xref: /OK3568_Linux_fs/kernel/drivers/input/joystick/a3d.c (revision 4882a59341e53eb6f0b4789bf948001014eff981)
1*4882a593Smuzhiyun // SPDX-License-Identifier: GPL-2.0-or-later
2*4882a593Smuzhiyun /*
3*4882a593Smuzhiyun  *  Copyright (c) 1998-2001 Vojtech Pavlik
4*4882a593Smuzhiyun  */
5*4882a593Smuzhiyun 
6*4882a593Smuzhiyun /*
7*4882a593Smuzhiyun  * FP-Gaming Assassin 3D joystick driver for Linux
8*4882a593Smuzhiyun  */
9*4882a593Smuzhiyun 
10*4882a593Smuzhiyun /*
11*4882a593Smuzhiyun  */
12*4882a593Smuzhiyun 
13*4882a593Smuzhiyun #include <linux/kernel.h>
14*4882a593Smuzhiyun #include <linux/module.h>
15*4882a593Smuzhiyun #include <linux/slab.h>
16*4882a593Smuzhiyun #include <linux/gameport.h>
17*4882a593Smuzhiyun #include <linux/input.h>
18*4882a593Smuzhiyun #include <linux/jiffies.h>
19*4882a593Smuzhiyun 
20*4882a593Smuzhiyun #define DRIVER_DESC	"FP-Gaming Assassin 3D joystick driver"
21*4882a593Smuzhiyun 
22*4882a593Smuzhiyun MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
23*4882a593Smuzhiyun MODULE_DESCRIPTION(DRIVER_DESC);
24*4882a593Smuzhiyun MODULE_LICENSE("GPL");
25*4882a593Smuzhiyun 
26*4882a593Smuzhiyun #define A3D_MAX_START		600	/* 600 us */
27*4882a593Smuzhiyun #define A3D_MAX_STROBE		80	/* 80 us */
28*4882a593Smuzhiyun #define A3D_MAX_LENGTH		40	/* 40*3 bits */
29*4882a593Smuzhiyun 
30*4882a593Smuzhiyun #define A3D_MODE_A3D		1	/* Assassin 3D */
31*4882a593Smuzhiyun #define A3D_MODE_PAN		2	/* Panther */
32*4882a593Smuzhiyun #define A3D_MODE_OEM		3	/* Panther OEM version */
33*4882a593Smuzhiyun #define A3D_MODE_PXL		4	/* Panther XL */
34*4882a593Smuzhiyun 
35*4882a593Smuzhiyun static char *a3d_names[] = { NULL, "FP-Gaming Assassin 3D", "MadCatz Panther", "OEM Panther",
36*4882a593Smuzhiyun 			"MadCatz Panther XL", "MadCatz Panther XL w/ rudder" };
37*4882a593Smuzhiyun 
38*4882a593Smuzhiyun struct a3d {
39*4882a593Smuzhiyun 	struct gameport *gameport;
40*4882a593Smuzhiyun 	struct gameport *adc;
41*4882a593Smuzhiyun 	struct input_dev *dev;
42*4882a593Smuzhiyun 	int axes[4];
43*4882a593Smuzhiyun 	int buttons;
44*4882a593Smuzhiyun 	int mode;
45*4882a593Smuzhiyun 	int length;
46*4882a593Smuzhiyun 	int reads;
47*4882a593Smuzhiyun 	int bads;
48*4882a593Smuzhiyun 	char phys[32];
49*4882a593Smuzhiyun };
50*4882a593Smuzhiyun 
51*4882a593Smuzhiyun /*
52*4882a593Smuzhiyun  * a3d_read_packet() reads an Assassin 3D packet.
