1*4882a593Smuzhiyun /*
2*4882a593Smuzhiyun * Copyright © 2010 NVIDIA Corporation
3*4882a593Smuzhiyun *
4*4882a593Smuzhiyun * Permission is hereby granted, free of charge, to any person obtaining a
5*4882a593Smuzhiyun * copy of this software and associated documentation files (the "Software"),
6*4882a593Smuzhiyun * to deal in the Software without restriction, including without limitation
7*4882a593Smuzhiyun * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8*4882a593Smuzhiyun * and/or sell copies of the Software, and to permit persons to whom the
9*4882a593Smuzhiyun * Software is furnished to do so, subject to the following conditions:
10*4882a593Smuzhiyun *
11*4882a593Smuzhiyun * The above copyright notice and this permission notice (including the next
12*4882a593Smuzhiyun * paragraph) shall be included in all copies or substantial portions of the
13*4882a593Smuzhiyun * Software.
14*4882a593Smuzhiyun *
15*4882a593Smuzhiyun * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16*4882a593Smuzhiyun * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17*4882a593Smuzhiyun * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18*4882a593Smuzhiyun * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19*4882a593Smuzhiyun * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20*4882a593Smuzhiyun * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21*4882a593Smuzhiyun * DEALINGS IN THE SOFTWARE.
22*4882a593Smuzhiyun */
23*4882a593Smuzhiyun
24*4882a593Smuzhiyun #ifdef HAVE_DIX_CONFIG_H
25*4882a593Smuzhiyun #include <dix-config.h>
26*4882a593Smuzhiyun #endif
27*4882a593Smuzhiyun
28*4882a593Smuzhiyun #include "scrnintstr.h"
29*4882a593Smuzhiyun #include "misync.h"
30*4882a593Smuzhiyun #include "misyncstr.h"
31*4882a593Smuzhiyun
32*4882a593Smuzhiyun DevPrivateKeyRec miSyncScreenPrivateKey;
33*4882a593Smuzhiyun
34*4882a593Smuzhiyun /* Default implementations of the sync screen functions */
35*4882a593Smuzhiyun void
miSyncScreenCreateFence(ScreenPtr pScreen,SyncFence * pFence,Bool initially_triggered)36*4882a593Smuzhiyun miSyncScreenCreateFence(ScreenPtr pScreen, SyncFence * pFence,
37*4882a593Smuzhiyun Bool initially_triggered)
38*4882a593Smuzhiyun {
39*4882a593Smuzhiyun (void) pScreen;
40*4882a593Smuzhiyun
41*4882a593Smuzhiyun pFence->triggered = initially_triggered;
42*4882a593Smuzhiyun }
43*4882a593Smuzhiyun
44*4882a593Smuzhiyun void
miSyncScreenDestroyFence(ScreenPtr pScreen,SyncFence * pFence)45*4882a593Smuzhiyun miSyncScreenDestroyFence(ScreenPtr pScreen, SyncFence * pFence)
46*4882a593Smuzhiyun {
47*4882a593Smuzhiyun (void) pScreen;
48*4882a593Smuzhiyun (void) pFence;
49*4882a593Smuzhiyun }
50*4882a593Smuzhiyun
51*4882a593Smuzhiyun /* Default implementations of the per-object functions */
52*4882a593Smuzhiyun void
miSyncFenceSetTriggered(SyncFence * pFence)53*4882a593Smuzhiyun miSyncFenceSetTriggered(SyncFence * pFence)
54*4882a593Smuzhiyun {
55*4882a593Smuzhiyun pFence->triggered = TRUE;
56*4882a593Smuzhiyun }
57*4882a593Smuzhiyun
58*4882a593Smuzhiyun void
