 50, 576, 460, 74074, 142, 83, 97, 63, 63, 5,
168*4882a593Smuzhiyun FB_SYNC_BROADCAST, FB_VMODE_INTERLACED
169*4882a593Smuzhiyun }, {
170*4882a593Smuzhiyun /* 576p */
171*4882a593Smuzhiyun "576p", 50, 576, 460, 37037, 142, 83, 97, 63, 63, 5,
172*4882a593Smuzhiyun FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
173*4882a593Smuzhiyun }, {
174*4882a593Smuzhiyun /* 720p */
175*4882a593Smuzhiyun "720p", 50, 1124, 644, 13468, 298, 478, 57, 44, 80, 5,
176*4882a593Smuzhiyun FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
177*4882a593Smuzhiyun }, {
178*4882a593Smuzhiyun /* 1080i */
179*4882a593Smuzhiyun "1080i", 50, 1688, 964, 13468, 264, 600, 94, 62, 88, 5,
180*4882a593Smuzhiyun FB_SYNC_BROADCAST, FB_VMODE_INTERLACED
181*4882a593Smuzhiyun }, {
182*4882a593Smuzhiyun /* 1080p */
183*4882a593Smuzhiyun "1080p", 50, 1688, 964, 6734, 264, 600, 94, 62, 88, 5,
184*4882a593Smuzhiyun FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
185*4882a593Smuzhiyun },
186*4882a593Smuzhiyun
187*4882a593Smuzhiyun [FIRST_NATIVE_MODE_INDEX] =
188*4882a593Smuzhiyun /* 60 Hz broadcast modes (full resolution versions of modes "1" to "5") */
189*4882a593Smuzhiyun {
190*4882a593Smuzhiyun /* 480if */
191*4882a593Smuzhiyun "480if", 60, 720, 480, 74074, 58, 17, 30, 9, 63, 6,
192*4882a593Smuzhiyun FB_SYNC_BROADCAST, FB_VMODE_INTERLACED
193*4882a593Smuzhiyun }, {
194*4882a593Smuzhiyun /* 480pf */
195*4882a593Smuzhiyun "480pf", 60, 720, 480, 37037, 58, 17, 30, 9, 63, 6,
196*4882a593Smuzhiyun FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
197*4882a593Smuzhiyun }, {
198*4882a593Smuzhiyun /* 720pf */
199*4882a593Smuzhiyun "720pf", 60, 1280, 720, 13481, 220, 70, 19, 6, 80, 5,
200*4882a593Smuzhiyun FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
201*4882a593Smuzhiyun }, {
202*4882a593Smuzhiyun /* 1080if */
203*4882a593Smuzhiyun "1080if", 60, 1920, 1080, 13481, 148, 44, 36, 4, 88, 5,
204*4882a593Smuzhiyun FB_SYNC_BROADCAST, FB_VMODE_INTERLACED
205*4882a593Smuzhiyun }, {
206*4882a593Smuzhiyun /* 1080pf */
207*4882a593Smuzhiyun "1080pf", 60, 1920, 1080, 6741, 148, 44, 36, 4, 88, 5,
208*4882a593Smuzhiyun FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
209*4882a593Smuzhiyun },
210*4882a593Smuzhiyun
211*4882a593Smuzhiyun /* 50 Hz broadcast modes (full resolution versions of modes "6" to "10") */
212*4882a593Smuzhiyun {
213*4882a593Smuzhiyun /* 576if */
214*4882a593Smuzhiyun "576if", 50, 720, 576, 74074, 70, 11, 39, 5, 63, 5,
215*4882a593Smuzhiyun FB_SYNC_BROADCAST, FB_VMODE_INTERLACED
216*4882a593Smuzhiyun }, {
217*4882a593Smuzhiyun /* 576pf */
218*4882a593Smuzhiyun "576pf", 50, 720, 576, 37037, 70, 11, 39, 5, 63, 5,
219*4882a593Smuzhiyun FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
220*4882a593Smuzhiyun }, {
221*4882a593Smuzhiyun /* 720pf */
222*4882a593Smuzhiyun "720pf", 50, 1280, 720, 13468, 220, 400, 19, 6, 80, 5,
223*4882a593Smuzhiyun FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
224*4882a593Smuzhiyun }, {
225*4882a593Smuzhiyun /* 1080if */
226*4882a593Smuzhiyun "1080if", 50, 1920, 1080, 13468, 148, 484, 36, 4, 88, 5,
227*4882a593Smuzhiyun FB_SYNC_BROADCAST, FB_VMODE_INTERLACED
228*4882a593Smuzhiyun }, {
229*4882a593Smuzhiyun /* 1080pf */
230*4882a593Smuzhiyun "1080pf", 50, 1920, 1080, 6734, 148, 484, 36, 4, 88, 5,
231*4882a593Smuzhiyun FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
232*4882a593Smuzhiyun },
233*4882a593Smuzhiyun
234*4882a593Smuzhiyun /* VESA modes (modes "11" to "13") */
235*4882a593Smuzhiyun {
236*4882a593Smuzhiyun /* WXGA */
237*4882a593Smuzhiyun "wxga", 60, 1280, 768, 12924, 160, 24, 29, 3, 136, 6,
238*4882a593Smuzhiyun 0, FB_VMODE_NONINTERLACED,
239*4882a593Smuzhiyun FB_MODE_IS_VESA
240*4882a593Smuzhiyun }, {
241*4882a593Smuzhiyun /* SXGA */
242*4882a593Smuzhiyun "sxga", 60, 1280, 1024, 9259, 248, 48, 38, 1, 112, 3,
243*4882a593Smuzhiyun FB_SYNC_HOR_HIGH_ACT | FB_SYNC_VERT_HIGH_ACT, FB_VMODE_NONINTERLACED,
244*4882a593Smuzhiyun FB_MODE_IS_VESA
245*4882a593Smuzhiyun }, {
246*4882a593Smuzhiyun /* WUXGA */
247*4882a593Smuzhiyun "wuxga", 60, 1920, 1200, 6494, 80, 48, 26, 3, 32, 6,
248*4882a593Smuzhiyun FB_SYNC_HOR_HIGH_ACT, FB_VMODE_NONINTERLACED,
249*4882a593Smuzhiyun FB_MODE_IS_VESA
250*4882a593Smuzhiyun }
251*4882a593Smuzhiyun };
252*4882a593Smuzhiyun
253*4882a593Smuzhiyun
254*4882a593Smuzhiyun #define HEAD_A
255*4882a593Smuzhiyun #define HEAD_B
256*4882a593Smuzhiyun
257*4882a593Smuzhiyun #define BPP 4 /* number of bytes per pixel */
258*4882a593Smuzhiyun
259*4882a593Smuzhiyun
260*4882a593Smuzhiyun static int ps3fb_mode;
261*4882a593Smuzhiyun module_param(ps3fb_mode, int, 0);
262*4882a593Smuzhiyun
263*4882a593Smuzhiyun static char *mode_option;
264*4882a593Smuzhiyun
ps3fb_cmp_mode(const struct fb_videomode * vmode,const struct fb_var_screeninfo * var)265*4882a593Smuzhiyun static int ps3fb_cmp_mode(const struct fb_videomode *vmode,
266*4882a593Smuzhiyun const struct fb_var_screeninfo *var)
267*4882a593Smuzhiyun {
268*4882a593Smuzhiyun long xres, yres, left_margin, right_margin, upper_margin, lower_margin;
269*4882a593Smuzhiyun long dx, dy;
270*4882a593Smuzhiyun
271*4882a593Smuzhiyun /* maximum values */
272*4882a593Smuzhiyun if (var->xres > vmode->xres || var->yres > vmode->yres ||
273*4882a593Smuzhiyun var->pixclock > vmode->pixclock ||
274*4882a593Smuzhiyun var->hsync_len > vmode->hsync_len ||
275*4882a593Smuzhiyun var->vsync_len > vmode->vsync_len)
276*4882a593Smuzhiyun return -1;
277*4882a593Smuzhiyun
278*4882a593Smuzhiyun /* progressive/interlaced must match */
279*4882a593Smuzhiyun if ((var->vmode & FB_VMODE_MASK) != vmode->vmode)
280*4882a593Smuzhiyun return -1;
281*4882a593Smuzhiyun
282*4882a593Smuzhiyun /* minimum resolution */
283*4882a593Smuzhiyun xres = max(var->xres, 1U);
284*4882a593Smuzhiyun yres = max(var->yres, 1U);
285*4882a593Smuzhiyun
286*4882a593Smuzhiyun /* minimum margins */
287*4882a593Smuzhiyun left_margin = max(var->left_margin, vmode->left_margin);
288*4882a593Smuzhiyun right_margin = max(var->right_margin, vmode->right_margin);
289*4882a593Smuzhiyun upper_margin = max(var->upper_margin, vmode->upper_margin);
290*4882a593Smuzhiyun lower_margin = max(var->lower_margin, vmode->lower_margin);
291*4882a593Smuzhiyun
292*4882a593Smuzhiyun /* resolution + margins may not exceed native parameters */
293*4882a593Smuzhiyun dx = ((long)vmode->left_margin + (long)vmode->xres +
294*4882a593Smuzhiyun (long)vmode->right_margin) -
295*4882a593Smuzhiyun (left_margin + xres + right_margin);
296*4882a593Smuzhiyun if (dx < 0)
297*4882a593Smuzhiyun return -1;
298*4882a593Smuzhiyun
299*4882a593Smuzhiyun dy = ((long)vmode->upper_margin + (long)vmode->yres +
300*4882a593Smuzhiyun (long)vmode->lower_margin) -
301*4882a593Smuzhiyun (upper_margin + yres + lower_margin);
302*4882a593Smuzhiyun if (dy < 0)
303*4882a593Smuzhiyun return -1;
304*4882a593Smuzhiyun
305*4882a593Smuzhiyun /* exact match */
306*4882a593Smuzhiyun if (!dx && !dy)
307*4882a593Smuzhiyun return 0;
308*4882a593Smuzhiyun
309*4882a593Smuzhiyun /* resolution difference */
310*4882a593Smuzhiyun return (vmode->xres - xres) * (vmode->yres - yres);