53*4882a593Smuzhiyun  */
54*4882a593Smuzhiyun 
a3d_read_packet(struct gameport * gameport,int length,char * data)55*4882a593Smuzhiyun static int a3d_read_packet(struct gameport *gameport, int length, char *data)
56*4882a593Smuzhiyun {
57*4882a593Smuzhiyun 	unsigned long flags;
58*4882a593Smuzhiyun 	unsigned char u, v;
59*4882a593Smuzhiyun 	unsigned int t, s;
60*4882a593Smuzhiyun 	int i;
61*4882a593Smuzhiyun 
62*4882a593Smuzhiyun 	i = 0;
63*4882a593Smuzhiyun 	t = gameport_time(gameport, A3D_MAX_START);
64*4882a593Smuzhiyun 	s = gameport_time(gameport, A3D_MAX_STROBE);
65*4882a593Smuzhiyun 
66*4882a593Smuzhiyun 	local_irq_save(flags);
67*4882a593Smuzhiyun 	gameport_trigger(gameport);
68*4882a593Smuzhiyun 	v = gameport_read(gameport);
69*4882a593Smuzhiyun 
70*4882a593Smuzhiyun 	while (t > 0 && i < length) {
71*4882a593Smuzhiyun 		t--;
72*4882a593Smuzhiyun 		u = v; v = gameport_read(gameport);
73*4882a593Smuzhiyun 		if (~v & u & 0x10) {
74*4882a593Smuzhiyun 			data[i++] = v >> 5;
75*4882a593Smuzhiyun 			t = s;
76*4882a593Smuzhiyun 		}
77*4882a593Smuzhiyun 	}
78*4882a593Smuzhiyun 
79*4882a593Smuzhiyun 	local_irq_restore(flags);
80*4882a593Smuzhiyun 
81*4882a593Smuzhiyun 	return i;
82*4882a593Smuzhiyun }
83*4882a593Smuzhiyun 
84*4882a593Smuzhiyun /*
85*4882a593Smuzhiyun  * a3d_csum() computes checksum of triplet packet
86*4882a593Smuzhiyun  */
87*4882a593Smuzhiyun 
a3d_csum(char * data,int count)88*4882a593Smuzhiyun static int a3d_csum(char *data, int count)
89*4882a593Smuzhiyun {
90*4882a593Smuzhiyun 	int i, csum = 0;
91*4882a593Smuzhiyun 
92*4882a593Smuzhiyun 	for (i = 0; i < count - 2; i++)
93*4882a593Smuzhiyun 		csum += data[i];
94*4882a593Smuzhiyun 	return (csum & 0x3f) != ((data[count - 2] << 3) | data[count - 1]);
95*4882a593Smuzhiyun }
96*4882a593Smuzhiyun 
a3d_read(struct a3d * a3d,unsigned char * data)97*4882a593Smuzhiyun static void a3d_read(struct a3d *a3d, unsigned char *data)
98*4882a593Smuzhiyun {
99*4882a593Smuzhiyun 	struct input_dev *dev = a3d->dev;
100*4882a593Smuzhiyun 
101*4882a593Smuzhiyun 	switch (a3d->mode) {
102*4882a593Smuzhiyun 
103*4882a593Smuzhiyun 		case A3D_MODE_A3D:
104*4882a593Smuzhiyun 		case A3D_MODE_OEM:
105*4882a593Smuzhiyun 		case A3D_MODE_PAN:
106*4882a593Smuzhiyun 
107*4882a593Smuzhiyun 			input_report_rel(dev, REL_X, ((data[5] << 6) | (data[6] << 3) | data[ 7]) - ((data[5] & 4) << 7));
108*4882a593Smuzhiyun 			input_report_rel(dev, REL_Y, ((data[8] << 6) | (data[9] << 3) | data[10]) - ((data[8] & 4) << 7));
109*4882a593Smuzhiyun 
110*4882a593Smuzhiyun 			input_report_key(dev, BTN_RIGHT,  data[2] & 1);
111*4882a593Smuzhiyun 			input_report_key(dev, BTN_LEFT,   data[3] & 2);
112*4882a593Smuzhiyun 			input_report_key(dev, BTN_MIDDLE, data[3] & 4);
113*4882a593Smuzhiyun 
114*4882a593Smuzhiyun 			input_sync(dev);
115*4882a593Smuzhiyun 
116*4882a593Smuzhiyun 			a3d->axes[0] = ((signed char)((data[11] << 6) | (data[12] << 3) | (data[13]))) + 128;
