1*4882a593Smuzhiyun======================================================= 2*4882a593Smuzhiyunxpad - Linux USB driver for Xbox compatible controllers 3*4882a593Smuzhiyun======================================================= 4*4882a593Smuzhiyun 5*4882a593SmuzhiyunThis driver exposes all first-party and third-party Xbox compatible 6*4882a593Smuzhiyuncontrollers. It has a long history and has enjoyed considerable usage 7*4882a593Smuzhiyunas Window's xinput library caused most PC games to focus on Xbox 8*4882a593Smuzhiyuncontroller compatibility. 9*4882a593Smuzhiyun 10*4882a593SmuzhiyunDue to backwards compatibility all buttons are reported as digital. 11*4882a593SmuzhiyunThis only effects Original Xbox controllers. All later controller models 12*4882a593Smuzhiyunhave only digital face buttons. 13*4882a593Smuzhiyun 14*4882a593SmuzhiyunRumble is supported on some models of Xbox 360 controllers but not of 15*4882a593SmuzhiyunOriginal Xbox controllers nor on Xbox One controllers. As of writing 16*4882a593Smuzhiyunthe Xbox One's rumble protocol has not been reverse engineered but in 17*4882a593Smuzhiyunthe future could be supported. 18*4882a593Smuzhiyun 19*4882a593Smuzhiyun 20*4882a593SmuzhiyunNotes 21*4882a593Smuzhiyun===== 22*4882a593Smuzhiyun 23*4882a593SmuzhiyunThe number of buttons/axes reported varies based on 3 things: 24*4882a593Smuzhiyun 25*4882a593Smuzhiyun- if you are using a known controller 26*4882a593Smuzhiyun- if you are using a known dance pad 27*4882a593Smuzhiyun- if using an unknown device (one not listed below), what you set in the 28*4882a593Smuzhiyun module configuration for "Map D-PAD to buttons rather than axes for unknown 29*4882a593Smuzhiyun pads" (module option dpad_to_buttons) 30*4882a593Smuzhiyun 31*4882a593SmuzhiyunIf you set dpad_to_buttons to N and you are using an unknown device 32*4882a593Smuzhiyunthe driver will map the directional pad to axes (X/Y). 33*4882a593SmuzhiyunIf you said Y it will map the d-pad to buttons, which is needed for dance 34*4882a593Smuzhiyunstyle games to function correctly. The default is Y. 35*4882a593Smuzhiyun 36*4882a593Smuzhiyundpad_to_buttons has no effect for known pads. A erroneous commit message 37*4882a593Smuzhiyunclaimed dpad_to_buttons could be used to force behavior on known devices. 38*4882a593SmuzhiyunThis is not true. Both dpad_to_buttons and triggers_to_buttons only affect 39*4882a593Smuzhiyununknown controllers. 40*4882a593Smuzhiyun 41*4882a593Smuzhiyun 42*4882a593SmuzhiyunNormal Controllers 43*4882a593Smuzhiyun------------------ 44*4882a593Smuzhiyun 45*4882a593SmuzhiyunWith a normal controller, the directional pad is mapped to its own X/Y axes. 46*4882a593SmuzhiyunThe jstest-program from joystick-1.2.15 (jstest-version 2.1.0) will report 8 47*4882a593Smuzhiyunaxes and 10 buttons. 48*4882a593Smuzhiyun 49*4882a593SmuzhiyunAll 8 axes work, though they all have the same range (-32768..32767) 50*4882a593Smuzhiyunand the zero-setting is not correct for the triggers (I don't know if that 51*4882a593Smuzhiyunis some limitation of jstest, since the input device setup should be fine. I 52*4882a593Smuzhiyundidn't have a look at jstest itself yet). 