1*4882a593Smuzhiyun// SPDX-License-Identifier: GPL-2.0-or-later 2*4882a593Smuzhiyun/* 3*4882a593Smuzhiyun * arch/powerpc/boot/dts/wii.dts 4*4882a593Smuzhiyun * 5*4882a593Smuzhiyun * Nintendo Wii platform device tree source 6*4882a593Smuzhiyun * Copyright (C) 2008-2009 The GameCube Linux Team 7*4882a593Smuzhiyun * Copyright (C) 2008,2009 Albert Herranz 8*4882a593Smuzhiyun */ 9*4882a593Smuzhiyun 10*4882a593Smuzhiyun/dts-v1/; 11*4882a593Smuzhiyun#include <dt-bindings/gpio/gpio.h> 12*4882a593Smuzhiyun#include <dt-bindings/input/input.h> 13*4882a593Smuzhiyun 14*4882a593Smuzhiyun/* 15*4882a593Smuzhiyun * This is commented-out for now. 16*4882a593Smuzhiyun * Until a later patch is merged, the kernel can use only the first 17*4882a593Smuzhiyun * contiguous RAM range and will BUG() if the memreserve is outside 18*4882a593Smuzhiyun * that range. 19*4882a593Smuzhiyun */ 20*4882a593Smuzhiyun/*/memreserve/ 0x10000000 0x0004000;*/ /* DSP RAM */ 21*4882a593Smuzhiyun 22*4882a593Smuzhiyun/ { 23*4882a593Smuzhiyun model = "nintendo,wii"; 24*4882a593Smuzhiyun compatible = "nintendo,wii"; 25*4882a593Smuzhiyun #address-cells = <1>; 26*4882a593Smuzhiyun #size-cells = <1>; 27*4882a593Smuzhiyun 28*4882a593Smuzhiyun chosen { 29*4882a593Smuzhiyun bootargs = "root=/dev/mmcblk0p2 rootwait udbg-immortal"; 30*4882a593Smuzhiyun }; 31*4882a593Smuzhiyun 32*4882a593Smuzhiyun memory { 33*4882a593Smuzhiyun device_type = "memory"; 34*4882a593Smuzhiyun reg = <0x00000000 0x01800000 /* MEM1 24MB 1T-SRAM */ 35*4882a593Smuzhiyun 0x10000000 0x04000000>; /* MEM2 64MB GDDR3 */ 36*4882a593Smuzhiyun }; 37*4882a593Smuzhiyun 38*4882a593Smuzhiyun cpus { 39*4882a593Smuzhiyun #address-cells = <1>; 40*4882a593Smuzhiyun #size-cells = <0>; 41*4882a593Smuzhiyun 42*4882a593Smuzhiyun PowerPC,broadway@0 { 43*4882a593Smuzhiyun device_type = "cpu"; 44*4882a593Smuzhiyun reg = <0>; 45*4882a593Smuzhiyun clock-frequency = <729000000>; /* 729MHz */ 46*4882a593Smuzhiyun bus-frequency = <243000000>; /* 243MHz core-to-bus 3x */ 47*4882a593Smuzhiyun timebase-frequency = <60750000>; /* 243MHz / 4 */ 48*4882a593Smuzhiyun i-cache-line-size = <32>; 49*4882a593Smuzhiyun d-cache-line-size = <32>; 50*4882a593Smuzhiyun i-cache-size = <32768>; 51*4882a593Smuzhiyun d-cache-size = <32768>; 52*4882a593Smuzhiyun }; 53*4882a593Smuzhiyun }; 54*4882a593Smuzhiyun 55*4882a593Smuzhiyun /* devices contained in the hollywood chipset */ 56*4882a593Smuzhiyun hollywood { 57*4882a593Smuzhiyun #address-cells = <1>; 58*4882a593Smuzhiyun #size-cells = <1>; 59*4882a593Smuzhiyun compatible = "nintendo,hollywood"; 60*4882a593Smuzhiyun ranges = <0x0c000000 0x0c000000 0x01000000 