1*4882a593Smuzhiyun /*
2*4882a593Smuzhiyun * gtf.c Generate mode timings using the GTF Timing Standard
3*4882a593Smuzhiyun *
4*4882a593Smuzhiyun * gcc gtf.c -o gtf -lm -Wall
5*4882a593Smuzhiyun *
6*4882a593Smuzhiyun * Copyright (c) 2001, Andy Ritger aritger@nvidia.com
7*4882a593Smuzhiyun * All rights reserved.
8*4882a593Smuzhiyun *
9*4882a593Smuzhiyun * Redistribution and use in source and binary forms, with or without
10*4882a593Smuzhiyun * modification, are permitted provided that the following conditions
11*4882a593Smuzhiyun * are met:
12*4882a593Smuzhiyun *
13*4882a593Smuzhiyun * o Redistributions of source code must retain the above copyright
14*4882a593Smuzhiyun * notice, this list of conditions and the following disclaimer.
15*4882a593Smuzhiyun * o Redistributions in binary form must reproduce the above copyright
16*4882a593Smuzhiyun * notice, this list of conditions and the following disclaimer
17*4882a593Smuzhiyun * in the documentation and/or other materials provided with the
18*4882a593Smuzhiyun * distribution.
19*4882a593Smuzhiyun * o Neither the name of NVIDIA nor the names of its contributors
20*4882a593Smuzhiyun * may be used to endorse or promote products derived from this
21*4882a593Smuzhiyun * software without specific prior written permission.
22*4882a593Smuzhiyun *
23*4882a593Smuzhiyun * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
24*4882a593Smuzhiyun * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT
25*4882a593Smuzhiyun * NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
26*4882a593Smuzhiyun * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL
27*4882a593Smuzhiyun * THE REGENTS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
28*4882a593Smuzhiyun * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
29*4882a593Smuzhiyun * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
30*4882a593Smuzhiyun * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
31*4882a593Smuzhiyun * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
32*4882a593Smuzhiyun * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
33*4882a593Smuzhiyun * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
34*4882a593Smuzhiyun * POSSIBILITY OF SUCH DAMAGE.
35*4882a593Smuzhiyun *
36*4882a593Smuzhiyun * This program is based on the Generalized Timing Formula(GTF TM)
37*4882a593Smuzhiyun * Standard Version: 1.0, Revision: 1.0
38*4882a593Smuzhiyun *
39*4882a593Smuzhiyun * The GTF Document contains the following Copyright information:
40*4882a593Smuzhiyun *
41*4882a593Smuzhiyun * Copyright (c) 1994, 1995, 1996 - Video Electronics Standards
42*4882a593Smuzhiyun * Association. Duplication of this document within VESA member
43*4882a593Smuzhiyun * companies for review purposes is permitted. All other rights
44*4882a593Smuzhiyun * reserved.
45*4882a593Smuzhiyun *
46*4882a593Smuzhiyun * While every precaution has been taken in the preparation
47*4882a593Smuzhiyun * of this standard, the Video Electronics Standards Association and
48*4882a593Smuzhiyun * its contributors assume no responsibility for errors or omissions,
49*4882a593Smuzhiyun * and make no warranties, expressed or implied, of functionality
50*4882a593Smuzhiyun * of suitability for any purpose. The sample code contained within
51*4882a593Smuzhiyun * this standard may be used without restriction.
