xref: /OK3568_Linux_fs/kernel/arch/x86/crypto/sha512-avx2-asm.S (revision 4882a59341e53eb6f0b4789bf948001014eff981)
1*4882a593Smuzhiyun########################################################################
2*4882a593Smuzhiyun# Implement fast SHA-512 with AVX2 instructions. (x86_64)
3*4882a593Smuzhiyun#
4*4882a593Smuzhiyun# Copyright (C) 2013 Intel Corporation.
5*4882a593Smuzhiyun#
6*4882a593Smuzhiyun# Authors:
7*4882a593Smuzhiyun#     James Guilford <james.guilford@intel.com>
8*4882a593Smuzhiyun#     Kirk Yap <kirk.s.yap@intel.com>
9*4882a593Smuzhiyun#     David Cote <david.m.cote@intel.com>
10*4882a593Smuzhiyun#     Tim Chen <tim.c.chen@linux.intel.com>
11*4882a593Smuzhiyun#
12*4882a593Smuzhiyun# This software is available to you under a choice of one of two
13*4882a593Smuzhiyun# licenses.  You may choose to be licensed under the terms of the GNU
14*4882a593Smuzhiyun# General Public License (GPL) Version 2, available from the file
15*4882a593Smuzhiyun# COPYING in the main directory of this source tree, or the
16*4882a593Smuzhiyun# OpenIB.org BSD license below:
17*4882a593Smuzhiyun#
18*4882a593Smuzhiyun#     Redistribution and use in source and binary forms, with or
19*4882a593Smuzhiyun#     without modification, are permitted provided that the following
20*4882a593Smuzhiyun#     conditions are met:
21*4882a593Smuzhiyun#
22*4882a593Smuzhiyun#      - Redistributions of source code must retain the above
23*4882a593Smuzhiyun#        copyright notice, this list of conditions and the following
24*4882a593Smuzhiyun#        disclaimer.
25*4882a593Smuzhiyun#
26*4882a593Smuzhiyun#      - Redistributions in binary form must reproduce the above
27*4882a593Smuzhiyun#        copyright notice, this list of conditions and the following
28*4882a593Smuzhiyun#        disclaimer in the documentation and/or other materials
29*4882a593Smuzhiyun#        provided with the distribution.
30*4882a593Smuzhiyun#
31*4882a593Smuzhiyun# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
32*4882a593Smuzhiyun# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
33*4882a593Smuzhiyun# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
34*4882a593Smuzhiyun# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
35*4882a593Smuzhiyun# BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
36*4882a593Smuzhiyun# ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
37*4882a593Smuzhiyun# CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
38*4882a593Smuzhiyun# SOFTWARE.
39*4882a593Smuzhiyun#
40*4882a593Smuzhiyun########################################################################
41*4882a593Smuzhiyun#
42*4882a593Smuzhiyun# This code is described in an Intel White-Paper:
43*4882a593Smuzhiyun# "Fast SHA-512 Implementations on Intel Architecture Processors"
44*4882a593Smuzhiyun#
45*4882a593Smuzhiyun# To find it, surf to http://www.intel.com/p/en_US/embedded
46*4882a593Smuzhiyun# and search for that title.
47*4882a593Smuzhiyun#
48*4882a593Smuzhiyun########################################################################
49*4882a593Smuzhiyun# This code schedules 1 blocks at a time, with 4 lanes per block
50*4882a593Smuzhiyun########################################################################
51*4882a593Smuzhiyun
52*4882a593Smuzhiyun#include <linux/linkage.h>
53*4882a593Smuzhiyun
54*4882a593Smuzhiyun.text
55*4882a593Smuzhiyun
56*4882a593Smuzhiyun# Virtual Registers
57*4882a593SmuzhiyunY_0 = %ymm4
58*4882a593SmuzhiyunY_1 = %ymm5
59*4882a593SmuzhiyunY_2 = %ymm6
60*4882a593SmuzhiyunY_3 = %ymm7
61*4882a593Smuzhiyun
62*4882a593SmuzhiyunYTMP0 = %ymm0
63*4882a593SmuzhiyunYTMP1 = %ymm1
64*4882a593SmuzhiyunYTMP2 = %ymm2
65*4882a593SmuzhiyunYTMP3 = %ymm3
66*4882a593SmuzhiyunYTMP4 = %ymm8
67*4882a593SmuzhiyunXFER  = YTMP0
68*4882a593Smuzhiyun
69*4882a593SmuzhiyunBYTE_FLIP_MASK  = %ymm9
70*4882a593Smuzhiyun
71*4882a593Smuzhiyun# 1st arg is %rdi, which is saved to the stack and accessed later via %r12
72*4882a593SmuzhiyunCTX1        = %rdi
73*4882a593SmuzhiyunCTX2        = %r12
74*4882a593Smuzhiyun# 2nd arg
75*4882a593SmuzhiyunINP         = %rsi
76*4882a593Smuzhiyun# 3rd arg
77*4882a593SmuzhiyunNUM_BLKS    = %rdx
78*4882a593Smuzhiyun
79*4882a593Smuzhiyunc           = %rcx
80*4882a593Smuzhiyund           = %r8
81*4882a593Smuzhiyune           = %rdx
82*4882a593Smuzhiyuny3          = %rsi
83*4882a593Smuzhiyun
84*4882a593SmuzhiyunTBL   = %rdi # clobbers CTX1
85*4882a593Smuzhiyun
86*4882a593Smuzhiyuna     = %rax
87*4882a593Smuzhiyunb     = %rbx
88*4882a593Smuzhiyun
89*4882a593Smuzhiyunf     = %r9
90*4882a593Smuzhiyung     = %r10
91*4882a593Smuzhiyunh     = %r11
92*4882a593Smuzhiyunold_h = %r11
93*4882a593Smuzhiyun
94*4882a593SmuzhiyunT1    = %r12 # clobbers CTX2
95*4882a593Smuzhiyuny0    = %r13
96*4882a593Smuzhiyuny1    = %r14
97*4882a593Smuzhiyuny2    = %r15
98*4882a593Smuzhiyun
99*4882a593Smuzhiyun# Local variables (stack frame)
100*4882a593SmuzhiyunXFER_SIZE = 4*8
101*4882a593SmuzhiyunSRND_SIZE = 1*8
102*4882a593SmuzhiyunINP_SIZE = 1*8
103*4882a593SmuzhiyunINPEND_SIZE = 1*8
104*4882a593SmuzhiyunCTX_SIZE = 1*8
105*4882a593SmuzhiyunRSPSAVE_SIZE = 1*8
106*4882a593SmuzhiyunGPRSAVE_SIZE = 5*8
107*4882a593Smuzhiyun
108*4882a593Smuzhiyunframe_XFER = 0
109*4882a593Smuzhiyunframe_SRND = frame_XFER + XFER_SIZE