miSyncFenceReset(SyncFence * pFence)59*4882a593Smuzhiyun miSyncFenceReset(SyncFence * pFence)
60*4882a593Smuzhiyun {
61*4882a593Smuzhiyun pFence->triggered = FALSE;
62*4882a593Smuzhiyun }
63*4882a593Smuzhiyun
64*4882a593Smuzhiyun Bool
miSyncFenceCheckTriggered(SyncFence * pFence)65*4882a593Smuzhiyun miSyncFenceCheckTriggered(SyncFence * pFence)
66*4882a593Smuzhiyun {
67*4882a593Smuzhiyun return pFence->triggered;
68*4882a593Smuzhiyun }
69*4882a593Smuzhiyun
70*4882a593Smuzhiyun void
miSyncFenceAddTrigger(SyncTrigger * pTrigger)71*4882a593Smuzhiyun miSyncFenceAddTrigger(SyncTrigger * pTrigger)
72*4882a593Smuzhiyun {
73*4882a593Smuzhiyun (void) pTrigger;
74*4882a593Smuzhiyun
75*4882a593Smuzhiyun return;
76*4882a593Smuzhiyun }
77*4882a593Smuzhiyun
78*4882a593Smuzhiyun void
miSyncFenceDeleteTrigger(SyncTrigger * pTrigger)79*4882a593Smuzhiyun miSyncFenceDeleteTrigger(SyncTrigger * pTrigger)
80*4882a593Smuzhiyun {
81*4882a593Smuzhiyun (void) pTrigger;
82*4882a593Smuzhiyun
83*4882a593Smuzhiyun return;
84*4882a593Smuzhiyun }
85*4882a593Smuzhiyun
86*4882a593Smuzhiyun /* Machine independent portion of the fence sync object implementation */
87*4882a593Smuzhiyun void
miSyncInitFence(ScreenPtr pScreen,SyncFence * pFence,Bool initially_triggered)88*4882a593Smuzhiyun miSyncInitFence(ScreenPtr pScreen, SyncFence * pFence, Bool initially_triggered)
89*4882a593Smuzhiyun {
90*4882a593Smuzhiyun SyncScreenPrivPtr pScreenPriv = SYNC_SCREEN_PRIV(pScreen);
91*4882a593Smuzhiyun
92*4882a593Smuzhiyun static const SyncFenceFuncsRec miSyncFenceFuncs = {
93*4882a593Smuzhiyun &miSyncFenceSetTriggered,
94*4882a593Smuzhiyun &miSyncFenceReset,
95*4882a593Smuzhiyun &miSyncFenceCheckTriggered,
96*4882a593Smuzhiyun &miSyncFenceAddTrigger,
97*4882a593Smuzhiyun &miSyncFenceDeleteTrigger
98*4882a593Smuzhiyun };
99*4882a593Smuzhiyun
100*4882a593Smuzhiyun pFence->pScreen = pScreen;
101*4882a593Smuzhiyun pFence->funcs = miSyncFenceFuncs;
102*4882a593Smuzhiyun
103*4882a593Smuzhiyun pScreenPriv->funcs.CreateFence(pScreen, pFence, initially_triggered);
104*4882a593Smuzhiyun
105*4882a593Smuzhiyun pFence->sync.initialized = TRUE;
106*4882a593Smuzhiyun }
107*4882a593Smuzhiyun
108*4882a593Smuzhiyun void
miSyncDestroyFence(SyncFence * pFence)109*4882a593Smuzhiyun miSyncDestroyFence(SyncFence * pFence)
110*4882a593Smuzhiyun {
111*4882a593Smuzhiyun pFence->sync.beingDestroyed = TRUE;
112*4882a593Smuzhiyun
113*4882a593Smuzhiyun if (pFence->sync.initialized) {
114*4882a593Smuzhiyun ScreenPtr pScreen = pFence->pScreen;
115*4882a593Smuzhiyun SyncScreenPrivPtr pScreenPriv = SYNC_SCREEN_PRIV(pScreen);
116*4882a593Smuzhiyun SyncTriggerList *ptl, *pNext;
117*4882a593Smuzhiyun
118*4882a593Smuzhiyun /* tell all the fence's triggers that the counter has been destroyed */
119*4882a593Smuzhiyun for (ptl = pFence->sync.pTriglist; ptl; ptl = pNext) {
120*4882a593Smuzhiyun (*ptl->pTrigger->CounterDestroyed) (ptl->pTrigger);
121*4882a593Smuzhiyun pNext = ptl->next;
122*4882a593Smuzhiyun free(ptl); /* destroy the trigger list as we go */
123*4882a593Smuzhiyun }
124*4882a593Smuzhiyun