311*4882a593Smuzhiyun }
312*4882a593Smuzhiyun
ps3fb_native_vmode(enum ps3av_mode_num id)313*4882a593Smuzhiyun static const struct fb_videomode *ps3fb_native_vmode(enum ps3av_mode_num id)
314*4882a593Smuzhiyun {
315*4882a593Smuzhiyun return &ps3fb_modedb[FIRST_NATIVE_MODE_INDEX + id - 1];
316*4882a593Smuzhiyun }
317*4882a593Smuzhiyun
ps3fb_vmode(int id)318*4882a593Smuzhiyun static const struct fb_videomode *ps3fb_vmode(int id)
319*4882a593Smuzhiyun {
320*4882a593Smuzhiyun u32 mode = id & PS3AV_MODE_MASK;
321*4882a593Smuzhiyun
322*4882a593Smuzhiyun if (mode < PS3AV_MODE_480I || mode > PS3AV_MODE_WUXGA)
323*4882a593Smuzhiyun return NULL;
324*4882a593Smuzhiyun
325*4882a593Smuzhiyun if (mode <= PS3AV_MODE_1080P50 && !(id & PS3AV_MODE_FULL)) {
326*4882a593Smuzhiyun /* Non-fullscreen broadcast mode */
327*4882a593Smuzhiyun return &ps3fb_modedb[mode - 1];
328*4882a593Smuzhiyun }
329*4882a593Smuzhiyun
330*4882a593Smuzhiyun return ps3fb_native_vmode(mode);
331*4882a593Smuzhiyun }
332*4882a593Smuzhiyun
ps3fb_find_mode(struct fb_var_screeninfo * var,u32 * ddr_line_length,u32 * xdr_line_length)333*4882a593Smuzhiyun static unsigned int ps3fb_find_mode(struct fb_var_screeninfo *var,
334*4882a593Smuzhiyun u32 *ddr_line_length, u32 *xdr_line_length)
335*4882a593Smuzhiyun {
336*4882a593Smuzhiyun unsigned int id, best_id;
337*4882a593Smuzhiyun int diff, best_diff;
338*4882a593Smuzhiyun const struct fb_videomode *vmode;
339*4882a593Smuzhiyun long gap;
340*4882a593Smuzhiyun
341*4882a593Smuzhiyun best_id = 0;
342*4882a593Smuzhiyun best_diff = INT_MAX;
343*4882a593Smuzhiyun pr_debug("%s: wanted %u [%u] %u x %u [%u] %u\n", __func__,
344*4882a593Smuzhiyun var->left_margin, var->xres, var->right_margin,
345*4882a593Smuzhiyun var->upper_margin, var->yres, var->lower_margin);
346*4882a593Smuzhiyun for (id = PS3AV_MODE_480I; id <= PS3AV_MODE_WUXGA; id++) {
347*4882a593Smuzhiyun vmode = ps3fb_native_vmode(id);
348*4882a593Smuzhiyun diff = ps3fb_cmp_mode(vmode, var);
349*4882a593Smuzhiyun pr_debug("%s: mode %u: %u [%u] %u x %u [%u] %u: diff = %d\n",
350*4882a593Smuzhiyun __func__, id, vmode->left_margin, vmode->xres,
351*4882a593Smuzhiyun vmode->right_margin, vmode->upper_margin,
352*4882a593Smuzhiyun vmode->yres, vmode->lower_margin, diff);
353*4882a593Smuzhiyun if (diff < 0)
354*4882a593Smuzhiyun continue;
355*4882a593Smuzhiyun if (diff < best_diff) {
356*4882a593Smuzhiyun best_id = id;
357*4882a593Smuzhiyun if (!diff)
358*4882a593Smuzhiyun break;
359*4882a593Smuzhiyun best_diff = diff;
360*4882a593Smuzhiyun }
361*4882a593Smuzhiyun }
362*4882a593Smuzhiyun
363*4882a593Smuzhiyun if (!best_id) {
364*4882a593Smuzhiyun pr_debug("%s: no suitable mode found\n", __func__);
365*4882a593Smuzhiyun return 0;
366*4882a593Smuzhiyun }
367*4882a593Smuzhiyun
368*4882a593Smuzhiyun id = best_id;
369*4882a593Smuzhiyun vmode = ps3fb_native_vmode(id);
370*4882a593Smuzhiyun
371*4882a593Smuzhiyun *ddr_line_length = vmode->xres * BPP;
372*4882a593Smuzhiyun
373*4882a593Smuzhiyun /* minimum resolution */
374*4882a593Smuzhiyun if (!var->xres)
375*4882a593Smuzhiyun var->xres = 1;
376*4882a593Smuzhiyun if (!var->yres)
377*4882a593Smuzhiyun var->yres = 1;
378*4882a593Smuzhiyun
379*4882a593Smuzhiyun /* minimum virtual resolution */
380*4882a593Smuzhiyun if (var->xres_virtual < var->xres)
381*4882a593Smuzhiyun var->xres_virtual = var->xres;
382*4882a593Smuzhiyun if (var->yres_virtual < var->yres)
383*4882a593Smuzhiyun var->yres_virtual = var->yres;
384*4882a593Smuzhiyun
385*4882a593Smuzhiyun /* minimum margins */
386*4882a593Smuzhiyun if (var->left_margin < vmode->left_margin)
387*4882a593Smuzhiyun var->left_margin = vmode->left_margin;
388*4882a593Smuzhiyun if (var->right_margin < vmode->right_margin)
389*4882a593Smuzhiyun var->right_margin = vmode->right_margin;
390*4882a593Smuzhiyun if (var->upper_margin < vmode->upper_margin)
391*4882a593Smuzhiyun var->upper_margin = vmode->upper_margin;
392*4882a593Smuzhiyun if (var->lower_margin < vmode->lower_margin)
393*4882a593Smuzhiyun var->lower_margin = vmode->lower_margin;
394*4882a593Smuzhiyun
395*4882a593Smuzhiyun /* extra margins */
396*4882a593Smuzhiyun gap = ((long)vmode->left_margin + (long)vmode->xres +
397*4882a593Smuzhiyun (long)vmode->right_margin) -
398*4882a593Smuzhiyun ((long)var->left_margin + (long)var->xres +
399*4882a593Smuzhiyun (long)var->right_margin);
400*4882a593Smuzhiyun if (gap > 0) {
401*4882a593Smuzhiyun var->left_margin += gap/2;
402*4882a593Smuzhiyun var->right_margin += (gap+1)/2;
403*4882a593Smuzhiyun pr_debug("%s: rounded up H to %u [%u] %u\n", __func__,
404*4882a593Smuzhiyun var->left_margin, var->xres, var->right_margin);
405*4882a593Smuzhiyun }
406*4882a593Smuzhiyun
407*4882a593Smuzhiyun gap = ((long)vmode->upper_margin + (long)vmode->yres +
408*4882a593Smuzhiyun (long)vmode->lower_margin) -
409*4882a593Smuzhiyun ((long)var->upper_margin + (long)var->yres +
410*4882a593Smuzhiyun (long)var->lower_margin);
411*4882a593Smuzhiyun if (gap > 0) {
412*4882a593Smuzhiyun var->upper_margin += gap/2;
413*4882a593Smuzhiyun var->lower_margin += (gap+1)/2;
414*4882a593Smuzhiyun pr_debug("%s: rounded up V to %u [%u] %u\n", __func__,
415*4882a593Smuzhiyun var->upper_margin, var->yres, var->lower_margin);
416*4882a593Smuzhiyun }
417*4882a593Smuzhiyun
418*4882a593Smuzhiyun /* fixed fields */
419*4882a593Smuzhiyun var->pixclock = vmode->pixclock;
420*4882a593Smuzhiyun var->hsync_len = vmode->hsync_len;
421*4882a593Smuzhiyun var->vsync_len = vmode->vsync_len;
422*4882a593Smuzhiyun var->sync = vmode->sync;
423*4882a593Smuzhiyun
424*4882a593Smuzhiyun if (ps3_compare_firmware_version(1, 9, 0) >= 0) {
425*4882a593Smuzhiyun *xdr_line_length = GPU_ALIGN_UP(var->xres_virtual * BPP);
426*4882a593Smuzhiyun if (*xdr_line_length > GPU_MAX_LINE_LENGTH)
427*4882a593Smuzhiyun *xdr_line_length = GPU_MAX_LINE_LENGTH;
428*4882a593Smuzhiyun } else
429*4882a593Smuzhiyun *xdr_line_length = *ddr_line_length;
430*4882a593Smuzhiyun
431*4882a593Smuzhiyun if (vmode->sync & FB_SYNC_BROADCAST) {
432*4882a593Smuzhiyun /* Full broadcast modes have the full mode bit set */
433*4882a593Smuzhiyun if (vmode->xres == var->xres && vmode->yres == var->yres)
434*4882a593Smuzhiyun id |= PS3AV_MODE_FULL;
435*4882a593Smuzhiyun }
436*4882a593Smuzhiyun
437*4882a593Smuzhiyun pr_debug("%s: mode %u\n", __func__, id);
438*4882a593Smuzhiyun return id;
439*4882a593Smuzhiyun }
440*4882a593Smuzhiyun
ps3fb_sync_image(struct device * dev,u64 frame_offset,u64 dst_offset,u64 src_offset,u32 width,u32 height,u32 dst_line_length,u32 src_line_length)441*4882a593Smuzhiyun static void ps3fb_sync_image(struct device *dev, u64 frame_offset,
442*4882a593Smuzhiyun u64 dst_offset, u64 src_offset, u32 width,
443*4882a593Smuzhiyun u32 height, u32 dst_line_length,
444*4882a593Smuzhiyun u32 src_line_length)
445*4882a593Smuzhiyun {
446*4882a593Smuzhiyun int status;
447*4882a593Smuzhiyun u64 line_length;
448*4882a593Smuzhiyun
449*4882a593Smuzhiyun line_length = dst_line_length;
450*4882a593Smuzhiyun if (src_line_length != dst_line_length)