117*4882a593Smuzhiyun 			a3d->axes[1] = ((signed char)((data[14] << 6) | (data[15] << 3) | (data[16]))) + 128;
118*4882a593Smuzhiyun 			a3d->axes[2] = ((signed char)((data[17] << 6) | (data[18] << 3) | (data[19]))) + 128;
119*4882a593Smuzhiyun 			a3d->axes[3] = ((signed char)((data[20] << 6) | (data[21] << 3) | (data[22]))) + 128;
120*4882a593Smuzhiyun 
121*4882a593Smuzhiyun 			a3d->buttons = ((data[3] << 3) | data[4]) & 0xf;
122*4882a593Smuzhiyun 
123*4882a593Smuzhiyun 			break;
124*4882a593Smuzhiyun 
125*4882a593Smuzhiyun 		case A3D_MODE_PXL:
126*4882a593Smuzhiyun 
127*4882a593Smuzhiyun 			input_report_rel(dev, REL_X, ((data[ 9] << 6) | (data[10] << 3) | data[11]) - ((data[ 9] & 4) << 7));
128*4882a593Smuzhiyun 			input_report_rel(dev, REL_Y, ((data[12] << 6) | (data[13] << 3) | data[14]) - ((data[12] & 4) << 7));
129*4882a593Smuzhiyun 
130*4882a593Smuzhiyun 			input_report_key(dev, BTN_RIGHT,  data[2] & 1);
131*4882a593Smuzhiyun 			input_report_key(dev, BTN_LEFT,   data[3] & 2);
132*4882a593Smuzhiyun 			input_report_key(dev, BTN_MIDDLE, data[3] & 4);
133*4882a593Smuzhiyun 			input_report_key(dev, BTN_SIDE,   data[7] & 2);
134*4882a593Smuzhiyun 			input_report_key(dev, BTN_EXTRA,  data[7] & 4);
135*4882a593Smuzhiyun 
136*4882a593Smuzhiyun 			input_report_abs(dev, ABS_X,        ((signed char)((data[15] << 6) | (data[16] << 3) | (data[17]))) + 128);
137*4882a593Smuzhiyun 			input_report_abs(dev, ABS_Y,        ((signed char)((data[18] << 6) | (data[19] << 3) | (data[20]))) + 128);
138*4882a593Smuzhiyun 			input_report_abs(dev, ABS_RUDDER,   ((signed char)((data[21] << 6) | (data[22] << 3) | (data[23]))) + 128);
139*4882a593Smuzhiyun 			input_report_abs(dev, ABS_THROTTLE, ((signed char)((data[24] << 6) | (data[25] << 3) | (data[26]))) + 128);
140*4882a593Smuzhiyun 
141*4882a593Smuzhiyun 			input_report_abs(dev, ABS_HAT0X, ( data[5]       & 1) - ((data[5] >> 2) & 1));
142*4882a593Smuzhiyun 			input_report_abs(dev, ABS_HAT0Y, ((data[5] >> 1) & 1) - ((data[6] >> 2) & 1));
143*4882a593Smuzhiyun 			input_report_abs(dev, ABS_HAT1X, ((data[4] >> 1) & 1) - ( data[3]       & 1));
144*4882a593Smuzhiyun 			input_report_abs(dev, ABS_HAT1Y, ((data[4] >> 2) & 1) - ( data[4]       & 1));
145*4882a593Smuzhiyun 
146*4882a593Smuzhiyun 			input_report_key(dev, BTN_TRIGGER, data[8] & 1);
147*4882a593Smuzhiyun 			input_report_key(dev, BTN_THUMB,   data[8] & 2);
148*4882a593Smuzhiyun 			input_report_key(dev, BTN_TOP,     data[8] & 4);
149*4882a593Smuzhiyun 			input_report_key(dev, BTN_PINKIE,  data[7] & 1);
150*4882a593Smuzhiyun 
151*4882a593Smuzhiyun 			input_sync(dev);
152*4882a593Smuzhiyun 
153*4882a593Smuzhiyun 			break;
154*4882a593Smuzhiyun 	}
155*4882a593Smuzhiyun }
156*4882a593Smuzhiyun 
157*4882a593Smuzhiyun 
158*4882a593Smuzhiyun /*
159*4882a593Smuzhiyun  * a3d_poll() reads and analyzes A3D joystick data.
