1*4882a593Smuzhiyun /***************************************************************************\
2*4882a593Smuzhiyun |* *|
3*4882a593Smuzhiyun |* Copyright 1993-2003 NVIDIA, Corporation. All rights reserved. *|
4*4882a593Smuzhiyun |* *|
5*4882a593Smuzhiyun |* NOTICE TO USER: The source code is copyrighted under U.S. and *|
6*4882a593Smuzhiyun |* international laws. Users and possessors of this source code are *|
7*4882a593Smuzhiyun |* hereby granted a nonexclusive, royalty-free copyright license to *|
8*4882a593Smuzhiyun |* use this code in individual and commercial software. *|
9*4882a593Smuzhiyun |* *|
10*4882a593Smuzhiyun |* Any use of this source code must include, in the user documenta- *|
11*4882a593Smuzhiyun |* tion and internal comments to the code, notices to the end user *|
12*4882a593Smuzhiyun |* as follows: *|
13*4882a593Smuzhiyun |* *|
14*4882a593Smuzhiyun |* Copyright 1993-2003 NVIDIA, Corporation. All rights reserved. *|
15*4882a593Smuzhiyun |* *|
16*4882a593Smuzhiyun |* NVIDIA, CORPORATION MAKES NO REPRESENTATION ABOUT THE SUITABILITY *|
17*4882a593Smuzhiyun |* OF THIS SOURCE CODE FOR ANY PURPOSE. IT IS PROVIDED "AS IS" *|
18*4882a593Smuzhiyun |* WITHOUT EXPRESS OR IMPLIED WARRANTY OF ANY KIND. NVIDIA, CORPOR- *|
19*4882a593Smuzhiyun |* ATION DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOURCE CODE, *|
20*4882a593Smuzhiyun |* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGE- *|
21*4882a593Smuzhiyun |* MENT, AND FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL *|
22*4882a593Smuzhiyun |* NVIDIA, CORPORATION BE LIABLE FOR ANY SPECIAL, INDIRECT, INCI- *|
23*4882a593Smuzhiyun |* DENTAL, OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RE- *|
24*4882a593Smuzhiyun |* SULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION *|
25*4882a593Smuzhiyun |* OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF *|
26*4882a593Smuzhiyun |* OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOURCE CODE. *|
27*4882a593Smuzhiyun |* *|
28*4882a593Smuzhiyun |* U.S. Government End Users. This source code is a "commercial *|
29*4882a593Smuzhiyun |* item," as that term is defined at 48 C.F.R. 2.101 (OCT 1995), *|
30*4882a593Smuzhiyun |* consisting of "commercial computer software" and "commercial *|
31*4882a593Smuzhiyun |* computer software documentation," as such terms are used in *|
32*4882a593Smuzhiyun |* 48 C.F.R. 12.212 (SEPT 1995) and is provided to the U.S. Govern- *|
33*4882a593Smuzhiyun |* ment only as a commercial end item. Consistent with 48 C.F.R. *|
34*4882a593Smuzhiyun |* 12.212 and 48 C.F.R. 227.7202-1 through 227.7202-4 (JUNE 1995), *|
35*4882a593Smuzhiyun |* all U.S. Government End Users acquire the source code with only *|
36*4882a593Smuzhiyun |* those rights set forth herein. *|
37*4882a593Smuzhiyun |* *|
38*4882a593Smuzhiyun \***************************************************************************/
39*4882a593Smuzhiyun
40*4882a593Smuzhiyun /*
41*4882a593Smuzhiyun * GPL Licensing Note - According to Mark Vojkovich, author of the Xorg/
42*4882a593Smuzhiyun * XFree86 'nv' driver, this source code is provided under MIT-style licensing
43*4882a593Smuzhiyun * where the source code is provided "as is" without warranty of any kind.
44*4882a593Smuzhiyun * The only usage restriction is for the copyright notices to be retained
45*4882a593Smuzhiyun * whenever code is used.