53*4882a593Smuzhiyun 54*4882a593SmuzhiyunAll of the 10 buttons work (in digital mode). The six buttons on the 55*4882a593Smuzhiyunright side (A, B, X, Y, black, white) are said to be "analog" and 56*4882a593Smuzhiyunreport their values as 8 bit unsigned, not sure what this is good for. 57*4882a593Smuzhiyun 58*4882a593SmuzhiyunI tested the controller with quake3, and configuration and 59*4882a593Smuzhiyunin game functionality were OK. However, I find it rather difficult to 60*4882a593Smuzhiyunplay first person shooters with a pad. Your mileage may vary. 61*4882a593Smuzhiyun 62*4882a593Smuzhiyun 63*4882a593SmuzhiyunXbox Dance Pads 64*4882a593Smuzhiyun--------------- 65*4882a593Smuzhiyun 66*4882a593SmuzhiyunWhen using a known dance pad, jstest will report 6 axes and 14 buttons. 67*4882a593Smuzhiyun 68*4882a593SmuzhiyunFor dance style pads (like the redoctane pad) several changes 69*4882a593Smuzhiyunhave been made. The old driver would map the d-pad to axes, resulting 70*4882a593Smuzhiyunin the driver being unable to report when the user was pressing both 71*4882a593Smuzhiyunleft+right or up+down, making DDR style games unplayable. 72*4882a593Smuzhiyun 73*4882a593SmuzhiyunKnown dance pads automatically map the d-pad to buttons and will work 74*4882a593Smuzhiyuncorrectly out of the box. 75*4882a593Smuzhiyun 76*4882a593SmuzhiyunIf your dance pad is recognized by the driver but is using axes instead 77*4882a593Smuzhiyunof buttons, see section 0.3 - Unknown Controllers 78*4882a593Smuzhiyun 79*4882a593SmuzhiyunI've tested this with Stepmania, and it works quite well. 80*4882a593Smuzhiyun 81*4882a593Smuzhiyun 82*4882a593SmuzhiyunUnknown Controllers 83*4882a593Smuzhiyun------------------- 84*4882a593Smuzhiyun 85*4882a593SmuzhiyunIf you have an unknown xbox controller, it should work just fine with 86*4882a593Smuzhiyunthe default settings. 87*4882a593Smuzhiyun 88*4882a593SmuzhiyunHOWEVER if you have an unknown dance pad not listed below, it will not 89*4882a593Smuzhiyunwork UNLESS you set "dpad_to_buttons" to 1 in the module configuration. 90*4882a593Smuzhiyun 91*4882a593Smuzhiyun 92*4882a593SmuzhiyunUSB adapters 93*4882a593Smuzhiyun============ 94*4882a593Smuzhiyun 95*4882a593SmuzhiyunAll generations of Xbox controllers speak USB over the wire. 96*4882a593Smuzhiyun 97*4882a593Smuzhiyun- Original Xbox controllers use a proprietary connector and require adapters. 98*4882a593Smuzhiyun- Wireless Xbox 360 controllers require a 'Xbox 360 Wireless Gaming Receiver 99*4882a593Smuzhiyun for Windows' 100*4882a593Smuzhiyun- Wired Xbox 360 controllers use standard USB connectors. 101*4882a593Smuzhiyun- Xbox One controllers can be wireless but speak Wi-Fi Direct and are not 102*4882a593Smuzhiyun yet supported. 103*4882a593Smuzhiyun- Xbox One controllers can be wired and use standard Micro-USB connectors. 104*4882a593Smuzhiyun 105*4882a593Smuzhiyun 106*4882a593Smuzhiyun 107*4882a593SmuzhiyunOriginal Xbox USB adapters 108*4882a593Smuzhiyun-------------------------- 109*4882a593Smuzhiyun 110*4882a593SmuzhiyunUsing this driver with an Original Xbox controller requires an 111*4882a593Smuzhiyunadapter cable to break out the proprietary connector's pins to USB. 112*4882a593SmuzhiyunYou can buy these online fairly cheap, or build your own. 113*4882a593Smuzhiyun 114*4882a593SmuzhiyunSuch a cable is pretty easy to build. The Controller itself is a USB 115*4882a593Smuzhiyuncompound device (a hub with three ports for two expansion slots and 116*4882a593Smuzhiyunthe controller device) with the only difference in a nonstandard connector 117*4882a593Smuzhiyun(5 pins vs. 4 on standard USB 1.0 connectors). 