1*4882a593Smuzhiyun /*
2*4882a593Smuzhiyun *
3*4882a593Smuzhiyun * Copyright © 2000 Keith Packard
4*4882a593Smuzhiyun *
5*4882a593Smuzhiyun * Permission to use, copy, modify, distribute, and sell this software and its
6*4882a593Smuzhiyun * documentation for any purpose is hereby granted without fee, provided that
7*4882a593Smuzhiyun * the above copyright notice appear in all copies and that both that
8*4882a593Smuzhiyun * copyright notice and this permission notice appear in supporting
9*4882a593Smuzhiyun * documentation, and that the name of Keith Packard not be used in
10*4882a593Smuzhiyun * advertising or publicity pertaining to distribution of the software without
11*4882a593Smuzhiyun * specific, written prior permission. Keith Packard makes no
12*4882a593Smuzhiyun * representations about the suitability of this software for any purpose. It
13*4882a593Smuzhiyun * is provided "as is" without express or implied warranty.
14*4882a593Smuzhiyun *
15*4882a593Smuzhiyun * KEITH PACKARD DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
16*4882a593Smuzhiyun * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
17*4882a593Smuzhiyun * EVENT SHALL KEITH PACKARD BE LIABLE FOR ANY SPECIAL, INDIRECT OR
18*4882a593Smuzhiyun * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
19*4882a593Smuzhiyun * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
20*4882a593Smuzhiyun * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
21*4882a593Smuzhiyun * PERFORMANCE OF THIS SOFTWARE.
22*4882a593Smuzhiyun */
23*4882a593Smuzhiyun
24*4882a593Smuzhiyun #ifdef HAVE_DIX_CONFIG_H
25*4882a593Smuzhiyun #include <dix-config.h>
26*4882a593Smuzhiyun #endif
27*4882a593Smuzhiyun
28*4882a593Smuzhiyun #include <stdlib.h>
29*4882a593Smuzhiyun
30*4882a593Smuzhiyun #include <X11/X.h>
31*4882a593Smuzhiyun #include "scrnintstr.h"
32*4882a593Smuzhiyun #include "windowstr.h"
33*4882a593Smuzhiyun #include <X11/fonts/font.h>
34*4882a593Smuzhiyun #include "dixfontstr.h"
35*4882a593Smuzhiyun #include <X11/fonts/fontstruct.h>
36*4882a593Smuzhiyun #include "mi.h"
37*4882a593Smuzhiyun #include "regionstr.h"
38*4882a593Smuzhiyun #include "globals.h"
39*4882a593Smuzhiyun #include "gcstruct.h"
40*4882a593Smuzhiyun #include "shadow.h"
41*4882a593Smuzhiyun #include "fb.h"
42*4882a593Smuzhiyun
43*4882a593Smuzhiyun /*
44*4882a593Smuzhiyun * 32 4-bit pixels per write
45*4882a593Smuzhiyun */
46*4882a593Smuzhiyun
47*4882a593Smuzhiyun #define PL_SHIFT 7
48*4882a593Smuzhiyun #define PL_UNIT (1 << PL_SHIFT)
49*4882a593Smuzhiyun #define PL_MASK (PL_UNIT - 1)
50*4882a593Smuzhiyun
51*4882a593Smuzhiyun /*
52*4882a593Smuzhiyun * 32->8 conversion:
53*4882a593Smuzhiyun *
54*4882a593Smuzhiyun * 7 6 5 4 3 2 1 0
55*4882a593Smuzhiyun * A B C D E F G H
56*4882a593Smuzhiyun *
57*4882a593Smuzhiyun * 3 3 2 2 2 2 2 2 2 2 2 2 1 1 1 1 1 1 1 1 1 1
58*4882a593Smuzhiyun * 1 0 9 8 7 6 5 4 3 2 1 0 9 8 7 6 5 4 3 2 1 0 9 8 7 6 5 4 3 2 1 0
59*4882a593Smuzhiyun * m . . . H . . . G . . . F . . . E . . . D . . . C . . . B . . . A
60*4882a593Smuzhiyun * m1 G . . . F . . . E . . . D . . . C . . . B . . . A . . . . . . . m << (7 - (p))
61*4882a593Smuzhiyun * m2 . H . . . G . . . F . . . E . . . D . . . C . . . B . . . A . . (m >> (p)) << 2
62*4882a593Smuzhiyun * m3 G E C A m1 & 0x80808080
63*4882a593Smuzhiyun * m4 H F D B m2 & 0x40404040
64*4882a593Smuzhiyun * m5 G H E F C D A B m3 | m4
65*4882a593Smuzhiyun * m6 G H E F C D G H A B E F m5 | (m5 >> 20)
66*4882a593Smuzhiyun * m7 G H E F C D G H A B C D E F G H m6 | (m6 >> 10)
67*4882a593Smuzhiyun */
68*4882a593Smuzhiyun
69*4882a593Smuzhiyun #if 0
70*4882a593Smuzhiyun #define GetBits(p,o,d) {\
71*4882a593Smuzhiyun m = sha[o]; \
72*4882a593Smuzhiyun m1 = m << (7 - (p)); \
73*4882a593Smuzhiyun m2 = (m >> (p)) << 2; \
74*4882a593Smuzhiyun m3 = m1 & 0x80808080; \
75*4882a593Smuzhiyun m4 = m2 & 0x40404040; \
