1*4882a593Smuzhiyun######################################################################## 2*4882a593Smuzhiyun# Implement fast SHA-512 with AVX2 instructions. (x86_64) 3*4882a593Smuzhiyun# 4*4882a593Smuzhiyun# Copyright (C) 2013 Intel Corporation. 5*4882a593Smuzhiyun# 6*4882a593Smuzhiyun# Authors: 7*4882a593Smuzhiyun# James Guilford <james.guilford@intel.com> 8*4882a593Smuzhiyun# Kirk Yap <kirk.s.yap@intel.com> 9*4882a593Smuzhiyun# David Cote <david.m.cote@intel.com> 10*4882a593Smuzhiyun# Tim Chen <tim.c.chen@linux.intel.com> 11*4882a593Smuzhiyun# 12*4882a593Smuzhiyun# This software is available to you under a choice of one of two 13*4882a593Smuzhiyun# licenses. You may choose to be licensed under the terms of the GNU 14*4882a593Smuzhiyun# General Public License (GPL) Version 2, available from the file 15*4882a593Smuzhiyun# COPYING in the main directory of this source tree, or the 16*4882a593Smuzhiyun# OpenIB.org BSD license below: 17*4882a593Smuzhiyun# 18*4882a593Smuzhiyun# Redistribution and use in source and binary forms, with or 19*4882a593Smuzhiyun# without modification, are permitted provided that the following 20*4882a593Smuzhiyun# conditions are met: 21*4882a593Smuzhiyun# 22*4882a593Smuzhiyun# - Redistributions of source code must retain the above 23*4882a593Smuzhiyun# copyright notice, this list of conditions and the following 24*4882a593Smuzhiyun# disclaimer. 25*4882a593Smuzhiyun# 26*4882a593Smuzhiyun# - Redistributions in binary form must reproduce the above 27*4882a593Smuzhiyun# copyright notice, this list of conditions and the following 28*4882a593Smuzhiyun# disclaimer in the documentation and/or other materials 29*4882a593Smuzhiyun# provided with the distribution. 30*4882a593Smuzhiyun# 31*4882a593Smuzhiyun# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 32*4882a593Smuzhiyun# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 33*4882a593Smuzhiyun# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND 34*4882a593Smuzhiyun# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS 35*4882a593Smuzhiyun# BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN 36*4882a593Smuzhiyun# ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 37*4882a593Smuzhiyun# CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 38*4882a593Smuzhiyun# SOFTWARE. 39*4882a593Smuzhiyun# 40*4882a593Smuzhiyun######################################################################## 41*4882a593Smuzhiyun# 42*4882a593Smuzhiyun# This code is described in an Intel White-Paper: 43*4882a593Smuzhiyun# "Fast SHA-512 Implementations on Intel Architecture Processors" 44*4882a593Smuzhiyun# 45*4882a593Smuzhiyun# To find it, surf to http://www.intel.com/p/en_US/embedded 46*4882a593Smuzhiyun# and search for that title. 47*4882a593Smuzhiyun# 48*4882a593Smuzhiyun######################################################################## 49*4882a593Smuzhiyun# This code schedules 1 blocks at a time, with 4 lanes per block 50*4882a593Smuzhiyun######################################################################## 51*4882a593Smuzhiyun 52*4882a593Smuzhiyun#include <linux/linkage.h> 53*4882a593Smuzhiyun 54*4882a593Smuzhiyun.text 55*4882a593Smuzhiyun 56*4882a593Smuzhiyun# Virtual Registers 57*4882a593SmuzhiyunY_0 = %ymm4 58*4882a593SmuzhiyunY_1 = %ymm5 59*4882a593SmuzhiyunY_2 = %ymm6 60*4882a593SmuzhiyunY_3 = %ymm7 61*4882a593Smuzhiyun 62*4882a593SmuzhiyunYTMP0 = %ymm0 63*4882a593SmuzhiyunYTMP1 = %ymm1 64*4882a593SmuzhiyunYTMP2 = %ymm2 65*4882a593SmuzhiyunYTMP3 = %ymm3 66*4882a593SmuzhiyunYTMP4 = %ymm8 67*4882a593SmuzhiyunXFER = YTMP0 68*4882a593Smuzhiyun 69*4882a593SmuzhiyunBYTE_FLIP_MASK = %ymm9 70*4882a593Smuzhiyun 71*4882a593Smuzhiyun# 1st arg is %rdi, which is saved to the stack and accessed later via %r12 72*4882a593SmuzhiyunCTX1 = %rdi 73*4882a593SmuzhiyunCTX2 = %r12 74*4882a593Smuzhiyun# 2nd arg 75*4882a593SmuzhiyunINP = %rsi 76*4882a593Smuzhiyun# 3rd arg 77*4882a593SmuzhiyunNUM_BLKS = %rdx 78*4882a593Smuzhiyun 79*4882a593Smuzhiyunc = %rcx 80*4882a593Smuzhiyund = %r8 81*4882a593Smuzhiyune = %rdx 82*4882a593Smuzhiyuny3 = %rsi 83*4882a593Smuzhiyun 84*4882a593SmuzhiyunTBL = %rdi # clobbers CTX1 85*4882a593Smuzhiyun 86*4882a593Smuzhiyuna = %rax 87*4882a593Smuzhiyunb = %rbx 88*4882a593Smuzhiyun 89*4882a593Smuzhiyunf = %r9 90*4882a593Smuzhiyung = %r10 91*4882a593Smuzhiyunh = %r11 92*4882a593Smuzhiyunold_h = %r11 93*4882a593Smuzhiyun 94*4882a593SmuzhiyunT1 = %r12 # clobbers CTX2 95*4882a593Smuzhiyuny0 = %r13 96*4882a593Smuzhiyuny1 = %r14 97*4882a593Smuzhiyuny2 = %r15 98*4882a593Smuzhiyun 99*4882a593Smuzhiyun# Local variables (stack frame) 100*4882a593SmuzhiyunXFER_SIZE = 4*8 