125*4882a593Smuzhiyun pScreenPriv->funcs.DestroyFence(pScreen, pFence);
126*4882a593Smuzhiyun }
127*4882a593Smuzhiyun
128*4882a593Smuzhiyun dixFreeObjectWithPrivates(pFence, PRIVATE_SYNC_FENCE);
129*4882a593Smuzhiyun }
130*4882a593Smuzhiyun
131*4882a593Smuzhiyun void
miSyncTriggerFence(SyncFence * pFence)132*4882a593Smuzhiyun miSyncTriggerFence(SyncFence * pFence)
133*4882a593Smuzhiyun {
134*4882a593Smuzhiyun SyncTriggerList *ptl, *pNext;
135*4882a593Smuzhiyun
136*4882a593Smuzhiyun pFence->funcs.SetTriggered(pFence);
137*4882a593Smuzhiyun
138*4882a593Smuzhiyun /* run through triggers to see if any fired */
139*4882a593Smuzhiyun for (ptl = pFence->sync.pTriglist; ptl; ptl = pNext) {
140*4882a593Smuzhiyun pNext = ptl->next;
141*4882a593Smuzhiyun if ((*ptl->pTrigger->CheckTrigger) (ptl->pTrigger, 0))
142*4882a593Smuzhiyun (*ptl->pTrigger->TriggerFired) (ptl->pTrigger);
143*4882a593Smuzhiyun }
144*4882a593Smuzhiyun }
145*4882a593Smuzhiyun
146*4882a593Smuzhiyun SyncScreenFuncsPtr
miSyncGetScreenFuncs(ScreenPtr pScreen)147*4882a593Smuzhiyun miSyncGetScreenFuncs(ScreenPtr pScreen)
148*4882a593Smuzhiyun {
149*4882a593Smuzhiyun SyncScreenPrivPtr pScreenPriv = SYNC_SCREEN_PRIV(pScreen);
150*4882a593Smuzhiyun
151*4882a593Smuzhiyun return &pScreenPriv->funcs;
152*4882a593Smuzhiyun }
153*4882a593Smuzhiyun
154*4882a593Smuzhiyun static Bool
SyncCloseScreen(ScreenPtr pScreen)155*4882a593Smuzhiyun SyncCloseScreen(ScreenPtr pScreen)
156*4882a593Smuzhiyun {
157*4882a593Smuzhiyun SyncScreenPrivPtr pScreenPriv = SYNC_SCREEN_PRIV(pScreen);
158*4882a593Smuzhiyun
159*4882a593Smuzhiyun pScreen->CloseScreen = pScreenPriv->CloseScreen;
160*4882a593Smuzhiyun
161*4882a593Smuzhiyun return (*pScreen->CloseScreen) (pScreen);
162*4882a593Smuzhiyun }
163*4882a593Smuzhiyun
164*4882a593Smuzhiyun Bool
miSyncSetup(ScreenPtr pScreen)165*4882a593Smuzhiyun miSyncSetup(ScreenPtr pScreen)
166*4882a593Smuzhiyun {
167*4882a593Smuzhiyun SyncScreenPrivPtr pScreenPriv;
168*4882a593Smuzhiyun
169*4882a593Smuzhiyun static const SyncScreenFuncsRec miSyncScreenFuncs = {
170*4882a593Smuzhiyun &miSyncScreenCreateFence,
171*4882a593Smuzhiyun &miSyncScreenDestroyFence
172*4882a593Smuzhiyun };
173*4882a593Smuzhiyun
174*4882a593Smuzhiyun if (!dixPrivateKeyRegistered(&miSyncScreenPrivateKey)) {
175*4882a593Smuzhiyun if (!dixRegisterPrivateKey(&miSyncScreenPrivateKey, PRIVATE_SCREEN,
176*4882a593Smuzhiyun sizeof(SyncScreenPrivRec)))
177*4882a593Smuzhiyun return FALSE;
178*4882a593Smuzhiyun }
179*4882a593Smuzhiyun
180*4882a593Smuzhiyun pScreenPriv = SYNC_SCREEN_PRIV(pScreen);
181*4882a593Smuzhiyun
182*4882a593Smuzhiyun if (!pScreenPriv->funcs.CreateFence) {
183*4882a593Smuzhiyun pScreenPriv->funcs = miSyncScreenFuncs;
184*4882a593Smuzhiyun
185*4882a593Smuzhiyun /* Wrap CloseScreen to clean up */
186*4882a593Smuzhiyun pScreenPriv->CloseScreen = pScreen->CloseScreen;
187*4882a593Smuzhiyun pScreen->CloseScreen = SyncCloseScreen;
188*4882a593Smuzhiyun }
189*4882a593Smuzhiyun
190*4882a593Smuzhiyun return TRUE;
191*4882a593Smuzhiyun }
192