xref: /OK3568_Linux_fs/external/xserver/hw/dmx/glxProxy/render2swap.c (revision 4882a59341e53eb6f0b4789bf948001014eff981)
1*4882a593Smuzhiyun /*
2*4882a593Smuzhiyun  * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
3*4882a593Smuzhiyun  * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
4*4882a593Smuzhiyun  *
5*4882a593Smuzhiyun  * Permission is hereby granted, free of charge, to any person obtaining a
6*4882a593Smuzhiyun  * copy of this software and associated documentation files (the "Software"),
7*4882a593Smuzhiyun  * to deal in the Software without restriction, including without limitation
8*4882a593Smuzhiyun  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9*4882a593Smuzhiyun  * and/or sell copies of the Software, and to permit persons to whom the
10*4882a593Smuzhiyun  * Software is furnished to do so, subject to the following conditions:
11*4882a593Smuzhiyun  *
12*4882a593Smuzhiyun  * The above copyright notice including the dates of first publication and
13*4882a593Smuzhiyun  * either this permission notice or a reference to
14*4882a593Smuzhiyun  * http://oss.sgi.com/projects/FreeB/
15*4882a593Smuzhiyun  * shall be included in all copies or substantial portions of the Software.
16*4882a593Smuzhiyun  *
17*4882a593Smuzhiyun  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18*4882a593Smuzhiyun  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19*4882a593Smuzhiyun  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20*4882a593Smuzhiyun  * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
21*4882a593Smuzhiyun  * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
22*4882a593Smuzhiyun  * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23*4882a593Smuzhiyun  * SOFTWARE.
24*4882a593Smuzhiyun  *
25*4882a593Smuzhiyun  * Except as contained in this notice, the name of Silicon Graphics, Inc.
26*4882a593Smuzhiyun  * shall not be used in advertising or otherwise to promote the sale, use or
27*4882a593Smuzhiyun  * other dealings in this Software without prior written authorization from
28*4882a593Smuzhiyun  * Silicon Graphics, Inc.
29*4882a593Smuzhiyun  */
30*4882a593Smuzhiyun 
31*4882a593Smuzhiyun #include "glxserver.h"
32*4882a593Smuzhiyun #include "unpack.h"
33*4882a593Smuzhiyun #include "g_disptab.h"
34*4882a593Smuzhiyun 
35*4882a593Smuzhiyun static GLint
__glEvalComputeK(GLenum target)36*4882a593Smuzhiyun __glEvalComputeK(GLenum target)
37*4882a593Smuzhiyun {
38*4882a593Smuzhiyun     switch (target) {
39*4882a593Smuzhiyun     case GL_MAP1_VERTEX_4:
40*4882a593Smuzhiyun     case GL_MAP1_COLOR_4:
41*4882a593Smuzhiyun     case GL_MAP1_TEXTURE_COORD_4:
42*4882a593Smuzhiyun     case GL_MAP2_VERTEX_4:
43*4882a593Smuzhiyun     case GL_MAP2_COLOR_4:
44*4882a593Smuzhiyun     case GL_MAP2_TEXTURE_COORD_4:
45*4882a593Smuzhiyun         return 4;
46*4882a593Smuzhiyun     case GL_MAP1_VERTEX_3:
47*4882a593Smuzhiyun     case GL_MAP1_TEXTURE_COORD_3:
48*4882a593Smuzhiyun     case GL_MAP1_NORMAL:
49*4882a593Smuzhiyun     case GL_MAP2_VERTEX_3:
50*4882a593Smuzhiyun     case GL_MAP2_TEXTURE_COORD_3:
51*4882a593Smuzhiyun     case GL_MAP2_NORMAL:
52*4882a593Smuzhiyun         return 3;
53*4882a593Smuzhiyun     case GL_MAP1_TEXTURE_COORD_2:
54*4882a593Smuzhiyun     case GL_MAP2_TEXTURE_COORD_2:
55*4882a593Smuzhiyun         return 2;
56*4882a593Smuzhiyun     case GL_MAP1_TEXTURE_COORD_1:
57*4882a593Smuzhiyun     case GL_MAP2_TEXTURE_COORD_1:
58*4882a593Smuzhiyun     case GL_MAP1_INDEX:
59*4882a593Smuzhiyun     case GL_MAP2_INDEX:
60*4882a593Smuzhiyun         return 1;
61*4882a593Smuzhiyun     default:
62*4882a593Smuzhiyun         return 0;
63*4882a593Smuzhiyun     }
64*4882a593Smuzhiyun }
65*4882a593Smuzhiyun 
66*4882a593Smuzhiyun void
__glXDispSwap_Map1f(GLbyte * pc)67*4882a593Smuzhiyun __glXDispSwap_Map1f(GLbyte * pc)
68*4882a593Smuzhiyun {
69*4882a593Smuzhiyun     GLint order, k;
70*4882a593Smuzhiyun     GLfloat *points;
71*4882a593Smuzhiyun     GLenum target;
72*4882a593Smuzhiyun     GLint compsize;
73*4882a593Smuzhiyun 
74*4882a593Smuzhiyun     __GLX_DECLARE_SWAP_VARIABLES;
75*4882a593Smuzhiyun     __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
76*4882a593Smuzhiyun 
77*4882a593Smuzhiyun     __GLX_SWAP_INT(pc + 0);
78*4882a593Smuzhiyun     __GLX_SWAP_INT(pc + 12);
79*4882a593Smuzhiyun     __GLX_SWAP_FLOAT(pc + 4);
80*4882a593Smuzhiyun     __GLX_SWAP_FLOAT(pc + 8);
81*4882a593Smuzhiyun 
82*4882a593Smuzhiyun     target = *(GLenum *) (pc + 0);
83*4882a593Smuzhiyun     order = *(GLint *) (pc + 12);
84*4882a593Smuzhiyun     points = (GLfloat *) (pc + 16);
85*4882a593Smuzhiyun     k = __glEvalComputeK(target);
86*4882a593Smuzhiyun 
87*4882a593Smuzhiyun     if (order <= 0 || k < 0) {
88*4882a593Smuzhiyun         /* Erroneous command. */
89*4882a593Smuzhiyun         compsize = 0;
90*4882a593Smuzhiyun     }
91*4882a593Smuzhiyun     else {
92*4882a593Smuzhiyun         compsize = order * k;
93*4882a593Smuzhiyun     }
94*4882a593Smuzhiyun     __GLX_SWAP_FLOAT_ARRAY(points, compsize);
95*4882a593Smuzhiyun 
96*4882a593Smuzhiyun }
97*4882a593Smuzhiyun 
98*4882a593Smuzhiyun void
__glXDispSwap_Map2f(GLbyte * pc)99*4882a593Smuzhiyun __glXDispSwap_Map2f(GLbyte * pc)
100*4882a593Smuzhiyun {
101*4882a593Smuzhiyun     GLint uorder, vorder, k;
102*4882a593Smuzhiyun     GLfloat *points;
103*4882a593Smuzhiyun     GLenum target;
104*4882a593Smuzhiyun     GLint compsize;
105*4882a593Smuzhiyun 
106*4882a593Smuzhiyun     __GLX_DECLARE_SWAP_VARIABLES;
107*4882a593Smuzhiyun     __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