101*4882a593SmuzhiyunSRND_SIZE = 1*8 102*4882a593SmuzhiyunINP_SIZE = 1*8 103*4882a593SmuzhiyunINPEND_SIZE = 1*8 104*4882a593SmuzhiyunCTX_SIZE = 1*8 105*4882a593SmuzhiyunRSPSAVE_SIZE = 1*8 106*4882a593SmuzhiyunGPRSAVE_SIZE = 5*8 107*4882a593Smuzhiyun 108*4882a593Smuzhiyunframe_XFER = 0 109*4882a593Smuzhiyunframe_SRND = frame_XFER + XFER_SIZE 110*4882a593Smuzhiyunframe_INP = frame_SRND + SRND_SIZE 111*4882a593Smuzhiyunframe_INPEND = frame_INP + INP_SIZE 112*4882a593Smuzhiyunframe_CTX = frame_INPEND + INPEND_SIZE 113*4882a593Smuzhiyunframe_RSPSAVE = frame_CTX + CTX_SIZE 114*4882a593Smuzhiyunframe_GPRSAVE = frame_RSPSAVE + RSPSAVE_SIZE 115*4882a593Smuzhiyunframe_size = frame_GPRSAVE + GPRSAVE_SIZE 116*4882a593Smuzhiyun 117*4882a593Smuzhiyun## assume buffers not aligned 118*4882a593Smuzhiyun#define VMOVDQ vmovdqu 119*4882a593Smuzhiyun 120*4882a593Smuzhiyun# addm [mem], reg 121*4882a593Smuzhiyun# Add reg to mem using reg-mem add and store 122*4882a593Smuzhiyun.macro addm p1 p2 123*4882a593Smuzhiyun add \p1, \p2 124*4882a593Smuzhiyun mov \p2, \p1 125*4882a593Smuzhiyun.endm 126*4882a593Smuzhiyun 127*4882a593Smuzhiyun 128*4882a593Smuzhiyun# COPY_YMM_AND_BSWAP ymm, [mem], byte_flip_mask 129*4882a593Smuzhiyun# Load ymm with mem and byte swap each dword 130*4882a593Smuzhiyun.macro COPY_YMM_AND_BSWAP p1 p2 p3 131*4882a593Smuzhiyun VMOVDQ \p2, \p1 132*4882a593Smuzhiyun vpshufb \p3, \p1, \p1 133*4882a593Smuzhiyun.endm 134*4882a593Smuzhiyun# rotate_Ys 135*4882a593Smuzhiyun# Rotate values of symbols Y0...Y3 136*4882a593Smuzhiyun.macro rotate_Ys 137*4882a593Smuzhiyun Y_ = Y_0 138*4882a593Smuzhiyun Y_0 = Y_1 139*4882a593Smuzhiyun Y_1 = Y_2 140*4882a593Smuzhiyun Y_2 = Y_3 141*4882a593Smuzhiyun Y_3 = Y_ 142*4882a593Smuzhiyun.endm 143*4882a593Smuzhiyun 144*4882a593Smuzhiyun# RotateState 145*4882a593Smuzhiyun.macro RotateState 146*4882a593Smuzhiyun # Rotate symbols a..h right 147*4882a593Smuzhiyun old_h = h 148*4882a593Smuzhiyun TMP_ = h 149*4882a593Smuzhiyun h = g 150*4882a593Smuzhiyun g = f 151*4882a593Smuzhiyun f = e 152*4882a593Smuzhiyun e = d 153*4882a593Smuzhiyun d = c 154*4882a593Smuzhiyun c = b 155*4882a593Smuzhiyun b = a 156*4882a593Smuzhiyun a = TMP_ 157*4882a593Smuzhiyun.endm 158*4882a593Smuzhiyun 159*4882a593Smuzhiyun# macro MY_VPALIGNR YDST, YSRC1, YSRC2, RVAL 160*4882a593Smuzhiyun# YDST = {YSRC1, YSRC2} >> RVAL*8 161*4882a593Smuzhiyun.macro MY_VPALIGNR YDST YSRC1 YSRC2 RVAL 162*4882a593Smuzhiyun vperm2f128 $0x3, \YSRC2, \YSRC1, \YDST # YDST = {YS1_LO, YS2_HI} 163*4882a593Smuzhiyun vpalignr $\RVAL, \YSRC2, \YDST, \YDST # YDST = {YDS1, YS2} >> RVAL*8 164*4882a593Smuzhiyun.endm 165*4882a593Smuzhiyun 166*4882a593Smuzhiyun.macro FOUR_ROUNDS_AND_SCHED 167*4882a593Smuzhiyun################################### RND N + 0 ######################################### 168*4882a593Smuzhiyun 169*4882a593Smuzhiyun # Extract w[t-7] 170*4882a593Smuzhiyun MY_VPALIGNR YTMP0, Y_3, Y_2, 8 # YTMP0 = W[-7] 171*4882a593Smuzhiyun # Calculate w[t-16] + w[t-7] 172*4882a593Smuzhiyun vpaddq Y_0, YTMP0, YTMP0 # YTMP0 = W[-7] + W[-16] 173*4882a593Smuzhiyun # Extract w[t-15] 174*4882a593Smuzhiyun MY_VPALIGNR YTMP1, Y_1, Y_0, 8 # YTMP1 = W[-15] 175*4882a593Smuzhiyun 176*4882a593Smuzhiyun # Calculate sigma0 177*4882a593Smuzhiyun 178*4882a593Smuzhiyun # Calculate w[t-15] ror 1 179*4882a593Smuzhiyun vpsrlq $1, YTMP1, YTMP2 180*4882a593Smuzhiyun vpsllq $(64-1), YTMP1, YTMP3 181*4882a593Smuzhiyun vpor YTMP2, YTMP3, YTMP3 # YTMP3 = W[-15] ror 1 182*4882a593Smuzhiyun # Calculate w[t-15] shr 7 183*4882a593Smuzhiyun vpsrlq $7, YTMP1, YTMP4 # YTMP4 = W[-15] >> 7 184*4882a593Smuzhiyun 185*4882a593Smuzhiyun mov a, y3 # y3 = a # MAJA 186*4882a593Smuzhiyun rorx $41, e, y0 # y0 = e >> 41 # S1A 187*4882a593Smuzhiyun rorx $18, e, y1 # y1 = e >> 18 # S1B 188*4882a593Smuzhiyun add frame_XFER(%rsp),h # h = k + w + h # -- 189*4882a593Smuzhiyun or c, y3 # y3 = a|c # MAJA 190*4882a593Smuzhiyun mov f, y2 # y2 = f # CH 191*4882a593Smuzhiyun rorx $34, a, T1 # T1 = a >> 34 # S0B 192*4882a593Smuzhiyun 193*4882a593Smuzhiyun xor y1, y0 # y0 = (e>>41) ^ (e>>18) # S1 194*4882a593Smuzhiyun xor g, y2 # y2 = f^g # CH 195*4882a593Smuzhiyun rorx $14, e, y1 # y1 = (e >> 14) # S1 196*4882a593Smuzhiyun 197*4882a593Smuzhiyun and e, y2 # y2 = (f^g)&e # CH 198*4882a593Smuzhiyun xor y1, y0 # y0 = (e>>41) ^ (e>>18) ^ (e>>14) # S1 199*4882a593Smuzhiyun rorx $39, a, y1 # y1 = a >> 39 # S0A 200*4882a593Smuzhiyun add h, d # d = k + w + h + d # -- 201*4882a593Smuzhiyun 202*4882a593Smuzhiyun and b, y3 # y3 = (a|c)&b # MAJA 203*4882a593Smuzhiyun xor T1, y1 # y1 = (a>>39) ^ (a>>34) # S0 204*4882a593Smuzhiyun rorx $28, a, T1 # T1 = (a >> 28) # S0 205*4882a593Smuzhiyun 