46*4882a593Smuzhiyun *
47*4882a593Smuzhiyun * Antonino Daplas <adaplas@pol.net> 2005-03-11
48*4882a593Smuzhiyun */
49*4882a593Smuzhiyun
50*4882a593Smuzhiyun #include <linux/fb.h>
51*4882a593Smuzhiyun #include <linux/nmi.h>
52*4882a593Smuzhiyun
53*4882a593Smuzhiyun #include "nv_type.h"
54*4882a593Smuzhiyun #include "nv_proto.h"
55*4882a593Smuzhiyun #include "nv_dma.h"
56*4882a593Smuzhiyun #include "nv_local.h"
57*4882a593Smuzhiyun
58*4882a593Smuzhiyun /* There is a HW race condition with videoram command buffers.
59*4882a593Smuzhiyun You can't jump to the location of your put offset. We write put
60*4882a593Smuzhiyun at the jump offset + SKIPS dwords with noop padding in between
61*4882a593Smuzhiyun to solve this problem */
62*4882a593Smuzhiyun #define SKIPS 8
63*4882a593Smuzhiyun
64*4882a593Smuzhiyun static const int NVCopyROP[16] = {
65*4882a593Smuzhiyun 0xCC, /* copy */
66*4882a593Smuzhiyun 0x55 /* invert */
67*4882a593Smuzhiyun };
68*4882a593Smuzhiyun
69*4882a593Smuzhiyun static const int NVCopyROP_PM[16] = {
70*4882a593Smuzhiyun 0xCA, /* copy */
71*4882a593Smuzhiyun 0x5A, /* invert */
72*4882a593Smuzhiyun };
73*4882a593Smuzhiyun
nvidiafb_safe_mode(struct fb_info * info)74*4882a593Smuzhiyun static inline void nvidiafb_safe_mode(struct fb_info *info)
75*4882a593Smuzhiyun {
76*4882a593Smuzhiyun struct nvidia_par *par = info->par;
77*4882a593Smuzhiyun
78*4882a593Smuzhiyun touch_softlockup_watchdog();
79*4882a593Smuzhiyun info->pixmap.scan_align = 1;
80*4882a593Smuzhiyun par->lockup = 1;
81*4882a593Smuzhiyun }
82*4882a593Smuzhiyun
NVFlush(struct fb_info * info)83*4882a593Smuzhiyun static inline void NVFlush(struct fb_info *info)
84*4882a593Smuzhiyun {
85*4882a593Smuzhiyun struct nvidia_par *par = info->par;
86*4882a593Smuzhiyun int count = 1000000000;
87*4882a593Smuzhiyun
88*4882a593Smuzhiyun while (--count && READ_GET(par) != par->dmaPut) ;
89*4882a593Smuzhiyun
90*4882a593Smuzhiyun if (!count) {
91*4882a593Smuzhiyun printk("nvidiafb: DMA Flush lockup\n");
92*4882a593Smuzhiyun nvidiafb_safe_mode(info);
93*4882a593Smuzhiyun }
94*4882a593Smuzhiyun }
95*4882a593Smuzhiyun
NVSync(struct fb_info * info)96*4882a593Smuzhiyun static inline void NVSync(struct fb_info *info)
97*4882a593Smuzhiyun {
98*4882a593Smuzhiyun struct nvidia_par *par = info->par;
99*4882a593Smuzhiyun int count = 1000000000;
100*4882a593Smuzhiyun
101*4882a593Smuzhiyun while (--count && NV_RD32(par->PGRAPH, 0x0700)) ;
102*4882a593Smuzhiyun
103*4882a593Smuzhiyun if (!count) {