160*4882a593Smuzhiyun  */
161*4882a593Smuzhiyun 
a3d_poll(struct gameport * gameport)162*4882a593Smuzhiyun static void a3d_poll(struct gameport *gameport)
163*4882a593Smuzhiyun {
164*4882a593Smuzhiyun 	struct a3d *a3d = gameport_get_drvdata(gameport);
165*4882a593Smuzhiyun 	unsigned char data[A3D_MAX_LENGTH];
166*4882a593Smuzhiyun 
167*4882a593Smuzhiyun 	a3d->reads++;
168*4882a593Smuzhiyun 	if (a3d_read_packet(a3d->gameport, a3d->length, data) != a3d->length ||
169*4882a593Smuzhiyun 	    data[0] != a3d->mode || a3d_csum(data, a3d->length))
170*4882a593Smuzhiyun 		a3d->bads++;
171*4882a593Smuzhiyun 	else
172*4882a593Smuzhiyun 		a3d_read(a3d, data);
173*4882a593Smuzhiyun }
174*4882a593Smuzhiyun 
175*4882a593Smuzhiyun /*
176*4882a593Smuzhiyun  * a3d_adc_cooked_read() copies the acis and button data to the
177*4882a593Smuzhiyun  * callers arrays. It could do the read itself, but the caller could
178*4882a593Smuzhiyun  * call this more than 50 times a second, which would use too much CPU.
179*4882a593Smuzhiyun  */
180*4882a593Smuzhiyun 
a3d_adc_cooked_read(struct gameport * gameport,int * axes,int * buttons)181*4882a593Smuzhiyun static int a3d_adc_cooked_read(struct gameport *gameport, int *axes, int *buttons)
182*4882a593Smuzhiyun {
183*4882a593Smuzhiyun 	struct a3d *a3d = gameport->port_data;
184*4882a593Smuzhiyun 	int i;
185*4882a593Smuzhiyun 
186*4882a593Smuzhiyun 	for (i = 0; i < 4; i++)
187*4882a593Smuzhiyun 		axes[i] = (a3d->axes[i] < 254) ? a3d->axes[i] : -1;
188*4882a593Smuzhiyun 	*buttons = a3d->buttons;
189*4882a593Smuzhiyun 	return 0;
190*4882a593Smuzhiyun }
191*4882a593Smuzhiyun 
192*4882a593Smuzhiyun /*
193*4882a593Smuzhiyun  * a3d_adc_open() is the gameport open routine. It refuses to serve
194*4882a593Smuzhiyun  * any but cooked data.
195*4882a593Smuzhiyun  */
196*4882a593Smuzhiyun 
a3d_adc_open(struct gameport * gameport,int mode)197*4882a593Smuzhiyun static int a3d_adc_open(struct gameport *gameport, int mode)
198*4882a593Smuzhiyun {
199*4882a593Smuzhiyun 	struct a3d *a3d = gameport->port_data;
200*4882a593Smuzhiyun 
201*4882a593Smuzhiyun 	if (mode != GAMEPORT_MODE_COOKED)
202*4882a593Smuzhiyun 		return -1;
203*4882a593Smuzhiyun 
204*4882a593Smuzhiyun 	gameport_start_polling(a3d->gameport);
205*4882a593Smuzhiyun 	return 0;
206*4882a593Smuzhiyun }
207*4882a593Smuzhiyun 
208*4882a593Smuzhiyun /*
209*4882a593Smuzhiyun  * a3d_adc_close() is a callback from the input close routine.
210*4882a593Smuzhiyun  */
211*4882a593Smuzhiyun 
a3d_adc_close(struct gameport * gameport)212*4882a593Smuzhiyun static void a3d_adc_close(struct gameport *gameport)
213*4882a593Smuzhiyun {
214*4882a593Smuzhiyun 	struct a3d *a3d = gameport->port_data;
215*4882a593Smuzhiyun 
216*4882a593Smuzhiyun 	gameport_stop_polling(a3d->gameport);
217*4882a593Smuzhiyun }
218*4882a593Smuzhiyun 
219*4882a593Smuzhiyun /*
220*4882a593Smuzhiyun  * a3d_open() is a callback from the input open routine.
221*4882a593Smuzhiyun  */
222*4882a593Smuzhiyun 
a3d_open(struct input_dev * dev)223*4882a593Smuzhiyun static int a3d_open(struct input_dev *dev)
224*4882a593Smuzhiyun {
225*4882a593Smuzhiyun 	struct a3d *a3d = input_get_drvdata(dev);
226*4882a593Smuzhiyun 
227*4882a593Smuzhiyun 	gameport_start_polling(a3d->gameport);
228*4882a593Smuzhiyun 	return 0;
229*4882a593Smuzhiyun }
230*4882a593Smuzhiyun 
231*4882a593Smuzhiyun /*
232*4882a593Smuzhiyun  * a3d_close() is a callback from the input close routine.