118*4882a593Smuzhiyun 119*4882a593SmuzhiyunYou just need to solder a USB connector onto the cable and keep the 120*4882a593Smuzhiyunyellow wire unconnected. The other pins have the same order on both 121*4882a593Smuzhiyunconnectors so there is no magic to it. Detailed info on these matters 122*4882a593Smuzhiyuncan be found on the net ([1]_, [2]_, [3]_). 123*4882a593Smuzhiyun 124*4882a593SmuzhiyunThanks to the trip splitter found on the cable you don't even need to cut the 125*4882a593Smuzhiyunoriginal one. You can buy an extension cable and cut that instead. That way, 126*4882a593Smuzhiyunyou can still use the controller with your X-Box, if you have one ;) 127*4882a593Smuzhiyun 128*4882a593Smuzhiyun 129*4882a593Smuzhiyun 130*4882a593SmuzhiyunDriver Installation 131*4882a593Smuzhiyun=================== 132*4882a593Smuzhiyun 133*4882a593SmuzhiyunOnce you have the adapter cable, if needed, and the controller connected 134*4882a593Smuzhiyunthe xpad module should be auto loaded. To confirm you can cat 135*4882a593Smuzhiyun/sys/kernel/debug/usb/devices. There should be an entry like those: 136*4882a593Smuzhiyun 137*4882a593Smuzhiyun.. code-block:: none 138*4882a593Smuzhiyun :caption: dump from InterAct PowerPad Pro (Germany) 139*4882a593Smuzhiyun 140*4882a593Smuzhiyun T: Bus=01 Lev=03 Prnt=04 Port=00 Cnt=01 Dev#= 5 Spd=12 MxCh= 0 141*4882a593Smuzhiyun D: Ver= 1.10 Cls=00(>ifc ) Sub=00 Prot=00 MxPS=32 #Cfgs= 1 142*4882a593Smuzhiyun P: Vendor=05fd ProdID=107a Rev= 1.00 143*4882a593Smuzhiyun C:* #Ifs= 1 Cfg#= 1 Atr=80 MxPwr=100mA 144*4882a593Smuzhiyun I: If#= 0 Alt= 0 #EPs= 2 Cls=58(unk. ) Sub=42 Prot=00 Driver=(none) 145*4882a593Smuzhiyun E: Ad=81(I) Atr=03(Int.) MxPS= 32 Ivl= 10ms 146*4882a593Smuzhiyun E: Ad=02(O) Atr=03(Int.) MxPS= 32 Ivl= 10ms 147*4882a593Smuzhiyun 148*4882a593Smuzhiyun.. code-block:: none 149*4882a593Smuzhiyun :caption: dump from Redoctane Xbox Dance Pad (US) 150*4882a593Smuzhiyun 151*4882a593Smuzhiyun T: Bus=01 Lev=02 Prnt=09 Port=00 Cnt=01 Dev#= 10 Spd=12 MxCh= 0 152*4882a593Smuzhiyun D: Ver= 1.10 Cls=00(>ifc ) Sub=00 Prot=00 MxPS= 8 #Cfgs= 1 153*4882a593Smuzhiyun P: Vendor=0c12 ProdID=8809 Rev= 0.01 154*4882a593Smuzhiyun S: Product=XBOX DDR 155*4882a593Smuzhiyun C:* #Ifs= 1 Cfg#= 1 Atr=80 MxPwr=100mA 156*4882a593Smuzhiyun I: If#= 0 Alt= 0 #EPs= 2 Cls=58(unk. ) Sub=42 Prot=00 Driver=xpad 157*4882a593Smuzhiyun E: Ad=82(I) Atr=03(Int.) MxPS= 32 Ivl=4ms 158*4882a593Smuzhiyun E: Ad=02(O) Atr=03(Int.) MxPS= 32 Ivl=4ms 159*4882a593Smuzhiyun 160*4882a593Smuzhiyun 161*4882a593SmuzhiyunSupported Controllers 162*4882a593Smuzhiyun===================== 163*4882a593Smuzhiyun 164*4882a593SmuzhiyunFor a full list of supported controllers and associated vendor and product 165*4882a593SmuzhiyunIDs see the xpad_device[] array\ [4]_. 