1*4882a593Smuzhiyun // SPDX-License-Identifier: GPL-2.0+
2*4882a593Smuzhiyun /* Copyright (C) 2015-2018 Broadcom */
3*4882a593Smuzhiyun
4*4882a593Smuzhiyun #include <linux/delay.h>
5*4882a593Smuzhiyun #include <linux/mutex.h>
6*4882a593Smuzhiyun #include <linux/spinlock_types.h>
7*4882a593Smuzhiyun #include <linux/workqueue.h>
8*4882a593Smuzhiyun
9*4882a593Smuzhiyun #include <drm/drm_encoder.h>
10*4882a593Smuzhiyun #include <drm/drm_gem.h>
11*4882a593Smuzhiyun #include <drm/drm_gem_shmem_helper.h>
12*4882a593Smuzhiyun #include <drm/gpu_scheduler.h>
13*4882a593Smuzhiyun
14*4882a593Smuzhiyun #include "uapi/drm/v3d_drm.h"
15*4882a593Smuzhiyun
16*4882a593Smuzhiyun struct clk;
17*4882a593Smuzhiyun struct platform_device;
18*4882a593Smuzhiyun struct reset_control;
19*4882a593Smuzhiyun
20*4882a593Smuzhiyun #define GMP_GRANULARITY (128 * 1024)
21*4882a593Smuzhiyun
22*4882a593Smuzhiyun /* Enum for each of the V3D queues. */
23*4882a593Smuzhiyun enum v3d_queue {
24*4882a593Smuzhiyun V3D_BIN,
25*4882a593Smuzhiyun V3D_RENDER,
26*4882a593Smuzhiyun V3D_TFU,
27*4882a593Smuzhiyun V3D_CSD,
28*4882a593Smuzhiyun V3D_CACHE_CLEAN,
29*4882a593Smuzhiyun };
30*4882a593Smuzhiyun
31*4882a593Smuzhiyun #define V3D_MAX_QUEUES (V3D_CACHE_CLEAN + 1)
32*4882a593Smuzhiyun
33*4882a593Smuzhiyun struct v3d_queue_state {
34*4882a593Smuzhiyun struct drm_gpu_scheduler sched;
35*4882a593Smuzhiyun
36*4882a593Smuzhiyun u64 fence_context;
37*4882a593Smuzhiyun u64 emit_seqno;
38*4882a593Smuzhiyun };
39*4882a593Smuzhiyun
40*4882a593Smuzhiyun struct v3d_dev {
41*4882a593Smuzhiyun struct drm_device drm;
42*4882a593Smuzhiyun
43*4882a593Smuzhiyun /* Short representation (e.g. 33, 41) of the V3D tech version
44*4882a593Smuzhiyun * and revision.
45*4882a593Smuzhiyun */
46*4882a593Smuzhiyun int ver;
47*4882a593Smuzhiyun bool single_irq_line;
48*4882a593Smuzhiyun
49*4882a593Smuzhiyun void __iomem *hub_regs;
50*4882a593Smuzhiyun void __iomem *core_regs[3];
51*4882a593Smuzhiyun void __iomem *bridge_regs;
52*4882a593Smuzhiyun void __iomem *gca_regs;
53*4882a593Smuzhiyun struct clk *clk;
54*4882a593Smuzhiyun struct reset_control *reset;
55*4882a593Smuzhiyun
56*4882a593Smuzhiyun /* Virtual and DMA addresses of the single shared page table. */
57*4882a593Smuzhiyun volatile u32 *pt;
58*4882a593Smuzhiyun dma_addr_t pt_paddr;
59*4882a593Smuzhiyun
60*4882a593Smuzhiyun /* Virtual and DMA addresses of the MMU's scratch page. When
61*4882a593Smuzhiyun * a read or write is invalid in the MMU, it will be
62*4882a593Smuzhiyun * redirected here.
