1*4882a593Smuzhiyun /*
2*4882a593Smuzhiyun * Copyright © 2000 Keith Packard
3*4882a593Smuzhiyun *
4*4882a593Smuzhiyun * Permission to use, copy, modify, distribute, and sell this software and its
5*4882a593Smuzhiyun * documentation for any purpose is hereby granted without fee, provided that
6*4882a593Smuzhiyun * the above copyright notice appear in all copies and that both that
7*4882a593Smuzhiyun * copyright notice and this permission notice appear in supporting
8*4882a593Smuzhiyun * documentation, and that the name of Keith Packard not be used in
9*4882a593Smuzhiyun * advertising or publicity pertaining to distribution of the software without
10*4882a593Smuzhiyun * specific, written prior permission. Keith Packard makes no
11*4882a593Smuzhiyun * representations about the suitability of this software for any purpose. It
12*4882a593Smuzhiyun * is provided "as is" without express or implied warranty.
13*4882a593Smuzhiyun *
14*4882a593Smuzhiyun * KEITH PACKARD DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
15*4882a593Smuzhiyun * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
16*4882a593Smuzhiyun * EVENT SHALL KEITH PACKARD BE LIABLE FOR ANY SPECIAL, INDIRECT OR
17*4882a593Smuzhiyun * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
18*4882a593Smuzhiyun * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
19*4882a593Smuzhiyun * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
20*4882a593Smuzhiyun * PERFORMANCE OF THIS SOFTWARE.
21*4882a593Smuzhiyun */
22*4882a593Smuzhiyun
23*4882a593Smuzhiyun #ifdef HAVE_DIX_CONFIG_H
24*4882a593Smuzhiyun #include <dix-config.h>
25*4882a593Smuzhiyun #endif
26*4882a593Smuzhiyun
27*4882a593Smuzhiyun #include <stdlib.h>
28*4882a593Smuzhiyun
29*4882a593Smuzhiyun #include <X11/X.h>
30*4882a593Smuzhiyun #include "scrnintstr.h"
31*4882a593Smuzhiyun #include "windowstr.h"
32*4882a593Smuzhiyun #include "dixfontstr.h"
33*4882a593Smuzhiyun #include "mi.h"
34*4882a593Smuzhiyun #include "regionstr.h"
35*4882a593Smuzhiyun #include "globals.h"
36*4882a593Smuzhiyun #include "gcstruct.h"
37*4882a593Smuzhiyun #include "shadow.h"
38*4882a593Smuzhiyun
39*4882a593Smuzhiyun static DevPrivateKeyRec shadowScrPrivateKeyRec;
40*4882a593Smuzhiyun #define shadowScrPrivateKey (&shadowScrPrivateKeyRec)
41*4882a593Smuzhiyun
42*4882a593Smuzhiyun #define shadowGetBuf(pScr) ((shadowBufPtr) \
43*4882a593Smuzhiyun dixLookupPrivate(&(pScr)->devPrivates, shadowScrPrivateKey))
44*4882a593Smuzhiyun #define shadowBuf(pScr) shadowBufPtr pBuf = shadowGetBuf(pScr)
45*4882a593Smuzhiyun
46*4882a593Smuzhiyun #define wrap(priv, real, mem) {\
47*4882a593Smuzhiyun priv->mem = real->mem; \
48*4882a593Smuzhiyun real->mem = shadow##mem; \
49*4882a593Smuzhiyun }
50*4882a593Smuzhiyun
51*4882a593Smuzhiyun #define unwrap(priv, real, mem) {\
52*4882a593Smuzhiyun real->mem = priv->mem; \
53*4882a593Smuzhiyun }
54*4882a593Smuzhiyun
55*4882a593Smuzhiyun static void
shadowRedisplay(ScreenPtr pScreen)56*4882a593Smuzhiyun shadowRedisplay(ScreenPtr pScreen)
57*4882a593Smuzhiyun {
58*4882a593Smuzhiyun shadowBuf(pScreen);