166*4882a593Smuzhiyun 167*4882a593SmuzhiyunAs of the historic version 0.0.6 (2006-10-10) the following devices 168*4882a593Smuzhiyunwere supported:: 169*4882a593Smuzhiyun 170*4882a593Smuzhiyun original Microsoft XBOX controller (US), vendor=0x045e, product=0x0202 171*4882a593Smuzhiyun smaller Microsoft XBOX controller (US), vendor=0x045e, product=0x0289 172*4882a593Smuzhiyun original Microsoft XBOX controller (Japan), vendor=0x045e, product=0x0285 173*4882a593Smuzhiyun InterAct PowerPad Pro (Germany), vendor=0x05fd, product=0x107a 174*4882a593Smuzhiyun RedOctane Xbox Dance Pad (US), vendor=0x0c12, product=0x8809 175*4882a593Smuzhiyun 176*4882a593SmuzhiyunUnrecognized models of Xbox controllers should function as Generic 177*4882a593SmuzhiyunXbox controllers. Unrecognized Dance Pad controllers require setting 178*4882a593Smuzhiyunthe module option 'dpad_to_buttons'. 179*4882a593Smuzhiyun 180*4882a593SmuzhiyunIf you have an unrecognized controller please see 0.3 - Unknown Controllers 181*4882a593Smuzhiyun 182*4882a593Smuzhiyun 183*4882a593SmuzhiyunManual Testing 184*4882a593Smuzhiyun============== 185*4882a593Smuzhiyun 186*4882a593SmuzhiyunTo test this driver's functionality you may use 'jstest'. 187*4882a593Smuzhiyun 188*4882a593SmuzhiyunFor example:: 189*4882a593Smuzhiyun 190*4882a593Smuzhiyun > modprobe xpad 191*4882a593Smuzhiyun > modprobe joydev 192*4882a593Smuzhiyun > jstest /dev/js0 193*4882a593Smuzhiyun 194*4882a593SmuzhiyunIf you're using a normal controller, there should be a single line showing 195*4882a593Smuzhiyun18 inputs (8 axes, 10 buttons), and its values should change if you move 196*4882a593Smuzhiyunthe sticks and push the buttons. If you're using a dance pad, it should 197*4882a593Smuzhiyunshow 20 inputs (6 axes, 14 buttons). 198*4882a593Smuzhiyun 199*4882a593SmuzhiyunIt works? Voila, you're done ;) 200*4882a593Smuzhiyun 201*4882a593Smuzhiyun 202*4882a593Smuzhiyun 203*4882a593SmuzhiyunThanks 204*4882a593Smuzhiyun====== 205*4882a593Smuzhiyun 206*4882a593SmuzhiyunI have to thank ITO Takayuki for the detailed info on his site 207*4882a593Smuzhiyun http://euc.jp/periphs/xbox-controller.ja.html. 208*4882a593Smuzhiyun 209*4882a593SmuzhiyunHis useful info and both the usb-skeleton as well as the iforce input driver 210*4882a593Smuzhiyun(Greg Kroah-Hartmann; Vojtech Pavlik) helped a lot in rapid prototyping 211*4882a593Smuzhiyunthe basic functionality. 212*4882a593Smuzhiyun 213*4882a593Smuzhiyun 214*4882a593Smuzhiyun 215*4882a593SmuzhiyunReferences 216*4882a593Smuzhiyun========== 217*4882a593Smuzhiyun 218*4882a593Smuzhiyun.. [1] http://euc.jp/periphs/xbox-controller.ja.html (ITO Takayuki) 219*4882a593Smuzhiyun.. [2] http://xpad.xbox-scene.com/ 220*4882a593Smuzhiyun.. [3] http://www.markosweb.com/www/xboxhackz.com/ 221*4882a593Smuzhiyun.. [4] https://elixir.bootlin.com/linux/latest/ident/xpad_device 222*4882a593Smuzhiyun 223*4882a593Smuzhiyun 224*4882a593SmuzhiyunHistoric Edits 225*4882a593Smuzhiyun============== 226*4882a593Smuzhiyun 227*4882a593Smuzhiyun2002-07-16 - Marko Friedemann <mfr@bmx-chemnitz.de> 228*4882a593Smuzhiyun - original doc 229*4882a593Smuzhiyun 230*4882a593Smuzhiyun2005-03-19 - Dominic Cerquetti <binary1230@yahoo.com> 231*4882a593Smuzhiyun - added stuff for dance pads, new d-pad->axes mappings 232*4882a593Smuzhiyun 233*4882a593SmuzhiyunLater changes may be viewed with 234*4882a593Smuzhiyun'git log --follow Documentation/input/devices/xpad.rst' 235