63*4882a593Smuzhiyun */
64*4882a593Smuzhiyun void *mmu_scratch;
65*4882a593Smuzhiyun dma_addr_t mmu_scratch_paddr;
66*4882a593Smuzhiyun /* virtual address bits from V3D to the MMU. */
67*4882a593Smuzhiyun int va_width;
68*4882a593Smuzhiyun
69*4882a593Smuzhiyun /* Number of V3D cores. */
70*4882a593Smuzhiyun u32 cores;
71*4882a593Smuzhiyun
72*4882a593Smuzhiyun /* Allocator managing the address space. All units are in
73*4882a593Smuzhiyun * number of pages.
74*4882a593Smuzhiyun */
75*4882a593Smuzhiyun struct drm_mm mm;
76*4882a593Smuzhiyun spinlock_t mm_lock;
77*4882a593Smuzhiyun
78*4882a593Smuzhiyun struct work_struct overflow_mem_work;
79*4882a593Smuzhiyun
80*4882a593Smuzhiyun struct v3d_bin_job *bin_job;
81*4882a593Smuzhiyun struct v3d_render_job *render_job;
82*4882a593Smuzhiyun struct v3d_tfu_job *tfu_job;
83*4882a593Smuzhiyun struct v3d_csd_job *csd_job;
84*4882a593Smuzhiyun
85*4882a593Smuzhiyun struct v3d_queue_state queue[V3D_MAX_QUEUES];
86*4882a593Smuzhiyun
87*4882a593Smuzhiyun /* Spinlock used to synchronize the overflow memory
88*4882a593Smuzhiyun * management against bin job submission.
89*4882a593Smuzhiyun */
90*4882a593Smuzhiyun spinlock_t job_lock;
91*4882a593Smuzhiyun
92*4882a593Smuzhiyun /* Protects bo_stats */
93*4882a593Smuzhiyun struct mutex bo_lock;
94*4882a593Smuzhiyun
95*4882a593Smuzhiyun /* Lock taken when resetting the GPU, to keep multiple
96*4882a593Smuzhiyun * processes from trying to park the scheduler threads and
97*4882a593Smuzhiyun * reset at once.
98*4882a593Smuzhiyun */
99*4882a593Smuzhiyun struct mutex reset_lock;
100*4882a593Smuzhiyun
101*4882a593Smuzhiyun /* Lock taken when creating and pushing the GPU scheduler
102*4882a593Smuzhiyun * jobs, to keep the sched-fence seqnos in order.
103*4882a593Smuzhiyun */
104*4882a593Smuzhiyun struct mutex sched_lock;
105*4882a593Smuzhiyun
106*4882a593Smuzhiyun /* Lock taken during a cache clean and when initiating an L2
107*4882a593Smuzhiyun * flush, to keep L2 flushes from interfering with the
108*4882a593Smuzhiyun * synchronous L2 cleans.
109*4882a593Smuzhiyun */
110*4882a593Smuzhiyun struct mutex cache_clean_lock;
111*4882a593Smuzhiyun
112*4882a593Smuzhiyun struct {
113*4882a593Smuzhiyun u32 num_allocated;
114*4882a593Smuzhiyun u32 pages_allocated;
115*4882a593Smuzhiyun } bo_stats;
116*4882a593Smuzhiyun };
117*4882a593Smuzhiyun
118*4882a593Smuzhiyun static inline struct v3d_dev *
to_v3d_dev(struct drm_device * dev)119*4882a593Smuzhiyun to_v3d_dev(struct drm_device *dev)
120*4882a593Smuzhiyun {
121*4882a593Smuzhiyun return container_of(dev, struct v3d_dev, drm);
122*4882a593Smuzhiyun }
123*4882a593Smuzhiyun
124*4882a593Smuzhiyun static inline bool
v3d_has_csd(struct v3d_dev * v3d)125*4882a593Smuzhiyun v3d_has_csd(struct v3d_dev *v3d)
126*4882a593Smuzhiyun {
127*4882a593Smuzhiyun return v3d->ver >= 41;
128*4882a593Smuzhiyun }
129*4882a593Smuzhiyun