52*4882a593Smuzhiyun *
53*4882a593Smuzhiyun *
54*4882a593Smuzhiyun *
55*4882a593Smuzhiyun * The GTF EXCEL(TM) SPREADSHEET, a sample (and the definitive)
56*4882a593Smuzhiyun * implementation of the GTF Timing Standard, is available at:
57*4882a593Smuzhiyun *
58*4882a593Smuzhiyun * ftp://ftp.vesa.org/pub/GTF/GTF_V1R1.xls
59*4882a593Smuzhiyun */
60*4882a593Smuzhiyun
61*4882a593Smuzhiyun /* Ruthlessly converted to server code by Adam Jackson <ajax@redhat.com> */
62*4882a593Smuzhiyun
63*4882a593Smuzhiyun #ifdef HAVE_XORG_CONFIG_H
64*4882a593Smuzhiyun #include <xorg-config.h>
65*4882a593Smuzhiyun #endif
66*4882a593Smuzhiyun
67*4882a593Smuzhiyun #include "xf86.h"
68*4882a593Smuzhiyun #include "xf86Modes.h"
69*4882a593Smuzhiyun #include <string.h>
70*4882a593Smuzhiyun
71*4882a593Smuzhiyun #define MARGIN_PERCENT 1.8 /* % of active vertical image */
72*4882a593Smuzhiyun #define CELL_GRAN 8.0 /* assumed character cell granularity */
73*4882a593Smuzhiyun #define MIN_PORCH 1 /* minimum front porch */
74*4882a593Smuzhiyun #define V_SYNC_RQD 3 /* width of vsync in lines */
75*4882a593Smuzhiyun #define H_SYNC_PERCENT 8.0 /* width of hsync as % of total line */
76*4882a593Smuzhiyun #define MIN_VSYNC_PLUS_BP 550.0 /* min time of vsync + back porch (microsec) */
77*4882a593Smuzhiyun #define M 600.0 /* blanking formula gradient */
78*4882a593Smuzhiyun #define C 40.0 /* blanking formula offset */
79*4882a593Smuzhiyun #define K 128.0 /* blanking formula scaling factor */
80*4882a593Smuzhiyun #define J 20.0 /* blanking formula scaling factor */
81*4882a593Smuzhiyun
82*4882a593Smuzhiyun /* C' and M' are part of the Blanking Duty Cycle computation */
83*4882a593Smuzhiyun
84*4882a593Smuzhiyun #define C_PRIME (((C - J) * K/256.0) + J)
85*4882a593Smuzhiyun #define M_PRIME (K/256.0 * M)
86*4882a593Smuzhiyun
87*4882a593Smuzhiyun /*
88*4882a593Smuzhiyun * xf86GTFMode() - as defined by the GTF Timing Standard, compute the
89*4882a593Smuzhiyun * Stage 1 Parameters using the vertical refresh frequency. In other
90*4882a593Smuzhiyun * words: input a desired resolution and desired refresh rate, and
91*4882a593Smuzhiyun * output the GTF mode timings.
92*4882a593Smuzhiyun *
93*4882a593Smuzhiyun * XXX All the code is in place to compute interlaced modes, but I don't
94*4882a593Smuzhiyun * feel like testing it right now.
95*4882a593Smuzhiyun *
96*4882a593Smuzhiyun * XXX margin computations are implemented but not tested (nor used by
97*4882a593Smuzhiyun * XServer of fbset mode descriptions, from what I can tell).