451*4882a593Smuzhiyun line_length |= (u64)src_line_length << 32;
452*4882a593Smuzhiyun
453*4882a593Smuzhiyun src_offset += GPU_FB_START;
454*4882a593Smuzhiyun
455*4882a593Smuzhiyun mutex_lock(&ps3_gpu_mutex);
456*4882a593Smuzhiyun status = lv1_gpu_fb_blit(ps3fb.context_handle, dst_offset,
457*4882a593Smuzhiyun GPU_IOIF + src_offset,
458*4882a593Smuzhiyun L1GPU_FB_BLIT_WAIT_FOR_COMPLETION |
459*4882a593Smuzhiyun (width << 16) | height,
460*4882a593Smuzhiyun line_length);
461*4882a593Smuzhiyun mutex_unlock(&ps3_gpu_mutex);
462*4882a593Smuzhiyun
463*4882a593Smuzhiyun if (status)
464*4882a593Smuzhiyun dev_err(dev, "%s: lv1_gpu_fb_blit failed: %d\n", __func__,
465*4882a593Smuzhiyun status);
466*4882a593Smuzhiyun #ifdef HEAD_A
467*4882a593Smuzhiyun status = lv1_gpu_display_flip(ps3fb.context_handle, 0, frame_offset);
468*4882a593Smuzhiyun if (status)
469*4882a593Smuzhiyun dev_err(dev, "%s: lv1_gpu_display_flip failed: %d\n", __func__,
470*4882a593Smuzhiyun status);
471*4882a593Smuzhiyun #endif
472*4882a593Smuzhiyun #ifdef HEAD_B
473*4882a593Smuzhiyun status = lv1_gpu_display_flip(ps3fb.context_handle, 1, frame_offset);
474*4882a593Smuzhiyun if (status)
475*4882a593Smuzhiyun dev_err(dev, "%s: lv1_gpu_display_flip failed: %d\n", __func__,
476*4882a593Smuzhiyun status);
477*4882a593Smuzhiyun #endif
478*4882a593Smuzhiyun }
479*4882a593Smuzhiyun
ps3fb_sync(struct fb_info * info,u32 frame)480*4882a593Smuzhiyun static int ps3fb_sync(struct fb_info *info, u32 frame)
481*4882a593Smuzhiyun {
482*4882a593Smuzhiyun struct ps3fb_par *par = info->par;
483*4882a593Smuzhiyun int error = 0;
484*4882a593Smuzhiyun u64 ddr_base, xdr_base;
485*4882a593Smuzhiyun
486*4882a593Smuzhiyun if (frame > par->num_frames - 1) {
487*4882a593Smuzhiyun dev_dbg(info->device, "%s: invalid frame number (%u)\n",
488*4882a593Smuzhiyun __func__, frame);
489*4882a593Smuzhiyun error = -EINVAL;
490*4882a593Smuzhiyun goto out;
491*4882a593Smuzhiyun }
492*4882a593Smuzhiyun
493*4882a593Smuzhiyun xdr_base = frame * par->xdr_frame_size;
494*4882a593Smuzhiyun ddr_base = frame * par->ddr_frame_size;
495*4882a593Smuzhiyun
496*4882a593Smuzhiyun ps3fb_sync_image(info->device, ddr_base + par->full_offset,
497*4882a593Smuzhiyun ddr_base + par->fb_offset, xdr_base + par->pan_offset,
498*4882a593Smuzhiyun par->width, par->height, par->ddr_line_length,
499*4882a593Smuzhiyun info->fix.line_length);
500*4882a593Smuzhiyun
501*4882a593Smuzhiyun out:
502*4882a593Smuzhiyun return error;
503*4882a593Smuzhiyun }
504*4882a593Smuzhiyun
ps3fb_open(struct fb_info * info,int user)505*4882a593Smuzhiyun static int ps3fb_open(struct fb_info *info, int user)
506*4882a593Smuzhiyun {
507*4882a593Smuzhiyun atomic_inc(&ps3fb.f_count);
508*4882a593Smuzhiyun return 0;
509*4882a593Smuzhiyun }
510*4882a593Smuzhiyun
ps3fb_release(struct fb_info * info,int user)511*4882a593Smuzhiyun static int ps3fb_release(struct fb_info *info, int user)
512*4882a593Smuzhiyun {
513*4882a593Smuzhiyun if (atomic_dec_and_test(&ps3fb.f_count)) {
514*4882a593Smuzhiyun if (atomic_read(&ps3fb.ext_flip)) {
515*4882a593Smuzhiyun atomic_set(&ps3fb.ext_flip, 0);
516*4882a593Smuzhiyun if (console_trylock()) {
517*4882a593Smuzhiyun ps3fb_sync(info, 0); /* single buffer */
518*4882a593Smuzhiyun console_unlock();
519*4882a593Smuzhiyun }
520*4882a593Smuzhiyun }
521*4882a593Smuzhiyun }
522*4882a593Smuzhiyun return 0;
523*4882a593Smuzhiyun }
524*4882a593Smuzhiyun
525*4882a593Smuzhiyun /*
526*4882a593Smuzhiyun * Setting the video mode has been split into two parts.
527*4882a593Smuzhiyun * First part, xxxfb_check_var, must not write anything
528*4882a593Smuzhiyun * to hardware, it should only verify and adjust var.
529*4882a593Smuzhiyun * This means it doesn't alter par but it does use hardware
530*4882a593Smuzhiyun * data from it to check this var.
531*4882a593Smuzhiyun */
532*4882a593Smuzhiyun
ps3fb_check_var(struct fb_var_screeninfo * var,struct fb_info * info)533*4882a593Smuzhiyun static int ps3fb_check_var(struct fb_var_screeninfo *var, struct fb_info *info)
534*4882a593Smuzhiyun {
535*4882a593Smuzhiyun u32 xdr_line_length, ddr_line_length;
536*4882a593Smuzhiyun int mode;
537*4882a593Smuzhiyun
538*4882a593Smuzhiyun mode = ps3fb_find_mode(var, &ddr_line_length, &xdr_line_length);
539*4882a593Smuzhiyun if (!mode)
540*4882a593Smuzhiyun return -EINVAL;
541*4882a593Smuzhiyun
542*4882a593Smuzhiyun /* Virtual screen */
543*4882a593Smuzhiyun if (var->xres_virtual > xdr_line_length / BPP) {
544*4882a593Smuzhiyun dev_dbg(info->device,
545*4882a593Smuzhiyun "Horizontal virtual screen size too large\n");
546*4882a593Smuzhiyun return -EINVAL;
547*4882a593Smuzhiyun }
548*4882a593Smuzhiyun
549*4882a593Smuzhiyun if (var->xoffset + var->xres > var->xres_virtual ||
550*4882a593Smuzhiyun var->yoffset + var->yres > var->yres_virtual) {
551*4882a593Smuzhiyun dev_dbg(info->device, "panning out-of-range\n");
552*4882a593Smuzhiyun return -EINVAL;
553*4882a593Smuzhiyun }
554*4882a593Smuzhiyun
555*4882a593Smuzhiyun /* We support ARGB8888 only */
556*4882a593Smuzhiyun if (var->bits_per_pixel > 32 || var->grayscale ||
557*4882a593Smuzhiyun var->red.offset > 16 || var->green.offset > 8 ||
558*4882a593Smuzhiyun var->blue.offset > 0 || var->transp.offset > 24 ||
559*4882a593Smuzhiyun var->red.length > 8 || var->green.length > 8 ||
560*4882a593Smuzhiyun var->blue.length > 8 || var->transp.length > 8 ||
561*4882a593Smuzhiyun var->red.msb_right || var->green.msb_right ||
562*4882a593Smuzhiyun var->blue.msb_right || var->transp.msb_right || var->nonstd) {
563*4882a593Smuzhiyun dev_dbg(info->device, "We support ARGB8888 only\n");
564*4882a593Smuzhiyun return -EINVAL;
565*4882a593Smuzhiyun }
566*4882a593Smuzhiyun
567*4882a593Smuzhiyun var->bits_per_pixel = 32;
568*4882a593Smuzhiyun var->red.offset = 16;
569*4882a593Smuzhiyun var->green.offset = 8;
570*4882a593Smuzhiyun var->blue.offset = 0;
571*4882a593Smuzhiyun var->transp.offset = 24;
572*4882a593Smuzhiyun var->red.length = 8;
573*4882a593Smuzhiyun var->green.length = 8;
574*4882a593Smuzhiyun var->blue.length = 8;
575*4882a593Smuzhiyun var->transp.length = 8;
576*4882a593Smuzhiyun var->red.msb_right = 0;
577*4882a593Smuzhiyun var->green.msb_right = 0;
578*4882a593Smuzhiyun var->blue.msb_right = 0;
579*4882a593Smuzhiyun var->transp.msb_right = 0;
580*4882a593Smuzhiyun
581*4882a593Smuzhiyun /* Rotation is not supported */
582*4882a593Smuzhiyun if (var->rotate) {
583*4882a593Smuzhiyun dev_dbg(info->device, "Rotation is not supported\n");
584*4882a593Smuzhiyun return -EINVAL;
585*4882a593Smuzhiyun }
586*4882a593Smuzhiyun
587*4882a593Smuzhiyun /* Memory limit */
588*4882a593Smuzhiyun if (var->yres_virtual * xdr_line_length > info->fix.smem_len) {
589*4882a593Smuzhiyun dev_dbg(info->device, "Not enough memory\n");
590*4882a593Smuzhiyun return -ENOMEM;
591*4882a593Smuzhiyun }
592*4882a593Smuzhiyun
593*4882a593Smuzhiyun var->height = -1;
594*4882a593Smuzhiyun var->width = -1;
595*4882a593Smuzhiyun
596*4882a593Smuzhiyun return 0;
597*4882a593Smuzhiyun }
598*4882a593Smuzhiyun
599*4882a593Smuzhiyun /*
600*4882a593Smuzhiyun * This routine actually sets the video mode.