130*4882a593Smuzhiyun #define v3d_to_pdev(v3d) to_platform_device((v3d)->drm.dev)
131*4882a593Smuzhiyun
132*4882a593Smuzhiyun /* The per-fd struct, which tracks the MMU mappings. */
133*4882a593Smuzhiyun struct v3d_file_priv {
134*4882a593Smuzhiyun struct v3d_dev *v3d;
135*4882a593Smuzhiyun
136*4882a593Smuzhiyun struct drm_sched_entity sched_entity[V3D_MAX_QUEUES];
137*4882a593Smuzhiyun };
138*4882a593Smuzhiyun
139*4882a593Smuzhiyun struct v3d_bo {
140*4882a593Smuzhiyun struct drm_gem_shmem_object base;
141*4882a593Smuzhiyun
142*4882a593Smuzhiyun struct drm_mm_node node;
143*4882a593Smuzhiyun
144*4882a593Smuzhiyun /* List entry for the BO's position in
145*4882a593Smuzhiyun * v3d_render_job->unref_list
146*4882a593Smuzhiyun */
147*4882a593Smuzhiyun struct list_head unref_head;
148*4882a593Smuzhiyun };
149*4882a593Smuzhiyun
150*4882a593Smuzhiyun static inline struct v3d_bo *
to_v3d_bo(struct drm_gem_object * bo)151*4882a593Smuzhiyun to_v3d_bo(struct drm_gem_object *bo)
152*4882a593Smuzhiyun {
153*4882a593Smuzhiyun return (struct v3d_bo *)bo;
154*4882a593Smuzhiyun }
155*4882a593Smuzhiyun
156*4882a593Smuzhiyun struct v3d_fence {
157*4882a593Smuzhiyun struct dma_fence base;
158*4882a593Smuzhiyun struct drm_device *dev;
159*4882a593Smuzhiyun /* v3d seqno for signaled() test */
160*4882a593Smuzhiyun u64 seqno;
161*4882a593Smuzhiyun enum v3d_queue queue;
162*4882a593Smuzhiyun };
163*4882a593Smuzhiyun
164*4882a593Smuzhiyun static inline struct v3d_fence *
to_v3d_fence(struct dma_fence * fence)165*4882a593Smuzhiyun to_v3d_fence(struct dma_fence *fence)
166*4882a593Smuzhiyun {
167*4882a593Smuzhiyun return (struct v3d_fence *)fence;
168*4882a593Smuzhiyun }
169*4882a593Smuzhiyun
170*4882a593Smuzhiyun #define V3D_READ(offset) readl(v3d->hub_regs + offset)
171*4882a593Smuzhiyun #define V3D_WRITE(offset, val) writel(val, v3d->hub_regs + offset)
172*4882a593Smuzhiyun
173*4882a593Smuzhiyun #define V3D_BRIDGE_READ(offset) readl(v3d->bridge_regs + offset)
174*4882a593Smuzhiyun #define V3D_BRIDGE_WRITE(offset, val) writel(val, v3d->bridge_regs + offset)
175*4882a593Smuzhiyun
176*4882a593Smuzhiyun #define V3D_GCA_READ(offset) readl(v3d->gca_regs + offset)
177*4882a593Smuzhiyun #define V3D_GCA_WRITE(offset, val) writel(val, v3d->gca_regs + offset)
178*4882a593Smuzhiyun
179*4882a593Smuzhiyun #define V3D_CORE_READ(core, offset) readl(v3d->core_regs[core] + offset)
180*4882a593Smuzhiyun #define V3D_CORE_WRITE(core, offset, val) writel(val, v3d->core_regs[core] + offset)
181*4882a593Smuzhiyun
182*4882a593Smuzhiyun struct v3d_job {
183*4882a593Smuzhiyun struct drm_sched_job base;
184*4882a593Smuzhiyun
185*4882a593Smuzhiyun struct kref refcount;
186*4882a593Smuzhiyun
187*4882a593Smuzhiyun struct v3d_dev *v3d;
188*4882a593Smuzhiyun
189*4882a593Smuzhiyun /* This is the array of BOs that were looked up at the start
190*4882a593Smuzhiyun * of submission.