98*4882a593Smuzhiyun */
99*4882a593Smuzhiyun
100*4882a593Smuzhiyun DisplayModePtr
xf86GTFMode(int h_pixels,int v_lines,float freq,int interlaced,int margins)101*4882a593Smuzhiyun xf86GTFMode(int h_pixels, int v_lines, float freq, int interlaced, int margins)
102*4882a593Smuzhiyun {
103*4882a593Smuzhiyun DisplayModeRec *mode = xnfcalloc(1, sizeof(DisplayModeRec));
104*4882a593Smuzhiyun
105*4882a593Smuzhiyun float h_pixels_rnd;
106*4882a593Smuzhiyun float v_lines_rnd;
107*4882a593Smuzhiyun float v_field_rate_rqd;
108*4882a593Smuzhiyun float top_margin;
109*4882a593Smuzhiyun float bottom_margin;
110*4882a593Smuzhiyun float interlace;
111*4882a593Smuzhiyun float h_period_est;
112*4882a593Smuzhiyun float vsync_plus_bp;
113*4882a593Smuzhiyun float v_back_porch;
114*4882a593Smuzhiyun float total_v_lines;
115*4882a593Smuzhiyun float v_field_rate_est;
116*4882a593Smuzhiyun float h_period;
117*4882a593Smuzhiyun float v_field_rate;
118*4882a593Smuzhiyun float v_frame_rate;
119*4882a593Smuzhiyun float left_margin;
120*4882a593Smuzhiyun float right_margin;
121*4882a593Smuzhiyun float total_active_pixels;
122*4882a593Smuzhiyun float ideal_duty_cycle;
123*4882a593Smuzhiyun float h_blank;
124*4882a593Smuzhiyun float total_pixels;
125*4882a593Smuzhiyun float pixel_freq;
126*4882a593Smuzhiyun float h_freq;
127*4882a593Smuzhiyun
128*4882a593Smuzhiyun float h_sync;
129*4882a593Smuzhiyun float h_front_porch;
130*4882a593Smuzhiyun float v_odd_front_porch_lines;
131*4882a593Smuzhiyun
132*4882a593Smuzhiyun /* 1. In order to give correct results, the number of horizontal
133*4882a593Smuzhiyun * pixels requested is first processed to ensure that it is divisible
134*4882a593Smuzhiyun * by the character size, by rounding it to the nearest character
135*4882a593Smuzhiyun * cell boundary:
136*4882a593Smuzhiyun *
137*4882a593Smuzhiyun * [H PIXELS RND] = ((ROUND([H PIXELS]/[CELL GRAN RND],0))*[CELLGRAN RND])
138*4882a593Smuzhiyun */
139*4882a593Smuzhiyun
140*4882a593Smuzhiyun h_pixels_rnd = rint((float) h_pixels / CELL_GRAN) * CELL_GRAN;
141*4882a593Smuzhiyun
142*4882a593Smuzhiyun /* 2. If interlace is requested, the number of vertical lines assumed
143*4882a593Smuzhiyun * by the calculation must be halved, as the computation calculates
144*4882a593Smuzhiyun * the number of vertical lines per field. In either case, the
145*4882a593Smuzhiyun * number of lines is rounded to the nearest integer.
146*4882a593Smuzhiyun *
147*4882a593Smuzhiyun * [V LINES RND] = IF([INT RQD?]="y", ROUND([V LINES]/2,0),
148*4882a593Smuzhiyun * ROUND([V LINES],0))
149*4882a593Smuzhiyun */
150*4882a593Smuzhiyun
151*4882a593Smuzhiyun v_lines_rnd = interlaced ?
152*4882a593Smuzhiyun rint((float) v_lines) / 2.0 : rint((float) v_lines);