110*4882a593Smuzhiyunframe_INP = frame_SRND + SRND_SIZE
111*4882a593Smuzhiyunframe_INPEND = frame_INP + INP_SIZE
112*4882a593Smuzhiyunframe_CTX = frame_INPEND + INPEND_SIZE
113*4882a593Smuzhiyunframe_RSPSAVE = frame_CTX + CTX_SIZE
114*4882a593Smuzhiyunframe_GPRSAVE = frame_RSPSAVE + RSPSAVE_SIZE
115*4882a593Smuzhiyunframe_size = frame_GPRSAVE + GPRSAVE_SIZE
116*4882a593Smuzhiyun
117*4882a593Smuzhiyun## assume buffers not aligned
118*4882a593Smuzhiyun#define	VMOVDQ vmovdqu
119*4882a593Smuzhiyun
120*4882a593Smuzhiyun# addm [mem], reg
121*4882a593Smuzhiyun# Add reg to mem using reg-mem add and store
122*4882a593Smuzhiyun.macro addm p1 p2
123*4882a593Smuzhiyun	add	\p1, \p2
124*4882a593Smuzhiyun	mov	\p2, \p1
125*4882a593Smuzhiyun.endm
126*4882a593Smuzhiyun
127*4882a593Smuzhiyun
128*4882a593Smuzhiyun# COPY_YMM_AND_BSWAP ymm, [mem], byte_flip_mask
129*4882a593Smuzhiyun# Load ymm with mem and byte swap each dword
130*4882a593Smuzhiyun.macro COPY_YMM_AND_BSWAP p1 p2 p3
131*4882a593Smuzhiyun	VMOVDQ \p2, \p1
132*4882a593Smuzhiyun	vpshufb \p3, \p1, \p1
133*4882a593Smuzhiyun.endm
134*4882a593Smuzhiyun# rotate_Ys
135*4882a593Smuzhiyun# Rotate values of symbols Y0...Y3
136*4882a593Smuzhiyun.macro rotate_Ys
137*4882a593Smuzhiyun	Y_ = Y_0
138*4882a593Smuzhiyun	Y_0 = Y_1
139*4882a593Smuzhiyun	Y_1 = Y_2
140*4882a593Smuzhiyun	Y_2 = Y_3
141*4882a593Smuzhiyun	Y_3 = Y_
142*4882a593Smuzhiyun.endm
143*4882a593Smuzhiyun
144*4882a593Smuzhiyun# RotateState
145*4882a593Smuzhiyun.macro RotateState
146*4882a593Smuzhiyun	# Rotate symbols a..h right
147*4882a593Smuzhiyun	old_h  = h
148*4882a593Smuzhiyun	TMP_   = h
149*4882a593Smuzhiyun	h      = g
150*4882a593Smuzhiyun	g      = f
151*4882a593Smuzhiyun	f      = e
152*4882a593Smuzhiyun	e      = d
153*4882a593Smuzhiyun	d      = c
154*4882a593Smuzhiyun	c      = b
155*4882a593Smuzhiyun	b      = a
156*4882a593Smuzhiyun	a      = TMP_
157*4882a593Smuzhiyun.endm
158*4882a593Smuzhiyun
159*4882a593Smuzhiyun# macro MY_VPALIGNR	YDST, YSRC1, YSRC2, RVAL
160*4882a593Smuzhiyun# YDST = {YSRC1, YSRC2} >> RVAL*8
161*4882a593Smuzhiyun.macro MY_VPALIGNR YDST YSRC1 YSRC2 RVAL
162*4882a593Smuzhiyun	vperm2f128      $0x3, \YSRC2, \YSRC1, \YDST     # YDST = {YS1_LO, YS2_HI}
163*4882a593Smuzhiyun	vpalignr        $\RVAL, \YSRC2, \YDST, \YDST    # YDST = {YDS1, YS2} >> RVAL*8
164*4882a593Smuzhiyun.endm
165*4882a593Smuzhiyun
166*4882a593Smuzhiyun.macro FOUR_ROUNDS_AND_SCHED
167*4882a593Smuzhiyun################################### RND N + 0 #########################################
168*4882a593Smuzhiyun
169*4882a593Smuzhiyun	# Extract w[t-7]
170*4882a593Smuzhiyun	MY_VPALIGNR	YTMP0, Y_3, Y_2, 8		# YTMP0 = W[-7]
171*4882a593Smuzhiyun	# Calculate w[t-16] + w[t-7]
172*4882a593Smuzhiyun	vpaddq		Y_0, YTMP0, YTMP0		# YTMP0 = W[-7] + W[-16]
173*4882a593Smuzhiyun	# Extract w[t-15]
174*4882a593Smuzhiyun	MY_VPALIGNR	YTMP1, Y_1, Y_0, 8		# YTMP1 = W[-15]
175*4882a593Smuzhiyun
176*4882a593Smuzhiyun	# Calculate sigma0
177*4882a593Smuzhiyun
178*4882a593Smuzhiyun	# Calculate w[t-15] ror 1
179*4882a593Smuzhiyun	vpsrlq		$1, YTMP1, YTMP2
180*4882a593Smuzhiyun	vpsllq		$(64-1), YTMP1, YTMP3
181*4882a593Smuzhiyun	vpor		YTMP2, YTMP3, YTMP3		# YTMP3 = W[-15] ror 1
182*4882a593Smuzhiyun	# Calculate w[t-15] shr 7
183*4882a593Smuzhiyun	vpsrlq		$7, YTMP1, YTMP4		# YTMP4 = W[-15] >> 7
184*4882a593Smuzhiyun
185*4882a593Smuzhiyun	mov	a, y3		# y3 = a                                # MAJA
186*4882a593Smuzhiyun	rorx	$41, e, y0	# y0 = e >> 41				# S1A
187*4882a593Smuzhiyun	rorx	$18, e, y1	# y1 = e >> 18				# S1B
188*4882a593Smuzhiyun	add	frame_XFER(%rsp),h		# h = k + w + h         # --
189*4882a593Smuzhiyun	or	c, y3		# y3 = a|c                              # MAJA
190*4882a593Smuzhiyun	mov	f, y2		# y2 = f                                # CH
191*4882a593Smuzhiyun	rorx	$34, a, T1	# T1 = a >> 34				# S0B
192*4882a593Smuzhiyun
193*4882a593Smuzhiyun	xor	y1, y0		# y0 = (e>>41) ^ (e>>18)		# S1
194*4882a593Smuzhiyun	xor	g, y2		# y2 = f^g                              # CH
195*4882a593Smuzhiyun	rorx	$14, e, y1	# y1 = (e >> 14)			# S1
196*4882a593Smuzhiyun
197*4882a593Smuzhiyun	and	e, y2		# y2 = (f^g)&e                          # CH
198*4882a593Smuzhiyun	xor	y1, y0		# y0 = (e>>41) ^ (e>>18) ^ (e>>14)	# S1
199*4882a593Smuzhiyun	rorx	$39, a, y1	# y1 = a >> 39				# S0A
200*4882a593Smuzhiyun	add	h, d		# d = k + w + h + d                     # --
201*4882a593Smuzhiyun
202*4882a593Smuzhiyun	and	b, y3		# y3 = (a|c)&b                          # MAJA
203*4882a593Smuzhiyun	xor	T1, y1		# y1 = (a>>39) ^ (a>>34)		# S0
204*4882a593Smuzhiyun	rorx	$28, a, T1	# T1 = (a >> 28)			# S0
205*4882a593Smuzhiyun
206*4882a593Smuzhiyun	xor	g, y2		# y2 = CH = ((f^g)&e)^g                 # CH
207*4882a593Smuzhiyun	xor	T1, y1		# y1 = (a>>39) ^ (a>>34) ^ (a>>28)	# S0
208*4882a593Smuzhiyun	mov	a, T1		# T1 = a                                # MAJB
209*4882a593Smuzhiyun	and	c, T1		# T1 = a&c                              # MAJB
210*4882a593Smuzhiyun
211*4882a593Smuzhiyun	add	y0, y2		# y2 = S1 + CH                          # --
212*4882a593Smuzhiyun	or	T1, y3		# y3 = MAJ = (a|c)&b)|(a&c)             # MAJ
213*4882a593Smuzhiyun	add	y1, h		# h = k + w + h + S0                    # --
214*4882a593Smuzhiyun
215*4882a593Smuzhiyun	add	y2, d		# d = k + w + h + d + S1 + CH = d + t1  # --