191*4882a593Smuzhiyun */
192*4882a593Smuzhiyun struct drm_gem_object **bo;
193*4882a593Smuzhiyun u32 bo_count;
194*4882a593Smuzhiyun
195*4882a593Smuzhiyun /* Array of struct dma_fence * to block on before submitting this job.
196*4882a593Smuzhiyun */
197*4882a593Smuzhiyun struct xarray deps;
198*4882a593Smuzhiyun unsigned long last_dep;
199*4882a593Smuzhiyun
200*4882a593Smuzhiyun /* v3d fence to be signaled by IRQ handler when the job is complete. */
201*4882a593Smuzhiyun struct dma_fence *irq_fence;
202*4882a593Smuzhiyun
203*4882a593Smuzhiyun /* scheduler fence for when the job is considered complete and
204*4882a593Smuzhiyun * the BO reservations can be released.
205*4882a593Smuzhiyun */
206*4882a593Smuzhiyun struct dma_fence *done_fence;
207*4882a593Smuzhiyun
208*4882a593Smuzhiyun /* Callback for the freeing of the job on refcount going to 0. */
209*4882a593Smuzhiyun void (*free)(struct kref *ref);
210*4882a593Smuzhiyun };
211*4882a593Smuzhiyun
212*4882a593Smuzhiyun struct v3d_bin_job {
213*4882a593Smuzhiyun struct v3d_job base;
214*4882a593Smuzhiyun
215*4882a593Smuzhiyun /* GPU virtual addresses of the start/end of the CL job. */
216*4882a593Smuzhiyun u32 start, end;
217*4882a593Smuzhiyun
218*4882a593Smuzhiyun u32 timedout_ctca, timedout_ctra;
219*4882a593Smuzhiyun
220*4882a593Smuzhiyun /* Corresponding render job, for attaching our overflow memory. */
221*4882a593Smuzhiyun struct v3d_render_job *render;
222*4882a593Smuzhiyun
223*4882a593Smuzhiyun /* Submitted tile memory allocation start/size, tile state. */
224*4882a593Smuzhiyun u32 qma, qms, qts;
225*4882a593Smuzhiyun };
226*4882a593Smuzhiyun
227*4882a593Smuzhiyun struct v3d_render_job {
228*4882a593Smuzhiyun struct v3d_job base;
229*4882a593Smuzhiyun
230*4882a593Smuzhiyun /* GPU virtual addresses of the start/end of the CL job. */
231*4882a593Smuzhiyun u32 start, end;
232*4882a593Smuzhiyun
233*4882a593Smuzhiyun u32 timedout_ctca, timedout_ctra;
234*4882a593Smuzhiyun
235*4882a593Smuzhiyun /* List of overflow BOs used in the job that need to be
236*4882a593Smuzhiyun * released once the job is complete.
237*4882a593Smuzhiyun */
238*4882a593Smuzhiyun struct list_head unref_list;
239*4882a593Smuzhiyun };
240*4882a593Smuzhiyun
241*4882a593Smuzhiyun struct v3d_tfu_job {
242*4882a593Smuzhiyun struct v3d_job base;
243*4882a593Smuzhiyun
244*4882a593Smuzhiyun struct drm_v3d_submit_tfu args;
245*4882a593Smuzhiyun };
246*4882a593Smuzhiyun
247*4882a593Smuzhiyun struct v3d_csd_job {
248*4882a593Smuzhiyun struct v3d_job base;
249*4882a593Smuzhiyun
250*4882a593Smuzhiyun u32 timedout_batches;
251*4882a593Smuzhiyun
252*4882a593Smuzhiyun struct drm_v3d_submit_csd args;
253*4882a593Smuzhiyun };
254*4882a593Smuzhiyun
255*4882a593Smuzhiyun /**
256*4882a593Smuzhiyun * __wait_for - magic wait macro
257*4882a593Smuzhiyun *
258*4882a593Smuzhiyun * Macro to help avoid open coding check/wait/timeout patterns. Note that it's
259*4882a593Smuzhiyun * important that we check the condition again after having timed out, since the
260*4882a593Smuzhiyun * timeout could be due to preemption or similar and we've never had a chance to
261*4882a593Smuzhiyun * check the condition before the timeout.
