xref: /OK3568_Linux_fs/kernel/Documentation/leds/well-known-leds.txt (revision 4882a59341e53eb6f0b4789bf948001014eff981)
1*4882a593Smuzhiyun-*- org -*-
2*4882a593Smuzhiyun
3*4882a593SmuzhiyunIt is somehow important to provide consistent interface to the
4*4882a593Smuzhiyunuserland. LED devices have one problem there, and that is naming of
5*4882a593Smuzhiyundirectories in /sys/class/leds. It would be nice if userland would
6*4882a593Smuzhiyunjust know right "name" for given LED function, but situation got more
7*4882a593Smuzhiyuncomplex.
8*4882a593Smuzhiyun
9*4882a593SmuzhiyunAnyway, if backwards compatibility is not an issue, new code should
10*4882a593Smuzhiyunuse one of the "good" names from this list, and you should extend the
11*4882a593Smuzhiyunlist where applicable.
12*4882a593Smuzhiyun
13*4882a593SmuzhiyunLegacy names are listed, too; in case you are writing application that
14*4882a593Smuzhiyunwants to use particular feature, you should probe for good name, first,
15*4882a593Smuzhiyunbut then try the legacy ones, too.
16*4882a593Smuzhiyun
17*4882a593SmuzhiyunNotice there's a list of functions in include/dt-bindings/leds/common.h .
18*4882a593Smuzhiyun
19*4882a593Smuzhiyun* Gamepads and joysticks
20*4882a593Smuzhiyun
21*4882a593SmuzhiyunGame controllers may feature LEDs to indicate a player number. This is commonly
22*4882a593Smuzhiyunused on game consoles in which multiple controllers can be connected to a system.
23*4882a593SmuzhiyunThe "player LEDs" are then programmed with a pattern to indicate a particular
24*4882a593Smuzhiyunplayer. For example, a game controller with 4 LEDs, may be programmed with "x---"
25*4882a593Smuzhiyunto indicate player 1, "-x--" to indicate player 2 etcetera where "x" means on.
26*4882a593SmuzhiyunInput drivers can utilize the LED class to expose the individual player LEDs
27*4882a593Smuzhiyunof a game controller using the function "player".
28*4882a593SmuzhiyunNote: tracking and management of Player IDs is the responsibility of user space,
29*4882a593Smuzhiyunthough drivers may pick a default value.
30*4882a593Smuzhiyun
31*4882a593SmuzhiyunGood: "input*:*:player-{1,2,3,4,5}
32*4882a593Smuzhiyun
33*4882a593Smuzhiyun* Keyboards
34*4882a593Smuzhiyun
35*4882a593SmuzhiyunGood: "input*:*:capslock"
36*4882a593SmuzhiyunGood: "input*:*:scrolllock"
37*4882a593SmuzhiyunGood: "input*:*:numlock"
38*4882a593SmuzhiyunLegacy: "shift-key-light" (Motorola Droid 4, capslock)
39*4882a593Smuzhiyun
40*4882a593SmuzhiyunSet of common keyboard LEDs, going back to PC AT or so.
41*4882a593Smuzhiyun
42*4882a593SmuzhiyunLegacy: "tpacpi::thinklight" (IBM/Lenovo Thinkpads)
43*4882a593SmuzhiyunLegacy: "lp5523:kb{1,2,3,4,5,6}" (Nokia N900)
44*4882a593Smuzhiyun
45*4882a593SmuzhiyunFrontlight/backlight of main keyboard.
46*4882a593Smuzhiyun
47*4882a593SmuzhiyunLegacy: "button-backlight" (Motorola Droid 4)
48*4882a593Smuzhiyun
49*4882a593SmuzhiyunSome phones have touch buttons below screen; it is different from main
50*4882a593Smuzhiyunkeyboard. And this is their backlight.
51*4882a593Smuzhiyun
52*4882a593Smuzhiyun* Sound subsystem
53*4882a593Smuzhiyun
54*4882a593SmuzhiyunGood: "platform:*:mute"
55*4882a593SmuzhiyunGood: "platform:*:micmute"
56*4882a593Smuzhiyun
57*4882a593SmuzhiyunLEDs on notebook body, indicating that sound input / output is muted.
58*4882a593Smuzhiyun
59*4882a593Smuzhiyun* System notification
60*4882a593Smuzhiyun
61*4882a593SmuzhiyunLegacy: "status-led:{red,green,blue}" (Motorola Droid 4)
62*4882a593SmuzhiyunLegacy: "lp5523:{r,g,b}" (Nokia N900)
63*4882a593Smuzhiyun
64*4882a593SmuzhiyunPhones usually have multi-color status LED.
65*4882a593Smuzhiyun
66*4882a593Smuzhiyun* Power management
67*4882a593Smuzhiyun
68*4882a593SmuzhiyunGood: "platform:*:charging" (allwinner sun50i)
69*4882a593Smuzhiyun
70*4882a593Smuzhiyun* Screen
71*4882a593Smuzhiyun
72*4882a593SmuzhiyunGood: ":backlight" (Motorola Droid 4)
73