108*4882a593Smuzhiyun 
109*4882a593Smuzhiyun     __GLX_SWAP_INT(pc + 0);
110*4882a593Smuzhiyun     __GLX_SWAP_INT(pc + 12);
111*4882a593Smuzhiyun     __GLX_SWAP_INT(pc + 24);
112*4882a593Smuzhiyun     __GLX_SWAP_FLOAT(pc + 4);
113*4882a593Smuzhiyun     __GLX_SWAP_FLOAT(pc + 8);
114*4882a593Smuzhiyun     __GLX_SWAP_FLOAT(pc + 16);
115*4882a593Smuzhiyun     __GLX_SWAP_FLOAT(pc + 20);
116*4882a593Smuzhiyun 
117*4882a593Smuzhiyun     target = *(GLenum *) (pc + 0);
118*4882a593Smuzhiyun     uorder = *(GLint *) (pc + 12);
119*4882a593Smuzhiyun     vorder = *(GLint *) (pc + 24);
120*4882a593Smuzhiyun     points = (GLfloat *) (pc + 28);
121*4882a593Smuzhiyun 
122*4882a593Smuzhiyun     k = __glEvalComputeK(target);
123*4882a593Smuzhiyun 
124*4882a593Smuzhiyun     if (vorder <= 0 || uorder <= 0 || k < 0) {
125*4882a593Smuzhiyun         /* Erroneous command. */
126*4882a593Smuzhiyun         compsize = 0;
127*4882a593Smuzhiyun     }
128*4882a593Smuzhiyun     else {
129*4882a593Smuzhiyun         compsize = uorder * vorder * k;
130*4882a593Smuzhiyun     }
131*4882a593Smuzhiyun     __GLX_SWAP_FLOAT_ARRAY(points, compsize);
132*4882a593Smuzhiyun 
133*4882a593Smuzhiyun }
134*4882a593Smuzhiyun 
135*4882a593Smuzhiyun void
__glXDispSwap_Map1d(GLbyte * pc)136*4882a593Smuzhiyun __glXDispSwap_Map1d(GLbyte * pc)
137*4882a593Smuzhiyun {
138*4882a593Smuzhiyun     GLint order, k, compsize;
139*4882a593Smuzhiyun     GLenum target;
140*4882a593Smuzhiyun     GLdouble u1, u2;
141*4882a593Smuzhiyun 
142*4882a593Smuzhiyun     __GLX_DECLARE_SWAP_VARIABLES;
143*4882a593Smuzhiyun     __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
144*4882a593Smuzhiyun 
145*4882a593Smuzhiyun     __GLX_SWAP_DOUBLE(pc + 0);
146*4882a593Smuzhiyun     __GLX_SWAP_DOUBLE(pc + 8);
147*4882a593Smuzhiyun     __GLX_SWAP_INT(pc + 16);
148*4882a593Smuzhiyun     __GLX_SWAP_INT(pc + 20);
149*4882a593Smuzhiyun 
150*4882a593Smuzhiyun     target = *(GLenum *) (pc + 16);
151*4882a593Smuzhiyun     order = *(GLint *) (pc + 20);
152*4882a593Smuzhiyun     k = __glEvalComputeK(target);
153*4882a593Smuzhiyun     if (order <= 0 || k < 0) {
154*4882a593Smuzhiyun         /* Erroneous command. */
155*4882a593Smuzhiyun         compsize = 0;
156*4882a593Smuzhiyun     }
157*4882a593Smuzhiyun     else {
158*4882a593Smuzhiyun         compsize = order * k;
159*4882a593Smuzhiyun     }
160*4882a593Smuzhiyun     __GLX_GET_DOUBLE(u1, pc);
161*4882a593Smuzhiyun     __GLX_GET_DOUBLE(u2, pc + 8);
162*4882a593Smuzhiyun     __GLX_SWAP_DOUBLE_ARRAY(pc + 24, compsize);
163*4882a593Smuzhiyun     pc += 24;
164*4882a593Smuzhiyun 
165*4882a593Smuzhiyun #ifdef __GLX_ALIGN64
166*4882a593Smuzhiyun     if (((unsigned long) pc) & 7) {
167*4882a593Smuzhiyun         /*