104*4882a593Smuzhiyun printk("nvidiafb: DMA Sync lockup\n");
105*4882a593Smuzhiyun nvidiafb_safe_mode(info);
106*4882a593Smuzhiyun }
107*4882a593Smuzhiyun }
108*4882a593Smuzhiyun
NVDmaKickoff(struct nvidia_par * par)109*4882a593Smuzhiyun static void NVDmaKickoff(struct nvidia_par *par)
110*4882a593Smuzhiyun {
111*4882a593Smuzhiyun if (par->dmaCurrent != par->dmaPut) {
112*4882a593Smuzhiyun par->dmaPut = par->dmaCurrent;
113*4882a593Smuzhiyun WRITE_PUT(par, par->dmaPut);
114*4882a593Smuzhiyun }
115*4882a593Smuzhiyun }
116*4882a593Smuzhiyun
NVDmaWait(struct fb_info * info,int size)117*4882a593Smuzhiyun static void NVDmaWait(struct fb_info *info, int size)
118*4882a593Smuzhiyun {
119*4882a593Smuzhiyun struct nvidia_par *par = info->par;
120*4882a593Smuzhiyun int dmaGet;
121*4882a593Smuzhiyun int count = 1000000000, cnt;
122*4882a593Smuzhiyun size++;
123*4882a593Smuzhiyun
124*4882a593Smuzhiyun while (par->dmaFree < size && --count && !par->lockup) {
125*4882a593Smuzhiyun dmaGet = READ_GET(par);
126*4882a593Smuzhiyun
127*4882a593Smuzhiyun if (par->dmaPut >= dmaGet) {
128*4882a593Smuzhiyun par->dmaFree = par->dmaMax - par->dmaCurrent;
129*4882a593Smuzhiyun if (par->dmaFree < size) {
130*4882a593Smuzhiyun NVDmaNext(par, 0x20000000);
131*4882a593Smuzhiyun if (dmaGet <= SKIPS) {
132*4882a593Smuzhiyun if (par->dmaPut <= SKIPS)
133*4882a593Smuzhiyun WRITE_PUT(par, SKIPS + 1);
134*4882a593Smuzhiyun cnt = 1000000000;
135*4882a593Smuzhiyun do {
136*4882a593Smuzhiyun dmaGet = READ_GET(par);
137*4882a593Smuzhiyun } while (--cnt && dmaGet <= SKIPS);
138*4882a593Smuzhiyun if (!cnt) {
139*4882a593Smuzhiyun printk("DMA Get lockup\n");
140*4882a593Smuzhiyun par->lockup = 1;
141*4882a593Smuzhiyun }
142*4882a593Smuzhiyun }
143*4882a593Smuzhiyun WRITE_PUT(par, SKIPS);
144*4882a593Smuzhiyun par->dmaCurrent = par->dmaPut = SKIPS;
145*4882a593Smuzhiyun par->dmaFree = dmaGet - (SKIPS + 1);
146*4882a593Smuzhiyun }
147*4882a593Smuzhiyun } else
148*4882a593Smuzhiyun par->dmaFree = dmaGet - par->dmaCurrent - 1;
149*4882a593Smuzhiyun }
150*4882a593Smuzhiyun
151*4882a593Smuzhiyun if (!count) {
152*4882a593Smuzhiyun printk("nvidiafb: DMA Wait Lockup\n");
153*4882a593Smuzhiyun nvidiafb_safe_mode(info);
154*4882a593Smuzhiyun }
155*4882a593Smuzhiyun }
156*4882a593Smuzhiyun
NVSetPattern(struct fb_info * info,u32 clr0,u32 clr1,u32 pat0,u32 pat1)157*4882a593Smuzhiyun static void NVSetPattern(struct fb_info *info, u32 clr0, u32 clr1,
158*4882a593Smuzhiyun u32 pat0, u32 pat1)
159*4882a593Smuzhiyun {
160*4882a593Smuzhiyun struct nvidia_par *par = info->par;
