xref: /OK3568_Linux_fs/kernel/arch/ia64/lib/ip_fast_csum.S (revision 4882a59341e53eb6f0b4789bf948001014eff981)
1*4882a593Smuzhiyun/* SPDX-License-Identifier: GPL-2.0 */
2*4882a593Smuzhiyun/*
3*4882a593Smuzhiyun * Optmized version of the ip_fast_csum() function
4*4882a593Smuzhiyun * Used for calculating IP header checksum
5*4882a593Smuzhiyun *
6*4882a593Smuzhiyun * Return: 16bit checksum, complemented
7*4882a593Smuzhiyun *
8*4882a593Smuzhiyun * Inputs:
9*4882a593Smuzhiyun *      in0: address of buffer to checksum (char *)
10*4882a593Smuzhiyun *      in1: length of the buffer (int)
11*4882a593Smuzhiyun *
12*4882a593Smuzhiyun * Copyright (C) 2002, 2006 Intel Corp.
13*4882a593Smuzhiyun * Copyright (C) 2002, 2006 Ken Chen <kenneth.w.chen@intel.com>
14*4882a593Smuzhiyun */
15*4882a593Smuzhiyun
16*4882a593Smuzhiyun#include <asm/asmmacro.h>
17*4882a593Smuzhiyun#include <asm/export.h>
18*4882a593Smuzhiyun
19*4882a593Smuzhiyun/*
20*4882a593Smuzhiyun * Since we know that most likely this function is called with buf aligned
21*4882a593Smuzhiyun * on 4-byte boundary and 20 bytes in length, we can execution rather quickly
22*4882a593Smuzhiyun * versus calling generic version of do_csum, which has lots of overhead in
23*4882a593Smuzhiyun * handling various alignments and sizes.  However, due to lack of constrains
24*4882a593Smuzhiyun * put on the function input argument, cases with alignment not on 4-byte or
25*4882a593Smuzhiyun * size not equal to 20 bytes will be handled by the generic do_csum function.
26*4882a593Smuzhiyun */
27*4882a593Smuzhiyun
28*4882a593Smuzhiyun#define in0	r32
29*4882a593Smuzhiyun#define in1	r33
30*4882a593Smuzhiyun#define in2	r34
31*4882a593Smuzhiyun#define in3	r35
32*4882a593Smuzhiyun#define in4	r36
33*4882a593Smuzhiyun#define ret0	r8
34*4882a593Smuzhiyun
35*4882a593SmuzhiyunGLOBAL_ENTRY(ip_fast_csum)
36*4882a593Smuzhiyun	.prologue
37*4882a593Smuzhiyun	.body
38*4882a593Smuzhiyun	cmp.ne	p6,p7=5,in1	// size other than 20 byte?
39*4882a593Smuzhiyun	and	r14=3,in0	// is it aligned on 4-byte?
40*4882a593Smuzhiyun	add	r15=4,in0	// second source pointer
41*4882a593Smuzhiyun	;;
42*4882a593Smuzhiyun	cmp.ne.or.andcm p6,p7=r14,r0
43*4882a593Smuzhiyun	;;
44*4882a593Smuzhiyun(p7)	ld4	r20=[in0],8
45*4882a593Smuzhiyun(p7)	ld4	r21=[r15],8
46*4882a593Smuzhiyun(p6)	br.spnt	.generic
47*4882a593Smuzhiyun	;;
48*4882a593Smuzhiyun	ld4	r22=[in0],8
49*4882a593Smuzhiyun	ld4	r23=[r15],8
50*4882a593Smuzhiyun	;;
51*4882a593Smuzhiyun	ld4	r24=[in0]
52*4882a593Smuzhiyun	add	r20=r20,r21
53*4882a593Smuzhiyun	add	r22=r22,r23
54*4882a593Smuzhiyun	;;
55*4882a593Smuzhiyun	add	r20=r20,r22
56*4882a593Smuzhiyun	;;
57*4882a593Smuzhiyun	add	r20=r20,r24
58*4882a593Smuzhiyun	;;
59*4882a593Smuzhiyun	shr.u	ret0=r20,16	// now need to add the carry
60*4882a593Smuzhiyun	zxt2	r20=r20
61*4882a593Smuzhiyun	;;
62*4882a593Smuzhiyun	add	r20=ret0,r20
63*4882a593Smuzhiyun	;;
64*4882a593Smuzhiyun	shr.u	ret0=r20,16	// add carry again
65*4882a593Smuzhiyun	zxt2	r20=r20
