1*4882a593Smuzhiyun--------------------------- 2*4882a593SmuzhiyunLinux Gamepad Specification 3*4882a593Smuzhiyun--------------------------- 4*4882a593Smuzhiyun 5*4882a593Smuzhiyun:Author: 2013 by David Herrmann <dh.herrmann@gmail.com> 6*4882a593Smuzhiyun 7*4882a593Smuzhiyun 8*4882a593SmuzhiyunIntroduction 9*4882a593Smuzhiyun~~~~~~~~~~~~ 10*4882a593SmuzhiyunLinux provides many different input drivers for gamepad hardware. To avoid 11*4882a593Smuzhiyunhaving user-space deal with different button-mappings for each gamepad, this 12*4882a593Smuzhiyundocument defines how gamepads are supposed to report their data. 13*4882a593Smuzhiyun 14*4882a593SmuzhiyunGeometry 15*4882a593Smuzhiyun~~~~~~~~ 16*4882a593SmuzhiyunAs "gamepad" we define devices which roughly look like this:: 17*4882a593Smuzhiyun 18*4882a593Smuzhiyun ____________________________ __ 19*4882a593Smuzhiyun / [__ZL__] [__ZR__] \ | 20*4882a593Smuzhiyun / [__ TL __] [__ TR __] \ | Front Triggers 21*4882a593Smuzhiyun __/________________________________\__ __| 22*4882a593Smuzhiyun / _ \ | 23*4882a593Smuzhiyun / /\ __ (N) \ | 24*4882a593Smuzhiyun / || __ |MO| __ _ _ \ | Main Pad 25*4882a593Smuzhiyun | <===DP===> |SE| |ST| (W) -|- (E) | | 26*4882a593Smuzhiyun \ || ___ ___ _ / | 27*4882a593Smuzhiyun /\ \/ / \ / \ (S) /\ __| 28*4882a593Smuzhiyun / \________ | LS | ____ | RS | ________/ \ | 29*4882a593Smuzhiyun | / \ \___/ / \ \___/ / \ | | Control Sticks 30*4882a593Smuzhiyun | / \_____/ \_____/ \ | __| 31*4882a593Smuzhiyun | / \ | 32*4882a593Smuzhiyun \_____/ \_____/ 33*4882a593Smuzhiyun 34*4882a593Smuzhiyun |________|______| |______|___________| 35*4882a593Smuzhiyun D-Pad Left Right Action Pad 36*4882a593Smuzhiyun Stick Stick 37*4882a593Smuzhiyun 38*4882a593Smuzhiyun |_____________| 39*4882a593Smuzhiyun Menu Pad 40*4882a593Smuzhiyun 41*4882a593SmuzhiyunMost gamepads have the following features: 42*4882a593Smuzhiyun 43*4882a593Smuzhiyun - Action-Pad 44*4882a593Smuzhiyun 4 buttons in diamonds-shape (on the right side). The buttons are 45*4882a593Smuzhiyun differently labeled on most devices so we define them as NORTH, 46*4882a593Smuzhiyun SOUTH, WEST and EAST. 47*4882a593Smuzhiyun - D-Pad (Direction-pad) 48*4882a593Smuzhiyun 4 buttons (on the left side) that point up, down, left and right. 49*4882a593Smuzhiyun - Menu-Pad 50*4882a593Smuzhiyun Different constellations, but most-times 2 buttons: SELECT - START 51*4882a593Smuzhiyun Furthermore, many gamepads have a fancy branded button that is used as 52*4882a593Smuzhiyun special system-button. It often looks different to the other buttons and 53*4882a593Smuzhiyun is used to pop up system-menus or system-settings. 54*4882a593Smuzhiyun - Analog-Sticks 55*4882a593Smuzhiyun Analog-sticks provide freely moveable sticks to control directions. Not 56*4882a593Smuzhiyun all devices have both or any, but they are present at most times. 57*4882a593Smuzhiyun Analog-sticks may also provide a digital button if you press them. 58*4882a593Smuzhiyun - Triggers 59*4882a593Smuzhiyun Triggers are located on the upper-side of the pad in vertical direction. 60*4882a593Smuzhiyun Not all devices provide them, but the upper buttons are normally named 61*4882a593Smuzhiyun Left- and Right-Triggers, the lower buttons Z-Left and Z-Right. 62*4882a593Smuzhiyun - Rumble 63*4882a593Smuzhiyun Many devices provide force-feedback features. But are mostly just 64*4882a593Smuzhiyun simple rumble motors. 