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1*4882a593Smuzhiyun=================================
2*4882a593Smuzhiyun(How to avoid) Botching up ioctls
3*4882a593Smuzhiyun=================================
4*4882a593Smuzhiyun
5*4882a593SmuzhiyunFrom: https://blog.ffwll.ch/2013/11/botching-up-ioctls.html
6*4882a593Smuzhiyun
7*4882a593SmuzhiyunBy: Daniel Vetter, Copyright © 2013 Intel Corporation
8*4882a593Smuzhiyun
9*4882a593SmuzhiyunOne clear insight kernel graphics hackers gained in the past few years is that
10*4882a593Smuzhiyuntrying to come up with a unified interface to manage the execution units and
11*4882a593Smuzhiyunmemory on completely different GPUs is a futile effort. So nowadays every
12*4882a593Smuzhiyundriver has its own set of ioctls to allocate memory and submit work to the GPU.
13*4882a593SmuzhiyunWhich is nice, since there's no more insanity in the form of fake-generic, but
14*4882a593Smuzhiyunactually only used once interfaces. But the clear downside is that there's much
15*4882a593Smuzhiyunmore potential to screw things up.
16*4882a593Smuzhiyun
17*4882a593SmuzhiyunTo avoid repeating all the same mistakes again I've written up some of the
18*4882a593Smuzhiyunlessons learned while botching the job for the drm/i915 driver. Most of these
19*4882a593Smuzhiyunonly cover technicalities and not the big-picture issues like what the command
20*4882a593Smuzhiyunsubmission ioctl exactly should look like. Learning these lessons is probably
21*4882a593Smuzhiyunsomething every GPU driver has to do on its own.
22*4882a593Smuzhiyun
23*4882a593Smuzhiyun
24*4882a593SmuzhiyunPrerequisites
25*4882a593Smuzhiyun-------------
26*4882a593Smuzhiyun
27*4882a593SmuzhiyunFirst the prerequisites. Without these you have already failed, because you
28*4882a593Smuzhiyunwill need to add a 32-bit compat layer:
29*4882a593Smuzhiyun
30*4882a593Smuzhiyun * Only use fixed sized integers. To avoid conflicts with typedefs in userspace
31*4882a593Smuzhiyun   the kernel has special types like __u32, __s64. Use them.
32*4882a593Smuzhiyun
33*4882a593Smuzhiyun * Align everything to the natural size and use explicit padding. 32-bit
34*4882a593Smuzhiyun   platforms don't necessarily align 64-bit values to 64-bit boundaries, but
35*4882a593Smuzhiyun   64-bit platforms do. So we always need padding to the natural size to get
36*4882a593Smuzhiyun   this right.
37*4882a593Smuzhiyun
38*4882a593Smuzhiyun * Pad the entire struct to a multiple of 64-bits if the structure contains
39*4882a593Smuzhiyun   64-bit types - the structure size will otherwise differ on 32-bit versus
40*4882a593Smuzhiyun   64-bit. Having a different structure size hurts when passing arrays of
41*4882a593Smuzhiyun   structures to the kernel, or if the kernel checks the structure size, which
42*4882a593Smuzhiyun   e.g. the drm core does.
43*4882a593Smuzhiyun
44*4882a593Smuzhiyun * Pointers are __u64, cast from/to a uintprt_t on the userspace side and
45*4882a593Smuzhiyun   from/to a void __user * in the kernel. Try really hard not to delay this
46*4882a593Smuzhiyun   conversion or worse, fiddle the raw __u64 through your code since that
47*4882a593Smuzhiyun   diminishes the checking tools like sparse can provide. The macro
48*4882a593Smuzhiyun   u64_to_user_ptr can be used in the kernel to avoid warnings about integers
49*4882a593Smuzhiyun   and pointers of different sizes.
50*4882a593Smuzhiyun
51*4882a593Smuzhiyun
52*4882a593SmuzhiyunBasics
53*4882a593Smuzhiyun------
54*4882a593Smuzhiyun
55*4882a593SmuzhiyunWith the joys of writing a compat layer avoided we can take a look at the basic
56*4882a593Smuzhiyunfumbles. Neglecting these will make backward and forward compatibility a real
57*4882a593Smuzhiyunpain. And since getting things wrong on the first attempt is guaranteed you
58*4882a593Smuzhiyunwill have a second iteration or at least an extension for any given interface.