168*4882a593Smuzhiyun          ** Copy the doubles up 4 bytes, trashing the command but aligning
169*4882a593Smuzhiyun          ** the data in the process
170*4882a593Smuzhiyun          */
171*4882a593Smuzhiyun         __GLX_MEM_COPY(pc - 4, pc, compsize * 8);
172*4882a593Smuzhiyun     }
173*4882a593Smuzhiyun #endif
174*4882a593Smuzhiyun }
175*4882a593Smuzhiyun 
176*4882a593Smuzhiyun void
__glXDispSwap_Map2d(GLbyte * pc)177*4882a593Smuzhiyun __glXDispSwap_Map2d(GLbyte * pc)
178*4882a593Smuzhiyun {
179*4882a593Smuzhiyun     GLdouble u1, u2, v1, v2;
180*4882a593Smuzhiyun     GLint uorder, vorder, k, compsize;
181*4882a593Smuzhiyun     GLenum target;
182*4882a593Smuzhiyun 
183*4882a593Smuzhiyun     __GLX_DECLARE_SWAP_VARIABLES;
184*4882a593Smuzhiyun     __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
185*4882a593Smuzhiyun 
186*4882a593Smuzhiyun     __GLX_SWAP_DOUBLE(pc + 0);
187*4882a593Smuzhiyun     __GLX_SWAP_DOUBLE(pc + 8);
188*4882a593Smuzhiyun     __GLX_SWAP_DOUBLE(pc + 16);
189*4882a593Smuzhiyun     __GLX_SWAP_DOUBLE(pc + 24);
190*4882a593Smuzhiyun     __GLX_SWAP_INT(pc + 32);
191*4882a593Smuzhiyun     __GLX_SWAP_INT(pc + 36);
192*4882a593Smuzhiyun     __GLX_SWAP_INT(pc + 40);
193*4882a593Smuzhiyun 
194*4882a593Smuzhiyun     target = *(GLenum *) (pc + 32);
195*4882a593Smuzhiyun     uorder = *(GLint *) (pc + 36);
196*4882a593Smuzhiyun     vorder = *(GLint *) (pc + 40);
197*4882a593Smuzhiyun     k = __glEvalComputeK(target);
198*4882a593Smuzhiyun     if (vorder <= 0 || uorder <= 0 || k < 0) {
199*4882a593Smuzhiyun         /* Erroneous command. */
200*4882a593Smuzhiyun         compsize = 0;
201*4882a593Smuzhiyun     }
202*4882a593Smuzhiyun     else {
203*4882a593Smuzhiyun         compsize = uorder * vorder * k;
204*4882a593Smuzhiyun     }
205*4882a593Smuzhiyun     __GLX_GET_DOUBLE(u1, pc);
206*4882a593Smuzhiyun     __GLX_GET_DOUBLE(u2, pc + 8);
207*4882a593Smuzhiyun     __GLX_GET_DOUBLE(v1, pc + 16);
208*4882a593Smuzhiyun     __GLX_GET_DOUBLE(v2, pc + 24);
209*4882a593Smuzhiyun     __GLX_SWAP_DOUBLE_ARRAY(pc + 44, compsize);
210*4882a593Smuzhiyun     pc += 44;
211*4882a593Smuzhiyun 
212*4882a593Smuzhiyun #ifdef __GLX_ALIGN64
213*4882a593Smuzhiyun     if (((unsigned long) pc) & 7) {
214*4882a593Smuzhiyun         /*
215*4882a593Smuzhiyun          ** Copy the doubles up 4 bytes, trashing the command but aligning
216*4882a593Smuzhiyun          ** the data in the process
217*4882a593Smuzhiyun          */
218*4882a593Smuzhiyun         __GLX_MEM_COPY(pc - 4, pc, compsize * 8);
219*4882a593Smuzhiyun     }
220*4882a593Smuzhiyun #endif
221*4882a593Smuzhiyun }
222*4882a593Smuzhiyun 
223*4882a593Smuzhiyun void
__glXDispSwap_CallLists(GLbyte * pc)224*4882a593Smuzhiyun __glXDispSwap_CallLists(GLbyte * pc)
225*4882a593Smuzhiyun {