216*4882a593Smuzhiyun
217*4882a593Smuzhiyun	add	y2, h		# h = k + w + h + S0 + S1 + CH = t1 + S0# --
218*4882a593Smuzhiyun	add	y3, h		# h = t1 + S0 + MAJ                     # --
219*4882a593Smuzhiyun
220*4882a593Smuzhiyun	RotateState
221*4882a593Smuzhiyun
222*4882a593Smuzhiyun################################### RND N + 1 #########################################
223*4882a593Smuzhiyun
224*4882a593Smuzhiyun	# Calculate w[t-15] ror 8
225*4882a593Smuzhiyun	vpsrlq		$8, YTMP1, YTMP2
226*4882a593Smuzhiyun	vpsllq		$(64-8), YTMP1, YTMP1
227*4882a593Smuzhiyun	vpor		YTMP2, YTMP1, YTMP1		# YTMP1 = W[-15] ror 8
228*4882a593Smuzhiyun	# XOR the three components
229*4882a593Smuzhiyun	vpxor		YTMP4, YTMP3, YTMP3		# YTMP3 = W[-15] ror 1 ^ W[-15] >> 7
230*4882a593Smuzhiyun	vpxor		YTMP1, YTMP3, YTMP1		# YTMP1 = s0
231*4882a593Smuzhiyun
232*4882a593Smuzhiyun
233*4882a593Smuzhiyun	# Add three components, w[t-16], w[t-7] and sigma0
234*4882a593Smuzhiyun	vpaddq		YTMP1, YTMP0, YTMP0		# YTMP0 = W[-16] + W[-7] + s0
235*4882a593Smuzhiyun	# Move to appropriate lanes for calculating w[16] and w[17]
236*4882a593Smuzhiyun	vperm2f128	$0x0, YTMP0, YTMP0, Y_0		# Y_0 = W[-16] + W[-7] + s0 {BABA}
237*4882a593Smuzhiyun	# Move to appropriate lanes for calculating w[18] and w[19]
238*4882a593Smuzhiyun	vpand		MASK_YMM_LO(%rip), YTMP0, YTMP0	# YTMP0 = W[-16] + W[-7] + s0 {DC00}
239*4882a593Smuzhiyun
240*4882a593Smuzhiyun	# Calculate w[16] and w[17] in both 128 bit lanes
241*4882a593Smuzhiyun
242*4882a593Smuzhiyun	# Calculate sigma1 for w[16] and w[17] on both 128 bit lanes
243*4882a593Smuzhiyun	vperm2f128	$0x11, Y_3, Y_3, YTMP2		# YTMP2 = W[-2] {BABA}
244*4882a593Smuzhiyun	vpsrlq		$6, YTMP2, YTMP4		# YTMP4 = W[-2] >> 6 {BABA}
245*4882a593Smuzhiyun
246*4882a593Smuzhiyun
247*4882a593Smuzhiyun	mov	a, y3		# y3 = a                                # MAJA
248*4882a593Smuzhiyun	rorx	$41, e, y0	# y0 = e >> 41				# S1A
249*4882a593Smuzhiyun	rorx	$18, e, y1	# y1 = e >> 18				# S1B
250*4882a593Smuzhiyun	add	1*8+frame_XFER(%rsp), h		# h = k + w + h         # --
251*4882a593Smuzhiyun	or	c, y3		# y3 = a|c                              # MAJA
252*4882a593Smuzhiyun
253*4882a593Smuzhiyun
254*4882a593Smuzhiyun	mov	f, y2		# y2 = f                                # CH
255*4882a593Smuzhiyun	rorx	$34, a, T1	# T1 = a >> 34				# S0B
256*4882a593Smuzhiyun	xor	y1, y0		# y0 = (e>>41) ^ (e>>18)		# S1
257*4882a593Smuzhiyun	xor	g, y2		# y2 = f^g                              # CH
258*4882a593Smuzhiyun
259*4882a593Smuzhiyun
260*4882a593Smuzhiyun	rorx	$14, e, y1	# y1 = (e >> 14)			# S1
261*4882a593Smuzhiyun	xor	y1, y0		# y0 = (e>>41) ^ (e>>18) ^ (e>>14)	# S1
262*4882a593Smuzhiyun	rorx	$39, a, y1	# y1 = a >> 39				# S0A
263*4882a593Smuzhiyun	and	e, y2		# y2 = (f^g)&e                          # CH
264*4882a593Smuzhiyun	add	h, d		# d = k + w + h + d                     # --
265*4882a593Smuzhiyun
266*4882a593Smuzhiyun	and	b, y3		# y3 = (a|c)&b                          # MAJA
267*4882a593Smuzhiyun	xor	T1, y1		# y1 = (a>>39) ^ (a>>34)		# S0
268*4882a593Smuzhiyun
269*4882a593Smuzhiyun	rorx	$28, a, T1	# T1 = (a >> 28)			# S0
270*4882a593Smuzhiyun	xor	g, y2		# y2 = CH = ((f^g)&e)^g                 # CH
271*4882a593Smuzhiyun
272*4882a593Smuzhiyun	xor	T1, y1		# y1 = (a>>39) ^ (a>>34) ^ (a>>28)	# S0
273*4882a593Smuzhiyun	mov	a, T1		# T1 = a                                # MAJB
274*4882a593Smuzhiyun	and	c, T1		# T1 = a&c                              # MAJB
275*4882a593Smuzhiyun	add	y0, y2		# y2 = S1 + CH                          # --
276*4882a593Smuzhiyun
277*4882a593Smuzhiyun	or	T1, y3		# y3 = MAJ = (a|c)&b)|(a&c)             # MAJ
278*4882a593Smuzhiyun	add	y1, h		# h = k + w + h + S0                    # --
279*4882a593Smuzhiyun
280*4882a593Smuzhiyun	add	y2, d		# d = k + w + h + d + S1 + CH = d + t1  # --
281*4882a593Smuzhiyun	add	y2, h		# h = k + w + h + S0 + S1 + CH = t1 + S0# --
282*4882a593Smuzhiyun	add	y3, h		# h = t1 + S0 + MAJ                     # --
283*4882a593Smuzhiyun
284*4882a593Smuzhiyun	RotateState
285*4882a593Smuzhiyun
286*4882a593Smuzhiyun
287*4882a593Smuzhiyun################################### RND N + 2 #########################################
288*4882a593Smuzhiyun
289*4882a593Smuzhiyun	vpsrlq		$19, YTMP2, YTMP3		# YTMP3 = W[-2] >> 19 {BABA}
290*4882a593Smuzhiyun	vpsllq		$(64-19), YTMP2, YTMP1		# YTMP1 = W[-2] << 19 {BABA}
291*4882a593Smuzhiyun	vpor		YTMP1, YTMP3, YTMP3		# YTMP3 = W[-2] ror 19 {BABA}
292*4882a593Smuzhiyun	vpxor		YTMP3, YTMP4, YTMP4		# YTMP4 = W[-2] ror 19 ^ W[-2] >> 6 {BABA}
293*4882a593Smuzhiyun	vpsrlq		$61, YTMP2, YTMP3		# YTMP3 = W[-2] >> 61 {BABA}
294*4882a593Smuzhiyun	vpsllq		$(64-61), YTMP2, YTMP1		# YTMP1 = W[-2] << 61 {BABA}
295*4882a593Smuzhiyun	vpor		YTMP1, YTMP3, YTMP3		# YTMP3 = W[-2] ror 61 {BABA}
296*4882a593Smuzhiyun	vpxor		YTMP3, YTMP4, YTMP4		# YTMP4 = s1 = (W[-2] ror 19) ^
297*4882a593Smuzhiyun							#  (W[-2] ror 61) ^ (W[-2] >> 6) {BABA}
298*4882a593Smuzhiyun
299*4882a593Smuzhiyun	# Add sigma1 to the other compunents to get w[16] and w[17]
300*4882a593Smuzhiyun	vpaddq		YTMP4, Y_0, Y_0			# Y_0 = {W[1], W[0], W[1], W[0]}
301*4882a593Smuzhiyun
302*4882a593Smuzhiyun	# Calculate sigma1 for w[18] and w[19] for upper 128 bit lane
303*4882a593Smuzhiyun	vpsrlq		$6, Y_0, YTMP4			# YTMP4 = W[-2] >> 6 {DC--}