61*4882a593Smuzhiyun 0x0d000000 0x0d000000 0x00800000 62*4882a593Smuzhiyun 0x0d800000 0x0d800000 0x00800000>; 63*4882a593Smuzhiyun interrupt-parent = <&PIC0>; 64*4882a593Smuzhiyun 65*4882a593Smuzhiyun video@c002000 { 66*4882a593Smuzhiyun compatible = "nintendo,hollywood-vi", 67*4882a593Smuzhiyun "nintendo,flipper-vi"; 68*4882a593Smuzhiyun reg = <0x0c002000 0x100>; 69*4882a593Smuzhiyun interrupts = <8>; 70*4882a593Smuzhiyun }; 71*4882a593Smuzhiyun 72*4882a593Smuzhiyun processor-interface@c003000 { 73*4882a593Smuzhiyun compatible = "nintendo,hollywood-pi", 74*4882a593Smuzhiyun "nintendo,flipper-pi"; 75*4882a593Smuzhiyun reg = <0x0c003000 0x100>; 76*4882a593Smuzhiyun 77*4882a593Smuzhiyun PIC0: pic0 { 78*4882a593Smuzhiyun #interrupt-cells = <1>; 79*4882a593Smuzhiyun compatible = "nintendo,flipper-pic"; 80*4882a593Smuzhiyun interrupt-controller; 81*4882a593Smuzhiyun }; 82*4882a593Smuzhiyun }; 83*4882a593Smuzhiyun 84*4882a593Smuzhiyun dsp@c005000 { 85*4882a593Smuzhiyun #address-cells = <1>; 86*4882a593Smuzhiyun #size-cells = <1>; 87*4882a593Smuzhiyun compatible = "nintendo,hollywood-dsp", 88*4882a593Smuzhiyun "nintendo,flipper-dsp"; 89*4882a593Smuzhiyun reg = <0x0c005000 0x200>; 90*4882a593Smuzhiyun interrupts = <6>; 91*4882a593Smuzhiyun }; 92*4882a593Smuzhiyun 93*4882a593Smuzhiyun gamepad-controller@d006400 { 94*4882a593Smuzhiyun compatible = "nintendo,hollywood-si", 95*4882a593Smuzhiyun "nintendo,flipper-si"; 96*4882a593Smuzhiyun reg = <0x0d006400 0x100>; 97*4882a593Smuzhiyun interrupts = <3>; 98*4882a593Smuzhiyun }; 99*4882a593Smuzhiyun 100*4882a593Smuzhiyun audio@c006c00 { 101*4882a593Smuzhiyun compatible = "nintendo,hollywood-ai", 102*4882a593Smuzhiyun "nintendo,flipper-ai"; 103*4882a593Smuzhiyun reg = <0x0d006c00 0x20>; 104*4882a593Smuzhiyun interrupts = <6>; 105*4882a593Smuzhiyun }; 106*4882a593Smuzhiyun 107*4882a593Smuzhiyun /* External Interface bus */ 108*4882a593Smuzhiyun exi@d006800 { 109*4882a593Smuzhiyun compatible = "nintendo,hollywood-exi", 110*4882a593Smuzhiyun "nintendo,flipper-exi"; 111*4882a593Smuzhiyun reg = <0x0d006800 0x40>; 112*4882a593Smuzhiyun virtual-reg = <0x0d006800>; 113*4882a593Smuzhiyun interrupts = <4>; 114*4882a593Smuzhiyun }; 115*4882a593Smuzhiyun 116*4882a593Smuzhiyun usb@d040000 { 117*4882a593Smuzhiyun compatible = "nintendo,hollywood-usb-ehci", 118*4882a593Smuzhiyun "usb-ehci"; 119*4882a593Smuzhiyun reg = <0x0d040000 0x100>; 120*4882a593Smuzhiyun interrupts = <4>; 121*4882a593Smuzhiyun interrupt-parent = <&PIC1>; 122*4882a593Smuzhiyun }; 123*4882a593Smuzhiyun 124*4882a593Smuzhiyun usb@d050000 { 125*4882a593Smuzhiyun compatible = "nintendo,hollywood-usb-ohci", 126*4882a593Smuzhiyun "usb-ohci"; 127*4882a593Smuzhiyun reg = <0x0d050000 0x100>; 128*4882a593Smuzhiyun interrupts = <5>; 129*4882a593Smuzhiyun interrupt-parent = <&PIC1>; 130*4882a593Smuzhiyun }; 131*4882a593Smuzhiyun 132*4882a593Smuzhiyun usb@d060000 { 133*4882a593Smuzhiyun compatible = "nintendo,hollywood-usb-ohci", 134*4882a593Smuzhiyun "usb-ohci"; 135*4882a593Smuzhiyun reg = <0x0d060000 0x100>; 136*4882a593Smuzhiyun interrupts = <6>; 137*4882a593Smuzhiyun interrupt-parent = <&PIC1>; 138*4882a593Smuzhiyun }; 139*4882a593Smuzhiyun 140*4882a593Smuzhiyun sd@d070000 { 141*4882a593Smuzhiyun compatible = "nintendo,hollywood-sdhci", 142*4882a593Smuzhiyun "sdhci"; 143*4882a593Smuzhiyun reg = <0x0d070000 0x200>; 144*4882a593Smuzhiyun interrupts = <7>; 145*4882a593Smuzhiyun interrupt-parent = <&PIC1>; 146*4882a593Smuzhiyun }; 147*4882a593Smuzhiyun 148*4882a593Smuzhiyun sdio@d080000 { 149*4882a593Smuzhiyun compatible = "nintendo,hollywood-sdhci", 150*4882a593Smuzhiyun "sdhci"; 151*4882a593Smuzhiyun reg = <0x0d080000 0x200>; 152*4882a593Smuzhiyun interrupts = <8>; 153*4882a593Smuzhiyun interrupt-parent = <&PIC1>; 154*4882a593Smuzhiyun }; 155*4882a593Smuzhiyun 156*4882a593Smuzhiyun ipc@d000000 { 157*4882a593Smuzhiyun compatible = "nintendo,hollywood-ipc"; 158*4882a593Smuzhiyun reg = <0x0d000000 0x10>; 159*4882a593Smuzhiyun interrupts = <30>; 160*4882a593Smuzhiyun interrupt-parent = <&PIC1>; 161*4882a593Smuzhiyun }; 162*4882a593Smuzhiyun 163*4882a593Smuzhiyun PIC1: pic1@d800030 { 164*4882a593Smuzhiyun #interrupt-cells = <1>; 165*4882a593Smuzhiyun compatible = "nintendo,hollywood-pic"; 166*4882a593Smuzhiyun reg = <0x0d800030 0x10>; 167*4882a593Smuzhiyun interrupt-controller; 168*4882a593Smuzhiyun interrupts = <14>; 169*4882a593Smuzhiyun }; 170*4882a593Smuzhiyun 171*4882a593Smuzhiyun GPIO: gpio@d8000c0 { 172*4882a593Smuzhiyun #gpio-cells = <2>; 173*4882a593Smuzhiyun compatible = "nintendo,hollywood-gpio"; 174*4882a593Smuzhiyun reg = <0x0d8000c0 0x40>; 175*4882a593Smuzhiyun gpio-controller; 176*4882a593Smuzhiyun ngpios = <24>; 177*4882a593Smuzhiyun 178*4882a593Smuzhiyun gpio-line-names = 179*4882a593Smuzhiyun "POWER", "SHUTDOWN", "FAN", "DC_DC", 180*4882a593Smuzhiyun "DI_SPIN", "SLOT_LED", "EJECT_BTN", "SLOT_IN", 181*4882a593Smuzhiyun "SENSOR_BAR", "DO_EJECT", "EEP_CS", "EEP_CLK", 182*4882a593Smuzhiyun "EEP_MOSI", "EEP_MISO", "AVE_SCL", "AVE_SDA", 183*4882a593Smuzhiyun "DEBUG0", "DEBUG1", "DEBUG2", "DEBUG3", 184*4882a593Smuzhiyun "DEBUG4", "DEBUG5", "DEBUG6", "DEBUG7"; 185*4882a593Smuzhiyun 186*4882a593Smuzhiyun interrupt-controller; 187*4882a593Smuzhiyun #interrupt-cells = <2>; 188*4882a593Smuzhiyun interrupts = <10>; 189*4882a593Smuzhiyun interrupt-parent = <&PIC1>; 190*4882a593Smuzhiyun 191*4882a593Smuzhiyun /* 192*4882a593Smuzhiyun * This is commented out while a standard binding 193*4882a593Smuzhiyun * for i2c over gpio is defined. 