153*4882a593Smuzhiyun
154*4882a593Smuzhiyun /* 3. Find the frame rate required:
155*4882a593Smuzhiyun *
156*4882a593Smuzhiyun * [V FIELD RATE RQD] = IF([INT RQD?]="y", [I/P FREQ RQD]*2,
157*4882a593Smuzhiyun * [I/P FREQ RQD])
158*4882a593Smuzhiyun */
159*4882a593Smuzhiyun
160*4882a593Smuzhiyun v_field_rate_rqd = interlaced ? (freq * 2.0) : (freq);
161*4882a593Smuzhiyun
162*4882a593Smuzhiyun /* 4. Find number of lines in Top margin:
163*4882a593Smuzhiyun *
164*4882a593Smuzhiyun * [TOP MARGIN (LINES)] = IF([MARGINS RQD?]="Y",
165*4882a593Smuzhiyun * ROUND(([MARGIN%]/100*[V LINES RND]),0),
166*4882a593Smuzhiyun * 0)
167*4882a593Smuzhiyun */
168*4882a593Smuzhiyun
169*4882a593Smuzhiyun top_margin = margins ? rint(MARGIN_PERCENT / 100.0 * v_lines_rnd) : (0.0);
170*4882a593Smuzhiyun
171*4882a593Smuzhiyun /* 5. Find number of lines in Bottom margin:
172*4882a593Smuzhiyun *
173*4882a593Smuzhiyun * [BOT MARGIN (LINES)] = IF([MARGINS RQD?]="Y",
174*4882a593Smuzhiyun * ROUND(([MARGIN%]/100*[V LINES RND]),0),
175*4882a593Smuzhiyun * 0)
176*4882a593Smuzhiyun */
177*4882a593Smuzhiyun
178*4882a593Smuzhiyun bottom_margin =
179*4882a593Smuzhiyun margins ? rint(MARGIN_PERCENT / 100.0 * v_lines_rnd) : (0.0);
180*4882a593Smuzhiyun
181*4882a593Smuzhiyun /* 6. If interlace is required, then set variable [INTERLACE]=0.5:
182*4882a593Smuzhiyun *
183*4882a593Smuzhiyun * [INTERLACE]=(IF([INT RQD?]="y",0.5,0))
184*4882a593Smuzhiyun */
185*4882a593Smuzhiyun
186*4882a593Smuzhiyun interlace = interlaced ? 0.5 : 0.0;
187*4882a593Smuzhiyun
188*4882a593Smuzhiyun /* 7. Estimate the Horizontal period
189*4882a593Smuzhiyun *
190*4882a593Smuzhiyun * [H PERIOD EST] = ((1/[V FIELD RATE RQD]) - [MIN VSYNC+BP]/1000000) /
191*4882a593Smuzhiyun * ([V LINES RND] + (2*[TOP MARGIN (LINES)]) +
192*4882a593Smuzhiyun * [MIN PORCH RND]+[INTERLACE]) * 1000000
193*4882a593Smuzhiyun */
194*4882a593Smuzhiyun
195*4882a593Smuzhiyun h_period_est = (((1.0 / v_field_rate_rqd) - (MIN_VSYNC_PLUS_BP / 1000000.0))
196*4882a593Smuzhiyun / (v_lines_rnd + (2 * top_margin) + MIN_PORCH + interlace)
197*4882a593Smuzhiyun * 1000000.0);
198*4882a593Smuzhiyun
199*4882a593Smuzhiyun /* 8. Find the number of lines in V sync + back porch:
200*4882a593Smuzhiyun *
201*4882a593Smuzhiyun * [V SYNC+BP] = ROUND(([MIN VSYNC+BP]/[H PERIOD EST]),0)
202*4882a593Smuzhiyun */
203*4882a593Smuzhiyun
204*4882a593Smuzhiyun vsync_plus_bp = rint(MIN_VSYNC_PLUS_BP / h_period_est);
205*4882a593Smuzhiyun
206*4882a593Smuzhiyun /* 9. Find the number of lines in V back porch alone:
207*4882a593Smuzhiyun *
208*4882a593Smuzhiyun * [V BACK PORCH] = [V SYNC+BP] - [V SYNC RND]
209*4882a593Smuzhiyun *
210*4882a593Smuzhiyun * XXX is "[V SYNC RND]" a typo? should be [V SYNC RQD]?