304*4882a593Smuzhiyun
305*4882a593Smuzhiyun	mov	a, y3		# y3 = a                                # MAJA
306*4882a593Smuzhiyun	rorx	$41, e, y0	# y0 = e >> 41				# S1A
307*4882a593Smuzhiyun	add	2*8+frame_XFER(%rsp), h		# h = k + w + h         # --
308*4882a593Smuzhiyun
309*4882a593Smuzhiyun	rorx	$18, e, y1	# y1 = e >> 18				# S1B
310*4882a593Smuzhiyun	or	c, y3		# y3 = a|c                              # MAJA
311*4882a593Smuzhiyun	mov	f, y2		# y2 = f                                # CH
312*4882a593Smuzhiyun	xor	g, y2		# y2 = f^g                              # CH
313*4882a593Smuzhiyun
314*4882a593Smuzhiyun	rorx	$34, a, T1	# T1 = a >> 34				# S0B
315*4882a593Smuzhiyun	xor	y1, y0		# y0 = (e>>41) ^ (e>>18)		# S1
316*4882a593Smuzhiyun	and	e, y2		# y2 = (f^g)&e                          # CH
317*4882a593Smuzhiyun
318*4882a593Smuzhiyun	rorx	$14, e, y1	# y1 = (e >> 14)			# S1
319*4882a593Smuzhiyun	add	h, d		# d = k + w + h + d                     # --
320*4882a593Smuzhiyun	and	b, y3		# y3 = (a|c)&b                          # MAJA
321*4882a593Smuzhiyun
322*4882a593Smuzhiyun	xor	y1, y0		# y0 = (e>>41) ^ (e>>18) ^ (e>>14)	# S1
323*4882a593Smuzhiyun	rorx	$39, a, y1	# y1 = a >> 39				# S0A
324*4882a593Smuzhiyun	xor	g, y2		# y2 = CH = ((f^g)&e)^g                 # CH
325*4882a593Smuzhiyun
326*4882a593Smuzhiyun	xor	T1, y1		# y1 = (a>>39) ^ (a>>34)		# S0
327*4882a593Smuzhiyun	rorx	$28, a, T1	# T1 = (a >> 28)			# S0
328*4882a593Smuzhiyun
329*4882a593Smuzhiyun	xor	T1, y1		# y1 = (a>>39) ^ (a>>34) ^ (a>>28)	# S0
330*4882a593Smuzhiyun	mov	a, T1		# T1 = a                                # MAJB
331*4882a593Smuzhiyun	and	c, T1		# T1 = a&c                              # MAJB
332*4882a593Smuzhiyun	add	y0, y2		# y2 = S1 + CH                          # --
333*4882a593Smuzhiyun
334*4882a593Smuzhiyun	or	T1, y3		# y3 = MAJ = (a|c)&b)|(a&c)             # MAJ
335*4882a593Smuzhiyun	add	y1, h		# h = k + w + h + S0                    # --
336*4882a593Smuzhiyun	add	y2, d		# d = k + w + h + d + S1 + CH = d + t1  # --
337*4882a593Smuzhiyun	add	y2, h		# h = k + w + h + S0 + S1 + CH = t1 + S0# --
338*4882a593Smuzhiyun
339*4882a593Smuzhiyun	add	y3, h		# h = t1 + S0 + MAJ                     # --
340*4882a593Smuzhiyun
341*4882a593Smuzhiyun	RotateState
342*4882a593Smuzhiyun
343*4882a593Smuzhiyun################################### RND N + 3 #########################################
344*4882a593Smuzhiyun
345*4882a593Smuzhiyun	vpsrlq		$19, Y_0, YTMP3			# YTMP3 = W[-2] >> 19 {DC--}
346*4882a593Smuzhiyun	vpsllq		$(64-19), Y_0, YTMP1		# YTMP1 = W[-2] << 19 {DC--}
347*4882a593Smuzhiyun	vpor		YTMP1, YTMP3, YTMP3		# YTMP3 = W[-2] ror 19 {DC--}
348*4882a593Smuzhiyun	vpxor		YTMP3, YTMP4, YTMP4		# YTMP4 = W[-2] ror 19 ^ W[-2] >> 6 {DC--}
349*4882a593Smuzhiyun	vpsrlq		$61, Y_0, YTMP3			# YTMP3 = W[-2] >> 61 {DC--}
350*4882a593Smuzhiyun	vpsllq		$(64-61), Y_0, YTMP1		# YTMP1 = W[-2] << 61 {DC--}
351*4882a593Smuzhiyun	vpor		YTMP1, YTMP3, YTMP3		# YTMP3 = W[-2] ror 61 {DC--}
352*4882a593Smuzhiyun	vpxor		YTMP3, YTMP4, YTMP4		# YTMP4 = s1 = (W[-2] ror 19) ^
353*4882a593Smuzhiyun							#  (W[-2] ror 61) ^ (W[-2] >> 6) {DC--}
354*4882a593Smuzhiyun
355*4882a593Smuzhiyun	# Add the sigma0 + w[t-7] + w[t-16] for w[18] and w[19]
356*4882a593Smuzhiyun	# to newly calculated sigma1 to get w[18] and w[19]
357*4882a593Smuzhiyun	vpaddq		YTMP4, YTMP0, YTMP2		# YTMP2 = {W[3], W[2], --, --}
358*4882a593Smuzhiyun
359*4882a593Smuzhiyun	# Form w[19, w[18], w17], w[16]
360*4882a593Smuzhiyun	vpblendd		$0xF0, YTMP2, Y_0, Y_0		# Y_0 = {W[3], W[2], W[1], W[0]}
361*4882a593Smuzhiyun
362*4882a593Smuzhiyun	mov	a, y3		# y3 = a                                # MAJA
363*4882a593Smuzhiyun	rorx	$41, e, y0	# y0 = e >> 41				# S1A
364*4882a593Smuzhiyun	rorx	$18, e, y1	# y1 = e >> 18				# S1B
365*4882a593Smuzhiyun	add	3*8+frame_XFER(%rsp), h		# h = k + w + h         # --
366*4882a593Smuzhiyun	or	c, y3		# y3 = a|c                              # MAJA
367*4882a593Smuzhiyun
368*4882a593Smuzhiyun
369*4882a593Smuzhiyun	mov	f, y2		# y2 = f                                # CH
370*4882a593Smuzhiyun	rorx	$34, a, T1	# T1 = a >> 34				# S0B
371*4882a593Smuzhiyun	xor	y1, y0		# y0 = (e>>41) ^ (e>>18)		# S1
372*4882a593Smuzhiyun	xor	g, y2		# y2 = f^g                              # CH
373*4882a593Smuzhiyun
374*4882a593Smuzhiyun
375*4882a593Smuzhiyun	rorx	$14, e, y1	# y1 = (e >> 14)			# S1
376*4882a593Smuzhiyun	and	e, y2		# y2 = (f^g)&e                          # CH
377*4882a593Smuzhiyun	add	h, d		# d = k + w + h + d                     # --
378*4882a593Smuzhiyun	and	b, y3		# y3 = (a|c)&b                          # MAJA
379*4882a593Smuzhiyun
380*4882a593Smuzhiyun	xor	y1, y0		# y0 = (e>>41) ^ (e>>18) ^ (e>>14)	# S1
381*4882a593Smuzhiyun	xor	g, y2		# y2 = CH = ((f^g)&e)^g                 # CH
382*4882a593Smuzhiyun
383*4882a593Smuzhiyun	rorx	$39, a, y1	# y1 = a >> 39				# S0A
384*4882a593Smuzhiyun	add	y0, y2		# y2 = S1 + CH                          # --
385*4882a593Smuzhiyun
386*4882a593Smuzhiyun	xor	T1, y1		# y1 = (a>>39) ^ (a>>34)		# S0
387*4882a593Smuzhiyun	add	y2, d		# d = k + w + h + d + S1 + CH = d + t1  # --
388*4882a593Smuzhiyun
389*4882a593Smuzhiyun	rorx	$28, a, T1	# T1 = (a >> 28)			# S0
390*4882a593Smuzhiyun
391*4882a593Smuzhiyun	xor	T1, y1		# y1 = (a>>39) ^ (a>>34) ^ (a>>28)	# S0