65*4882a593Smuzhiyun 66*4882a593SmuzhiyunDetection 67*4882a593Smuzhiyun~~~~~~~~~ 68*4882a593Smuzhiyun 69*4882a593SmuzhiyunAll gamepads that follow the protocol described here map BTN_GAMEPAD. This is 70*4882a593Smuzhiyunan alias for BTN_SOUTH/BTN_A. It can be used to identify a gamepad as such. 71*4882a593SmuzhiyunHowever, not all gamepads provide all features, so you need to test for all 72*4882a593Smuzhiyunfeatures that you need, first. How each feature is mapped is described below. 73*4882a593Smuzhiyun 74*4882a593SmuzhiyunLegacy drivers often don't comply to these rules. As we cannot change them 75*4882a593Smuzhiyunfor backwards-compatibility reasons, you need to provide fixup mappings in 76*4882a593Smuzhiyunuser-space yourself. Some of them might also provide module-options that 77*4882a593Smuzhiyunchange the mappings so you can advise users to set these. 78*4882a593Smuzhiyun 79*4882a593SmuzhiyunAll new gamepads are supposed to comply with this mapping. Please report any 80*4882a593Smuzhiyunbugs, if they don't. 81*4882a593Smuzhiyun 82*4882a593SmuzhiyunThere are a lot of less-featured/less-powerful devices out there, which re-use 83*4882a593Smuzhiyunthe buttons from this protocol. However, they try to do this in a compatible 84*4882a593Smuzhiyunfashion. For example, the "Nintendo Wii Nunchuk" provides two trigger buttons 85*4882a593Smuzhiyunand one analog stick. It reports them as if it were a gamepad with only one 86*4882a593Smuzhiyunanalog stick and two trigger buttons on the right side. 87*4882a593SmuzhiyunBut that means, that if you only support "real" gamepads, you must test 88*4882a593Smuzhiyundevices for _all_ reported events that you need. Otherwise, you will also get 89*4882a593Smuzhiyundevices that report a small subset of the events. 90*4882a593Smuzhiyun 91*4882a593SmuzhiyunNo other devices, that do not look/feel like a gamepad, shall report these 92*4882a593Smuzhiyunevents. 93*4882a593Smuzhiyun 94*4882a593SmuzhiyunEvents 95*4882a593Smuzhiyun~~~~~~ 96*4882a593Smuzhiyun 97*4882a593SmuzhiyunGamepads report the following events: 98*4882a593Smuzhiyun 99*4882a593Smuzhiyun- Action-Pad: 100*4882a593Smuzhiyun 101*4882a593Smuzhiyun Every gamepad device has at least 2 action buttons. This means, that every 102*4882a593Smuzhiyun device reports BTN_SOUTH (which BTN_GAMEPAD is an alias for). Regardless 103*4882a593Smuzhiyun of the labels on the buttons, the codes are sent according to the 104*4882a593Smuzhiyun physical position of the buttons. 105*4882a593Smuzhiyun 106*4882a593Smuzhiyun Please note that 2- and 3-button pads are fairly rare and old. You might 107*4882a593Smuzhiyun want to filter gamepads that do not report all four. 108*4882a593Smuzhiyun 109*4882a593Smuzhiyun - 2-Button Pad: 110*4882a593Smuzhiyun 111*4882a593Smuzhiyun If only 2 action-buttons are present, they are reported as BTN_SOUTH and 112*4882a593Smuzhiyun BTN_EAST. For vertical layouts, the upper button is BTN_EAST. For 113*4882a593Smuzhiyun horizontal layouts, the button more on the right is BTN_EAST. 114*4882a593Smuzhiyun 115*4882a593Smuzhiyun - 3-Button Pad: 116*4882a593Smuzhiyun 117*4882a593Smuzhiyun If only 3 action-buttons are present, they are reported as (from left 118*4882a593Smuzhiyun to right): BTN_WEST, BTN_SOUTH, BTN_EAST 119*4882a593Smuzhiyun If the buttons are aligned perfectly vertically, they are reported as 120*4882a593Smuzhiyun (from top down): BTN_WEST, BTN_SOUTH, BTN_EAST 121*4882a593Smuzhiyun 122*4882a593Smuzhiyun - 4-Button Pad: 123*4882a593Smuzhiyun 124*4882a593Smuzhiyun If all 4 action-buttons are present, they can be aligned in two 125*4882a593Smuzhiyun different formations. If diamond-shaped, they are reported as BTN_NORTH, 126*4882a593Smuzhiyun BTN_WEST, BTN_SOUTH, BTN_EAST according to their physical location. 