59*4882a593Smuzhiyun
60*4882a593Smuzhiyun * Have a clear way for userspace to figure out whether your new ioctl or ioctl
61*4882a593Smuzhiyun   extension is supported on a given kernel. If you can't rely on old kernels
62*4882a593Smuzhiyun   rejecting the new flags/modes or ioctls (since doing that was botched in the
63*4882a593Smuzhiyun   past) then you need a driver feature flag or revision number somewhere.
64*4882a593Smuzhiyun
65*4882a593Smuzhiyun * Have a plan for extending ioctls with new flags or new fields at the end of
66*4882a593Smuzhiyun   the structure. The drm core checks the passed-in size for each ioctl call
67*4882a593Smuzhiyun   and zero-extends any mismatches between kernel and userspace. That helps,
68*4882a593Smuzhiyun   but isn't a complete solution since newer userspace on older kernels won't
69*4882a593Smuzhiyun   notice that the newly added fields at the end get ignored. So this still
70*4882a593Smuzhiyun   needs a new driver feature flags.
71*4882a593Smuzhiyun
72*4882a593Smuzhiyun * Check all unused fields and flags and all the padding for whether it's 0,
73*4882a593Smuzhiyun   and reject the ioctl if that's not the case. Otherwise your nice plan for
74*4882a593Smuzhiyun   future extensions is going right down the gutters since someone will submit
75*4882a593Smuzhiyun   an ioctl struct with random stack garbage in the yet unused parts. Which
76*4882a593Smuzhiyun   then bakes in the ABI that those fields can never be used for anything else
77*4882a593Smuzhiyun   but garbage. This is also the reason why you must explicitly pad all
78*4882a593Smuzhiyun   structures, even if you never use them in an array - the padding the compiler
79*4882a593Smuzhiyun   might insert could contain garbage.
80*4882a593Smuzhiyun
81*4882a593Smuzhiyun * Have simple testcases for all of the above.
82*4882a593Smuzhiyun
83*4882a593Smuzhiyun
84*4882a593SmuzhiyunFun with Error Paths
85*4882a593Smuzhiyun--------------------
86*4882a593Smuzhiyun
87*4882a593SmuzhiyunNowadays we don't have any excuse left any more for drm drivers being neat
88*4882a593Smuzhiyunlittle root exploits. This means we both need full input validation and solid
89*4882a593Smuzhiyunerror handling paths - GPUs will die eventually in the oddmost corner cases
90*4882a593Smuzhiyunanyway:
91*4882a593Smuzhiyun
92*4882a593Smuzhiyun * The ioctl must check for array overflows. Also it needs to check for
93*4882a593Smuzhiyun   over/underflows and clamping issues of integer values in general. The usual
94*4882a593Smuzhiyun   example is sprite positioning values fed directly into the hardware with the
95*4882a593Smuzhiyun   hardware just having 12 bits or so. Works nicely until some odd display
96*4882a593Smuzhiyun   server doesn't bother with clamping itself and the cursor wraps around the
97*4882a593Smuzhiyun   screen.
98*4882a593Smuzhiyun
99*4882a593Smuzhiyun * Have simple testcases for every input validation failure case in your ioctl.
100*4882a593Smuzhiyun   Check that the error code matches your expectations. And finally make sure
101*4882a593Smuzhiyun   that you only test for one single error path in each subtest by submitting
102*4882a593Smuzhiyun   otherwise perfectly valid data. Without this an earlier check might reject
103*4882a593Smuzhiyun   the ioctl already and shadow the codepath you actually want to test, hiding
104*4882a593Smuzhiyun   bugs and regressions.
105*4882a593Smuzhiyun
106*4882a593Smuzhiyun * Make all your ioctls restartable. First X really loves signals and second
107*4882a593Smuzhiyun   this will allow you to test 90% of all error handling paths by just
108*4882a593Smuzhiyun   interrupting your main test suite constantly with signals. Thanks to X's
109*4882a593Smuzhiyun   love for signal you'll get an excellent base coverage of all your error
110*4882a593Smuzhiyun   paths pretty much for free for graphics drivers. Also, be consistent with
111*4882a593Smuzhiyun   how you handle ioctl restarting - e.g. drm has a tiny drmIoctl helper in its
112*4882a593Smuzhiyun   userspace library. The i915 driver botched this with the set_tiling ioctl,
113*4882a593Smuzhiyun   now we're stuck forever with some arcane semantics in both the kernel and
114*4882a593Smuzhiyun   userspace.