392*4882a593Smuzhiyun	mov	a, T1		# T1 = a                                # MAJB
393*4882a593Smuzhiyun	and	c, T1		# T1 = a&c                              # MAJB
394*4882a593Smuzhiyun	or	T1, y3		# y3 = MAJ = (a|c)&b)|(a&c)             # MAJ
395*4882a593Smuzhiyun
396*4882a593Smuzhiyun	add	y1, h		# h = k + w + h + S0                    # --
397*4882a593Smuzhiyun	add	y2, h		# h = k + w + h + S0 + S1 + CH = t1 + S0# --
398*4882a593Smuzhiyun	add	y3, h		# h = t1 + S0 + MAJ                     # --
399*4882a593Smuzhiyun
400*4882a593Smuzhiyun	RotateState
401*4882a593Smuzhiyun
402*4882a593Smuzhiyun	rotate_Ys
403*4882a593Smuzhiyun.endm
404*4882a593Smuzhiyun
405*4882a593Smuzhiyun.macro DO_4ROUNDS
406*4882a593Smuzhiyun
407*4882a593Smuzhiyun################################### RND N + 0 #########################################
408*4882a593Smuzhiyun
409*4882a593Smuzhiyun	mov	f, y2		# y2 = f                                # CH
410*4882a593Smuzhiyun	rorx	$41, e, y0	# y0 = e >> 41				# S1A
411*4882a593Smuzhiyun	rorx	$18, e, y1	# y1 = e >> 18				# S1B
412*4882a593Smuzhiyun	xor	g, y2		# y2 = f^g                              # CH
413*4882a593Smuzhiyun
414*4882a593Smuzhiyun	xor	y1, y0		# y0 = (e>>41) ^ (e>>18)		# S1
415*4882a593Smuzhiyun	rorx	$14, e, y1	# y1 = (e >> 14)			# S1
416*4882a593Smuzhiyun	and	e, y2		# y2 = (f^g)&e                          # CH
417*4882a593Smuzhiyun
418*4882a593Smuzhiyun	xor	y1, y0		# y0 = (e>>41) ^ (e>>18) ^ (e>>14)	# S1
419*4882a593Smuzhiyun	rorx	$34, a, T1	# T1 = a >> 34				# S0B
420*4882a593Smuzhiyun	xor	g, y2		# y2 = CH = ((f^g)&e)^g                 # CH
421*4882a593Smuzhiyun	rorx	$39, a, y1	# y1 = a >> 39				# S0A
422*4882a593Smuzhiyun	mov	a, y3		# y3 = a                                # MAJA
423*4882a593Smuzhiyun
424*4882a593Smuzhiyun	xor	T1, y1		# y1 = (a>>39) ^ (a>>34)		# S0
425*4882a593Smuzhiyun	rorx	$28, a, T1	# T1 = (a >> 28)			# S0
426*4882a593Smuzhiyun	add	frame_XFER(%rsp), h		# h = k + w + h         # --
427*4882a593Smuzhiyun	or	c, y3		# y3 = a|c                              # MAJA
428*4882a593Smuzhiyun
429*4882a593Smuzhiyun	xor	T1, y1		# y1 = (a>>39) ^ (a>>34) ^ (a>>28)	# S0
430*4882a593Smuzhiyun	mov	a, T1		# T1 = a                                # MAJB
431*4882a593Smuzhiyun	and	b, y3		# y3 = (a|c)&b                          # MAJA
432*4882a593Smuzhiyun	and	c, T1		# T1 = a&c                              # MAJB
433*4882a593Smuzhiyun	add	y0, y2		# y2 = S1 + CH                          # --
434*4882a593Smuzhiyun
435*4882a593Smuzhiyun	add	h, d		# d = k + w + h + d                     # --
436*4882a593Smuzhiyun	or	T1, y3		# y3 = MAJ = (a|c)&b)|(a&c)             # MAJ
437*4882a593Smuzhiyun	add	y1, h		# h = k + w + h + S0                    # --
438*4882a593Smuzhiyun
439*4882a593Smuzhiyun	add	y2, d		# d = k + w + h + d + S1 + CH = d + t1  # --
440*4882a593Smuzhiyun
441*4882a593Smuzhiyun	RotateState
442*4882a593Smuzhiyun
443*4882a593Smuzhiyun################################### RND N + 1 #########################################
444*4882a593Smuzhiyun
445*4882a593Smuzhiyun	add	y2, old_h	# h = k + w + h + S0 + S1 + CH = t1 + S0# --
446*4882a593Smuzhiyun	mov	f, y2		# y2 = f                                # CH
447*4882a593Smuzhiyun	rorx	$41, e, y0	# y0 = e >> 41				# S1A
448*4882a593Smuzhiyun	rorx	$18, e, y1	# y1 = e >> 18				# S1B
449*4882a593Smuzhiyun	xor	g, y2		# y2 = f^g                              # CH
450*4882a593Smuzhiyun
451*4882a593Smuzhiyun	xor	y1, y0		# y0 = (e>>41) ^ (e>>18)		# S1
452*4882a593Smuzhiyun	rorx	$14, e, y1	# y1 = (e >> 14)			# S1
453*4882a593Smuzhiyun	and	e, y2		# y2 = (f^g)&e                          # CH
454*4882a593Smuzhiyun	add	y3, old_h	# h = t1 + S0 + MAJ                     # --
455*4882a593Smuzhiyun
456*4882a593Smuzhiyun	xor	y1, y0		# y0 = (e>>41) ^ (e>>18) ^ (e>>14)	# S1
457*4882a593Smuzhiyun	rorx	$34, a, T1	# T1 = a >> 34				# S0B
458*4882a593Smuzhiyun	xor	g, y2		# y2 = CH = ((f^g)&e)^g                 # CH
459*4882a593Smuzhiyun	rorx	$39, a, y1	# y1 = a >> 39				# S0A
460*4882a593Smuzhiyun	mov	a, y3		# y3 = a                                # MAJA
461*4882a593Smuzhiyun
462*4882a593Smuzhiyun	xor	T1, y1		# y1 = (a>>39) ^ (a>>34)		# S0
463*4882a593Smuzhiyun	rorx	$28, a, T1	# T1 = (a >> 28)			# S0
464*4882a593Smuzhiyun	add	8*1+frame_XFER(%rsp), h		# h = k + w + h         # --
465*4882a593Smuzhiyun	or	c, y3		# y3 = a|c                              # MAJA
466*4882a593Smuzhiyun
467*4882a593Smuzhiyun	xor	T1, y1		# y1 = (a>>39) ^ (a>>34) ^ (a>>28)	# S0
468*4882a593Smuzhiyun	mov	a, T1		# T1 = a                                # MAJB
469*4882a593Smuzhiyun	and	b, y3		# y3 = (a|c)&b                          # MAJA
470*4882a593Smuzhiyun	and	c, T1		# T1 = a&c                              # MAJB
471*4882a593Smuzhiyun	add	y0, y2		# y2 = S1 + CH                          # --
472*4882a593Smuzhiyun
473*4882a593Smuzhiyun	add	h, d		# d = k + w + h + d                     # --
474*4882a593Smuzhiyun	or	T1, y3		# y3 = MAJ = (a|c)&b)|(a&c)             # MAJ
475*4882a593Smuzhiyun	add	y1, h		# h = k + w + h + S0                    # --
476*4882a593Smuzhiyun
477*4882a593Smuzhiyun	add	y2, d		# d = k + w + h + d + S1 + CH = d + t1  # --
478*4882a593Smuzhiyun
479*4882a593Smuzhiyun	RotateState
480*4882a593Smuzhiyun