161*4882a593Smuzhiyun
162*4882a593Smuzhiyun NVDmaStart(info, par, PATTERN_COLOR_0, 4);
163*4882a593Smuzhiyun NVDmaNext(par, clr0);
164*4882a593Smuzhiyun NVDmaNext(par, clr1);
165*4882a593Smuzhiyun NVDmaNext(par, pat0);
166*4882a593Smuzhiyun NVDmaNext(par, pat1);
167*4882a593Smuzhiyun }
168*4882a593Smuzhiyun
NVSetRopSolid(struct fb_info * info,u32 rop,u32 planemask)169*4882a593Smuzhiyun static void NVSetRopSolid(struct fb_info *info, u32 rop, u32 planemask)
170*4882a593Smuzhiyun {
171*4882a593Smuzhiyun struct nvidia_par *par = info->par;
172*4882a593Smuzhiyun
173*4882a593Smuzhiyun if (planemask != ~0) {
174*4882a593Smuzhiyun NVSetPattern(info, 0, planemask, ~0, ~0);
175*4882a593Smuzhiyun if (par->currentRop != (rop + 32)) {
176*4882a593Smuzhiyun NVDmaStart(info, par, ROP_SET, 1);
177*4882a593Smuzhiyun NVDmaNext(par, NVCopyROP_PM[rop]);
178*4882a593Smuzhiyun par->currentRop = rop + 32;
179*4882a593Smuzhiyun }
180*4882a593Smuzhiyun } else if (par->currentRop != rop) {
181*4882a593Smuzhiyun if (par->currentRop >= 16)
182*4882a593Smuzhiyun NVSetPattern(info, ~0, ~0, ~0, ~0);
183*4882a593Smuzhiyun NVDmaStart(info, par, ROP_SET, 1);
184*4882a593Smuzhiyun NVDmaNext(par, NVCopyROP[rop]);
185*4882a593Smuzhiyun par->currentRop = rop;
186*4882a593Smuzhiyun }
187*4882a593Smuzhiyun }
188*4882a593Smuzhiyun
NVSetClippingRectangle(struct fb_info * info,int x1,int y1,int x2,int y2)189*4882a593Smuzhiyun static void NVSetClippingRectangle(struct fb_info *info, int x1, int y1,
190*4882a593Smuzhiyun int x2, int y2)
191*4882a593Smuzhiyun {
192*4882a593Smuzhiyun struct nvidia_par *par = info->par;
193*4882a593Smuzhiyun int h = y2 - y1 + 1;
194*4882a593Smuzhiyun int w = x2 - x1 + 1;
195*4882a593Smuzhiyun
196*4882a593Smuzhiyun NVDmaStart(info, par, CLIP_POINT, 2);
197*4882a593Smuzhiyun NVDmaNext(par, (y1 << 16) | x1);
198*4882a593Smuzhiyun NVDmaNext(par, (h << 16) | w);
199*4882a593Smuzhiyun }
200*4882a593Smuzhiyun
NVResetGraphics(struct fb_info * info)201*4882a593Smuzhiyun void NVResetGraphics(struct fb_info *info)
202*4882a593Smuzhiyun {
203*4882a593Smuzhiyun struct nvidia_par *par = info->par;
204*4882a593Smuzhiyun u32 surfaceFormat, patternFormat, rectFormat, lineFormat;
205*4882a593Smuzhiyun int pitch, i;
206*4882a593Smuzhiyun
207*4882a593Smuzhiyun pitch = info->fix.line_length;
208*4882a593Smuzhiyun
209*4882a593Smuzhiyun par->dmaBase = (u32 __iomem *) (&par->FbStart[par->FbUsableSize]);
210*4882a593Smuzhiyun
211*4882a593Smuzhiyun for (i = 0; i < SKIPS; i++)