601*4882a593Smuzhiyun */
602*4882a593Smuzhiyun
ps3fb_set_par(struct fb_info * info)603*4882a593Smuzhiyun static int ps3fb_set_par(struct fb_info *info)
604*4882a593Smuzhiyun {
605*4882a593Smuzhiyun struct ps3fb_par *par = info->par;
606*4882a593Smuzhiyun unsigned int mode, ddr_line_length, xdr_line_length, lines, maxlines;
607*4882a593Smuzhiyun unsigned int ddr_xoff, ddr_yoff, offset;
608*4882a593Smuzhiyun const struct fb_videomode *vmode;
609*4882a593Smuzhiyun u64 dst;
610*4882a593Smuzhiyun
611*4882a593Smuzhiyun mode = ps3fb_find_mode(&info->var, &ddr_line_length, &xdr_line_length);
612*4882a593Smuzhiyun if (!mode)
613*4882a593Smuzhiyun return -EINVAL;
614*4882a593Smuzhiyun
615*4882a593Smuzhiyun vmode = ps3fb_native_vmode(mode & PS3AV_MODE_MASK);
616*4882a593Smuzhiyun
617*4882a593Smuzhiyun info->fix.xpanstep = info->var.xres_virtual > info->var.xres ? 1 : 0;
618*4882a593Smuzhiyun info->fix.ypanstep = info->var.yres_virtual > info->var.yres ? 1 : 0;
619*4882a593Smuzhiyun info->fix.line_length = xdr_line_length;
620*4882a593Smuzhiyun
621*4882a593Smuzhiyun par->ddr_line_length = ddr_line_length;
622*4882a593Smuzhiyun par->ddr_frame_size = vmode->yres * ddr_line_length;
623*4882a593Smuzhiyun par->xdr_frame_size = info->var.yres_virtual * xdr_line_length;
624*4882a593Smuzhiyun
625*4882a593Smuzhiyun par->num_frames = info->fix.smem_len /
626*4882a593Smuzhiyun max(par->ddr_frame_size, par->xdr_frame_size);
627*4882a593Smuzhiyun
628*4882a593Smuzhiyun /* Keep the special bits we cannot set using fb_var_screeninfo */
629*4882a593Smuzhiyun par->new_mode_id = (par->new_mode_id & ~PS3AV_MODE_MASK) | mode;
630*4882a593Smuzhiyun
631*4882a593Smuzhiyun par->width = info->var.xres;
632*4882a593Smuzhiyun par->height = info->var.yres;
633*4882a593Smuzhiyun
634*4882a593Smuzhiyun /* Start of the virtual frame buffer (relative to fullscreen) */
635*4882a593Smuzhiyun ddr_xoff = info->var.left_margin - vmode->left_margin;
636*4882a593Smuzhiyun ddr_yoff = info->var.upper_margin - vmode->upper_margin;
637*4882a593Smuzhiyun offset = ddr_yoff * ddr_line_length + ddr_xoff * BPP;
638*4882a593Smuzhiyun
639*4882a593Smuzhiyun par->fb_offset = GPU_ALIGN_UP(offset);
640*4882a593Smuzhiyun par->full_offset = par->fb_offset - offset;
641*4882a593Smuzhiyun par->pan_offset = info->var.yoffset * xdr_line_length +
642*4882a593Smuzhiyun info->var.xoffset * BPP;
643*4882a593Smuzhiyun
644*4882a593Smuzhiyun if (par->new_mode_id != par->mode_id) {
645*4882a593Smuzhiyun if (ps3av_set_video_mode(par->new_mode_id)) {
646*4882a593Smuzhiyun par->new_mode_id = par->mode_id;
647*4882a593Smuzhiyun return -EINVAL;
648*4882a593Smuzhiyun }
649*4882a593Smuzhiyun par->mode_id = par->new_mode_id;
650*4882a593Smuzhiyun }
651*4882a593Smuzhiyun
652*4882a593Smuzhiyun /* Clear XDR frame buffer memory */
653*4882a593Smuzhiyun memset((void __force *)info->screen_base, 0, info->fix.smem_len);
654*4882a593Smuzhiyun
655*4882a593Smuzhiyun /* Clear DDR frame buffer memory */
656*4882a593Smuzhiyun lines = vmode->yres * par->num_frames;
657*4882a593Smuzhiyun if (par->full_offset)
658*4882a593Smuzhiyun lines++;
659*4882a593Smuzhiyun maxlines = info->fix.smem_len / ddr_line_length;
660*4882a593Smuzhiyun for (dst = 0; lines; dst += maxlines * ddr_line_length) {
661*4882a593Smuzhiyun unsigned int l = min(lines, maxlines);
662*4882a593Smuzhiyun ps3fb_sync_image(info->device, 0, dst, 0, vmode->xres, l,
663*4882a593Smuzhiyun ddr_line_length, ddr_line_length);
664*4882a593Smuzhiyun lines -= l;
665*4882a593Smuzhiyun }
666*4882a593Smuzhiyun
667*4882a593Smuzhiyun return 0;
668*4882a593Smuzhiyun }
669*4882a593Smuzhiyun
670*4882a593Smuzhiyun /*
671*4882a593Smuzhiyun * Set a single color register. The values supplied are already
672*4882a593Smuzhiyun * rounded down to the hardware's capabilities (according to the
673*4882a593Smuzhiyun * entries in the var structure). Return != 0 for invalid regno.
674*4882a593Smuzhiyun */
675*4882a593Smuzhiyun
ps3fb_setcolreg(unsigned int regno,unsigned int red,unsigned int green,unsigned int blue,unsigned int transp,struct fb_info * info)676*4882a593Smuzhiyun static int ps3fb_setcolreg(unsigned int regno, unsigned int red,
677*4882a593Smuzhiyun unsigned int green, unsigned int blue,
678*4882a593Smuzhiyun unsigned int transp, struct fb_info *info)
679*4882a593Smuzhiyun {
680*4882a593Smuzhiyun if (regno >= 16)
681*4882a593Smuzhiyun return 1;
682*4882a593Smuzhiyun
683*4882a593Smuzhiyun red >>= 8;
684*4882a593Smuzhiyun green >>= 8;
685*4882a593Smuzhiyun blue >>= 8;
686*4882a593Smuzhiyun transp >>= 8;
687*4882a593Smuzhiyun
688*4882a593Smuzhiyun ((u32 *)info->pseudo_palette)[regno] = transp << 24 | red << 16 |
689*4882a593Smuzhiyun green << 8 | blue;
690*4882a593Smuzhiyun return 0;
691*4882a593Smuzhiyun }
692*4882a593Smuzhiyun
ps3fb_pan_display(struct fb_var_screeninfo * var,struct fb_info * info)693*4882a593Smuzhiyun static int ps3fb_pan_display(struct fb_var_screeninfo *var,
694*4882a593Smuzhiyun struct fb_info *info)
695*4882a593Smuzhiyun {
696*4882a593Smuzhiyun struct ps3fb_par *par = info->par;
697*4882a593Smuzhiyun
698*4882a593Smuzhiyun par->pan_offset = var->yoffset * info->fix.line_length +
699*4882a593Smuzhiyun var->xoffset * BPP;
700*4882a593Smuzhiyun return 0;
701*4882a593Smuzhiyun }
702*4882a593Smuzhiyun
703*4882a593Smuzhiyun /*
704*4882a593Smuzhiyun * As we have a virtual frame buffer, we need our own mmap function
705*4882a593Smuzhiyun */
706*4882a593Smuzhiyun
ps3fb_mmap(struct fb_info * info,struct vm_area_struct * vma)707*4882a593Smuzhiyun static int ps3fb_mmap(struct fb_info *info, struct vm_area_struct *vma)
708*4882a593Smuzhiyun {
709*4882a593Smuzhiyun int r;
710*4882a593Smuzhiyun
711*4882a593Smuzhiyun r = vm_iomap_memory(vma, info->fix.smem_start, info->fix.smem_len);
712*4882a593Smuzhiyun
713*4882a593Smuzhiyun dev_dbg(info->device, "ps3fb: mmap framebuffer P(%lx)->V(%lx)\n",
714*4882a593Smuzhiyun info->fix.smem_start + (vma->vm_pgoff << PAGE_SHIFT),
715*4882a593Smuzhiyun vma->vm_start);
716*4882a593Smuzhiyun
717*4882a593Smuzhiyun return r;
718*4882a593Smuzhiyun }
719*4882a593Smuzhiyun
720*4882a593Smuzhiyun /*
721*4882a593Smuzhiyun * Blank the display
722*4882a593Smuzhiyun */
723*4882a593Smuzhiyun
ps3fb_blank(int blank,struct fb_info * info)724*4882a593Smuzhiyun static int ps3fb_blank(int blank, struct fb_info *info)
725*4882a593Smuzhiyun {
726*4882a593Smuzhiyun int retval;
727*4882a593Smuzhiyun
728*4882a593Smuzhiyun dev_dbg(info->device, "%s: blank:%d\n", __func__, blank);
729*4882a593Smuzhiyun switch (blank) {
730*4882a593Smuzhiyun case FB_BLANK_POWERDOWN:
731*4882a593Smuzhiyun case FB_BLANK_HSYNC_SUSPEND:
732*4882a593Smuzhiyun case FB_BLANK_VSYNC_SUSPEND:
733*4882a593Smuzhiyun case FB_BLANK_NORMAL:
734*4882a593Smuzhiyun retval = ps3av_video_mute(1); /* mute on */
735*4882a593Smuzhiyun if (!retval)
736*4882a593Smuzhiyun ps3fb.is_blanked = 1;
737*4882a593Smuzhiyun break;
738*4882a593Smuzhiyun
739*4882a593Smuzhiyun default: /* unblank */
740*4882a593Smuzhiyun retval = ps3av_video_mute(0); /* mute off */
741*4882a593Smuzhiyun if (!retval)
742*4882a593Smuzhiyun ps3fb.is_blanked = 0;
743*4882a593Smuzhiyun break;
744*4882a593Smuzhiyun }
745*4882a593Smuzhiyun return retval;
746*4882a593Smuzhiyun }
747*4882a593Smuzhiyun
ps3fb_get_vblank(struct fb_vblank * vblank)748*4882a593Smuzhiyun static int ps3fb_get_vblank(struct fb_vblank *vblank)
749*4882a593Smuzhiyun {
750*4882a593Smuzhiyun memset(vblank, 0, sizeof(*vblank));
751*4882a593Smuzhiyun vblank->flags = FB_VBLANK_HAVE_VSYNC;
752*4882a593Smuzhiyun return 0;
753*4882a593Smuzhiyun }
754*4882a593Smuzhiyun
ps3fb_wait_for_vsync(u32 crtc)755*4882a593Smuzhiyun static int ps3fb_wait_for_vsync(u32 crtc)
756*4882a593Smuzhiyun {
757*4882a593Smuzhiyun int ret;
758*4882a593Smuzhiyun u64 count;
759*4882a593Smuzhiyun
760*4882a593Smuzhiyun count = ps3fb.vblank_count;
761*4882a593Smuzhiyun ret = wait_event_interruptible_timeout(ps3fb.wait_vsync,
762*4882a593Smuzhiyun count != ps3fb.vblank_count,
763*4882a593Smuzhiyun HZ / 10);
764*4882a593Smuzhiyun if (!ret)
765*4882a593Smuzhiyun return -ETIMEDOUT;
766*4882a593Smuzhiyun
767*4882a593Smuzhiyun return 0;
768*4882a593Smuzhiyun }
769*4882a593Smuzhiyun
770*4882a593Smuzhiyun
771*4882a593Smuzhiyun /*
772*4882a593Smuzhiyun * ioctl
773*4882a593Smuzhiyun */
774*4882a593Smuzhiyun
ps3fb_ioctl(struct fb_info * info,unsigned int cmd,unsigned long arg)775*4882a593Smuzhiyun static int ps3fb_ioctl(struct fb_info *info, unsigned int cmd,
776*4882a593Smuzhiyun unsigned long arg)
777*4882a593Smuzhiyun {
778*4882a593Smuzhiyun void __user *argp = (void __user *)arg;
779*4882a593Smuzhiyun u32 val;
780*4882a593Smuzhiyun int retval = -EFAULT;
781*4882a593Smuzhiyun
782*4882a593Smuzhiyun switch (cmd) {
783*4882a593Smuzhiyun case FBIOGET_VBLANK:
784*4882a593Smuzhiyun {
785*4882a593Smuzhiyun struct fb_vblank vblank;
786*4882a593Smuzhiyun dev_dbg(info->device, "FBIOGET_VBLANK:\n");
787*4882a593Smuzhiyun retval = ps3fb_get_vblank(&vblank);
788*4882a593Smuzhiyun if (retval)
789*4882a593Smuzhiyun break;
790*4882a593Smuzhiyun
791*4882a593Smuzhiyun if (copy_to_user(argp, &vblank, sizeof(vblank)))
792*4882a593Smuzhiyun retval = -EFAULT;
793*4882a593Smuzhiyun break;
794*4882a593Smuzhiyun }
795*4882a593Smuzhiyun
796*4882a593Smuzhiyun case FBIO_WAITFORVSYNC:
797*4882a593Smuzhiyun {
798*4882a593Smuzhiyun u32 crt;
799*4882a593Smuzhiyun dev_dbg(info->device, "FBIO_WAITFORVSYNC:\n");
800*4882a593Smuzhiyun if (get_user(crt, (u32 __user *) arg))
801*4882a593Smuzhiyun break;
802*4882a593Smuzhiyun
803*4882a593Smuzhiyun retval = ps3fb_wait_for_vsync(crt);
804*4882a593Smuzhiyun break;
805*4882a593Smuzhiyun }
806*4882a593Smuzhiyun
807*4882a593Smuzhiyun case PS3FB_IOCTL_SETMODE:
808*4882a593Smuzhiyun {
809*4882a593Smuzhiyun struct ps3fb_par *par = info->par;
810*4882a593Smuzhiyun const struct fb_videomode *vmode;
811*4882a593Smuzhiyun struct fb_var_screeninfo var;
812*4882a593Smuzhiyun
813*4882a593Smuzhiyun if (copy_from_user(&val, argp, sizeof(val)))
814*4882a593Smuzhiyun break;
815*4882a593Smuzhiyun
816*4882a593Smuzhiyun if (!(val & PS3AV_MODE_MASK)) {
817*4882a593Smuzhiyun u32 id = ps3av_get_auto_mode();
818*4882a593Smuzhiyun if (id > 0)
819*4882a593Smuzhiyun val = (val & ~PS3AV_MODE_MASK) | id;
820*4882a593Smuzhiyun }
821*4882a593Smuzhiyun dev_dbg(info->device, "PS3FB_IOCTL_SETMODE:%x\n", val);
822*4882a593Smuzhiyun retval = -EINVAL;
823*4882a593Smuzhiyun vmode = ps3fb_vmode(val);
824*4882a593Smuzhiyun if (vmode) {
825*4882a593Smuzhiyun var = info->var;
826*4882a593Smuzhiyun fb_videomode_to_var(&var, vmode);
827*4882a593Smuzhiyun console_lock();
828*4882a593Smuzhiyun /* Force, in case only special bits changed */
829*4882a593Smuzhiyun var.activate |= FB_ACTIVATE_FORCE;
830*4882a593Smuzhiyun par->new_mode_id = val;
831*4882a593Smuzhiyun retval = fb_set_var(info, &var);
832*4882a593Smuzhiyun if (!retval)
833*4882a593Smuzhiyun fbcon_update_vcs(info, var.activate & FB_ACTIVATE_ALL);
834*4882a593Smuzhiyun console_unlock();
835*4882a593Smuzhiyun }
836*4882a593Smuzhiyun break;
837*4882a593Smuzhiyun }
838*4882a593Smuzhiyun
839*4882a593Smuzhiyun case PS3FB_IOCTL_GETMODE:
840*4882a593Smuzhiyun val = ps3av_get_mode();
841*4882a593Smuzhiyun dev_dbg(info->device, "PS3FB_IOCTL_GETMODE:%x\n", val);
842*4882a593Smuzhiyun if (!copy_to_user(argp, &val, sizeof(val)))
843*4882a593Smuzhiyun retval = 0;
844*4882a593Smuzhiyun break;
845*4882a593Smuzhiyun
846*4882a593Smuzhiyun case PS3FB_IOCTL_SCREENINFO:
847*4882a593Smuzhiyun {
848*4882a593Smuzhiyun struct ps3fb_par *par = info->par;
849*4882a593Smuzhiyun struct ps3fb_ioctl_res res;
850*4882a593Smuzhiyun dev_dbg(info->device, "PS3FB_IOCTL_SCREENINFO:\n");
851*4882a593Smuzhiyun res.xres = info->fix.line_length / BPP;
852*4882a593Smuzhiyun res.yres = info->var.yres_virtual;
853*4882a593Smuzhiyun res.xoff = (res.xres - info->var.xres) / 2;
854*4882a593Smuzhiyun res.yoff = (res.yres - info->var.yres) / 2;
855*4882a593Smuzhiyun res.num_frames = par->num_frames;
856*4882a593Smuzhiyun if (!copy_to_user(argp, &res, sizeof(res)))
857*4882a593Smuzhiyun retval = 0;
858*4882a593Smuzhiyun break;
859*4882a593Smuzhiyun }
860*4882a593Smuzhiyun
861*4882a593Smuzhiyun case PS3FB_IOCTL_ON:
862*4882a593Smuzhiyun dev_dbg(info->device, "PS3FB_IOCTL_ON:\n");
863*4882a593Smuzhiyun atomic_inc(&ps3fb.ext_flip);
864*4882a593Smuzhiyun retval = 0;
865*4882a593Smuzhiyun break;
866*4882a593Smuzhiyun
867*4882a593Smuzhiyun case PS3FB_IOCTL_OFF:
868*4882a593Smuzhiyun dev_dbg(info->device, "PS3FB_IOCTL_OFF:\n");
869*4882a593Smuzhiyun atomic_dec_if_positive(&ps3fb.ext_flip);
870*4882a593Smuzhiyun retval = 0;
871*4882a593Smuzhiyun break;
872*4882a593Smuzhiyun
873*4882a593Smuzhiyun case PS3FB_IOCTL_FSEL:
874*4882a593Smuzhiyun if (copy_from_user(&val, argp, sizeof(val)))
875*4882a593Smuzhiyun break;
876*4882a593Smuzhiyun
877*4882a593Smuzhiyun dev_dbg(info->device, "PS3FB_IOCTL_FSEL:%d\n", val);
878*4882a593Smuzhiyun console_lock();
879*4882a593Smuzhiyun retval = ps3fb_sync(info, val);
880*4882a593Smuzhiyun console_unlock();
881*4882a593Smuzhiyun break;
882*4882a593Smuzhiyun
883*4882a593Smuzhiyun default:
884*4882a593Smuzhiyun retval = -ENOIOCTLCMD;
885*4882a593Smuzhiyun break;
886*4882a593Smuzhiyun }
887*4882a593Smuzhiyun return retval;
888*4882a593Smuzhiyun }
889*4882a593Smuzhiyun
ps3fbd(void * arg)890*4882a593Smuzhiyun static int ps3fbd(void *arg)
891*4882a593Smuzhiyun {