481*4882a593Smuzhiyun################################### RND N + 2 #########################################
482*4882a593Smuzhiyun
483*4882a593Smuzhiyun	add	y2, old_h	# h = k + w + h + S0 + S1 + CH = t1 + S0# --
484*4882a593Smuzhiyun	mov	f, y2		# y2 = f                                # CH
485*4882a593Smuzhiyun	rorx	$41, e, y0	# y0 = e >> 41				# S1A
486*4882a593Smuzhiyun	rorx	$18, e, y1	# y1 = e >> 18				# S1B
487*4882a593Smuzhiyun	xor	g, y2		# y2 = f^g                              # CH
488*4882a593Smuzhiyun
489*4882a593Smuzhiyun	xor	y1, y0		# y0 = (e>>41) ^ (e>>18)		# S1
490*4882a593Smuzhiyun	rorx	$14, e, y1	# y1 = (e >> 14)			# S1
491*4882a593Smuzhiyun	and	e, y2		# y2 = (f^g)&e                          # CH
492*4882a593Smuzhiyun	add	y3, old_h	# h = t1 + S0 + MAJ                     # --
493*4882a593Smuzhiyun
494*4882a593Smuzhiyun	xor	y1, y0		# y0 = (e>>41) ^ (e>>18) ^ (e>>14)	# S1
495*4882a593Smuzhiyun	rorx	$34, a, T1	# T1 = a >> 34				# S0B
496*4882a593Smuzhiyun	xor	g, y2		# y2 = CH = ((f^g)&e)^g                 # CH
497*4882a593Smuzhiyun	rorx	$39, a, y1	# y1 = a >> 39				# S0A
498*4882a593Smuzhiyun	mov	a, y3		# y3 = a                                # MAJA
499*4882a593Smuzhiyun
500*4882a593Smuzhiyun	xor	T1, y1		# y1 = (a>>39) ^ (a>>34)		# S0
501*4882a593Smuzhiyun	rorx	$28, a, T1	# T1 = (a >> 28)			# S0
502*4882a593Smuzhiyun	add	8*2+frame_XFER(%rsp), h		# h = k + w + h         # --
503*4882a593Smuzhiyun	or	c, y3		# y3 = a|c                              # MAJA
504*4882a593Smuzhiyun
505*4882a593Smuzhiyun	xor	T1, y1		# y1 = (a>>39) ^ (a>>34) ^ (a>>28)	# S0
506*4882a593Smuzhiyun	mov	a, T1		# T1 = a                                # MAJB
507*4882a593Smuzhiyun	and	b, y3		# y3 = (a|c)&b                          # MAJA
508*4882a593Smuzhiyun	and	c, T1		# T1 = a&c                              # MAJB
509*4882a593Smuzhiyun	add	y0, y2		# y2 = S1 + CH                          # --
510*4882a593Smuzhiyun
511*4882a593Smuzhiyun	add	h, d		# d = k + w + h + d                     # --
512*4882a593Smuzhiyun	or	T1, y3		# y3 = MAJ = (a|c)&b)|(a&c)             # MAJ
513*4882a593Smuzhiyun	add	y1, h		# h = k + w + h + S0                    # --
514*4882a593Smuzhiyun
515*4882a593Smuzhiyun	add	y2, d		# d = k + w + h + d + S1 + CH = d + t1  # --
516*4882a593Smuzhiyun
517*4882a593Smuzhiyun	RotateState
518*4882a593Smuzhiyun
519*4882a593Smuzhiyun################################### RND N + 3 #########################################
520*4882a593Smuzhiyun
521*4882a593Smuzhiyun	add	y2, old_h	# h = k + w + h + S0 + S1 + CH = t1 + S0# --
522*4882a593Smuzhiyun	mov	f, y2		# y2 = f                                # CH
523*4882a593Smuzhiyun	rorx	$41, e, y0	# y0 = e >> 41				# S1A
524*4882a593Smuzhiyun	rorx	$18, e, y1	# y1 = e >> 18				# S1B
525*4882a593Smuzhiyun	xor	g, y2		# y2 = f^g                              # CH
526*4882a593Smuzhiyun
527*4882a593Smuzhiyun	xor	y1, y0		# y0 = (e>>41) ^ (e>>18)		# S1
528*4882a593Smuzhiyun	rorx	$14, e, y1	# y1 = (e >> 14)			# S1
529*4882a593Smuzhiyun	and	e, y2		# y2 = (f^g)&e                          # CH
530*4882a593Smuzhiyun	add	y3, old_h	# h = t1 + S0 + MAJ                     # --
531*4882a593Smuzhiyun
532*4882a593Smuzhiyun	xor	y1, y0		# y0 = (e>>41) ^ (e>>18) ^ (e>>14)	# S1
533*4882a593Smuzhiyun	rorx	$34, a, T1	# T1 = a >> 34				# S0B
534*4882a593Smuzhiyun	xor	g, y2		# y2 = CH = ((f^g)&e)^g                 # CH
535*4882a593Smuzhiyun	rorx	$39, a, y1	# y1 = a >> 39				# S0A
536*4882a593Smuzhiyun	mov	a, y3		# y3 = a                                # MAJA
537*4882a593Smuzhiyun
538*4882a593Smuzhiyun	xor	T1, y1		# y1 = (a>>39) ^ (a>>34)		# S0
539*4882a593Smuzhiyun	rorx	$28, a, T1	# T1 = (a >> 28)			# S0
540*4882a593Smuzhiyun	add	8*3+frame_XFER(%rsp), h		# h = k + w + h         # --
541*4882a593Smuzhiyun	or	c, y3		# y3 = a|c                              # MAJA
542*4882a593Smuzhiyun
543*4882a593Smuzhiyun	xor	T1, y1		# y1 = (a>>39) ^ (a>>34) ^ (a>>28)	# S0
544*4882a593Smuzhiyun	mov	a, T1		# T1 = a                                # MAJB
545*4882a593Smuzhiyun	and	b, y3		# y3 = (a|c)&b                          # MAJA
546*4882a593Smuzhiyun	and	c, T1		# T1 = a&c                              # MAJB
547*4882a593Smuzhiyun	add	y0, y2		# y2 = S1 + CH                          # --
548*4882a593Smuzhiyun
549*4882a593Smuzhiyun
550*4882a593Smuzhiyun	add	h, d		# d = k + w + h + d                     # --
551*4882a593Smuzhiyun	or	T1, y3		# y3 = MAJ = (a|c)&b)|(a&c)             # MAJ
552*4882a593Smuzhiyun	add	y1, h		# h = k + w + h + S0                    # --
553*4882a593Smuzhiyun
554*4882a593Smuzhiyun	add	y2, d		# d = k + w + h + d + S1 + CH = d + t1  # --
555*4882a593Smuzhiyun
556*4882a593Smuzhiyun	add	y2, h		# h = k + w + h + S0 + S1 + CH = t1 + S0# --
557*4882a593Smuzhiyun
558*4882a593Smuzhiyun	add	y3, h		# h = t1 + S0 + MAJ                     # --
559*4882a593Smuzhiyun
560*4882a593Smuzhiyun	RotateState
561*4882a593Smuzhiyun
562*4882a593Smuzhiyun.endm
563*4882a593Smuzhiyun
564*4882a593Smuzhiyun########################################################################
565*4882a593Smuzhiyun# void sha512_transform_rorx(sha512_state *state, const u8 *data, int blocks)
566*4882a593Smuzhiyun# Purpose: Updates the SHA512 digest stored at "state" with the message
567*4882a593Smuzhiyun# stored in "data".