59*4882a593Smuzhiyun RegionPtr pRegion;
60*4882a593Smuzhiyun
61*4882a593Smuzhiyun if (!pBuf || !pBuf->pDamage || !pBuf->update)
62*4882a593Smuzhiyun return;
63*4882a593Smuzhiyun pRegion = DamageRegion(pBuf->pDamage);
64*4882a593Smuzhiyun if (RegionNotEmpty(pRegion)) {
65*4882a593Smuzhiyun (*pBuf->update) (pScreen, pBuf);
66*4882a593Smuzhiyun DamageEmpty(pBuf->pDamage);
67*4882a593Smuzhiyun }
68*4882a593Smuzhiyun }
69*4882a593Smuzhiyun
70*4882a593Smuzhiyun static void
shadowBlockHandler(ScreenPtr pScreen,void * timeout)71*4882a593Smuzhiyun shadowBlockHandler(ScreenPtr pScreen, void *timeout)
72*4882a593Smuzhiyun {
73*4882a593Smuzhiyun shadowBuf(pScreen);
74*4882a593Smuzhiyun
75*4882a593Smuzhiyun shadowRedisplay(pScreen);
76*4882a593Smuzhiyun
77*4882a593Smuzhiyun unwrap(pBuf, pScreen, BlockHandler);
78*4882a593Smuzhiyun pScreen->BlockHandler(pScreen, timeout);
79*4882a593Smuzhiyun wrap(pBuf, pScreen, BlockHandler);
80*4882a593Smuzhiyun }
81*4882a593Smuzhiyun
82*4882a593Smuzhiyun static void
shadowGetImage(DrawablePtr pDrawable,int sx,int sy,int w,int h,unsigned int format,unsigned long planeMask,char * pdstLine)83*4882a593Smuzhiyun shadowGetImage(DrawablePtr pDrawable, int sx, int sy, int w, int h,
84*4882a593Smuzhiyun unsigned int format, unsigned long planeMask, char *pdstLine)
85*4882a593Smuzhiyun {
86*4882a593Smuzhiyun ScreenPtr pScreen = pDrawable->pScreen;
87*4882a593Smuzhiyun
88*4882a593Smuzhiyun shadowBuf(pScreen);
89*4882a593Smuzhiyun
90*4882a593Smuzhiyun /* Many apps use GetImage to sync with the visable frame buffer */
91*4882a593Smuzhiyun if (pDrawable->type == DRAWABLE_WINDOW)
92*4882a593Smuzhiyun shadowRedisplay(pScreen);
93*4882a593Smuzhiyun unwrap(pBuf, pScreen, GetImage);
94*4882a593Smuzhiyun pScreen->GetImage(pDrawable, sx, sy, w, h, format, planeMask, pdstLine);
95*4882a593Smuzhiyun wrap(pBuf, pScreen, GetImage);
96*4882a593Smuzhiyun }
97*4882a593Smuzhiyun
98*4882a593Smuzhiyun static Bool
shadowCloseScreen(ScreenPtr pScreen)99*4882a593Smuzhiyun shadowCloseScreen(ScreenPtr pScreen)
100*4882a593Smuzhiyun {
101*4882a593Smuzhiyun shadowBuf(pScreen);
102*4882a593Smuzhiyun
103*4882a593Smuzhiyun unwrap(pBuf, pScreen, GetImage);
104*4882a593Smuzhiyun unwrap(pBuf, pScreen, CloseScreen);
105*4882a593Smuzhiyun unwrap(pBuf, pScreen, BlockHandler);
106*4882a593Smuzhiyun shadowRemove(pScreen, pBuf->pPixmap);
107*4882a593Smuzhiyun DamageDestroy(pBuf->pDamage);
108*4882a593Smuzhiyun if (pBuf->pPixmap)
109*4882a593Smuzhiyun pScreen->DestroyPixmap(pBuf->pPixmap);
110*4882a593Smuzhiyun free(pBuf);
111*4882a593Smuzhiyun return pScreen->CloseScreen(pScreen);
112*4882a593Smuzhiyun }
113*4882a593Smuzhiyun
114*4882a593Smuzhiyun Bool
shadowSetup(ScreenPtr pScreen)115*4882a593Smuzhiyun shadowSetup(ScreenPtr pScreen)
116*4882a593Smuzhiyun {
117*4882a593Smuzhiyun shadowBufPtr pBuf;
118*4882a593Smuzhiyun
119*4882a593Smuzhiyun if (!dixRegisterPrivateKey(&shadowScrPrivateKeyRec, PRIVATE_SCREEN, 0))
120*4882a593Smuzhiyun return FALSE;
121*4882a593Smuzhiyun
122*4882a593Smuzhiyun if (!DamageSetup(pScreen))
123*4882a593Smuzhiyun return FALSE;
124*4882a593Smuzhiyun