211*4882a593Smuzhiyun */
212*4882a593Smuzhiyun
213*4882a593Smuzhiyun v_back_porch = vsync_plus_bp - V_SYNC_RQD;
214*4882a593Smuzhiyun (void) v_back_porch;
215*4882a593Smuzhiyun
216*4882a593Smuzhiyun /* 10. Find the total number of lines in Vertical field period:
217*4882a593Smuzhiyun *
218*4882a593Smuzhiyun * [TOTAL V LINES] = [V LINES RND] + [TOP MARGIN (LINES)] +
219*4882a593Smuzhiyun * [BOT MARGIN (LINES)] + [V SYNC+BP] + [INTERLACE] +
220*4882a593Smuzhiyun * [MIN PORCH RND]
221*4882a593Smuzhiyun */
222*4882a593Smuzhiyun
223*4882a593Smuzhiyun total_v_lines = v_lines_rnd + top_margin + bottom_margin + vsync_plus_bp +
224*4882a593Smuzhiyun interlace + MIN_PORCH;
225*4882a593Smuzhiyun
226*4882a593Smuzhiyun /* 11. Estimate the Vertical field frequency:
227*4882a593Smuzhiyun *
228*4882a593Smuzhiyun * [V FIELD RATE EST] = 1 / [H PERIOD EST] / [TOTAL V LINES] * 1000000
229*4882a593Smuzhiyun */
230*4882a593Smuzhiyun
231*4882a593Smuzhiyun v_field_rate_est = 1.0 / h_period_est / total_v_lines * 1000000.0;
232*4882a593Smuzhiyun
233*4882a593Smuzhiyun /* 12. Find the actual horizontal period:
234*4882a593Smuzhiyun *
235*4882a593Smuzhiyun * [H PERIOD] = [H PERIOD EST] / ([V FIELD RATE RQD] / [V FIELD RATE EST])
236*4882a593Smuzhiyun */
237*4882a593Smuzhiyun
238*4882a593Smuzhiyun h_period = h_period_est / (v_field_rate_rqd / v_field_rate_est);
239*4882a593Smuzhiyun
240*4882a593Smuzhiyun /* 13. Find the actual Vertical field frequency:
241*4882a593Smuzhiyun *
242*4882a593Smuzhiyun * [V FIELD RATE] = 1 / [H PERIOD] / [TOTAL V LINES] * 1000000
243*4882a593Smuzhiyun */
244*4882a593Smuzhiyun
245*4882a593Smuzhiyun v_field_rate = 1.0 / h_period / total_v_lines * 1000000.0;
246*4882a593Smuzhiyun
247*4882a593Smuzhiyun /* 14. Find the Vertical frame frequency:
248*4882a593Smuzhiyun *
249*4882a593Smuzhiyun * [V FRAME RATE] = (IF([INT RQD?]="y", [V FIELD RATE]/2, [V FIELD RATE]))
250*4882a593Smuzhiyun */
251*4882a593Smuzhiyun
252*4882a593Smuzhiyun v_frame_rate = interlaced ? v_field_rate / 2.0 : v_field_rate;
253*4882a593Smuzhiyun (void) v_frame_rate;
254*4882a593Smuzhiyun
255*4882a593Smuzhiyun /* 15. Find number of pixels in left margin:
256*4882a593Smuzhiyun *
257*4882a593Smuzhiyun * [LEFT MARGIN (PIXELS)] = (IF( [MARGINS RQD?]="Y",
258*4882a593Smuzhiyun * (ROUND( ([H PIXELS RND] * [MARGIN%] / 100 /
259*4882a593Smuzhiyun * [CELL GRAN RND]),0)) * [CELL GRAN RND],
260*4882a593Smuzhiyun * 0))
261*4882a593Smuzhiyun */
262*4882a593Smuzhiyun
263*4882a593Smuzhiyun left_margin = margins ?
264*4882a593Smuzhiyun rint(h_pixels_rnd * MARGIN_PERCENT / 100.0 / CELL_GRAN) * CELL_GRAN :
265*4882a593Smuzhiyun 0.0;
266*4882a593Smuzhiyun
267*4882a593Smuzhiyun /* 16. Find number of pixels in right margin:
268*4882a593Smuzhiyun *
269*4882a593Smuzhiyun * [RIGHT MARGIN (PIXELS)] = (IF( [MARGINS RQD?]="Y",
270*4882a593Smuzhiyun * (ROUND( ([H PIXELS RND] * [MARGIN%] / 100 /
271*4882a593Smuzhiyun * [CELL GRAN RND]),0)) * [CELL GRAN RND],
272*4882a593Smuzhiyun * 0))
273*4882a593Smuzhiyun */
274*4882a593Smuzhiyun
275*4882a593Smuzhiyun right_margin = margins ?