194*4882a593Smuzhiyun */ 195*4882a593Smuzhiyun /* 196*4882a593Smuzhiyun i2c-video { 197*4882a593Smuzhiyun #address-cells = <1>; 198*4882a593Smuzhiyun #size-cells = <0>; 199*4882a593Smuzhiyun compatible = "i2c-gpio"; 200*4882a593Smuzhiyun 201*4882a593Smuzhiyun gpios = <&GPIO 15 0 202*4882a593Smuzhiyun &GPIO 14 0>; 203*4882a593Smuzhiyun clock-frequency = <250000>; 204*4882a593Smuzhiyun no-clock-stretching; 205*4882a593Smuzhiyun scl-is-open-drain; 206*4882a593Smuzhiyun sda-is-open-drain; 207*4882a593Smuzhiyun sda-enforce-dir; 208*4882a593Smuzhiyun 209*4882a593Smuzhiyun AVE: audio-video-encoder@70 { 210*4882a593Smuzhiyun compatible = "nintendo,wii-audio-video-encoder"; 211*4882a593Smuzhiyun reg = <0x70>; 212*4882a593Smuzhiyun }; 213*4882a593Smuzhiyun }; 214*4882a593Smuzhiyun */ 215*4882a593Smuzhiyun }; 216*4882a593Smuzhiyun 217*4882a593Smuzhiyun control@d800100 { 218*4882a593Smuzhiyun compatible = "nintendo,hollywood-control"; 219*4882a593Smuzhiyun reg = <0x0d800100 0x300>; 220*4882a593Smuzhiyun }; 221*4882a593Smuzhiyun 222*4882a593Smuzhiyun disk@d806000 { 223*4882a593Smuzhiyun compatible = "nintendo,hollywood-di"; 224*4882a593Smuzhiyun reg = <0x0d806000 0x40>; 225*4882a593Smuzhiyun interrupts = <2>; 226*4882a593Smuzhiyun }; 227*4882a593Smuzhiyun }; 228*4882a593Smuzhiyun 229*4882a593Smuzhiyun gpio-leds { 230*4882a593Smuzhiyun compatible = "gpio-leds"; 231*4882a593Smuzhiyun 232*4882a593Smuzhiyun /* This is the blue LED in the disk drive slot */ 233*4882a593Smuzhiyun drive-slot { 234*4882a593Smuzhiyun label = "wii:blue:drive_slot"; 235*4882a593Smuzhiyun gpios = <&GPIO 5 GPIO_ACTIVE_HIGH>; 236*4882a593Smuzhiyun panic-indicator; 237*4882a593Smuzhiyun }; 238*4882a593Smuzhiyun }; 239*4882a593Smuzhiyun 240*4882a593Smuzhiyun gpio-keys { 241*4882a593Smuzhiyun compatible = "gpio-keys"; 242*4882a593Smuzhiyun 243*4882a593Smuzhiyun power { 244*4882a593Smuzhiyun label = "Power Button"; 245*4882a593Smuzhiyun gpios = <&GPIO 0 GPIO_ACTIVE_HIGH>; 246*4882a593Smuzhiyun linux,code = <KEY_POWER>; 247*4882a593Smuzhiyun }; 248*4882a593Smuzhiyun 249*4882a593Smuzhiyun eject { 250*4882a593Smuzhiyun label = "Eject Button"; 251*4882a593Smuzhiyun gpios = <&GPIO 6 GPIO_ACTIVE_HIGH>; 252*4882a593Smuzhiyun linux,code = <KEY_EJECTCD>; 253*4882a593Smuzhiyun }; 254*4882a593Smuzhiyun }; 255*4882a593Smuzhiyun}; 256*4882a593Smuzhiyun 257