115*4882a593Smuzhiyun
116*4882a593Smuzhiyun * If you can't make a given codepath restartable make a stuck task at least
117*4882a593Smuzhiyun   killable. GPUs just die and your users won't like you more if you hang their
118*4882a593Smuzhiyun   entire box (by means of an unkillable X process). If the state recovery is
119*4882a593Smuzhiyun   still too tricky have a timeout or hangcheck safety net as a last-ditch
120*4882a593Smuzhiyun   effort in case the hardware has gone bananas.
121*4882a593Smuzhiyun
122*4882a593Smuzhiyun * Have testcases for the really tricky corner cases in your error recovery code
123*4882a593Smuzhiyun   - it's way too easy to create a deadlock between your hangcheck code and
124*4882a593Smuzhiyun   waiters.
125*4882a593Smuzhiyun
126*4882a593Smuzhiyun
127*4882a593SmuzhiyunTime, Waiting and Missing it
128*4882a593Smuzhiyun----------------------------
129*4882a593Smuzhiyun
130*4882a593SmuzhiyunGPUs do most everything asynchronously, so we have a need to time operations and
131*4882a593Smuzhiyunwait for outstanding ones. This is really tricky business; at the moment none of
132*4882a593Smuzhiyunthe ioctls supported by the drm/i915 get this fully right, which means there's
133*4882a593Smuzhiyunstill tons more lessons to learn here.
134*4882a593Smuzhiyun
135*4882a593Smuzhiyun * Use CLOCK_MONOTONIC as your reference time, always. It's what alsa, drm and
136*4882a593Smuzhiyun   v4l use by default nowadays. But let userspace know which timestamps are
137*4882a593Smuzhiyun   derived from different clock domains like your main system clock (provided
138*4882a593Smuzhiyun   by the kernel) or some independent hardware counter somewhere else. Clocks
139*4882a593Smuzhiyun   will mismatch if you look close enough, but if performance measuring tools
140*4882a593Smuzhiyun   have this information they can at least compensate. If your userspace can
141*4882a593Smuzhiyun   get at the raw values of some clocks (e.g. through in-command-stream
142*4882a593Smuzhiyun   performance counter sampling instructions) consider exposing those also.
143*4882a593Smuzhiyun
144*4882a593Smuzhiyun * Use __s64 seconds plus __u64 nanoseconds to specify time. It's not the most
145*4882a593Smuzhiyun   convenient time specification, but it's mostly the standard.
146*4882a593Smuzhiyun
147*4882a593Smuzhiyun * Check that input time values are normalized and reject them if not. Note
148*4882a593Smuzhiyun   that the kernel native struct ktime has a signed integer for both seconds
149*4882a593Smuzhiyun   and nanoseconds, so beware here.
150*4882a593Smuzhiyun
151*4882a593Smuzhiyun * For timeouts, use absolute times. If you're a good fellow and made your
152*4882a593Smuzhiyun   ioctl restartable relative timeouts tend to be too coarse and can
153*4882a593Smuzhiyun   indefinitely extend your wait time due to rounding on each restart.
154*4882a593Smuzhiyun   Especially if your reference clock is something really slow like the display
155*4882a593Smuzhiyun   frame counter. With a spec lawyer hat on this isn't a bug since timeouts can
156*4882a593Smuzhiyun   always be extended - but users will surely hate you if their neat animations
157*4882a593Smuzhiyun   starts to stutter due to this.
158*4882a593Smuzhiyun
159*4882a593Smuzhiyun * Consider ditching any synchronous wait ioctls with timeouts and just deliver
160*4882a593Smuzhiyun   an asynchronous event on a pollable file descriptor. It fits much better
161*4882a593Smuzhiyun   into event driven applications' main loop.
162*4882a593Smuzhiyun
163*4882a593Smuzhiyun * Have testcases for corner-cases, especially whether the return values for
164*4882a593Smuzhiyun   already-completed events, successful waits and timed-out waits are all sane
165*4882a593Smuzhiyun   and suiting to your needs.