568*4882a593Smuzhiyun# The size of the message pointed to by "data" must be an integer multiple
569*4882a593Smuzhiyun# of SHA512 message blocks.
570*4882a593Smuzhiyun# "blocks" is the message length in SHA512 blocks
571*4882a593Smuzhiyun########################################################################
572*4882a593SmuzhiyunSYM_FUNC_START(sha512_transform_rorx)
573*4882a593Smuzhiyun	# Allocate Stack Space
574*4882a593Smuzhiyun	mov	%rsp, %rax
575*4882a593Smuzhiyun	sub	$frame_size, %rsp
576*4882a593Smuzhiyun	and	$~(0x20 - 1), %rsp
577*4882a593Smuzhiyun	mov	%rax, frame_RSPSAVE(%rsp)
578*4882a593Smuzhiyun
579*4882a593Smuzhiyun	# Save GPRs
580*4882a593Smuzhiyun	mov	%rbx, 8*0+frame_GPRSAVE(%rsp)
581*4882a593Smuzhiyun	mov	%r12, 8*1+frame_GPRSAVE(%rsp)
582*4882a593Smuzhiyun	mov	%r13, 8*2+frame_GPRSAVE(%rsp)
583*4882a593Smuzhiyun	mov	%r14, 8*3+frame_GPRSAVE(%rsp)
584*4882a593Smuzhiyun	mov	%r15, 8*4+frame_GPRSAVE(%rsp)
585*4882a593Smuzhiyun
586*4882a593Smuzhiyun	shl	$7, NUM_BLKS	# convert to bytes
587*4882a593Smuzhiyun	jz	done_hash
588*4882a593Smuzhiyun	add	INP, NUM_BLKS	# pointer to end of data
589*4882a593Smuzhiyun	mov	NUM_BLKS, frame_INPEND(%rsp)
590*4882a593Smuzhiyun
591*4882a593Smuzhiyun	## load initial digest
592*4882a593Smuzhiyun	mov	8*0(CTX1), a
593*4882a593Smuzhiyun	mov	8*1(CTX1), b
594*4882a593Smuzhiyun	mov	8*2(CTX1), c
595*4882a593Smuzhiyun	mov	8*3(CTX1), d
596*4882a593Smuzhiyun	mov	8*4(CTX1), e
597*4882a593Smuzhiyun	mov	8*5(CTX1), f
598*4882a593Smuzhiyun	mov	8*6(CTX1), g
599*4882a593Smuzhiyun	mov	8*7(CTX1), h
600*4882a593Smuzhiyun
601*4882a593Smuzhiyun	# save %rdi (CTX) before it gets clobbered
602*4882a593Smuzhiyun	mov	%rdi, frame_CTX(%rsp)
603*4882a593Smuzhiyun
604*4882a593Smuzhiyun	vmovdqa	PSHUFFLE_BYTE_FLIP_MASK(%rip), BYTE_FLIP_MASK
605*4882a593Smuzhiyun
606*4882a593Smuzhiyunloop0:
607*4882a593Smuzhiyun	lea	K512(%rip), TBL
608*4882a593Smuzhiyun
609*4882a593Smuzhiyun	## byte swap first 16 dwords
610*4882a593Smuzhiyun	COPY_YMM_AND_BSWAP	Y_0, (INP), BYTE_FLIP_MASK
611*4882a593Smuzhiyun	COPY_YMM_AND_BSWAP	Y_1, 1*32(INP), BYTE_FLIP_MASK
612*4882a593Smuzhiyun	COPY_YMM_AND_BSWAP	Y_2, 2*32(INP), BYTE_FLIP_MASK
613*4882a593Smuzhiyun	COPY_YMM_AND_BSWAP	Y_3, 3*32(INP), BYTE_FLIP_MASK
614*4882a593Smuzhiyun
615*4882a593Smuzhiyun	mov	INP, frame_INP(%rsp)
616*4882a593Smuzhiyun
617*4882a593Smuzhiyun	## schedule 64 input dwords, by doing 12 rounds of 4 each
618*4882a593Smuzhiyun	movq	$4, frame_SRND(%rsp)
619*4882a593Smuzhiyun
620*4882a593Smuzhiyun.align 16
621*4882a593Smuzhiyunloop1:
622*4882a593Smuzhiyun	vpaddq	(TBL), Y_0, XFER
623*4882a593Smuzhiyun	vmovdqa XFER, frame_XFER(%rsp)
624*4882a593Smuzhiyun	FOUR_ROUNDS_AND_SCHED
625*4882a593Smuzhiyun
626*4882a593Smuzhiyun	vpaddq	1*32(TBL), Y_0, XFER
627*4882a593Smuzhiyun	vmovdqa XFER, frame_XFER(%rsp)
628*4882a593Smuzhiyun	FOUR_ROUNDS_AND_SCHED
629*4882a593Smuzhiyun
630*4882a593Smuzhiyun	vpaddq	2*32(TBL), Y_0, XFER
631*4882a593Smuzhiyun	vmovdqa XFER, frame_XFER(%rsp)
632*4882a593Smuzhiyun	FOUR_ROUNDS_AND_SCHED
633*4882a593Smuzhiyun
634*4882a593Smuzhiyun	vpaddq	3*32(TBL), Y_0, XFER
635*4882a593Smuzhiyun	vmovdqa XFER, frame_XFER(%rsp)
636*4882a593Smuzhiyun	add	$(4*32), TBL
637*4882a593Smuzhiyun	FOUR_ROUNDS_AND_SCHED
638*4882a593Smuzhiyun
639*4882a593Smuzhiyun	subq	$1, frame_SRND(%rsp)
640*4882a593Smuzhiyun	jne	loop1
641*4882a593Smuzhiyun
642*4882a593Smuzhiyun	movq	$2, frame_SRND(%rsp)
643*4882a593Smuzhiyunloop2:
644*4882a593Smuzhiyun	vpaddq	(TBL), Y_0, XFER
645*4882a593Smuzhiyun	vmovdqa XFER, frame_XFER(%rsp)
646*4882a593Smuzhiyun	DO_4ROUNDS
647*4882a593Smuzhiyun	vpaddq	1*32(TBL), Y_1, XFER
648*4882a593Smuzhiyun	vmovdqa XFER, frame_XFER(%rsp)
649*4882a593Smuzhiyun	add	$(2*32), TBL
650*4882a593Smuzhiyun	DO_4ROUNDS
651*4882a593Smuzhiyun
652*4882a593Smuzhiyun	vmovdqa	Y_2, Y_0
653*4882a593Smuzhiyun	vmovdqa	Y_3, Y_1
654*4882a593Smuzhiyun
655*4882a593Smuzhiyun	subq	$1, frame_SRND(%rsp)
656*4882a593Smuzhiyun	jne	loop2
657*4882a593Smuzhiyun
658*4882a593Smuzhiyun	mov	frame_CTX(%rsp), CTX2
659*4882a593Smuzhiyun	addm	8*0(CTX2), a
660*4882a593Smuzhiyun	addm	8*1(CTX2), b
661*4882a593Smuzhiyun	addm	8*2(CTX2), c
662*4882a593Smuzhiyun	addm	8*3(CTX2), d
663*4882a593Smuzhiyun	addm	8*4(CTX2), e
664*4882a593Smuzhiyun	addm	8*5(CTX2), f
665*4882a593Smuzhiyun	addm	8*6(CTX2), g
666*4882a593Smuzhiyun	addm	8*7(CTX2), h
667*4882a593Smuzhiyun
668*4882a593Smuzhiyun	mov	frame_INP(%rsp), INP
669*4882a593Smuzhiyun	add	$128, INP
670*4882a593Smuzhiyun	cmp	frame_INPEND(%rsp), INP
671*4882a593Smuzhiyun	jne	loop0
672*4882a593Smuzhiyun
673*4882a593Smuzhiyundone_hash:
674*4882a593Smuzhiyun
675*4882a593Smuzhiyun# Restore GPRs
676*4882a593Smuzhiyun	mov	8*0+frame_GPRSAVE(%rsp), %rbx
677*4882a593Smuzhiyun	mov	8*1+frame_GPRSAVE(%rsp), %r12
678*4882a593Smuzhiyun	mov	8*2+frame_GPRSAVE(%rsp), %r13
679*4882a593Smuzhiyun	mov	8*3+frame_GPRSAVE(%rsp), %r14
680*4882a593Smuzhiyun	mov	8*4+frame_GPRSAVE(%rsp), %r15
681*4882a593Smuzhiyun
682*4882a593Smuzhiyun	# Restore Stack Pointer
683*4882a593Smuzhiyun	mov	frame_RSPSAVE(%rsp), %rsp
684*4882a593Smuzhiyun	RET
685*4882a593SmuzhiyunSYM_FUNC_END(sha512_transform_rorx)
686*4882a593Smuzhiyun
687*4882a593Smuzhiyun########################################################################
688*4882a593Smuzhiyun### Binary Data
689*4882a593Smuzhiyun
690*4882a593Smuzhiyun
691*4882a593Smuzhiyun# Mergeable 640-byte rodata section. This allows linker to merge the table
692*4882a593Smuzhiyun# with other, exactly the same 640-byte fragment of another rodata section
693*4882a593Smuzhiyun# (if such section exists).