892*4882a593Smuzhiyun struct fb_info *info = arg;
893*4882a593Smuzhiyun
894*4882a593Smuzhiyun set_freezable();
895*4882a593Smuzhiyun while (!kthread_should_stop()) {
896*4882a593Smuzhiyun try_to_freeze();
897*4882a593Smuzhiyun set_current_state(TASK_INTERRUPTIBLE);
898*4882a593Smuzhiyun if (ps3fb.is_kicked) {
899*4882a593Smuzhiyun ps3fb.is_kicked = 0;
900*4882a593Smuzhiyun console_lock();
901*4882a593Smuzhiyun ps3fb_sync(info, 0); /* single buffer */
902*4882a593Smuzhiyun console_unlock();
903*4882a593Smuzhiyun }
904*4882a593Smuzhiyun schedule();
905*4882a593Smuzhiyun }
906*4882a593Smuzhiyun return 0;
907*4882a593Smuzhiyun }
908*4882a593Smuzhiyun
ps3fb_vsync_interrupt(int irq,void * ptr)909*4882a593Smuzhiyun static irqreturn_t ps3fb_vsync_interrupt(int irq, void *ptr)
910*4882a593Smuzhiyun {
911*4882a593Smuzhiyun struct device *dev = ptr;
912*4882a593Smuzhiyun u64 v1;
913*4882a593Smuzhiyun int status;
914*4882a593Smuzhiyun struct display_head *head = &ps3fb.dinfo->display_head[1];
915*4882a593Smuzhiyun
916*4882a593Smuzhiyun status = lv1_gpu_context_intr(ps3fb.context_handle, &v1);
917*4882a593Smuzhiyun if (status) {
918*4882a593Smuzhiyun dev_err(dev, "%s: lv1_gpu_context_intr failed: %d\n", __func__,
919*4882a593Smuzhiyun status);
920*4882a593Smuzhiyun return IRQ_NONE;
921*4882a593Smuzhiyun }
922*4882a593Smuzhiyun
923*4882a593Smuzhiyun if (v1 & (1 << GPU_INTR_STATUS_VSYNC_1)) {
924*4882a593Smuzhiyun /* VSYNC */
925*4882a593Smuzhiyun ps3fb.vblank_count = head->vblank_count;
926*4882a593Smuzhiyun if (ps3fb.task && !ps3fb.is_blanked &&
927*4882a593Smuzhiyun !atomic_read(&ps3fb.ext_flip)) {
928*4882a593Smuzhiyun ps3fb.is_kicked = 1;
929*4882a593Smuzhiyun wake_up_process(ps3fb.task);
930*4882a593Smuzhiyun }
931*4882a593Smuzhiyun wake_up_interruptible(&ps3fb.wait_vsync);
932*4882a593Smuzhiyun }
933*4882a593Smuzhiyun
934*4882a593Smuzhiyun return IRQ_HANDLED;
935*4882a593Smuzhiyun }
936*4882a593Smuzhiyun
937*4882a593Smuzhiyun
938*4882a593Smuzhiyun static const struct fb_ops ps3fb_ops = {
939*4882a593Smuzhiyun .fb_open = ps3fb_open,
940*4882a593Smuzhiyun .fb_release = ps3fb_release,
941*4882a593Smuzhiyun .fb_read = fb_sys_read,
942*4882a593Smuzhiyun .fb_write = fb_sys_write,
943*4882a593Smuzhiyun .fb_check_var = ps3fb_check_var,
944*4882a593Smuzhiyun .fb_set_par = ps3fb_set_par,
945*4882a593Smuzhiyun .fb_setcolreg = ps3fb_setcolreg,
946*4882a593Smuzhiyun .fb_pan_display = ps3fb_pan_display,
947*4882a593Smuzhiyun .fb_fillrect = sys_fillrect,
948*4882a593Smuzhiyun .fb_copyarea = sys_copyarea,
949*4882a593Smuzhiyun .fb_imageblit = sys_imageblit,
950*4882a593Smuzhiyun .fb_mmap = ps3fb_mmap,
951*4882a593Smuzhiyun .fb_blank = ps3fb_blank,
952*4882a593Smuzhiyun .fb_ioctl = ps3fb_ioctl,
953*4882a593Smuzhiyun .fb_compat_ioctl = ps3fb_ioctl
954*4882a593Smuzhiyun };
955*4882a593Smuzhiyun
956*4882a593Smuzhiyun static const struct fb_fix_screeninfo ps3fb_fix = {
957*4882a593Smuzhiyun .id = DEVICE_NAME,
958*4882a593Smuzhiyun .type = FB_TYPE_PACKED_PIXELS,
959*4882a593Smuzhiyun .visual = FB_VISUAL_TRUECOLOR,
960*4882a593Smuzhiyun .accel = FB_ACCEL_NONE,
961*4882a593Smuzhiyun };
962*4882a593Smuzhiyun
ps3fb_probe(struct ps3_system_bus_device * dev)963*4882a593Smuzhiyun static int ps3fb_probe(struct ps3_system_bus_device *dev)
964*4882a593Smuzhiyun {
965*4882a593Smuzhiyun struct fb_info *info;
966*4882a593Smuzhiyun struct ps3fb_par *par;
967*4882a593Smuzhiyun int retval;
968*4882a593Smuzhiyun u64 ddr_lpar = 0;
969*4882a593Smuzhiyun u64 lpar_dma_control = 0;
970*4882a593Smuzhiyun u64 lpar_driver_info = 0;
971*4882a593Smuzhiyun u64 lpar_reports = 0;
972*4882a593Smuzhiyun u64 lpar_reports_size = 0;
973*4882a593Smuzhiyun u64 xdr_lpar;
974*4882a593Smuzhiyun struct gpu_driver_info *dinfo;
975*4882a593Smuzhiyun void *fb_start;
976*4882a593Smuzhiyun int status;
977*4882a593Smuzhiyun struct task_struct *task;
978*4882a593Smuzhiyun unsigned long max_ps3fb_size;
979*4882a593Smuzhiyun
980*4882a593Smuzhiyun if (ps3fb_videomemory.size < GPU_CMD_BUF_SIZE) {
981*4882a593Smuzhiyun dev_err(&dev->core, "%s: Not enough video memory\n", __func__);
982*4882a593Smuzhiyun return -ENOMEM;
983*4882a593Smuzhiyun }
984*4882a593Smuzhiyun
985*4882a593Smuzhiyun retval = ps3_open_hv_device(dev);
986*4882a593Smuzhiyun if (retval) {
987*4882a593Smuzhiyun dev_err(&dev->core, "%s: ps3_open_hv_device failed\n",
988*4882a593Smuzhiyun __func__);
989*4882a593Smuzhiyun goto err;
990*4882a593Smuzhiyun }
991*4882a593Smuzhiyun
992*4882a593Smuzhiyun if (!ps3fb_mode)
993*4882a593Smuzhiyun ps3fb_mode = ps3av_get_mode();
994*4882a593Smuzhiyun dev_dbg(&dev->core, "ps3fb_mode: %d\n", ps3fb_mode);
995*4882a593Smuzhiyun
996*4882a593Smuzhiyun atomic_set(&ps3fb.f_count, -1); /* fbcon opens ps3fb */
997*4882a593Smuzhiyun atomic_set(&ps3fb.ext_flip, 0); /* for flip with vsync */
998*4882a593Smuzhiyun init_waitqueue_head(&ps3fb.wait_vsync);
999*4882a593Smuzhiyun
1000*4882a593Smuzhiyun #ifdef HEAD_A
1001*4882a593Smuzhiyun status = lv1_gpu_display_sync(0x0, 0, L1GPU_DISPLAY_SYNC_VSYNC);
1002*4882a593Smuzhiyun if (status) {
1003*4882a593Smuzhiyun dev_err(&dev->core, "%s: lv1_gpu_display_sync failed: %d\n",
1004*4882a593Smuzhiyun __func__, status);
1005*4882a593Smuzhiyun retval = -ENODEV;
1006*4882a593Smuzhiyun goto err_close_device;
1007*4882a593Smuzhiyun }
1008*4882a593Smuzhiyun #endif
1009*4882a593Smuzhiyun #ifdef HEAD_B
1010*4882a593Smuzhiyun status = lv1_gpu_display_sync(0x0, 1, L1GPU_DISPLAY_SYNC_VSYNC);
1011*4882a593Smuzhiyun if (status) {
1012*4882a593Smuzhiyun dev_err(&dev->core, "%s: lv1_gpu_display_sync failed: %d\n",
1013*4882a593Smuzhiyun __func__, status);
1014*4882a593Smuzhiyun retval = -ENODEV;
1015*4882a593Smuzhiyun goto err_close_device;
1016*4882a593Smuzhiyun }
1017*4882a593Smuzhiyun #endif
1018*4882a593Smuzhiyun
1019*4882a593Smuzhiyun max_ps3fb_size = ALIGN(GPU_IOIF, 256*1024*1024) - GPU_IOIF;
1020*4882a593Smuzhiyun if (ps3fb_videomemory.size > max_ps3fb_size) {
1021*4882a593Smuzhiyun dev_info(&dev->core, "Limiting ps3fb mem size to %lu bytes\n",
1022*4882a593Smuzhiyun max_ps3fb_size);
1023*4882a593Smuzhiyun ps3fb_videomemory.size = max_ps3fb_size;
1024*4882a593Smuzhiyun }
1025*4882a593Smuzhiyun
1026*4882a593Smuzhiyun /* get gpu context handle */
1027*4882a593Smuzhiyun status = lv1_gpu_memory_allocate(ps3fb_videomemory.size, 0, 0, 0, 0,
1028*4882a593Smuzhiyun &ps3fb.memory_handle, &ddr_lpar);
1029*4882a593Smuzhiyun if (status) {
1030*4882a593Smuzhiyun dev_err(&dev->core, "%s: lv1_gpu_memory_allocate failed: %d\n",
1031*4882a593Smuzhiyun __func__, status);
1032*4882a593Smuzhiyun retval = -ENOMEM;
1033*4882a593Smuzhiyun goto err_close_device;
1034*4882a593Smuzhiyun }
1035*4882a593Smuzhiyun dev_dbg(&dev->core, "ddr:lpar:0x%llx\n", ddr_lpar);