76*4882a593Smuzhiyun m5 = m3 | m4; \
77*4882a593Smuzhiyun m6 = m5 | (m5 >> 20); \
78*4882a593Smuzhiyun d = m6 | (m6 >> 10); \
79*4882a593Smuzhiyun }
80*4882a593Smuzhiyun #else
81*4882a593Smuzhiyun #define GetBits(p,o,d) {\
82*4882a593Smuzhiyun m = sha[o]; \
83*4882a593Smuzhiyun m5 = ((m << (7 - (p))) & 0x80808080) | (((m >> (p)) << 2) & 0x40404040); \
84*4882a593Smuzhiyun m6 = m5 | (m5 >> 20); \
85*4882a593Smuzhiyun d = m6 | (m6 >> 10); \
86*4882a593Smuzhiyun }
87*4882a593Smuzhiyun #endif
88*4882a593Smuzhiyun
89*4882a593Smuzhiyun void
shadowUpdatePlanar4(ScreenPtr pScreen,shadowBufPtr pBuf)90*4882a593Smuzhiyun shadowUpdatePlanar4(ScreenPtr pScreen, shadowBufPtr pBuf)
91*4882a593Smuzhiyun {
92*4882a593Smuzhiyun RegionPtr damage = DamageRegion(pBuf->pDamage);
93*4882a593Smuzhiyun PixmapPtr pShadow = pBuf->pPixmap;
94*4882a593Smuzhiyun int nbox = RegionNumRects(damage);
95*4882a593Smuzhiyun BoxPtr pbox = RegionRects(damage);
96*4882a593Smuzhiyun CARD32 *shaBase, *shaLine, *sha;
97*4882a593Smuzhiyun FbStride shaStride;
98*4882a593Smuzhiyun int scrBase, scrLine, scr;
99*4882a593Smuzhiyun int shaBpp;
100*4882a593Smuzhiyun _X_UNUSED int shaXoff, shaYoff;
101*4882a593Smuzhiyun int x, y, w, h, width;
102*4882a593Smuzhiyun int i;
103*4882a593Smuzhiyun CARD32 *winBase = NULL, *win;
104*4882a593Smuzhiyun CARD32 winSize;
105*4882a593Smuzhiyun int plane;
106*4882a593Smuzhiyun CARD32 m, m5, m6;
107*4882a593Smuzhiyun CARD8 s1, s2, s3, s4;
108*4882a593Smuzhiyun
109*4882a593Smuzhiyun fbGetStipDrawable(&pShadow->drawable, shaBase, shaStride, shaBpp, shaXoff,
110*4882a593Smuzhiyun shaYoff);
111*4882a593Smuzhiyun while (nbox--) {
112*4882a593Smuzhiyun x = (pbox->x1) * shaBpp;
113*4882a593Smuzhiyun y = (pbox->y1);
114*4882a593Smuzhiyun w = (pbox->x2 - pbox->x1) * shaBpp;
115*4882a593Smuzhiyun h = pbox->y2 - pbox->y1;
116*4882a593Smuzhiyun
117*4882a593Smuzhiyun w = (w + (x & PL_MASK) + PL_MASK) >> PL_SHIFT;
118*4882a593Smuzhiyun x &= ~PL_MASK;
119*4882a593Smuzhiyun
120*4882a593Smuzhiyun scrLine = (x >> PL_SHIFT);
121*4882a593Smuzhiyun shaLine = shaBase + y * shaStride + (x >> FB_SHIFT);
122*4882a593Smuzhiyun
123*4882a593Smuzhiyun while (h--) {
124*4882a593Smuzhiyun for (plane = 0; plane < 4; plane++) {
125*4882a593Smuzhiyun width = w;
126*4882a593Smuzhiyun scr = scrLine;
127*4882a593Smuzhiyun sha = shaLine;
128*4882a593Smuzhiyun winSize = 0;
129*4882a593Smuzhiyun scrBase = 0;
130*4882a593Smuzhiyun while (width) {
131*4882a593Smuzhiyun /* how much remains in this window */
132*4882a593Smuzhiyun i = scrBase + winSize - scr;
133*4882a593Smuzhiyun if (i <= 0 || scr < scrBase) {
134*4882a593Smuzhiyun winBase = (CARD32 *) (*pBuf->window) (pScreen,
135*4882a593Smuzhiyun y,
136*4882a593Smuzhiyun (scr << 4) |
137*4882a593Smuzhiyun (plane),
138*4882a593Smuzhiyun SHADOW_WINDOW_WRITE,
139*4882a593Smuzhiyun &winSize,
140*4882a593Smuzhiyun pBuf->closure);
141*4882a593Smuzhiyun if (!winBase)
142*4882a593Smuzhiyun return;
143*4882a593Smuzhiyun winSize >>= 2;
144*4882a593Smuzhiyun scrBase = scr;
145*4882a593Smuzhiyun i = winSize;
146*4882a593Smuzhiyun }
147*4882a593Smuzhiyun win = winBase + (scr - scrBase);
148*4882a593Smuzhiyun if (i > width)
149*4882a593Smuzhiyun i = width;
150*4882a593Smuzhiyun width -= i;
151*4882a593Smuzhiyun scr += i;
152*4882a593Smuzhiyun
153*4882a593Smuzhiyun while (i--) {
154*4882a593Smuzhiyun GetBits(plane, 0, s1);
155*4882a593Smuzhiyun GetBits(plane, 1, s2);
156*4882a593Smuzhiyun GetBits(plane, 2, s3);
157*4882a593Smuzhiyun GetBits(plane, 3, s4);
158*4882a593Smuzhiyun *win++ = s1 | (s2 << 8) | (s3 << 16) | (s4 << 24);
159*4882a593Smuzhiyun sha += 4;
160*4882a593Smuzhiyun }
161*4882a593Smuzhiyun }
162*4882a593Smuzhiyun }
163*4882a593Smuzhiyun shaLine += shaStride;
164*4882a593Smuzhiyun y++;
165*4882a593Smuzhiyun }
166*4882a593Smuzhiyun pbox++;
167*4882a593Smuzhiyun }
168*4882a593Smuzhiyun }
169