262*4882a593Smuzhiyun */
263*4882a593Smuzhiyun #define __wait_for(OP, COND, US, Wmin, Wmax) ({ \
264*4882a593Smuzhiyun const ktime_t end__ = ktime_add_ns(ktime_get_raw(), 1000ll * (US)); \
265*4882a593Smuzhiyun long wait__ = (Wmin); /* recommended min for usleep is 10 us */ \
266*4882a593Smuzhiyun int ret__; \
267*4882a593Smuzhiyun might_sleep(); \
268*4882a593Smuzhiyun for (;;) { \
269*4882a593Smuzhiyun const bool expired__ = ktime_after(ktime_get_raw(), end__); \
270*4882a593Smuzhiyun OP; \
271*4882a593Smuzhiyun /* Guarantee COND check prior to timeout */ \
272*4882a593Smuzhiyun barrier(); \
273*4882a593Smuzhiyun if (COND) { \
274*4882a593Smuzhiyun ret__ = 0; \
275*4882a593Smuzhiyun break; \
276*4882a593Smuzhiyun } \
277*4882a593Smuzhiyun if (expired__) { \
278*4882a593Smuzhiyun ret__ = -ETIMEDOUT; \
279*4882a593Smuzhiyun break; \
280*4882a593Smuzhiyun } \
281*4882a593Smuzhiyun usleep_range(wait__, wait__ * 2); \
282*4882a593Smuzhiyun if (wait__ < (Wmax)) \
283*4882a593Smuzhiyun wait__ <<= 1; \
284*4882a593Smuzhiyun } \
285*4882a593Smuzhiyun ret__; \
286*4882a593Smuzhiyun })
287*4882a593Smuzhiyun
288*4882a593Smuzhiyun #define _wait_for(COND, US, Wmin, Wmax) __wait_for(, (COND), (US), (Wmin), \
289*4882a593Smuzhiyun (Wmax))
290*4882a593Smuzhiyun #define wait_for(COND, MS) _wait_for((COND), (MS) * 1000, 10, 1000)
291*4882a593Smuzhiyun
nsecs_to_jiffies_timeout(const u64 n)292*4882a593Smuzhiyun static inline unsigned long nsecs_to_jiffies_timeout(const u64 n)
293*4882a593Smuzhiyun {
294*4882a593Smuzhiyun /* nsecs_to_jiffies64() does not guard against overflow */
295*4882a593Smuzhiyun if (NSEC_PER_SEC % HZ &&
296*4882a593Smuzhiyun div_u64(n, NSEC_PER_SEC) >= MAX_JIFFY_OFFSET / HZ)
297*4882a593Smuzhiyun return MAX_JIFFY_OFFSET;
298*4882a593Smuzhiyun
299*4882a593Smuzhiyun return min_t(u64, MAX_JIFFY_OFFSET, nsecs_to_jiffies64(n) + 1);
300*4882a593Smuzhiyun }
301*4882a593Smuzhiyun
302*4882a593Smuzhiyun /* v3d_bo.c */
303*4882a593Smuzhiyun struct drm_gem_object *v3d_create_object(struct drm_device *dev, size_t size);
304*4882a593Smuzhiyun void v3d_free_object(struct drm_gem_object *gem_obj);
305*4882a593Smuzhiyun struct v3d_bo *v3d_bo_create(struct drm_device *dev, struct drm_file *file_priv,
306*4882a593Smuzhiyun size_t size);
307*4882a593Smuzhiyun int v3d_create_bo_ioctl(struct drm_device *dev, void *data,
308*4882a593Smuzhiyun struct drm_file *file_priv);
309*4882a593Smuzhiyun int v3d_mmap_bo_ioctl(struct drm_device *dev, void *data,
310*4882a593Smuzhiyun struct drm_file *file_priv);