212*4882a593Smuzhiyun NV_WR32(&par->dmaBase[i], 0, 0x00000000);
213*4882a593Smuzhiyun
214*4882a593Smuzhiyun NV_WR32(&par->dmaBase[0x0 + SKIPS], 0, 0x00040000);
215*4882a593Smuzhiyun NV_WR32(&par->dmaBase[0x1 + SKIPS], 0, 0x80000010);
216*4882a593Smuzhiyun NV_WR32(&par->dmaBase[0x2 + SKIPS], 0, 0x00042000);
217*4882a593Smuzhiyun NV_WR32(&par->dmaBase[0x3 + SKIPS], 0, 0x80000011);
218*4882a593Smuzhiyun NV_WR32(&par->dmaBase[0x4 + SKIPS], 0, 0x00044000);
219*4882a593Smuzhiyun NV_WR32(&par->dmaBase[0x5 + SKIPS], 0, 0x80000012);
220*4882a593Smuzhiyun NV_WR32(&par->dmaBase[0x6 + SKIPS], 0, 0x00046000);
221*4882a593Smuzhiyun NV_WR32(&par->dmaBase[0x7 + SKIPS], 0, 0x80000013);
222*4882a593Smuzhiyun NV_WR32(&par->dmaBase[0x8 + SKIPS], 0, 0x00048000);
223*4882a593Smuzhiyun NV_WR32(&par->dmaBase[0x9 + SKIPS], 0, 0x80000014);
224*4882a593Smuzhiyun NV_WR32(&par->dmaBase[0xA + SKIPS], 0, 0x0004A000);
225*4882a593Smuzhiyun NV_WR32(&par->dmaBase[0xB + SKIPS], 0, 0x80000015);
226*4882a593Smuzhiyun NV_WR32(&par->dmaBase[0xC + SKIPS], 0, 0x0004C000);
227*4882a593Smuzhiyun NV_WR32(&par->dmaBase[0xD + SKIPS], 0, 0x80000016);
228*4882a593Smuzhiyun NV_WR32(&par->dmaBase[0xE + SKIPS], 0, 0x0004E000);
229*4882a593Smuzhiyun NV_WR32(&par->dmaBase[0xF + SKIPS], 0, 0x80000017);
230*4882a593Smuzhiyun
231*4882a593Smuzhiyun par->dmaPut = 0;
232*4882a593Smuzhiyun par->dmaCurrent = 16 + SKIPS;
233*4882a593Smuzhiyun par->dmaMax = 8191;
234*4882a593Smuzhiyun par->dmaFree = par->dmaMax - par->dmaCurrent;
235*4882a593Smuzhiyun
236*4882a593Smuzhiyun switch (info->var.bits_per_pixel) {
237*4882a593Smuzhiyun case 32:
238*4882a593Smuzhiyun case 24:
239*4882a593Smuzhiyun surfaceFormat = SURFACE_FORMAT_DEPTH24;
240*4882a593Smuzhiyun patternFormat = PATTERN_FORMAT_DEPTH24;
241*4882a593Smuzhiyun rectFormat = RECT_FORMAT_DEPTH24;
242*4882a593Smuzhiyun lineFormat = LINE_FORMAT_DEPTH24;
243*4882a593Smuzhiyun break;
244*4882a593Smuzhiyun case 16:
245*4882a593Smuzhiyun surfaceFormat = SURFACE_FORMAT_DEPTH16;
246*4882a593Smuzhiyun patternFormat = PATTERN_FORMAT_DEPTH16;
247*4882a593Smuzhiyun rectFormat = RECT_FORMAT_DEPTH16;
248*4882a593Smuzhiyun lineFormat = LINE_FORMAT_DEPTH16;
249*4882a593Smuzhiyun break;
250*4882a593Smuzhiyun default:
251*4882a593Smuzhiyun surfaceFormat = SURFACE_FORMAT_DEPTH8;
252*4882a593Smuzhiyun patternFormat = PATTERN_FORMAT_DEPTH8;
253*4882a593Smuzhiyun rectFormat = RECT_FORMAT_DEPTH8;
254*4882a593Smuzhiyun lineFormat = LINE_FORMAT_DEPTH8;
255*4882a593Smuzhiyun break;
256*4882a593Smuzhiyun }