1036*4882a593Smuzhiyun
1037*4882a593Smuzhiyun status = lv1_gpu_context_allocate(ps3fb.memory_handle, 0,
1038*4882a593Smuzhiyun &ps3fb.context_handle,
1039*4882a593Smuzhiyun &lpar_dma_control, &lpar_driver_info,
1040*4882a593Smuzhiyun &lpar_reports, &lpar_reports_size);
1041*4882a593Smuzhiyun if (status) {
1042*4882a593Smuzhiyun dev_err(&dev->core,
1043*4882a593Smuzhiyun "%s: lv1_gpu_context_allocate failed: %d\n", __func__,
1044*4882a593Smuzhiyun status);
1045*4882a593Smuzhiyun retval = -ENOMEM;
1046*4882a593Smuzhiyun goto err_gpu_memory_free;
1047*4882a593Smuzhiyun }
1048*4882a593Smuzhiyun
1049*4882a593Smuzhiyun /* vsync interrupt */
1050*4882a593Smuzhiyun dinfo = (void __force *)ioremap(lpar_driver_info, 128 * 1024);
1051*4882a593Smuzhiyun if (!dinfo) {
1052*4882a593Smuzhiyun dev_err(&dev->core, "%s: ioremap failed\n", __func__);
1053*4882a593Smuzhiyun retval = -ENOMEM;
1054*4882a593Smuzhiyun goto err_gpu_context_free;
1055*4882a593Smuzhiyun }
1056*4882a593Smuzhiyun
1057*4882a593Smuzhiyun ps3fb.dinfo = dinfo;
1058*4882a593Smuzhiyun dev_dbg(&dev->core, "version_driver:%x\n", dinfo->version_driver);
1059*4882a593Smuzhiyun dev_dbg(&dev->core, "irq outlet:%x\n", dinfo->irq.irq_outlet);
1060*4882a593Smuzhiyun dev_dbg(&dev->core, "version_gpu: %x memory_size: %x ch: %x "
1061*4882a593Smuzhiyun "core_freq: %d mem_freq:%d\n", dinfo->version_gpu,
1062*4882a593Smuzhiyun dinfo->memory_size, dinfo->hardware_channel,
1063*4882a593Smuzhiyun dinfo->nvcore_frequency/1000000,
1064*4882a593Smuzhiyun dinfo->memory_frequency/1000000);
1065*4882a593Smuzhiyun
1066*4882a593Smuzhiyun if (dinfo->version_driver != GPU_DRIVER_INFO_VERSION) {
1067*4882a593Smuzhiyun dev_err(&dev->core, "%s: version_driver err:%x\n", __func__,
1068*4882a593Smuzhiyun dinfo->version_driver);
1069*4882a593Smuzhiyun retval = -EINVAL;
1070*4882a593Smuzhiyun goto err_iounmap_dinfo;
1071*4882a593Smuzhiyun }
1072*4882a593Smuzhiyun
1073*4882a593Smuzhiyun retval = ps3_irq_plug_setup(PS3_BINDING_CPU_ANY, dinfo->irq.irq_outlet,
1074*4882a593Smuzhiyun &ps3fb.irq_no);
1075*4882a593Smuzhiyun if (retval) {
1076*4882a593Smuzhiyun dev_err(&dev->core, "%s: ps3_alloc_irq failed %d\n", __func__,
1077*4882a593Smuzhiyun retval);
1078*4882a593Smuzhiyun goto err_iounmap_dinfo;
1079*4882a593Smuzhiyun }
1080*4882a593Smuzhiyun
1081*4882a593Smuzhiyun retval = request_irq(ps3fb.irq_no, ps3fb_vsync_interrupt,
1082*4882a593Smuzhiyun 0, DEVICE_NAME, &dev->core);
1083*4882a593Smuzhiyun if (retval) {
1084*4882a593Smuzhiyun dev_err(&dev->core, "%s: request_irq failed %d\n", __func__,
1085*4882a593Smuzhiyun retval);
1086*4882a593Smuzhiyun goto err_destroy_plug;
1087*4882a593Smuzhiyun }
1088*4882a593Smuzhiyun
1089*4882a593Smuzhiyun dinfo->irq.mask = (1 << GPU_INTR_STATUS_VSYNC_1) |
1090*4882a593Smuzhiyun (1 << GPU_INTR_STATUS_FLIP_1);
1091*4882a593Smuzhiyun
1092*4882a593Smuzhiyun /* Clear memory to prevent kernel info leakage into userspace */
1093*4882a593Smuzhiyun memset(ps3fb_videomemory.address, 0, ps3fb_videomemory.size);
1094*4882a593Smuzhiyun
1095*4882a593Smuzhiyun xdr_lpar = ps3_mm_phys_to_lpar(__pa(ps3fb_videomemory.address));
1096*4882a593Smuzhiyun
1097*4882a593Smuzhiyun status = lv1_gpu_context_iomap(ps3fb.context_handle, GPU_IOIF,
1098*4882a593Smuzhiyun xdr_lpar, ps3fb_videomemory.size,
1099*4882a593Smuzhiyun CBE_IOPTE_PP_W | CBE_IOPTE_PP_R |
1100*4882a593Smuzhiyun CBE_IOPTE_M);
1101*4882a593Smuzhiyun if (status) {
1102*4882a593Smuzhiyun dev_err(&dev->core, "%s: lv1_gpu_context_iomap failed: %d\n",
1103*4882a593Smuzhiyun __func__, status);
1104*4882a593Smuzhiyun retval = -ENXIO;
1105*4882a593Smuzhiyun goto err_free_irq;
1106*4882a593Smuzhiyun }
1107*4882a593Smuzhiyun
1108*4882a593Smuzhiyun dev_dbg(&dev->core, "video:%p ioif:%lx lpar:%llx size:%lx\n",
1109*4882a593Smuzhiyun ps3fb_videomemory.address, GPU_IOIF, xdr_lpar,
1110*4882a593Smuzhiyun ps3fb_videomemory.size);
1111*4882a593Smuzhiyun
1112*4882a593Smuzhiyun status = lv1_gpu_fb_setup(ps3fb.context_handle, xdr_lpar,
1113*4882a593Smuzhiyun GPU_CMD_BUF_SIZE, GPU_IOIF);
1114*4882a593Smuzhiyun if (status) {
1115*4882a593Smuzhiyun dev_err(&dev->core, "%s: lv1_gpu_fb_setup failed: %d\n",
1116*4882a593Smuzhiyun __func__, status);
1117*4882a593Smuzhiyun retval = -ENXIO;
1118*4882a593Smuzhiyun goto err_context_unmap;
1119*4882a593Smuzhiyun }
1120*4882a593Smuzhiyun
1121*4882a593Smuzhiyun info = framebuffer_alloc(sizeof(struct ps3fb_par), &dev->core);
1122*4882a593Smuzhiyun if (!info) {
1123*4882a593Smuzhiyun retval = -ENOMEM;
1124*4882a593Smuzhiyun goto err_context_fb_close;
1125*4882a593Smuzhiyun }
1126*4882a593Smuzhiyun
1127*4882a593Smuzhiyun par = info->par;
1128*4882a593Smuzhiyun par->mode_id = ~ps3fb_mode; /* != ps3fb_mode, to trigger change */
1129*4882a593Smuzhiyun par->new_mode_id = ps3fb_mode;
1130*4882a593Smuzhiyun par->num_frames = 1;
1131*4882a593Smuzhiyun
1132*4882a593Smuzhiyun info->fbops = &ps3fb_ops;
1133*4882a593Smuzhiyun info->fix = ps3fb_fix;
1134*4882a593Smuzhiyun
1135*4882a593Smuzhiyun /*
1136*4882a593Smuzhiyun * The GPU command buffer is at the start of video memory
1137*4882a593Smuzhiyun * As we don't use the full command buffer, we can put the actual
1138*4882a593Smuzhiyun * frame buffer at offset GPU_FB_START and save some precious XDR
1139*4882a593Smuzhiyun * memory
1140*4882a593Smuzhiyun */
1141*4882a593Smuzhiyun fb_start = ps3fb_videomemory.address + GPU_FB_START;
1142*4882a593Smuzhiyun info->screen_base = (char __force __iomem *)fb_start;
1143*4882a593Smuzhiyun info->fix.smem_start = __pa(fb_start);
1144*4882a593Smuzhiyun info->fix.smem_len = ps3fb_videomemory.size - GPU_FB_START;
1145*4882a593Smuzhiyun
1146*4882a593Smuzhiyun info->pseudo_palette = par->pseudo_palette;
1147*4882a593Smuzhiyun info->flags = FBINFO_DEFAULT | FBINFO_READS_FAST |
1148*4882a593Smuzhiyun FBINFO_HWACCEL_XPAN | FBINFO_HWACCEL_YPAN;
1149*4882a593Smuzhiyun
1150*4882a593Smuzhiyun retval = fb_alloc_cmap(&info->cmap, 256, 0);
1151*4882a593Smuzhiyun if (retval < 0)
1152*4882a593Smuzhiyun goto err_framebuffer_release;
1153*4882a593Smuzhiyun
1154*4882a593Smuzhiyun if (!fb_find_mode(&info->var, info, mode_option, ps3fb_modedb,
1155*4882a593Smuzhiyun ARRAY_SIZE(ps3fb_modedb),
1156*4882a593Smuzhiyun ps3fb_vmode(par->new_mode_id), 32)) {
1157*4882a593Smuzhiyun retval = -EINVAL;
1158*4882a593Smuzhiyun goto err_fb_dealloc;
1159*4882a593Smuzhiyun }
1160*4882a593Smuzhiyun
1161*4882a593Smuzhiyun fb_videomode_to_modelist(ps3fb_modedb, ARRAY_SIZE(ps3fb_modedb),
1162*4882a593Smuzhiyun &info->modelist);
1163*4882a593Smuzhiyun
1164*4882a593Smuzhiyun retval = register_framebuffer(info);
1165*4882a593Smuzhiyun if (retval < 0)
