1*4882a593Smuzhiyun# SPDX-License-Identifier: GPL-2.0 2*4882a593Smuzhiyun# Please keep these build lists sorted! 3*4882a593Smuzhiyun 4*4882a593Smuzhiyun# core driver code 5*4882a593Smuzhiyunvc4-y := \ 6*4882a593Smuzhiyun vc4_bo.o \ 7*4882a593Smuzhiyun vc4_crtc.o \ 8*4882a593Smuzhiyun vc4_drv.o \ 9*4882a593Smuzhiyun vc4_dpi.o \ 10*4882a593Smuzhiyun vc4_dsi.o \ 11*4882a593Smuzhiyun vc4_fence.o \ 12*4882a593Smuzhiyun vc4_kms.o \ 13*4882a593Smuzhiyun vc4_gem.o \ 14*4882a593Smuzhiyun vc4_hdmi.o \ 15*4882a593Smuzhiyun vc4_hdmi_phy.o \ 16*4882a593Smuzhiyun vc4_vec.o \ 17*4882a593Smuzhiyun vc4_hvs.o \ 18*4882a593Smuzhiyun vc4_irq.o \ 19*4882a593Smuzhiyun vc4_perfmon.o \ 20*4882a593Smuzhiyun vc4_plane.o \ 21*4882a593Smuzhiyun vc4_render_cl.o \ 22*4882a593Smuzhiyun vc4_trace_points.o \ 23*4882a593Smuzhiyun vc4_txp.o \ 24*4882a593Smuzhiyun vc4_v3d.o \ 25*4882a593Smuzhiyun vc4_validate.o \ 26*4882a593Smuzhiyun vc4_validate_shaders.o 27*4882a593Smuzhiyun 28*4882a593Smuzhiyunvc4-$(CONFIG_DEBUG_FS) += vc4_debugfs.o 29*4882a593Smuzhiyun 30*4882a593Smuzhiyunobj-$(CONFIG_DRM_VC4) += vc4.o 31