125*4882a593Smuzhiyun pBuf = malloc(sizeof(shadowBufRec));
126*4882a593Smuzhiyun if (!pBuf)
127*4882a593Smuzhiyun return FALSE;
128*4882a593Smuzhiyun pBuf->pDamage = DamageCreate((DamageReportFunc) NULL,
129*4882a593Smuzhiyun (DamageDestroyFunc) NULL,
130*4882a593Smuzhiyun DamageReportNone, TRUE, pScreen, pScreen);
131*4882a593Smuzhiyun if (!pBuf->pDamage) {
132*4882a593Smuzhiyun free(pBuf);
133*4882a593Smuzhiyun return FALSE;
134*4882a593Smuzhiyun }
135*4882a593Smuzhiyun
136*4882a593Smuzhiyun wrap(pBuf, pScreen, CloseScreen);
137*4882a593Smuzhiyun wrap(pBuf, pScreen, GetImage);
138*4882a593Smuzhiyun wrap(pBuf, pScreen, BlockHandler);
139*4882a593Smuzhiyun pBuf->update = 0;
140*4882a593Smuzhiyun pBuf->window = 0;
141*4882a593Smuzhiyun pBuf->pPixmap = 0;
142*4882a593Smuzhiyun pBuf->closure = 0;
143*4882a593Smuzhiyun pBuf->randr = 0;
144*4882a593Smuzhiyun
145*4882a593Smuzhiyun dixSetPrivate(&pScreen->devPrivates, shadowScrPrivateKey, pBuf);
146*4882a593Smuzhiyun return TRUE;
147*4882a593Smuzhiyun }
148*4882a593Smuzhiyun
149*4882a593Smuzhiyun Bool
shadowAdd(ScreenPtr pScreen,PixmapPtr pPixmap,ShadowUpdateProc update,ShadowWindowProc window,int randr,void * closure)150*4882a593Smuzhiyun shadowAdd(ScreenPtr pScreen, PixmapPtr pPixmap, ShadowUpdateProc update,
151*4882a593Smuzhiyun ShadowWindowProc window, int randr, void *closure)
152*4882a593Smuzhiyun {
153*4882a593Smuzhiyun shadowBuf(pScreen);
154*4882a593Smuzhiyun
155*4882a593Smuzhiyun /*
156*4882a593Smuzhiyun * Map simple rotation values to bitmasks; fortunately,
157*4882a593Smuzhiyun * these are all unique
158*4882a593Smuzhiyun */
159*4882a593Smuzhiyun switch (randr) {
160*4882a593Smuzhiyun case 0:
161*4882a593Smuzhiyun randr = SHADOW_ROTATE_0;
162*4882a593Smuzhiyun break;
163*4882a593Smuzhiyun case 90:
164*4882a593Smuzhiyun randr = SHADOW_ROTATE_90;
165*4882a593Smuzhiyun break;
166*4882a593Smuzhiyun case 180:
167*4882a593Smuzhiyun randr = SHADOW_ROTATE_180;
168*4882a593Smuzhiyun break;
169*4882a593Smuzhiyun case 270:
170*4882a593Smuzhiyun randr = SHADOW_ROTATE_270;
171*4882a593Smuzhiyun break;
172*4882a593Smuzhiyun }
173*4882a593Smuzhiyun pBuf->update = update;
174*4882a593Smuzhiyun pBuf->window = window;
175*4882a593Smuzhiyun pBuf->randr = randr;
176*4882a593Smuzhiyun pBuf->closure = closure;
177*4882a593Smuzhiyun pBuf->pPixmap = pPixmap;
178*4882a593Smuzhiyun DamageRegister(&pPixmap->drawable, pBuf->pDamage);
179*4882a593Smuzhiyun return TRUE;
180*4882a593Smuzhiyun }
181*4882a593Smuzhiyun
182*4882a593Smuzhiyun void
shadowRemove(ScreenPtr pScreen,PixmapPtr pPixmap)183*4882a593Smuzhiyun shadowRemove(ScreenPtr pScreen, PixmapPtr pPixmap)
184*4882a593Smuzhiyun {
185*4882a593Smuzhiyun shadowBuf(pScreen);
186*4882a593Smuzhiyun
187*4882a593Smuzhiyun if (pBuf->pPixmap) {
188*4882a593Smuzhiyun DamageUnregister(pBuf->pDamage);
189*4882a593Smuzhiyun pBuf->update = 0;
190*4882a593Smuzhiyun pBuf->window = 0;
191*4882a593Smuzhiyun pBuf->randr = 0;
192*4882a593Smuzhiyun pBuf->closure = 0;
193*4882a593Smuzhiyun pBuf->pPixmap = 0;
194*4882a593Smuzhiyun }
195*4882a593Smuzhiyun }
196