311*4882a593Smuzhiyun int v3d_get_bo_offset_ioctl(struct drm_device *dev, void *data,
312*4882a593Smuzhiyun struct drm_file *file_priv);
313*4882a593Smuzhiyun struct drm_gem_object *v3d_prime_import_sg_table(struct drm_device *dev,
314*4882a593Smuzhiyun struct dma_buf_attachment *attach,
315*4882a593Smuzhiyun struct sg_table *sgt);
316*4882a593Smuzhiyun
317*4882a593Smuzhiyun /* v3d_debugfs.c */
318*4882a593Smuzhiyun void v3d_debugfs_init(struct drm_minor *minor);
319*4882a593Smuzhiyun
320*4882a593Smuzhiyun /* v3d_fence.c */
321*4882a593Smuzhiyun extern const struct dma_fence_ops v3d_fence_ops;
322*4882a593Smuzhiyun struct dma_fence *v3d_fence_create(struct v3d_dev *v3d, enum v3d_queue queue);
323*4882a593Smuzhiyun
324*4882a593Smuzhiyun /* v3d_gem.c */
325*4882a593Smuzhiyun int v3d_gem_init(struct drm_device *dev);
326*4882a593Smuzhiyun void v3d_gem_destroy(struct drm_device *dev);
327*4882a593Smuzhiyun int v3d_submit_cl_ioctl(struct drm_device *dev, void *data,
328*4882a593Smuzhiyun struct drm_file *file_priv);
329*4882a593Smuzhiyun int v3d_submit_tfu_ioctl(struct drm_device *dev, void *data,
330*4882a593Smuzhiyun struct drm_file *file_priv);
331*4882a593Smuzhiyun int v3d_submit_csd_ioctl(struct drm_device *dev, void *data,
332*4882a593Smuzhiyun struct drm_file *file_priv);
333*4882a593Smuzhiyun int v3d_wait_bo_ioctl(struct drm_device *dev, void *data,
334*4882a593Smuzhiyun struct drm_file *file_priv);
335*4882a593Smuzhiyun void v3d_job_put(struct v3d_job *job);
336*4882a593Smuzhiyun void v3d_reset(struct v3d_dev *v3d);
337*4882a593Smuzhiyun void v3d_invalidate_caches(struct v3d_dev *v3d);
338*4882a593Smuzhiyun void v3d_clean_caches(struct v3d_dev *v3d);
339*4882a593Smuzhiyun
340*4882a593Smuzhiyun /* v3d_irq.c */
341*4882a593Smuzhiyun int v3d_irq_init(struct v3d_dev *v3d);
342*4882a593Smuzhiyun void v3d_irq_enable(struct v3d_dev *v3d);
343*4882a593Smuzhiyun void v3d_irq_disable(struct v3d_dev *v3d);
344*4882a593Smuzhiyun void v3d_irq_reset(struct v3d_dev *v3d);
345*4882a593Smuzhiyun
346*4882a593Smuzhiyun /* v3d_mmu.c */
347*4882a593Smuzhiyun int v3d_mmu_get_offset(struct drm_file *file_priv, struct v3d_bo *bo,
348*4882a593Smuzhiyun u32 *offset);
349*4882a593Smuzhiyun int v3d_mmu_set_page_table(struct v3d_dev *v3d);
350*4882a593Smuzhiyun void v3d_mmu_insert_ptes(struct v3d_bo *bo);
351*4882a593Smuzhiyun void v3d_mmu_remove_ptes(struct v3d_bo *bo);
352*4882a593Smuzhiyun
353*4882a593Smuzhiyun /* v3d_sched.c */
354*4882a593Smuzhiyun int v3d_sched_init(struct v3d_dev *v3d);
355*4882a593Smuzhiyun void v3d_sched_fini(struct v3d_dev *v3d);
356