206*4882a593Smuzhiyun xor g, y2 # y2 = CH = ((f^g)&e)^g # CH 207*4882a593Smuzhiyun xor T1, y1 # y1 = (a>>39) ^ (a>>34) ^ (a>>28) # S0 208*4882a593Smuzhiyun mov a, T1 # T1 = a # MAJB 209*4882a593Smuzhiyun and c, T1 # T1 = a&c # MAJB 210*4882a593Smuzhiyun 211*4882a593Smuzhiyun add y0, y2 # y2 = S1 + CH # -- 212*4882a593Smuzhiyun or T1, y3 # y3 = MAJ = (a|c)&b)|(a&c) # MAJ 213*4882a593Smuzhiyun add y1, h # h = k + w + h + S0 # -- 214*4882a593Smuzhiyun 215*4882a593Smuzhiyun add y2, d # d = k + w + h + d + S1 + CH = d + t1 # -- 216*4882a593Smuzhiyun 217*4882a593Smuzhiyun add y2, h # h = k + w + h + S0 + S1 + CH = t1 + S0# -- 218*4882a593Smuzhiyun add y3, h # h = t1 + S0 + MAJ # -- 219*4882a593Smuzhiyun 220*4882a593Smuzhiyun RotateState 221*4882a593Smuzhiyun 222*4882a593Smuzhiyun################################### RND N + 1 ######################################### 223*4882a593Smuzhiyun 224*4882a593Smuzhiyun # Calculate w[t-15] ror 8 225*4882a593Smuzhiyun vpsrlq $8, YTMP1, YTMP2 226*4882a593Smuzhiyun vpsllq $(64-8), YTMP1, YTMP1 227*4882a593Smuzhiyun vpor YTMP2, YTMP1, YTMP1 # YTMP1 = W[-15] ror 8 228*4882a593Smuzhiyun # XOR the three components 229*4882a593Smuzhiyun vpxor YTMP4, YTMP3, YTMP3 # YTMP3 = W[-15] ror 1 ^ W[-15] >> 7 230*4882a593Smuzhiyun vpxor YTMP1, YTMP3, YTMP1 # YTMP1 = s0 231*4882a593Smuzhiyun 232*4882a593Smuzhiyun 233*4882a593Smuzhiyun # Add three components, w[t-16], w[t-7] and sigma0 234*4882a593Smuzhiyun vpaddq YTMP1, YTMP0, YTMP0 # YTMP0 = W[-16] + W[-7] + s0 235*4882a593Smuzhiyun # Move to appropriate lanes for calculating w[16] and w[17] 236*4882a593Smuzhiyun vperm2f128 $0x0, YTMP0, YTMP0, Y_0 # Y_0 = W[-16] + W[-7] + s0 {BABA} 237*4882a593Smuzhiyun # Move to appropriate lanes for calculating w[18] and w[19] 238*4882a593Smuzhiyun vpand MASK_YMM_LO(%rip), YTMP0, YTMP0 # YTMP0 = W[-16] + W[-7] + s0 {DC00} 239*4882a593Smuzhiyun 240*4882a593Smuzhiyun # Calculate w[16] and w[17] in both 128 bit lanes 241*4882a593Smuzhiyun 242*4882a593Smuzhiyun # Calculate sigma1 for w[16] and w[17] on both 128 bit lanes 243*4882a593Smuzhiyun vperm2f128 $0x11, Y_3, Y_3, YTMP2 # YTMP2 = W[-2] {BABA} 244*4882a593Smuzhiyun vpsrlq $6, YTMP2, YTMP4 # YTMP4 = W[-2] >> 6 {BABA} 245*4882a593Smuzhiyun 246*4882a593Smuzhiyun 247*4882a593Smuzhiyun mov a, y3 # y3 = a # MAJA 248*4882a593Smuzhiyun rorx $41, e, y0 # y0 = e >> 41 # S1A 249*4882a593Smuzhiyun rorx $18, e, y1 # y1 = e >> 18 # S1B 250*4882a593Smuzhiyun add 1*8+frame_XFER(%rsp), h # h = k + w + h # -- 251*4882a593Smuzhiyun or c, y3 # y3 = a|c # MAJA 252*4882a593Smuzhiyun 253*4882a593Smuzhiyun 254*4882a593Smuzhiyun mov f, y2 # y2 = f # CH 255*4882a593Smuzhiyun rorx $34, a, T1 # T1 = a >> 34 # S0B 256*4882a593Smuzhiyun xor y1, y0 # y0 = (e>>41) ^ (e>>18) # S1 257*4882a593Smuzhiyun xor g, y2 # y2 = f^g # CH 258*4882a593Smuzhiyun 259*4882a593Smuzhiyun 260*4882a593Smuzhiyun rorx $14, e, y1 # y1 = (e >> 14) # S1 261*4882a593Smuzhiyun xor y1, y0 # y0 = (e>>41) ^ (e>>18) ^ (e>>14) # S1 262*4882a593Smuzhiyun rorx $39, a, y1 # y1 = a >> 39 # S0A 263*4882a593Smuzhiyun and e, y2 # y2 = (f^g)&e # CH 264*4882a593Smuzhiyun add h, d # d = k + w + h + d # -- 265*4882a593Smuzhiyun 266*4882a593Smuzhiyun and b, y3 # y3 = (a|c)&b # MAJA 267*4882a593Smuzhiyun xor T1, y1 # y1 = (a>>39) ^ (a>>34) # S0 268*4882a593Smuzhiyun 269*4882a593Smuzhiyun rorx $28, a, T1 # T1 = (a >> 28) # S0 270*4882a593Smuzhiyun xor g, y2 # y2 = CH = ((f^g)&e)^g # CH 271*4882a593Smuzhiyun 272*4882a593Smuzhiyun xor T1, y1 # y1 = (a>>39) ^ (a>>34) ^ (a>>28) # S0 273*4882a593Smuzhiyun mov a, T1 # T1 = a # MAJB 274*4882a593Smuzhiyun and c, T1 # T1 = a&c # MAJB 275*4882a593Smuzhiyun add y0, y2 # y2 = S1 + CH # -- 276*4882a593Smuzhiyun 277*4882a593Smuzhiyun or T1, y3 # y3 = MAJ = (a|c)&b)|(a&c) # MAJ 278*4882a593Smuzhiyun add y1, h # h = k + w + h + S0 # -- 279*4882a593Smuzhiyun 280*4882a593Smuzhiyun add y2, d # d = k + w + h + d + S1 + CH = d + t1 # -- 281*4882a593Smuzhiyun add y2, h # h = k + w + h + S0 + S1 + CH = t1 + S0# -- 282*4882a593Smuzhiyun add y3, h # h = t1 + S0 + MAJ # -- 283*4882a593Smuzhiyun 284*4882a593Smuzhiyun RotateState 285*4882a593Smuzhiyun 286*4882a593Smuzhiyun 287*4882a593Smuzhiyun################################### RND N + 2 ######################################### 288*4882a593Smuzhiyun 289*4882a593Smuzhiyun vpsrlq $19, YTMP2, YTMP3 # YTMP3 = W[-2] >> 19 {BABA} 290*4882a593Smuzhiyun vpsllq $(64-19), YTMP2, YTMP1 # YTMP1 = W[-2] << 19 {BABA} 291*4882a593Smuzhiyun vpor YTMP1, YTMP3, YTMP3 # YTMP3 = W[-2] ror 19 {BABA} 292*4882a593Smuzhiyun vpxor YTMP3, YTMP4, YTMP4 # YTMP4 = W[-2] ror 19 ^ W[-2] >> 6 {BABA} 293*4882a593Smuzhiyun vpsrlq $61, YTMP2, YTMP3 # YTMP3 = W[-2] >> 61 {BABA} 294*4882a593Smuzhiyun vpsllq $(64-61), YTMP2, YTMP1 # YTMP1 = W[-2] << 61 {BABA} 295*4882a593Smuzhiyun vpor YTMP1, YTMP3, YTMP3 # YTMP3 = W[-2] ror 61 {BABA} 296*4882a593Smuzhiyun vpxor YTMP3, YTMP4, YTMP4 # YTMP4 = s1 = (W[-2] ror 19) ^ 297*4882a593Smuzhiyun # (W[-2] ror 61) ^ (W[-2] >> 6) {BABA} 298*4882a593Smuzhiyun 299*4882a593Smuzhiyun # Add sigma1 to the other compunents to get w[16] and w[17] 300*4882a593Smuzhiyun vpaddq YTMP4, Y_0, Y_0 # Y_0 = {W[1], W[0], W[1], W[0]} 301*4882a593Smuzhiyun 302*4882a593Smuzhiyun # Calculate sigma1 for w[18] and w[19] for upper 128 bit lane 303*4882a593Smuzhiyun vpsrlq $6, Y_0, YTMP4 # YTMP4 = W[-2] >> 6 {DC--} 304*4882a593Smuzhiyun 305*4882a593Smuzhiyun mov a, y3 # y3 = a # MAJA 306*4882a593Smuzhiyun rorx $41, e, y0 # y0 = e >> 41 # S1A 307*4882a593Smuzhiyun add 2*8+frame_XFER(%rsp), h # h = k + w + h # -- 308*4882a593Smuzhiyun 309*4882a593Smuzhiyun rorx $18, e, y1 # y1 = e >> 18 # S1B 310*4882a593Smuzhiyun or c, y3 # y3 = a|c # MAJA 311*4882a593Smuzhiyun mov f, y2 # y2 = f # CH 312*4882a593Smuzhiyun xor g, y2 # y2 = f^g # CH 313*4882a593Smuzhiyun 314*4882a593Smuzhiyun rorx $34, a, T1 # T1 = a >> 34 # S0B 315*4882a593Smuzhiyun xor y1, y0 # y0 = (e>>41) ^ (e>>18) # S1 316*4882a593Smuzhiyun and e, y2 # y2 = (f^g)&e # CH 317*4882a593Smuzhiyun 318*4882a593Smuzhiyun rorx $14, e, y1 # y1 = (e >> 14) # S1 319*4882a593Smuzhiyun add h, d # d = k + w + h + d # -- 320*4882a593Smuzhiyun and b, y3 # y3 = (a|c)&b # MAJA 321*4882a593Smuzhiyun 322*4882a593Smuzhiyun xor y1, y0 # y0 = (e>>41) ^ (e>>18) ^ (e>>14) # S1 323*4882a593Smuzhiyun rorx $39, a, y1 # y1 = a >> 39 # S0A 324*4882a593Smuzhiyun xor g, y2 # y2 = CH = ((f^g)&e)^g # CH 325*4882a593Smuzhiyun 326*4882a593Smuzhiyun xor T1, y1 # y1 = (a>>39) ^ (a>>34) # S0 327*4882a593Smuzhiyun rorx $28, a, T1 # T1 = (a >> 28) # S0 328*4882a593Smuzhiyun 329*4882a593Smuzhiyun xor T1, y1 # y1 = (a>>39) ^ (a>>34) ^ (a>>28) # S0 330*4882a593Smuzhiyun mov a, T1 # T1 = a # MAJB 331*4882a593Smuzhiyun and c, T1 # T1 = a&c # MAJB 332*4882a593Smuzhiyun add y0, y2 # y2 = S1 + CH # -- 333*4882a593Smuzhiyun 334*4882a593Smuzhiyun or T1, y3 # y3 = MAJ = (a|c)&b)|(a&c) # MAJ 335*4882a593Smuzhiyun add y1, h # h = k + w + h + S0 # -- 336*4882a593Smuzhiyun add y2, d # d = k + w + h + d + S1 + CH = d + t1 # -- 337*4882a593Smuzhiyun add y2, h # h = k + w + h + S0 + S1 + CH = t1 + S0# -- 338*4882a593Smuzhiyun 339*4882a593Smuzhiyun add y3, h # h = t1 + S0 + MAJ # -- 340*4882a593Smuzhiyun 341*4882a593Smuzhiyun RotateState 342*4882a593Smuzhiyun 343*4882a593Smuzhiyun################################### RND N + 3 ######################################### 344*4882a593Smuzhiyun 345*4882a593Smuzhiyun vpsrlq $19, Y_0, YTMP3 # YTMP3 = W[-2] >> 19 {DC--} 346*4882a593Smuzhiyun vpsllq $(64-19), Y_0, YTMP1 # YTMP1 = W[-2] << 19 {DC--} 347*4882a593Smuzhiyun vpor YTMP1, YTMP3, YTMP3 # YTMP3 = W[-2] ror 19 {DC--} 348*4882a593Smuzhiyun vpxor YTMP3, YTMP4, YTMP4 # YTMP4 = W[-2] ror 19 ^ W[-2] >> 6 {DC--} 349*4882a593Smuzhiyun vpsrlq $61, Y_0, YTMP3 # YTMP3 = W[-2] >> 61 {DC--} 350*4882a593Smuzhiyun vpsllq $(64-61), Y_0, YTMP1 # YTMP1 = W[-2] << 61 {DC--} 351*4882a593Smuzhiyun vpor YTMP1, YTMP3, YTMP3 # YTMP3 = W[-2] ror 61 {DC--} 352*4882a593Smuzhiyun vpxor YTMP3, YTMP4, YTMP4 # YTMP4 = s1 = (W[-2] ror 19) ^ 353*4882a593Smuzhiyun # (W[-2] ror 61) ^ (W[-2] >> 6) {DC--} 354*4882a593Smuzhiyun 355*4882a593Smuzhiyun # Add the sigma0 + w[t-7] + w[t-16] for w[18] and w[19] 356*4882a593Smuzhiyun # to newly calculated sigma1 to get w[18] and w[19] 357*4882a593Smuzhiyun vpaddq YTMP4, YTMP0, YTMP2 # YTMP2 = {W[3], W[2], --, --} 358*4882a593Smuzhiyun 359*4882a593Smuzhiyun # Form w[19, w[18], w17], w[16] 360*4882a593Smuzhiyun vpblendd $0xF0, YTMP2, Y_0, Y_0 # Y_0 = {W[3], W[2], W[1], W[0]} 361*4882a593Smuzhiyun 362*4882a593Smuzhiyun mov a, y3 # y3 = a # MAJA 363*4882a593Smuzhiyun rorx $41, e, y0 # y0 = e >> 41 # S1A 364*4882a593Smuzhiyun rorx $18, e, y1 # y1 = e >> 18 # S1B 365*4882a593Smuzhiyun add 3*8+frame_XFER(%rsp), h # h = k + w + h # -- 366*4882a593Smuzhiyun or c, y3 # y3 = a|c # MAJA 367*4882a593Smuzhiyun 368*4882a593Smuzhiyun 369*4882a593Smuzhiyun mov f, y2 # y2 = f # CH 370*4882a593Smuzhiyun rorx $34, a, T1 # T1 = a >> 34 # S0B 371*4882a593Smuzhiyun xor y1, y0 # y0 = (e>>41) ^ (e>>18) # S1 372*4882a593Smuzhiyun xor g, y2 # y2 = f^g # CH 373*4882a593Smuzhiyun 374*4882a593Smuzhiyun 375*4882a593Smuzhiyun rorx $14, e, y1 # y1 = (e >> 14) # S1 376*4882a593Smuzhiyun and e, y2 # y2 = (f^g)&e # CH 377*4882a593Smuzhiyun add h, d # d = k + w + h + d # -- 378*4882a593Smuzhiyun and b, y3 # y3 = (a|c)&b # MAJA 379*4882a593Smuzhiyun 380*4882a593Smuzhiyun xor y1, y0 # y0 = (e>>41) ^ (e>>18) ^ (e>>14) # S1 381*4882a593Smuzhiyun xor g, y2 # y2 = CH = ((f^g)&e)^g # CH 382*4882a593Smuzhiyun 383*4882a593Smuzhiyun rorx $39, a, y1 # y1 = a >> 39 # S0A 384*4882a593Smuzhiyun add y0, y2 # y2 = S1 + CH # -- 385*4882a593Smuzhiyun 386*4882a593Smuzhiyun xor T1, y1 # y1 = (a>>39) ^ (a>>34) # S0 387*4882a593Smuzhiyun add y2, d # d = k + w + h + d + S1 + CH = d + t1 # -- 388*4882a593Smuzhiyun 389*4882a593Smuzhiyun rorx $28, a, T1 # T1 = (a >> 28) # S0 390*4882a593Smuzhiyun 391*4882a593Smuzhiyun xor T1, y1 # y1 = (a>>39) ^ (a>>34) ^ (a>>28) # S0 392*4882a593Smuzhiyun mov a, T1 # T1 = a # MAJB 393*4882a593Smuzhiyun and c, T1 # T1 = a&c # MAJB 394*4882a593Smuzhiyun or T1, y3 # y3 = MAJ = (a|c)&b)|(a&c) # MAJ 395*4882a593Smuzhiyun 396*4882a593Smuzhiyun add y1, h # h = k + w + h + S0 # -- 397*4882a593Smuzhiyun add y2, h # h = k + w + h + S0 + S1 + CH = t1 + S0# -- 398*4882a593Smuzhiyun add y3, h # h = t1 + S0 + MAJ # -- 399*4882a593Smuzhiyun 400*4882a593Smuzhiyun RotateState 401*4882a593Smuzhiyun 402*4882a593Smuzhiyun rotate_Ys 403*4882a593Smuzhiyun.endm 404*4882a593Smuzhiyun 405*4882a593Smuzhiyun.macro DO_4ROUNDS 406*4882a593Smuzhiyun 407*4882a593Smuzhiyun################################### RND N + 0 ######################################### 408*4882a593Smuzhiyun 409*4882a593Smuzhiyun mov f, y2 # y2 = f # CH 410*4882a593Smuzhiyun rorx $41, e, y0 # y0 = e >> 41 # S1A 411*4882a593Smuzhiyun rorx $18, e, y1 # y1 = e >> 18 # S1B 412*4882a593Smuzhiyun xor g, y2 # y2 = f^g # CH 413*4882a593Smuzhiyun 414*4882a593Smuzhiyun xor y1, y0 # y0 = (e>>41) ^ (e>>18) # S1 415*4882a593Smuzhiyun rorx $14, e, y1 # y1 = (e >> 14) # S1 416*4882a593Smuzhiyun and e, y2 # y2 = (f^g)&e # CH 417*4882a593Smuzhiyun 418*4882a593Smuzhiyun xor y1, y0 # y0 = (e>>41) ^ (e>>18) ^ (e>>14) # S1 419*4882a593Smuzhiyun rorx $34, a, T1 # T1 = a >> 34 # S0B 420*4882a593Smuzhiyun xor g, y2 # y2 = CH = ((f^g)&e)^g # CH 421*4882a593Smuzhiyun rorx $39, a, y1 # y1 = a >> 39 # S0A 422*4882a593Smuzhiyun mov a, y3 # y3 = a # MAJA 423*4882a593Smuzhiyun 424*4882a593Smuzhiyun xor T1, y1 # y1 = (a>>39) ^ (a>>34) # S0 425*4882a593Smuzhiyun rorx $28, a, T1 # T1 = (a >> 28) # S0 426*4882a593Smuzhiyun add frame_XFER(%rsp), h # h = k + w + h # -- 427*4882a593Smuzhiyun or c, y3 # y3 = a|c # MAJA 428*4882a593Smuzhiyun 429*4882a593Smuzhiyun xor T1, y1 # y1 = (a>>39) ^ (a>>34) ^ (a>>28) # S0 430*4882a593Smuzhiyun mov a, T1 # T1 = a # MAJB 431*4882a593Smuzhiyun and b, y3 # y3 = (a|c)&b # MAJA 432*4882a593Smuzhiyun and c, T1 # T1 = a&c # MAJB 433*4882a593Smuzhiyun add y0, y2 # y2 = S1 + CH # -- 434*4882a593Smuzhiyun 435*4882a593Smuzhiyun add h, d # d = k + w + h + d # -- 436*4882a593Smuzhiyun or T1, y3 # y3 = MAJ = (a|c)&b)|(a&c) # MAJ 437*4882a593Smuzhiyun add y1, h # h = k + w + h + S0 # -- 438*4882a593Smuzhiyun 439*4882a593Smuzhiyun add y2, d # d = k + w + h + d + S1 + CH = d + t1 # -- 440*4882a593Smuzhiyun 441*4882a593Smuzhiyun RotateState 442*4882a593Smuzhiyun 443*4882a593Smuzhiyun################################### RND N + 1 ######################################### 444*4882a593Smuzhiyun 445*4882a593Smuzhiyun add y2, old_h # h = k + w + h + S0 + S1 + CH = t1 + S0# -- 446*4882a593Smuzhiyun mov f, y2 # y2 = f # CH 447*4882a593Smuzhiyun rorx $41, e, y0 # y0 = e >> 41 # S1A 448*4882a593Smuzhiyun rorx $18, e, y1 # y1 = e >> 18 # S1B 449*4882a593Smuzhiyun xor g, y2 # y2 = f^g # CH 450*4882a593Smuzhiyun 451*4882a593Smuzhiyun xor y1, y0 # y0 = (e>>41) ^ (e>>18) # S1 452*4882a593Smuzhiyun rorx $14, e, y1 # y1 = (e >> 14) # S1 453*4882a593Smuzhiyun and e, y2 # y2 = (f^g)&e # CH 454*4882a593Smuzhiyun add y3, old_h # h = t1 + S0 + MAJ # -- 455*4882a593Smuzhiyun 456*4882a593Smuzhiyun xor y1, y0 # y0 = (e>>41) ^ (e>>18) ^ (e>>14) # S1 457*4882a593Smuzhiyun rorx $34, a, T1 # T1 = a >> 34 # S0B 458*4882a593Smuzhiyun xor g, y2 # y2 = CH = ((f^g)&e)^g # CH 459*4882a593Smuzhiyun rorx $39, a, y1 # y1 = a >> 39 # S0A 460*4882a593Smuzhiyun mov a, y3 # y3 = a # MAJA 461*4882a593Smuzhiyun 462*4882a593Smuzhiyun xor T1, y1 # y1 = (a>>39) ^ (a>>34) # S0 463*4882a593Smuzhiyun rorx $28, a, T1 # T1 = (a >> 28) # S0 464*4882a593Smuzhiyun add 8*1+frame_XFER(%rsp), h # h = k + w + h # -- 465*4882a593Smuzhiyun or c, y3 # y3 = a|c # MAJA 466*4882a593Smuzhiyun 467*4882a593Smuzhiyun xor T1, y1 # y1 = (a>>39) ^ (a>>34) ^ (a>>28) # S0 468*4882a593Smuzhiyun mov a, T1 # T1 = a # MAJB 469*4882a593Smuzhiyun and b, y3 # y3 = (a|c)&b # MAJA 470*4882a593Smuzhiyun and c, T1 # T1 = a&c # MAJB 471*4882a593Smuzhiyun add y0, y2 # y2 = S1 + CH # -- 472*4882a593Smuzhiyun 