257*4882a593Smuzhiyun
258*4882a593Smuzhiyun NVDmaStart(info, par, SURFACE_FORMAT, 4);
259*4882a593Smuzhiyun NVDmaNext(par, surfaceFormat);
260*4882a593Smuzhiyun NVDmaNext(par, pitch | (pitch << 16));
261*4882a593Smuzhiyun NVDmaNext(par, 0);
262*4882a593Smuzhiyun NVDmaNext(par, 0);
263*4882a593Smuzhiyun
264*4882a593Smuzhiyun NVDmaStart(info, par, PATTERN_FORMAT, 1);
265*4882a593Smuzhiyun NVDmaNext(par, patternFormat);
266*4882a593Smuzhiyun
267*4882a593Smuzhiyun NVDmaStart(info, par, RECT_FORMAT, 1);
268*4882a593Smuzhiyun NVDmaNext(par, rectFormat);
269*4882a593Smuzhiyun
270*4882a593Smuzhiyun NVDmaStart(info, par, LINE_FORMAT, 1);
271*4882a593Smuzhiyun NVDmaNext(par, lineFormat);
272*4882a593Smuzhiyun
273*4882a593Smuzhiyun par->currentRop = ~0; /* set to something invalid */
274*4882a593Smuzhiyun NVSetRopSolid(info, ROP_COPY, ~0);
275*4882a593Smuzhiyun
276*4882a593Smuzhiyun NVSetClippingRectangle(info, 0, 0, info->var.xres_virtual,
277*4882a593Smuzhiyun info->var.yres_virtual);
278*4882a593Smuzhiyun
279*4882a593Smuzhiyun NVDmaKickoff(par);
280*4882a593Smuzhiyun }
281*4882a593Smuzhiyun
nvidiafb_sync(struct fb_info * info)282*4882a593Smuzhiyun int nvidiafb_sync(struct fb_info *info)
283*4882a593Smuzhiyun {
284*4882a593Smuzhiyun struct nvidia_par *par = info->par;
285*4882a593Smuzhiyun
286*4882a593Smuzhiyun if (info->state != FBINFO_STATE_RUNNING)
287*4882a593Smuzhiyun return 0;
288*4882a593Smuzhiyun
289*4882a593Smuzhiyun if (!par->lockup)
290*4882a593Smuzhiyun NVFlush(info);
291*4882a593Smuzhiyun
292*4882a593Smuzhiyun if (!par->lockup)
293*4882a593Smuzhiyun NVSync(info);
294*4882a593Smuzhiyun
295*4882a593Smuzhiyun return 0;
296*4882a593Smuzhiyun }
297*4882a593Smuzhiyun
nvidiafb_copyarea(struct fb_info * info,const struct fb_copyarea * region)298*4882a593Smuzhiyun void nvidiafb_copyarea(struct fb_info *info, const struct fb_copyarea *region)
299*4882a593Smuzhiyun {
300*4882a593Smuzhiyun struct nvidia_par *par = info->par;
301*4882a593Smuzhiyun
302*4882a593Smuzhiyun if (info->state != FBINFO_STATE_RUNNING)
303*4882a593Smuzhiyun return;
304*4882a593Smuzhiyun
305*4882a593Smuzhiyun if (par->lockup) {
306*4882a593Smuzhiyun cfb_copyarea(info, region);
307*4882a593Smuzhiyun return;
308*4882a593Smuzhiyun }
309*4882a593Smuzhiyun
310*4882a593Smuzhiyun NVDmaStart(info, par, BLIT_POINT_SRC, 3);
311*4882a593Smuzhiyun NVDmaNext(par, (region->sy << 16) | region->sx);
312*4882a593Smuzhiyun NVDmaNext(par, (region->dy << 16) | region->dx);
313*4882a593Smuzhiyun NVDmaNext(par, (region->height << 16) | region->width);