233*4882a593Smuzhiyun  */
234*4882a593Smuzhiyun 
a3d_close(struct input_dev * dev)235*4882a593Smuzhiyun static void a3d_close(struct input_dev *dev)
236*4882a593Smuzhiyun {
237*4882a593Smuzhiyun 	struct a3d *a3d = input_get_drvdata(dev);
238*4882a593Smuzhiyun 
239*4882a593Smuzhiyun 	gameport_stop_polling(a3d->gameport);
240*4882a593Smuzhiyun }
241*4882a593Smuzhiyun 
242*4882a593Smuzhiyun /*
243*4882a593Smuzhiyun  * a3d_connect() probes for A3D joysticks.
244*4882a593Smuzhiyun  */
245*4882a593Smuzhiyun 
a3d_connect(struct gameport * gameport,struct gameport_driver * drv)246*4882a593Smuzhiyun static int a3d_connect(struct gameport *gameport, struct gameport_driver *drv)
247*4882a593Smuzhiyun {
248*4882a593Smuzhiyun 	struct a3d *a3d;
249*4882a593Smuzhiyun 	struct input_dev *input_dev;
250*4882a593Smuzhiyun 	struct gameport *adc;
251*4882a593Smuzhiyun 	unsigned char data[A3D_MAX_LENGTH];
252*4882a593Smuzhiyun 	int i;
253*4882a593Smuzhiyun 	int err;
254*4882a593Smuzhiyun 
255*4882a593Smuzhiyun 	a3d = kzalloc(sizeof(struct a3d), GFP_KERNEL);
256*4882a593Smuzhiyun 	input_dev = input_allocate_device();
257*4882a593Smuzhiyun 	if (!a3d || !input_dev) {
258*4882a593Smuzhiyun 		err = -ENOMEM;
259*4882a593Smuzhiyun 		goto fail1;
260*4882a593Smuzhiyun 	}
261*4882a593Smuzhiyun 
262*4882a593Smuzhiyun 	a3d->dev = input_dev;
263*4882a593Smuzhiyun 	a3d->gameport = gameport;
264*4882a593Smuzhiyun 
265*4882a593Smuzhiyun 	gameport_set_drvdata(gameport, a3d);
266*4882a593Smuzhiyun 
267*4882a593Smuzhiyun 	err = gameport_open(gameport, drv, GAMEPORT_MODE_RAW);
268*4882a593Smuzhiyun 	if (err)
269*4882a593Smuzhiyun 		goto fail1;
270*4882a593Smuzhiyun 
271*4882a593Smuzhiyun 	i = a3d_read_packet(gameport, A3D_MAX_LENGTH, data);
272*4882a593Smuzhiyun 
273*4882a593Smuzhiyun 	if (!i || a3d_csum(data, i)) {
274*4882a593Smuzhiyun 		err = -ENODEV;
275*4882a593Smuzhiyun 		goto fail2;
276*4882a593Smuzhiyun 	}
277*4882a593Smuzhiyun 
278*4882a593Smuzhiyun 	a3d->mode = data[0];
279*4882a593Smuzhiyun 
280*4882a593Smuzhiyun 	if (!a3d->mode || a3d->mode > 5) {
281*4882a593Smuzhiyun 		printk(KERN_WARNING "a3d.c: Unknown A3D device detected "
282*4882a593Smuzhiyun 			"(%s, id=%d), contact <vojtech@ucw.cz>\n", gameport->phys, a3d->mode);
283*4882a593Smuzhiyun 		err = -ENODEV;
284*4882a593Smuzhiyun 		goto fail2;
285*4882a593Smuzhiyun 	}
286*4882a593Smuzhiyun 
287*4882a593Smuzhiyun 	gameport_set_poll_handler(gameport, a3d_poll);
288*4882a593Smuzhiyun 	gameport_set_poll_interval(gameport, 20);
289*4882a593Smuzhiyun 
290*4882a593Smuzhiyun 	snprintf(a3d->phys, sizeof(a3d->phys), "%s/input0", gameport->phys);
291*4882a593Smuzhiyun 
292*4882a593Smuzhiyun 	input_dev->name = a3d_names[a3d->mode];