473*4882a593Smuzhiyun add h, d # d = k + w + h + d # -- 474*4882a593Smuzhiyun or T1, y3 # y3 = MAJ = (a|c)&b)|(a&c) # MAJ 475*4882a593Smuzhiyun add y1, h # h = k + w + h + S0 # -- 476*4882a593Smuzhiyun 477*4882a593Smuzhiyun add y2, d # d = k + w + h + d + S1 + CH = d + t1 # -- 478*4882a593Smuzhiyun 479*4882a593Smuzhiyun RotateState 480*4882a593Smuzhiyun 481*4882a593Smuzhiyun################################### RND N + 2 ######################################### 482*4882a593Smuzhiyun 483*4882a593Smuzhiyun add y2, old_h # h = k + w + h + S0 + S1 + CH = t1 + S0# -- 484*4882a593Smuzhiyun mov f, y2 # y2 = f # CH 485*4882a593Smuzhiyun rorx $41, e, y0 # y0 = e >> 41 # S1A 486*4882a593Smuzhiyun rorx $18, e, y1 # y1 = e >> 18 # S1B 487*4882a593Smuzhiyun xor g, y2 # y2 = f^g # CH 488*4882a593Smuzhiyun 489*4882a593Smuzhiyun xor y1, y0 # y0 = (e>>41) ^ (e>>18) # S1 490*4882a593Smuzhiyun rorx $14, e, y1 # y1 = (e >> 14) # S1 491*4882a593Smuzhiyun and e, y2 # y2 = (f^g)&e # CH 492*4882a593Smuzhiyun add y3, old_h # h = t1 + S0 + MAJ # -- 493*4882a593Smuzhiyun 494*4882a593Smuzhiyun xor y1, y0 # y0 = (e>>41) ^ (e>>18) ^ (e>>14) # S1 495*4882a593Smuzhiyun rorx $34, a, T1 # T1 = a >> 34 # S0B 496*4882a593Smuzhiyun xor g, y2 # y2 = CH = ((f^g)&e)^g # CH 497*4882a593Smuzhiyun rorx $39, a, y1 # y1 = a >> 39 # S0A 498*4882a593Smuzhiyun mov a, y3 # y3 = a # MAJA 499*4882a593Smuzhiyun 500*4882a593Smuzhiyun xor T1, y1 # y1 = (a>>39) ^ (a>>34) # S0 501*4882a593Smuzhiyun rorx $28, a, T1 # T1 = (a >> 28) # S0 502*4882a593Smuzhiyun add 8*2+frame_XFER(%rsp), h # h = k + w + h # -- 503*4882a593Smuzhiyun or c, y3 # y3 = a|c # MAJA 504*4882a593Smuzhiyun 505*4882a593Smuzhiyun xor T1, y1 # y1 = (a>>39) ^ (a>>34) ^ (a>>28) # S0 506*4882a593Smuzhiyun mov a, T1 # T1 = a # MAJB 507*4882a593Smuzhiyun and b, y3 # y3 = (a|c)&b # MAJA 508*4882a593Smuzhiyun and c, T1 # T1 = a&c # MAJB 509*4882a593Smuzhiyun add y0, y2 # y2 = S1 + CH # -- 510*4882a593Smuzhiyun 511*4882a593Smuzhiyun add h, d # d = k + w + h + d # -- 512*4882a593Smuzhiyun or T1, y3 # y3 = MAJ = (a|c)&b)|(a&c) # MAJ 513*4882a593Smuzhiyun add y1, h # h = k + w + h + S0 # -- 514*4882a593Smuzhiyun 515*4882a593Smuzhiyun add y2, d # d = k + w + h + d + S1 + CH = d + t1 # -- 516*4882a593Smuzhiyun 517*4882a593Smuzhiyun RotateState 518*4882a593Smuzhiyun 519*4882a593Smuzhiyun################################### RND N + 3 ######################################### 520*4882a593Smuzhiyun 521*4882a593Smuzhiyun add y2, old_h # h = k + w + h + S0 + S1 + CH = t1 + S0# -- 522*4882a593Smuzhiyun mov f, y2 # y2 = f # CH 523*4882a593Smuzhiyun rorx $41, e, y0 # y0 = e >> 41 # S1A 524*4882a593Smuzhiyun rorx $18, e, y1 # y1 = e >> 18 # S1B 525*4882a593Smuzhiyun xor g, y2 # y2 = f^g # CH 526*4882a593Smuzhiyun 527*4882a593Smuzhiyun xor y1, y0 # y0 = (e>>41) ^ (e>>18) # S1 528*4882a593Smuzhiyun rorx $14, e, y1 # y1 = (e >> 14) # S1 529*4882a593Smuzhiyun and e, y2 # y2 = (f^g)&e # CH 530*4882a593Smuzhiyun add y3, old_h # h = t1 + S0 + MAJ # -- 531*4882a593Smuzhiyun 532*4882a593Smuzhiyun xor y1, y0 # y0 = (e>>41) ^ (e>>18) ^ (e>>14) # S1 533*4882a593Smuzhiyun rorx $34, a, T1 # T1 = a >> 34 # S0B 534*4882a593Smuzhiyun xor g, y2 # y2 = CH = ((f^g)&e)^g # CH 535*4882a593Smuzhiyun rorx $39, a, y1 # y1 = a >> 39 # S0A 536*4882a593Smuzhiyun mov a, y3 # y3 = a # MAJA 537*4882a593Smuzhiyun 538*4882a593Smuzhiyun xor T1, y1 # y1 = (a>>39) ^ (a>>34) # S0 539*4882a593Smuzhiyun rorx $28, a, T1 # T1 = (a >> 28) # S0 540*4882a593Smuzhiyun add 8*3+frame_XFER(%rsp), h # h = k + w + h # -- 541*4882a593Smuzhiyun or c, y3 # y3 = a|c # MAJA 542*4882a593Smuzhiyun 543*4882a593Smuzhiyun xor T1, y1 # y1 = (a>>39) ^ (a>>34) ^ (a>>28) # S0 544*4882a593Smuzhiyun mov a, T1 # T1 = a # MAJB 545*4882a593Smuzhiyun and b, y3 # y3 = (a|c)&b # MAJA 546*4882a593Smuzhiyun and c, T1 # T1 = a&c # MAJB 547*4882a593Smuzhiyun add y0, y2 # y2 = S1 + CH # -- 548*4882a593Smuzhiyun 549*4882a593Smuzhiyun 550*4882a593Smuzhiyun add h, d # d = k + w + h + d # -- 551*4882a593Smuzhiyun or T1, y3 # y3 = MAJ = (a|c)&b)|(a&c) # MAJ 552*4882a593Smuzhiyun add y1, h # h = k + w + h + S0 # -- 553*4882a593Smuzhiyun 554*4882a593Smuzhiyun add y2, d # d = k + w + h + d + S1 + CH = d + t1 # -- 555*4882a593Smuzhiyun 556*4882a593Smuzhiyun add y2, h # h = k + w + h + S0 + S1 + CH = t1 + S0# -- 557*4882a593Smuzhiyun 558*4882a593Smuzhiyun add y3, h # h = t1 + S0 + MAJ # -- 559*4882a593Smuzhiyun 560*4882a593Smuzhiyun RotateState 561*4882a593Smuzhiyun 562*4882a593Smuzhiyun.endm 563*4882a593Smuzhiyun 564*4882a593Smuzhiyun######################################################################## 565*4882a593Smuzhiyun# void sha512_transform_rorx(sha512_state *state, const u8 *data, int blocks) 566*4882a593Smuzhiyun# Purpose: Updates the SHA512 digest stored at "state" with the message 567*4882a593Smuzhiyun# stored in "data". 