276*4882a593Smuzhiyun rint(h_pixels_rnd * MARGIN_PERCENT / 100.0 / CELL_GRAN) * CELL_GRAN :
277*4882a593Smuzhiyun 0.0;
278*4882a593Smuzhiyun
279*4882a593Smuzhiyun /* 17. Find total number of active pixels in image and left and right
280*4882a593Smuzhiyun * margins:
281*4882a593Smuzhiyun *
282*4882a593Smuzhiyun * [TOTAL ACTIVE PIXELS] = [H PIXELS RND] + [LEFT MARGIN (PIXELS)] +
283*4882a593Smuzhiyun * [RIGHT MARGIN (PIXELS)]
284*4882a593Smuzhiyun */
285*4882a593Smuzhiyun
286*4882a593Smuzhiyun total_active_pixels = h_pixels_rnd + left_margin + right_margin;
287*4882a593Smuzhiyun
288*4882a593Smuzhiyun /* 18. Find the ideal blanking duty cycle from the blanking duty cycle
289*4882a593Smuzhiyun * equation:
290*4882a593Smuzhiyun *
291*4882a593Smuzhiyun * [IDEAL DUTY CYCLE] = [C'] - ([M']*[H PERIOD]/1000)
292*4882a593Smuzhiyun */
293*4882a593Smuzhiyun
294*4882a593Smuzhiyun ideal_duty_cycle = C_PRIME - (M_PRIME * h_period / 1000.0);
295*4882a593Smuzhiyun
296*4882a593Smuzhiyun /* 19. Find the number of pixels in the blanking time to the nearest
297*4882a593Smuzhiyun * double character cell:
298*4882a593Smuzhiyun *
299*4882a593Smuzhiyun * [H BLANK (PIXELS)] = (ROUND(([TOTAL ACTIVE PIXELS] *
300*4882a593Smuzhiyun * [IDEAL DUTY CYCLE] /
301*4882a593Smuzhiyun * (100-[IDEAL DUTY CYCLE]) /
302*4882a593Smuzhiyun * (2*[CELL GRAN RND])), 0))
303*4882a593Smuzhiyun * * (2*[CELL GRAN RND])
304*4882a593Smuzhiyun */
305*4882a593Smuzhiyun
306*4882a593Smuzhiyun h_blank = rint(total_active_pixels *
307*4882a593Smuzhiyun ideal_duty_cycle /
308*4882a593Smuzhiyun (100.0 - ideal_duty_cycle) /
309*4882a593Smuzhiyun (2.0 * CELL_GRAN)) * (2.0 * CELL_GRAN);
310*4882a593Smuzhiyun
311*4882a593Smuzhiyun /* 20. Find total number of pixels:
312*4882a593Smuzhiyun *
313*4882a593Smuzhiyun * [TOTAL PIXELS] = [TOTAL ACTIVE PIXELS] + [H BLANK (PIXELS)]
314*4882a593Smuzhiyun */
315*4882a593Smuzhiyun
316*4882a593Smuzhiyun total_pixels = total_active_pixels + h_blank;
317*4882a593Smuzhiyun
318*4882a593Smuzhiyun /* 21. Find pixel clock frequency:
319*4882a593Smuzhiyun *
320*4882a593Smuzhiyun * [PIXEL FREQ] = [TOTAL PIXELS] / [H PERIOD]
321*4882a593Smuzhiyun */
322*4882a593Smuzhiyun
323*4882a593Smuzhiyun pixel_freq = total_pixels / h_period;
324*4882a593Smuzhiyun
325*4882a593Smuzhiyun /* 22. Find horizontal frequency:
326*4882a593Smuzhiyun *
327*4882a593Smuzhiyun * [H FREQ] = 1000 / [H PERIOD]
328*4882a593Smuzhiyun */
329*4882a593Smuzhiyun
330*4882a593Smuzhiyun h_freq = 1000.0 / h_period;
331*4882a593Smuzhiyun
332*4882a593Smuzhiyun /* Stage 1 computations are now complete; I should really pass