293*4882a593Smuzhiyun 	input_dev->phys = a3d->phys;
294*4882a593Smuzhiyun 	input_dev->id.bustype = BUS_GAMEPORT;
295*4882a593Smuzhiyun 	input_dev->id.vendor = GAMEPORT_ID_VENDOR_MADCATZ;
296*4882a593Smuzhiyun 	input_dev->id.product = a3d->mode;
297*4882a593Smuzhiyun 	input_dev->id.version = 0x0100;
298*4882a593Smuzhiyun 	input_dev->dev.parent = &gameport->dev;
299*4882a593Smuzhiyun 	input_dev->open = a3d_open;
300*4882a593Smuzhiyun 	input_dev->close = a3d_close;
301*4882a593Smuzhiyun 
302*4882a593Smuzhiyun 	input_set_drvdata(input_dev, a3d);
303*4882a593Smuzhiyun 
304*4882a593Smuzhiyun 	if (a3d->mode == A3D_MODE_PXL) {
305*4882a593Smuzhiyun 
306*4882a593Smuzhiyun 		int axes[] = { ABS_X, ABS_Y, ABS_THROTTLE, ABS_RUDDER };
307*4882a593Smuzhiyun 
308*4882a593Smuzhiyun 		a3d->length = 33;
309*4882a593Smuzhiyun 
310*4882a593Smuzhiyun 		input_dev->evbit[0] |= BIT_MASK(EV_ABS) | BIT_MASK(EV_KEY) |
311*4882a593Smuzhiyun 			BIT_MASK(EV_REL);
312*4882a593Smuzhiyun 		input_dev->relbit[0] |= BIT_MASK(REL_X) | BIT_MASK(REL_Y);
313*4882a593Smuzhiyun 		input_dev->absbit[0] |= BIT_MASK(ABS_X) | BIT_MASK(ABS_Y) |
314*4882a593Smuzhiyun 			BIT_MASK(ABS_THROTTLE) | BIT_MASK(ABS_RUDDER) |
315*4882a593Smuzhiyun 			BIT_MASK(ABS_HAT0X) | BIT_MASK(ABS_HAT0Y) |
316*4882a593Smuzhiyun 			BIT_MASK(ABS_HAT1X) | BIT_MASK(ABS_HAT1Y);
317*4882a593Smuzhiyun 		input_dev->keybit[BIT_WORD(BTN_MOUSE)] |= BIT_MASK(BTN_RIGHT) |
318*4882a593Smuzhiyun 			BIT_MASK(BTN_LEFT) | BIT_MASK(BTN_MIDDLE) |
319*4882a593Smuzhiyun 			BIT_MASK(BTN_SIDE) | BIT_MASK(BTN_EXTRA);
320*4882a593Smuzhiyun 		input_dev->keybit[BIT_WORD(BTN_JOYSTICK)] |=
321*4882a593Smuzhiyun 			BIT_MASK(BTN_TRIGGER) | BIT_MASK(BTN_THUMB) |
322*4882a593Smuzhiyun 			BIT_MASK(BTN_TOP) | BIT_MASK(BTN_PINKIE);
323*4882a593Smuzhiyun 
324*4882a593Smuzhiyun 		a3d_read(a3d, data);
325*4882a593Smuzhiyun 
326*4882a593Smuzhiyun 		for (i = 0; i < 4; i++) {
327*4882a593Smuzhiyun 			if (i < 2)
328*4882a593Smuzhiyun 				input_set_abs_params(input_dev, axes[i],
329*4882a593Smuzhiyun 					48, input_abs_get_val(input_dev, axes[i]) * 2 - 48, 0, 8);
330*4882a593Smuzhiyun 			else
331*4882a593Smuzhiyun 				input_set_abs_params(input_dev, axes[i], 2, 253, 0, 0);
332*4882a593Smuzhiyun 			input_set_abs_params(input_dev, ABS_HAT0X + i, -1, 1, 0, 0);
333*4882a593Smuzhiyun 		}
334*4882a593Smuzhiyun 
335*4882a593Smuzhiyun 	} else {
336*4882a593Smuzhiyun 		a3d->length = 29;
337*4882a593Smuzhiyun 
338*4882a593Smuzhiyun 		input_dev->evbit[0] |= BIT_MASK(EV_KEY) | BIT_MASK(EV_REL);
339*4882a593Smuzhiyun 		input_dev->relbit[0] |= BIT_MASK(REL_X) | BIT_MASK(REL_Y);
340*4882a593Smuzhiyun 		input_dev->keybit[BIT_WORD(BTN_MOUSE)] |= BIT_MASK(BTN_RIGHT) |