226*4882a593Smuzhiyun     GLenum type;
227*4882a593Smuzhiyun     GLsizei n;
228*4882a593Smuzhiyun 
229*4882a593Smuzhiyun     __GLX_DECLARE_SWAP_VARIABLES;
230*4882a593Smuzhiyun     __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
231*4882a593Smuzhiyun 
232*4882a593Smuzhiyun     __GLX_SWAP_INT(pc + 4);
233*4882a593Smuzhiyun     __GLX_SWAP_INT(pc + 0);
234*4882a593Smuzhiyun     type = *(GLenum *) (pc + 4);
235*4882a593Smuzhiyun     n = *(GLsizei *) (pc + 0);
236*4882a593Smuzhiyun 
237*4882a593Smuzhiyun     switch (type) {
238*4882a593Smuzhiyun     case GL_BYTE:
239*4882a593Smuzhiyun     case GL_UNSIGNED_BYTE:
240*4882a593Smuzhiyun     case GL_2_BYTES:
241*4882a593Smuzhiyun     case GL_3_BYTES:
242*4882a593Smuzhiyun     case GL_4_BYTES:
243*4882a593Smuzhiyun         break;
244*4882a593Smuzhiyun     case GL_SHORT:
245*4882a593Smuzhiyun     case GL_UNSIGNED_SHORT:
246*4882a593Smuzhiyun         __GLX_SWAP_SHORT_ARRAY(pc + 8, n);
247*4882a593Smuzhiyun         break;
248*4882a593Smuzhiyun     case GL_INT:
249*4882a593Smuzhiyun     case GL_UNSIGNED_INT:
250*4882a593Smuzhiyun         __GLX_SWAP_INT_ARRAY(pc + 8, n);
251*4882a593Smuzhiyun         break;
252*4882a593Smuzhiyun     case GL_FLOAT:
253*4882a593Smuzhiyun         __GLX_SWAP_FLOAT_ARRAY(pc + 8, n);
254*4882a593Smuzhiyun         break;
255*4882a593Smuzhiyun     }
256*4882a593Smuzhiyun 
257*4882a593Smuzhiyun }
258*4882a593Smuzhiyun 
259*4882a593Smuzhiyun void
__glXDispSwap_DrawArrays(GLbyte * pc)260*4882a593Smuzhiyun __glXDispSwap_DrawArrays(GLbyte * pc)
261*4882a593Smuzhiyun {
262*4882a593Smuzhiyun     __GLXdispatchDrawArraysHeader *hdr = (__GLXdispatchDrawArraysHeader *) pc;
263*4882a593Smuzhiyun     __GLXdispatchDrawArraysComponentHeader *compHeader;
264*4882a593Smuzhiyun     int i;
265*4882a593Smuzhiyun 
266*4882a593Smuzhiyun     __GLX_DECLARE_SWAP_VARIABLES;
267*4882a593Smuzhiyun 
268*4882a593Smuzhiyun     __GLX_SWAP_INT(&hdr->numVertexes);
269*4882a593Smuzhiyun     __GLX_SWAP_INT(&hdr->numComponents);
270*4882a593Smuzhiyun     __GLX_SWAP_INT(&hdr->primType);
271*4882a593Smuzhiyun 
272*4882a593Smuzhiyun     pc += sizeof(__GLXdispatchDrawArraysHeader);
273*4882a593Smuzhiyun     compHeader = (__GLXdispatchDrawArraysComponentHeader *) pc;
274*4882a593Smuzhiyun 
275*4882a593Smuzhiyun     /* compute stride (same for all component arrays) */
276*4882a593Smuzhiyun     for (i = 0; i < hdr->numComponents; i++) {
277*4882a593Smuzhiyun         __GLX_SWAP_INT(&compHeader[i].datatype);
278*4882a593Smuzhiyun         __GLX_SWAP_INT(&compHeader[i].numVals);
279*4882a593Smuzhiyun         __GLX_SWAP_INT(&compHeader[i].component);
280*4882a593Smuzhiyun 
281*4882a593Smuzhiyun     }
282*4882a593Smuzhiyun 
283*4882a593Smuzhiyun }
284