333*4882a593Smuzhiyun the results to another function and do the Stage 2
334*4882a593Smuzhiyun computations, but I only need a few more values so I'll just
335*4882a593Smuzhiyun append the computations here for now */
336*4882a593Smuzhiyun
337*4882a593Smuzhiyun /* 17. Find the number of pixels in the horizontal sync period:
338*4882a593Smuzhiyun *
339*4882a593Smuzhiyun * [H SYNC (PIXELS)] =(ROUND(([H SYNC%] / 100 * [TOTAL PIXELS] /
340*4882a593Smuzhiyun * [CELL GRAN RND]),0))*[CELL GRAN RND]
341*4882a593Smuzhiyun */
342*4882a593Smuzhiyun
343*4882a593Smuzhiyun h_sync =
344*4882a593Smuzhiyun rint(H_SYNC_PERCENT / 100.0 * total_pixels / CELL_GRAN) * CELL_GRAN;
345*4882a593Smuzhiyun
346*4882a593Smuzhiyun /* 18. Find the number of pixels in the horizontal front porch period:
347*4882a593Smuzhiyun *
348*4882a593Smuzhiyun * [H FRONT PORCH (PIXELS)] = ([H BLANK (PIXELS)]/2)-[H SYNC (PIXELS)]
349*4882a593Smuzhiyun */
350*4882a593Smuzhiyun
351*4882a593Smuzhiyun h_front_porch = (h_blank / 2.0) - h_sync;
352*4882a593Smuzhiyun
353*4882a593Smuzhiyun /* 36. Find the number of lines in the odd front porch period:
354*4882a593Smuzhiyun *
355*4882a593Smuzhiyun * [V ODD FRONT PORCH(LINES)]=([MIN PORCH RND]+[INTERLACE])
356*4882a593Smuzhiyun */
357*4882a593Smuzhiyun
358*4882a593Smuzhiyun v_odd_front_porch_lines = MIN_PORCH + interlace;
359*4882a593Smuzhiyun
360*4882a593Smuzhiyun /* finally, pack the results in the mode struct */
361*4882a593Smuzhiyun
362*4882a593Smuzhiyun mode->HDisplay = (int) (h_pixels_rnd);
363*4882a593Smuzhiyun mode->HSyncStart = (int) (h_pixels_rnd + h_front_porch);
364*4882a593Smuzhiyun mode->HSyncEnd = (int) (h_pixels_rnd + h_front_porch + h_sync);
365*4882a593Smuzhiyun mode->HTotal = (int) (total_pixels);
366*4882a593Smuzhiyun mode->VDisplay = (int) (v_lines_rnd);
367*4882a593Smuzhiyun mode->VSyncStart = (int) (v_lines_rnd + v_odd_front_porch_lines);
368*4882a593Smuzhiyun mode->VSyncEnd = (int) (v_lines_rnd + v_odd_front_porch_lines + V_SYNC_RQD);
369*4882a593Smuzhiyun mode->VTotal = (int) (total_v_lines);
370*4882a593Smuzhiyun
371*4882a593Smuzhiyun mode->Clock = (int) (pixel_freq * 1000.0);
372*4882a593Smuzhiyun mode->HSync = h_freq;
373*4882a593Smuzhiyun mode->VRefresh = freq;
374*4882a593Smuzhiyun
375*4882a593Smuzhiyun xf86SetModeDefaultName(mode);
376*4882a593Smuzhiyun
377*4882a593Smuzhiyun mode->Flags = V_NHSYNC | V_PVSYNC;
378*4882a593Smuzhiyun if (interlaced) {
379*4882a593Smuzhiyun mode->VTotal *= 2;
380*4882a593Smuzhiyun mode->Flags |= V_INTERLACE;
381*4882a593Smuzhiyun }
382*4882a593Smuzhiyun
383*4882a593Smuzhiyun return mode;
384*4882a593Smuzhiyun }
385