694*4882a593Smuzhiyun.section	.rodata.cst640.K512, "aM", @progbits, 640
695*4882a593Smuzhiyun.align 64
696*4882a593Smuzhiyun# K[t] used in SHA512 hashing
697*4882a593SmuzhiyunK512:
698*4882a593Smuzhiyun	.quad	0x428a2f98d728ae22,0x7137449123ef65cd
699*4882a593Smuzhiyun	.quad	0xb5c0fbcfec4d3b2f,0xe9b5dba58189dbbc
700*4882a593Smuzhiyun	.quad	0x3956c25bf348b538,0x59f111f1b605d019
701*4882a593Smuzhiyun	.quad	0x923f82a4af194f9b,0xab1c5ed5da6d8118
702*4882a593Smuzhiyun	.quad	0xd807aa98a3030242,0x12835b0145706fbe
703*4882a593Smuzhiyun	.quad	0x243185be4ee4b28c,0x550c7dc3d5ffb4e2
704*4882a593Smuzhiyun	.quad	0x72be5d74f27b896f,0x80deb1fe3b1696b1
705*4882a593Smuzhiyun	.quad	0x9bdc06a725c71235,0xc19bf174cf692694
706*4882a593Smuzhiyun	.quad	0xe49b69c19ef14ad2,0xefbe4786384f25e3
707*4882a593Smuzhiyun	.quad	0x0fc19dc68b8cd5b5,0x240ca1cc77ac9c65
708*4882a593Smuzhiyun	.quad	0x2de92c6f592b0275,0x4a7484aa6ea6e483
709*4882a593Smuzhiyun	.quad	0x5cb0a9dcbd41fbd4,0x76f988da831153b5
710*4882a593Smuzhiyun	.quad	0x983e5152ee66dfab,0xa831c66d2db43210
711*4882a593Smuzhiyun	.quad	0xb00327c898fb213f,0xbf597fc7beef0ee4
712*4882a593Smuzhiyun	.quad	0xc6e00bf33da88fc2,0xd5a79147930aa725
713*4882a593Smuzhiyun	.quad	0x06ca6351e003826f,0x142929670a0e6e70
714*4882a593Smuzhiyun	.quad	0x27b70a8546d22ffc,0x2e1b21385c26c926
715*4882a593Smuzhiyun	.quad	0x4d2c6dfc5ac42aed,0x53380d139d95b3df
716*4882a593Smuzhiyun	.quad	0x650a73548baf63de,0x766a0abb3c77b2a8
717*4882a593Smuzhiyun	.quad	0x81c2c92e47edaee6,0x92722c851482353b
718*4882a593Smuzhiyun	.quad	0xa2bfe8a14cf10364,0xa81a664bbc423001
719*4882a593Smuzhiyun	.quad	0xc24b8b70d0f89791,0xc76c51a30654be30
720*4882a593Smuzhiyun	.quad	0xd192e819d6ef5218,0xd69906245565a910
721*4882a593Smuzhiyun	.quad	0xf40e35855771202a,0x106aa07032bbd1b8
722*4882a593Smuzhiyun	.quad	0x19a4c116b8d2d0c8,0x1e376c085141ab53
723*4882a593Smuzhiyun	.quad	0x2748774cdf8eeb99,0x34b0bcb5e19b48a8
724*4882a593Smuzhiyun	.quad	0x391c0cb3c5c95a63,0x4ed8aa4ae3418acb
725*4882a593Smuzhiyun	.quad	0x5b9cca4f7763e373,0x682e6ff3d6b2b8a3
726*4882a593Smuzhiyun	.quad	0x748f82ee5defb2fc,0x78a5636f43172f60
727*4882a593Smuzhiyun	.quad	0x84c87814a1f0ab72,0x8cc702081a6439ec
728*4882a593Smuzhiyun	.quad	0x90befffa23631e28,0xa4506cebde82bde9
729*4882a593Smuzhiyun	.quad	0xbef9a3f7b2c67915,0xc67178f2e372532b
730*4882a593Smuzhiyun	.quad	0xca273eceea26619c,0xd186b8c721c0c207
731*4882a593Smuzhiyun	.quad	0xeada7dd6cde0eb1e,0xf57d4f7fee6ed178
732*4882a593Smuzhiyun	.quad	0x06f067aa72176fba,0x0a637dc5a2c898a6
733*4882a593Smuzhiyun	.quad	0x113f9804bef90dae,0x1b710b35131c471b
734*4882a593Smuzhiyun	.quad	0x28db77f523047d84,0x32caab7b40c72493
735*4882a593Smuzhiyun	.quad	0x3c9ebe0a15c9bebc,0x431d67c49c100d4c
736*4882a593Smuzhiyun	.quad	0x4cc5d4becb3e42b6,0x597f299cfc657e2a
737*4882a593Smuzhiyun	.quad	0x5fcb6fab3ad6faec,0x6c44198c4a475817
738*4882a593Smuzhiyun
739*4882a593Smuzhiyun.section	.rodata.cst32.PSHUFFLE_BYTE_FLIP_MASK, "aM", @progbits, 32
740*4882a593Smuzhiyun.align 32
741*4882a593Smuzhiyun# Mask for byte-swapping a couple of qwords in an XMM register using (v)pshufb.
742*4882a593SmuzhiyunPSHUFFLE_BYTE_FLIP_MASK:
743*4882a593Smuzhiyun	.octa 0x08090a0b0c0d0e0f0001020304050607
744*4882a593Smuzhiyun	.octa 0x18191a1b1c1d1e1f1011121314151617
745*4882a593Smuzhiyun
746*4882a593Smuzhiyun.section	.rodata.cst32.MASK_YMM_LO, "aM", @progbits, 32
747*4882a593Smuzhiyun.align 32
748*4882a593SmuzhiyunMASK_YMM_LO:
749*4882a593Smuzhiyun	.octa 0x00000000000000000000000000000000
750*4882a593Smuzhiyun	.octa 0xFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
751