166*4882a593Smuzhiyun
167*4882a593Smuzhiyun
168*4882a593SmuzhiyunLeaking Resources, Not
169*4882a593Smuzhiyun----------------------
170*4882a593Smuzhiyun
171*4882a593SmuzhiyunA full-blown drm driver essentially implements a little OS, but specialized to
172*4882a593Smuzhiyunthe given GPU platforms. This means a driver needs to expose tons of handles
173*4882a593Smuzhiyunfor different objects and other resources to userspace. Doing that right
174*4882a593Smuzhiyunentails its own little set of pitfalls:
175*4882a593Smuzhiyun
176*4882a593Smuzhiyun * Always attach the lifetime of your dynamically created resources to the
177*4882a593Smuzhiyun   lifetime of a file descriptor. Consider using a 1:1 mapping if your resource
178*4882a593Smuzhiyun   needs to be shared across processes -  fd-passing over unix domain sockets
179*4882a593Smuzhiyun   also simplifies lifetime management for userspace.
180*4882a593Smuzhiyun
181*4882a593Smuzhiyun * Always have O_CLOEXEC support.
182*4882a593Smuzhiyun
183*4882a593Smuzhiyun * Ensure that you have sufficient insulation between different clients. By
184*4882a593Smuzhiyun   default pick a private per-fd namespace which forces any sharing to be done
185*4882a593Smuzhiyun   explicitly. Only go with a more global per-device namespace if the objects
186*4882a593Smuzhiyun   are truly device-unique. One counterexample in the drm modeset interfaces is
187*4882a593Smuzhiyun   that the per-device modeset objects like connectors share a namespace with
188*4882a593Smuzhiyun   framebuffer objects, which mostly are not shared at all. A separate
189*4882a593Smuzhiyun   namespace, private by default, for framebuffers would have been more
190*4882a593Smuzhiyun   suitable.
191*4882a593Smuzhiyun
192*4882a593Smuzhiyun * Think about uniqueness requirements for userspace handles. E.g. for most drm
193*4882a593Smuzhiyun   drivers it's a userspace bug to submit the same object twice in the same
194*4882a593Smuzhiyun   command submission ioctl. But then if objects are shareable userspace needs
195*4882a593Smuzhiyun   to know whether it has seen an imported object from a different process
196*4882a593Smuzhiyun   already or not. I haven't tried this myself yet due to lack of a new class
197*4882a593Smuzhiyun   of objects, but consider using inode numbers on your shared file descriptors
198*4882a593Smuzhiyun   as unique identifiers - it's how real files are told apart, too.
199*4882a593Smuzhiyun   Unfortunately this requires a full-blown virtual filesystem in the kernel.
200*4882a593Smuzhiyun
201*4882a593Smuzhiyun
202*4882a593SmuzhiyunLast, but not Least
203*4882a593Smuzhiyun-------------------
204*4882a593Smuzhiyun
205*4882a593SmuzhiyunNot every problem needs a new ioctl:
206*4882a593Smuzhiyun
207*4882a593Smuzhiyun * Think hard whether you really want a driver-private interface. Of course
208*4882a593Smuzhiyun   it's much quicker to push a driver-private interface than engaging in
209*4882a593Smuzhiyun   lengthy discussions for a more generic solution. And occasionally doing a
210*4882a593Smuzhiyun   private interface to spearhead a new concept is what's required. But in the
211*4882a593Smuzhiyun   end, once the generic interface comes around you'll end up maintainer two
212*4882a593Smuzhiyun   interfaces. Indefinitely.
213*4882a593Smuzhiyun
214*4882a593Smuzhiyun * Consider other interfaces than ioctls. A sysfs attribute is much better for
215*4882a593Smuzhiyun   per-device settings, or for child objects with fairly static lifetimes (like
216*4882a593Smuzhiyun   output connectors in drm with all the detection override attributes). Or
217*4882a593Smuzhiyun   maybe only your testsuite needs this interface, and then debugfs with its
218*4882a593Smuzhiyun   disclaimer of not having a stable ABI would be better.
219*4882a593Smuzhiyun
220*4882a593SmuzhiyunFinally, the name of the game is to get it right on the first attempt, since if
221*4882a593Smuzhiyunyour driver proves popular and your hardware platforms long-lived then you'll
222*4882a593Smuzhiyunbe stuck with a given ioctl essentially forever. You can try to deprecate
223*4882a593Smuzhiyunhorrible ioctls on newer iterations of your hardware, but generally it takes
224*4882a593Smuzhiyunyears to accomplish this. And then again years until the last user able to
225*4882a593Smuzhiyuncomplain about regressions disappears, too.
226