66*4882a593Smuzhiyun	;;
67*4882a593Smuzhiyun	add	r20=ret0,r20
68*4882a593Smuzhiyun	;;
69*4882a593Smuzhiyun	shr.u	ret0=r20,16
70*4882a593Smuzhiyun	zxt2	r20=r20
71*4882a593Smuzhiyun	;;
72*4882a593Smuzhiyun	add	r20=ret0,r20
73*4882a593Smuzhiyun	mov	r9=0xffff
74*4882a593Smuzhiyun	;;
75*4882a593Smuzhiyun	andcm	ret0=r9,r20
76*4882a593Smuzhiyun	.restore sp		// reset frame state
77*4882a593Smuzhiyun	br.ret.sptk.many b0
78*4882a593Smuzhiyun	;;
79*4882a593Smuzhiyun
80*4882a593Smuzhiyun.generic:
81*4882a593Smuzhiyun	.prologue
82*4882a593Smuzhiyun	.save ar.pfs, r35
83*4882a593Smuzhiyun	alloc	r35=ar.pfs,2,2,2,0
84*4882a593Smuzhiyun	.save rp, r34
85*4882a593Smuzhiyun	mov	r34=b0
86*4882a593Smuzhiyun	.body
87*4882a593Smuzhiyun	dep.z	out1=in1,2,30
88*4882a593Smuzhiyun	mov	out0=in0
89*4882a593Smuzhiyun	;;
90*4882a593Smuzhiyun	br.call.sptk.many b0=do_csum
91*4882a593Smuzhiyun	;;
92*4882a593Smuzhiyun	andcm	ret0=-1,ret0
93*4882a593Smuzhiyun	mov	ar.pfs=r35
94*4882a593Smuzhiyun	mov	b0=r34
95*4882a593Smuzhiyun	br.ret.sptk.many b0
96*4882a593SmuzhiyunEND(ip_fast_csum)
97*4882a593SmuzhiyunEXPORT_SYMBOL(ip_fast_csum)
98*4882a593Smuzhiyun
99*4882a593SmuzhiyunGLOBAL_ENTRY(csum_ipv6_magic)
100*4882a593Smuzhiyun	ld4	r20=[in0],4
101*4882a593Smuzhiyun	ld4	r21=[in1],4
102*4882a593Smuzhiyun	zxt4	in2=in2
103*4882a593Smuzhiyun	;;
104*4882a593Smuzhiyun	ld4	r22=[in0],4
105*4882a593Smuzhiyun	ld4	r23=[in1],4
106*4882a593Smuzhiyun	dep	r15=in3,in2,32,16
107*4882a593Smuzhiyun	;;
108*4882a593Smuzhiyun	ld4	r24=[in0],4
109*4882a593Smuzhiyun	ld4	r25=[in1],4
110*4882a593Smuzhiyun	mux1	r15=r15,@rev
111*4882a593Smuzhiyun	add	r16=r20,r21
112*4882a593Smuzhiyun	add	r17=r22,r23
113*4882a593Smuzhiyun	zxt4	in4=in4
114*4882a593Smuzhiyun	;;
115*4882a593Smuzhiyun	ld4	r26=[in0],4
116*4882a593Smuzhiyun	ld4	r27=[in1],4
117*4882a593Smuzhiyun	shr.u	r15=r15,16
118*4882a593Smuzhiyun	add	r18=r24,r25
119*4882a593Smuzhiyun	add	r8=r16,r17
120*4882a593Smuzhiyun	;;
121*4882a593Smuzhiyun	add	r19=r26,r27
122*4882a593Smuzhiyun	add	r8=r8,r18
123*4882a593Smuzhiyun	;;
124*4882a593Smuzhiyun	add	r8=r8,r19
125*4882a593Smuzhiyun	add	r15=r15,in4
126*4882a593Smuzhiyun	;;
127*4882a593Smuzhiyun	add	r8=r8,r15
128*4882a593Smuzhiyun	;;
129*4882a593Smuzhiyun	shr.u	r10=r8,32	// now fold sum into short
130*4882a593Smuzhiyun	zxt4	r11=r8
131*4882a593Smuzhiyun	;;
132*4882a593Smuzhiyun	add	r8=r10,r11
133*4882a593Smuzhiyun	;;
134*4882a593Smuzhiyun	shr.u	r10=r8,16	// yeah, keep it rolling
135*4882a593Smuzhiyun	zxt2	r11=r8
136*4882a593Smuzhiyun	;;
137*4882a593Smuzhiyun	add	r8=r10,r11
138*4882a593Smuzhiyun	;;
139*4882a593Smuzhiyun	shr.u	r10=r8,16	// three times lucky
140*4882a593Smuzhiyun	zxt2	r11=r8
141*4882a593Smuzhiyun	;;
142*4882a593Smuzhiyun	add	r8=r10,r11
143*4882a593Smuzhiyun	mov	r9=0xffff
144*4882a593Smuzhiyun	;;
145*4882a593Smuzhiyun	andcm	r8=r9,r8
146*4882a593Smuzhiyun	br.ret.sptk.many b0
147*4882a593SmuzhiyunEND(csum_ipv6_magic)
148*4882a593SmuzhiyunEXPORT_SYMBOL(csum_ipv6_magic)
149