314*4882a593Smuzhiyun
315*4882a593Smuzhiyun NVDmaKickoff(par);
316*4882a593Smuzhiyun }
317*4882a593Smuzhiyun
nvidiafb_fillrect(struct fb_info * info,const struct fb_fillrect * rect)318*4882a593Smuzhiyun void nvidiafb_fillrect(struct fb_info *info, const struct fb_fillrect *rect)
319*4882a593Smuzhiyun {
320*4882a593Smuzhiyun struct nvidia_par *par = info->par;
321*4882a593Smuzhiyun u32 color;
322*4882a593Smuzhiyun
323*4882a593Smuzhiyun if (info->state != FBINFO_STATE_RUNNING)
324*4882a593Smuzhiyun return;
325*4882a593Smuzhiyun
326*4882a593Smuzhiyun if (par->lockup) {
327*4882a593Smuzhiyun cfb_fillrect(info, rect);
328*4882a593Smuzhiyun return;
329*4882a593Smuzhiyun }
330*4882a593Smuzhiyun
331*4882a593Smuzhiyun if (info->var.bits_per_pixel == 8)
332*4882a593Smuzhiyun color = rect->color;
333*4882a593Smuzhiyun else
334*4882a593Smuzhiyun color = ((u32 *) info->pseudo_palette)[rect->color];
335*4882a593Smuzhiyun
336*4882a593Smuzhiyun if (rect->rop != ROP_COPY)
337*4882a593Smuzhiyun NVSetRopSolid(info, rect->rop, ~0);
338*4882a593Smuzhiyun
339*4882a593Smuzhiyun NVDmaStart(info, par, RECT_SOLID_COLOR, 1);
340*4882a593Smuzhiyun NVDmaNext(par, color);
341*4882a593Smuzhiyun
342*4882a593Smuzhiyun NVDmaStart(info, par, RECT_SOLID_RECTS(0), 2);
343*4882a593Smuzhiyun NVDmaNext(par, (rect->dx << 16) | rect->dy);
344*4882a593Smuzhiyun NVDmaNext(par, (rect->width << 16) | rect->height);
345*4882a593Smuzhiyun
346*4882a593Smuzhiyun NVDmaKickoff(par);
347*4882a593Smuzhiyun
348*4882a593Smuzhiyun if (rect->rop != ROP_COPY)
349*4882a593Smuzhiyun NVSetRopSolid(info, ROP_COPY, ~0);
350*4882a593Smuzhiyun }
351*4882a593Smuzhiyun
nvidiafb_mono_color_expand(struct fb_info * info,const struct fb_image * image)352*4882a593Smuzhiyun static void nvidiafb_mono_color_expand(struct fb_info *info,
353*4882a593Smuzhiyun const struct fb_image *image)
354*4882a593Smuzhiyun {
355*4882a593Smuzhiyun struct nvidia_par *par = info->par;
356*4882a593Smuzhiyun u32 fg, bg, mask = ~(~0 >> (32 - info->var.bits_per_pixel));
357*4882a593Smuzhiyun u32 dsize, width, *data = (u32 *) image->data, tmp;
358*4882a593Smuzhiyun int j, k = 0;
359*4882a593Smuzhiyun
360*4882a593Smuzhiyun width = (image->width + 31) & ~31;
361*4882a593Smuzhiyun dsize = (width * image->height) >> 5;
362*4882a593Smuzhiyun
363*4882a593Smuzhiyun if (info->var.bits_per_pixel == 8) {
364*4882a593Smuzhiyun fg = image->fg_color | mask;
365*4882a593Smuzhiyun bg = image->bg_color | mask;
366*4882a593Smuzhiyun } else {