127*4882a593Smuzhiyun If rectangular-shaped, the upper-left button is BTN_NORTH, lower-left 128*4882a593Smuzhiyun is BTN_WEST, lower-right is BTN_SOUTH and upper-right is BTN_EAST. 129*4882a593Smuzhiyun 130*4882a593Smuzhiyun- D-Pad: 131*4882a593Smuzhiyun 132*4882a593Smuzhiyun Every gamepad provides a D-Pad with four directions: Up, Down, Left, Right 133*4882a593Smuzhiyun Some of these are available as digital buttons, some as analog buttons. Some 134*4882a593Smuzhiyun may even report both. The kernel does not convert between these so 135*4882a593Smuzhiyun applications should support both and choose what is more appropriate if 136*4882a593Smuzhiyun both are reported. 137*4882a593Smuzhiyun 138*4882a593Smuzhiyun - Digital buttons are reported as: 139*4882a593Smuzhiyun 140*4882a593Smuzhiyun BTN_DPAD_* 141*4882a593Smuzhiyun 142*4882a593Smuzhiyun - Analog buttons are reported as: 143*4882a593Smuzhiyun 144*4882a593Smuzhiyun ABS_HAT0X and ABS_HAT0Y 145*4882a593Smuzhiyun 146*4882a593Smuzhiyun (for ABS values negative is left/up, positive is right/down) 147*4882a593Smuzhiyun 148*4882a593Smuzhiyun- Analog-Sticks: 149*4882a593Smuzhiyun 150*4882a593Smuzhiyun The left analog-stick is reported as ABS_X, ABS_Y. The right analog stick is 151*4882a593Smuzhiyun reported as ABS_RX, ABS_RY. Zero, one or two sticks may be present. 152*4882a593Smuzhiyun If analog-sticks provide digital buttons, they are mapped accordingly as 153*4882a593Smuzhiyun BTN_THUMBL (first/left) and BTN_THUMBR (second/right). 154*4882a593Smuzhiyun 155*4882a593Smuzhiyun (for ABS values negative is left/up, positive is right/down) 156*4882a593Smuzhiyun 157*4882a593Smuzhiyun- Triggers: 158*4882a593Smuzhiyun 159*4882a593Smuzhiyun Trigger buttons can be available as digital or analog buttons or both. User- 160*4882a593Smuzhiyun space must correctly deal with any situation and choose the most appropriate 161*4882a593Smuzhiyun mode. 162*4882a593Smuzhiyun 163*4882a593Smuzhiyun Upper trigger buttons are reported as BTN_TR or ABS_HAT1X (right) and BTN_TL 164*4882a593Smuzhiyun or ABS_HAT1Y (left). Lower trigger buttons are reported as BTN_TR2 or 165*4882a593Smuzhiyun ABS_HAT2X (right/ZR) and BTN_TL2 or ABS_HAT2Y (left/ZL). 166*4882a593Smuzhiyun 167*4882a593Smuzhiyun If only one trigger-button combination is present (upper+lower), they are 168*4882a593Smuzhiyun reported as "right" triggers (BTN_TR/ABS_HAT1X). 169*4882a593Smuzhiyun 170*4882a593Smuzhiyun (ABS trigger values start at 0, pressure is reported as positive values) 171*4882a593Smuzhiyun 172*4882a593Smuzhiyun- Menu-Pad: 173*4882a593Smuzhiyun 174*4882a593Smuzhiyun Menu buttons are always digital and are mapped according to their location 175*4882a593Smuzhiyun instead of their labels. That is: 176*4882a593Smuzhiyun 177*4882a593Smuzhiyun - 1-button Pad: 178*4882a593Smuzhiyun 179*4882a593Smuzhiyun Mapped as BTN_START 180*4882a593Smuzhiyun 181*4882a593Smuzhiyun - 2-button Pad: 182*4882a593Smuzhiyun 183*4882a593Smuzhiyun Left button mapped as BTN_SELECT, right button mapped as BTN_START 184*4882a593Smuzhiyun 185*4882a593Smuzhiyun Many pads also have a third button which is branded or has a special symbol 186*4882a593Smuzhiyun and meaning. Such buttons are mapped as BTN_MODE. Examples are the Nintendo 187*4882a593Smuzhiyun "HOME" button, the XBox "X"-button or Sony "PS" button. 188*4882a593Smuzhiyun 189*4882a593Smuzhiyun- Rumble: 190*4882a593Smuzhiyun 191*4882a593Smuzhiyun Rumble is advertised as FF_RUMBLE. 192