341*4882a593Smuzhiyun 			BIT_MASK(BTN_LEFT) | BIT_MASK(BTN_MIDDLE);
342*4882a593Smuzhiyun 
343*4882a593Smuzhiyun 		a3d_read(a3d, data);
344*4882a593Smuzhiyun 
345*4882a593Smuzhiyun 		if (!(a3d->adc = adc = gameport_allocate_port()))
346*4882a593Smuzhiyun 			printk(KERN_ERR "a3d: Not enough memory for ADC port\n");
347*4882a593Smuzhiyun 		else {
348*4882a593Smuzhiyun 			adc->port_data = a3d;
349*4882a593Smuzhiyun 			adc->open = a3d_adc_open;
350*4882a593Smuzhiyun 			adc->close = a3d_adc_close;
351*4882a593Smuzhiyun 			adc->cooked_read = a3d_adc_cooked_read;
352*4882a593Smuzhiyun 			adc->fuzz = 1;
353*4882a593Smuzhiyun 
354*4882a593Smuzhiyun 			gameport_set_name(adc, a3d_names[a3d->mode]);
355*4882a593Smuzhiyun 			gameport_set_phys(adc, "%s/gameport0", gameport->phys);
356*4882a593Smuzhiyun 			adc->dev.parent = &gameport->dev;
357*4882a593Smuzhiyun 
358*4882a593Smuzhiyun 			gameport_register_port(adc);
359*4882a593Smuzhiyun 		}
360*4882a593Smuzhiyun 	}
361*4882a593Smuzhiyun 
362*4882a593Smuzhiyun 	err = input_register_device(a3d->dev);
363*4882a593Smuzhiyun 	if (err)
364*4882a593Smuzhiyun 		goto fail3;
365*4882a593Smuzhiyun 
366*4882a593Smuzhiyun 	return 0;
367*4882a593Smuzhiyun 
368*4882a593Smuzhiyun  fail3:	if (a3d->adc)
369*4882a593Smuzhiyun 		gameport_unregister_port(a3d->adc);
370*4882a593Smuzhiyun  fail2:	gameport_close(gameport);
371*4882a593Smuzhiyun  fail1:	gameport_set_drvdata(gameport, NULL);
372*4882a593Smuzhiyun 	input_free_device(input_dev);
373*4882a593Smuzhiyun 	kfree(a3d);
374*4882a593Smuzhiyun 	return err;
375*4882a593Smuzhiyun }
376*4882a593Smuzhiyun 
a3d_disconnect(struct gameport * gameport)377*4882a593Smuzhiyun static void a3d_disconnect(struct gameport *gameport)
378*4882a593Smuzhiyun {
379*4882a593Smuzhiyun 	struct a3d *a3d = gameport_get_drvdata(gameport);
380*4882a593Smuzhiyun 
381*4882a593Smuzhiyun 	input_unregister_device(a3d->dev);
382*4882a593Smuzhiyun 	if (a3d->adc)
383*4882a593Smuzhiyun 		gameport_unregister_port(a3d->adc);
384*4882a593Smuzhiyun 	gameport_close(gameport);
385*4882a593Smuzhiyun 	gameport_set_drvdata(gameport, NULL);
386*4882a593Smuzhiyun 	kfree(a3d);
387*4882a593Smuzhiyun }
388*4882a593Smuzhiyun 
389*4882a593Smuzhiyun static struct gameport_driver a3d_drv = {
390*4882a593Smuzhiyun 	.driver		= {
391*4882a593Smuzhiyun 		.name	= "adc",
392*4882a593Smuzhiyun 		.owner	= THIS_MODULE,
393*4882a593Smuzhiyun 	},
394*4882a593Smuzhiyun 	.description	= DRIVER_DESC,
395*4882a593Smuzhiyun 	.connect	= a3d_connect,
396*4882a593Smuzhiyun 	.disconnect	= a3d_disconnect,
397*4882a593Smuzhiyun };
398*4882a593Smuzhiyun 
399*4882a593Smuzhiyun module_gameport_driver(a3d_drv);
400