1166*4882a593Smuzhiyun goto err_fb_dealloc;
1167*4882a593Smuzhiyun
1168*4882a593Smuzhiyun ps3_system_bus_set_drvdata(dev, info);
1169*4882a593Smuzhiyun
1170*4882a593Smuzhiyun dev_info(info->device, "%s %s, using %u KiB of video memory\n",
1171*4882a593Smuzhiyun dev_driver_string(info->dev), dev_name(info->dev),
1172*4882a593Smuzhiyun info->fix.smem_len >> 10);
1173*4882a593Smuzhiyun
1174*4882a593Smuzhiyun task = kthread_run(ps3fbd, info, DEVICE_NAME);
1175*4882a593Smuzhiyun if (IS_ERR(task)) {
1176*4882a593Smuzhiyun retval = PTR_ERR(task);
1177*4882a593Smuzhiyun goto err_unregister_framebuffer;
1178*4882a593Smuzhiyun }
1179*4882a593Smuzhiyun
1180*4882a593Smuzhiyun ps3fb.task = task;
1181*4882a593Smuzhiyun
1182*4882a593Smuzhiyun return 0;
1183*4882a593Smuzhiyun
1184*4882a593Smuzhiyun err_unregister_framebuffer:
1185*4882a593Smuzhiyun unregister_framebuffer(info);
1186*4882a593Smuzhiyun err_fb_dealloc:
1187*4882a593Smuzhiyun fb_dealloc_cmap(&info->cmap);
1188*4882a593Smuzhiyun err_framebuffer_release:
1189*4882a593Smuzhiyun framebuffer_release(info);
1190*4882a593Smuzhiyun err_context_fb_close:
1191*4882a593Smuzhiyun lv1_gpu_fb_close(ps3fb.context_handle);
1192*4882a593Smuzhiyun err_context_unmap:
1193*4882a593Smuzhiyun lv1_gpu_context_iomap(ps3fb.context_handle, GPU_IOIF, xdr_lpar,
1194*4882a593Smuzhiyun ps3fb_videomemory.size, CBE_IOPTE_M);
1195*4882a593Smuzhiyun err_free_irq:
1196*4882a593Smuzhiyun free_irq(ps3fb.irq_no, &dev->core);
1197*4882a593Smuzhiyun err_destroy_plug:
1198*4882a593Smuzhiyun ps3_irq_plug_destroy(ps3fb.irq_no);
1199*4882a593Smuzhiyun err_iounmap_dinfo:
1200*4882a593Smuzhiyun iounmap((u8 __force __iomem *)ps3fb.dinfo);
1201*4882a593Smuzhiyun err_gpu_context_free:
1202*4882a593Smuzhiyun lv1_gpu_context_free(ps3fb.context_handle);
1203*4882a593Smuzhiyun err_gpu_memory_free:
1204*4882a593Smuzhiyun lv1_gpu_memory_free(ps3fb.memory_handle);
1205*4882a593Smuzhiyun err_close_device:
1206*4882a593Smuzhiyun ps3_close_hv_device(dev);
1207*4882a593Smuzhiyun err:
1208*4882a593Smuzhiyun return retval;
1209*4882a593Smuzhiyun }
1210*4882a593Smuzhiyun
ps3fb_shutdown(struct ps3_system_bus_device * dev)1211*4882a593Smuzhiyun static int ps3fb_shutdown(struct ps3_system_bus_device *dev)
1212*4882a593Smuzhiyun {
1213*4882a593Smuzhiyun struct fb_info *info = ps3_system_bus_get_drvdata(dev);
1214*4882a593Smuzhiyun u64 xdr_lpar = ps3_mm_phys_to_lpar(__pa(ps3fb_videomemory.address));
1215*4882a593Smuzhiyun
1216*4882a593Smuzhiyun dev_dbg(&dev->core, " -> %s:%d\n", __func__, __LINE__);
1217*4882a593Smuzhiyun
1218*4882a593Smuzhiyun atomic_inc(&ps3fb.ext_flip); /* flip off */
1219*4882a593Smuzhiyun ps3fb.dinfo->irq.mask = 0;
1220*4882a593Smuzhiyun
1221*4882a593Smuzhiyun if (ps3fb.task) {
1222*4882a593Smuzhiyun struct task_struct *task = ps3fb.task;
1223*4882a593Smuzhiyun ps3fb.task = NULL;
1224*4882a593Smuzhiyun kthread_stop(task);
1225*4882a593Smuzhiyun }
1226*4882a593Smuzhiyun if (ps3fb.irq_no) {
1227*4882a593Smuzhiyun free_irq(ps3fb.irq_no, &dev->core);
1228*4882a593Smuzhiyun ps3_irq_plug_destroy(ps3fb.irq_no);
1229*4882a593Smuzhiyun }
1230*4882a593Smuzhiyun if (info) {
1231*4882a593Smuzhiyun unregister_framebuffer(info);
1232*4882a593Smuzhiyun fb_dealloc_cmap(&info->cmap);
1233*4882a593Smuzhiyun framebuffer_release(info);
1234*4882a593Smuzhiyun ps3_system_bus_set_drvdata(dev, NULL);
1235*4882a593Smuzhiyun }
1236*4882a593Smuzhiyun iounmap((u8 __force __iomem *)ps3fb.dinfo);
1237*4882a593Smuzhiyun lv1_gpu_fb_close(ps3fb.context_handle);
1238*4882a593Smuzhiyun lv1_gpu_context_iomap(ps3fb.context_handle, GPU_IOIF, xdr_lpar,
1239*4882a593Smuzhiyun ps3fb_videomemory.size, CBE_IOPTE_M);
1240*4882a593Smuzhiyun lv1_gpu_context_free(ps3fb.context_handle);
1241*4882a593Smuzhiyun lv1_gpu_memory_free(ps3fb.memory_handle);
1242*4882a593Smuzhiyun ps3_close_hv_device(dev);
1243*4882a593Smuzhiyun dev_dbg(&dev->core, " <- %s:%d\n", __func__, __LINE__);
1244*4882a593Smuzhiyun
1245*4882a593Smuzhiyun return 0;
1246*4882a593Smuzhiyun }
1247*4882a593Smuzhiyun
1248*4882a593Smuzhiyun static struct ps3_system_bus_driver ps3fb_driver = {
1249*4882a593Smuzhiyun .match_id = PS3_MATCH_ID_GPU,
1250*4882a593Smuzhiyun .match_sub_id = PS3_MATCH_SUB_ID_GPU_FB,
1251*4882a593Smuzhiyun .core.name = DEVICE_NAME,
1252*4882a593Smuzhiyun .core.owner = THIS_MODULE,
1253*4882a593Smuzhiyun .probe = ps3fb_probe,
1254*4882a593Smuzhiyun .remove = ps3fb_shutdown,
1255*4882a593Smuzhiyun .shutdown = ps3fb_shutdown,
1256*4882a593Smuzhiyun };
1257*4882a593Smuzhiyun
ps3fb_setup(void)1258*4882a593Smuzhiyun static int __init ps3fb_setup(void)
1259*4882a593Smuzhiyun {
1260*4882a593Smuzhiyun char *options;
1261*4882a593Smuzhiyun
1262*4882a593Smuzhiyun #ifdef MODULE
1263*4882a593Smuzhiyun return 0;
1264*4882a593Smuzhiyun #endif
1265*4882a593Smuzhiyun
1266*4882a593Smuzhiyun if (fb_get_options(DEVICE_NAME, &options))
1267*4882a593Smuzhiyun return -ENXIO;
1268*4882a593Smuzhiyun
1269*4882a593Smuzhiyun if (!options || !*options)
1270*4882a593Smuzhiyun return 0;
1271*4882a593Smuzhiyun
1272*4882a593Smuzhiyun while (1) {
1273*4882a593Smuzhiyun char *this_opt = strsep(&options, ",");
1274*4882a593Smuzhiyun
1275*4882a593Smuzhiyun if (!this_opt)
1276*4882a593Smuzhiyun break;
1277*4882a593Smuzhiyun if (!*this_opt)
1278*4882a593Smuzhiyun continue;
1279*4882a593Smuzhiyun if (!strncmp(this_opt, "mode:", 5))
1280*4882a593Smuzhiyun ps3fb_mode = simple_strtoul(this_opt + 5, NULL, 0);
1281*4882a593Smuzhiyun else
1282*4882a593Smuzhiyun mode_option = this_opt;
1283*4882a593Smuzhiyun }
1284*4882a593Smuzhiyun return 0;
1285*4882a593Smuzhiyun }
1286*4882a593Smuzhiyun
ps3fb_init(void)1287*4882a593Smuzhiyun static int __init ps3fb_init(void)
1288*4882a593Smuzhiyun {
1289*4882a593Smuzhiyun if (!ps3fb_videomemory.address || ps3fb_setup())
1290*4882a593Smuzhiyun return -ENXIO;
1291*4882a593Smuzhiyun
1292*4882a593Smuzhiyun return ps3_system_bus_driver_register(&ps3fb_driver);
1293*4882a593Smuzhiyun }
1294*4882a593Smuzhiyun
ps3fb_exit(void)1295*4882a593Smuzhiyun static void __exit ps3fb_exit(void)
1296*4882a593Smuzhiyun {
1297*4882a593Smuzhiyun pr_debug(" -> %s:%d\n", __func__, __LINE__);
1298*4882a593Smuzhiyun ps3_system_bus_driver_unregister(&ps3fb_driver);
1299*4882a593Smuzhiyun pr_debug(" <- %s:%d\n", __func__, __LINE__);
1300*4882a593Smuzhiyun }
1301*4882a593Smuzhiyun
1302*4882a593Smuzhiyun module_init(ps3fb_init);
1303*4882a593Smuzhiyun module_exit(ps3fb_exit);
1304*4882a593Smuzhiyun
1305*4882a593Smuzhiyun MODULE_LICENSE("GPL");
1306*4882a593Smuzhiyun MODULE_DESCRIPTION("PS3 GPU Frame Buffer Driver");
1307*4882a593Smuzhiyun MODULE_AUTHOR("Sony Computer Entertainment Inc.");
1308*4882a593Smuzhiyun MODULE_ALIAS(PS3_MODULE_ALIAS_GPU_FB);
1309