568*4882a593Smuzhiyun# The size of the message pointed to by "data" must be an integer multiple 569*4882a593Smuzhiyun# of SHA512 message blocks. 570*4882a593Smuzhiyun# "blocks" is the message length in SHA512 blocks 571*4882a593Smuzhiyun######################################################################## 572*4882a593SmuzhiyunSYM_FUNC_START(sha512_transform_rorx) 573*4882a593Smuzhiyun # Allocate Stack Space 574*4882a593Smuzhiyun mov %rsp, %rax 575*4882a593Smuzhiyun sub $frame_size, %rsp 576*4882a593Smuzhiyun and $~(0x20 - 1), %rsp 577*4882a593Smuzhiyun mov %rax, frame_RSPSAVE(%rsp) 578*4882a593Smuzhiyun 579*4882a593Smuzhiyun # Save GPRs 580*4882a593Smuzhiyun mov %rbx, 8*0+frame_GPRSAVE(%rsp) 581*4882a593Smuzhiyun mov %r12, 8*1+frame_GPRSAVE(%rsp) 582*4882a593Smuzhiyun mov %r13, 8*2+frame_GPRSAVE(%rsp) 583*4882a593Smuzhiyun mov %r14, 8*3+frame_GPRSAVE(%rsp) 584*4882a593Smuzhiyun mov %r15, 8*4+frame_GPRSAVE(%rsp) 585*4882a593Smuzhiyun 586*4882a593Smuzhiyun shl $7, NUM_BLKS # convert to bytes 587*4882a593Smuzhiyun jz done_hash 588*4882a593Smuzhiyun add INP, NUM_BLKS # pointer to end of data 589*4882a593Smuzhiyun mov NUM_BLKS, frame_INPEND(%rsp) 590*4882a593Smuzhiyun 591*4882a593Smuzhiyun ## load initial digest 592*4882a593Smuzhiyun mov 8*0(CTX1), a 593*4882a593Smuzhiyun mov 8*1(CTX1), b 594*4882a593Smuzhiyun mov 8*2(CTX1), c 595*4882a593Smuzhiyun mov 8*3(CTX1), d 596*4882a593Smuzhiyun mov 8*4(CTX1), e 597*4882a593Smuzhiyun mov 8*5(CTX1), f 598*4882a593Smuzhiyun mov 8*6(CTX1), g 599*4882a593Smuzhiyun mov 8*7(CTX1), h 600*4882a593Smuzhiyun 601*4882a593Smuzhiyun # save %rdi (CTX) before it gets clobbered 602*4882a593Smuzhiyun mov %rdi, frame_CTX(%rsp) 603*4882a593Smuzhiyun 604*4882a593Smuzhiyun vmovdqa PSHUFFLE_BYTE_FLIP_MASK(%rip), BYTE_FLIP_MASK 605*4882a593Smuzhiyun 606*4882a593Smuzhiyunloop0: 607*4882a593Smuzhiyun lea K512(%rip), TBL 608*4882a593Smuzhiyun 609*4882a593Smuzhiyun ## byte swap first 16 dwords 610*4882a593Smuzhiyun COPY_YMM_AND_BSWAP Y_0, (INP), BYTE_FLIP_MASK 611*4882a593Smuzhiyun COPY_YMM_AND_BSWAP Y_1, 1*32(INP), BYTE_FLIP_MASK 612*4882a593Smuzhiyun COPY_YMM_AND_BSWAP Y_2, 2*32(INP), BYTE_FLIP_MASK 613*4882a593Smuzhiyun COPY_YMM_AND_BSWAP Y_3, 3*32(INP), BYTE_FLIP_MASK 614*4882a593Smuzhiyun 615*4882a593Smuzhiyun mov INP, frame_INP(%rsp) 616*4882a593Smuzhiyun 617*4882a593Smuzhiyun ## schedule 64 input dwords, by doing 12 rounds of 4 each 618*4882a593Smuzhiyun movq $4, frame_SRND(%rsp) 619*4882a593Smuzhiyun 620*4882a593Smuzhiyun.align 16 621*4882a593Smuzhiyunloop1: 622*4882a593Smuzhiyun vpaddq (TBL), Y_0, XFER 623*4882a593Smuzhiyun vmovdqa XFER, frame_XFER(%rsp) 624*4882a593Smuzhiyun FOUR_ROUNDS_AND_SCHED 625*4882a593Smuzhiyun 626*4882a593Smuzhiyun vpaddq 1*32(TBL), Y_0, XFER 627*4882a593Smuzhiyun vmovdqa XFER, frame_XFER(%rsp) 628*4882a593Smuzhiyun FOUR_ROUNDS_AND_SCHED 629*4882a593Smuzhiyun 630*4882a593Smuzhiyun vpaddq 2*32(TBL), Y_0, XFER 631*4882a593Smuzhiyun vmovdqa XFER, frame_XFER(%rsp) 632*4882a593Smuzhiyun FOUR_ROUNDS_AND_SCHED 633*4882a593Smuzhiyun 634*4882a593Smuzhiyun vpaddq 3*32(TBL), Y_0, XFER 635*4882a593Smuzhiyun vmovdqa XFER, frame_XFER(%rsp) 636*4882a593Smuzhiyun add $(4*32), TBL 637*4882a593Smuzhiyun FOUR_ROUNDS_AND_SCHED 638*4882a593Smuzhiyun 639*4882a593Smuzhiyun subq $1, frame_SRND(%rsp) 640*4882a593Smuzhiyun jne loop1 641*4882a593Smuzhiyun 642*4882a593Smuzhiyun movq $2, frame_SRND(%rsp) 643*4882a593Smuzhiyunloop2: 644*4882a593Smuzhiyun vpaddq (TBL), Y_0, XFER 645*4882a593Smuzhiyun vmovdqa XFER, frame_XFER(%rsp) 646*4882a593Smuzhiyun DO_4ROUNDS 647*4882a593Smuzhiyun vpaddq 1*32(TBL), Y_1, XFER 648*4882a593Smuzhiyun vmovdqa XFER, frame_XFER(%rsp) 649*4882a593Smuzhiyun add $(2*32), TBL 650*4882a593Smuzhiyun DO_4ROUNDS 651*4882a593Smuzhiyun 652*4882a593Smuzhiyun vmovdqa Y_2, Y_0 653*4882a593Smuzhiyun vmovdqa Y_3, Y_1 654*4882a593Smuzhiyun 655*4882a593Smuzhiyun subq $1, frame_SRND(%rsp) 656*4882a593Smuzhiyun jne loop2 657*4882a593Smuzhiyun 658*4882a593Smuzhiyun mov frame_CTX(%rsp), CTX2 659*4882a593Smuzhiyun addm 8*0(CTX2), a 660*4882a593Smuzhiyun addm 8*1(CTX2), b 661*4882a593Smuzhiyun addm 8*2(CTX2), c 662*4882a593Smuzhiyun addm 8*3(CTX2), d 663*4882a593Smuzhiyun addm 8*4(CTX2), e 664*4882a593Smuzhiyun addm 8*5(CTX2), f 665*4882a593Smuzhiyun addm 8*6(CTX2), g 666*4882a593Smuzhiyun addm 8*7(CTX2), h 667*4882a593Smuzhiyun 668*4882a593Smuzhiyun mov frame_INP(%rsp), INP 669*4882a593Smuzhiyun add $128, INP 670*4882a593Smuzhiyun cmp