367*4882a593Smuzhiyun fg = ((u32 *) info->pseudo_palette)[image->fg_color] | mask;
368*4882a593Smuzhiyun bg = ((u32 *) info->pseudo_palette)[image->bg_color] | mask;
369*4882a593Smuzhiyun }
370*4882a593Smuzhiyun
371*4882a593Smuzhiyun NVDmaStart(info, par, RECT_EXPAND_TWO_COLOR_CLIP, 7);
372*4882a593Smuzhiyun NVDmaNext(par, (image->dy << 16) | (image->dx & 0xffff));
373*4882a593Smuzhiyun NVDmaNext(par, ((image->dy + image->height) << 16) |
374*4882a593Smuzhiyun ((image->dx + image->width) & 0xffff));
375*4882a593Smuzhiyun NVDmaNext(par, bg);
376*4882a593Smuzhiyun NVDmaNext(par, fg);
377*4882a593Smuzhiyun NVDmaNext(par, (image->height << 16) | width);
378*4882a593Smuzhiyun NVDmaNext(par, (image->height << 16) | width);
379*4882a593Smuzhiyun NVDmaNext(par, (image->dy << 16) | (image->dx & 0xffff));
380*4882a593Smuzhiyun
381*4882a593Smuzhiyun while (dsize >= RECT_EXPAND_TWO_COLOR_DATA_MAX_DWORDS) {
382*4882a593Smuzhiyun NVDmaStart(info, par, RECT_EXPAND_TWO_COLOR_DATA(0),
383*4882a593Smuzhiyun RECT_EXPAND_TWO_COLOR_DATA_MAX_DWORDS);
384*4882a593Smuzhiyun
385*4882a593Smuzhiyun for (j = RECT_EXPAND_TWO_COLOR_DATA_MAX_DWORDS; j--;) {
386*4882a593Smuzhiyun tmp = data[k++];
387*4882a593Smuzhiyun reverse_order(&tmp);
388*4882a593Smuzhiyun NVDmaNext(par, tmp);
389*4882a593Smuzhiyun }
390*4882a593Smuzhiyun
391*4882a593Smuzhiyun dsize -= RECT_EXPAND_TWO_COLOR_DATA_MAX_DWORDS;
392*4882a593Smuzhiyun }
393*4882a593Smuzhiyun
394*4882a593Smuzhiyun if (dsize) {
395*4882a593Smuzhiyun NVDmaStart(info, par, RECT_EXPAND_TWO_COLOR_DATA(0), dsize);
396*4882a593Smuzhiyun
397*4882a593Smuzhiyun for (j = dsize; j--;) {
398*4882a593Smuzhiyun tmp = data[k++];
399*4882a593Smuzhiyun reverse_order(&tmp);
400*4882a593Smuzhiyun NVDmaNext(par, tmp);
401*4882a593Smuzhiyun }
402*4882a593Smuzhiyun }
403*4882a593Smuzhiyun
404*4882a593Smuzhiyun NVDmaKickoff(par);
405*4882a593Smuzhiyun }
406*4882a593Smuzhiyun
nvidiafb_imageblit(struct fb_info * info,const struct fb_image * image)407*4882a593Smuzhiyun void nvidiafb_imageblit(struct fb_info *info, const struct fb_image *image)
408*4882a593Smuzhiyun {
409*4882a593Smuzhiyun struct nvidia_par *par = info->par;
410*4882a593Smuzhiyun
411*4882a593Smuzhiyun if (info->state != FBINFO_STATE_RUNNING)
412*4882a593Smuzhiyun return;
413*4882a593Smuzhiyun
414*4882a593Smuzhiyun if (image->depth == 1 && !par->lockup)
415*4882a593Smuzhiyun nvidiafb_mono_color_expand(info, image);
416*4882a593Smuzhiyun else
417*4882a593Smuzhiyun cfb_imageblit(info, image);
418*4882a593Smuzhiyun }
419