frame_INPEND(%rsp), INP 671*4882a593Smuzhiyun jne loop0 672*4882a593Smuzhiyun 673*4882a593Smuzhiyundone_hash: 674*4882a593Smuzhiyun 675*4882a593Smuzhiyun# Restore GPRs 676*4882a593Smuzhiyun mov 8*0+frame_GPRSAVE(%rsp), %rbx 677*4882a593Smuzhiyun mov 8*1+frame_GPRSAVE(%rsp), %r12 678*4882a593Smuzhiyun mov 8*2+frame_GPRSAVE(%rsp), %r13 679*4882a593Smuzhiyun mov 8*3+frame_GPRSAVE(%rsp), %r14 680*4882a593Smuzhiyun mov 8*4+frame_GPRSAVE(%rsp), %r15 681*4882a593Smuzhiyun 682*4882a593Smuzhiyun # Restore Stack Pointer 683*4882a593Smuzhiyun mov frame_RSPSAVE(%rsp), %rsp 684*4882a593Smuzhiyun RET 685*4882a593SmuzhiyunSYM_FUNC_END(sha512_transform_rorx) 686*4882a593Smuzhiyun 687*4882a593Smuzhiyun######################################################################## 688*4882a593Smuzhiyun### Binary Data 689*4882a593Smuzhiyun 690*4882a593Smuzhiyun 691*4882a593Smuzhiyun# Mergeable 640-byte rodata section. This allows linker to merge the table 692*4882a593Smuzhiyun# with other, exactly the same 640-byte fragment of another rodata section 693*4882a593Smuzhiyun# (if such section exists). 694*4882a593Smuzhiyun.section .rodata.cst640.K512, "aM", @progbits, 640 695*4882a593Smuzhiyun.align 64 696*4882a593Smuzhiyun# K[t] used in SHA512 hashing 697*4882a593SmuzhiyunK512: 698*4882a593Smuzhiyun .quad 0x428a2f98d728ae22,0x7137449123ef65cd 699*4882a593Smuzhiyun .quad 0xb5c0fbcfec4d3b2f,0xe9b5dba58189dbbc 700*4882a593Smuzhiyun .quad 0x3956c25bf348b538,0x59f111f1b605d019 701*4882a593Smuzhiyun .quad 0x923f82a4af194f9b,0xab1c5ed5da6d8118 702*4882a593Smuzhiyun .quad 0xd807aa98a3030242,0x12835b0145706fbe 703*4882a593Smuzhiyun .quad 0x243185be4ee4b28c,0x550c7dc3d5ffb4e2 704*4882a593Smuzhiyun .quad 0x72be5d74f27b896f,0x80deb1fe3b1696b1 705*4882a593Smuzhiyun .quad 0x9bdc06a725c71235,0xc19bf174cf692694 706*4882a593Smuzhiyun .quad 0xe49b69c19ef14ad2,0xefbe4786384f25e3 707*4882a593Smuzhiyun .quad 0x0fc19dc68b8cd5b5,0x240ca1cc77ac9c65 708*4882a593Smuzhiyun .quad 0x2de92c6f592b0275,0x4a7484aa6ea6e483 709*4882a593Smuzhiyun .quad 0x5cb0a9dcbd41fbd4,0x76f988da831153b5 710*4882a593Smuzhiyun .quad 0x983e5152ee66dfab,0xa831c66d2db43210 711*4882a593Smuzhiyun .quad 0xb00327c898fb213f,0xbf597fc7beef0ee4 712*4882a593Smuzhiyun .quad 0xc6e00bf33da88fc2,0xd5a79147930aa725 713*4882a593Smuzhiyun .quad 0x06ca6351e003826f,0x142929670a0e6e70 714*4882a593Smuzhiyun .quad 0x27b70a8546d22ffc,0x2e1b21385c26c926 715*4882a593Smuzhiyun .quad 0x4d2c6dfc5ac42aed,0x53380d139d95b3df 716*4882a593Smuzhiyun .quad 0x650a73548baf63de,0x766a0abb3c77b2a8 717*4882a593Smuzhiyun .quad 0x81c2c92e47edaee6,0x92722c851482353b 718*4882a593Smuzhiyun .quad 0xa2bfe8a14cf10364,0xa81a664bbc423001 719*4882a593Smuzhiyun .quad 0xc24b8b70d0f89791,0xc76c51a30654be30 720*4882a593Smuzhiyun .quad 0xd192e819d6ef5218,0xd69906245565a910 721*4882a593Smuzhiyun .quad 0xf40e35855771202a,0x106aa07032bbd1b8 722*4882a593Smuzhiyun .quad 0x19a4c116b8d2d0c8,0x1e376c085141ab53 723*4882a593Smuzhiyun .quad 0x2748774cdf8eeb99,0x34b0bcb5e19b48a8 724*4882a593Smuzhiyun .quad 0x391c0cb3c5c95a63,0x4ed8aa4ae3418acb 725*4882a593Smuzhiyun .quad 0x5b9cca4f7763e373,0x682e6ff3d6b2b8a3 726*4882a593Smuzhiyun .quad 0x748f82ee5defb2fc,0x78a5636f43172f60 727*4882a593Smuzhiyun .quad 0x84c87814a1f0ab72,0x8cc702081a6439ec 728*4882a593Smuzhiyun .quad 0x90befffa23631e28,0xa4506cebde82bde9 729*4882a593Smuzhiyun .quad 0xbef9a3f7b2c67915,0xc67178f2e372532b 730*4882a593Smuzhiyun .quad 0xca273eceea26619c,0xd186b8c721c0c207 731*4882a593Smuzhiyun .quad 0xeada7dd6cde0eb1e,0xf57d4f7fee6ed178 732*4882a593Smuzhiyun .quad 0x06f067aa72176fba,0x0a637dc5a2c898a6 733*4882a593Smuzhiyun .quad 0x113f9804bef90dae,0x1b710b35131c471b 734*4882a593Smuzhiyun .quad 0x28db77f523047d84,0x32caab7b40c72493 735*4882a593Smuzhiyun .quad 0x3c9ebe0a15c9bebc,0x431d67c49c100d4c 736*4882a593Smuzhiyun .quad 0x4cc5d4becb3e42b6,0x597f299cfc657e2a 737*4882a593Smuzhiyun .quad 0x5fcb6fab3ad6faec,0x6c44198c4a475817 738*4882a593Smuzhiyun 739*4882a593Smuzhiyun.section .rodata.cst32.PSHUFFLE_BYTE_FLIP_MASK, "aM", @progbits, 32 740*4882a593Smuzhiyun.align 32 741*4882a593Smuzhiyun# Mask for byte-swapping a couple of qwords in an XMM register using (v)pshufb. 742*4882a593SmuzhiyunPSHUFFLE_BYTE_FLIP_MASK: 743*4882a593Smuzhiyun .octa 0x08090a0b0c0d0e0f0001020304050607 744*4882a593Smuzhiyun .octa 0x18191a1b1c1d1e1f1011121314151617 745*4882a593Smuzhiyun 746*4882a593Smuzhiyun.section .rodata.cst32.MASK_YMM_LO, "aM", @progbits, 32 747*4882a593Smuzhiyun.align 32 748*4882a593SmuzhiyunMASK_YMM_LO: 749*4882a593Smuzhiyun .octa 0x00000000000000000000000000000000 750*4882a593Smuzhiyun .octa 0xFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF 751